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PostPosted: Fri May 19, 2006 5:01 pm


Character Pilot: Diniece
Name: Orochimaru (Orochi=Giant snake. Maru=Male's name)
Age: 54
Sex: Male


+Shinobi Information+

Country: Oto no Kuni (Sound Country)
Village: Otogakure (Hidden Sound Village)
Rank: Jounin / Missing-nin
Division: Sannin


+Physical Information+
User Image - Blocked by "Display Image" Settings. Click to show.

Height: 5'11''ft
Weight: 145lbs
Appearance: Similar to his personality, Orochimaru is a daunting creature. Whilst his black hair is smooth, undefiled and veils the sides of his facade, the skin is a deathly sallow tint, without a hint of color. Lining the eyes and spiking to the bridge of his nose are natural violet markings, indubitably bringing his uncanny, narrow eyes to notice--- yellow with slit irises, akin to a serpent. Adding to his peculiar image, his cheekbones are very defined while his surprisingly extensive tongue imitates an unnatural air.
Attire: Although he possesses kimonos when he is not expected to meet any skirmishes, his usual attire is a unique one. A thin, pale robe, sleeved to the elbows, slit on the sides and stops at the mid of the upper leg sections, is worn over a black fully-sleeved top. Around his waist is a thick, mauve rope, tied royally in the back. A black article is applied at the shoulder area and hugs his neck; the only skin shown above his torso is his face. His pants are simple enough, purely black and slightly loose below the knees, tucked into white leg wraps and standard ninja sandals. A shuriken holster is worn on his right leg.


+Character Information+

Demeanor: Very antagonistic indeed. Orochimaru is a twisted, manipulative and ruthless man, whose prime ambition is to become "the ultimate being" by achieving immortality and knowledge of all jutsu in the world.

Orochimaru has a knack for winning otherwise desperate people to his cause, filling the void in their life with loyalty to him. His manipulation skills are almost irresistible, especially to weak individuals who require power. After ensnaring a mind, Orochimaru can bend the being to his bidding, as he also grants the individual satisfying power. His influence usually appeals to the youth, believing that he may require their ripe powers. Although he grants strength, it doesn't mean he particularly cares for his underlings. In fact, Orochimaru is only out for himself, and merely uses his men as a part of his self-interrelated plans.

The snake is a cruel and frightening creature, but this does not cancel the reality that he is sensual and more or rather polite. His exceeding intellect is also evident, as well as authority. When he's around, the world indefinitely revolves around him (and he is a hazard to everyone's life-spans). Although a smooth one, he has been proven to be spontaneous, from his habit of smiting the people nearest to him when he's not in a positive mood.

In battle he is especially confident in his strategies and his dominance over the opponent. If a skirmish is to ever get too hot however, Orochimaru usually ends the fight, considering his future plans. It seems he is trying to avoid death as effectively as possible. Could it be... that he's a afraid of mortality?
Nindo 'Way of the Ninja': Knowledge of the Shinobi (jutsus) leads to supreme power and the ultimate essence.
Inventory:
-5 kunai
-10 shuriken
-Kusanagi (Grass-cutter), which is a legendary katana he keeps in the belly of a snake, which resides in him.
Pets: If anything, snakes.
Biography: Orochimaru was originally a student of Sarutobi (who was also the Sandaime Hokage) as a part of a three-man team containing himself, Jiraiya and Tsunade. He was considered the most talented out of the three and Sarutobi had high hopes for him, often berating the clumsy Jiraiya and telling him he should be more like Orochimaru; he hoped that one day, Orochimaru would succeed him.

While Orochimaru's ambitions did include becoming Hokage, his eyes were set upon goals quite alien to the ideals traditionally associated with the title and emphatically embraced by his teacher. Sarutobi knew that "A Shinobi's true strength will manifest when protecting something important," and the Hokage's role is to love and protect the people of the village as if they were family; For Orochimaru, however, Hokage was nothing more than a potential conquest on the way to what truly interested him: power.

