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Posted: Fri Jun 09, 2006 10:36 pm
The Royal Blades is the newest flight for the ASDF,is under the direct command of Captain Vanessa Griffin, XO of the ASDF, formed to replace Captains Griffin former flight The Suicidal Aces, wich members died or went missing during the last battle in the ASDF
Color: White and Red (Strips)
CO: Captain Vanessa H. GRiffin Codename Angeleyes Fighter: VAF-9 Heavy Assault Sentient fighter (Goddess)
XO: Lt. Thrie Burton Codename: Tiger Fighter: A000-0001 Gaia Gear: Bomber Variant (White Tiger)
XO2: Sgt. Alina Terrance (NPC) Codename: Sorceress Fighter VF-1S
Airmans:
Airman Ashika Mokono Codename: DragonFlame Fighter: VF-1J
Airman Cris Baxter (NPC) Codename: Duke Fighter: VF-1J
Airman Dan Reyd (NPC) Codename: Red Baron Fighter: VF-1J
Crest: A Knight in a winged Stallion, armed with a sword (image to be added, also NPC profiles will be added soon)
Also the Wing is composed of at least 50 pilots, however I cant RP and name all of them, we have diferent kind of fighters and Bomber as every wing do, but for now most of the craft Ill be using will be VF-1 variants (included de Super VF variant) wich are the bulk of the main force
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Posted: Fri Jun 23, 2006 9:17 pm
LOGISTICS
VAF-9S SPEED Jet Mode: Mach 4.0 (2676 mph/4281.6 kmph). Jet Cruising Speed: Mach 1.2 (804 mph/1286.4 kmph). Guardian Mode: Hover stationary to Mach 1.5 (1005 mph/1608 kmph). Battloid Mode, Flying: Hover stationary to about Mach 1 (670 mph/1072 kmph). Battloid Mode, Running: 180 mph (290 kmph) Battloid Mode, Leaping: 100 ft (30.5 m) up or across without using jet boosters, 350 ft (106.8 m) with jet boosters.
Height: 34.5 ft (10.5 m) in battloid mode. 22.2 ft (6.8 m) in guardian mode. 16.5 ft (5.0 m) in jet mode. Width: 15 ft (4.6 m) at shoulders in battloid mode. 34.5 ft (10.5 m), jet and guardian modes with wings fully swept. Length: 36 ft (11 m), in jet and guardian modes. Weight: 14.2 tons without missiles, 20.6 tons fully loaded. Cargo: Space behind pilot's seat for pilot's belongings; can hold about 100 lbs (45.4 kg). If Cyclone is removed from its storage compartment, the compartment can hold an additional 500 lbs (226.8 kg).
Main Engine: FF-4000 fusion/protoculture turbine in each leg. Range: 24 protoculture cells will give the mecha an active combat life of about two years. The mecha can operate on half as many cells (12) for 12 months, but maximum speed is reduced by half. As a last resort, the mecha can operate solely on fusion power, but maximum speed is reduced by 75%, the head lasers cease to function
WEAPON SYSTEMS HEAD MOUNTED TWR-30 PULSE LASERS (2): Two Tirolian-designed pulse lasers are mounted in the head of the Veritech. They can fire individually or in tandem, and are aimed by moving the mecha's head.
Primary Purpose: Anti-personnel, Anti-aircraft Payload: Unlimited Range: 4000ft (1200m)
MM-74 MULTI-MISSILE SYSTEM: Like their predecessors, the VAF-9 Assault Alphas are bristling with short range missiles, 74 in all. 12 missiles are located in each forearm (6 on each side), 12 are located in each Shoulder, and 13 are located in each leg.
Primary Purpose: Assault Secondary Purpose: Anti-Mecha Missile Type: Standard REF short-range missiles, usually high explosive, armor-piercing, or plasma. Rate of Fire: One at a time or in volleys of two, four, eight, sixteen, thirty-two, or all. Remember, a volley counts as one melee attack regardless of the number of missiles. Range: Varies with missile type; 1 to 5 miles. Payload: A maximum capacity of 74 short-range missiles. Mini, medium and long range missiles can not be used.
GR-12 SHOULDER LAUNCHER SYSTEM: This additional pair of missile launchers, once exclusive to the old VAF-7A Shadow Alphas, are now standard equipment for VAF-9 Veritechs. These systems add an extra 24 short-range missiles to its armaments.
Primary Purpose: Assault/Defense Missile Type: Standard REF short-range missiles, usually armor-piercing or plasma. Rate of Fire: One at a time or in volleys of two, four, six, or twelve (all). Range: Varies with missile type; 1 to 5 miles. Payload: Twelve in each unit, for a total of 24.
ARM MOUNTED 32mm-caseless AUTOCANNONS (4): These weapons were added to give the Alpha Fighter an additional attack for use in close-range combat. Each forearm has two concealed autocannons that fire in tandem.
