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Sabbat and Associated Clans

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krome_devil

PostPosted: Sun Jun 18, 2006 3:25 pm


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Sabbat


What is the Sabbat?
The Sabbat is an organization composed solely of vampires. It is similar to the Camarilla in many respects, but has a number of special distinctions. The Sabbat is smaller than the Camarilla. Its doctrines are overwhelmingly more political and militaristic, and it is actively involved in constant warfare against the Camarilla.

All members of the Sabbat are free from Blood Bonds to a particular vampire master, though their ties to each other can be just as strong. In addition, the sect is steeped in tradition, millenarian doctrine and
mysticism. It is completely secretive, so most of what is known about the Sabbat outside the sect is speculation. Which side a character is on plays an important role in how much he knows about the Sabbat.

The View from the Outside

The Sabbat appears to the outside world as a sect with no purpose other than diablerie and the spread of dissension among the youth of vampire society. Its members are seen as callous brutes who place no value on human or Kindred existence, and seem to love releasing the Beast during frenzy. They are entrenched in the occult, carrying on bizarre and unspeakable rituals unseen by outsiders. They speak as if they were t he true sons and daughters of Caine and continually try to convert Camarilla Kindred to their own wild ways.

The mystery of the Sabbat has long fascinated younger Kindred of the Camarilla; indeed, some even join the Sabbat's ranks, never to be heard from again by their comrades in the Camarilla.

The young Camarilla Kindred seem to be the focus of Sabbat attention and most rumors about the Sabbat begin among the anarchs. Rumors do indeed abound concerning the Sabbat. Most may be dismissed, but some are rather disturbing and possibly true. Here are some of the more popular rumors:

* The Sabbat is controlled by Brujah elders. The Brujah clan is also believed to have deposed the Ventrue leader of the Camarilla. This allows the clan to pit the two opposing sects against one another while advancing its own secret schemes.

* The anarchs are in league with the Sabbat, acting as spies for them and as recruiters from within the enemy.

* The Sabbat has infiltrated both the Brujah and Toreador clans. The spies are gather ing information for a major assault on the Camarilla.

* The Sabbat has a pact of alliance with an order of wizards. This could be the reason the Tremere and Sabbat hate each other so much.

* The Sabbat is a tool of the Antediluvians, to be used as their great army at the time of Gehenna.

* The Sabbat was founded by Caine himself. It is the Camarilla that is controlled by the Antediluvians.

* Diablerie is the true goal of the Sabbat. The sect intends to eat its way through all the bloodlines of the Camarilla.

* Certain Sabbat vampires know a ritual that allows them to move freely in daylight for short periods of time.

* No member of the Sabbat can be Blood Bound. The sect uses special rituals to prevent the creation of Blood Bonds and to break existing Blood Bonds.

* The Sabbat is organized in a manner similar to the Tremere. There is a small group of elders to which all Sabbat must be Blood Bound.

* The Giovanni clan controls the Sabbat of Europe. While it does not control the Sabbat of North America, it is beginning to establish control within certain cities in the United States.

* The Black Hand is actually only a small group within the sect. Its members are the really vicious Sabbat vampires.

* Clans within the Sabbat are not recognized as distinct and do not hold clan gatherings. Sabbat vampires consider the sect first and their clans second.

* Sabbat rituals involve fire walking and other uses of fire. Some Sabbat vampires have even developed immunity to flames.

* There are Assamites within the Sabbat who are free from the curse of the Tremere. They are the assassins of elders, practicing their beliefs in diablerie for the benefit of the Sabbat.

* The Sabbat vampires have a secret language known by a
few within the Camarilla.

* The Minions of Set secretly control the Sabbat.

How Non-Kindred view the Sabbat

* Lupines: Most Lupines do not recognize the Sabbat as a
separate group among vampires. Only a few tribes know of the sect and its evil ways. One tribe was once, and still may be, all fed with the Sabbat. The Lupines generally avoid cities, but still occasionally encounter nomadic Sabbat packs in the rural areas. The Lupines seem as disinterested in Sabbat plans as the Sabbat is in the war the Lupines are facing.

* Hunters: Witch-hunters find the Sabbat difficult prey. The Sabbat's members are highly unpredictable and show no fear of death. The fact that many Sabbat vampires do not even stay in one city for long periods of time makes them difficult to track down. The Society of Leopold seems to know very little about the Sabbat itself, placing little
distinction between the Sabbat and the anarchs. The Children of Osiris know of the Sabbat, and a few have made the effort to track Sabbat progress at retaking cities in North America. The Children of Osiris consider the Sabbat nearly as great a threat as the Minions of Set.

* The Arcanum: The Arcanum has gone to great lengths to acquire knowledge about the Sabbat. Most of what the group does know is secondhand information. Arcanum operatives no longer try to get close to the Sabbat, since all operatives investigating the sect in the past have met untimely ends. The Arcanum's psychics have pinpointed what they believe to be the central position of Sabbat power in the city of New York, but this has yet to be confirmed.

* Mages: Mages know more about the Sabbat than any other group. It is believed that at one time there was an alliance between the vampire sect and a certain house within the Order of Hermes. The Rosicrucians and the Alli Allahis (a secret society of Persian magi) appear to know the most about the sect. Whatever mages know, it is information they wish to keep to themselves. Perhaps the Sabbat knows secrets concerning them as well.

The Sabbat Perspective


The Sabbat has very firm beliefs concerning all outsiders. Its members are known for their distinct separation of everyone into "them or us." To the Sabbat, all non-Sabbat are "them," regardless of whether "they" are vampires, Lupines, mortals or whatever. The Sabbat does have a few allies, but the sect cooperates only to a limited degree, and only when it is to the Sabbat's advantage.

The following passages present the stereotypical Sabbat opinions about the various outside groups with whom the sect has to deal.

Views on the Antediluvians: The Antediluvians are very real. They exist in the outermost regions of the earth, where they are safe. They will awaken very soon and they will be thirsty. They are already planning their return by ensuring that their prey is disorganized and ignorant of the upcoming danger. What is truly unbelievable is how most other vampires outside the Sabbat do not even believe in the Antediluvians. They firmly embrace their progenitors' own Masquerade. The Sabbat must spread the word of the impending Gehenna.

Views on the Camarilla: The Camarilla is the pawn of the Antediluvians. This sect keeps the younger vampires weak and unprepared for Gehenna. The Camarilla does nothing to protect its members. It enforces the Masquerade, which all Sabbat members know is simply a tool used to keep Camarilla Kindred weak. Vampires are forced like little children to play a silly game of hide and seek, but the Antediluvians know all too well where to find their prey when the time comes. The Camarilla leaders receive their orders from the warlords of the Jyhad and relay information back to them.
It is the driving goal of the Sabbat to destroy he Camarilla. If the Sabbat does not succeed in this mission, young and o d alike will fall prey to the Ancients. The Sabbat will use any means at it disposal to wreak havoc on the enemy.

Views of the Anarchs: The anarchs have been blinded by their elders' lies and thus see the Sabbat as a terrible evil that must be stopped. How stupid can they be? They do not even take the time to listen, so they refuse to learn the truth. The anarchs see themselves as rebels. The Sabbat sees them for what they are - part of the establishment. There have been anarchs in the Camarilla since the Convention of Thorns (the treaty that ended the Anarch Revolt). They are part of the Antediluvians' plans for Gehenna. The anarchs serve the Camarilla by opposing the Sabbat. This makes anarchs the servants of the Antediluvians and the Sabbat's enemies.

Despite the fact that they are the enemy, the anarchs show potential. If they could be convinced of the truth, they would add tremendous force to the Sabbat. For this reason, the Sabbat makes limited efforts to convert the anarchs. However, the Sabbat usually only hurts its relations with the anarchs by getting them into deeper trouble with their elders.

Views on Camarilla Elders: Camarilla elders fear the Sabbat as much as they fear destruction. Indeed, many of them view the Sabbat as destruction incarnate. The elders are corrupt and, while many are unwitting fools who know nothing of the Antediluvians' plan, a few do.

Those few are the real threat. They execute the orders of the Antediluvians, seeking to slay the young while blindly believing the Ancients will spare them. It is this group that spreads the rumors about the Sabbat and instigates trouble between the two rival sects. Because it is nearly impossible to determine which elders directly serve the Antediluvians, all the Camarilla elders must be destroyed.

Views on the Inconnu: Many of the Inconnu know the truth. This is why they do not side with the Camarilla. The rest either do not care or are cowards. The Sabbat has had no success in dealing with the Inconnu (possibly because of all the War Parties called against them, as seen later). Because of this, the Inconnu should be destroyed when possible or when necessary. The Inconnu are wild cards with regard to Gehenna.

More than likely they will side with the Sabbat, but the Sabbat does not want to take any chances by allowing them to continue to exist.

Views on the Assamites: The Sabbat holds divided views on the Assamite clan. Certain of the sect's members believe the clan can eventually be recruited into the fold in its entirety - after all, the Assamites long ago left their human values behind. Other Sabbat are very paranoid about the Assamites' role on the day of Gehenna, and fear that the clan will be employed as the Antediluvians' strike force and "shepherds." The shaky consensus among the Sabbat is that while it would probably be preferable to destroy the Assamites, the casualties thereby incurred would make the action a Pyrrhic victory at best. For now, the clan is allowed to exist, and the Sabbat occasionally employs its members to dispose of particularly annoying vampires of the Camarilla.

Views on the Giovanni: The Giovanni, as a clan, is no real threat. It's members involve themselves in mortal affairs and leave the Sabbat alone. They do not seem to care about the matters of the vampire world. Perhaps they do not see what lies ahead for all vampires. The Sabbat will leave them, in their ignorance and greed, to face their doom alone.

Views on the Followers of Set: The Snakes are evil through and through and are a strong enemy of the Sabbat. No effort will be made to save them from Gehenna. Indeed, they know all about it and deliberately serve the wrong side. They must be annihilated. The Sabbat must erase every trace of their existence from the world. Even now, they oppose the sect in Florida and the West Indies. The Sabbat must unite to crush them.

Views on the Ravnos: Clan Ravnos is a powerful clan. Despite its obvious image problem, its members are just as capable as any other vampires. Their powers are unusually effective. The Ravnos understand the value of freedom better than any other non-Sabbat, but they waste it. They certainly do not appreciate the value of loyalty. They do not oppose the Sabbat, but they are not its allies either. When the time comes, the Sabbat will let them be destroyed.

Views on the Arcanum: The Arcanum is a bunch of nosy mortals who had best be careful if they do not want to lose more than their noses. As long as the Arcanum does not know the true goals and secrets of the Sabbat, the Sabbat will not destroy it. Should the Arcanum pry too far, it will have a very formidable enemy with which to contend.

Views on the Lupines: The werewolves should be destroyed. They are a threat to Sabbat security. They weaken the Sabbat, preying off Sabbat nomads and even entire packs. They must be done away with at the sect's convenience. However, they are of secondary importance compared to the sect's vampire enemies. The Gangrel antitribu are the most avid of all the Sabbat werewolf hunters.

Views on the Magi:
The magi are best avoided. Despite their mortality, they are powerful. They do not involve themselves in the Sabbat's affairs, so the Sabbat stays out of their business. The Tzimisce clan has a shaky alliance with one group of wizards, but will not call upon this alliance unless it is really needed.

Views on Mortals: Mortals are no danger to the Sabbat. They are lambs to be exploited as the Sabbat sees fit. Mortal authorities have never posed a threat. Most of them refuse to accept the supernatural as a possibility. They have proven in the past to be easy to manipulate and destroy.

Views on the Society of Leopold and Witch-hunters: It is doubtful whether the Inquisition or any other witchhunters even know about the Sabbat. If the Children of Osiris were around, they might be a threat, but they do not exist. A witch-hunter can be a grave danger or an evening's amusement, depending upon the individual. In any case, the Sabbat deals very harshly with any witch-hunter who kills a member of the Sabbat. The Sabbat has no qualms about witch-hunters killing non-Sabbat vampires.


Quote:
The Guarding of Secrets
Three may keep a secret if two of them are dead.
- Benjamin Franklin, Poor Richard's Almanac

How does a sect of raving, anarchic vampires conceal itself? This has long puzzled and annoyed Kindred outside the sect. It seems to come easy to the Sabbat, even as its members raise hell in the mortal world. The Sabbat has developed its own methods: methods as effective as the Masquerade, though much less sophisticated.

Sabbat vampires accept Final Death over the revelation of their sect's mysteries. The punishment they would suffer for treason goes far beyond the realms of pain known to most Kindred and kine. Sabbat members are nearly impossible to interrogate for similar reasons. This fanaticism, which stretches far beyond the bounds of loyalty, is a primary reason for the Sabbat's rapidly expanding power. All within the Sabbat are Blood
Bound to one another for the protection of the sect. Additionally, the sect is not too highly organized and no standard exists even among various groups within a single city. Many Sabbat packs do not even maintain permanent havens, instead traveling the land as nomads. This unpredictability makes the assimilation of concrete information about the sect a difficult task.

The Tremere and Nosferatu of the Camarilla may possess the most knowledge about the Sabbat, but neither of these clans is willing to part with its secrets. It is believed that the Tremere clan was once allied to the Sabbat, but this, like most other beliefs about this mysterious sect, is speculation.



Sabbat Clans
He bore the curse of the seed of Cain, whereby God punished the grievous guilt of Abel's murderer. Nor ever had Cain cause to boast of the deed of blood. God banished him far from the fields of men; of his blood was begotten an evil brood.
- Beowulf
The Sabbat is smaller than the Camarilla, but is composed of more clans. The majority of the vampires within the Sabbat are of the Lasombra or Tzimisce clans, but almost every other clan is also represented. The Sabbat vampires of the more well-known clans are different from their brethren outside the Sabbat. They are even referred to differently. They are of the antitribu, or the "opposite tribes" of their former clans. Here are the basic descriptions of the Sabbat clans. The clans are described in much greater detail below.

* Lasombra: The Lasombra clan is the clan of prestige within the Sabbat. It succeeded in destroying its founder and almost all its elders outside the sect. The Lasombra clan is also the clan of leadership. Lasombra are some of the most ruthless and manipulative vampires in existence. They value strength of will and reward those who possess it.

* Tzimisce: The Tzimisce is a clan of very arcane vampires. The clan is as fascinated by the occult as the Tremere, but does not possessnearly as wide a scope of knowledge. The Tzimisce is a scholarly clan, and most of its members are highly educated. The clan is one of the most honorable of all vampire bloodlines.

Vlad Tepes, known to mortals as Dracula, is thought to have been a member of the Tzimisce (his current whereabouts are unknown). He is a good example of the clan's darker nature. The Tzimisces can be some of the most cruel and inhuman of all Sabbat, and are thought to have slain their Antediluvian founder.

* Assamite Antitribu: Assamites in the Sabbat are much like their counterparts outside the sect, sharing the same basic spiritual beliefs and appearance. However, the Assamites of the Sabbat are free from the curse of the Tremere, so the blood of other Kindred is not poisonous to them. For this reason, the Assamites of the Sabbat may be considered members of a separate bloodline. In actuality, the Sabbat bloodline is the Assamite original. Since the curse affected the founder of the clan, however, the antitribu, not the other Assamites, are considered the "subspecies." It should also be noted that Recently all Assamites have thrown off the curse of the Tremere so the line between the two clans have been blurred to the point of non existent.

Most Assamite antitribu are either paladins or members of the Black Hand.

* Brujah Antitribu: The Brujah of the Sabbat are almost exactly like the Brujah outside the sect. While Brujah are considered rebels by the Camarilla, the Sabbat Brujah part of the establishment. The Brujah antitribu hate the Camarilla more than any of the other clans, but try the hardest to convert anarchs to their side.

* Gangrel Antitribu: The Gangrel of the Sabbat may be divided into two categories, City Gangrel and Country Gangrel. The City Gangrel antitribu is a distinct bloodline which developed after the Gangrel reached the New World. They have become the ultimate hunters in the city, surpassing all the other vampires in urban survival and lore. The city is their neon forest. The Country Gangrel exist in nomadic packs and are very similar to the Gangrel of the Camarilla. Many of these Country Gangrel are American Indians, and even those that are not share certain beliefs and rituals with the Native Americans. All Gangrel antitribu hate their fellow clan members outside the Sabbat, the City Gangrel much more than the Country Gangrel.

