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Posted: Sun May 07, 2006 3:05 pm
Welcome to the RFS Character Creation Sourcebook Advanced Edition. Listed below will be a step-by-step process to help you create a character for Raising the Fighting Spirit. If you are creating a shinobi that is a Genin and/or if this is too complicated for you(and is your first RFS character). I would ask that you consult the Intermediate Character Creation or Basic Character Creation Databook instead ^.^. Step One: Read the blank character sheet on the post below. Step Two: Look over the posts beneath that that go over each section of the character sheet for your convienance. Step Three: Fill out your Shinobi Application Step Four: PM the Application to Aria Mournesong Step Five: Wait for an Approval or Correction PM from me All rights to the info below belong to Aria Mournesong, it cannot be reproduced or reused without her permission ^_^.
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Posted: Sun May 07, 2006 3:09 pm
Blank Application Form The fields in Red can be left out of your Application if you do not have a Cursed Seal, Demon or a Bloodline Limit. If you do possess one or more of the above, simply leave that field(s) in and remove the remaining. Also any field in that has brackets around it: [ ] does not have to be submitted with the brackets, that's just there to make it visually clear what I want in that field xd Please read all of the posts below for a better explanation of how this should be filled out.
Name: Sex: Age: Height: Weight: Shinobi Rank: Village:
Health: 0 Chakra: 0, Stamina: 0 Intuition: 0 Power: 0 Seal: 0 Speed: 0 Stealth: 0 Ninjutsu: 0, Taijutsu: 0, Genjutsu: 0 Attack: 0, Defense: 0 Personal Element: Fire, Earth, Water, Wind, Lightning or Shadow Secondary Element: Fire, Earth, Water, Wind, Lightning or Shadow (Only fill in the Secondary Element if you are a Jounin or higher) Application Type: ADVANCED ------------------------------------------------------------------------------------- Talents Beginner Talents:
Talent Proficiency:
Talent Mastery: ------------------------------------------------------------------------------------ Techniques:
Speciality Technique(s):
Trademark Techniques(s): ------------------------------------------------------------------------------------- Bloodline Limit: Current Bloodline Potential: Bloodline Weakness: Bloodline Abilities:
------------------------------------------------------------------------------------- Demon: Demon Arts:
------------------------------------------------------------------------------------- Cursed Seal: Master: Seal Level: ------------------------------------------------------------------------------------- Shinobi Tools:
------------------------------------------------------------------------------------- Character Description:
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Posted: Fri May 12, 2006 5:48 pm
Name, Age, Height & Weight
Name: This is easy, it's the name of your character. It --needs-- to be a normal name. No Bloodhound, no Phoenix Dark, etc. Format: Last Name, First Name
Codename: This is the alias your shinobi may be known as, if you don't have one...don't include this field in your application
Sex: Male or Female. Any smartaleck responses here will result in me immediately deleting your PM ^.^
Age: This is how old your character is. The average age of a Genin that graduated from the Academy is between 10 - 14 years old.
Height: This represents the height of your character in relation to their age. Your options are: Short, Average, Tall or Very Tall
Weight: This is the overall appearance of your character. Your options are: -Male: Thin, Average, Muscular, Overweight -Female: Petite, Average, Muscular, Overweight
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Posted: Fri May 12, 2006 5:49 pm
Shinobi RankThis is the current rank of your shinobi. Format: [ Class/Threat ], [ Shinobi Rank ] Classes/Shinobi Rank:D-Class/Genin, C-Class/Chuunin, B-Class/Jounin//Special Jounin, A-Class/ANBU, S-Class/Sannin Missing Nin: Follow the same Shinobi Rank system above(so that I know what your stat-cap is at, etc). However, rather than their Threat Level being classified by Shinobi Rank they are classified by how powerful they are. You may choose a Threat level equal to or higher than your Shinobi rank for your Missing Nin. Be warned though that the higher Threat you are considered the more you will be persued. Shinobi VillageThis is where you put which village your ninja is from. The fields in red may be left out if you are not a Missing Nin or Hunter Nin. Format: [ Shinobi Village ], [Missing Nin/Hunter Nin]Your options are: The Hidden Leaf Village The Hidden Stone Village The Hidden Sand Village The Hidden Mist Village The Hidden Cloud Village The Hidden Sound Village The Hidden Snow Village The Hidden Grass Village The Hidden Shadow Village The Hidden Rain Village The Hidden Waterfalls Village The Hidden Star Village The Hidden Takumi Village Restrictions:No Missing Nin From: The Hidden Shadow Village, The Hidden Snow Village, The Hidden Star Village & The Hyuuga Clan No Bloodline Limits From: The Hidden Mist Village For More Information Please Consult: The Shinobi Countries Of RFS Databook