Primary Purpose: Close-range Assault/Defense Secondary Purpose: Antipersonnel Payload: 480 rounds in each arm (short burst uses 6 rounds, long burst 12 rounds, and full burst 24 rounds) Range: 2000 ft (609 m)
FALCON WING-SHEATH MISSILE SYSTEM: Three heavily-shielded medium-range missile launchers are built into each wing. The launchers are flush with each wing, which reduces drag and protects the missile from attack until launched. Each missile launcher can hold one missile, but the missile is fully shielded and does not need to be launched before the Veritech can convert to battloid mode.
Primary Purpose: Assault Missile Type: Standard REF medium-range missiles, usually multi-warhead or plasma. Rate of Fire: One at a time or in volleys of two, four, or six (all). Range: Varies with missile type; 50 to 80 miles. Payload: One per unit, for a total of 6.
WING HARDPOINTS: The VAF-9 has four hardpoints (2 per wing) which can be used to mount missiles and other ordinance for heavy assaults and bombardments. Each hardpoint can mount 1 long range missile, 3 medium range missiles, or one pod of mini-missiles. Due to the design of the wings, the missiles or pods must be dropped prior to transformation into battloid mode. NOTE: VAF-9s found in the field will typically NOT be equipped with missiles on their hardpoints, as these missiles are usually used up within the first few minutes of combat.
LONG RANGE MISSILES Primary Purpose: Heavy Assault Secondary Purpose: Anti-Spacecraft Missile Type: Standard REF long-range missiles, usually proton, reflex heavy and reflex multi-warhead. Rate of Fire: One, two, three, or four. Range: Varies with missile type; 500 to 1800 miles. Payload: One per hardpoint; up to four maximum. MEDIUM RANGE MISSILES Primary Purpose: Heavy Assault Secondary Purpose: Anti-Mecha Missile Type: Standard REF medium-range missiles, usually high explosive, armor piercing, or multi-warhead. Rate of Fire: One, two, three, four, eight, or twelve (all). Range: Varies with missile type; 50 to 80 miles. Payload: Three per hardpoint; up to 12 maximum. MINI-MISSILE PODS Primary Purpose: Assault/Defense Secondary Purpose: Anti-Personnel Type: Any except plasma. Armor-Piercing is standard issue. Rate of Fire: Volleys of two, four, or eight Range: Varies with missile type Payload: 15 per launcher; up to 60 maximum.
EU-XX DESTABILIZER GUN POD. The powerful Destabilizer that was the standard weapon for the Shadow Fighters and Vindicators has been redesigned and streamlined. Two EU-XX gun pods can be carried and used by the VAF-9 Alpha fighter, though usually only one is issued per fighter. The EU-XX can be mounted on the top or the undercarriage of the fighter. It can be fired in any mode, either from it's mounted position or hand-held by the mecha.
Primary Purpose: Assault Secondary Purpose: Force field disruption. Rate of Fire: usually 4 or 5 Payload: 40 blasts Range: 4000 ft (1200 m) NOTE: Four EU-XX energy clips can be stored in the legs (two in each leg). It requires 15 seconds to reload a clip.
OPTIONAL USE OF THE GU-11, EU-5, EU-11, E-20, GU-XX, OR EU-12 GUN PODS. These are obviously not standard issue, but can be used if needed and available.
OPTIONAL HAND-TO-HAND COMBAT
STANDARD SENSORS AND EQUIPMENT FOR VAF-9 ALPHA FIGHTERS SF-10 SHADOW CLOAKING DEVICE: Like the VAF-8, the VAF-9 Alpha Fighter is designed to use the SF-10 Cloaking Device, the new standard cloaking device for the REF. A much improved version of the original SF-7 cloaking device, this version incorporates changes that makes the device smaller and more affordable to manufacture. The device still operates like older versions; rendering the mecha invisible to all electronic forms of detection, including radar, Invid Protoculture sensors, and microwaves. Only light- based detection systems, such as optical and laser tracking will detect the mecha. The SF-10 is the first cloaking device to feature THREE modes of operation instead of only two: ON, in which the device operates normally; OFF, in which the device is shut off and the mecha is detectable by all forms of electronic detection; and SAFETY, in which the device emits a "4th dimensional blip," which is detectable by other REF mecha's collision warning systems. The SAFETY mode is used for close formations where mecha proximity could potentially cause disastrous collisions.
Once a cloaking device fails it CANNOT be repaired; it must be replaced by another working SF-10, either from a salvaged fighter or a parts depot.
LASER-RESISTANT CERAMIC COATING: A Southern Cross invention, this coating scrambles laser tracking and reduces laser damage by half (lasers ONLY).