Sarutobi hoped to make his student see the error of his ways, but the more time that passed, the more it became clear that Orochimaru was a lost cause. This culminated in Orochimaru kidnapping his fellow Konoha shinobi as human guinea pigs. He experimented on them to develop techniques that would grant him immortality, as he had already decided that he would settle for no less than to learn all Jutsu in the world, a task that would take much more than one human lifetime. When the many disappearances were finally traced back to Orochimaru, Sarutobi knew that it was his duty to kill him, but even then he couldn't bring himself to kill his prized student for whom he had had such high hopes. But at the same time he realized that Orochimaru was a twisted man that was not fit to fill the role of Hokage, and when he finally retired years later he chose a student of Jiraiya's over Orochimaru as his successor, making the student Yondaime The Fourth Hokage. Though it is not known just how much of a capable ninja The Fourth was compared to Orochimaru, it is implied in the series that The Yondaime could at least equal Orochimaru in battle.

Realizing that he has hit a dead end in his quest to become the ultimate being and has nothing to gain from staying in Konoha, Orochimaru defected from the village and joined the elite criminal organization Akatsuki. His old teammate, Jiraiya, tried to convince him to reconsider, but to no avail - he betrayed the village and the "Densetsu no Sannin" the name Jiraiya, Orochimaru and Tsunade came to be known by, was no more. The role Orochimaru played in Akatsuki was unclear, as are the reasons he some time later opted to leave the organization to found his own Hidden Sound Village (although he did mention in a later episode that it had to do with the fact that he was jealous of Uchiha Itachi's strength; he also mentioned he wanted the power of the Sharingan and Itachi was too powerful to kill so he went after Sasuke instead.); but his ambitions were as clear as ever. He intended to wage war on Konoha, destroying it completely and triggering a world war. He also sought a worthy body to use with his immortality technique Fushi Tensei which he had finished developing. His first choice for a body was the talented Kaguya Kimimaro, blessed with a Kekkei Genkai which gave him an almost indestructible body. Although Orochimaru did give Kimimaro the Chi no Juin (Cursed Seal of Earth), considered the sister seal to Sasuke's Ten no Juin (Cursed Seal of Heaven), Kimimaro was abandoned as a vessel when he contracted a disease which weakened and eventually killed him. In this regard he developed a great interest in Uchiha Sasuke, particularly due to the Sharingan, which would allow him to copy and learn all the jutsu in the world more easily than if he did not take over Sasuke's body.

Orochimaru finally finds an opportune time-frame to further both these ambitions in the up-and-coming Chuunin examinations taking place in Konoha. He orchestrates a joint assault on Konoha using both Sand and Sound ninja in a crucial moment during the exams, when many of Konoha's Jounin would be gathered in one stadium, creating an opening to neutralize them all and leave the village very vulnerable. He also infiltrates the examination in various disguises throughout, appearing before Team 7 - which includes Sasuke - and branding Sasuke with his cursed seal. Knowing Sasuke's history, Orochimaru figures that with the aid of the cursed seal corroding Sasuke's will, his offers of power will eventually outweigh whatever other forces could be pulling his psyche in other directions than his quest as avenger, specifically his bond with Naruto which Orochimaru sees as crucial to subvert.

At some point during the brewing of the conspiracy to bring about the downfall of Konoha, Orochimaru killed the leader of the Hidden Sand Village - the Fourth Kazekage - and stole his identity, from then on playing both sides of the alliance he formed. Eventually, when the attack finally commenced, he shed this disguise and forced his old teacher, Sarutobi, into a one-on-one match, sacrificing his own henchmen and reviving the former Hokages of the village to fight on his side using the forbidden technique Kuchiyose: Edo Tensei, another of his developments which can bring the dead back to eternal life.