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Posted: Fri May 12, 2006 5:53 pm
Character StatsThis is the only "complicated" part of the character application. Please note that the Stat-Caps, only apply during the Creation Process. After the character is made you are free to put points where you please. To learn more about how the points work after creation see the Character Advancement Databook. **Makes note to create said Databook** If you are a Genin, for example. You have 20 creation points to distribute among your stats(Shown in the Total Number of Creation Points), You also may not spend more than 3 points on any one stat(Shown in the Stat-Cap). Listed below are what each of the stats do for your character. GeninStarting Health: 50 Starting Chakra: 20 Starting Stamina: 50 Total Number of Creation Points: 20 Individual Stat-Cap of Points: 3 Attack: 5, Defense: 5 ChuuninStarting Health: 50 Starting Chakra: 25 Starting Stamina: 50 Total Number of Creation Points: 24 Individual Stat-Cap of Points: 5 Attack: 7, Defense: 7 Jounin & Special JouninStarting Health: 50 Starting Chakra: 40 Starting Stamina: 50 Total Number of Creation Points: 30 Individual Stat-Cap of Points: 7 Attack: 10, Defense: 10 ANBUStarting Health: 50 Starting Chakra: 45 Starting Stamina: 50 Total Number of Creation Points: 33 Individual Stat-Cap of Points: 8 Attack: 12, Defense: 12 SanninStarting Health: 50 Starting Chakra: 50 Starting Stamina: 50 Total Number of Creation Points: 40 Individual Stat-Cap of Points: 9 Attack: 15, Defense: 15 Hunter & Missing NinTo reflect the combatitive nature of each Shinobi in these professions add an extra 5 points to Total Number of Creation points. The Stat-Cap of points, Health, Chakra, Stamina, Attack/Defense remain the same. Do Not Use This Section If Creating An Akatsuki. See BelowJinchuurikiThose that have a demon sealed inside of them begin with 60 Stamina (if a Genin) or 70 Stamina (Chuunin and above) rather than the normal 50. AkatsukiPlease go HERE to learn how to create an Akatsuki.
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Posted: Fri May 12, 2006 5:54 pm
Stats Note about Stats: Although it's required for you to have stats for your character if you prefer NOT to number crunch in a battle you and your team are not required to use them for combat. The reason these are created was so you can tell the strength/weaknesses of your character vs another persons. So if you wish to simply RP it out that's fine but use the stats as a guideline so Metagaming does not happen. Please discuss how you wish to handle combat within your teams so that everyone is happy. The Chuunin Exams are the only exception to this rule, all matches must use the combat system.
Note: Stats highlighted in Orange can not be modified with Creation Points.
-- 0 = No Talent in that area -- 1 through 2 points = D-Class Ability -- 3 through 4 points = C-Class Ability -- 5 through 6 points = B-Class Ability -- 7 through 8 points = A-Class Ability -- 9 points and above = S-Class Ability
Health - Represents the overall health and status of your character
Stamina - Represents the amount of stamina you have for actions and chakra creation
Chakra - Represents the maximum amount of chakra your body is able hold.
Intuition - Represents your "street smarts" & awareness of your environment - Used vs Stealth Rolls & vs Genjutsu Rolls
Power - Represents your muscle strength of arms, legs, body - Used to determine the strength(damage) of physical based attacks - Used with the Defense Stat to catch or deflect attacks - Used with the Attack Stat for physical based attacks
Seal - Represents your efficiency and mastery of learning techniques - Determines the amount of points picking a Technique costs(See the Technique Post Below regarding "Higher Ranked Techniques" ) - Determines you Technique Post Delay (See "Rules of Combat, Techniques" for more information)
Speed - Represents agility of movement and reaction - Used with the the Defense Stat to avoid attacks - Used for determining a Counter-Attack
Stealth - Represents your ability to use your environment to your advantage - Used vs Intuition Rolls
Ninjutsu - Represents your knowledge & mastery of Ninjutsu techniques - Used along with Att/Def Rolls for Ninjutsu based attacks
Taijutsu - Represents your knowledge & mastery of Taijutsu techniques - Used along with Att/Def Rolls for Taijutsu based attacks
Genjutsu - Represents your knowledge & mastery of Genjutsu techniques - Used along with Att/Def Rolls for Genjutsu based attacks
Attack - Represents the overall offensive capability of your character
Defensive - Represents the overall defensive capability of your character.