RADAR: The VAF-9 is equipped with a dual radar system. The first system is a long range radar that has a range of over 100 miles (160 km) and can track up to 30 targets simultaneously within that range. The problem with the system, however, is that the powerful long distance radar waves tend to give away the position of the craft. The second radar is a combat radar that has a range of 15 miles (24 km) and can identify and track up to 150 targets simultaneously. This radar uses frequency hopping and a number of other techniques to prevent its emissions from giving away the position of the VAF-9.
RADIO COMMUNICATIONS: Wide band and directional radio and video telecast capabilities. Range is 750 miles (1180 km) or can be boosted indefinitely via satellite relay.
LASER COMMUNICATIONS: Long-range, directional communication system. Effective range: 100,000 miles (157,500 km).
COMBAT COMPUTER: Calculates, stores, and transmits data onto the cockpit computer screen or heads-up display (H.U.D.) of the pilot's helmet. Patches in with targeting computer.
TARGETING COMPUTER: Assists in the tracking of enemy targets and is partly responsible for the VAF-9's high strike rate.
LASER TARGETING SYSTEM: 100 mile (160 km) range. Assists in the striking of enemy targets and is partly responsible for the VAF-9's high strike rate.
MOTION DETECTOR AND COLLISION WARNING SYSTEM: 500 ft (152.5 m) range. Sounds an alarm and red light warns pilot of impending collision and/or immediate target.
TELESCOPIC OPTICAL ENHANCEMENT: 2000 ft (609 m) range. 20 ft (6.1 m) field of vision.
HEAD SPOTLIGHTS: 600 ft (182 m) range, normal light.
INFRARED SPOTLIGHT: 2000 ft (609 m) range. The infrared spotlight sits in the front of the sensor head. It emits an infrared light beam that is invisible to the normal eye. However, an enemy with infrared optics can easily see the beam of light and track it to the Veritech. Smoke impairs vision/beam.
THERMO-IMAGER: 2000 ft (609 m) range. A special optical heat sensory unit that allows the infrared radiation of warm objects to be converted into a visible image. It also enables the pilot to see in darkness, shadows and through smoke.
NIGHT VISION OPTICS: 2000 ft (609 m) range. An image intensifier that is passive, meaning it emits no light of its own, but relies on ambient light which is electronically amplified to give a visible picture. Night vision can not work in absolute darkness (but infrared can).
EXTERNAL AUDIO PICKUP: 300 ft (91.5 m) range. A sound amplification listening system that can pick up a whisper 300 ft away.
EXTERNAL VIDEO SURVEILLANCE SYSTEM: 600 ft (183 m) range. A video camera system with telescopic capabilities (8x magnification) is built into the head. The video images can be relayed to a cockpit monitor and stored on removable video disks. Maximum disk capacity is 24 hours. Disks can be erased and reused.
EJECTOR SEAT: In case of an emergency, the pilot can be instantly ejected. In battloid mode, the pilot is ejected out of the mecha's back.
CE-1 CYCLONE EJECTOR SYSTEM: Also in case of an emergency, the VR-135 Forager Cyclone will also be ejected from the doomed mecha. This system is activated automatically when the pilot pulls the activation lever for his ejection seat. The cyclone will deploy parachutes once outside of the mecha and then land. This system was installed to allow pilots to retrieve their cyclones even after their veritechs had been destroyed.
SELF-DESTRUCT: A last ditch effort to prevent the capture of a Veritech unit (usually preceded by the pilot's ejection from the Veritech) is self- destruction. Explosive damage is fairly contained a 50 ft (15.2 m) radius.
SMOKE SCREEN SYSTEM: The VAF-9 Assault Alpha can emit a thick cloud of smoke from its rear to create immediate cover. The smoke screen system can discharge a maximum of 4 bursts before needing replacement (smoke missiles can be converted to function in the system). Each burst will cover a 60 ft area (19.8 m).
HEAT AND RADIATION SHIELDS: Special shielding prevents the penetration of life-threatening heat and radiation.
INDEPENDENT OXYGEN AND CIRCULATORY SYSTEM: Built-in tanks provide 48 hours of continuous oxygen. A special recycling system can keep the air breathable for a maximum of one week.
SURVIVAL GEAR: The VAF-9 includes a VR-135 Forager Cyclone, four weeks' compact emergency rations, an emergency signal beacon, three first-aid kits, and a life raft. There is space for an energy rifle to be attached to each ejector seat, and the pilot can of course carry a side-arm.
EXTRA INFO: Unlike evry VAF-9, Goddess is diferent as it is a sentient fighter, the ship is like alive, as it has integrated a R-Unit Core, linked to its pilot in this case, Griffin, this core will warn against any posible danger, much like a sixth sense, also in case the pilot is render unconsious the ship will defend and fly for itself in an attemp to take the pilot to somewhere safe.