Initially, Orochimaru clearly had the upper hand, and he continually mocked and belittled the way his teacher was growing weak with age. Even while overpowered, Sarutobi refused to acknowledge that what Orochimaru has become is anything reflecting true strength, lecturing him one last time about how even if you learn all jutsu in existence you will not achieve true strength in this world, and only when fighting to protect the people important to them would a Shinobi's true strength manifest. Finally, in the fight's climax, he proclaimed that he will hand down Orochimaru's punishment for drowning himself in jutsu, and sacrificed his own life to seal Orochimaru's arms (lacking the power to seal his whole soul), using the same technique the Yondaime used to seal the Kyuubi inside Uzumaki Naruto. Without the use of his hands, Orochimaru was then incapable of forming hand seals and executing jutsu, and more importantly, was forced to call off the invasion in Konoha.

Initially, Orochimaru planned to have his condition healed by appealing to his old team-mate, Tsunade, who had since become a legendary medical ninja. He offered to revive her brother and boyfriend, both of which had died in battle in front of her eyes, in hopes this would persuade her to cooperate. At the same time, Jiraiya also contacted Tsunade, asking her to replace the late Sarutobi as Konoha's Fifth Hokage. Though inclined to give in to her weaknesses and accept Orochimaru's offer at first, she ultimately chose to live her loved ones' dream rather than linger on their dead bodies and accepts the position of Hokage, becoming Orochimaru's opposition and leaving him with only one option of replacing his crumbling, useless arms: Transferring to another body through the use of Fushi Tensei.


+Statistics+

Physical
Strength: 41
Speed: 58
Stamina: 57

Mental
Intelligence: 59
Tactics: 58
Willpower: 56

Chakra
Power: 48
Control: 52
Reserves: 60


+Technique List+ (Although Orochimaru is said to have learned thousands of jutsus, these are the techniques merely shown throughout the series. Also, a few have been added for my own purposes and enjoyment.)

Ninjutsu

Title: Kuchiyose no Jutsu (Summoning Technique)
Rank: D - A
Description: This Jutsu, using a contract, Seal, and the user's blood, binds an animal to the user. The type of animal is determined by the contract and Seal performed. The blood is used as a signature to make the contract, which can be written on a scroll or tattoo, valid. Once bound, the animal can be summoned to perform a task or help the user in battle. The summon usually is subservient to the summoner. summoners. In Orochimaru's case, he summons Manda?s serpentine family (snakes).

Title: Kusanagi no Tsurugi: Kū no Tachi (Kusanagi Sword: Long Sword of the Heavens or "Grasscutter")
Rank: B
Description: This technique arms Orochimaru with the Kusanagi, of Japanese legend. Orochimaru opens his mouth and a snake comes out, opening its mouth, and produces the Sword of Kusanagi. The sword can also be greatly extended in length. Orochimaru has so far reserved the use of the sword to difficult fights: the Sandaime Hokage during the invasion of Konoha, the Jiraiya and Tsunade teamup, and four-tailed Kyuubi Naruto.

Title: Nan no Kaizo (Soft Physique Modification)
Rank: D
Description: Originally developed for spying activities, this technique can be done after some surgery and actual body modification. The user can then stretch and twist any parts of their body at any angle, elongating and allowing themselves to coil around their opponent, surprising them. This can also be used to make the user's body more malleable and snakelike.

Title: Kuchiyose: Edo Tensei (Summoning: Impure World Resurrection)
Rank: S
Description: This technique allows the user to revive the dead. The user must first sacrifice a living human in order to tie the deceased person's soul to the world (unlike the normal summoning technique, which only uses some of the user's blood). Then, the body is formed out of dust and dirt and rises out of the ground in front of the user inside a wooden coffin. This technique can also be used on multiple people at once.

Title: Juin Jutsu (Cursed Seal Technique)
Rank: A
Description: The Curse Seal was developed by one of the Legendary Sannin, Orochimaru. As a form of control, Orochimaru will place cursed seals on those he wishes to grant more power. A person with the curse seal only has a 10% chance of surviving. In other words, the chances of surviving a cursed seal is one out of ten. This form of attack used exclusively by Orochimaru, in which he bites into the victim's neck, planting a cursed seal. Given Orochimaru's ability to extend his neck to great distances, he uses this attack with ease. Look here for more information.

