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Posted: Fri Jun 16, 2006 1:26 pm
The name explains it all. Here's where the characters go. 3nodding
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Posted: Fri Jun 16, 2006 5:50 pm
Ok! I made the suggested changes and I think Mani is ready to go! Let me know if you see any glaring mistakes 3nodding If you don't know what an Iridonian Zabrak is, think Darth Maul. twisted Zabrak do not get any special abitlities by race, the only difference being the skin color and horns, so she is basically like a human. She IS NOT EVIL, just confused, she tries to be one of the good guys.
I fixed the skills and lightsaber and returned this thread to just being character sheets. biggrin Name: Mani Race: Iridonian Zabrak Occupation: Wanderer Age: 17 Gender: Female Height: 4'6" Weight: 97 lbs Body: 7 Mind: 5 Soul: 6 Health Points: 65/65 Energy Points: 75/75 Combat Value: 8 Defense Value: 6 Weapons: Lightsaber: 30 +10 damage (concealable, Armor Penetration 1, Force Field Penetration 1, melee) Sporting Blaster: 10 damage (concealable, short range) Attributes: Appearance: 2 Energy Bonus: 2 Celerity: 1 (+1 action/turn, +1 Speed, -1 physical rolls) Cybernetic Body: 1 Force Sensitive: 3 Hidden Armor: 2 (stops 8 damage) Highly Skilled: 2 Kensai: 2 (Judge Opponent, Lightning Draw) Jumping: 1 (5x normal distance) Life Support: 2 (underwater/space support) Offensive Combat Mastery: 2 Personal Gear: 1 Rage: 1 (+5 melee damage, +15 HP, -1 Soul Stat to avoid being stunned, -1 Body Stat checks) Special Movement: 2 (Balance, Light-footed) Special Defense: 1 (poisons are only 1/2 effective, and still have to get past her Life Support System) Speed: 1 (from Celerity, Super Strength: 1 (lift 1/2 ton, +10 melee damage) Defects: Marked: 2 (strange race, tattoos on face) Cursed: 1 (Sith family tradition) Taint of the Darkside: 1 Blind Fury: 3 (she is easily angered into Rage, and cannot leave Rage until there is no threat or offending person has left.) Skills: Acrobatics (flexible): 1 Intimidation (street): 1 Negotiation (lies): 1 Stealth (concealment): 1 Urban Tracking (underworld): 1 Gun Combat (pistol): 1 Melee Attack (single-bladed lightsaber): 2 Melee Defense (single-bladed lightsaber): 1 Ranged Defense: 1 The Force:Control: 5 Alter: 7 Sense: 4 Force Points: 2 Absorb/Dissipate Energy: 1 Concentration: 1 Life Detection: 1 Receptive Telepathy: 1 Injure/Kill: 2 Telekinesis: 2 Lightsaber Combat: 2 Affect Mind: 1 Gear:Major: lightsaber Minor: sporting blaster, black flightsuit, datapad, combat gloves, 1500 cr, comlink, personal holocron. Description:Mani is a lithe and athletic young Zabrak girl who wears a skintight black flight suit and matching combat gloves everywhere. She has black skin with four small horns around her forehead. On her face are a set of strange red tattoos. When not wearing her helmet her shoulder-length bright-red hair is held up in pigtails. She conceals her red bladed lightsaber and sporting blaster when not in use. OOC Background:She does not know where she comes from. Her father was a sith in hiding, though she did not know it, and moved his family quite often. When she was younger she was badly injured in an accident that killed her mother. She was left paralyzed. Her father made deals with his Underworld contacts, and had her cyberneticly enhanced, though at a great expense, which he never got the change to repay. At this time she also received red Sith tattooing on her face to replace her old Zabrak tattooing. Her cybernetic enhancements consist mainly of bone replacement and joint work, but also include her Hidden Armor, Jumping, Life Support and Super Strength. The enhancements have also allowed her to rebuild her muscles. Noone would guess that her lithe, athletic form was once cripped beyond use. The time after this cybernetic enhancement is about where her memory begins. Her father was ambushed, and killed, by Jedi Knights, but before this he had given Mani her mother�s lightsaber and left her with his Master. She learned everything she knows about the force from this man, but has always hated him for his evil ways so she did not stay. She has only been away from the life an apprentice for a short while, and is only beginning to gain real world experiences and knowledge. She is very secretive no matter what the inquiry made to her is, and tries to avoid ever admitting anything. If asked about her profession, will claim to be a bounty hunter. She figures this story will be believable even after someone gets a hint of her nature. Her temper is terrible, and she is prone to fly into a rage during pitched combat. She does not realize that though she has no love for evil, her family has a long tradition of joining the Sith ranks, a fact that her mother�s red lightsaber blade betrays to the knowledgeable.
