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Posted: Sun Mar 02, 2025 7:38 am
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Posted: Sun Mar 02, 2025 7:55 am
Battles are short little adventures your Hoi will go on when summoned by the Gods. The Gods created the Hoi Hippoi to protect the humans, because Gods are far too busy to fend off every attack from the Titans. Monsters range from very basic corrupted animals to horrific bosses that are attempting to wipe out entire civilizations.
When the Hoi Hippoi are summoned a set of cloudy arches will appear nearby, for some strange reason the alters only appear near Hoi with specific experience levels and no matter how hard a foal tries they can't go through. Even parental supervision won't get you in this one little guys! Stepping through the arches (and being the correct level) will teleport your Hoi to the battleground and the enemy will usually be quite close by. [8:18 AM] How do I play? The most basic way to win battles is to attack! Roll dice, do some damage and defeat the foe! However, that's not a rule, nobody said you have to save the town with violence... if you can find a way to convince a monster to pipe down by just talking to them that's fine too.
Selecting a class Select one of the 4 classes for your Hoi Hippoi. This can not be changed! It's recommended to have your Hoi choose different classes to fit in where a party might need them. A full party of Hetaira would be a very long, drawn out battle because they don't do very much damage.
What happens if my Hoi loses all of their HP? When a Hoi Hippoi's HP hits 0 they become immobilized and can't move or take actions for 3 turns. However, they can roll a 1d20 to see if their God/dess notices them and helps them back up, giving them another boost of strength. How much HP you gain from this depends on how benevolent your God is feeling in that moment.
If all of the party's HP reaches 0, Zeus will teleport them back to their origin points and the monster will take a hostage, forcing the Gods to get involved. At this point the battle is over. This is a bad outcome that angers the Gods, but at least your Hoi won't suffer!
I used all of my MP, how do I get it back? MP regenerates when the battle is over, so be thoughtful about how you want to use it. [8:21 AM] How do stats work? Classes will define the stats your Hoi Hippoi starts with, and Doroi will be allowed to choose any stat and add a +1. As your Hoi Hippoi levels they will gain specific stats that apply to their class and when they reach level 5 (the max level) they will gain additional stats that they can place anywhere they'd like. For the most part, stats relate to one particular part of battle. HP - Strength MP - Stamina Dodge - Cunning Turn Order - Speed
Can I use my minor power in combat? Absolutely
Once my Hoi Hippoi picks a class can they use their skills outside of combat? Absolutely, but only the skills for the class they chose. (edited)
Dovaxy — Today at 8:28 AM Classes Choose one of the following classes for your Hoi Hippoi, remember that you can only choose this once so pick wisely! [8:28 AM] Hoplite (tank) Base HP - 18 Base Armor - 10 Base MP - 8 Bonus - 1/2 STR rounded down to the nearest whole number (2) Speed - 2 Stamina - 3 Strength - 5 Cunning - 2
Skills Basic attack - Kick or bite your opponent Damage: 1d4 + (bonus) Taunt (8MP) - Attacking enemy must hit you for their next 2 turns Damage: 1/2 Strength rounded down Bash (5MP) - Attack an enemy and attempt to knock them down Damage: 1d4 + (bonus) + 2 Protect (10MP) - Protect a party member for 2 turns, all damage nullified, no status change effects applied Damage: 0 (edited) [8:33 AM] Hetaira (Healer) Base HP - 10 Base Armor - 8 Base MP - 15 Bonus - 1/2 Stamina rounded down to the nearest whole number (2) Speed - 3 Stamina - 5 Strength - 1 Cunning - 3
Skills Base attack Damage: 1d4 Minor heal (8MP) - Heal minor wounds Healing: 1d4 + (bonus) + 2 Bless (20MP) - Protect all party members from attacking enemies Damage reduction: -5 for 2 turns Stabilize (10MP) - Remove all negative statuses from a party member or enemy
Dovaxy — Today at 8:37 AM Toxotai (Ranged DPS) Base HP - 12 Base Armor - 8 Base MP - 12 Bonus: 1/2 (Stamina + speed/2) rounded up to the nearest whole number (2) Speed - 4 Stamina - 4 Strength - 1 Cunning - 3
Skills Base attack: Damage: 1d6 + (Bonus) Magic arrow (8MP) - Summon an arrow of magic; it can't miss a target Damage: 1d4 + (Bonus) Blind (15MP) - Attack with searing light and blind your enemy for two turns Damage: 2 Landslide (15MP) Cause a collapse around you and direct the debris at the enemy Damage: 3d6 + (Bonus) (edited) [8:42 AM] Prodromoi (Cunning DPS) Base HP - 15 Base Armor - 9 Base MP - 5 Bonus: 1/2 (Speed + Cunning /2) rounded up to the nearest whole number (2) Speed - 4 Stamina - 2 Strength - 2 Cunning - 4
Skills Base attack Damage: 1d6 + (Bonus) Hide (2MP) - Disappear from view, unless enemies can see invisible characters Damage: 0 Backstab (5MP) - Kick an enemy in the back with all your might, can only be used if you're not the enemy's focus Damage: 2d6 + (Bonus) Cripple (10MP) - Prevent an enemy from making any movement for two turns Damage: 1d8 + (Bonus)
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