Title: Gogyo Fuin (Five Elements Seal)
Rank: A
Description: This jutsu is used to strengthen the seal on the Kyuubi. The original seal allowed Kyuubi's chakra to seep out into Uzumaki Naruto, but the additional seal disturbs this, preventing Naruto from using Kyuubi's chakra and even controlling his own chakra properly.

Title: Futon: Daitoppa (Wind Release: Great Breakthrough)
Rank: C
Description: The user sends out a powerful explosion of wind, which can easily level almost an entire area. It is known that a variation of the technique involves a smaller blast of wind which gets ignited with flame, making it stronger and more damaging to the given target.

Title: Shikon no Jutsu (Dead Soul Technique)
Rank: C
Description: This technique uses their to temporarily bring life back into the hearts of the deceased, creating the illusion that they are still alive while their bodies are controlled like puppets. An excellent jutsu when used as a distraction, and with the proper skills, it can make for an incredible escape plan.

Title: Jishinha (Seismic Wave)
Rank: B
Description: This jutsu sends sound into the ground and causes a seismic wave that is similar to a earthquake in the surrounding area (about a 30 foot radius). Usually done to off-balance the opponent for an easy kill. However, the user must put at least one hand onto the ground. The jutsu will end, should the hand(s) be removed from the ground.

Title: Fushi Tensei (Living Corpse Reincarnation)
Rank: S
Description: This Kinjutsu, developed by Orochimaru, allows him to transfer his mind to someone else's body. If repeated periodically, it basically grants the user immortality as long as the user can find new host bodies. Orochimaru can only perform this technique once about every three years. It also seems that when the three years are almost over, he is forced to moved into another host, as the previous one begins to reject him. However this may just be if the quality of the host isn't up to the power Orochimaru contains and if he had a proper container it is believed that he could stay in the host indefinitely.

Title: Shushagan no Jutsu (Vanishing Facial Copy Technique)
Rank: B
Description: This jutsu allows the user to copy the face of another person, effectively impersonating the said person.

Title: Sen'eijashu (Hidden Shadow Snake Hand)
Rank: C
Description: Users of this technique project several snakes from their wrist as they make a punching motion towards their intended target. The snakes often bite and wrap around the given target, potentially inflicting multiple wounds and are even capable of poisoning the victim as well. This technique is possibly tied to a similar Kuchiyose no Jutsu (Summoning Technique) that involves venomous snakes.

Title: Sen'eitajashu (Hidden Shadow Many Snakes Hand)
Rank: B
Description: Alike to the Sen'eijashu, but with far more snakes. In addition, these snakes appear to be much longer than the height of a typical human and can extend to greater lengths.

Title: Kuchiyose: Rashomon (Summoning: Rashomon)
Rank: B
Description: This Kuchiyose creates a demonic form of the main gate of old Kyoto. It is also a form of ultimate defense.


Taijutsu

None.

Genjutsu

Title: Shihouhapou (All Directions)
Rank: E
Description: This jutsu distorts the hearing of the opponent, causing the sounds of the user to appear to be coming from every direction. Commonly used to confuse the target concerning his foe's location, or used to intimidate the one?s adversary by convincing him that he is surrounded.

Title: Hiru Bansho: Boka no Jutsu (Leech All Creation: Attack Prevention Technique)
Rank: C
Description: The user merges with or within a nearby object, taking on its properties, and avoiding any damage. When Orochimaru used this Jutsu during his fight against the Sandaime Hokage, he leaves behind an illusion of himself getting barraged by the Sandaime's attacks in order to confuse his opponent.

Title: Kanashibari no Jutsu (Temporary Paralysis Technique)
Rank: C
Description: This technique is used to cause one's opponent to lose the advantage of movement. Freezing them in their tracks, this creates an opening for a more dangerous attack.
PostPosted: Fri May 19, 2006 7:41 pm


Character Pilot: Diniece
Name: Masuru Mouja (Ma = Room / time / genuine. Suru = To pick someone's pocket / grabber / deceiver. Mouja = The dead)
Age: 13
Sex: Male


+Shinobi Information+

Country: Oto no Kuni (Sound Country)
Village: Utagoe
Rank: Advanced Genin
Division: None


+Inheritance+

Clan: The belief of the Mouja family is that their dead forerunners can be manipulated and summoned by the means of impressing them through dance sequences or prayers that praise their essence. In return, the Mouja spirits either grant the dancer powers or literally enter from the afterlife similar to a summon and aid the beckoner in battle. With this unique and amazing ability, the family's technique are completely focused around the powers of their forerunners. Yet, because of this the members are exceptional in acrobatics, but lower than poor in physical strength. Also, since their chakra is merely used for sacrificing to the spirits, their chakra control is especially meager as well.

