[.Faust.]
Oh, no, I didn't mean to infer those were true RPGs. But they're far closer than anything that we call RPGs today.
I'd say the only true RPG would be Dungeons and Dragons. I know there are offshoots, like the Star Wars versions, but Dungeons and Dragons is the only RPG that allows you to do anything. There are rules in the Players Handbook for lasers and futuristic settings, which can be modified to fit movies, or whatever else you want to do.
Still, I'd say Morrowind is probably the closest we've yet come to a true video game RPG. I liked Oblivion better, but Morrowind, hands down, offered more to you in the way of alternate lifestyles. If you don't want to play the main quest, you don't have to. Hell, if you commit a single murder at the beginning of the game, you can go throughout the rest of the game making money by farming, or selling goods, or whatever you like. ah but that is not entirley true either..... in fact a Japanese RPG was actually the first to allow you to choose your path in terms of morality..... the Japanese were also the first to allow your choices to affect the ending of a game
Also morrowind is no where near a "true RPG" for the simple reason that in order to make your own choices you have to sacrifice the epic nature of the story..... and in the truest sense that is the heart of RPGs in their true form
Morrowind lacks a cohesive direction in cases where you do as you please..... and lacks choice if you stick to the main quest only..... it never actually reaches the point where you are both an epic hero and make your own choices....... and you can not actual "complete" the game unless you follow the path they have set up for you
you see Bethseda and Bioware have mastered the art of creating "The Illusion of Choice" by which they can give you the feeling of choosing your own path and course, while still progressing a preset story and sereis of events
the only actual video games that come close to offering a "true" RPG style are MMORPGs