* Malkavian Antitribu: The Malkavians of the Sabbat are no longer human in any sense of the word. The Malkavian antitribu are so insane that they are often locked up for their own safety and the safety of other Sabbat. Derangements are irrepressible in them, possibly resulting from the horrid effects of the Creation Rites. Sabbat Malkavians have to be carefully watched by the leaders in the sect, for they are so unpredictable they might even forget whose side they are on.

The Malkavian antitribu constitute a separate bloodline. This is a result of the influence the Malkavians have received over the centuries from the blood of other vampires. The Malkavian antitribu do seem to possess peculiar insight concerning both the Camarilla and the Sabbat.

* Nosferatu Antitribu: The Nosferatu within the Sabbat are almost exactly like the Nosferatu outside the sect. They retain more of their human beliefs than any other Sabbat vampires. Many still see themselves as humans, just humans of a different sort. They tend to form packs of their own and maintain loyalty to their clan as much if not more as loyalty to their sect.
The Sabbat Nosferatu maintain ties to their fellow clan members outside the sect, unlike the other Sabbat clans. While most Nosferatu live in the sewers of cities, some are nomads. The Nosferatu antitribu know more of the Camarilla's secrets than any other Sabbat.

* Panders: This is a "clan" of Caitiff. The Caitiff united under Joseph Pander, a Caitiff himself, to create their own "clan." They have their own gatherings and rituals, as do all the other Sabbat clans. Sabbat, unlike other vampires, accept Caitiff as equals (at least to their faces).

* Ravnos Antitribu: The Ravnos of the Sabbat are mostly nomadic, like their counterparts outside the Sabbat. The Ravnos antitribu are loyal to others within the Sabbat, even non-Ravnos. However, the Ravnos of the Sabbat are still a tricky lot, and are some of the wildest vampires within the sect. Many nomadic Sabbat packs are led by Ravnos antitribu. The Ravnos of the Sabbat do not get along with Gypsies or Ravnos outside the sect (they do not feel compelled to treat them as members of the same clan), and have very little contact with them.

* Serpents of the Light: This clan is nearly as evil as the Setites, its ancestor clan. The Serpents of the Light is the smallest clan of the Sabbat, but it is rapidly increasing in size and power. The Lasombra considers the clan a threat to its leadership. Most of the clan's members are Haitian in origin, and the clan maintains relations with a voodoo cult.

While the clan claims a distinct name for itself, it is not really a separate bloodline.

* Toreador Antitribu: Toreador within the Sabbat are very different from the Toreador of the Camarilla. The Toreador of the Sabbat are just as interested in the fine arts. However, rather than reveling in the human understanding of the arts, they carry the arts to a new level of understanding, a level far beyond that of mortals. To the Toreador of the Sabbat, pain, cruelty and evil are just as important as all good aspects of humanity, and should thus be studied and utilized in art as well. The Toreador antitribu are very strange, almost as bizarre as the Malkavians of the Camarilla. Their inhuman interests are reflected in both their personality and their work.

* Tremere Antitribu: The Tremere of the Sabbat are few in number and trusted even less than Ravnos antitribu, but are highly respected. They often serve as advisors to Sabbat leaders. The Tremere of the Camarilla have cursed their rebellious brethren with a mystical mark that renders them easily recognizable by Camarilla Tremere. This curse makes it easy for them to be spotted and prevents them from acting as spies for the Sabbat. The Tremere antitribu are known to utilize paths of Thaumaturgy not practiced by other Tremere.

* Ventrue Antitribu: The Ventrue of the Sabbat are the true rebels. The Ventrue were the founders of the Camarilla, so the Ventrue who joined the Sabbat in the early days of the sect were among the most rebellious of all Kindred. The Ventrue antitribu feel they have the most to prove, since they are not the most respected clan within the Sabbat.

The primary concern of the Sabbat Ventrue is making others perceive them as rebels. To the Ventrue of the Sabbat, image is as important as truth. Ironically, they are also among the most widely skilled and educated of all Sabbat.

The Structure of the Sabbat
I am the people - the mob - the crowd - the mass Do you know that all the great work of the world is done through me?
- Carl Sandburg, "I am the People, the Mob"

The Sabbat is not a very structured sect. There are many levels and positions of leadership. However, unlike the Camarilla, the positions are filled only by the most loyal and capable vampires, regardless of generation. The role of leader in the sect is just that: a leader. Leaders are not rulers. However, the higher the level of leadership, the more Sabbat will listen to and obey the leader. The role of leader is more or less claimed, not awarded. Thus, those fit to lead find their places, pushing out those who are unfit.

The majority of the Sabbat's leaders come from the Lasombra and Tzimisce clans. There are many strong leaders from other clans, but these two clans carry the most prestige, especially since they have had the most success in destroying their elders outside the Sabbat. The Lasombra is most revered of all since it is believed that all of the clan's elders, including its founder, have been destroyed. The Tzimisce clan has worked diligently to destroy all its elders, but a number are thought still to
exist.

The levels of leadership within the Sabbat are not always precisely defined. The amount of power leaders have is based on how much they can rightfully claim. If they can back themselves up through the support of packs, then they have the right to that level of leadership. The Sabbat
uses the titles of clergy to denote the basic levels of leadership that exist within t he sect. The practice started partially out of mockery, but it has developed into a useful representation of leadership.

The highest leader bears the title Regent, for (according to
Sabbat doctrine) she is merely overseeing the sons and daughters of Caine until Caine returns to lead his children himself. The Regent is the president, so to speak, of this vampire sect. The Regent does not have absolute authority, but her directives are usually carried out. There have been four Regents in the sect's history. Each Regent has been overthrown by the other top leaders. Three of the four Regents of the sect, including the current one, have been members of the Lasombra clan. One was of the Tzimisce clan.
The current Regent is a fourth generation Lasombra named Melinda. She is a ruthless manipulator who used assassination and blackmail to gain control of the sect; however, she has proven time and time again to be an outstanding leader.

Assisting the Regent are the cardinals of the Sabbat. This lot has managed to gain control over large geographical regions. The cardinals seldom answer to the Regent unless their activities have a detrimental effect on the Sabbat as a whole. The cardinals are responsible for all that happens within their regions, and for planning and delegating all Sabbat activities within their respective regions. There are currently 13 cardinals of the Sabbat.

With the expansionist policy of the Sabbat, this number will soon increase.
Below the cardinals in power (although some would refute this) are the prisci. The prisci act as a Consistory (similar to a board of directors) for the Sabbat, advising the Regent and the cardinals about the affairs of the sect. Collectively the prisci have far greater power than one cardinal, but a single priscus is no match for a cardinal in the power politics of the Sabbat. Most prisci are elders or ambitious ancillae of various clans.

The prisci, along with the cardinals, form the Inner Circle of the Sabbat. The Inner Circle has the power to depose or overrule a Regent.

Serving each cardinal of the Sabbat are archbishops. These vampires usually rise through the ranks, serving lengthy tenures as priests and bishops of the sect. Each cardinal has the power to appoint whomever he wishes to the position of archbishop. Some accept bribes, but vampires who gain their positions in this manner often mysteriously disappear. Most archbishops simply proclaim themselves archbishop and the cardinal usually approves it.

The archbishop is the Sabbat's answer to the Camarilla prince. The archbishop controls a city, referred to as an archdiocese.

Below the archbishops are the bishops. The bishops control the finances and security of the sect. The bishops can call upon individuals or entire packs to carry out activities in the best interest of the sect. Often the bishops control divisions of territory within a city; these divisions are referred to as dioceses. Sabbat members are within their rights to refuse a bishop's request, but they lose favor with that bishop and may be recognized as disloyal by many others.

Sabbat priests are the lowest -ranked leaders within the sect, and assist in the administration of individual packs. Each priest is a skilled leader, though she may not be the only leader within a pack. The priest acts as emissary to the bishops in the city. The priest is also trained in leading Sabbat rituals.

Each Sabbat-controlled city contains at least one communal haven, open to any and all Sabbat members. Communal havens are referred to as temples (smaller ones), or cathedrals (larger ones). The largest communal haven in a given city is also the haven of the archbishop. The temples are often used by nomadic Sabbat when they pass through the city. The temples are usually meeting places and sometimes havens for more than one Sabbat coven.

The Sabbat has its share of assassins in addition to the Black Hand. These assassins, known as paladins or templars, serve as personal guards to higher-level leaders. They are also sometimes used to eliminate threats to the security of the Sabbat or the welfare of their personal liege.

Some paladins appear to be more loyal to their personal liege than they are to the Sabbat itself.

Quote:
Why the Titles?
The Sabbat uses many titles derived from those of Catholic church officials. There are good reasons why the Sabbat chose those titles. First of all, the name of the sect itself shows its contempt for the Inquisition and the witch hunts. Also, some Sabbat vampires actually managed to create alternate identities as church officials to steer the Inquisition away from the Sabbat and point them toward the Camarilla. The titles were kept by many after the brunt of the Inquisition died. Other Sabbat vampires began to use the titles, and they eventually came to denote actual positions of leadership.

The titles taken vary. Nomenclature depends upon what title a Sabbat leader wishes to use. The only requirement is that the title be of lesser stature than the title of one's superior. This has led to a great deal of heterogeneity among those of similar position.

In addition to this flexible (and often contradictory) use of titles, some of the titles are not connected with the Catholic church. To further confuse things, some of the titles are used in a completely incorrect manner, such as the title of cardinal. However, that is how the Sabbat does things. The Sabbat has never been known for its precision.

Keep in mind that the positions described are rough outlines of the basic power the various leaders possess. Leadership in the sect is hardly that clear-cut. The system of leadership within the Sabbat is analogous (though not identical) to the feudal system. Both seem to be very monolithic and concrete; in reality, however, there are varying degrees of power and responsibility even between holders of the various titles, due to individual ability, wealth and support.


The fundamental level of organization within the Sabbat is the pack. There are two types of packs - city packs and nomadic packs. City packs generally have more power than nomadic packs. Strong packs may greatly influence the leadership of the Sabbat in their territory. When several packs work together, they can even overrule their leaders.
After all, freedom is the purpose of the sect.

Though demagoguery is the primary means of claiming positions of leadership, the Sabbat also has a tradition known as the Monomacy. Occasionally, members of the sect become dissatisfied with the behavior of other pack members or their leaders and wish to make a change more to their liking. Doing this is no small affair. In most cases it ends with the Final Death of the offended or the offender.

Monomacy is a duel, pure and simple. The challenger sends the offending vampire a challenge which must promptly be either accepted or denied. If a Sabbat denies a challenge he is usually branded a coward, and while no one may force a Sabbat to accept a challenge (since the sect values freedom), the cowardly vampire is regarded with suspicion by his superiors. (Unless it is obvious that the one challenging is far far to weak to reasonably make the challenge to the one she is challenging, in which case the person may decline monomancy without a loss of status. but this RARELY happens.)

If the offender subsequently takes an action deemed harmful to the sect, the Sabbat's superior will remove the vampire's title and right to lead. If the challenged party accepts the challenge, the duel will be fought according to the rules of Monomacy. The rules provide for an arbiter who may judge the winner of a duel. The rules also state that the one that is BEING CHALLENGED sets the level of risk, which is usually until one party or the other is destroyed, and the terms of the fight.

A vampire may decide that the fight is to first blood shed, or until one is unconscious, or one submits, if he does not wish to kill the challenger, though since the challenging vampire is challenging his position he's usually not that gracious. The vampire that is being challenged may also decide how a duel may go, with or without weapons, with or without disciplines or just certain disciplines. A vampire being challenged may heavily slant the field in his favor but then is shown to be a coward. So Monomancy is dangerous both physically and in the manner of public opinion to both vampires.



Monomacy happens infrequently, since most Sabbat try to find more subtle means of achieving their goals. If the challenger wins the duel, he may elect another person to replace the loser. The winner usually picks himself, though sometimes vampires enter into the duel on behalf of others. Vampires who continually abuse Monomacy as a way of achieving power over others are usually assassinated under orders of the higher -level leaders. They do not like threats to their positions.

The Loyalist Movement

The loyalist movement is an extremist faction within the Sabbat. It is supported mostly by Ventrue antitribu and Panders, but a number of the more rebellious Sabbat elders also support the movement. The cause to which these loyalists cling is one of "loyalty to the Sabbat through disloyalty to leaders." They believe that they must follow the principle of freedom, and to do so they must be able to act as they please, even to the point of totally disregarding their leaders.

They see this as the fundamental philosophy of the sect, and they are not really off the mark. Their attitudes are closer to those of the original Sabbat than their leaders' are. The loyalists argue that without total freedom, the Sabbat becomes just another Camarilla.

The members of this movement claim to be fervently loyal, but refuse to take orders. Many even refuse to take part in ludicrous rituals. They serve their own packs as they see fit, but most associate with others who follow this cause. They have their own coteries and set their own agendas.

The Black Hand

The Black Hand is a sect within a sect, an elite group of vampires recognized as separate from all other Sabbat. The Black Hand (or simply the Hand) is not truly a separate body, however, since all its members are loyal to the Sabbat over all else.

The Black Hand is composed primarily of Assamite antitribu, as well as many of the more militant vampires from other clans. The members of the Hand do not exist in packs of their own. Rather, they are members of normal Sabbat packs. While most Black Hand vampires are tough, their irate packmates quickly put them in their place if they overstep themselves.

The Black Hand is a special militia which the leaders of the Sabbat can muster in times of need. All Hand members are quite skilled in the ways of war. The Black Hand does not remain intact for long periods of time, since the Sabbat leaders fear the order might attempt a coup against them.

Throughout its history, however, the Hand has always served faithfully. The leaders of the Sabbat call upon the Black Hand most often for the purpose of leading assaults against Camarilla held cities. The Hand is the most deadly assortment of vampires ever gathered and makes short work out of almost all opponents. The top-ranking Sabbat do not favor elitism, and when low-level Sabbat leaders muster and deploy a part of the Black Hand to deal with a threat the Sabbat packs could deal with, the low-level leaders are punished.

The members of the Black Hand themselves select the Sabbat vampires who are to be offered a chance to join the Hand. Some of the more ambitious Sabbat try to catch the eye of the Hand by showing off their martial skills, participating solo in a War Party, performing bravely in sieges of cities, or challenging a member of the Hand to a duel.

The Black Hand puts all candidates through a rigorous series of trials which test cunning, willpower, physical prowess and martial skills. Those who pass the trials are inducted into the Black Hand. The new Hand member receives a permanent magical brand in the shape of a black crescent moon on the palm of his right hand. After the vampire's induction, the Hand assigns him a sponsor who acts as a mentor to the vampire. The new member of the Hand receives detailed instruction in the order's ways, and he must come when the Hand calls him to action.

A council of four powerful vampires rules the Black Hand. These four, known as the Seraphim, act as generals for the order, serving the Regent directly and sitting on the Consistory with the prisci and cardinals. The Seraphim are aided by the dominions, the lower-level leaders within the
Hand. To become a dominion or a seraph requires the support of the existing leaders, as well as excellent leadership, intrigue, political, combat and tactical skills.

The Black Hand is one of the major reasons the Sabbat has stayed together through all its internal conflict. The Black Hand alone among the Sabbat remained united through the last Sabbat civil war. The Hand managed to hold onto a few cities, preventing the growing Camarilla from moving in. However, the newest seraph, calling himself Djuhah, is rumored to have plans for the creation of permanent packs, called columns, composed completely of Hand members. The Black Hand has been very secretive of late, so this could very well be true.

The Black Hand is also rumored to be fighting the power of the Sabbat Inquisition. This could be for political reasons, but it is possible that the Black Hand has secrets it wishes to keep hidden.

The Sabbat Inquisition
The Sabbat Inquisition is just as violent and impassive as the Inquisitions that came before it. The Sabbat Inquisition is a special effort made by the leaders of the sect to stamp out the ever-growing disease of corruption in the form of the Path of Evil Revelations.

The Sabbat Inquisition is composed of a select few Sabbat who are powerful and well trusted. It travels to all Sabbat territories and presides over cases against accused Sabbat. The Inquisition issues punishments, usually long and painful beyond measure (even worse than standard Sabbat punishments); it also has the authority to remove bishops and priests from power. The Sabbat Inquisition could become a powerful political tool, but it has yet to do so because all the Sabbat that serve it appear devout in their duties.