However, this surely does not mean they are 'cheating' in their abilities to borrow the spirit's powers. The skills required to summon them are hard to learn and contain, requiring exact precision in their dances. The Mouja member must complete their prayers and motions perfectly. If the sequences are not accurate, there is an endangerment of possession by a Mouja spirit, ultimately controlling the user or killing him for his impudence. With this in mind, training to perform such jutsus are greatly outbalanced with stress upon the practitioner.

The members' looks are unique enough. You could easily distinguish a Mouja descendant through their gray-tinted skin, ashen hair and eyes of eccentric colors (orange, red or yellow). They rarely possess aged features, if anything they seem thirty years younger than what they really are. Their dress-code is commonly ornamental and flowing, to be pleasing to their ancestors.

It is known that every Mouja member has been assigned a guardian since the day they were born, but it be until one entered true adult hood to even learn the spirit's name, let alone know what he/she looks like. Reaching the Jounin level, an advanced summoning technique is learned, whereas the Mouja is finally able to successfully summon the spirit that had been watching over and granting power to them for so long. That is when their guardian is realized, and a strong bond between them is usually formed.


+Physical Information+

Height: 5'1''
Weight: 96lbs
Appearance: His hair is completely white, while his extensive straight bangs are split on the right of his face, revealing a single orange eye. Slashing over his eye is the tattoo of a down-pointing spike. The back of his hair is even longer than his bangs, stopping at the square of his spine. Very flat and smooth, his mane is. His skin color is actually the tint of gray, a tone common amongst his family. Athletic, his build seems, though slightly frail looking. His mug is young and rounded for his age, but manifests impish slits for eyes.
Attire: Granting a flowing, elegant look to his appearance, Masuru sports an ankle-reaching white kimono with lengthy sleeve wings and a black cloth belt to retain the overlapping fold of his clothes. Rising from the south of his kimono are black flower patterns. Just barely shown below the rim of his kimono is a pair of loose, black pants, which stop in a cuff above his traditional black sandals. The hetai-ate of his is worn over the forehead. Within his robes are various compartments and pockets to hold his spiritual tools, especially in the sleeves.


+Character Information+

Demeanor: Masuru, the second prodigy of the Mouja family, is quite different from his twin brother, personality-wise. At first, this boy seems stern, distant and mysterious, but his strange looks are indeed deceiving. He has developed a high sense of curiosity towards others and is always yearning to know more about the ones around him. A studious boy who observes his surroundings and longs to know more of it. This tends to make Masuru nosy. Sometimes suspicious when there's no need for it. Also he tends to ask a lot of questions.

He holds an average amount of compassion towards other people, though at times he proves to be a little selfish. Like his name meaning, he thinks to steal things from others.

Being very watchful, Masuru developed artistic talents in music, writing and illustrations. This brings an even softer side to his personality.

Most of the time he is loyal and polite to others, but he hides that he simply wants excitement. Masuru wishes to blend in normally with his peers and not be treated like a prince or an alien. Alas, he is sometimes given the opposite.
Nindo 'Way of the Ninja': "We should always be given another chance."
Inventory:
-1 Geisha fan
-1 Black/white ribbon
-2 Mouja charms
-1 Canister of incense
Pets: His family own a vast amount of exotic insects and birds, but he himself has not earned a technique to use them properly.
Biography: A second-born boy was conceived, gripping the ankle of his brother, Akahatsu. Thus he was named Masuru for his leaching action. Masuru grew up living to his title, always attempting to take the fruitful gifts that were his brother's. When the twins were ten years of age, the grandfather notably favored Akahatsu to a large degree, but the old man was also near his natural death, so his last decision was to bless his son Akahatsu with a sanction before he passed away.