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Posted: Fri May 12, 2006 5:57 pm
TalentsFor a full listing of available talents please see the Talent, Specialty & Trademark Databook Format:Talent Basic: [ Talent ], [ Talent ], [ Talent ], Etc Proficiency Talents: [ Talent ], [ Talent ], [ Talent ], Etc Mastery Talents: [ Talent ], [ Talent ], [ Talent ], Etc Talent Points Available On CreationGenin: 3 Chuunin: 4 Jounin: 7 Special Jounin: 8 ANBU: 9 Sannin: 10
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Posted: Fri May 12, 2006 6:04 pm
Techniques In this section you list which techniques your character has learned. Please see the Technique Databooks ( D-Class, C-Class, B-Class, A-Class, S-Class & Techniques Not Allowed) for more information.
Please Read: If you're an old RFS member, you remember that in the old Applications, the Techniques you learned may have had a prerequisite Technique you needed before you could learn a higher ranked one. That is no longer the case, however, you are still required to have Techniques that would reasonably fit your Shinobi Country. (AKA: No Hidden Snow using Fire Techniques)
Rank: What level the Technique is at [E through S Class] Category: What form of Technique it is [ Ninjutsu/Genjutsu/Taijutsu] Type: What does the Technique do [Offensive, Defensive, Supplementary, Healing or Summon]
Format: Techniques: [ Japanese Name ][ (English Name) ][Rank, Category, Type] Description, Etc
Speciality Technique(s): [ Japanese Name ][ (English Name) ][Rank, Category, Type] Description of Technique, Etc Trademark Techniques(s): [ Japanese Name ][ (English Name) ][Rank, Category, Type] Description of Technique, Etc
Starting Number of Techniques Genin: 5 Technique points Chuunin: 7 Technique points Jounin: 10 Technique points Special Jounin: 11 Technique points ANBU: 12 Technique points Sannin: 15 Technique points
"Normal" Technique Cost: 1 Technique point Each "normal" Technique does a standard amount of damage based on its rank(See the Techniques in Combat section of the Combat Databook). However, you may choose to make the Techniques better than normal by making them a Specialty or Trademark Technique.
Speciality Techniques See the Trademark and Specialty Databook for more information Each Technique Chosen as a Speciality Costs: 3 Technique points
Trademark Techniques See the Trademark and Specialty Databook for more information Each Technique Chosen as a Trademark Costs: 4 Technique points
Higher Ranked Techniques You can not learn a Technique that is higher than your "Seal" rating. So if your Seal rating is only B-Class you can not learn S-rank or A-rank Techniques.
Custom Techniques You are allowed to make your own techniques, however I would ask that you right a short description of what exactly the technique is capable of doing. Due to the maximum damage, chakra cost of techniques and chakra availabel to characters per shinobi rank you may choose what grade of Technique you create as well.
Gate-Based Techniques If you're making a custom made Technique that relies on the Gate system(that aren't in Databooks) please talk to me about them.
Multiple-Type Techniques This allows you to mix-match the type of Technique that you create. An example would be a [Damage/Supplementary] Technique. You may not have more than 1 additional Type per Technique. Cost: 2 Technique Points if the Technique is between D to C-Class 3 Technique Points if the Technique is between B to A-Class 4 Technique Points if the Technique is S-Class
Medical Techniques: Guidelines There are numerous Medical Techniques in the Technique Databooks but this is a general guide to creating some of your own. D-Class: Very basic medical techniques, all require the use of either tools from the medical kits or senbon. At this level the techniques mostly fall into Taijutsu or Genjutsu. On the battlefield these are used mostly to just stabilize the patient until they can be taken to the hospital for proper treatment. C-Class: Medical Techniques at this level require medical kits/senbon along with very basic Ninjutsu or more complex Taijutsu/Genjutsu. On the battlefield these are used mostly to just stabilize the patient until they can be taken to the hospital for proper treatment. B-Class: Medical techniques at this level are mostly Ninjutsu in origin. On the battlefield these techniques can begin to treat most types of injuries that are not life-threatening. At this level of medical techniques, basic offensive techniques are created. A-Class: Medical techniques at this level are mostly Ninjutsu in origin. These are the most powerful "common" techniques used by the Medical Corps and are able to treat even life-threatening conditions at a hospital. On the battlefield these techniques can prolonge the overall health of a ninja and prevent death due to bleeding, poison, etc. More advanced offensive medical techniques are also created at this level. Most Techniques at this level require more than one Medical nin to accomplish (without causing ill effects to the medical ninja)
Puppet-Users Please see the Tools of the Shinobi Databook for more information
Summoning Techniques You may have noticed that in the Technique Databooks, Kuyichose no Jutsu(the Summoning Technique) is listed more than once. That is because the size of the Summon is determined by two factors: The maximum level contract you have signed(aka the Seal Rank), and how much Chakra is placed into the actual summoning. The Summons Attack & Defense is the same as a person's, based on their Summon Rank.
