While passing by the guild building to check on available jobs, you notice a new paper pinned to the board. Curious, you approach the paper and read it to yourself.
Guild Event - Teamwork Workshop:
The Guild and the Learanian army will be working in conjunction with one another to perform training exercises at the old fort of Wyvern's Watch, located on the southern foothills of our eastern mountain range, not far from Tharis. Guild Members will be split into two opposing teams and given the main task of securing the fort. The Learanian army will occupy the fort at the beginning of the exercise and will be running interference against both teams throughout the event. Though the main objective is to secure and retain control of the fort, there will also be additional tasks available for guild members to complete.
Though real weapons will be in use, this is meant for training, not for killing. Defeated individuals will retreat from the field and no longer be targeted. Remember that these are your comrades. We expect to see both your prowess in terms of combat, teamwork and strategy and also uphold chivalrous conduct toward one another.
Reward:
Both teams will begin with 5k in coin to use in funding their efforts during the exercise and may be split amongst them however they see fit. The winning team will receive an additional 5k each and the other team will receive an additional 1k each. Additional coin may be rewarded to individuals based upon their performance (bexp).
You take a moment to consider signing your name to participate or just keep walking by...
Guild Event - Teamwork Workshop:
The Guild and the Learanian army will be working in conjunction with one another to perform training exercises at the old fort of Wyvern's Watch, located on the southern foothills of our eastern mountain range, not far from Tharis. Guild Members will be split into two opposing teams and given the main task of securing the fort. The Learanian army will occupy the fort at the beginning of the exercise and will be running interference against both teams throughout the event. Though the main objective is to secure and retain control of the fort, there will also be additional tasks available for guild members to complete.
Though real weapons will be in use, this is meant for training, not for killing. Defeated individuals will retreat from the field and no longer be targeted. Remember that these are your comrades. We expect to see both your prowess in terms of combat, teamwork and strategy and also uphold chivalrous conduct toward one another.
Reward:
Both teams will begin with 5k in coin to use in funding their efforts during the exercise and may be split amongst them however they see fit. The winning team will receive an additional 5k each and the other team will receive an additional 1k each. Additional coin may be rewarded to individuals based upon their performance (bexp).
You take a moment to consider signing your name to participate or just keep walking by...

Herb [ Uses: 5 | Worth: 150 | Heals 5 health ]
Vulnerary [ Uses: 3 | Worth: 300 | Heals 10 health ]
Concoction [ Uses: 3 | Worth: 1000 | Heals 15 health ]
Elixir [ Uses: 3 | Worth: 3000 | Heals 20 health ]
Pure Water [ Uses: 3 | Worth: 600 | Temporarily increases Resistance by 5 (effect decreases by 1 each Turn) ]
Antitoxin [ Uses: 3 | Worth: 450 | Cures poison ]
Panacea [ Uses: 3 | Worth: 1500| Removes all status effects ]
Olivi Grass [ Uses: 3 | Worth: 1500 | +1 to all stats of transformed laguz units for 5 turns ]
Light Rune [ Uses: 1 | Worth: 800 | Makes an adjacent space on the map unable to be traversed for one turn; If enemies currently reside on said space, they are trapped and unable to move ]
Spectre Card [ Uses: 10 | Worth: 3000 | Deal 3 damage + magic stat to enemies 1-2 spaces away; magic users cannot use ]
Reaper Card [ Uses: 5 | Worth: 5000 | Deal 6 damage + magic stat to enemies 1-2 spaces away; magic users cannot use ]
Daemon Card [ Uses: 3 | Worth: 6000 | Deal 10 damage + magic stat to enemies 1-2 spaces away; magic users cannot use ]