While Akahatsu hunted a meal for his grandfather in favor of the blessing, the mother told Masuru of a plan, given that she favored him above the other son. She wanted him to receive the sanction instead. Both the mother and he prepared a repast for the grandfather. Because his elder had lost his sight from his old age, Masuru dressed in Akahatsu's garbs, so as to fool his grandfather's sense of smell and touch. The plan worked. Before Akahatsu was able to return, Masuru was instead given the blessing, completely fooling his grandparent.

After he learned of the deceit, Akahatsu asked his passing grandfather to bestow the same blessing upon him. Strangely he was not granted the same one, but was given a bad omen.

Masuru feared Akahatsu's wrath and fled from the village. During his time away he was confronted by a stranger. He immediately took in that the man was a Mouja spirit. He was ravenous for a sanction. For an entire night Masuru attacked him until the spirit purely put a hand on the boy and temporarily paralyzed him. At last, the dead one recognized the child's struggle. It took pity upon him; it promised him that his brother would not inflict harm.

Flustered, Masuru traveled back to the village, not knowing of the fortune he was awarded. He was given the Seal of Providence. The spell is evident by the tattoo that now crosses over his left eye.


+Statistics+

Physical
Strength: 5
Speed: 18
Stamina: 10

Mental
Intelligence: 15
Tactics: 16
Willpower: 16

Chakra
Power: 12
Control: 5
Reserves: 12


+Technique List+

Ninjutsu

Title: Bukiko no Mouja (Armory of the Dead) Lesson I
Rank: D
Description: A spirit enters from the afterlife to assist the user. Instead of the entire spirit however, a fiery white form of their personal weapon appears in the user's hand. The weapons range in uses, from caltrops to shields to knives, but at this level, these forms are not at all intimidating or impenetrable. Forms last for about five minutes.

Title: Souhou no Mouja (Touch of the Dead ) Lesson I
Rank: D
Description: In this case a spirit gives the user power. By engulfing the user with energy, the dead can award him temporary vigor that allows him to jump high distances, move at enormous speeds, hover in the air and more. Lasts for only ten seconds.

Taijutsu

Title: Ranbu no Mouja (Unruly Dance of the Dead) Lesson II
Rank: C
Description: In this case the spirits donate power to the user. This style of taijutsu is very elegant, swift and mostly relies on hand movements, speed and acrobatics. What is tricky about this style is that the range of the attack is hard to predict. This is due to the Mouja spirits lying within the user's body that occasionally lash out as white shadows. In other words, if the user misses with a punch, the power of a Mouja spirit can burst forth from the user's arm and complete the assault (acts similar to Dosu's gauntlets). Depending on the dance sequences the taijutsu client performs, or the object he holds, the dead can shape-shift into structures (blades, shields, poles, etc) to make the attacks more effective, although at this level, the forms are not at all intimidating or impenetrable. In fact, the range of the Mouja spirit's physical influence is limited, trailing at only a foot 1/2 out from the body.


Genjutsu

Title: Eikyou no Mouja (Voice of the Dead) Lesson I
Rank: D
Description: Locking onto an enemy, the user can cast a spirit into the target. The dead then forces the victim to hear both irritating and demonic voices, distracting the enemy to lose his/her concentration. Lasts for about twenty seconds.

Title: Maboroshi no Mouja (Vision of the Dead ) Lesson I
Rank: D
Description: Locking onto an enemy, the user can cast a spirit into the target. The dead then forces the victim to view either irritating or very disturbing images, distracting the enemy to lose his/her concentration, however at this level the jutsu does not cause any sort of trauma. Lasts for about twenty seconds.

Title: Kage no Mouja (Shadow of the Dead) Lesson II
Rank: C
Description: Enter from the afterlife to assist the user, the dead separates its essence into several pieces, then imitates the client's appearance. They act as individual shadow doppelgangers, confusing or distracting the enemy. They are not solid, however, and disperse on contact, erupting into white smoke.