This, however has a risk, as damage made to the ship will affect the pilot too, for example, if the ship is low on fuel the pilot will feel tired, if the ship is damage, the pilot will be hurt also and in some cases may even bleed for wound that came out of nowhere, the ship will normaly absorb major impacts and severe the link if needed, also the core may be xnfer to the ciclone in reserve to be reinstalled on another ship later if needed, altough the core will not create a link within the ciclone and the pilot
VF-1
Originally designed as an all-environment variable combat system designed for use against the potential threat of giant alien invasion that the a**-1 (Alien StarShip 1) seemed to indicate. Design work on the first variable fighter of the United Nations forces began February 2002. The mass production of the fully operational VF-1A began in November 2007. The first VF-1A's, (limited to fighter mode only,) were deployed to the CVS-101 Prometheus August 2008. The VF-1 Valkyrie, (fully transformable,) was next shipped as a priority to the SDF-1 Macross, with 212 VF-1's being assigned to the vessel for its initiation ceremony on the 1st of February 2009. First operational deployment in Space War I's Battle of South Ataria Island the same day. The GBP-1S Protect-Weapon-System for the VF-1 Valkyrie, an armoured add on package for the VF-1 first saw service in October 2009. The first FAST-Pack-equipped Valkyrie entered combat in January 2010. Production resumed after Space War I at surviving parts plants in the space colonies and on the Lunar surface's Apollo Base from August 2011. At the end of the year 2015, production of the VF-1 series of Valkyries ended with the rollout of the final VF-1 in a commemorative ceremony. The VF-1 Valkyrie was replaced by the VF-4 Lightning III in 2020. RPG STATS Vehicle Type: VF-1 Valkyrie Class: Tactical Variable Fighter Manufacturer: Stonewell Bellcom Crew: One pilot wearing Tactical Life Support System Variants: VF-X: Non-transformable variable-wing flight test version. VF-X-1: Transformable prototype developmental version. VF-1A: Standard UN Spacy version manufactured by licensee Northrom. One head-turret-mounted RÖV-20 laser gun. VF-1B: VF-1A version upgraded by the "Half-S" retrofit (overhauled avionics and S-type head unit). VF-1D: Two-seater version. Two RÖV-20 laser guns and two TV camera eye systems. VF-1J: Version manufactured by licensee Shinnakasu Heavy Industry and assigned to air team and squadron leaders. Two RÖV-20 laser guns on improved Kyuusei-Industry-designed head unit. The out-of-sequence "J" designation is believed to represent the abbreviation of the region of its origin. VF-1S: Version manufactured in limited numbers by licensee Northrom and assigned to squadron leaders and CAGs. Four RÖV-20 laser guns, enhanced avionics identical to VF-1A's Block 12 design, newly-redesigned Kyuusei Industry head turret, improved FF-2001D engine with greater engine thrust. VF-1X: Modernized version with completely upgraded materials, avionics and power plants. VEFR-1: Two-seater version with detection and electronic equipment for reconnaisance, ECM, and ECCM missions. This version includes a rotary overhead radome, electronic surveillance pod mounted on the arm,detection equipment in the wing, and retractable detectors in lieu of hands. VT-1: Two-seater trainer version, manufactured by licensee Northrom, normally equipped with Shinnakasu Heavy Industry NR-BP-T1 FAST Pack booster variant with enlarged propellant tanks and no missile pods, NR-FB-T1 conformal tanks, NP-AU-T1 arm units with no micro-missiles VT-1C: Version produced for civilian use VE-1: Two-seater version similar to VT-1 with Shinnakasu Heavy Industry early warning and electronic warfare pack developed in cooperation with Bifors, which includes NR-BP-E2 FAST Pack booster variant with rotary radome; NR-SR-E3 (right) and NR-SL-E3 (left) arm-mounted containers with HF, VHF, and VLF antennae; and two NR-FS-E3 attachments with side surveillance radar systems. MDC BY LOCATION: Head 100 Head Mounted Lasers 30 each Arms 100 each Hands 50 each Legs/Thrusters 100 each (1) Main Body 250 Pilot's Compartment 150 Retractable Utility Arms 3 each Wings 100 each Tails 50 each GU-11 Gun Pod 100 NOTES: (1) Destruction of the main body will shut the unit down completely. SPEEDS: RUNNING, SOLDIER CONFIGURATION: 100 mph (160 kmph) LEAPING, SOLDIER CONFIGURATION: 