*Instructions: Monopoly Junior 1990*
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Gameplay:
Monopoly Junior is played with 2 players (Blue & Green) as they answer Crossword Clues to obtain Properties and their Values during the First Round, Collecting Rent in the Second Round and to win game for a shot at the Bonus Round worth $1K or $2K Prize.
= Round 1
The players go around the board to collect Theme Park properties by answering Crossword Clues one at a time that the host would read off. The Way the narrator plans to do the Crossword Questions is that each Property Color Section will start with a different letter rather than the corners on the game board in the actual show.
Correct Answers grant ownership of that property and adds the value to that player's score. However, if a Player is wrong, the value of that property is deducted from that Player's Score.
If no one answers by ringing in, another clue is read off until a player answers. Should a player get the properties of a single color of that monopoly then the combined total of that monopoly is added to the player's score (Ex: 2 Purple Monopolies are worth $2).
However, if multiple players have control of the properties then a Showdown Face Off takes place to see which player takes control.
= Round 2
The players would then use their Ticket Booths on the Monopolies they obtained as they would increase their score by earning rental fees as the dice is rolled. The Person who owns that property gets a First Shot at the Crossword Clue. A Correct answer will score the rent and be added to the score. If not, the other players could steal the points by answering the Crossword Clue
*Space Effects*
Fireworks Show = All Players pay $2 as that goes to the Loose Change Space
Water Show = All Players pay $2 as that goes to the Loose Change Space
Go to Lunch = All Players pay $3 that goes into the Loose Change Space
Loose Change = The Loose Change Space starts and $5 and grows by Take the Tramway to Lunch, Water/Fireworks Show Spaces
Blue/Red/Yellow/Green Line Railroad = Bonus Prize Stunt Challenge
(Red = Adventure Express/Fantasy Flyer/Aquatic Explorer/Eco Adventure)
= Bonus Round
Same as Monopoly 1990 TV game but with minor changes.
First, the Player would place 4 Lunch spaces on the board and landing on one of these Lunch Spaces would result in a bonus challenge for prize, Each Space that the player passes will result in a $5 Bonus. Should the Player Pass GO then that play scores $500 and if that player lands on GO, its worth $1,000. (NOTE: If Monopoly Junior was a TV Game, the Champion would have 2 minutes)
However, should player land on a Lunch Space, then that Player would spin a wheel to see what Bonus the player will receive & what challenge they would need to complete before continuing.