Torch [ Uses: 3 | Worth: 500 | Increases sight in Darkness by 2 squares for 3 turns ]
Chest Key [ Uses: 1 | Worth: 300 | Opens a chest ]
Angelic Robe [ Uses: 1 | Worth: 8000 | Permanently raises max HP by 5 ]
White Gem (Sells for 10000 gold at end of game)
Steel Sword [ C | Mt: 2 | Rng: 1 | Uses: 35 | Worth: 550 ]
Iron Blade [ D | Mt: 2 | Rng: 1 | Uses: 40 | Worth: 500 | SPD -1 ]
Silver Sword [ B | Mt: 3 | Rng: 1 | Uses: 30 | Worth: 750 ]
Killing Edge [ C | Mt: 2 | Rng: 1 | Uses: 20 | Worth: 1800 | Critical Skill ]
Brave Sword [ A | Mt: 2 | Rng: 1 | Uses: 30 | Worth: 2100 | Adept Skill ]
Steel Lance [ C | Mt: 2 | Rng: 1 | Uses: 35 | Worth: 550 ]
Silver Lance [ B | Mt: 3 | Rng: 1 | Uses: 30 | Worth: 750 ]
Killer Lance [ C | Mt: 2 | Rng: 1 | Uses: 20 | Worth: 1800 | Critical Skill ]
Short Spear [ C | Mt: 1 | Rng: 1-2 | Uses: 20 | Worth: 1100 ]
Spear [ B | Mt: 2 | Rng: 1-2 | Uses: 15 | Worth: 1500 ]
Brave Lance [ A | Mt: 2 | Rng: 1 | Uses: 30 | Worth: 2100 | Adept Skill ]
Steel Axe [ C | Mt: 2 | Rng: 1 | Uses: 35 | Worth: 550 ]
Silver Axe [ B | Mt: 3 | Rng: 1 | Uses: 30 | Worth: 750 ]
Killer Axe [ C | Mt: 2 | Rng: 1 | Uses: 20 | Worth: 1800 | Critical Skill ]
Tomahawk [ B | Mt: 2 | Rng: 1-2 | Uses: 15 | Worth: 1500 ]
Brave Axe [ A | Mt: 2 | Rng: 1 | Uses: 30 | Worth: 2100 | Adept Skill ]
Steel Bow [ C | Mt: 2 | Rng: 2 | Uses: 35 | Worth: 550 ]
Silver Bow [ B | Mt: 3 | Rng: 2 | Uses: 30 | Worth: 750 ]
Killer Bow [ C | Mt: 2 | Rng: 2 | Uses: 20 | Worth: 1800 | Critical Skill ]
Longbow [ C | Mt: 2 | Rng: 2-3 | Uses: 25 | Worth: 2000 | Archer, Sniper only ]
Poison Bow [ D | Mt: 1 | Rng: 2 | Uses: 40 | Worth: 400 | Poison Strike Skill ]
Crossbow [ C | Mt: 1 | Rng: 1-2 | Uses: 25 | Worth: 1100 ]
Arbalest [ B | Mt: 2 | Rng: 1-2 | Uses: 15 | Worth: 1500 ]
Brave Bow [ A | Mt: 2 | Rng: 2 | Uses: 30 | Worth: 2100 | Adept Skill ]
Steel Dagger [ C | Mt: 1 | Rng: 1-2 | Uses: 35 | Worth: 550 | Def/Res -2 on foe ]
Silver Dagger [ B | Mt: 2 | Rng: 1-2 | Uses: 30 | Worth: 750 | Def/Res -3 on foe ]
Stilleto [ C | Mt: 1 | Rng: 1-2 | Uses: 25 | Worth: 1450 | Effects User Image ]
Smoke Dagger [ B | Mt: 2 | Rng: 1-2 | Uses: 20 | Worth: 2000 | Des/Res -2 on foes in 3 tile radius ]
Barb Shuriken [ B | Mt: 1 | Rng: 1-2 | Uses: 20 | Worth: 2000 | Savage Blow Skill)
Rogue Dagger [ C | Mt: 1 | Rng: 1-2 | Uses: 25 | Worth: 1100 | Def/Res -1 on foe, Def/Res +1 on unit ]
Poison Dagger [ D | Mt: 0 | Rng: 1-2 | Uses: 40 | Worth: 400 | Poison Strike Skill ]
Deathly Dagger [ A | Mt: 3 | Rang: 1-2 | Uses: 20 | Worth: 2100 | Def/Res -3 on foe, deals 3 damage to foe after combat ]
Pebble [ E | Mt: -2 | Rng: 1-2 | Uses: 20 | Worth: 0 ]
, thunder effects
Meteor [ C | Mt: 2 | Rng: 3-6 | Uses: 5 | Worth: 2500 ]
Arcfire [ B | Mt: 3 | Rng: 1-2 | Uses: 30 | Worth: 750 ]
Bolganone [ A | Mt: 4 | Rng: 1-2 | Uses: 20 | Worth: 1800 ]
Bolting [ C | Mt: 2 | Rng: 3-6 | Uses: 5 | Worth: 2500 ]
Arcthunder [ B | Mt: 3 | Rng: 1-2 | Uses: 30 | Worth: 750 ]
Thoron [ A | Mt: 4 | Rng: 1-2 | Uses: 20 | Worth: 1800 ]
Blizzard [ C | Mt: 2 | Rng: 3-6 | Uses: 5 | Worth: 2500 ]
Arcwind [ B | Mt: 3 | Rng: 1-2 | Uses: 30 | Worth: 750 ]
Tornado [ A | Mt: 4 | Rng: 1-2 | Uses: 20 | Worth: 1800 ]
Fenrir [ A | Mt: 3 | Rng: 1-2 | Uses: 20 | Worth: 9000 | Inflicts fear if damage inflicted is odd ]
Nosferatu [ C | Mt: 2 | Rng: 1-2 | Uses: 20 | Worth:3200 | Lifetaker Skill ]
Purge [ C | Mt: 3 | Rng: 3-6 | Uses: 5 | Worth: 3000 ]
Shine [ C | Mt: 2 | Rng: 1-2 | Uses: 35 | Worth: 550 ]
Divine: [ B | Mt: 3 | Rng: 1-2 | Uses: 30 | Worth: 2500 ]
Physic [ C | Rng: 1-6 | Uses: 15 | Worth: 3750 | Restores (Mag +5) HP to an ally ]
Ward [ C | Rng: 1 | Uses: 15 | Worth: 2250 | Increases an ally's RES by 1d6 until next turn ]
Restore [ C | Rng: 1-6 | Uses: 10 | Worth: 2000 | Cures an ally's status condition ]
Rescue [ A | Rng: 1-6 | Uses: 3 | Worth: 3500 | Brings friendly unit of choice to your space ]
Warp [ A | Rng: 1-6 | Uses: 5 | Worth: 7500 | Teleports an adjacent ally to a visible, traversable space ]
Beastrune [ Mt: 2 | Rng: 1 | Uses: 35 | Worth: 3220 | Def +4, Res +4, Spd -3 ]
Dragonrune [ Mt: 2 | Rng: 1-2 | Uses: 35 | Worth: 3780 | Def +6, Res +4, Spd -4 ]