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Posted: Sat Jun 17, 2006 5:41 pm
Here be it.Name: Jish Character Points: 60 (0 Unused) Skill Points: 20 (0 unused) Race: Incubus Occupation: Age: 112 (Looks 21) Sex: Male Height: 6' 4" Weight: 152
Body: 6 Mind: 8 Soul: 6
Health Points: 60/60 Energy Points: 70/70 Shock Value: 12 Attack Combat Value: 7 Defense Combat Value: 7
Attributes:
Appearance 2 (2 Points) Flight 2 (8 Points) Gun Bunny 1 (Portable Armory, 1 Point) Item of Power 4 (8 Points) Sangheili Stealth Armor (Level 4) Magic 4 (16 Points) Cure 2 (12 Points) Weapon Attack 4 (16 points) (Demon Burst, 45 Damage, Area Effect, Aura, Short Range) Celerity/Time Stop 2 (12 Points) Own A Big Mecha 3 (12 Points) Personal Gear 3 (3 Points) Rocket Launcher Ammo (However much is included in one bunch, I'm pretty sure it wasn't 1) x3 (3 Minor) MORE Awesome Laptop (Major) Laser Rifle (Major) Rocket Launcher (Major)
Skills:
Piloting 1 (5 Points) Gun Combat 2 (10 Points) Ranged Defense 1 (5 Points)
Defects:
Marked 2 (Wings, Red Eyes) Not So Strong 2 Not So Tough 2 Nemesis 2 (Modern paladin that followed him through dimensions) Girl Magnet 2 Wanted 1 (A Demon lord put a price on his head) Significant Other 2 (Succubus, in trouble with the same Demon lord and hunted by a different paladin)
Mecha:
Name: Grey Oracle Mecha Points: 60
Health Points: 40 Points
Attributes:
Extra Endurance 2 (2 Points) Summonable 1 (4 Points) Sensors 1 (1 Point) Features/Accessories 1 (Communications system, Ammo Supply, 1 Point) Flight 3 (12 Points) Heavy Armor 3 (12 Points) Force Shielding 1 (5 Points) Life Support 2 (2 Points) Space Flight 2 (4 Points) Extra Capacity 1 (1 point) Weapon Attack 4 (18 Points) Shoulder Cannon (60 Points, Limited Shots (6 Before Reload), Area Effect)
Defects: Awkward Size 3
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Posted: Tue Jun 20, 2006 8:41 am
Argha! I'm in for this. Name: Alteryia Sythan Character Points: 60 (0 Unused) Skill Points: 100 Race: Zurian (ELVESSS IIINNNN SSSPPPAAACCEEE!!!! {and cooler then Eldar.}) Occupation: ZAL Officer -- Infilitration Expert Age: 24 (convert that to terran years... 5.3 per... That's... 127 Terrran Years) Sex: Female (You'll see) Height: 5'9 Weight: 131 kg
Description: Description for Alteryia. She is a rather young Zurian in the grand scheme of things. She entered the Zurian Armed Forces like all Zurians over the age of 17, and her physical scores tested her into the Zurian Armored Legions. Having been a Legionnaire in the Zurian's 'Death or Glory' Campaign, in which the Zurians went for an all out strike against the Hive. The Campaign was sucessful, except 80% of the ground forces of Zuria were destroyed, with another 60% of their fleet. She made it out better then most regular grunts due to her armor, except in the last battle, she was on the bad end of an acid spray, which burned through the armor and her. Pulled out of combat by her squad they proceeded to treat her as best they could, since the acids contained neural poisons. She survived, yes, but lost all sensation of touch and taste. Her appearence, on the other hand is that of a drop dead gorgeous female, with pointed ears, lithe body that's incredibly well fit. She stands in at 1.45 meters tall, and has waist length golden colored hair with eyes the color of slade. She has had her body tatooed with plenty of exotic tatoos, that run everywhere on her, legs, arms, torso, and one tatoo of a dragon curling around her her neck to look in the same direction she does, on her left cheek and curling around the eye. A lot of her tatoos are of fantasitic creatures colored in thousands of colors. She looks like a walking mural almost. Her armor on the other hand... Is nothing like her. It is completely jet-black, with incredibly heavy armor covering all portions of it. Each heavy shoulder pad is like a shield, covering her head from the side. On it is a painted Zurian Armed Forces logo with her ZAL unit logo under it. On the other shoulder pad is her own squad emblem on it, which is a massive dragon not of Earth Origin, breathing flame. On the left breast of the armor is 'heart-breaker' in Zurian, on a ribbon around a cracked heart. This was a refrence to her Infiltration Squad speciality. It has a large pack on the back which carries the suit's components like the Armor's Critical Life Support Systems, automated repair systems and an Electronic Warfare suite. Unfortunately, due to the lack of parts for her armor, the CLSS, EW, and repair systems are off line. In addition, the armor has significant structual damage, leaving it damaged. Alteriya has repaired the armor to full coverage, but the rest she can't due with the maitnence kit she has.