Diniece


Diniece

PostPosted: Mon May 29, 2006 12:05 am


Character Pilot: Diniece
Name: Jinji Amagumo (Jinji = Personal / human affairs. Amagumo = Clouds in the sky / rain cloud.)
Age: 13
Sex: Male


+Shinobi Information+

Country: Oto no Kuni (Sound Country)
Village: Utagoe
Rank: Advanced Genin
Division: None


+Inheritance+

Clan: The Amagumo clan is an upheld, large society to the East of Sound Country. It's not uncommon to encounter a member. Their name refers to the clan's close relationship to the dominate animals of the skies. It's not surprising their techniques and martial art deeply revolve around birds of all sorts. To the birds? liking, even the clan members' odor, appearance and tone of voice, have all been adapted to suit and reflect them.

Although their appearances can greatly vary, they tend to have a few things in general. Their eyes are usually a glistening black, ordinary amongst the birds themselves. They also tend to be 'stylish' dressers with unique personalities (it's rare to find a humorless Amagumo member). Their most common garb are flamboyant feathers (but in small amounts usually), dressed either around the neck, the arms or the back. This is not to intimidate, but to magnetize the birds in the area to their livid colors.
Bloodline: None.


+Physical Information+

Height: 5'3''
Weight: 122lbs
Appearance: His bird hair (commonly referred to a bird's nest) tends to point upward, then falls to cling close to his neck and face as it trails and stops at the base of his neck. Very feathery and nicely trimmed, nonetheless. It's also a crisp cherry shade that distinctly forces out the deep darkness of his eyes; they mirror huge, black, glossy marbles. Jinji's skin tone is a rich, light auburn from his constant outdoor exposure that mixes delightfully and intensely with his red mane. His build reflects an average, lanky teenager.
Attire: At the usual, he has a thick crown of feathers lining his collar, which is a ruby red, surprisingly more flamboyant than his own hair. An unzipped, dark red jacket (showing a dark red shirt) with a wide collar line stops above his hips. Two large pockets are sewn to the front. His pants are of the same manner, but being a little close to the body, and are held up on his hips by a thick, dark belt (his hetai-ate is bolted to the leather). Conveniently, he has attached a mini satchel to the strap, on the right side. An even larger satchel, a black backpack, is worn only on occasion. His shuriken holster is tied to his right leg. Of course his shoes are the regular black ninja sandals.


+Character Information+

Demeanor: Once you make friends with this chap, you'll probably wish you would have done so sooner. Jinji possesses a hot passion for his friends and family, holding them dear as his responsibility, especially his younger brothers. He grants them sharp consideration, whether they want it or not. This is occasionally attempted to be hidden, but it seeps out without him knowing it.

He is, nonetheless, a fun-loving kid full of spunk and style. He lives for the pleasure and thrill of being a Konohagakure ninja and encourages everyone around to be just as sunny. Even his exterior attends to his presence: vivid and exciting, it almost manipulates others to act out of their character and be everything Jinji stands for. It can't be avoided that he is a troublemaker, but it's not severe. The only time he seems to have a problem with people are with superiors who haven't earned his respect. With them he is unmerciful, and until they appeal to his own liking, Jinji plays bully.

His animated personality soon changes when dealing with Shinobi business. Amagumo is sighted to be very professional when it is called for, especially when he is interacting with birds. Birds bring out a myriad of his mild qualities. However, it doesn't usually count for the rest of the time.
Nindo 'Way of the Ninja': "Expect nothing. Live frugally on surprise."
Inventory:
-4 Kunai
-10 Shuriken
-1 Familiar spirit flute (embedded at the roof of his mouth)
Pets: His father and mother houses a wide variety of birds.
Biography: Jinji Amagumo was born as the third child out of four boys and two girls. Just like his older brother and sister he was subjected to become a Shinobi in training when he reached five years, as is his younger siblings, who admirably tail his heels.

