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VRMMO rp guild ((Closed//Accepting)) 

Tags: Aeritica, Role playing, Vrmmorpg 

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Metarift1
Captain

PostPosted: Fri Apr 21, 2023 12:56 pm


Starting Jobs




Brawler (Melee DPS/Tank)

Unique:
Rare:
Uncommon:
Guard
Warrior

Common:
Fighter
Basic:
Brawler


Pickpocket (Melee/Ranged DPS)

Unique:
Rare:
Uncommon:
Rogue
Archer

Common:
Thief
Basic:
Pickpocket


Wizard (Magic DPS/Crowd Control)



Unique:
Rare:
Uncommon:
Pyromancer
Cryomancer

Common:
Mage
Basic:
Wizard



Healer (Healing/Support)

Unique:
Rare:
Uncommon:
Cleric
Bard

Common:
Priest
Basic:
Healer



Hybrid
These specializations are a combination of two other jobs.
Anyone, including Fae, can become one of these specializations but will revert to their original race and lose their ability to evolve.


Unique:
Toxic weaver (Metarift)
Rare:
Paladin (Tank/Healer)



Special

These Non-combat jobs can be taken as a side job by anyone without affecting their specialization or evolution.



Non-Combat (Crafting/Gathering)
These uncommon and rare specializations can not make anything more powerful, it just changes the aesthetics of what they make.

Rare:
Uncommon:
Common:
Blacksmith
Tailor
Alchemist
Carpenter
Cook
Scribe
Leatherworker
Goldsmith
Miner
Herbalist

Basic:
Apprentice
PostPosted: Sat Apr 22, 2023 7:09 pm


Rules



1. The basic and common jobs listed are mandatory (except special ones) and can not be changed or added to. However, the uncommon and rarer ones listed are just examples.
2. With the exception of hybrid specializations, melee/physical ranged specializations can not use magic and magic specializations can not use advanced weapons.
3. The offensive and defensive stats for uncommon and rarer jobs can be changed as long as it fits the job. The percentages must stay the same (with some exceptions.)
4. For rares and uniques, an additional boon can be added but an equal debuff must be added as well.
5. Please send me or an officer a pm if you want to add a new race.
6. When advancing to a rare, unique, or a hybrid specialization, your level will return to 10.




Roles/Explanations

The double roles for basic and common jobs allows you to switch between them to find what you prefer to play as before it becomes semi-permanent. Please note that roles can only be switched in safe areas.

All characters start with 100 health at level 1.


Tank: +50 Health per level, +5 damage per level
Melee Dps: +30 Health per level, +15 damage per level
Ranged Dps: +25 Health per level, +10 damage per level
Magic Dps: +10 Health per level, +15 damage per level
Crowd Control: A role that specializes in inflicting damage over time and various other debuffs. +10 Health per level, +5 damage per level, +1 damage over time per level.
Summon/Taming: +10 Health per level, +5 damage per level, pet: +5 health and damage per level. 1 pet for uncommon, 2 for rare or unique.
Healer: +25 health per level, +5 damage per level, +25 healing per level.
Support: A role that gives various buffs to allies. +5 health per level, +10 damage per level, +1% buff strength per level.


Basic:
Unlimited
Starting job you choose from when starting a new character.

Specialization: Brawler
Type: Brawler
Role: Melee Dps/Tank
P. Def: +5%
M. Dmg: -5%



Specialization: Pickpocket
Type: Pickpocket
Role: Melee Dps/Ranged Dps
P. Dmg: +5%
M. Def: -5%



Specialization: Wizard
Type: Wizard
Role: Magic Dps/Crowd Control
M. Dmg: +5%
P. Def: -5%



Specialization: Healer
Type: Healer
Role: Healer/Support
M. Def: +5%
P. Dmg: -5%




Common
Unlimited
Stats: +25%, -25%
Combo Stats: +15%, -15%
What your job advances into if you choose the specialization path at level 10.

Specialization: Fighter
Type: Brawler
Role: Melee Dps/Tank
P. Def: +10%
M. Dmg: -10%



Specialization: Thief
Type: Pickpocket
Role: Melee Dps/Ranged Dps
P. Dmg: +10%
M. Def: -10%



Specialization: Mage
Type: Wizard
Role: Magic Dps/Crowd Control
M. Dmg: +10%
P. Def: -10%



Specialization: Priest
Type: Healer
Role: Healer/Support
M. Def: +10%
P. Dmg: -10%




Uncommon:
Unlimited
Stats: +25%, -25%
Combo Stats: +15%, -15%
What common job advance to at level 20. These jobs are not that common so you are more likely to encounter them in cities than in villages.

Specialization: Guard
Type: Brawler
Role: Tank
All Def: +15%
All Dmg: -15%



Specialization: Warrior
Type: Brawler
Role: Melee Dps
P. Dmg: +25%
M. Dmg: -25%



Specialization: Rogue
Type: Pickpocket
Role: Melee Dps
P. Dmg: +25%
M. Def: -25%



Specialization: Archer
Type: Pickpocket
Role: Ranged Dps
P. Dmg: +25%
P. Def: -25%



Specialization: Pyromancer
Type: Wizard
Role: Magic Dps
Element: Fire
M. Dmg: +25%
P. Def: -25%



Specialization: Cryomancer
Type: Wizard
Role: Crowd Control
Element: Ice
M. Def: +25%
M. Dmg: -25%



Specialization: Cleric
Type: Healer
Role: Healer
Element: Light
M. Def: +25%
P. Dmg: -25%



Specialization: Bard
Type: Healer
Role: Support
M. Def: +25%
P. Def: -25%




Rare:
0/10 Will add more later
Stats: +50%, -25%
Combo Stats: +25%, -15%
These jobs are only used by either isolated hermits or the elites of society.
Rare specialization weapons are gained from either dungeon bosses or hidden questlines.

Specialization: Paladin
Type: Hybrid
Role: Tank/Healer
Element: Light
Weapons: Sword and shield
P. Dmg:
M. Dmg:
P. Def:
M. Def:
Additional Buff: (optional, rare/unique only)
Additional Debuff: (optional, rare/unique only)
Obtainment Method: (optional, for flavor only)




Unique:
1/5 Will add more later.
Stats: +100%, -25%
Combo stats: +50%, -15%
Up until recently, these jobs have been lost to time.
Unique specializations weapons are gained from raid/world bosses and untrackable quests.

User: Metarift
Specialization: Toxic weaver
Type: Hybrid
Role: Melee Dps/Crowd control
Element: Nature
Weapon: Sword cane
P. Dmg: +30%
M. Dmg: +30%
P. Def: -15%
M. Def: -15%
Poisonous knowledge: Increases level up DOT damage by 5 insted of 1.
Contaminant: Decreases physical and magical damage by 20%.
Obtainment method: He accidently found a hidden stack of old tattered paper written in an unknown language behind a bookshelf in Baelus's City Library.




Job Skeleton



Rarity:
User: (Unique only)
Specialization:
Type:
Element:
Weapon:
P. Damage:
M. Damage:
P. Defense:
M. Defense:
Additional Buff: (optional, rare/unique only)
Additional Debuff: (optional, rare/unique only)
Obtainment Method: (optional, rare/unique only, for flavor only)

Metarift1
Captain

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