The Sabbat Inquisition has the power to go wherever it pleases, and it can stick its nose into any and all Sabbat vampires' personal affairs. The Inquisitors travel in groups of five, along with two templars. Their wants are always seen to, and they never need to hunt, since vitae is always provided for them.

The Inquisitors number only 15, but they are more than capable of resolving all the problems of Infernal diablerie. The Inquisitors prefer to arrive in a Sabbat city unannounced, catching even the archbishop off guard.

They consider evidence against all Sabbat, even elders. The Inquisition will listen to anyone's accusation, but if a member of the Sabbat does not provide sufficient proof against the vampire whom he accuses, he will usually be embarrassed and left to the revenge of the vampire he offended.

No one knows whom the Inquisitors are investigating, or what skeletons they will drag out of the closet. The Inquisitors are very secretive, zealous, callous and harsh. They are naturally intimidating due to their power and single-mindedness. They can take the unlife of almost any Sabbat without a moment's hesitation. When they are around, even the mighty archbishops and elders tremble in fear.
PostPosted: Sun Jun 18, 2006 3:26 pm


Sabbat History


Long ago in Europe, a great panic erupted among the vampires. After centuries of relative peace between kine and Kindred, the ignorant peasants were ignited by the fire of the Inquisition to destroy all that they deemed supernatural. The old vampires had grown complacent and proved to be no match for this new threat. Because most of the Methuselahs feared Final Death, they sacrificed their childer for their own survival. Due to the strength of the Blood Bond, there was little these young Kindred could do other than rush out and meet death head-on.

The Inquisition struck the Brujah of Spain especially hard. The elders of the clan went into hiding, leaving their young to fend for themselves. These young Brujah fought to survive and, with their elders gone, had no reason to stay in hiding. The Brujah went to war against the Inquisition.

They traveled the land trying to rally support for their cause. This drew the attention of other elders, who sent their own young to drive these troublemakers out of their territory. They did not want the full force of the Inquisition coming down on their heads.

Around the same time, in the region of Eastern Europe that is today Austria, Czechoslovakia and Hungary, the Tzimisce clan was having trouble of its own. A group of conspirators within the clan learned that by repeatedly mixing and drinking a little blood from all their fellow conspirators mixed together, any previous Blood Bond was severed and replaced by strong loyalty to all those who participated in the new Blood Bond ritual. This practice grew and soon the conspiracy turned into a civil war of young versus old.

The elders of the clan defeated the rebels; however, many of them escaped west. The Tzimisce rebels eventually joined up with the Brujah, and together they began to free other Kindred from their Blood Bonds. The movement, which became known as the anarch revolt, grew and the Methuselahs began intensifying their attacks against them. The Lasombra and Ventrue clans were especially diligent against the anarchs. Still, anarch spies were able to draw a small number of young Lasombra to their side through the use of their ritual to break their Blood Bonds.

At the same time, there was another problem - the Assamites. The Assamites had been traveling the country side drinking the blood of elders and anarchs alike in their quest for spiritual fulfillment. In an attempt to protect themselves from these powerful Kindred warriors, the anarchs offered terms for peace with the ruthless and skillful Assamite clan.

The Assamites agreed not to destroy the anarchs; in return, the anarchs provided them with the opportunity to destroy the third generation Lasombra Antediluvian as well as other elders of the Lasombra clan. The Assamites agreed, and together with the Lasombra anarchs, they attacked the leaders of the Lasombra clan as they slept in their havens. The Lasombra clan fell like a house of cards after the founder and other major leaders were destroyed. The surviving Lasombra switched their support to the anarch movement.

This was the peak of the Anarch Revolt. Other Kindred of various clans shifted their support to the anarchs, and the elders were destroyed one by one. Elders of the Ventrue called upon the other vampire clans to unify their efforts against the anarchs and the Inquisition. Without concerted
effort, they implored, each clan would fall. Seven clans agreed to support unification and the Camarilla was established.

The efforts of the newly established Camarilla were far less subtle than they are today. They went to war against the young anarchs. Even with the combined efforts of the seven clans, the anarchs still proved tough opposition for the Camarilla. However, many young Kindred maintained their support for their elders, either out of fear or as a chance for personal gain.

The Tremere proved to be a powerful new force. Their hatred of the Tzimisce was enormous, due to past conflict. The Camarilla gained the upper hand on the anarchs after years of intense fighting. With the odds of survival against them, the anarch leaders appealed for peace. The first Conclave was held in a small English village, and the anarchs signed a treaty called the Convention of Thorns.

They were also forced to drink the blood of the leaders representing each of the seven Camarilla clans. The Brujah leaders were the first to offer peace between themselves and the Camarilla. Many of the anarchs whose clans had joined the Camarilla saw surrender as their only opportunity before their own clans hunted them down. The Assamites swore an oath
prohibiting future aggression against the Camarilla, but refused to commit to the Blood Bond.

In return it was agreed the Tremere would cast an enchantment upon the
entire clan rendering its members incapable of diablerie. Some of the anarchs did not agree to this peace, believing that once again their leaders had sold them out. The Tzimisce and Lasombra clan members were among the most numerous of the anarchs who refused to accept the
peace. The Tzimisces were the bitter enemies of the Tremere and would never accept defeat to them. The Lasombra had destroyed the leaders of their clan and many of the Ventrue elders as well, so they knew they would be severely punished. Together with the members of the other clans who refused to surrender, they formed the Sabbat, named after the witches' Sabbath as a reminder of their origin amid the Inquisition.

The Camarilla spared no expense in trying to destroy the Sabbat. Sabbat leaders knew their old tactics would not work against the Camarilla now that many former anarchs were with them. They chose the tactics of their own onetime masters and pushed them to the extreme. They produced vampires of their own to fight against the enemy, only they did so in massive numbers.

The recruits who survived the lengthy Jyhad were accepted as True Sabbat and in turn produced many more vampires. All the vampires went through the same ritual as all other vampires they created, thus ensuring only the strong would survive and would no longer be human in any way. All new recruits were Blood Bound to the group of Sabbat that created them to ensure loyalty.

The Sabbat-Camarilla Wars went on for more than 200 years. The Sabbat was numerically disadvantaged during the entire conflict, but its loyalty and unpredictability kept the sect alive. Eventually the sect was forced north into Scandinavia and into hiding by the Camarilla. During the next century, fighting continued on a much smaller scale than before.

It was during this time of peace that Sabbat vampires, realizing they were inhuman, began their search for a higher code of morality. More than one belief system emerged during this time and these codes of vampiric
quasi-morality became known as the Paths of Enlightenment. The Paths of Enlightenment could be considered vampiric religions, but they were also useful in helping many Sabbat recruits retain their sanity after the
horror of the Creation Rites.

The Sabbat also began to develop occult rituals and practices. These served to unite the sect, strengthening its members' loyalty and providing a common bond. In addition, the warband of the Sabbat known as the Black Hand was created to act as a special militia that could be called up at any time to meet any threat.

During the early 1700s, the Sabbat saw the chance to finally free itself from the yoke of Camarilla interference. It was during this period that many within the sect moved to the colonies in the New World. As the cities grew, so did the Sabbat. In those early times, the Sabbat of the colonies found human prey scarce, so their number remained small. Many of the Sabbat even moved into the frontier to see the undiscovered wilds of America and prey upon the animals and aboriginal people.

Most leaders in the colonies were representatives of the crown, and these were controlled by the Camarilla of Europe. The growing influence of the Camarilla in the New World prompted the Sabbat to incite the American War for Independence. The Camarilla did not like this too much and it renewed pressure upon the Sabbat of Europe, eventually forcing the top leaders of the Sabbat to shift their power base to the New World. The Sabbat did gain strong influence in North America and it was during this time that the first defections by Tremere occurred. In fact, many Camarilla defected, believing the Camarilla's influence in the former colonies to be declining.

By the mid-1800s, however, it became apparent that the Camarilla would remain in power in North America. Brujah and Gangrel had fought with the colonists in the Revolution, and they controlled many important areas. The Camarilla began to lay siege to Sabbat cities, and many fell easily.
A major reason for this Camarilla success was the increasing power struggle within the Sabbat. It was during the American War for Independence that the sect began to feed upon itself, as many revolutions do. The failure of the Sabbat leaders to crush the Camarilla during the War for Independence, a time it could have been easily accomplished, as well as the acceptance of Camarilla defectors, caused many Sabbat to consider their leaders weak. Many sect leaders were forced out of power or destroyed.

As soon as a leader claimed power, he was challenged by other power-hungry vampires. Soon factions began to develop and wage war on other Sabbat, both within their own territory and in other cities. The Black Hand was shortly the only element of the Sabbat to remain somewhat intact, though it had its own problems. The schisms made it that much easier for the Camarilla to gain control of many of the Sabbat-held cities.

The internal conflict waged from the mid-1800s through the 1930s. Since that time, the Sabbat has become a little more structured, but is far from being organized or having a strict hierarchy.

Fortunately, the Sabbat managed to keep control of some major cities in the United States even through the internal war. Some cities, such as Philadelphia, remained under Sabbat domination because the Black Hand centralized most of its number in these locations. The Sabbat began to develop along two lines - city Kindred and nomadic Kindred. Many of the nomadic packs were Sabbat that fled their cities after defeat at the hands of the Camarilla or other Sabbat. The city Kindred maintained permanent
havens and controlled the cities, while the nomadic Kindred traveled all over the country, never existing in one place too long.

In the last 20 years, the Sabbat has begun to reassert itself, this time much more forcefully than it ever has before. The Sabbat has become much more powerful than the Camarilla had suspected only a few years ago. The sect has been able to take back several cities the Camarilla had stolen from it as well as ones it never controlled before. The Sabbat is a major threat to the Camarilla and the intense growth of this enemy sect has caused the Camarilla to fear another Great Jyhad.

The Sabbat of Today


Did you think the lion was sleeping because he didn't
roar?

- Johann Friedrick von Schiller, The Conspiracy of Fiesco

While the Sabbat is not the largest vampire sect, it is the most active. The Sabbat exists to provide individual freedom and protection from the return of the Antediluvians. This requires a strong power base and keeps the sect busy in many schemes to increase its overall power and influence.

It is important to recognize that the methods used are as varied as the sect itself. There is no standard procedure. All leaders are allowed to stand or fall on their own ability. The Darwinist ideology of survival of the fittest is carried over to leadership, just as it is practiced in all other aspects of Sabbat unlife.

The most important of all Sabbat activities is the subversion of Camarilla influence. The Sabbat was founded on the principle of rebellion and today the establishment is the Camarilla. The Camarilla controls the majority of
North America and virtually all of Eastern and Western Europe. Believing its mission to be a sacred one, the Sabbat has decided to reestablish its dominance on the North American continent.

During the 1800s the Sabbat lost its power in many Eastern cities and lost what limited power it had in the West. California became the most bloody battleground of all and has remained so even today. During this time, the Sabbat suffered intra-sect conflicts which severely limited its ability to act in a cohesive manner. These internal troubles did not end until the 1940s. After the leaders were secure in their own power, they once more set their sights on the Camarilla, which had grown far greater in size and power than the Sabbat had imagined. Since that time, the Sabbat has perfected the art of retaking previous territorial holdings through some of the most brutal and outlandish tactics ever used by vampires.

The Sabbat operations are funded in a number of ways, most of which are legal - not that it really matters. The Sabbat has gained control over a number of corporations and financial institutions. While Sabbat influence is nowhere near the level of the Giovanni or Ventrue clan's control, it is enough to support most Sabbat activities. All individual Sabbat vampires are allowed to amass wealth as long as it does not conflict with the basic interests of the sect. Many bishops and archbishops are multimillionaires.

The Sabbat fiercely competes with the Giovanni clan over certain territories. The Giovanni originally let the Sabbat take some of their control away to appease the so-called "lunatic sect." The Sabbat would not settle for this petty allowance and pushed against the small Giovanni
clan. However, the Giovanni proved strong opponents due to the overwhelming influence the clan had in the mortal world. Their law enforcement and organized crime influence far overwhelmed the power of the Sabbat in the mortal world. Even the brutal Sabbat tactics of killing off mortal agents of the enemy and jeopardizing the Masquerade have had only limited effect. While it incapacitates Giovanni activities for a short time, it does not come close to ending them. The Sabbat is beginning to
employ human spies to increase Sabbat knowledge of the Giovanni before attempting any further major efforts to usurp Giovanni control.

The Sabbat is also trying to gain some power in the Far East. The Sabbat has tried to set up archdioceses and temples in Saigon, Vietnam; Kyoto, Kobe and Yokohama in Japan; and Tientsin in China. The efforts so far have hadlittle success. The Sabbat in these areas face problems unlike those found by opposing the Camarilla and other European vampires. The supernatural threats in the Far East are of a variety none of the Sabbat have encountered before. Oriental vampires are unlike any Kindred ever
before encountered, and their unusual abilities, as well as their knowledge of the territory, provide them an incredible edge. Some Sabbat leaders are demanding increased efforts in the Far East; however, the current
efforts against the Camarilla have forced the plans of expansion to remain on a continental scale for the time being.

Sabbat power is checked not only in the Far East, but in other parts of the world as well. The Camarilla completely controls Western Europe and the Sabbat has no plans to invade the heartland of Camarilla power. The Sabbat has some limited power in Eastern Europe, but the division of the Soviet Union may provide the Sabbat a chance to gain greater influence within the smaller states if the current chaos ever comes to an end. The Sabbat had trouble facing the awesome power of the Brujah Council in the Soviet Union, but does not realize a greater threat exists in Baba
Yaga.

The Sabbat does control nearly all of Mexico, but the sect has so far shown little interest in Central or South America, allowing Camarilla to gain control there as well. It has a small number of dioceses in Brazil, Argentina, Paraguay and Bolivia, but is making little effort to expand
its territory.

One unusual area of interest is that of historical and archaeological research. The Sabbat on the Path of Caine are trying to find all the original pieces to the Book of Nod. The Sabbat on this path believe the history of vampires will justify Sabbat paranoia regarding the Camarilla. They believe the book contains references to plans of the Antediluvians to create a facade of safety by building a union of the clans to be controlled by themselves. The Sabbat of Scandinavia are at the forefront of this effort. The Tremere clan and the Inconnu, both of whom are believed to own large sections of the original manuscript, have opposed this archaeological effort of the Sabbat. There have been no major finds in the last century, though there have been a number of very good leads.

krome_devil


krome_devil

PostPosted: Sun Jun 18, 2006 3:27 pm


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Lasombra


The Lasombra is the Sabbat clan of leadership. The members of this clan tend to be the most loyal and aggressive vampires in the sect. Their success in destroying the clan's non-Sabbat members gives them an additional level of prestige. Some say Lasombra Methuselahs of the Inconnu have survived and wish to bring down their treacherous childer. There are also some Lasombra antitribu, members of the clan outside the Sabbat. Some of them are members of the Camarilla, but most serve their own interests.

The Lasombra are natural leaders. They rose to lead the Sabbat soon after the Brujah leaders betrayed the anarchs. The Lasombra knew they would be severely punished for the destruction of t heir elders, so they had to keep the remaining anarchs strong. The Lasombra took the lead role in organizing the remaining anarchs into the Sabbat. Since that time, they have always enjoyed a great deal of prestige within the sect. All but one of the Regents have been of this clan. Most Lasombra are members of founded packs since it is easier for them to increase their power that way.

The Lasombra are loyal to the Sabbat, but they also believe it is their right and responsibility to be the strongest leaders of the sect. Lasombra often fight over who should lead among them, but they prefer other Lasombra to the members of other clans. There is less intrigue in the Sabbat than the Camarilla, but what does exist is found among the Lasombra.

The Lasombra are just as concerned about freedom as the other clans of the Sabbat, but they view the means of holding onto that freedom a little differently. They emphasize the control of mortal political, religious and financial institutions as a way of defending the Sabbat from threats. The Lasombra maintain the largest number of retainers of any clan in the Sabbat. They maintain agents in many positions of power and have implanted spies throughout the world. These agents are loyal to the Sabbat, but they answer directly to the Lasombra. After all, the Lasombra consider what is good for their clan to be good for the sect.