Body: 7 Mind: 7 Soul: 7
HP: 70/70 EP: 70/70 Shock: 14 Attack Combat Value: 10 Defense Combat Value: 12
Attributes: Own a Big Mecha 4 (16 pts) Appearence level 6 (6 pts) Attack Master: Level 3 (3 pts) Defense Master: Level 5 (5 pts) Item of Power: Level 5 (25 cp item, 10 pts) --Mk XVI OS1G3 Omni-Assault Rifle) --Standard Mode (level 6 attack) --AP x2, Auto-Fire 2 (105 damage/hit) --Inaccurate x1, Unreliable, USD: THERE IS NO WAY OF SILENCING THIS WEAPON!!!11 NOT EVEN MAGIC CAN DO IT!! Yep. It's that loud. USD: No using "Penetrator Mode if Full Auto used." USD: Requires Powered Combat Armor to use due to Power Requirements. A car engine can work as well, though not as well. --Penetrator Mode 150 damage --AP x2, FP x2 --Short Range, Slow x2 (Cycle time, not me sitting there and waiting), Static (When firing.), USD: Can't use Standard when using Penetrator Round. USD: Requires Powered Combat Armor to use due to Power Requirements. A Car Engine can work as well. Block Blast 2 Highly Skilled: level 8 (8 pts) Magic Level 2 (8 pts) --Extra Attacks (3) 12 pts --Healing Level 2 (NOT GOOBERS!! LOOK IN T3H BOOK!!) 8 pts Gun Bunny: Precise Aim (1 pt) Mechanical Genius level 1 (2 pts) Skills:
Mecha Piloting: 3 (15 pts) Gun Combat (Rifles) 4 (20 pts) Range Defense 4 (20 pts) Mechanics (Mecha) 3 (12 pts) Melee Attack 4 (16 pts) Melee Defense 4 (16 pts) Seduction (Male) (9 pts)
Defects: Marked 2 (Zurian) Haunted 2 (Hive War Hallucinations) Red Tape 2 Diminshed Sense: Taste 2 (Neural Toxins burned her out in the Hive Wars, she can't taste anything. Better you can't taste then not see, or hear, or smell Diminshed Sense: Touch 2 (Neural Toxins burned her out in the Hive Wars, she can't feel anything. Yep, getting laid ain't fun anymore.) Guy Magnet: 2 Owned by a Megacorp (Zurian Armed Forces): 2 Significant Other: Boyfriend who's in the Marines. 2 pts Wanted (Council) 2 pts, she was assigned to a squad who botched an assassination attempt. ZAF pointed finger to her squad. ZAF still provides clandestine support, and she's a hero... when the Council isn't around.
Mecha Name: Mk. XI Zurian Armored Legionnaire Officer Suit. Mecha Points: 80
HP: 100 pts
Attributes:
Heavy Armor Level 6 (24 pts) Light Armor Level 6 (6 pts) Life Support Level 2 (2 pts) Speed level 6 (6 pts) Sensors Level 3 --Analytical (3 pts)
Mecha Attributes Enhanced Endurance 3 ( 6 pts) Enhanced Manuvreability 6 (12 pts) Toughness Level 3 (12 pts)
Defects: Awkward Size 3 (Mass only, it's only awkward size 1 in terms of size) Limited Capacity 1 (It's Power Armor? What are you going to do? Stuff two people into it?) 'Noisy' 1 (The armor itself isn't but the sensors, comm gear, etc. are quite visible to everybody.) Conditional Ownership (ZAF --It's theirs, but they'll get it when she's dead.) Start Up time 1 (Suit up time.)
