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Posted: Mon Mar 28, 2005 3:23 pm
 After years of isolation from the human world, the Elemental Spirits of the Falsin Forest have at last been discovered. Each spirit manifests itself in a physical form relevant to its particular element and traits so that the eyes of men perceive a child that is often human-like in appearance. Born from a unique species of plants, each child inherits a similar appearance and elemental alignment from its predecessors in fae society. Information regarding the nature of fae children has been collected and recorded here so that parents can be informed of methods for raising their child. .: Table of Contents :.
I. The Elements & Growth Phases II. Gameplay Strategies (Cause & Effect) III. Element Relationships IV. Overview of Basic Gameplay Strategies V. Special Events VI. Grading Card Information

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Posted: Mon Mar 28, 2005 3:41 pm
 The two determining factors that will influence your child from birth involve are its "element" and plant species. Most children will continue to resemble their seedling phases, at least during the earlier stages of their life. Compared to humans, Elemental Spirits live for a rather long period of time. A healthy Elemental Spirit could exist for centuries before recycling its life in the fertile richness of the Falsin Forest. However, at any time the spirit feels detatched from the earthly realm, it will allow itself to "fade" and return to the forest.The Process of Life What is the lifespan of an Elemental Spirit?There are basically 6 different stages your fae child will develop through: seedling (the fetus stage), young child, child, adolescence, adult, and adult with a career (according to their job affinity at this point).  Personality will also be guided by the child's element, and thus children of different elements will have different affinities and compatibilities with each other. The Elements What are the elements?Each Elemental Spirit is endowed with a specific element that will determine his future talents, personality, and growth. Such elements are actually taken from Chinese tradition, which was used in the past to judge a person's character. scream Fire Element Personality Characteristics: Passionate, easily angered, energetic, aggressive Natural Job Affinities: Artist, actor, fighter sweatdrop Water ElementPersonality Characteristics: Restless, intelligent, indecisive, frank Natural Job Affinities: Astrologer, writer, traveller stare Wood ElementPersonality Characteristics: Organized, jealous, practical, impatient Natural Job Affinities: Merchant, secretary, doctor xd Metal ElementPersonality Characteristics: Disciplined, cautious, authoritative, unmerciful Natural Job Affinities: Leader, teacher, judge mad Earth ElementPersonality Characteristics: Responsible, stationary, trustworthy, insincere Natural Job Affinities: Unknown ? 
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Posted: Wed Mar 30, 2005 6:53 am
Historically an art of "character-telling" existed in China, similar to popular Western forms of fortune-telling like astrology and tarot cards. However, this form was more subtle and relied on "natural" elements believed to exist in each person at birth. If an individual often acted rashly and had a short temper, people would say that this person possessed most of the fire element. (Also, for trivia purposes unrelated to how the element system works in this game, the Chinese also believed that the people who could achieve happiness were those who had all of their elements in balance and none in excess.)
When your child interacts with other fae children, it is important to understand the natural relationships between the elements. For example, Fire and Water would naturally repel each other; thus, the children would not necessarily interact in a friendly manner. It is possible to overcome these boundaries, but do not ignore your child's natural tendency to be repelled and attracted to different elements. The relationships can be summarized below:  This chart was taken from here. It is an excellent source of information regarding the relationships of the elements.
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Posted: Wed Mar 30, 2005 7:29 am
 There are numerous ways to interact with each child. Isolating your fae from other children (for example, by making him study books in your home rather than allowing him to play outside) will negatively affect his social development, but may enhance his mental development. Punishment may alter children in different ways, especially according to their natural temperament (for example, an Earth child already prone to wickedness will learn to become crueler, while a Water child may improve his performance to gain your approval). Each interaction will either add or deduct points from certain characteristics in their personality (Violent or Peaceful, Stingy or Generous, Confident or Uncertain, etc.) and job affinity (Military, Maid, Doctor, etc.). Every one a while, your fae child will bring home a "Grading Card" which will give the appropriate markings so that you are aware of how your child is developing. Temperament - Perhaps one of the largest influences that will affect your fae's development is the temperament that he was born with. In the earlier years of life, a fae will especially decide matters and react by his temperament. A Fire child who is scolded too often may be destined to be very volatile and hot-headed as an adult, because of his existing affinity towards these traits. However, a Fire child who is not scolded enough may become overconfident and careless as an adult, unable to realize his own faults.