Format on Sheet: Summon Name, Animal, Element Stats Techniques Techniques Allowed: Each Summon has One Trademark Technique and One Normal Technique. They may gain additional Techniques as your character progresses.
Summon Chart D-Class: A very small animal Stat Points: 20 -Stats Restriction: No stat greater than 2 Cost: 1 Technique Point
C-Class: A small to medium sized animal Stat Points: 25 -Stats Restriction: No stat greater than 4 Cost: 2 Technique Point
B-Class: A large to human-sized animal Stat Points: 35 -Stats Restriction: No stat greater than 6 Cost: 3 Technique Points
A-Cass: A huge sized animal Stat Points: 40 -Stats Restriction: No stat greater than 8 Cost: 4 Technique Points
S-Class: The size of Gamabunta, Manda & the Kyuubi Stat Points: 50 -Stats Restriction: No stat greater than 12 Cost: 5 Technique Points
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Posted: Fri May 12, 2006 6:16 pm
See the Bloodlines, Cursed Seals & Demons Databook for Starting Points, Etc. Bloodline LimitsStarting Level of Bloodline Limits is Unawakened. Every Level Above Unawakened Costs 3 Technique PointsFormatsBloodline Limit: [ Clan Name ], [ Bloodline Limit Name ] Current Bloodline Potential: [ Basic, Intermediate, Advanced or Mastery ] Bloodline Weakness: [ Weakness ] Bloodline Abilities: [ Bloodline Traits ] DemonAll Jinchuuriki start at the Unawakened level and must use a Demon Arts point to become awakened.Genin, Starting Demon Arts: 1 Chuunin, Starting Demon Arts: 2 Jounin/Special Jounin, Starting Demon Arts: 3 ANBU Starting Demon Arts: 4 Sannin Starting Demon Arts: 5 FormatsDemon: [ Demon Name ], [ Animal ] Demon Arts: [ Demon Art 1 ], [ Demon Art 2 ], [ Demon Art 3 ], Etc Cursed SealSee the Bloodlines, Cursed Seals & Demons Databook for more information. FormatsCursed Seal: [ Heaven, Earth, Sun, Moon, Fire or Water ] Master: [ Orochimaru or Princess Izanami ] Seal Level: [ Level 1 or Level 2 ] Basic Seal Abilitiy: [ Technique ] Advanced Seal Ability: [ Technique ]
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Posted: Fri May 12, 2006 6:33 pm
Shinobi ToolsPlease consult the Tools of the Shinobi Databook for a listing of available Tools. Remember these tools can also be switched out between missions, giving a range of customibility. Maximum Equipment: 3 Holsters, 2 Holsters and - or 1 Holster and 2
Items = Metal-plated gloves, Forehead protector, Travelling Backpack, Etc Maximum Armor: 1 Item Maximum Weapons(On Body) 2 Small/Large Weapons or 1 Huge Weapon Maximum Tools in Holster: 3 Items per Holster
Format: Shinobi Tools: [ Holster 1 ] - [ Item 1 ], [ Item 2 ], [Item 3 ] [ Holster 2 ] - [ Item 1 ], [ Item 2 ], [Item 3 ] [ Holster 3 ] - [ Item 1 ], [ Item 2 ], [Item 3 ] Body - [ Weapon(s)/Item ], [ Location ] [ Armor ], [ Type ], [ Location ] Accessories: [ Item 1 ], [ Item 2 ], etc
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Posted: Fri May 12, 2006 6:35 pm
Character Description This describes what your character looks like.
Acceptable - Links to a drawn image of your avatar - Typed descriptions in sentence form that tell the details of how you look within a reasonable length
Unacceptable - "Looks like Avatar" - "Looks like Avatar except" or any other variation - Links to an image of a character from another anime - Gignormously long descriptions - Stupidly short descriptions, anything 1 - 2 sentences fall here
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