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Posted: Fri Apr 21, 2023 12:56 pm
Starting Jobs Brawler (Melee DPS/Tank)Unique:Rare:Uncommon:Guard WarriorCommon:FighterBasic:BrawlerPickpocket (Melee/Ranged DPS)Unique:Rare:Uncommon:Rogue ArcherCommon:ThiefBasic:PickpocketWizard (Magic DPS/Crowd Control)Unique:Rare:Uncommon:Pyromancer CryomancerCommon:MageBasic:WizardHealer (Healing/Support)Unique:Rare:Uncommon:Cleric BardCommon:PriestBasic:HealerHybridThese specializations are a combination of two other jobs. Anyone, including Fae, can become one of these specializations but will revert to their original race and lose their ability to evolve.Unique:Toxic weaver (Metarift)Rare:Paladin (Tank/Healer)Special These Non-combat jobs can be taken as a side job by anyone without affecting their specialization or evolution. Non-Combat (Crafting/Gathering)These uncommon and rare specializations can not make anything more powerful, it just changes the aesthetics of what they make.Rare:Uncommon:Common:Blacksmith Tailor Alchemist Carpenter Cook Scribe Leatherworker Goldsmith Miner HerbalistBasic:Apprentice
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Posted: Sat Apr 22, 2023 7:09 pm
Rules 1. The basic and common jobs listed are mandatory (except special ones) and can not be changed or added to. However, the uncommon and rarer ones listed are just examples. 2. With the exception of hybrid specializations, melee/physical ranged specializations can not use magic and magic specializations can not use advanced weapons. 3. The offensive and defensive stats for uncommon and rarer jobs can be changed as long as it fits the job. The percentages must stay the same (with some exceptions.) 4. For rares and uniques, an additional boon can be added but an equal debuff must be added as well. 5. Please send me or an officer a pm if you want to add a new race. 6. When advancing to a rare, unique, or a hybrid specialization, your level will return to 10.Roles/Explanations The double roles for basic and common jobs allows you to switch between them to find what you prefer to play as before it becomes semi-permanent. Please note that roles can only be switched in safe areas.
All characters start with 100 health at level 1. Tank: +50 Health per level, +5 damage per levelMelee Dps: +30 Health per level, +15 damage per levelRanged Dps: +25 Health per level, +10 damage per levelMagic Dps: +10 Health per level, +15 damage per levelCrowd Control: A role that specializes in inflicting damage over time and various other debuffs. +10 Health per level, +5 damage per level, +1 damage over time per level.Summon/Taming: +10 Health per level, +5 damage per level, pet: +5 health and damage per level. 1 pet for uncommon, 2 for rare or unique.Healer: +25 health per level, +5 damage per level, +25 healing per level.Support: A role that gives various buffs to allies. +5 health per level, +10 damage per level, +1% buff strength per level.Basic:Unlimited Starting job you choose from when starting a new character.
Specialization: Brawler Type: Brawler Role: Melee Dps/Tank P. Def: +5% M. Dmg: -5%
Specialization: Pickpocket Type: Pickpocket Role: Melee Dps/Ranged Dps P. Dmg: +5% M. Def: -5%
Specialization: Wizard Type: Wizard Role: Magic Dps/Crowd Control M. Dmg: +5% P. Def: -5%
Specialization: Healer Type: Healer Role: Healer/Support M. Def: +5% P. Dmg: -5%CommonUnlimited Stats: +25%, -25% Combo Stats: +15%, -15% What your job advances into if you choose the specialization path at level 10.
Specialization: Fighter Type: Brawler Role: Melee Dps/Tank P. Def: +10% M. Dmg: -10%
Specialization: Thief Type: Pickpocket Role: Melee Dps/Ranged Dps P. Dmg: +10% M. Def: -10%
Specialization: Mage Type: Wizard Role: Magic Dps/Crowd Control M. Dmg: +10% P. Def: -10%
Specialization: Priest Type: Healer Role: Healer/Support M. Def: +10% P. Dmg: -10%Uncommon:Unlimited Stats: +25%, -25% Combo Stats: +15%, -15% What common job advance to at level 20. These jobs are not that common so you are more likely to encounter them in cities than in villages.
Specialization: Guard Type: Brawler Role: Tank All Def: +15% All Dmg: -15%
Specialization: Warrior Type: Brawler Role: Melee Dps P. Dmg: +25% M. Dmg: -25%
Specialization: Rogue Type: Pickpocket Role: Melee Dps P. Dmg: +25% M. Def: -25%
Specialization: Archer Type: Pickpocket Role: Ranged Dps P. Dmg: +25% P. Def: -25%
Specialization: Pyromancer Type: Wizard Role: Magic Dps Element: Fire M. Dmg: +25% P. Def: -25%
Specialization: Cryomancer Type: Wizard Role: Crowd Control Element: Ice M. Def: +25% M. Dmg: -25%
Specialization: Cleric Type: Healer Role: Healer Element: Light M. Def: +25% P. Dmg: -25%
Specialization: Bard Type: Healer Role: Support M. Def: +25% P. Def: -25%Rare:0/10 Will add more later Stats: +50%, -25% Combo Stats: +25%, -15% These jobs are only used by either isolated hermits or the elites of society. Rare specialization weapons are gained from either dungeon bosses or hidden questlines.
Specialization: Paladin Type: Hybrid Role: Tank/Healer Element: Light Weapons: Sword and shield P. Dmg: M. Dmg: P. Def: M. Def: Additional Buff: (optional, rare/unique only) Additional Debuff: (optional, rare/unique only) Obtainment Method: (optional, for flavor only)Unique:1/5 Will add more later. Stats: +100%, -25% Combo stats: +50%, -15% Up until recently, these jobs have been lost to time. Unique specializations weapons are gained from raid/world bosses and untrackable quests.
User: Metarift Specialization: Toxic weaver Type: Hybrid Role: Melee Dps/Crowd control Element: Nature Weapon: Sword cane P. Dmg: +30% M. Dmg: +30% P. Def: -15% M. Def: -15% Poisonous knowledge: Increases level up DOT damage by 5 insted of 1. Contaminant: Decreases physical and magical damage by 20%. Obtainment method: He accidently found a hidden stack of old tattered paper written in an unknown language behind a bookshelf in Baelus's City Library.Job Skeleton Rarity: User: (Unique only) Specialization: Type: Element: Weapon: P. Damage: M. Damage: P. Defense: M. Defense: Additional Buff: (optional, rare/unique only) Additional Debuff: (optional, rare/unique only) Obtainment Method: (optional, rare/unique only, for flavor only)
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