Altering Temperament - Yikes! You got an Earth child. Why, you don't want some kid who's going to end up as a minion of the dark gods! Unfortunately, there is no way to alter the temperament of a child you receive; this is after all, the nature he was born with. However, the manner in which you raise him can affect his personality, overriding some of these natural tendencies. Want an extremely evil child who will conquer and enslave foreign lands in the future? An Earth child with naturally wicked tendencies will become the epitome of evil if raised correctly. However, teaching your Earth child compassion, heavenly religion, and kindness could result in an adult who is pleasant and only slightly cynical.
Abnormalities - How will you react if your young child possesses an unusual trait, such as blindness or missing wings? These fae have been abandoned for one reason or another, but primarily due to imperfections that would not be accepted in the fae society. Will you become frustrated and scold your child for causing you more trouble than he's worth, or will you attempt to sympathize with his struggle?
Fae Versus Human - You're human, he's fae. Of course, there's going to be some complications in attempting to explain the relationship to your child ("Where did I come from, Mom?", "Why don't I look like the other children?", etc.). The way you attempt to handle your fae's heritage will also influence his development. A fae who has been converted completely to the ways of humans may fail to connect to his natural environment but will be able to use his fae powers to aid mankind. By contrast, a fae who is fully aware that he was stolen out of his world and stuck in the realm of humans may become bitter, and possibly disappear for periods of time to wander in the woods and search for his original race.
Age Growth - If you want your fae to grow into adulthood, you MUST interact with him. (This is a roleplaying game, after all). Simply letting the kid sit there and waiting for him to develop will not work. Even in its early emryonic stages, talking and caring for the fae may prompt it to "hatch" from its flower. Because the age growth is partially dependent on its naturally tendency and partially dependent on your interaction, your fae could grow to the adolescent state while the fae of others in the same generation are still stuck as kids for a while.
Job - Future careers are not determined by job affinity alone. Their area of expertise will be determined by this affinity, but the specific job may be dependent on the personality. For example, a high mental development with a love for reading history (personality) and occasional violent reactions to school fights (job affinity) will result in this sort of equation: Intelligence + Violence = Future Job = Military Tactician.
Items - Everyone wants to buy items/toys for their young kids, right? Well, maybe not. It depends on how you want your child to develop. A Metal child with an affinity for valuables may demand more items than others, and whether he receives those items or not will affect his growth. The type of items you give are also important (for example, giving your kid a twig to play with is entirely different than purchasing a set of jewels). If your Metal child asks for a wooden sword and you give him a pencil instead, how will he develop? Items are important in developing personality, job affinity, and physical appearance as well (maybe a child flooded with items has potential as a Merchant in the future). What will happen if you feed your fae too many sweets when he asks for them (uh-oh, perhaps he'll become a little pudgy!)?
Selling/Abandoning the Child - Feel like leaving Gaia? Are you a poor Gaian who really needs some cash? Feel up to selling your poor kid to someone else? This is HIGHLY unadvisable, but...this is your child, and your decision. A child who is abandoned could potentially die (If you leave for a vacation and have no access to the Internet, please send your child to live with a friend for a week or arrange another situation. Otherwise, by the time you return, your kid may have run away or been killed while attempting to fend for himself. In some cases, "child services," a.k.a. me, will come to rescue the child and put him up for adoption.). Of course, you may feel like selling a child...DO NOT do this if someone is begging and pleading you to do this, even a friend. The child will become confused, hostile, and potentially run away if put under the care of a stranger...especially after being SOLD (how would you feel if the person who has promised to love you has sold you away like some commodity?). Doing so will detrimentally affect his personality and development.