Even more than the Ventrue and Tremere, the Lasombra are masters of intrigue. Rather than erect the genteel facade of the aforementioned clans, however, the Lasombra are openly competitive and warlike.

Lasombra maintain their often tenuous control over their Sabbat brethren through a mixture of force, espionage and manipulation, often guiding the other clans without said clans' realization. The word "Machiavellian" aptly describes the members of the clan. Stealth and cunning are second nature to them, to the point that they have developed an affinity with and control of the forces of night and shadows.

Before the Anarch Revolt, most of the Lasombra made their homes around the Mediterranean. The clan established extensive control over the mortal politics and religion of the region. They established a spy network reaching all the way through Western Europe, Russia and Europe's colonial properties in the New World. After destroying their elders, the Lasombra anarchs were forced to flee north into the Scandinavian countries. It was here that the Sabbat developed into a real sect. Because the Camarilla tried to put an end to the fledgling sect, the Lasombra prompted the massive migration of Sabbat to the New World.

Appearance: The Lasombra of the earlier generations are mostly of Spanish or Italian ancestry. The younger ones are of many different peoples. Most Lasombra dress well. They love wealth and often wear expen sive jewelry and drive fancy cars.

Haven: Most younger Lasombra do not maintain private havens, preferring the pack's communal haven. Most of the elder Lasombra prefer their own private havens, but stay with their pack when necessary.

Background: Lasombra choose mortals who demonstrate a lust for power. They often pick those already possessing political or financial influence. They look for the brightest and most cunning of kine to strengthen the Sabbat.

Character Creation: Lasombra can have any Demeanor, but their Natures tend to be leader -oriented. Social Attributes are primary and Mental Attributes are usually secondary. Although most Lasombra have high Leadership scores, any type of Ability can be primary.
Background Traits include Contacts, Influence, Mentor, Resources,
Retainers and Sabbat Status.

Clan Disciplines: Dominate, Obtenebration, Potence

Weaknesses: Due to a side effect of their Obtenebration Discipline, the members of this clan can no longer be seen in mirrors, nor can they appear in photographs or on film. This allows them to bypass security cameras and the like, but makes it relatively easy to detect them as vampires. Many Lasombra have human or ghoul retainers who
groom them.

Preferred Paths: The most popular Paths are the Path of Power and the Inner Voice and the Path of Honorable Accord. The Lasombra also lead in trying to seek out and destroy the Path of Evil Revelations. Even if a Lasombra does not follow the Path of Honorable Accord, she is
expected to treat others of her clan honorably . Others outside the clan have noted, however, that many who follow the Path of Evil Revelations are Lasombra.

Organization: The Lasombra is not a closely knit clan, but it does hold meetings, called conventicles, at least four times a year. A separate conventicle is held in each archdiocese; this meeting is open to any clan members in the territory at the time. The meetings serve as a chance for clan members to keep up with happenings among other members. The conventicles coordinate clan support for causes that can aid the clan as well as the Sabbat. The Vaulderie plays an important role in the conventicle, strengthening the clan's bonds. It is also a place to observe all the intrigue and rivalry among clan members as they struggle against the Vaulderie.

Gaining Clan Prestige: The Lasombra prefer their members to compete with one another and to pursue their own personal goals. However, any clan member who hurts the clan's position or reputation will receive draconian punishment. Lasombra gain Prestige whenever they succeed in becoming leaders in the Sabbat, especially at the expense of a non-Lasombra leader. They also receive Prestige for successfully increasing the wealth and influence of the clan. Prestige is very important to Lasombra, but they downplay this fact in the presence of non-Lasombra. They do not want other Sabbat questioning their leaders' loyalty.

Quote:
Quote: "It's true that I seek to lead my coven, but only because I do a better job than any of the others. I would look favorably on any efforts you might make to assist me for the good of our beloved sect. I'm sure you know that if I were to become leader your own ideas for the betterment of our Sabbat would have a much greater chance of succeeding. Besides, there may be something I can do for you as well."


Stereotypes:


* Tzimisce - "The darkness in these powerful rivals is even greater than our own. We must keep them at bay by rationing their power and keeping them busy."

* Assamite Antitribu - "All our brothers and sisters could learn a thing or two from them. They are the backbone of our sect as much as we are the brains."

* Brujah Antitribu - "They are more trouble than they are worth. They are accepted only because they will give their unlives for us and because they are too disorganized to challenge our power."

* Gangrel Antitribu - "They are useful tools. They do not like staying with their packs, but we put up with it. I cannot understand how they can have so much inner strength and so little ambition."

* Malkavian Antitribu - "They are amusing, but no real threat to us. They can be manipulated into following our cause at the drop of a hat."

* Nosferatu Antitribu - "Those monsters are better kept underground. Their service to us is superb, but they must end their relations with those outside the Sabbat. We have tolerated it for far too long. They may gain secrets, but how many have they given in return?"

* Panders - "They try our patience, but everyone needs someone inferior around just for relief."

* Ravnos Antitribu - " Petty little vampires. However, their unique talents are of great use to us."

* Serpents of the Light - "I have heard it said that it is better to keep your friends close and your enemies closer. Do you know what I mean?"

* Toreador Antitribu - "They are enlightened in many ways. They epitomize what we all are at heart. They are of limited use to us in Jyhad, but they represent us well."

* Tremere Antitribu - "They are crafty vultures. We need them, however, because the Camarilla has its own foul wizards. As long as they take orders and don't try to give them, they will be treated fairly."

* Ventrue Antitribu - "They are useful servants, though a bit too arrogant and educated to be manipulated with ease. Their cowardice is merely an image. They are loyal to our cause."

* Black Hand - "It is dangerous to allow the Hand to remain intact for long periods. Though the Black Hand has never challenged our authority, that does not mean they can't or won't."

* Camarilla - "They are the army of the Antediluvians. We must place their ultimate destruction before any other cause."
PostPosted: Sun Jun 18, 2006 3:28 pm


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Tzimisce


The Tzimisce clan is renowned for its evil. Among the most renowned of this line is Vlad Tepes, the Impaler, who split from the clan and the sect. Tepes is especially infamous for his cruelty, but this trait is common among the members of the clan.

The Tzimisce clan stretched across the Baltic regions of Eastern Europe for many centuries. It established a great power base until the Tremere, then a house of mortal wizards, established covenants in what is today northern Bulgaria. The two coexisted for a time, not intruding upon one an other. Eventually, the power-mad Tremere captured some Tzimisces and used them in perverse rituals aimed at extracting the essence of their immortality. Some Tzimisces believe this was the beginning of the Tremere as a clan.

A group of mages known as House Tytalus uncovered the Tremere activities and began maneuvering against the order with the aid of other occultists. The Tremere had seen this coming and were prepared, gathering additional magical support from an unrevealed source. House Tytalus met with defeat, and early efforts of the Inquisition further limited its activities.

The Tzimisce had also suffered at the hands of the Tremere by the time of the war between the wizards. Seeking revenge against the Tremere, the clan offered aid to House Tytalus. The Tzimisce offered support and, in exchange, House Tytalus promised to ensure that no mages encroached any further into the clan's territory. The two groups began working together against the Tremere. The uneasy alliance lasted for many years. Even after the need for it passed, the two groups continued to aid one another as contacts and occasional supporters. It was kept
very quiet, but it lasted. In fact, the Tzimisce still has connections with certain wizards, which the clan keeps very secret to avoid censure by the leaders of other clans.

The Tzimisce anarchs went a long way in destroying the elders of their own clan, but gave up all major efforts to destroy the remaining few. The remaining elders live as Inconnu in Bulgaria, Rumania, Austria and Hungary, sitting alone in their mansion and castle havens. They have accumulated so much magical and political power that they have no fear of their former clan, and fear the Camarilla even less.

Tzimisces have a strong appreciation for learning. They are some of the most educated beings on earth. They seek to understand magic as well as science, but have not reached the level of the Tremere in this understanding. While they are inhuman, they show it to a lesser extent than do the Toreador antitribu, for instance. Most Tzimisces are grim and serious, noted for their lack of a sense of humor (or a twisted one, at best). They are also known for the high value they place on privacy.

The Tzimisce is the second most powerful and numerous clan of the Sabbat. The Lasombra hold the top position in both categories. However, the Tzimisce is a driving force behind Sabbat ideology, goals and planning. The Tzimisce clan appears happy to let the Lasombra take the lead in carrying out sect plans.

Appearance: Tzimisces tend to dress in a very old fashioned manner. Most, both old and young, dress in clothing popular 100 years ago though the older ones dress in lothing from an even earlier time. Most wear solid black, accented with white, is popular. Tzimisces tend to resemble the traditional vampire of legend.

Haven: Tzimisces maintain luxurious mansions away from the eyes of mortals. They will stay in communal havens for short periods, but generally dislike them. The Tzimisces are very peculiar about their havens. To be invited in is a great honor bestowed only on the closest of comrades. If one enters a Tzimisce's haven uninvited, he will incur the wrath of the vampire. If a Tzimisce invites an individual into her haven, she assumes the responsibilities of providing for and protecting the individual.

Background: Most Tzimisces choose recruits who are intelligent and well-educated. Recruits are typically between 30 and 40. Most come from such backgrounds as medicine, science, academia and theology; however, a few have been chosen from the ranks of lunatics. In peace, Tzimisces get to know their targets by becoming friends with the mortals, making sure the targets will be interesting companions for centuries, especially since sires maintain close relationships with neonates. During Jyhad, Tzimisce commonly choose college students and professionals such as doctors and lawyers.

Character Creation: Most Tzimisces have dilettante or professional concepts. Mental Attributes are primary, as are Knowledge Abilities. Their Natures and Demeanors are generally similar, but not identical. Common Background Traits include Contacts, Mentor, Resources and Sabbat Status.

Clan Disciplines: Animalism, Auspex, Vicissitude.

Weaknesses: Due to the effects of the Vicissitude Discipline, Tzimisces are in a continuous state of physical flux (often they forget their original form over the centuries). Thus, something deep within the Tzimisces craves stability and permanence. As a result, each time the Tzimisces sleep, they must surround themselves with at least two handfuls of earth from a land important to them as mortals (usually their homeland or the graveyard where they underwent their Creation Rites).

If they fail to do this, they cannot rest in peace and lose half their Dice Pools from all actions every 24 hours until down to one die; this weakened state continues until they rest amid their special soil once again. Many Tzimisces maintain several auxiliary havens, each of which contains the needed soil.

Preferred Paths: Most prefer the Path of Death and the Soul or the Path of Caine. Some are also known to follow the Path of Honorable Accord.

Organization: The Tzimisce is a closely knit clan, but its members' loyalties lie with the Sabbat first. The Tzimisce hold regular meetings once per year around the beginning of fall, though not on a particular date. Unlike many clans of the sect, the Tzimisce greatly respects its elders. However, those who prove inadequate are usually extinguished for the benefit of the sect. The leader of the clan holds the title of Voivode, and he may make decrees for the Tzimisce to follow. Only foolish Voivodes abuse this power, since the clan would certainly destroy any leader who might jeopardize the Sabbat or compromise the clan's power.

Gaining Clan Prestige: The Tzimisce protocol for gaining Prestige is extremely complex. It is gained by maintaining the good reputation of the clan, demonstrating control over others, and supporting the conservative leadership role the Tzimisce plays in sect affairs. It should also be n oted that this clan never awards Prestige to the foolish, rebellious or obnoxious. Subtlety carries a great deal of weight with this clan.

Quote: "Those who possess true power seldom need to
use it. There is much about us you do not know, nor ever
will."



Stereotypes:


* Lasombra - "We allow them to lead, even though many of our clan hold minor positions as prelates. They take the brunt of all dissension, leaving us unscathed."

* Assamite Antitribu - "It is better they fight with us than against us."

* Brujah Antitribu - "They represent that for which the Sabbat stands. They are far too disordered to ever accomplish anything as a clan."

* Gangrel Antitribu - "They enjoy the freedom we fight for and we cannot hold that against them. They can be difficult to manage at times."

* Malkavian Antitribu - "They increase our number and cause fear in many. They are sons and daughters of Caine. They have as much right to save our race as the next vampire."

* Nosferatu Antitribu - "They are the most highly adept spies we have."

* Panders - "Lesser creatures. They challenge the order of things in our sect. That is not so bad, as long as we do not let them get out of hand."

* Ravnos Antitribu - "One never knows where one stands with a Ravnos, even if said Ravnos is of the Sabbat."

* Serpents of the Light - "They are Setites nonetheless. They just want us to think they are loyal."

* Toreador Antitribu - "Sycophants of the Lasombra. They accomplish nothing and would be better off destroyed."

* Tremere Antitribu - "They share our interest in the magic arts. While they are superior to us in their practice, they are inferior to us in their convictions. They enjoy being the lap dogs of the Lasombra."

* Ventrue Antitribu - "Some of the most interesting vampires are members of this clan. They thrive on the total anarchy the Sabbat provides."

* Black Hand - "There is much below its surface it would keep hidden from us."

* Camarilla - "What pitiful pawns we have been gathered to destroy. All its members deserve the flames of Final Death. It is a kinder fate than their masters have in store for them."

krome_devil


krome_devil

PostPosted: Sun Jun 18, 2006 4:28 pm


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Assamite Antitribu


The Assamite antitribu are almost identical to their non-Sabbat counterparts, except that they accept all races into their clan, granting membership to anyone with a warrior's heart. Also, most importantly, they were never subjected to the Curse of the Tremere. The Assamites of the Sabbat were always free to drink the blood of all vampires. Because of this, they may be considered a separate bloodline from all other Assamites.

The Assamite antitribu share the same origin as all other Assamites. Their history as a separate clan begins with the signing of the Convention of Thorns, which ended the Anarch Revolt. Certain Assamites refused to accept the punishment of the Camarilla and returned to fight alongside the remaining anarchs in what later became the Sabbat. This did not greatly upset the Assamite elders, who secretly regarded the act with respect and humor.

The Assamites of the Sabbat, acting on the request of the Sabbat leader Vestgeir, severed all direct association to the Assamite clan. The Sabbat Assamites have since that time made peace with their former clan. The major difference between the two groups is that the non-Sabbat Assamites do not approve of making Assamites out of Westerners.

This still stirs conflict between the two separate groups. Assamite antitribu will not battle non-Sabbat Assamites, and Assamites have never warred against the Sabbat Assamites. This unspoken understanding is at least recognized by Sabbat leaders, which led to the need for paladins and templars from the other clans in sect dealings with all non-Sabbat Assamites.

The Assamite antitribu founded the Black Hand. Most of the Sabbat Assamites were expert warriors and assassins who actively plied their craft during the chaos of the anarch movement. In addition, the Sabbat needed a military force under a central control for the continuing Jyhad with the Camarilla. Together, these factors led Sabbat leaders to establish a special militia made up primarily of Assamites. Members of other clans joined and this militia became the Black Hand. Even today, however, the Black Hand is often considered synonymous with the Assamite antitribu.

The Assamite antitribu are the primary assassins of the Sabbat. However, they do not ask for blood from the leaders of the sect. Instead, they ritually slay the eldest of their own clan every 100 years through a special diablerie ceremony. This elder has some of the blood of the Lasombra founder, a third generation vampire, running through his veins. The elder exists for a century as the closest Assamite antitribu to Caine himself, ruling under the title Hulul. At the end of the 100-year reign, the next in
line drinks the precious vitae from the previous ruler, and so it passes it through history.

With the coming of a new millennium, no one is quite sure what the Assamite antitribu have planned, but many elders speak softly of a dark threat the clan may present.

Appearance: Assamite antitribu are similar to Assamites, except many of the younger generations are not of Middle Eastern heritage. The Assamite antitribu still develop dark skin as time passes, just like all other
Assamites.

Haven: Most maintain private havens, staying in communal havens only when necessary. Their private havens usually reflect the clan's militaristic style. Most contain secret passages and chambers.

Background: The Assamite antitribu are strict in choosing recruits. If a newly created Assamite antitribu survives her first experience in combat, she becomes a mustajib, or "deserving one. "Mortals never serve the Assamites before being chosen to become one. Only after
becoming vampires do they get the chance for acceptance. For a period of seven years, the vampire must serve the Assamite antitribu who created her. If the mustajib fails in any of her tasks, she is destroyed. If she succeeds, she becomes a fadais, or "one who sacrifices herself," for seven more years as she serves her creator. During this time she
becomes recognized as a member of the clan and she
studies the Assamite art of assassination.

