Knight Title: Missouri, Page of Earth
Wonder Description: N/A
Uniform: Top -- loose tunic
Bottoms -- loose pants
Gloves -- simple glove on right hand
Belt -- braided leather belt
Shoes -- knee high boots
Shoulders --
Accessories -- ?? will work with artist
Weapon & MagicPage Weapon: fancy glove on left hand
Squire: Wrist-length Gauntlet.
When Missouri channels his magic, he taps into the nature around him and thorny vines begin to grow over his gauntlet. Each time his fist makes contact with a surface (be it organic or inorganic), these thorny vines will begin to grow outward from impact. The thorny vines will cause discomfort in the sensation of mild puncture wounds or scratches, and players can choose to take lasting damage. The thorns will disappear when he stops channeling, but if uses his full magic pool in one instance, they can grow up to five feet. The thorns cannot immobilize someone but will cling to them for as long as magic is channeled. This magic can be channeled for up to thirty seconds.
Knight Weapon: Arm-length Gauntlet.
When Missouri channels his magic, he taps into the nature around him and thorny vines begin to grow over his gauntlet. Each time his fist makes contact with a surface (be it organic or inorganic), these thorny vines will begin to grow outward from impact. The thorny vines will cause discomfort in the sensation of mild puncture wounds or scratches, up to deep or severe puncture wounds, and players can choose to take lasting damage. The thorns will disappear when he stops channeling, but if uses his full magic pool in one instance, they can grow up to five feet. The thorns cannot immobilize someone but will cling to them for as long as magic is channeled. This magic can be channeled for up to forty-five seconds.