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Posted: Wed Mar 30, 2005 7:34 am
 Special Events are not consricted to the time/setting element of this game. This means that while your child is fighting a dragon, you could still receive a Special Event in which the fae gives you a Father's Day present. The reason I do this is because planned Special Events fall on certain days, and if you are wandering around instead of standing in one place, it could be a week before you finally get into a position where I can give you the Special Event. Because Special Events can ruin the flow of the game, I ask that you DO NOT get too involved in a Special Event. It is sufficient to respond to the event in a few sentences, and then ignore it and go on with what you were doing. When answering an event, please QUOTE the event in your response so that I am aware of what you are doing.An example of the format in which you should respond to Special Events:Example of Special Event in the RPG SPECIAL EVENT for Chiaku! 
eek HEY! Look, it's Mo! I wonder what she's doing...Oh, she brought you a present? What could it be...Huh? sweatdrop It looks like some sticks tied together with a ribbon. What are you supposed to do with this?
 "Oh, thank you very much for this gift, Momo," Chiaku said, staring at the sticks in bewilderment. "I think it's very artistic and lovely." Tips/Extra Rules: exclaim - When answering a Special Event, don't feel that you can only do certain things. For example, if your child asks for Candy, you shouldn't feel the only choices you have are "yes" or "no." Perhaps you can offer him a spanking or apple instead, or tell him that you will give him Candy as a reward if he does well in arithmetic. exclaim - Some Special Events may spawn chain reactions if you respond to them in a certain way. For example, if your child asks for Candy and you refuse, you may receive another event in which he questions your decision. Even though these "chain Special Events" take longer and will have a greater tendency to interrupt the game, keep in mind that you should ignore it and keep RPing after it is all through. exclaim - You should never allow a Special Event to interrupt the current flow of the game. For example, if your child is fighting a dragon and you receive a Father's Day present Special Event, you shouldn't congratulate your child after the victory and say, "Good job on slaying that beast, son! Oh, and thank you for this gift as well." The only way you can refer back to a Special Event is during a later time or in your scrapbook. USE COMMON SENSE. If it destroys the flow of the game or sounds a little awkward, DON'T DO IT.
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Posted: Wed Mar 30, 2005 8:48 am
 During a regular basis, Grading Cards will be given to masters of Elemental Spirit children. These should not be interpreted as report cards in which you're trying to score as highly as possible in each area (i.e., "Oh, no! My kid's doing badly in Charisma because it's so low!"). Instead, they should act as a guide for RPing your child and letting you know if the child is growing in a particular direction. Example Grading Card Each section of this guide will outline the area of the card where you can look to find that particular set of information. However, for reference purposes, here is a larger example Grading Card:  Heading Information
((Location)) The heading information provides brief, very specific information about your child. Most of the information found in this section consists of brief facts that does not necessarily fit into the other categories of the Grading Card. Grading Card: The specific master to which the Grading Card is assigned. Name: The name of the child the Grading Card is written for. BirthDate: Day in which the child was born (in RP time). Element: The particular element sign under which the child was born. Life Phase: One of the 6 phases in which a child progresses. Likes: Things/persons/activities/foods/etc. that your child has grown fond of during the last grading period. Dislikes: Any of the things mentioned above that the child has recently grown to dislike. Temperament Information
((Location)) These aspects determine the personality of fae children. Whether the child is generous or stingy, violent or docile, lazy or studious; the traits are all determined by their temperament ratubgs. Many Special Events are given according to this behavior. For the future of your child, temperament is also an important factor when deciding the career and how Job Affinities may increase. Temperament points will determine Special Events at different marked points. While characteristics like Compassion may be hailed as positive traits which you would want to always increase, one should keep in mind that extremes in either the "positive" or "negative" directions can be dangerous. A child with 100% Generosity, for example, would always give away his/her belongings or findings. To some extent, this level of generosity would be absurd, as the child could be left in poverty and still give away everything he owns, endangering his health and survival. Meanwhile, a child with 0% Violence, peaceful by nature, may not be able to protect himself when confronted with enemies. Charisma: The ability of your child to attract other people and gain popularity. High charisma may also affect the decline or increase of the Popularity status of the fae, as well as determine the possibility of certain future careers under Politics. Children with low charisma tend to be clumsy in social matters while children with high charisma are attractive.
Intelligence: Intelligence measures both the level of knowledge and the capacity of the child to learn. Those children who are exposed to literature, teaching, and studying may develop higher intelligence (40 points or higher), and perform well in school. Science, Language, and Technology jobs require a high intelligence.