Character Creation: An Assamite antitribu can be of any race, though Middle Eastern lineage is still most prevalent. As with non -Sabbat Assamites, many are former soldiers, explorers, investigators and criminals. Their Natures are usually inclined toward violence, but they may have any type of Demeanors. Physical or Mental Attributes are primary, as are Skills. Backgrounds include Mentor, Generation and Black Hand Membership. Assamite antitribu should have high scores in martial abilities and Stealth.

Clan Disciplines: Celerity, Obfuscate, Quietus

Weaknesses: Assamite antitribu easily become addicted to the blood of other vampires. Any time the character tastes the blood of a vampire outside of the Vaulderie, he must make an Instincts roll against a difficulty of the number of Blood Points drunk + 3. If he fails this roll, he
must make an Instincts roll against a difficulty of 5 the next time he sees, smells or tastes Kindred vitae. Failing this roll sends him into a frenzy during which he will do anything to drink as much of it as possible. Additionally,the character will have a continuing desire for such blood,
which should be roleplayed.

Preferred Paths: Almost all members of this clan follow the Path of Caine, which is based on the belief structure of the original Assamite spiritual doctrine. Some follow the Path of Honorable Accord. Few, if any, follow the Path of Harmony.

Organization: The Sabbat Assamites are a hierarchical clan, an anomaly in the Sabbat. The members respect their elders and treat their peers fairly. This does not mean that pride and competition do not come into focus, just that they are of lesser importance.

Gaining Clan Prestige: Clan Prestige comes into play much more for this clan than any other within the Sabbat, with the exception of the Lasombra it is gained through success in War Parties, assassination and achievement of Sabbat expansion through bloodshed. Continued support
of one's sire is also noteworthy.

Quote: "Excuse me, but do you know who the hell I am? I am the cannibal of the undead. I crave to be with Caine through the power of the blood. You're just lucky to be on my side."

Stereotypes:

* Non-Sabbat Assamites - "They are our equals and our brothers. We are of the same blood and spirit. Our hearts are with them. However, they are neither our allies nor our friends. "

* Lasombra - "They are adequate leaders. They argue too much and fight each other for control, but that is their way and we have come to accept it."

* Tzimisce - "They are noble, trustworthy and evil. They are an old breed that has long accepted what they are, and for this they are strong. They are our strongest ally within our sect."

* Brujah Antitribu - "They are weak. They show mercy to those who would destroy us. They must divorce their mother clan and accept the truth of what we stand for. If they do not give up their ridiculous dreams of saving their brethren in the Camarilla, they will send us to our graves for the final time."

* Gangrel Antitribu - "They are excellent warriors. They are our allies and our rivals. They could lead the Sabbat if they desired. I would be glad to aid them if they were to plan for this. They understand the Beast."

* Malkavian Antitribu - "I have never seen a greater threat to our security than this band of misfits. They are not to be trusted. They should be considered the most expendable of our race, for their minds are already gone."

* Nosferatu Antitribu - "They are a curious lot. I would like to consider them our allies, but I am not so sure. They are too close to their kin in the Camarilla. They could be great warriors, but they like to hide and gossip too much."

* Panders - "They are not our equals, despite what some may think. However, they are strong and they are capable of almost anything, good or bad. They are a wild card best left unplayed."

* Ravnos Antitribu - "They are children with dangerous toys. They are as likely to injure us as the Camarilla."

* Serpents of the Light - "They are better than the damned snakes, but not by much. They must be watched almost as much as the Tremere of our sect."

* Toreador Antitribu - "They are filthy creatures. It would have been better if we had destroyed their entire clan before we joined the anarchs. They have no discipline, no morality. They avoid leading the Sabbat and for that we are thankful."

* Tremere Antitribu - "They are not our allies. We should use them only as long as they do what they are told. The entire clan must be up to something."

* Ventrue Antitribu - "They are strong allies. They serve the Sabbat almost as zealously as we do. They do not hesitate in their attacks on the enemy. Though they may only be amusing to some, we see their strength."

* Black Hand - "We are the Black Hand."

* Camarilla - "Weak creatures, so blind they cannot see the strings their masters pull. We shall destroy them and drink the vitae from their veins until they crumble to dust between our fingers."
PostPosted: Sun Jun 18, 2006 5:01 pm


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Brujah Antitribu


Brujah antitribu are just like their Camarilla counterparts, except that within the Sabbat they are not viewed as dissidents. After all, most vampires within the Sabbat, regardless of clan, are considered rebels. The antitribu continue to share a strong sense of fraternity with other Brujah and continually seek to convert them to the ways of the sect.

Brujah were the first to call themselves anarchs during the Revolt, but the clan's elders deserted the movement. Elders of other clans called on them to bring their "daft and dangerous get" into line. Most of the Brujah leaders of the anarchs met with the elders of their clan. The elders promised that if the Revolt ended, the leaders would not be punished or forced to give up their independence. The Brujah elders could enforce this with the other elders, who realized that unless they gave in to the demands of the Brujah elders, the fighting could continue indefinitely. The
Brujah anarch leaders agreed to this, so a treaty was signed and an oath was sworn. The treaty and the event became known as the Convention of Thorns.

Some of the Brujah anarchs refused to accept the words of their elders and stuck with the other rebellious Kindred. The anarchs still respected these Brujah, but they lost much of their leadership to the Lasombra. The Brujah became equals, not leaders, and they remain so today.

Appearance: The Brujah antitribu look like non-Sabbat Brujah, and are just as outrageous in appearance. Most Brujah antitribu within a pack dress in a similar style. To make themselves known as Brujah antitribu in a sect which downplays the importance of clans, many wear some purple article of clothing at all times.

Haven: The Brujah antitribu prefer the communal havens of the Sabbat. The Sabbat Brujah sometimes maintain apartments, but never for a long time.

Background: Most Brujah do not care whom they choose as recruits. They will take whoever is available, as long as the recruit seems tough and doesn't act too stuffy.

Character Creation: Brujah antitribu can have any concept. They can also have any Nature or Demeanor as long as neither is of a conservative variety. Social or Physical Attributes tend to be primary and either Talents or Skills are primary.

Clan Disciplines: Celerity, Potence, Presence

Weaknesses: They have the same weakness as other Brujah: they frenzy easily, and the difficulty for frenzy is always two higher than the number listed.

Preferred Paths: Most prefer the Path of Power and the Inner Voice, but some follow the Path of Cathari or the Path of Harmony.

Organization: Although they make a special effort to recognize one another and show clan fellowship, they are not united in any real way. The Brujah antitribu do not hold meetings and may be divided into Iconoclasts, Individualists and Idealists in their thinking. Most fall into the category of Iconoclasts, followed by Individualists, with the smallest group being the Idealists. They sometimes hold Rants, even inviting non-Sabbat Brujah, and these Rants often get brutal.

Gaining Clan Prestige: Brujah gain Prestige in various ways, depending on which category a vampire fits: Iconoclast, Idealist or Individualist. The most important way to gain Clan Prestige is by overthrowing Sabbat leaders who "devolve" into rulers rather than leaders. They also gain Prestige by bringing non-Sabbat Brujah into the
fold.
Quote:

Quote: "It's up to us to make sure the Sabbat doesn't become another Camarilla. We are the freedom fighters of our sect. We let no one tell us what to do or how to do it. We make up our own minds in our service to the Sabbat."


Stereotypes:


* Brujah - "They're more like us than they know. Although their sires were worthless dupes, many of the young ones see the power of chaos. They just don't know how to focus or develop it. They must be saved by their Sabbat brothers and sisters."

* Lasombra - "They are capable leaders, but they only care about their own clan. They act too much like the Tremere, but as long as they lead well, I will follow them."

* Tzimisce - "It is better to stay on their good side, if possible. I may not like them, but I do trust them."

* Assamite Antitribu - "They serve us well and ask for little in exchange. They will keep the Sabbat strong and out of the complete control of the Lasombra, and for that I am glad."

* Gangrel Antitribu - "They are strong and they stay out of our affairs. The Sabbat would be better off if more members were like them."

* Malkavian Antitribu - "We accept them for what they are. They have never given us reason to dislike them or stop trusting them, for their madness is more of an act than most realize."

* Nosferatu Antitribu - "They are very useful in our war with the Camarilla. If they could only convert their brothers and sisters in the Camarilla, we would have access to all the enemy's secrets."

* Panders - "Their versatility and loyalty provide us with excellent expendables. They may be our equals, but the price of that equality means they have to take greater risks to prove their value."

* Ravnos Antitribu - "A decent clan. They may be pranksters, but that is in their blood. They have given our sect an edge over the enemy many times."

* Serpents of the Light - "They have their uses, but they must be kept small in number. Should they grow in strength, there is a good chance they would destroy all we have built."

* Toreador Antitribu - "They are a clan of true vampires, and there is nothing remotely human about them. This might be cause for alarm, but in our Jyhad for survival, they are our allies and equals."

* Tremere Antitribu - "They are useful to have around. They help us against the other warlocks, but should still be watched."

* Ventrue Antitribu - "Our two clans are much alike. If they did not play the role they do, we would have to."

* Black Hand - "I trust it and respect it, but I still hate it. It has its uses, but is far too anxious to go to war. We would be just like it if the Idealists had their way. Fortunately, they do not."

* Camarilla - "Could there possibly be a more foul organization? This is a sect ruled by mindless idiots, controlled by the ancient evil ones. The sect must fall, even at the expense of our brothers and sisters in its clutches."

krome_devil


krome_devil

PostPosted: Sun Jun 18, 2006 6:15 pm


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Gangrel Antitribu


Nickname: Hunters

Two types of Gangrel have developed within the Sabbat - the Country Gangrel and the City Gangrel. It is possible to consider the two types as separate bloodlines of the Gangrel clan, though the City Gangrel are actually an offshoot of the original clan. Though all Gangrel antitribu share the same ancestry, they are very different in many ways.

The more commonly encountered are the Country Gangrel. These Gangrel are almost identical to non-Sabbat Gangrel except for their adaptation to life in nomadic packs. They are still loners but they manage to fit in with their Sabbat brothers and sisters. Unlike some non-Sabbat Gangrel, they universally hate Lupines and have called War Parties open only to Gangrel antitribu against Lupine tribes.

Country Gangrel avoid prolonged stays in large cities, preferring life in the wilderness. They are on tolerable terms with Gangrel outside the Sabbat, but share no common bonds with them. In addition, they get along with Gypsies, though they usually avoid contact with them if they can. Many Country Gangrel antitribu are of Native American ancestry, and even Country Gangrel who are not tend to get along well with the Indian nations. Many members of this clan practice Amerind religion and rituals.

The second type of Gangrel antitribu are the City Gangrel, who make their permanent homes in the city. They are the ultimate predators in the urban hunting ground. While they prefer the city, they are also fair hunters in the outdoors. They are members of covens and they seldom, if ever, move to another city. They hate Lupines, but have almost no contact with them. These Gangrel avoid Gypsies, even though many are Gypsies themselves.

The two breeds of Gangrel in the Sabbat get along well with each other, but sometimes show disdain for each other's chosen lifestyle. They maintain some cohesiveness as a clan, but are loyal to the Sabbat above all else.

The members of both factions of Sabbat Gangrel tend to be highly individualistic, unpredictable and strong-willed. While most are loners, friendships with others of their clan are commonplace. They often have or serve as mentors within their own clan. Some Gangrel do not participate in all the activities of their pack, but this is accepted because pack members always know where to find them in case of an emergency.

The Gangrel antitribu share the history common to all Gangrel. The individual vampires responsible for the division of the Sabbat Gangrel into two separate bloodlines were the two eldest Gangrel to help found the sect. They hated each other tremendously, and when the Great Jyhad started they split the clan into two factions. They did not reunite their ties with one another and, over the centuries, continued drifting apart. Today there is still a big rift between the two groups, though they manage to get along better with each other than they do with Sabbat of other clans.

The Country Gangrel antitribu became the vampiric explorers of the New World. They went west beyond the colonies to live with, and on, the Indians. In fact, Native Americans became the most numerous of the Country Gangrel antitribu recruits. They proved to be the toughest and most skilled Kindred in the ways of the wilderness. The Country Gangrel have many contacts among the Native Americans and, although the still recognize the various tribes, they think of their clan as a tribe unto itself. Country Gangrel have even allied themselves with certain mystic societies among the Native Americans.

The City Gangrel came to live in the cities of the New World. They feared the untamed wilderness, especially since the Country Gangrel antitribu had already allied with the native people of the land. At that time there was still a great deal of animosity between the two rival factions of the Gangrel antitribu, so there was only a slim chance for a City Gangrel to survive in the uncivilized frontier.

Appearance: Almost all Gangrel antitribu of both types have the Protean Discipline and the weakness that goes with it - the development of animalistic features. Country Gangrel tend to dress in a Western manner, wearing mostly earth tones. City Gangrel prefer simple clothing of dark shades. The Country Gangrel have been know to carry silver swords for dealing with Lupines found along the way.

Haven: The Country Gangrel antitribu usually stay anywhere private and convenient they can find. Many of them sleep in the bare earth rather than in the strict confines of a coffin. They stay with the pack only when necessary, such as when traveling through Camarilla, Lupine or Inconnu territory. Country Gangrel of Native American ancestry often take refuge on the land of their people. The City Gangrel antitribu maintain private havens of a more permanent variety - usually old warehouses or mansions. They do not keep servants to watch over their havens for them. They will stay in the Sabbat temple if necessary, though most ask for private chambers.

Background: They choose recruits like the rest of the sect does. If given the opportunity to carefully choose their childer, they seek out those a lot like themselves. The clan has shown itself quite capable of choosing some of the strongest recruits. It often provides mentors to new Sabbat Gangrel who have proven their ability.

Character Creation: Most Country Gangrel antitribu have Working foe, drifter or outsider concepts. Their Natures and Demeanors are quite similar, and possibly identical. Physical Attributes and Talents are primary. Background Traits include Allies and Contacts. These are usually people they have met in various cities, or members of their own tribe if they are Native Americans. City Gangrel antitribu tend to have Working Joe, drifter, criminal or investigator concepts. Their Natures and Demeanors are also quite similar. Physical Attributes are primary, as are Skills. Background Traits include Herd, Influence and Resources.

Clan Disciplines: (Country) Animalism, Fortitude, Protean (City) Celerity, Obfuscate, Protean

Weaknesses: Just like Gangrel outside the Sabbat, the antitribu become more and more animalistic in appearance each time they frenzy. The effects are handled the same as for other Gangrel. It is interesting to note that, particularly in more recent years, the City Gangrel tend to assume the features of urban animals, such as rats, cats and dogs.

Preferred Paths: Almost all Gangrel antitribu follow the Path of Harmony or the Path of Honorable Accord.

Organization: Neither group of Gangrel antitribu has established meetings. Gangrel participate in mandatory sect gatherings and keep in touch with one another through them. Few Gangrel antitribu achieve leadership roles within the Sabbat. This is not because they are not respected or trusted, but because most of them do not care about such things.

Gaining Clan Prestige: The passing of tales from one to another takes placeamong them and is still a measure of Prestige. While the Ordeal still takesplace, it is not considered as important to the Sabbat Gangrel.

Quote: "My comrades think they know me, but they don't. Oh, they're okay. It's just that I prefer to rely on myself. After all, that is what the Sabbat is about. You know, freedom. I'm loyal to the Sabbat and I come when I am called, but don't call me unless I'm needed."

Stereotypes:


* City Gangrel Antitribu (by Country Gangrel) - "Our brothers misunderstand much about who we are. To them we are little more that ignorant savages, but to us they are arrogant and lost in the games of the other clans."

* Country Gangrel Antitribu (by City Gangrel) - "They live in the woods like animals. They think their lives are so romantic and pure, but they're going to have to accept the real world if they want to survive. They are fair to us and loyal, but their unwillingness to change is very annoying."

* Camarilla Gangrel (by Country Gangrel) - "They are more like us than our city brethren. We are one nation with them, despite what the Sabbat thinks.

* Camarilla Gangrel (by City Gangrel) - "They are worse than our country clan members. They are no better than the dogs that hunt in the night. We were kin at one time, but now they feel the same way toward us that we feel towards them."