Yeah yeah, I know the weapon is insane. Should've seen some of the proto-types... 120 AP FP 2 with auto fire 2 anyone?
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Posted: Tue Jun 20, 2006 12:32 pm
First off, clothing is mundane, not minor personal gear.
Skills: It's piloting with specialization in Mecha. Melee attack and defense is 5 points per level, not 4.
Defects: Red Tape won't apply, at least for the start. I'll give you the bonus BP later if the need arises. Taste in this setting is freakin' useless. And sensory impairment in not individual. You don't have your boyfriend in the campaign, unless the council can interdimensionally travel, no. Owned by a Megacorp... same as the previous two.
Weapon: Static. It's for that entire turn. Slow, you have to sit and wait unless you don't want the defect. Unique Disability #2: Again, part of the weapon. I don't count that as a disability worthy of 15 points of damage. Maybe it's slow, but without extra damage? Unique Disability #4: It's again part of the gun. That's a no duh thing. That's why there's two modes in the first place. Unique Disability #5: See 3. Block blast? Can you explain?
Mecha: Awkward Size means the size. Not weight. Take 1. All those features would be worth more than one point. Level 4, by the book. Noisy should be one, I think. Does anyone else think that, or is it just me?
I may be being a little harsh, and I'm sorry.
[Edit:] Okay, I didn't explain the backstory. There was, for some unknown reason, an interdimensional war that took place in Redemanus (A D&D setting). After the war ended, many races had copies of a prototype for a one-way ticket home. Those in the campaign, ended up elsewhere. Some weren't even involved in the war, and just went poof. And appeared in a ruined city wondering what the hell was going on. That's where the story starts.
Sorry, Blood. But the wanted doesn't work unless thay were involved in the interdimensional thing, and were able to follow you. Is that okay?
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Posted: Tue Jun 20, 2006 3:11 pm
Okay...
1) We're talking good qaulity clothes. More like Gap rather then Old Navy.
Piloting with Mecha Spec... Need to fix. Melee attack/Defense need to fix.
Defects: Red Tape does apply to her since she does get supplied periodically by the ZAF Supply Division. They have a thing for obscene record filling out. Sensory Impairment is individual. Pick a sense. Since she can't taste things... You could easily slip poison in and she wouldn't notice. --Boyfriend is in the Council who *can* interdimensionally travel. Owned by a Megacorp, if the ZAF tells her something to do something, she go do it regardless of anything else.
Weapon: Static; Yes, for the turn that the weapon IS firing, its static. But why would you need to sit still while it charges? The Slow time is *AFTER* the shot, not before.
Unique Disability: That means I can't hand the gun off to someone else and they can use it. Kind of sucks when the ubar-damage weapon can't be used by someone else, when I'm incapacitated, right?
Unique Disability #2: My character through magic can get four attacks in one round. If this defect didn't exist... Penetrator round then 3 full auto attacks? Sorry, even I'm not that crazy.
Unique Disability #3: See Unique Disability 1.
Disability #5: When the Penetrator round fires, the concussive shock of it leaving the gun is pretty destructive. It will quite easily damage everything around it. It's essentially a smaller version of the Mass-Energy Cannon which focuses a concussive blast onto a target, and those have some pretty awesome shock waves.
Mecha: Awkward Size: Can't go into a building with wooden floors. Or at least higher then level 1, or if it has a basement. The armor is heavy. Features: See Mecha Features. I get anywhere from 1-5 with 1 point. It is not standard 'character' features.
Noisy: The armor gives off a pretty massive EW signature. Hell, radio bleed off from mine would affect radios. Thus the armor itself isn't 'loud' per se, but the Electronic Signature, Infrared, etc. Signature is massive. As in the, "No way to miss it" catagory.
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Posted: Mon Jun 26, 2006 2:15 pm
Now... To suffer Metroid Syndrome.
Drop the features. Yep. All of them. Noisey goes from 2 to 1. Diminished Sense 2
Mecha HP: 100, not 80. Silly Auren. Oh yeah, it gains Mutual Damage 1.
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Posted: Tue Jun 27, 2006 10:43 am
When you guys are ready I could clean the thread back to just sheets again. I hope we get another player or two. whee
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