Judgement: This factor measures the wisdom of your child and his/her ability to make either good or poor decisions. A child with poor judgement (30 points or less) may prefer to play rather than study for a test. Future job fields such as Business and Politics will require a fae to act with proper judgement.
Compassion: An important social skill which determines the ability of a child to care for others. Those children with high compassion (40 points are higher) may care for you while you are ill or help others in need, while those with low compassion tend to be heartless or uncaring. Compassion affects jobs in Art and Religion.
Generosity: The ability of a child to give to others. Children with high generosity (20 points or higher) willingly give away objects while children with even higher generosity (50 points or higher) would willingly give themselves. Generosity is important in jobs of Religion and Home.
Patience: The amount of pressure a child can withstand is part of his/her patience. Children who suffer from low patience (20 points or lower) would be unwilling to wait for anything while children with higher patience (40 points or higher) could withstand many trials. Patience affects Home, Science, and Language careers.
Violence: Violence, coupled with low patience, can produced children who always run into fights. While low violence (20 points or lower) can produce docile fae, these children partially lack the ability to defend themselves from predators. Military, Technology, and Politics careers rely on violence.
Innocence: Innocence declines at a constant rate as each child grows. The lesser the innocence, the more skeptical the fae becomes. However, innocence remains important to future jobs in Religion.
Humor: Humor determines the ability of a child to take matters seriously or with a light heart. Coupled with high violence, a child with high humor could become a prankster. Children with low humor (20 points or lower) handle aspects of life very seriously. Language and Craft careers depend on humor.
Elegance: Whether a child is clumsy or graceful is part of his/her elegance. One aspect of elegance also determines whether the child is perceived by others to be beautiful or stylish (30 points or higher). Those with high elegance may be fit for Art or Craft jobs.
Confidence: The ability of a child to handle matters by themselves. If a child is confident in his actions (40 points or higher), he/she could find a career in either Politics or the Military.
Sensitivity: The sensitivity of a child is the ability of that child to feel emotional responses to situations. A child with low sensitivity (20 points or lower) may be indifferent to the rest of the world while children of high sensitivity (40 points or higher) are rather emotional about things that happen to them. Sensitivity is important for careers in Language and Art.
Health Information
((Location)) These statistics act only as a guide to understand the overall mental, physical, and emotional health of your fae child. They also incorporate information from Temperament.  (Special Note: Loyalty is the measure of your personal relationship with your child)


 (Special Note: Relationship is the measure of your child's relationships to other people in their lives.)



Job Affinity Information
((Location)) If your child reaches adulthood, the total history of abilities, talents, hobbies, and personality traits your child has acquired will be considered and then used to find a career. In deciding a career, the most important factor is Job Affinity, as these categories represent different types of relavent jobs in which your child will be successful. Jobs are not limited to the possible career choice examples given here. There are many factors that are considered when deciding a job, so the possibilities are numerous. Military: An area that specializes in warfare and combat, though they could include domestic jobs as well. Compatible jobs would include army tactician or policeman/guardsman.
Home: Occupations that involve the individual staying primarily at a home and doing tasks to support the house environment. Possible jobs would include maid or nanny.
Religion: Studies and work that involve a religious element, though the job will not necessarily be constrained to a church setting. Careers would include priest or missionary.
Business: Area that concentrates on economics or the trading and acquiring of goods. Possible jobs would include merchant or banker.
Art: Job type that is associated with the construction of artistic items that contribute to the culture of the village. Occupations include painter or potter.
Craft: Careers that involve construction of different useful items that will be required for everyday life in the village. Possible careers would include blacksmith or woodsman.
Science: An area of study specializing in analyzing the natural world using objective methods. Careers would include chemist or doctor.
Politics: Leadership roles in the community which would require organizing and helping villagers. Possible jobs would include town committee leader or scholar.
Language: Area that incorporates communication of ideas or thoughts through speaking or writing. Careers would include language translator or novelist.
Technology: Difficult jobs that involve innovating or designing new materials/items to better the quality of life. Occupations would include inventor or engineer.
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