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Mecha design sheets.

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Banshi

PostPosted: Tue Jun 20, 2006 8:14 am


Here's a simple mecha design sheet I made for those of you who might need it. ^_^

Mecha Name:__________________________Point total:_____________________
Mecha Pilot:___________________________Team Name:___________________
Derived Values sad Armor):______(Health):______(Energy):______(AVC/DCV):_______
Structural Sub-attributes: Level: Points: Notes:
__________________________ _____ _____ ________________________
__________________________ _____ _____ ________________________
__________________________ _____ _____ ________________________
Mobility Sub-attributes: Level: Points: Notes:
__________________________ _____ _____ ________________________
__________________________ _____ _____ ________________________
__________________________ _____ _____ ________________________
__________________________ _____ _____ ________________________
Other Sub-attributes:
__________________________ _____ _____ ________________________
__________________________ _____ _____ ________________________
__________________________ _____ _____ ________________________
__________________________ _____ _____ ________________________
__________________________ _____ _____ ________________________
__________________________ _____ _____ ________________________
__________________________ _____ _____ ________________________
__________________________ _____ _____ ________________________
Weapon Sub-attributes:
Weapon 1 Name:____________________ Level:_______Points:_______Damage:____
Notes: _________________________________________________________________
Weapon 2 Name: ____________________ Level:_______Points:_______Damage:____
Notes: _________________________________________________________________
Weapon 3 Name: ____________________ Level:_______Points:_______Damage:____
Notes: _________________________________________________________________
Weapon 4 Name: ____________________ Level:_______Points:_______Damage:____
Notes: _________________________________________________________________
PostPosted: Tue Jun 20, 2006 8:51 am


And here is an example of one filled out as a Zoid. ^_^

Mecha Name:Standard Issue Gun Sniper Point total:60
Mecha Pilot:Hazuki Morimoto Team Name:None (Freelance)
Derived Values sad Armor):30(Health):40(Energy):______(AVC/DCV):_______
Structural Sub-attributes: Level: Points: Notes:
Armor 3 (12 points) Damage reduction 30

Mobility Sub-attributes: Level: Points: Notes:
Ground Speed 2 (4 points) Up to 100 mph
Manouver Bonus 4 (4 points) +2 Initiative, +2 DCV

Other Sub-attributes:
Electric Counter Measures (Missile Jamming) 2 (2points) +2 penalty to Homing Weapon attack roll
Sensors 2 (2 points) Range 20 kilometers

Weapon Sub-attributes:
Weapon 1 Name:Sniper Cannon Level: 7 Points:28 Damage: 60
Notes: Accurate X3 (-3 bonus to attack rolls), Long Range (5 Kilometers), Limmited Shots (6 shots), Static (Must stand still while firing).
Weapon 2 Name:Pulse Laser Level:5 Points:5 Damage: 30
Notes: Accurate X2 (-2 bonus to attack rolls), Auto-Fire


Actually it's only 57 points but I'm sure I could fit in those three more points later. ^_^

Banshi


Banshi

PostPosted: Tue Jun 20, 2006 9:15 am


And here's my cute little Gun Sniper now, fresh out ofthe hanger. ^_^

User Image
PostPosted: Tue Jun 20, 2006 9:20 pm


Mecha Pilot: Zeke Canal (30p)
Team Name: unaffiliated
Male, 23, 5'10", 180 lbs
Zeke is happy-go-lucky, moral, and good natured. He travels aimlessly to see the world and often is sucked into battles. He is a very lucky and talented pilot who used to be a part of the Republic. He stole his Canon Tortoise and made his escape, naming it "V".

HP 45, EP 50
Body 4, Mind 5, Soul 5
Attributes: Appearance(2), Divine Relationship(3), OBM(3)
Defects: Awkward(1)

MECHA
Cannon Tortoise V
Points: 43
Armor: 50, HP:60

Mecha Attributes
Armor 5 (Damage Reduction: 50)
V's head, feet, and tail are unarmored. This armor value applies to the bulk of his mass.

Toughness 1
(+20 HP)
V is slow moving mainly because of the mortar cannon, but his armor and generally thicker plating also slow him down.

Extra Endurance 1

Due to V's slow moving nature, he is tougher in this regard than most zoids.

Mecha Defects
Not So Fast 2 (-4 on speed or agility rolls)
V is virtually unable to dodge.

No arms 2
I think it's sad too crying

WEAPONS
Heavy Republic Mortar Cannon (hundes)
level 5 (45 damage)
Long range, Penetrating, Innacurate, Area Effect(20m)

Twin Dual 20mm Cannons

level 1 (15 damage)
Auto fire, Short range

doneydonedone


Auren Shiro

PostPosted: Wed Jun 21, 2006 3:17 am


Change the Unique ability to Area of Effect. They do have that for a reason you know. 3nodding
PostPosted: Wed Jun 21, 2006 9:23 am


Auren Shiro
Change the Unique ability to Area of Effect. They do have that for a reason you know. 3nodding

I couldn't find it in 2nd edition, maybe my pdf is missing pieces. I know its in besm d20. Is my 2nd ed busted? If not, are we using skills from d20 as well?

doneydonedone


Banshi

PostPosted: Wed Jun 21, 2006 10:17 am


Valrech
Auren Shiro
Change the Unique ability to Area of Effect. They do have that for a reason you know. 3nodding

I couldn't find it in 2nd edition, maybe my pdf is missing pieces. I know its in besm d20. Is my 2nd ed busted? If not, are we using skills from d20 as well?
We are not using skills. I dislike them and for Zoid combat they are largely unnecessary. As for Area of Effect:
On page 84, BESM Revised Second Ed.

-Area Effect
This is an attack, like an explosive blast, that affects not only the direct target, but also anyone in the immediate area. All affected characters are allowed a Defense roll (diving for cover, swerving out of the way), but a successful Defense is not enough to escape completely. Unless the character has some way to rapidly escape the area of effect (such as Jumping or Flight), he or she still takes half damage from the attack (round down). Characters and mecha that can shield themselves with very solid objects or terrain in the vicinity may avoid damage completely (GM's discretion) on a successful Defense roll. This represents the character ducking or moving behind cover. The GM will decide whether an object or person is within the area of effect, and may assume the area radius, in meters, is equivalent to one-third the weapon's damage. Area Effect can be assigned multiple times. Each Ability doubles the area radius.
PostPosted: Wed Jun 21, 2006 4:11 pm


Done. We should do a warm up battle(s) so A. I can get aquainted with the combat system and B. So we can fine tune our zoids and C. that's the idea right? blaugh

doneydonedone

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