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Judge_Kami

PostPosted: Mon May 08, 2006 6:13 pm


This is a few months out for those of us in america but thanks to a friend in the Los Alamitos Duelist League (LADL for short) i have another spoiler of the next release POWER OF THE DUELIST *insert flashy icons here*




POTD-JP003
Neospacian Aqua Dolphin
Water/Warrior/3/600/800
Discard a card from hand. Look at opponent's hand and choose a monster card from it. When you have a monster on your field with higher attack strength than the chosen monster, destroy the chosen monster and do 500 damages to opponent. When you don't have a monster on your field with attack strength higher than that monster, deal 500 damage to you. This effect can only be activate once per turn.

POTD-JP004
Neospacian Flare Scarab
Fire/Insect/3/500/500
Increase this card's attack strength equal to number of Magic/Trap cards on opponent's field x400.

POTD-JP005
Neospacian Black Panther
Dark/Beast/3/1000/500
You can choose a face-up monster on opponent's field. As long as this card is face-up on your field, this card would be treated as same name as the chosen monster, and get the effect of the chosen monster until End Phase of the turn. This effect can only be activate once per turn.

POTD-JP009
Kyuukyuuroid
Earth/Machine/3/300/1200
When a monster with "Roid" in its name would add to your hand from Graveyard, you can special summon this monster.

POTD-JP010
Decoyroid
Earth/Machine/2/300/500
When this card is face-up on the field, opponent cannot choose another face-up monster as target of attack other than [Decoyroid].

POTD-JP011
Rescueroid
Fire/Machine/6/1600/1800
When this card is face-up on the field, when a mmonster with "Roid" in its name is destroy as result of battle and sent to Graveyard, you may return it to your hand.

POTD-JP012
D-Hero Doubleguy
Dark/Warrior/6/1000/1000
This card cannot be special summon. This card can attack twice in a battle phase. When this card is destroy, at your next Standby Phase, you may special summon 2 "Doubleguy Token" (Dark/Warrior/4/1000/1000) onto your field.

POTD-JP013
D-Hero Defendguy
Dark/Warrior/4/100/2700
When this card is in face-up defense mode during Standby Phase of opponent's turn, opponent player draw a card.

POTD-JP014
D-Hero Dogmaguy
Dark/Warrior/8/3400/2400
This card cannot be Normal Summon. This card cannot be special summon other than sacrificing 3 monsters on your field with "D-Hero" in its name. When this card successfully special summon, during the standby phase of opponent's next turn, half opponent's lifepoints.

POTD-JP015
D-Hero Daggarguy
Dark/Warrior/3/300/600
Discard this card from your hand. Until the end phase of this turn, increase the attack strength of a monster on your field with "D-Hero" in its name by 800. This effect can also be use during opponent's Battle Phase.

POTD-JP018
Dark Ptera
Wind/Dino/3/100/500
When this card is destroy and send to Graveyard from the field outside of result of battle, return this card into owner's hand.

POTD-JP019
Dark Stego
Earth/Dino/4/1200/2000
When this card is chosen as target of attack by opponent's monster, switch this card to defense mode.

POTD-JP020
Ultimate Tyranno
Earth/Dino/8/3000/2200
At the beginning of your Battle Phase when this card is in attack mode, this card must attack each opponent's monster once at the beginning.

POTD-JP021
Baby Ceratosaurus
Earth/Dino/2/500/500
When this card is sent to Graveyard by effect, choose a Dino sub-type monster with level 4 or less from your deck and special summon it onto your field.

POTD-JP022
Miracle Jurassic Egg
Earth/Dino/4/0/2000
When this card is face-up on your field, this card cannot be remove from the game. Also, when a Dino sub-type monster is send to Graveyard, put 2 counters on htis card. Sacrifice this card, special summon a Dino sub-type monster with level equal to or less than the number of counters on this card.

POTD-JP024
Alien Grey
Light/Reptile/2/300/800
Reverse: Choose a face-up monster on opponent's field, and put a Alien Counter on it. When monsters with Alien Counter battle with a monster with [Alien] in its name, the attack and defense strength of that monster is decreased by 300 for each Alien Counter on it. Also, when this card is destroy in battle while it's reverse, draw a card from your deck.