30 ft (9 m) high or 50 ft (15.2 m) long without thrusters. FLYING, SOLDIER CONFIGURATION: 300 mph (480 kmph) maximum speed limit in an Earth-like atmosphere. Can also hover in place indefinitely. FLYING, GERWALK CONFIGURATION: 312 mph (500 kmph) maximum speed limit in an Earth-like atmosphere. Can also hover in place indefinitely. FLYING, FIGHTER CONFIGURATION: Mach 2.71+ (1816 mph/1135 kmph) max speed at 10,000 meters or less above sea level. Mach 3.87+ (2593 mph/1621 kmph) max speed at 10,000-30,000 meters above sea level. Max altitude of 30,000 meters without rocket booster assistance. MAX ENGINE THRUST: 11,500-23,000 kg x2 from main engines; 120,000 kg x2 for up to 150 seconds maximum from Super Booster engines. STATISTICAL DATA: HEIGHT: 12.68 m in soldier configuration. 8.7 m in gerwalk configuration. 3.84 m in fighter configuration. WIDTH: 7.3 m in soldier configuration. 14.78 m in gerwalk or fighter configuration with wings at maximum extension. LENGTH: 4 m in soldier configuration. 11.3 m in gerwalk configuration. 14.78 m in fighter configuration. WEIGHT: Mass empty: 13250 kg With FAST Pack system: 19200 kg Max propellant capacity: FAST Pack system 11000 kg Standard T-O mass: 18500 kg Standard operational mass: with 16200-kg GBP-1S system 37100 kg Standard T-O mass: with FAST Pack system 45000 kg Standard liftoff mass: with atmospheric-escape booster system 120500 kg Max T-O mass: 37000 kg with FAST Pack system 72000 kg PHYSICAL STRENGTH: Equal to a P.S. of 50 CARGO: Small compartment behind pilot's seat for personal belongings. POWER PLANT: Two Shinnakasu Heavy Industry/P&W/Roice FF-2001 thermonuclear reaction turbine engines, each rated at 11500 kg [x g] class (23000 kg [x g] in overboost) and 650 MW in generation power. Engines generate 17,680 PS during ground combat, or 956 PS/t with standard take-off mass. The VF-1S version has Shinnakasu Heavy Industry/P&W/Roice FF-2001D engines. Two-dimensional convergent/divergent exhaust nozzles, for enhanced V/STOL performance and manoeuvrability. Rectangular underfuselage air intake with retractable cover in Battroid mode or space use. Four Shinnakasu Heavy Industry NBS-1 high-thrust vernier thrusters. Eighteen P&W LHP04 low-thrust vernier thrusters beneath multipurpose hook/handles. One counter reverse vernier thruster nozzle on the side of each leg nacelle air intake. Fluid pulse actuators enable transformation. Option of Shinnakasu Heavy Industry GBP-1S ground-combat protector weapon system with two assist thrusters; atmospheric-escape booster system with four 22500 kg [x g] class conventional rocket engines; or Shinnakasu Heavy Industry FAST Pack space booster system with two 120000 kg [x g] class (for 150 seconds at maximum thrust) P&W+EF-2001 booster thrusters, two leg/engine-pod-mounted CTB-04 conformal propellant tanks (for both propellant and coolant), and numerous high-manoeuvrability vernier thrusters in two dorsal-mounted NP-BP-01 (NP-BP-T1 on VT-1, NR-NP-E3 on VE-1) and two leg/engine-pod-mounted NP-FB-01 (NP-FB-T1 on VT-1, NR-FS-E3 on VE-1) systems. The VT-1's FAST Pack space booster variant includes enhanced vernier thrusters and an additional tail unit booster. COMPATIBLE FAST PACKS: Dorsal: NP-BP-01, NP-BP-02, NR-BP-T1, NP-BP-10 Arm: NP-AR-01, NP-AU-T1 Leg: NP-FB-01, NP-FB-T1, NP-FB-10 WEAPON SYSTEMS: 1. MAULER ROV-20 ANTI-AIRCRAFT LASER CANNON/S: Mounted on the head when in Soldier mode, but located on the underbelly when in Gerwalk and Fighter mode. 360 degree rotation. VF-1A has a single laser, VF-1J has two lasers, VF-1S has four lasers o PRIMARY PURPOSE: Assault o SECONDARY PURPOSE: Defence o RANGE: 2000 feet (600 m) o DAMAGE: 1D4 M.D. per laser (VF-1A 1D4 MD, VF-1J 2D4 MD, VF-1S 4D4 MD) o RATE OF FIRE: The laser can be fired in rapid pulses up to 4 blasts per round. A rapid fire blast counts as a burst of up to 4 shots Equal to the pilot's combined number of attacks. o PAYLOAD: Effectively Unlimited. 2. AMM-1 HYBRID GUIDED MULTIPURPOSE MEDIUM-RANGE MEDIUM-WARHEAD MISSILES: The VF-1 Valkyrie is designed with two hard points per wing, for a total of four hard points. Each Hardpoint is capable of carrying three AMM-1 Missiles for a total of 12 missiles. o PRIMARY PURPOSE: Assault/Defense o RANGE: 80 miles o DAMAGE: 2D6x10 M.D. o RATE OF FIRE: One or two at a time. o PAYLOAD: 3 per hardpoint. Total of 12. 