* Lasombra - "They are not to be trusted. They serve their own interests at our expense."

* Tzimisce - "They are strong and would make better leaders than the Lasombra. Still, the Beast they seek in themselves is the one they make. not the real one."

* Assamite Antitribu - "They are like us in many ways. They respect me and in turn I respect them."

* Brujah Antitribu - "They are still rabble. Things will never change among that clan, for all its rhetoric."

* Malkavian Antitribu - "They are touched with a gift no others want."

* Nosferatu Antitribu - "They can be useful allies or worrisome enemies. Their knowledge is of value to us all."

* Panders - "Once they were outcasts, but now they are our brothers and sisters. Even though they are of mixed blood, they are equal to any other vampires."

* Ravnos Antitribu - "They are the sons and daughters of the Coyote. They give our sect a vitality unmatched by the Camarilla."

* Serpents of the Light - "We are not friends, though we are allies."

* Toreador Antitribu - "Worthless."

* Tremere Antitribu - "They fill a necessary role. When they give me a good reason to mistrust them, then I will."

* Ventrue Antitribu - "They have earned my respect many times over. Though few like them, they have fought beside us and died with us for centuries."

* Black Hand - "We are as much a part of the Hand as the Assamites. It would be better if it were more active in our sect."

* Camarilla - "It serves the bringers of our second death. It must be destroyed at every opportunity."
PostPosted: Sun Jun 18, 2006 7:03 pm


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Malkavian Antitribu


Nickname: Freaks

If the Malkavians are crazy, then their Sabbat counterparts are really from beyond. The Creation Rites warp them beyond even "normal" Malkavianstandards. They are truly touched by chaos. However, thanks to the Vaulderie, the Sabbat can control them better than the Camarilla.

Clan members do not recognize themselves as Malkavians, and most consider themselves Panders. They maintain no ties to one another as a clan, and many consider it a slight to be called Malkavian. Still, they occasionally meet secretly as a clan, though at no specific time. What goes on is anyone's guess, though on the surface it appears to be nothing. Some seem so separated from reality that they don't even know where they are or why they are there.

An important feature concerning the Malkavian antitribu is the fact that they have become a totally new bloodline, distinct from the original clan. Their disturbed nature has seeped into their blood to such a degree that they draw power from their lunacy in the form of a new Discipline. Malkavians of the Sabbat are very disturbing to other sect members. They know things about others in and out of the Sabbat that they should not know. Their leaders take great care in watching and manipulating them. No Malkavian antitribu lead the Sabbat in times of peace, though many have been successful leaders in times of Jyhad. Their loyalty is typically Malkavian. They are fanatically loyal one day and completely disinterested the next. They cannot be depended on but, when they are willing to serve the Sabbat, they are extremely fierce in their effort.

Sabbat Malkavians maintain some connections with the Malkavians of the Camarilla. They sometimes appear to hate one another, and at other times they are on better terms than with the other members of their respective sects. Next to the Nosferatu antitribu, the Malkavian antitribu seems to be the clan that knows the most about the Camarilla.

Some question whether the Malkavian antitribu are as crazy as they seem. They can be very sly and knowledgeable, and they move about in Camarilla-held territory more freely than any of the others within the Sabbat. If they were more dependable, they would be the best possible spies.

Why certain Malkavians stayed with the Sabbat after the end of the Anarch Revolt is unknown. Perhaps it is because the Sabbat was more willing to accept their peculiarities and grant them the freedom they wanted. Then again, who knows? After all, they are Malkavian.

Appearance: The Malkavian antitribu dress in very unique ways. Few of them really seem to notice or care how they dress. Some appear almost normal, while others are so outlandish as to be immediately recognizable as Malkavians.

Haven: Most Malkavians are asked to stay with their pack, for the leaders don't trust them on their own. They might forget whose side they are on. Some Malkavians belonging to covens maintain their own private havens in insane asylums so they can get away from all the crazies. Background: Malkavian antitribu tend to choose strange people as recruits for the Sabbat, but they may choose anyone. They have no recognizable preference for any type of individual.

Character Creation: Sabbat Malkavians generally have very contrasting and bizarre Natures and Demeanors. Actually, they usually have at least two or three Demeanors and switch them around often, even when dealing with the same person. Mental Attributes are primary, and any Ability category can be primary, though Skills are usually tertiary. Background Traits most common among them include Contacts, Herd and Mentor.

Clan Disciplines: Auspex, Dementation, Obfuscate

Weaknesses: The Malkavian antitribu are like the Malkavians of the Camarilla, but much worse. Rather than having just one permanent Derangement, they have at least two. They will never overcome this curse, but eventually one Derangement may be exchanged for another just to make things more interesting.

Preferred Paths: Most do not follow a Path per se, but a few do. There appears to be no overriding preference as to which ones. Some Malkavians do not understand the concept while others can fully explain the belief structures for all the Paths.

Organization: Clan members claim they are not Malkavian antitribu, but they still hold meetings known only to themselves, though they are open to anyone who happens upon them. They appear to have no overall goals as a clan and use their gatherings as opportunities to mock other clans and certain individual vampires. If a Sabbat Malkavian needs help, she will be more likely to find it from her pack than her clan.

Gaining Clan Prestige: Prestige does not appear to exist as it does for the other clans. It is constantly changing from occasion to occasion and from time to time. One apparent way to gain at least temporary Prestige is to successfully gather a group of Sabbat Malkavians and accomplish something, or anything. This is a very difficult task.

Quote: " Do I know you? You wouldn't be Sid, would you? 'Cause if you were I'd have to rip your throat out. Do you want to be Sid?"

Stereotypes:


* Malkavians - "There is no such thing as a Malkavian clan. How many times do I have to tell you?"

* Lasombra - "They are mean and nasty. They think they are better than everyone else. I would love to teach them about respect."

* Tzimisce - "They are even meaner than the Lasombra, but I think they're okay. They don't bother me. I think they see things like I do."

* Assamite Antitribu - "They look down at us and they take everything too seriously. What makes those Assmites think they're so superior?"

* Brujah Antitribu - "They are decent vampires, if there are such things. They don't cause me any problems and I even hang out with some of them."

* Gangrel Antitribu - "I think they are better hunters than the Assamites. They treat me decently. I think some of them are real friends."

* Nosferatu Antitribu - "I like them for their honesty. They never bother me. I have my home in the sewer too."

* Panders - "I am a Pander! What's wrong with you?"

* Ravnos Antitribu - "We see things in a similar way. They help to keep our sect fun."

* Serpents of the Light - "They are very sly, but they appear to be loyal."

* Toreador Antitribu - "Ugh! I think they have been watching too much Addams Family. And they call me weird? Ha!"

* Tremere Antitribu - "I guess they are decent vampires. They are not very friendly, but I guess they have their reasons."

* Ventrue Antitribu - "They have learned much from us Panders. They are loyal to the cause, and they still manage to have a good time."

* Black Hand - "There are too many Assamites in the Hand. It would be okay if the Gangrel were running the show."

* Camarilla - "They are decent vampires. Unfortunately, they are our enemies. Everyone needs an enemy, you know, and they are good enough for us."

krome_devil


krome_devil

PostPosted: Sun Jun 18, 2006 7:12 pm


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Nosferatu Antitribu


Nickname: Critters

The Sabbat Nosferatu have stronger intra-clan bonds than any other Sabbat clan. In fact, they refer to themselves as Nosferatu, not Nosferatu antitribu, a title first used by the Lasombra. Still, their primary loyalty is to the sect. The Nosferatu who stayed in the Sabbat after the Anarch Revolt saw the new sect as their only real chance of acceptance in society, even if it was a society of undead fanatics. The Sabbat Nosferatu never really severed relations with their fellow clan members outside the Sabbat, but over time the kinship has waned. Some say their ties with the Camarilla are slowly dissipating as fighting renews and the information links dry up.

Nonetheless, the bond these Nosferatu share with the Camarilla Nosferatu allows both groups to travel into the other's territory unmolested. However, they will not protect each other if they go above ground in enemy territory. They do send delegates to one another's hostings. However, many Sabbat Nosferatu do not let the members of other broods know they are Sabbat.

Sabbat Nosferatu learn a great deal about the Camarilla from its Nosferatu broods. They also send spies to infiltrate Camarilla broods as a precursor to the siege of a city. The Sabbat Nosferatu will share any information they have with their Camarilla brothers and sisters as long as it does not jeopardize the Sabbat. While the Nosferatu of the Camarilla know more about the Sabbat than any other Camarilla clan, very little of their information is entirely accurate.

Both groups of Nosferatu think their kin in the other sect have sold out to a cause not their own. They remain courteous (at least as courteous as Nosferatu can be), but are not loyal to each other. If they encounter each other during times of Jyhad, they will treat their kin the same as they would any enemy.

Nosferatu antitribu within a city, even if they are members of different covens, gather and form their own broods. They even allow nomadic Sabbat Nosferatu to come and participate. Clan members do not hold the Vaulderie ritual among themselves. They trust clan members and claim not to need "manufactured loyalty."

Sabbat Nosferatu are active in their packs. They are accepted by their fellow sect members more than the Camarilla Nosferatu are accepted by their sect. There are even a fair number of nomadic Nosferatu antitribu, and a number of older Nosferatu antitribu are members of the Black Hand or paladins.

A notable difference between the two groups of Nosferatu is their ideology. Sabbat Nosferatu have adopted the standard sect ideology and appear to their kin as evil. The Sabbat Nosferatu do not skulk around in sewers as much, and they seem to enjoy the terror they are capable of producing.

Appearance: The Nosferatu of the Sabbat conform to the appearance of their Camarilla counterparts. A rare few Nosferatu antitribu ask Tzimisces of the Sabbat to use their Vicissitude Discipline to make them more (and sometimes less) human-looking. This is a sign of weakness as well as disrespect. A Nosferatu who has this service performed will lose all Prestige among fellow clan members and will become a pariah within the clan.

Haven: Most nomadic Nosferatu antitribu stay with their pack. If in a Sabbat-held city, they may choose to stay in the sewers with the Nosferatu of the city. The city Nosferatu antitribu spend most of their time with their pack as well. However, each city has its own Nosferatu lair located within the sewer system. The lair is used as a place for hostings away from the eyes of the other clans. The sewers used by Nosferatu antitribu are called the Nosferatu Kingdom. Any who enter the Kingdom had better get permission in advance, unless they themselves are Nosferatu of the Sabbat.

Background: They choose their recruits just like other Nosferatu. In times of war, they don't look that hard. They usually choose people who are either very ugly ("so it won't matter to them much") or very attractive ("they probably deserve it").

Character Creation: Their concepts can be anything, but street people are most common. Physical Attributes are primary, as are Talents. No particular Background Traits are common among them.

Clan Disciplines: Animalism, Obfuscate, Potence.

Weaknesses: All Nosferatu have Appearance scores of zero. They automatically fail any roll involving Appearance. Fortunately, most Sabbat Nosferatu don't seem to mind.

Preferred Paths: The most common are the Path of Harmony, the Path of Caine, and the Path of Honorable Accord.

Organization: The Nosferatu antitribu have their own hostings, which can be called by any Nosferatu. They conduct little business other than exchanging information. Their information network is not as large or intricate as the Camarilla Nosferatu's system, but it does serve a vital role in the Sabbat.

Gaining Clan Prestige: The only true way to gain Prestige is to discover information of outstanding value to the Sabbat. The Nosferatu antitribu respect their elders more than most Sabbat clans, but not as much as their Camarilla kin do.

Quote: "You think I'm real pretty, don't ye? Well that's okay, looks ain't everything. When it comes down to it, it matters who you know and what you know, not how much you like to look at yourself in the mirror. You may be a pretty boy, but you still don't know s**t!"

Stereotypes:


* Nosferatu - "They are our brothers and sisters, even more than the other Sabbat. They suffer the same problems we do and for that we respect them. Somehow we just ended up on opposite sides."

* Lasombra - "They are capable leaders and master manipulators, but they must be as crazy as the Malkavians if they think we can't see through their little game."

* Tzimisce - "I fear their evil. They accept their inhumanity and try to force us all to accept their twisted beliefs. It is better that the Lasombra control our sect."

* Assamite Antitribu - "It is great to have them on our side rather than that of the enemy. They pose no threat to us, but are the one protector we can always count on."

* Brujah Antitribu - "They do not bother us or insult us. For this, we respect them. They understand that we must convert the young rather than destroy them, and for this, they are our most favored allies."

* Gangrel Antitribu - "They are very honorable vampires. They are so wrapped up in self-interest, however, that they do little for or against us."

* Malkavian Antitribu - "They're not as bad to have around as most others think. They may be bizarre, but as long as you keep them locked down on the really bad nights they can be quite decent."

* Panders - "They are much like us. They show promise, and maybe one day they will find true equality."

* Ravnos Antitribu - "I can take 'em or leave 'em. They don't really bother me, but they don't seem all that useful either."

* Serpents of the Light - "Good-for-nothings. They're probably all in the Path of Evil Revelations."

* Toreador Antitribu - "I don't really know what to think of them, but they have never given me a specific reason not to trust them."

* Tremere Antitribu - "Our warlocks are loyal to us. I know that much just by what is said behind closed doors."

* Ventrue Antitribu - "They are easy enough to get along with. I don't know whom they are trying to impress."

* Black Hand - "The Black Hand is up to something. I don't know if some of our clan members are in on it or not."

* Camarilla - "It shares an ideology distinct from our own. It is not evil, but that does not make it right or us wrong."
PostPosted: Sun Jun 18, 2006 7:21 pm


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Panders (Caitiff)


Nickname: Mutts

The Panders "clan" is fairly new by vampire standards. It may be a mixture of several clans' blood, but its members are Sabbat through and through. Although Caitiff, the Sabbat accepts them as equals and provides them with the same opportunities for freedom and survival. At least, that is what they would like the Panders to believe.

The Panders came into being during the 1950s, as a result of the last Sabbat Civil War. A Caitiff by the name of Joseph Pander decided to gather all the clanless Sabbat under one banner - his own. The Caitiff took the name Panders and consider themselves a legitimate clan worthy of equal rights and recognition. The other clans acknowledged the Panders, but not without great controversy and a fair amount of bloodshed.

The Panders is still represented by Joseph Pander, who has attained the position of priscus. The clan is actually one of the most avid defenders of the Sabbat. Its fervency and diversity allow it to play an important role in the sect. Over the years, it has gained respect and is now considered equal to other clans. Yet the Panders is not a clan in name only, for it also has rituals of its own. Seeing that the Sabbat rituals bind the members of the clans together, its members created their own rituals to unify them.

The Panders have become more and more interested in leadership within the Sabbat. Indeed, the Lasombra consider the Caitiff a threat to sect security. The Panders are the rebels of a rebellious sect. They take every chance to shake up the status quo and make the Sabbat stronger and more chaotic. They see themselves at the forefront of Sabbat efforts to retake Camarilla-held cities. The Panders have shown themselves to be as vile as Lasombra, as cunning as Gangrel, and more rebellious than the Brujah.

The clan, as a whole, is a major supporter of the Sabbat Loyalist movement. It resists the increasing use of Panders as expendables. Most Sabbat believe the clan members are doing it only to save their own necks. However, because of the Panders' short unlife expectancy, none but the Lasombra have taken any action against them, and the Ventrue antitribu have even supported the clan's efforts. In fact, the clan has risen in number and power mainly because Panders will take almost any risk to gain what they believe is respect among others of the Sabbat.

Appearance: Panders vary greatly in appearance. Some young ones dress wildly, while others stay in touch with mortal trends. However, most Panders of a single pack dress in similar style to demonstrate their clan ties.

Haven: Panders prefer to stay in the pack's communal haven to keep up with the action. Few young Panders maintain private havens, but older members of the clan do. Background: Most Panders prefer to choose recruits who led terrible lives as mortals. They consider the gift of their blood a chance for a new and happy life.

Character Creation: Panders represent a melting pot of peoples. There is no way to classify the variety to be found in their clan. They share no preferred concepts, Natures, Demeanors, Attributes, Abilities or Background Traits.

Clan Disciplines: None. Treat the same as other Caitiff.

Weaknesses: Panders have no specific weaknesses, but they find it difficult to rise in the Sabbat and often handle the most dangerous missions.