POTD-JP025
Alien Skull
Wind/Reptile/4/1600/1800
You may sacrifice a monster on opponent's field with level of 3 or less to special summon this card on opponent's field. When this monster is special summon this way, you can't normal summon this turn, and put a Alien Counter on this card when it's special summon. When monsters with Alien Counter battle with a monster with [Alien] in its name, the attack and defense strength of that monster is decreased by 300 for each Alien Counter on it.

POTD-JP026
Alien Hunter
Water/Reptile/4/1600/800
When this card destroy a monster with Alien Counter(s) as a result of battle, this card can attack one more time continuously.

POTD-JP027
Alien Warrior
Earth/Reptile/4/1800/1000
When this card is destroy as a result of battle, put 2 Alien Counters on the monster that destroy this card. When monsters with Alien Counter battle with a monster with [Alien] in its name, the attack and defense strength of that monster is decreased by 300 for each Alien Counter on it.

POTD-JP028
Alien Mother
Dark/Reptile/6/2300/1500
When this card destroy a monster with Alien Counter(s) as a result of battle, special summon that monster to your field at the end of Battle Phase. All monsters that are special summon this way are destroyed when this card leaves the field.

POTD-JP029
Space Beast Gangil
Light/Reptile/7/2600/2000
If you sacrifice an opponent's monster to sacrifice summon this card, you may only sacrifice 1 monster to summon this card. Once during your turn, you may put an Alien Counter on a monster on opponent's field. When monsters with Alien Counter battle with a monster with [Alien] in its name, the attack and defense strength of that monster is decreased by 300 for each Alien Counter on it.

POTD-JP030
Disk Musuki
Light/Machine/5/1000/2000
When this card is face-up on the field, instead of drawing a card in draw phase, you may select a card with [Alien] in its name from your deck and put it into your hand.

POTD-JP031
E-Hero Aqua Neos
Water/Warrior/7/2500/2000
[E-Hero Neos] + [Neo Spacian Aqua Dolphin]
This card is special summon by returning the above monsters on your field to deck (The card [Fusion] is not required). Discard a card from your hand to destroy a card on opponent's hand randomly. This effect can only be used once per turn. Return this card to your Fusion Deck at End Phase.

POTD-JP032
E-Hero Flare Neos
Fire/Warrior/7/2500/2000
[E-Hero Neos] + [Neo Spacian Flare Scarab]
This card is special summon by returning the above monsters on your field to deck (The card [Fusion] is not required). The attack strength of this card is increase by the number of Magic and/or Trap card on the field *400. Return this card to your Fusion deck at End Phase.

POTD-JP033
E-Hero Black Neos
[E-Hero Neos] + [Neo Spacian Black Panther]
This card is special summon by returning the above monsters on your field to deck (The card [Fusion] is not required). You may choose a face-up effect monster on the field. As long as this card is face-up on your field, the effect of that monster is negated until it leaves the field (Only 1 monster can be select). Return this card to your Fusion deck at End Phase.

POTD-JP034
Chimeratech Over Dragon
Dark/Machine/9/?/?
[Cyber Dragon] + One of more Machine sub-type monster(s)
This card can only be special summon by Fusion summon. When this card is successfully Fusion Summon, send all cards on your field except this card into Graveyard. The original attack and defense strength of this card is equal to the number of monsters you used to Fusion summon this card *800. This card can attack a number of opponent's monsters equal to the number of card you use to Fusion Summon this card.

POTD-JP036
Super Vehicroid - Jumbo Drill
Earth/Machine/8/3000/2000
[Steamroid] + [Submarineroid] + [Drillroid]
You can only use the above monsters when you Fusion Summon this card. When this monster attack a monster in defense mode, and the attack strength of this card is greater than the defense strength of that monster, do battle damage to opponent equal to the difference.

POTD-JP038
Fake Hero
Magic - Normal
Special Summon a monster with [E-Hero] in its name from your hand. That monster cannot attack, and return it to your hand at the End Phase of that turn.

POTD-JP041
D-Spirits
Magic - Normal
When there's a monster with [D-Hero] in its name on your field, you may special summon a monster with [D-Hero] in its name from your hand that is level 4 or less.

POTD-JP044
Future Fusion
Magic - Continuous
Choose Fusion materials from your deck for a Fusion monsters and send them to Graveyard, and choose a Fusion monster from your Fusion deck. At the 2nd of your Standby Phase after this card is activate special summon that Fusion monster onto your field (this special summon is treated as Fusion Summon). When this card is not on the field, destroy that monster. When that monster is destroy, destroy this card.