3. UUM-7 MICRO-MISSILE PODS: The four hardpoints of the VF-1 Valkyrie can each carry UUM-7 Micro-missiles pods each carrying a total of fifteen Bifors HMM-01 micro-missiles each. o PRIMARY PURPOSE: Assault/Defense o RANGE: 1 mile (1.6 km). o DAMAGE: 1D4x10 M.D. o RATE OF FIRE: One or two at a time. o PAYLOAD: 15 per pod. Total of 60. 4. GU-11 55mm TRI-BARREL GUN POD: The standard issue armament for VF-1 Valkyrie Variable Fighter. PRIMARY PURPOSE: Assault/Defense o RANGE: 4000 ft (1200 m) o DAMAGE: Does 3D6 M.D. per short burst, 6D6 M.D. per long burst, or 1D6x10 M.D. for a full melee burst. o RATE OF FIRE: Equal to the pilot's combined number of attacks. o PAYLOAD: 200 rounds per clip equals 20 short bursts, 10 long bursts, or 5 full melee bursts. Inserting a new ammo clip takes half a melee round; player forefits 1/2 of his attacks. One spare clip is stored in each leg of the Veritech. (Macross Version) 600 rounds contained in a sealed rotating chain feed inside the barrel of the GU-11, equal to 60 short bursts, 30 long bursts, or 15 full melee bursts. The GU-11 CANNOT be reloaded in the field; once all ammo has been expended the gun must be taken to a UN Spacy base for reloading. 5. RMS-1 NUCLEAR CRUISE MISSILES: The standard wing-mounted missiles for Valkyries can be replaced with nuclear cruise missiles. Three missiles can be mounted on each wing, for a total of six per Valkyrie. The missiles are AI-guided, and have a bonus of +5 to strike, +4 to dodge, and two attacks per melee until it hits. The missiles will always strike the center (or main body) of their target. o PRIMARY PURPOSE: Anti-Spacecraft o RANGE: 500 miles (804 km) o MISSILE SPEED: 670 mph (Mach 1) o M.D.C. OF MISSILE: 25 o DAMAGE: 3D6x1,000 M.D. at ground zero. Reduce damage by a factor of 10 for every 2,500ft (750m) the object is away from ground zero. (i.e. 3D6x100 M.D. at 2,500ft distant, 3D6x10 M.D. at 5,000ft distant, etc.) o RATE OF FIRE: Volleys of 1-5 or All.
6. MK-82 LDGB CONVENTIONAL BOMBS Due to the scarcity of nuclear missiles in post-Space War One Earth the Strike Valkyrie can substitute it's nuclear missiles with standard UN Spacy medium- or long-range missiles. Three long-range missiles or nine medium-range missiles can be mounted per wing. o PRIMARY PURPOSE: Assault o RANGE: Freefall Laser guided bomb o DAMAGE: 2D8x10 M.D. per bomb o RATE OF FIRE: 1 at a time or all 12 in a single volley o PAYLOAD: 3 per hardpoint, total 12 7. HAND TO HAND COMBAT: If necessary, the pilot of the Valkyrie can engage in melee combat rather than use a weapon. The Valkyrie is extremely agile and can execute most typical hand to hand combat moves, such as punches, jump kicks, leap attacks, rolling with impacts, etc. DAMAGE: o Restrained Punch: 1D4 M.D. o Full Strength Punch: 2D6 M.D. o "Booster" Punch: 3D6 M.D. (counts as two attacks) o Tear or Pry with Hands: 1D6 M.D. o Kick: 1D6 M.D. o Leap Kick: 2D6 M.D. o Body Flip/Throw: 1D4 M.D. o Body Block/Tackle: 1D6 M.D. o Stomp: 1D6 M.D. (only effective against small objects) STANDARD EQUIPMENT FOR THE VF-1 VALKYRIE: • AUTO-PILOT: The VF-1 is equipped with a computerized auto-pilot, allowing the pilot to relax or even sleep during long voyages. The auto-pilot can be programmed with a single destination or a complex flight plan involving multiple speeds, directions, and destinations. The onboard computer will alert the pilot when the fighter is near its destination, and can also be set to automatically signal when sensors detect objects near the mecha. The auto-pilot was designed with long intra-system space journeys in mind. • COMBAT COMPUTER W/HUD DISPLAYS: The VF-1 is equipped with a combat computer that can store and analyze data during combat with hostile forces. Data readouts and stats can be displayed either on the cockpit's HUD display or on the dashboard monitors of the aircraft. The combat computer tracks and identifies specific enemy targets, and has a database of over 1,000 images stored in memory. The computer can identify and track up to 75 targets simultaneously. • EJECTOR SEAT/S & HOMING SIGNAL: All VF-1's feature Marty & Beck Mk-7 zero/zero ejection seat/s equiped with a homing device that enables rescue teams to locate a disabled craft or ejected life pod. The range of the signal is 300 miles (480 km). Most UN Spacy ships and variable fighters can locate and track homing signals,and the onboard computers will automatically notify their pilots if such a signal is detected. • EXTERNAL AUDIO PICKUP: Range: 300 ft (91.5 m). A sound amplification system that can pick up normal conversation up to 300 feet away. • HEAT AND RADIATION SHIELDS: Special shielding prevents the penetration of life threatening heat and radiation. A radiation detection and alarm system are linked with the shields and will sound an alarm if there is a rupture in the shields and what the levels of radiation are. • LASER TARGETING SYSTEM: Range: 100 miles (160 km). Used for increased accuracy in the striking of enemy targets and is partly responsible for the mecha's strike bonus. • LOUDSPEAKER: A loudspeaker system is built into the craft, which can be used to amplify the pilot's voice up to 90 decibels. • OPTICS: INFRARED: Range: 2000 feet (610 m). This optical system projects a beam of infrared light that is invisible to the normal eye, but detectable by the mecha's sensors. The system allows the pilot to detect hidden/concealed objects by their IR reflectiveness. The beam will be visible to anyone with IR sensitive optics, however. • OPTICS: NIGHTVISION: Range: 2000 feet (610 m). A passive light image intensifier that emits no light of its own, but relies on ambient light which is electronically amplified to produce a visible picture. • OPTICS: THERMAL IMAGER: Range: 2000 feet (610 m). A passive optical heat sensor that detects infrared radiation projected by warm objects and converts that data into a false-color visible image. The system enables the pilot to see in the dark, in shadows, and through smoke, and also adds a +10% bonus to pilots using a tracking skill. • RADAR: AWG-20 radar FCS in nosecone with a 200 mile (321 km) range. • RADIO/VIDEO COMMUNICATION: The VF-1 features an IFF antenna, UHF antenna; head-turret-mounted hybrid sensor/TV camera eye system and radar sensor dome with rear periscope; VHF antenna in vertical stabilizer, and EC and retractable VHF antenna in vernier tail pack (extended in GERWALK mode); IFF/UHF datalink antenna and TACAN/UHF antenna on dorsal section; ACS; two forward-looking infra-red (FLIR) sensors in recessed emplacements in leg-joint nacelles below and to the the fore of the canopy. Long range, directional communications system with satellite relay capabilities. Range: 600 miles (960 km) or can be boosted indefinitely via satellite relay. • LANDING GEAR/CATAPULT HOOK: Included as part of the design specifications requested by the UN Navy the VF-1 Valkyrie features a catapult hook on the front retractable tricycle undercarriage for Naval Carrier launches. For Naval Carrier landings the VF-1 has twin arresting hooks mounted on the rear undercarriage. • SELF-DESTRUCT: To prevent capture of a variable fighter by the enemy, the pilot can activate the VF-1's self-destruct system, which will cause the fighter to explode after a delay of up to 60 minutes (time is set by the pilot). The explosive damage is contained within a 20 foot (6 m) area and inflicts 1D6x10 M.D. to everything within the radius of the explosion. All internal systems are obliterated. • STANDARD SURVIVAL KIT: All UN Spacy VF's come equipped with a portable survival kit. Inside the small reinforced box is a medium-sized flashlight, two hand flares, one rocket flare, a compass, infrared distancing binoculars, a small mirror, a pocket knife, dehydrated and concentrated food (can be stretched into a five day supply for one person) and basic first aid items (aspirin, bandages, disinfectants, etc.) • TACTICAL LIFE SUPPORT SYSTEM: The VF-1's cockpit is pressurized, and also provides additional air feeds to the pilot's flight suit that provides him with pressurized breathing. The UN Spacy flight suit also contains an upper and lower g-suit that promotes blood circulation even during high-g turns, thus decreasing the possibility of pilot blacking out in combat.
VF-1S2 "Super 2"
Veritech Type: VF-1S2 Upgraded Super Valkyrie Manufacturer: Robotech Expeditionary Forces Crew: 1 pilot in full CVR 4 body armor M.D.C.: Head Lasers(2): 25 each *Head: 90 Hands(2): 35 each Arms(2): 90 each GU-111 Gun Pod: 100 Legs/Engine Thrusters: 250 **Main Body: 350 Reinforced Pilots Compartment: 250 Retractable Utility Arms(3): 2 each Wings(2): 125 Tail Fins(2): 55
* Destroying the head of the Super 2 will destroy the main sensor systems of the mecha. The only sensors not in the head are the radar and communications witch are unaffected. ** Destroying the M.D.C. of the main body will destroy the mecha.