Preferred Paths: Many prefer the Path of Cathari or the Path of Honorable Accord. A few follow the Path of Harmony or the Path of Caine.

Organization: The clan holds the Convergence, a grand meeting open to all Panders, once every three years. During the Convergence, the members choose the location of the next Convergence, so it is seldom held twice in a row in the same city. The Convergence is used to unite all the Panders present in body as well as in spirit. The meeting lasts for one week, during which time they handle all clan affairs and make alliances to help them achieve power in the sect. Most importantly, the week is a celebration. The clan holds many elaborate Blood Feasts and Fire Rituals.

Gaining Clan Prestige: A Pander gains Prestige within his clan whenever he increases the unity of the clan, aids fellow clan members for the betterment of the Sabbat or the clan, or increases the respect others have for Panders.

Quote: "They still talk about us behind our backs, but at least they are afraid to do it in the open. We grow in power each day, and soon we will make the Sabbat what it should be."

Stereotypes:


* Non-Sabbat Caitiff - "They are nothing to us. They do not see the importance of unity and equality. They accept their inferior position with cheer."

* Lasombra - "They are weak. Their influence took many centuries to build. While they destroyed their elders, they did not do it alone. We shall show them the true meaning of strength."

* Tzimisce - "They are hiding something. Even if they weren't, their lack of respect toward us is enough reason for us to hate them."

* Assamite Antitribu - "They are worse than the Tzimisce, but at least they can be trusted. I know they would like to see our clan disbanded."

* Brujah Antitribu - "They are much like us. Their only problem is their lack of clan solidarity."

* Gangrel Antitribu - "They are easy to get along with, even if they aren't the easiest vampires to get to know."

* Malkavian Antitribu - "They are too strange. I try to avoid being around them as much as I can."

* Nosferatu Antitribu - "There is something almost noble about them."

* Ravnos Antitribu - "They are some of the most interesting vampires you will ever meet. They are marvelous allies and entertaining friends."

* Serpents of the Light - "their 'evil' is acceptable. They may be useful allies for my clan."

* Toreador Antitribu - "They aren't too bad, if you can get past all that 'life is art' crap. They are loyal to the Sabbat and do not stand in our way."

* Tremere Antitribu - "They are in a similar situation to our own. They are used by the Lasombra. They could make wonderful allies."

* Ventrue Antitribu - "They may be the 'blue blood' clan, but they are just like us."

* Black Hand - "The Hand should be permanently disbanded. It can do nothing that we cannot do ourselves. It is the political tool of the Assamites and Lasombra."

* Camarilla - "They make good bad guys to fight. The sect is too stupid to see the truth, but who am I to convince it otherwise?"

krome_devil


krome_devil

PostPosted: Sun Jun 18, 2006 8:01 pm


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Ravnos Antitribu


Nickname: Rogues

The Ravnos of the Sabbat are very different from their brethren outside the sect. The Ravnos antitribu are still pranksters and thieves, but they have devoted themselves to the cause of the Sabbat. They are the only known organization of Ravnos in the world. Together, they are very dangerous, so dangerous that even the Lasombra put up with their ways.

The Ravnos never formed a unified clan. For all the centuries of their existence, they have been the Gypsies of the vampire world, traveling in small groups, but never gathering as a clan. The Ravnos who joined the Sabbat were among the Gypsies persecuted by the Inquisition. For the first time in their long existence, clan members found themselves joining together for their own safety.

It was near the city of Aachen that the Ravnos first encountered anarch Brujah. The Brujah offered the Ravnos safety at no cost, but the Ravnos were not fools. They agreed to accept the hospitality; of course, at the appropriate opportunity, they planned to rob the anarchs and make for the hills. The time came, but only half the Ravnos left. The other Ravnos, now less than 15 in number, had become caught up in the anarchs' cause. After all, the anarchshad provided the Ravnos with safety from the Church on several occasions and the Ravnos decided to repay their debt.

After the peace treaty was signed with the Camarilla, many Ravnos gave up the cause. Only a few remained with the Sabbat. The ones who stayed had developed a love for adventure that could only be satiated through battle. The Ravnos did as they were asked and changed their name to the Ravnos antitribu, the anti-clan to the Ravnos. This upset many Sabbat Ravnos, because their clan had not joined the Camarilla. They felt they had been pressured into choosing their sect over their clan.

At first, the clan was small in number and subject to the will of the Lasombra and Tzimisce, as were all the smaller clans. By increasing their numbers, they eliminated the chance of others turning against them or forcing them to do things their way. The Ravnos antitribu have remained in many ways the most benign clan of the Sabbat for centuries. The clan still enjoys membership in the sect, but tries to do as little for it as possible. The Sabbat Ravnos think they have more freedom than they would have on their own. Additionally, the Sabbat would probably hunt them down if they defected and independent Ravnos would make no move to prevent this.

The Ravnos antitribu should be considered the same as other Ravnos in most respects. One major difference is that their honor extends to all Sabbat, but not to Ravnos outside the sect. They are still very individualistic, but they have learned to accept unlife as part of a pack.

Appearance: Most Ravnos antitribu are gorgios, although there are still a few of Gypsy descent. The Sabbat Ravnos do not dress in any single way, but almost all are very attractive. They love gold jewelry and many wear brooches with the Sabbat symbol.

Haven: Most Ravnos antitribu join nomadic packs. The Gypsy wanderlust is strong in them. If a Ravnos antitribu is a member of a coven, she will probably live in an old mansion with one or two other Sabbat Ravnos from her own or another pack.

Background: Sabbat Ravnos typically choose those who remind them of loved ones they had in life. In times of peace, they may choose mortal descendants. Most Ravnos antitribu are Embraced before the age of 40.

Character Creation: Most Sabbat Ravnos have drifter or outsider concepts. Their Natures are usually very vivacious - Bon Vivant, Jester or Gallant - though this is not the case for all of them. Their Demeanors are usually similar to but never the same as their Natures. Social Attributes are primary, as are Talents. Background Traits usually include Allies, Contacts or Herd.

Clan Disciplines: Animalism, Chimerstry, Fortitude

Weaknesses: The Sabbat Ravnos are known for their trickery just like all Ravnos. Each has a specific area of thievery and deception she is especially interested in, and will practice it every chance she gets. In fact, she must make an Instincts roll (difficulty 6) not to perform it when given the chance.

The player should decide what type of "crime" attracts the character when first created. Some common ones include con games, thievery, gambling, cheating and extortion, though players and Storytellers should feel free to come up with new ones.

Preferred Paths: Most Ravnos antitribu follow the Path of Harmony, but some have been known to follow other Paths.

Organization: The Ravnos antitribu hold a special gathering once every decade. The gathering is known as the Carnival and it is held for two weeks during the spring. During this Carnival, there are great secret ceremonies and a number of Blood Feasts. It is at this Carnival that all clan members created in the last 10 years are recognized and accepted as recognized members of the clan. The Carnival also serves as an opportunity for rumormongering and boasting.

Gaining Clan Prestige: The Sabbat Ravnos gain Prestige in the same way as all other Ravnos. This includes acquiring material possessions that provide interesting stories to tell of the Ravnos' adeptness at thievery or cunning.

Quote: "I am the joker and the thief. I am all that is good and pure in the Sabbat. You have your typical Sabbat, who is both fanatical and inhuman, and then you have us. Tell me who you think is living in total freedom."

Stereotypes:


* Ravnos - "They would destroy us because we are not part of the Romany Rye (the Gypsies) of the vampire world. That is not our problem. They are a ridiculous clan."

* Lasombra - "What shifty little snakes we have come to serve. They respect nothing and command respect from everything under the moon."

* Tzimisce - "Those guys are real vampires. I mean the rip- your-throat-out-and-eat-your-guts kind of monsters. But hey, that doesn't make 'em all that bad to party with."

* Assamite Antitribu - "The big bad boogie men. You may not hear them comin', but you can see their inflated egos from a mile away."

* Brujah Antitribu - "My kinda guys. They know how to have a good time without always having to kill people. They raise a lotta hell in a very respectable way."

* Gangrel Antitribu - "Their clan's ancestry is lost to them, as is ours. We get along well because they understand there is purpose to our ways."

* Malkavian Antitribu - "Be careful when the nut boys are on the loose. It would be nice if they would just leave."

* Nosferatu Antitribu - "Truly remarkable how they live with themselves. I'm not so sure vampirism is a gift for them."

* Panders - "A lean, mean, politically incorrect collection of rabble. I like 'em."

* Serpents of the Light - "They are not as evil as they may seem. The have deep sympathies for the Sabbat. They would make nice leaders."

* Toreador Antitribu - "I survive being around them. That must count for something."

* Ventrue Antitribu - "Rebels without a clue. They talk the talk but, you know."

* Black Hand - "It makes the Nazis look like choir boys. Toughest bunch of mindless fanatics you can find anywhere."

* Camarilla - "If its members could understand our position, most of them would follow our cause. Until then, they are mindless dupes who should be destroyed."
PostPosted: Sun Jun 18, 2006 8:26 pm


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Serpents of the Light


Nickname: Cobras

Only an extremely small number of Sabbat were originally Followers of Set. The first Setites to be converted to the Sabbat were originally from Haiti, where the sect began to involve itself in the 1960s. Within a few years, the Sabbat acquired the aid of a voodoo cult that had become disillusioned with its vampiric worship. Setites had Embraced members of this cult before the Sabbat came to the island. They did not remain loyal to Set, much to the Setites' surprise. If the Sabbat had not become involved, the cult would have easily been crushed.

The Setites who remained with the cult came into bloody conflict with the Sabbat, but the Sabbat quickly realized that the cult could be of some use in establishing a foothold in Haiti and the Dominican Republic. The renegade Setites and their human followers were accepted by the Sabbat and eventually the cult became a source of new recruits on the native soil.

Over the years, a number of the ex-Setites proved their loyalty to the sect and were accepted as True Sabbat. Many of these vampires were accepted by nomadic packs involved in the invasion of the West Indies. As many of the nomadic packs retreated to the United States, so did the Setites of the Sabbat. Now the Setites have grown in number. The have chosen to call themselves the Serpents of the Light since they are no longer Followers of Set. Other Setites hate these traitors fiercely.

The Serpents of the Light have proven especially gifted in espionage and sabotage. Some Serpents of the Light have even become members of the Black Hand. The members of this clan seem to enjoy the constant Jyhad the Sabbat wages. However, these Sabbat remain loyal to the humans of the voodoo cult they once followed. Even today, the Serpents of the Light in the United States and the West Indies are expected to serve the cult if it asks for their assistance, whether the Sabbat approves or not.

Since the Serpents of the Light are the newest and one of the smallest Sabbat clans, it remains to be seen what position they will take in the leadership of the sect. One drawback to the clan is that it is not highly trusted. Many of them have been accused of following the Path of Evil Revelations, but no real proof has surfaced to substantiate this claim.

Appearance: The Serpents of the Light are known to wear any type of clothing other than that worn by Followers of Set. Clan members will not wear any Egyptian-style clothing, nor do they ritually disfigure themselves. However, they are known to favor dark colors, especially black.

Haven: The members of this clan prefer very dark places to sleep. They stay with their pack when they can, but due to their intolerance of any type of bright light, they often maintain their own private havens in the recesses of the earth. Many are known to decorate their havens in exotic ways, for they are lovers of the unusual.

Background: The Serpents of the Light always choose highly intelligent individuals to become members of their clan. They make no distinction among race or nationality, though many of the chosen are Haitian. The Serpents of the Light are currently siring a large number of new vampires, as they wish to see their clan grow in size and strength.

Character Creation: Most Serpents of the Light have outsider, criminal, dilettante or politician concepts. Many have Visionary, Deviant or Conniver Natures. They may have any Demeanor. Mental Attributes are primary among them, as are Talents. They share no common Background traits.

Clan Disciplines: Obfuscate, Presence, Serpentis (Also, Thaumaturgy comes easily to many of them due to their past involvement as organs.)

Weaknesses: The Serpents of the Light share the same weakness as the Followers of Set and are extremely susceptible to light. They take double damage from sunlight. All difficulties are at + 1 when they are within a bright light.

Preferred Paths: The members of this clan prefer the Path of Caine, Path of Cathari, or the Path of Death and the Soul. A few follow the Path of Honorable Accord.

Organization: The Serpents of the Light hold no regular gatherings, though members meet on an irregular and informal basis. There is a certain degree of organization despite this fact. The members of this clan stay informed about its activities as well as those of individual clan members.

Gaining Clan Prestige: A member of this clan can gain Prestige whenever she increases the respectability of the clan within the eyes of the sect and whenever she thwarts the Followers of Set. The latter is of special distinction, since the Sabbat hates Setites.

Quote: "I see a time when the Camarilla and the Followers of Set will lie at the feet of the Sabbat. My clan shall be distinguished by its efforts and its role in leading the Sabbat to victory. You shall see."

Stereotypes:


* Followers of Set - "Sand-snakes are the scum of the earth. They must be destroyed before they destroy us. They are the strongest force for evil within the vampire world, surpassing even the Camarilla."

* Lasombra - "They are adequate leaders. They seem to trust us and in return we will honor them and serve them loyally."

* Tzimisce - "They are much like us. They appreciate the gift we possess and understand what we were meant to be."

* Assamite Antitribu - "They are cold-blooded killers. I like them."

* Brujah Antitribu - "Their inability to organize shows them to be less of a clan than the Caitiff. They make good followers, but it surprises me to know they once led the sect."

* Gangrel Antitribu - "They lack interest in all important aspects of the sect. They will forever be outsiders within their own sect."

* Malkavian Antitribu - "They are fiendishly insane. There is no hope for this clan."

* Nosferatu Antitribu - "They can be useful."

* Panders - "There are no Caitiff to me. They are just the same as the rest of us - undead."

* Ravnos Antitribu - "Even though they are fools, there is much about them that makes them among the most sane and effective of Sabbat."

* Toreador Antitribu - "I accept their twisted views on the arts, for it is their way. They do nothing for or against the sect."

* Ventrue Antitribu - "They could be a powerful clan if they chose. They are highly adept at all aspects of unlife, including violence, intrigue, survival and celebration - the good things."

* Black Hand - "The Black Hand is a political tool, nothing more."

* Camarilla - "Evil can be found in the strangest of places. Search deep and it can be found among us all. The Camarilla represents our deaths. We must stop it."

krome_devil


krome_devil

PostPosted: Sun Jun 18, 2006 8:36 pm


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Toreador Antitribu


Nickname: Perverts

The Toreador antitribu are a strange group. In some ways, they are like the Toreador of the Camarilla, but they do not explore art in a human way. Their search for humanity leads them further into the realms of the damned. To the Toreador antitribu, human suffering, cruelty and perversion are as beautiful as anything good in nature. This clan's members are connoisseurs of the total human experience.

Toreador antitribu are as interested in torture as they are in poetry. They can be just as cruel as the Tzimisces, but they can also be as loving as the other Toreador. This clan's members see themselves as true artists, however, and other Toreador as pretenders.

The Toreador who joined the anarch movement were rebels scoffing at their elders' charade of humanity. They saw the anarch movement as an opportunity to explore art in their own depraved ways. The anarchs accepted them and, even after the Convention of Thorns, many remained loyal to the newly formed Sabbat. Their fate would have been destruction or, worse, being cast out of Kindred society. The Sabbat was weary of the Toreador antitribu's penchant for torture, but offered the clan complete freedom in their art since they were needed for the war and were just as chaotic as all the other Sabbat.

Appearance: Most Toreador antitribu can be noted for their extreme beauty or ugliness. Most dress in the latest fashions and live very flamboyantly.

Haven: Most Toreador antitribu love to live in the midst of humans, keeping apartments or lofts in cities. They stay with their pack in their communal haven only when necessary. However, nomadic Toreador almost always stay with their pack.

Background: The Toreador antitribu select artists, musicians and performers just like their counterparts in the Camarilla. They prefer individuals whose works show understanding of both the good and bad aspects of humanity. In addition, they often choose those who have suffered tragic lives, including AIDS victims and the handicapped. The Toreador antitribu believe only those who have truly suffered can understand human pain.

Character Creation: Sabbat Toreador usually have entertainer or dilettante concepts, though some are professionals such as doctors, scientists and morticians. They have flamboyant Demeanors and unique Natures. Social or Mental Attributes are primary, as are Skills. Normal Background Traits include Fame, Resources and Retainers.