POTD-JP045
Common Soul
Magic - Continuous
Choose a face-up monster on the field to activate. special summon a monster with "N" (Neospacian) in its name from your hand to that monster's controller's field. The attack strength of the chosen monster would be increase by the attack strength of that "N" monster. When this card leaves the field, return the monster with "N" in its name special summon by this card into your hand.

POTD-JP046
Neospace
Magic - Field
Increase the attack strength of [E-Hero Neos] and Fusion monsters with [E-Hero Neos] as Fusion material by 500. The Fusion monsters with [E-Hero Neos] as Fusion material can be not put back into deck at End Phase.

POTD-JP047
Mausoleum of Deceased Emperor
Magic - Field
Both players can pay lifepoints equal to the number of monsters need for sacrifice summon *1000, and Normal Summon that monster without sacrificing.

POTD-JP051
Mystery Circle
Trap - Normal
Send any number of monsters on your field to Graveyard to activate. Choose a monster with "Alien" in its name with level total equal to the levels of the monsters send to Graveyard from your deck and special summon it. If you fail to summon, you lose 2000 lifepoints.

POTD-JP054
Artificial Angels
Trap - Continuous
Whenever you activate a Counter Trap, special summon a [Artificial Angel Token] (Light/Angel/1/300/300).

POTD-JP057
Cyber Summon Blaster
Trap - Continuous
Whenever you successfully special summon a Machine sub-type monster, deal 300 damages to opponent.

POTD-JP058
Fossil Excavation
Trap - Continuous
Discard a card from your hand. Choose a Dino sub-type monster from your Graveyard and special summon it. The effects of the monster special summon this way would be negate. When this card is not on the field, destroy that monster. When that monster is destroy destroy this card.

POTD-JP060
Brainwash Ray
Trap - Continuous
Choose a monster on opponent's field with Alien counter on it and gain control of it. During each of your End Phase, remove an Alien counter from that monster. If all Alien counters on that controlled monster are remove or when that monster is destroy, destroy this card.
PostPosted: Tue Jun 06, 2006 5:04 am


omg thats gonna be class maybe a bit too powerful though

sigh-anide


Apeiron King of Light

PostPosted: Tue Jun 06, 2006 5:43 pm


=_= you know there has been a full spoiler for quite some time? However nothing special except for D-Hero Dashguy in my opinion XD

Ya...other then that, it's pretty much eh...

However, I plan on creating a Neos deck soon...I seriously want to try out how it works ^^
PostPosted: Tue Jun 06, 2006 5:48 pm


Apeiron King of Light
=_= you know there has been a full spoiler for quite some time? However nothing special except for D-Hero Dashguy in my opinion XD

Ya...other then that, it's pretty much eh...

However, I plan on creating a Neos deck soon...I seriously want to try out how it works ^^
I plan on making a Gradius deck, so if anyone gets any Victory Viper XX03's, Mail em to me biggrin

Crono Leonhart
Vice Captain


Apeiron King of Light

PostPosted: Tue Jun 06, 2006 5:52 pm


Crono Leonhart
Apeiron King of Light
=_= you know there has been a full spoiler for quite some time? However nothing special except for D-Hero Dashguy in my opinion XD

Ya...other then that, it's pretty much eh...

However, I plan on creating a Neos deck soon...I seriously want to try out how it works ^^
I plan on making a Gradius deck, so if anyone gets any Victory Viper XX03's, Mail em to me biggrin

oh, I was really wanting to make a gradius deck as well XD (espically when I saw the episode of GX where Judai fights that Gradius champion guy...he was really cool XD)
PostPosted: Tue Jun 06, 2006 5:55 pm


Apeiron King of Light
Crono Leonhart
Apeiron King of Light
=_= you know there has been a full spoiler for quite some time? However nothing special except for D-Hero Dashguy in my opinion XD

Ya...other then that, it's pretty much eh...

However, I plan on creating a Neos deck soon...I seriously want to try out how it works ^^
I plan on making a Gradius deck, so if anyone gets any Victory Viper XX03's, Mail em to me biggrin

oh, I was really wanting to make a gradius deck as well XD (espically when I saw the episode of GX where Judai fights that Gradius champion guy...he was really cool XD)
I'm a Gradius Ace cool

Crono Leonhart
Vice Captain

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