Speed: Jet: Mach 7 max Crusing: mach 1 to 2 Stall Speed: 80 mph Guardian: Mach 1 max to hover stationary Battliod: flying 400 mph Running: 60 mph
Height: 45.9ft Battloid 29.6ft Gaurdian 22.3ft Jet Width: 20ft Battloid 48ft Jet/Gaurdian
Physical Strength: Equal to a P.S. of 70 Cargo: A small compartment behind the pilots seat for personal belongings and the Cyclone storage bay.
Main Engine:Two Nakajima/P&W/Rolls-Royce FX-2010 fusion turbines, total engine output 400 kN total at max. power; 715 kN are available with overboost. Exhaust nozzles allow for vector thrust, serving in place of conventional elevators. System includes two reverse-vernier thrusters, on blisters outboard of each intake; exhaust comes directly from main turbine at a maximum of 20% thrust.
Power Plant: Duel Tirolian mecha protoculture-generators ZT-5d providing a total of 1500 MW.
Weapons: GU-111 65mm Tri-Barreled Gun Pod This gun fires 700 rounds per minute, 600 round capacity stored internally. PRIMARY PURPOSE: Assault SECONDARY PURPOSE: Anti-Mecha RANGE: Armor Piercing Spin Stablized Discarding Sabot (APSSDS) 5249 feet (1600 m), or 3937ft (1200m) for all others. DAMAGE: APSSDS 6d6 short burst, 1d4*10+10 medium burst, 3d4*10+10 full melee burst. HEAP 1d4*10 short burst, 2d4*10 medium burst, 4d4*10 full melee burst. Tracer rounds reduce damage by 25%. Standard 5d6 short burst, 1d4*10 medium burst, or 3d4*10 full melee burst RATE OF FIRE: Single shots or bursts equal to the combined attacks of the pilot. PAYLOAD: 600 rounds of internal ammunition or 60 short bursts, 30 medium, or 15 full melee. NOTES: APSSDS crits on 17,18,19,20. HEAP crits on 19,20. Tracers add +2 to strike.
LA-5 Head Lasers The head lasers were upgraed to themore powerful LA-5 laser cannons capable of firing 6 MJ shots every two seconds. PRIMARY PURPOSE: Anti-missile SECONDARY PURPOSE: Assault RANGE: 600 m DAMAGE: 4d6 for each Head lasers or 2d4*10 for all four, if 'S' version RATE OF FIRE: Single shots equal to the combined attacks of the pilot up to eight times per melee. PAYLOAD: Conditionally unlimited.
EP-4 Nose Lasers (2) Can fire 9 MJ bursts of particle energy every second and is powered by the main protoculture generators. PRIMARY PURPOSE: Assault SECONDARY PURPOSE: Anti-Mecha RANGE: 2000 m DAMAGE: 1d4*10 for each single shot, or 2d4*10 for each dual shot. RATE OF FIRE: Single shots equal to the combined attacks of the pilot. PAYLOAD: Conditionally unlimited.
IMB-1 (2) The IMB-1 (Internal Missile Bay 1) holds 2 REF LRMs internally. This gives the Super 2 a hidden long range capacity while not bogging down the hard points. The extra 4 LRMs are normally heavy and are used to disrupt the enemy before the Super 2 gets into it's enemys range of fire. The missiles are launched out the lower left and right of the main body of the VF.
NP-BP-01B (2): The standard fast packs are normally the NP-BP-01B but other Fast Packs can be used in their place. All Super 2's come pre equipped with a set of 01B's. Depending on the mission or pilots preferance these can be exchanged for any of the other compatable Fast Packs. These Fast Packs provide the same boot to the mecha speed as the standard 01's.
WEAPONRY: HMMP-04 MRM LAUNCHER POD Purpose: Assault Missile Types: Any REF MRMs can be used. Range: Varies with missle type. Damage: Varies with missile type. Rate of Fire: 2, 4, or 8 missiles. One volley counts as one melee attack, regardless of the number of missiles fired. Payload: 40 MRMs
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Posted: Thu Jul 20, 2006 6:00 pm
~salutes~ Griffin-sama! 3nodding Since i'll be an LT, i so hope so accordingly to the Rank Structure and descriptions, Would i mean i should mostly be under your command? whee
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Posted: Thu Jul 20, 2006 6:34 pm
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Posted: Thu Jul 20, 2006 7:11 pm
~Coughs'Stalker!'coughs~ xd
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Posted: Sun Jul 23, 2006 1:10 am
mmm maybe... that will get off the dutty of RPlaying a second officer....
you are hired thrie 3nodding ... now my litle Alina NPC will be the 3rd in command send me your info to post it on the first post
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Posted: Mon Jul 24, 2006 10:44 am
~Salutes~ Aye ma'am!
I assume the information will be about what im flying, hai?
Or the RP character information as well?
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Posted: Mon Aug 07, 2006 9:18 pm
just the white tiger, Ill post up what you send soon, just after I get free of my lazzynes sweatdrop
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