Clan Disciplines: Auspex, Celerity, Presence

Weaknesses: The Toreador antitribu share the same fascination with beauty as do their Camarilla counterparts, but they also extend it to suffering. They can remain transfixed for minutes, and sometimes hours, if they do not succeed in a Willpower roll. Toreador antitribu, just like the Toreador, sometimes fall in love with mortals of great beauty. Some bizarre vampires are even attracted to the most ugly of mortals.

Preferred Paths: Most Toreador antitribu are followers of the Path of Cathari or the Path of Death and the Soul. A few are known to follow the Path of Honorable Accord or the Path of Harmony.

Organization: The Sabbat Toreador has its own division between Artistes and Poseurs. The clan has social functions like the Toreador, but less often. Most Toreador antitribu prefer to associate with mortals rather than those of their own clan. Most Toreador antitribu see themselves as individuals first, pack members second and clan members third. The Sabbat Toreador's most important social function, called the Ball, is held on the winter solstice every
year.

Gaining Clan Prestige: Clan Prestige is gained in the same manner as the Toreador - through artistic achievement, patronage and parties. More importantly, the Artistes are scientists as well as artists, constantly analyzing the human experience. All successful experiments are espoused in their art, and success gains them Prestige. The Poseurs gain their prestige mainly from patronage.

Quote: "I cannot speak for all of my clan, but to me the answers to all life's riddles lie within humanity itself. I am an artist only in that I bring to view what all of us already know deep inside."

Stereotypes:


* Toreador - "They are pretenders, not artists. Their pathetic masquerading as humans makes them the lowest form of the vampire species. Maybe one day they will awaken to what the world is and what they really are."

* Lasombra - "Capable leaders. They lead us into uncharted waters, for no vampires have explored what it really means to be the most highly evolved beings on earth."

* Tzimisce - "Enlightened creatures. Their study and understanding of the arts should be taken as an example by all. They have come to terms with their nature, while many other Sabbat still have not.

* Assamite Antitribu - "Useful beasts. All nations, even vampiric ones, need an army."

* Brujah Antitribu - "Stupid rascals. They spend all their time in play or insignificant plans of heroism. They should learn that all vampires are not worth saving."

* Gangrel Antitribu - "Very close-minded individuals. They have remained unchanged over the centuries."

* Malkavian Antitribu - "Their chaotic nature is both beautiful and dreadful. They should be watched carefully."

* Nosferatu Antitribu - "Fascinating. They are the most human of us all."

* Panders - "Trash. They should be treated as the mongrels they are."

* Ravnos Antitribu - "They are delightful to watch. Who knows what they are thinking? They are possibly the most complex of us all."

* Serpents of the Light - "They do not appreciate the beauty of undeath, but they appreciate the power of it."

* Tremere Antitribu - "They serve the Sabbat well, but can they be trusted?"

* Ventrue Antitribu - "Very much like their Camarilla relatives, despite their claims."

* Black Hand - "A weapon to be used as carefully as a surgeon's scalpel."

* Camarilla - "They are far too human to be saved from destruction. Their end would ensure our survival."
PostPosted: Sun Jun 18, 2006 8:53 pm


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Tremere Antitribu


Nickname: Spellbinders

The Tremere antitribu grew from a small group of Tremere that managed to break their clan ties for the freedom of the Sabbat in the 1700s. During this period, revolution shook the colonies, and vampires of the New World were in the middle of the action. The Camarilla's power slipped during this period and the defecting Tremere believed their sect would fall before the Sabbat. For their own safety, these Tremere turned traitor and defected to the Sabbat. They provided clan secrets and Thaumaturgic knowledge to the Sabbat.

The Camarilla Tremere made every effort to hunt down these traitors, but many managed to find safety in the Sabbat despite Tzimisce opposition. The Tremere has since developed a curse on these rogue Tremere that allows them to be instantly recognized as traitors. The curse takes the form of a special symbol appearing upon the forehead of the Tremere antitribu; only the Camarilla Tremere can see this mark.

The Tremere antitribu is the smallest clan within the Sabbat. Since the Camarilla Tremere are such bitter foes of the Sabbat, the Tremere antitribu is the clan with the most to prove. However, the Sabbat leaders recognize the importance of having wizards on their side. The Tremere antitribu are given a status unlike the members of other clans. They are respected and trusted, but they are resigned to achieving only the lower positions of leadership.

The Sabbat Tremere recognize the prejudice and accept it. However, they are in no way inferior to other members. While they are barred from leadership roles, they are often key forces behind the scenes, much like their Camarilla counterparts. However, the Tremere antitribu loathe the Tremere and often manipulate other Sabbat in their fight against these despised siblings.

The clan values Thaumaturgic development at least as much as the Tremere but, while much of their magic is unique, they are more limited in diversity than the Tremere. Tremere antitribu are much more likely to share their magical studies with each other for the good of their clan and the Sabbat as a whole, but the price they charge is for their own benefit. If a Tremere is captured by a Sabbat Tremere, the Camarilla vampire may be set free in exchange for secrets of the Thaumaturaic arts.

The Sabbat Tremere often serve as agents and viziers to Sabbat leaders, since the clan possesses a certain amount of knowledge concerning its counterparts. In most siege efforts, the Tremere antitribu are used to dealing with the Camarilla warlocks.

There are no wandering members of the Tremere antitribu. All the vampires of this clan are members of founded covens. Their unlives are often filled with magical study, leaving little time for hell-raising.

Appearance: Most Tremere antitribu dress in the manner they did in life. The majority are not nearly as neat or conservative as the Camarilla Tremere. Long hair is especially noticeable among clan members.

Haven: Like the Tremere, they have chantries of sorts. Within the larger Sabbat temples, a separate section is set aside for the Tremere antitribu to use for research. Each clan member has his own private sanctuary. Only the Tremere antitribu of New York are known to have their own chantry in a separate building.

Background: The clan never creates new vampires in times of Jyhad. In times of peace, its members look for individuals with more eagerness to learn and native intelligence than drive or ambition, but they do not rule out these traits. The Sabbat Tremere put their fledglings through an apprenticeship similar to the Tremere.

Character Creation: For the Sabbat Tremere, dilettantes, reporters and professionals are among the most commonly chosen. Most are Deviants or Visionaries with "normal" Demeanors. Mental Attributes are primary, as are Knowledge Abilities. No particular Background Traits are prevalent.

Clan Disciplines: Auspex, Dominate, Thaumaturgy

Weaknesses: The Sabbat Tremere's drawback comes from a special Tremere curse. They will always be immediately recognizable as Tremere antitribu to non- Sabbat Tremere and many other practitioners of magic. This gives the Tremere a special advantage in their efforts against their hated Sabbat brothers and sisters. In all cases, the Tremere have been ordered by their superiors to either capture or destroy all of this rogue breed.

Another disadvantage of the Tremere antitribu is their inability to ever gain open leadership within the Sabbat. Those caught manipulating other sect members for personal reasons are usually put to the stake. Preferred Paths: Most follow the Path of Honorable Accord. Some follow the Path of Death and the Soul or the Path of Caine. Rumor has it that these Sabbat are leading practitioners in the Path of Evil Revelations.

Organizations: The Tremere antitribu places more importance on clan loyalty than any of the other Sabbat clans. It holds meetings called synods once every seven years. Authority within the clan is very structured. All members are expected to respect clan leaders. Leadership is claimed by both ambition and magical skill.

Gaining Clan Prestige: One sure way to gain Prestige is to create new rituals. Some of the more adventurous even pursue new paths of Thaumaturgy. Clan Prestige can also be gained through manipulation of the Sabbat for the benefit of the clan or by thwarting the plans of Camarilla Tremere.

Quote: "We are very happy to serve the Sabbat, for it is our life and our blood. Nothing could distract us from our duty to the sect. We are extremely satisfied with our place in the Sabbat and want for nothing. Now, could you do me a little favor?"

Stereotypes:


* Tremere - "They are our brothers and sisters, but they serve the Antediluvians and therefore must be destroyed."

* Lasombra - "They are excellent leaders. While many of the other clans complain, I doubt any could do a better job."

* Tzimisce - "They learn very quickly. For that reason, we must be careful what we teach them."

* Assamite Antitribu - "They are the greatest warriors of all the clans. Without our two clans, I do not believe the Sabbat could survive."

* Brujah Antitribu - "They are good Sabbat, always in the front of any battle. For that we thank them."

* Gangrel Antitribu - "They may be too self-absorbed, but they serve the Sabbat well in bringing us items of power we could not get ourselves."

* Malkavian Antitribu - "Crazy vampires fit right in with the rest of us."

* Nosferatu Antitribu - "I do not like how closely they deal with the Camarilla. Still, they come across some useful information."

* Panders - "At first I opposed their creation, but they show as much solidarity and honor as any Sabbat. They have served us well."

* Ravnos Antitribu - "They have been helpful, but I would not let one in my laboratory."

* Serpents of the Light - "These good, true Sabbat may one day be our leaders. Thankfully, we have always been close. "

* Toreador Antitribu - "They are artists. We should not expect them to be our warriors and leaders too. They serve the Sabbat in the best way they know how."

* Ventrue Antitribu - "They serve the Sabbat well, but should be watched. Who knows when they may become like their kin in the Camarilla?"

* Black Hand - "It is the sword of Caine and it shall smite all deceivers."

* Camarilla - "If all the young vampires of the Camarilla must be destroyed to stop the Antediluvians' plans, then so be it."

krome_devil


krome_devil

PostPosted: Sun Jun 18, 2006 9:12 pm


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Ventrue Antitribu


Nickname: Geeks

During its foundation, the Sabbat attracted what few rebellious Ventrue existed. They disliked the way young vampires were treated as expendables, and thus sought out the anarchs for protection. In the beginning, they were the feast respected of all the anarch clans since their elders led the enemy. Nonetheless, the anarch Ventrue had to put up with this disrespect because they could not return to their elders. They fought against the Camarilla for a long time, and came to play a vital part in much of the movement's success. However, the Convention of Thorns brought about a change in their role.

When the Brujah leaders signed the peace agreement, many anarchs followed. Only a few Ventrue stayed with the remaining anarchs. These Ventrue did so only because they knew their personal crimes against their elders would not be forgiven. Remaining with the Sabbat was their only chance for survival.

The Ventrue tried to take the lead in directing the remaining anarchs, but their number was few and the Lasombra took control. The Ventrue accepted the creation of the Sabbat under the direction of the Lasombra, and changed their clan name m the Ventrue antitribu. They did successfully push the Sabbat to move north into a region of relative safety. Many took this as an act of cowardice, but if the Sabbat had not done so, it probably would not have
survived.

Since that time, the Ventrue antitribu have not gained much respect from the other Sabbat, despite their loyalty to the sect. The Ventrue antitribu do little to improve the situation, preferring their own independence. They feel they would have to give up some of the freedom the Sabbat stands for and lick the boots of the Lasombra and Tzimisce if they wanted more respect as a clan. It may seem odd that they would have to become subservient to gain respect, but the disrespect they receive is as much due to their independence as it is to their history.

The Ventrue antitribu try hard to be different from everybody else, especially the Camarilla Ventrue. They are a very independent clan within the Sabbat, but they make their loyalty to the sect well known. They believe clan unity is just as important as their sect unity. However, the Ventrue appear much like the Brujah antitribu, and openly associate with them.

The Ventrue antitribu believe its members have a responsibility to achieve their maximum potential as individuals as well as a clan. Therefore, most Ventrue antitribu, despite their appearance, are among the most educated and skilled of all Sabbat. They do not equal the Tzimisce in their drive for knowledge. but they do rely on brains over brawn as often as possible. Accompanying this emphasis on personal ability is the fact that most Ventrueantitribu try to accumulate vast amounts of wealth. They often use this for the benefit of the sect as well as personal interests.

The Ventrue antitribu try to project their independence. They claim to have no interest in leading others and, at the same time, they claim to follow no one. They do accept the Lasombra leadership of the Sabbat, but disagree with them
at the drop of a hat. This has led the Ventrue antitribu down the wrong path before; indeed, they instigated the civil war of 100 years ago. The Ventrue antitribu are behind the new Sabbat loyalist movement that worries the Sabbat leaders of today.

The Ventrue Antitribu maintain personal control over some mortal financial institutions, but they seldom use this influence in any significant way other than to increase their own wealth.

Appearance: Most of the Ventrue in the Sabbat keep up with modem fashions. They place great importance on appearance and dress to fit whatever image they wish to portray, usually preferring that of rebels. However, most do not dress as outlandishly as the Brujah antitribu.

Haven: Most Ventrue antitribu are members of covens, staying in (and often paying for) their pack's communal haven. This is more than likely part of a Sabbat temple. Ventrue antitribu of the nomadic packs usually stay with their packs as well.

Background: The Ventrue of the Sabbat are not picky about whom they choose as recruits. As long as a person appears to be somewhat intelligent, tough and independent, they will accept that person. They usually pick their recruits right off the Rack. They know this would greatly upset their Camarilla elders, which is even more reason to do so.

Character Creation: Most Ventrue antitribu have Working Joe, drifter, kid or punk concepts. Mental Attributes are primary, as are Skills. They can have any Nature but their Demeanor is usually of an independent orientation. Background Traits often include Herd, Influence, and Resources.

Clan Disciplines: Auspex, Dominate, Fortitude

Weaknesses: They have the same weakness as all Ventrue: their taste for blood is very exclusive and they will only drink a certain specific type. Under no circumstances will they drink from anyone else.

Preferred Paths: Most Ventrue antitribu follow the Path of Honorable Accord, though a small number follow the Path of Cathari.

Organization: The Ventrue antitribu hold what they call the Vestry approximately every 10 years. At the meeting, they discuss their various views on Sabbat activities and look at ways toimprove clan power. The Vestry is also used to plan activities to be carried out by the Ventrue antitribu alone, for the good of the sect. The Vestry is very formal; the Ventrue antitribu dress very conservatively for the meeting.

Clan members also meet occasionally on a local level, sharing in the Vaulderie and making plans for clan business.

Gaining Clan Prestige: It is not difficult to gain Prestige among the Ventrue antitribu. Any act of personal gain is seen as a gain for the clan. They respect any demonstration of wisdom and independence. A clan member may also gain Prestige through some sort of unique and valuable training. The most effective and notorious way to gain Prestige is to wreck the plans of the Lasombra without losing any credibility as a loyal Sabbat. This should only be done when the Ventrue antitribu can come up with a better plan than that of the Lasombra.

Quote: "We are the heart of the Sabbat movement. Total anarchy is the key to our survival. Some think us foolish, but our existence is a symbol for what being Sabbat means. Our loyalty is unquestionable."

Stereotypes:


* Ventrue - "They are old-fashioned and dull-witted. Their failure to accept change is proof of their weakness as leaders. They are traitors to all our brothers and sisters."

* Lasombra - "They are as corrupt as leaders can be. It is true they are effective, but at great cost to our real freedom."

* Tzimisce - "They are the real leaders."

* Assamite Antitribu - "Without this clan's support we would be crushed, but what is their first loyalty - sect or clan?"

* Brujah Antitribu - "Great companions. They know how to have a good time as much as we do, but they show little promise as effective allies."

* Gangrel Antitribu - "They are unfriendly, but loyal. They too share our view of loyalty to both clan and sect."

* Malkavian Antitribu - "They can be the best and worst of both allies and friends."

* Nosferatu Antitribu - "They are a devious bunch - too much like the Tremere. They must be watched."

* Panders - "Our Caitiff cannot be trusted. They serve the Sabbat only when it is to their own advantage."

* Ravnos Antitribu - "They are useless allies, but fun to have around."

* Serpents of the Light - "They are useful allies, but no fun to have around."

* Toreador Antitribu - "They are gifted with an understanding no other clan possesses. I am not so sure I would care to have that gift myself."

* Tremere Antitribu - "Our warlocks serve us well. They hate the Tremere almost as much as we do."

* Black Hand - "The Assamites have always ruled the Black Hand, but now that the number of non-Assamite members increase, will the Assamites attempt something drastic?"

* Camarilla - "Our former clan has led the lambs to slaughter. We shall gladly come to them as both shepherds and wolves."
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