During his childhood, Jinji's parents fought to retain a split relationship from Sound's own opinions. They were bent on keeping ties with Fire Country, as the family, since before Orochimaru's invasion, were deep allies to the Hokage. From a small skirmish between one of Otogakure's squadrons, his father lost his right leg from an explosive tag, whilst his mother was left unconscious and injured, with the only lasting damage being a thin scar running from below her chin, to the corner of her mouth and over the bridge of her nose.

The Sound Lord took note of Utagoe's desperation to be an independent ninja village. Surprisingly, he gave them the benefit, and also provided them additional territory. To this day, the village is confused and skeptical about his grant.

Nevertheless, they took the gift before it wore thin, and with Jinji's parents' aid, the community built itself into a Shinobi village. It wasn't long before ninja, universal and Sound citizens alike, came to apply and swear their allegiance with Utagoe.

Jinji's mother now serves at the ninja academy, teaching and holding special classes for her own clan and their specialties. His father is a Ryouken Shinobi.


+Statistics+

Physical
Strength: 15
Speed: 14
Stamina: 13

Mental
Intelligence: 15
Tactics: 16
Willpower: 19

Chakra
Power: 15
Control: 9
Reserves: 9


+Technique List+

Ninjutsu

Title: Henkan Tame no Tedzika Iki (Transformation to the Familiar Spirit)
Rank: D
Description: The most charitable and most acclaimed technique of the Amagumo clan has been passed down to Jinji, perfecting it since the age of ten. This requires an amount of concentration and a long chain of hand seals in order to properly create his new form, but the time to accurately execute the skill has decreased from Jinji's daily practices (takes about seven seconds to perform). Like the name suggests, his body steadily shape-shifts into a hawk-like animal, approximately two feet long from head to tail, and a wingspan of five feet, then stands to about a foot tall. The coat of feathers stick true to his original red hair color. While in this mode, Amagumo is indeed, capable of flight and can exploit talons for weapons. His eye sight also heightens, allowing him to observe movement a mile away. As useful as this technique may be, it requires a strong, concentrative mind to execute and maintain it. In other words, it would be difficult keep the form while seriously injured or encountered with commotion. Because of this, Jinji uses this skill sparingly, mostly in short bursts or mere travel/recon. If he wishes to sustain the shape however, it lasts for about thirty minutes.

Title: Tenshoku Amagumo (Calling the Clouds in the Sky)
Rank: D
Description: This requires no hand seals, but a simple call with the help of a small instrument embedded in the roof of his mouth. This does require chakra to be channeled into the flute though, and the sound is only able to be heard by birds and surprisingly dogs (of course the dogs will not respond to the call). The call reaches as far as fifty meters in every direction. Once they're summoned, Amagumo can verbally command the flock to do his bidding. Tenshoku Amagumo will be used as a combo foundation for the techniques he has later to learn.

Title: Hibiki no Jutsu (Noise Technique)
Rank: E
Description: This jutsu sends a small sound wave off in any direction, for about 20 feet. Upon reaching its destination, it dissipates, giving a small noise similar to crunching leaves or snapping twigs. It can be quite useful to distract the enemy for a decisive moment, or to lure him away from a certain area.

Title: Onpa no Tenohira (Wave Palm)
Rank: D
Description: The user transmits chakra to his palm, causing the surface of the hand to vibrate. He or she then attempts to strike the enemy with the open palm. Should the attack hit, it would cause little to no physical damage, however the vibrations work their way into the enemy's nerves, causing a great deal of local pain at the spot struck.

Taijutsu

None.

Genjutsu

Title: Tori Kyoukatsu no Jutsu (Bird Coercion Technique)
Rank: D
Description: After initiating a set of hand seals, the user locks eyes with his opponent. The victim then begins to witness Jinji's form alter into a frightening demonstration of red shades that seep from his body in the form of long feathers. Although his indisputably scares away lesser predators, humans are not as easily subjected. Rather it confuses or distracts them, and is subject to shock. This jutsu may last as long as the user wills it.
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Character Biographies (Construction lead by Dinience and KT)

 
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