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JoshsPandaAngel
Crew

Dedicated Loiterer

4,050 Points
  • Friendly 100
  • Treasure Hunter 100
  • Befriended 100
PostPosted: Sun Apr 16, 2023 8:21 pm


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ℐ𝓉'𝓈 𝒶 𝒮𝓅𝓇𝒾𝓃ℊ 𝒸ℯ𝓁ℯ𝒷𝓇𝒶𝓉𝒾ℴ𝓃!


This area has been designated for all the games and activities. A huge grassy area was cleaned off for the activities and games. Have a great time!

Games?!

-Bun-Ear-y Ring toss!
tab Throw rings towards the bun bun shaped targets. Ring around one of the ears?! Score! You win a small prize! Manage to get 3 rings in one go?! SCORE! You win a medium prize! Manage to get ALL your rings?! OH MY ARCEUS! You win a LARGE prize!
tab tab There are many Buneary shaped targets along the back wall. The vendor hands you 5 rings per day. Roll a d10 per ring thrown, anything over 6 is a score!

-Psyduck Water guns!
tab Squeeze the Psyduck to shoot water at a target. The longer the water is hitting the target, the faster the bar fills. Race your friends to fill the bar to the Torchic Balloon. First person to fill their bar wins a Medium Prize! Second place wins a small prize!
tab tab There is a booth with 5 psyduck 'water guns' in a row. Pressing along the side of the psyduck shoots water. Aim at the target to fill the bar. You can play against NPCs, or other players. Roll a d20 to aim. 12 and better hit the target. There are 3 'levels' to the Torchic balloon. Each level needs a new roll. If playing alone with NPCs, you may have a mod roll for them or depending on what you roll you will get either first or second. 3 successes will equal a first place. If playing with other characters, rolls will decide who comes first. This game can only be played once per day.

-Chansey Egg Race
tab Take one of Chansey's eggs and run wild! ON A SPOON! Race against friends to see who makes it to the end of the race with the egg still on the spoon. First place wins a Medium prize! Second place wins a small prize!
tab tab A vendor and his Chansey set the racers with a spoon and a matching colored plastic egg. Race along the small 10ft span to see who wins. Roll a d20, the higher number wins the race.

-Marbles
tab Don't lose your marbles; throw them instead! Using large marbles, you'll have five chances to throw them into a table with holes, each with a different value. You'll earn a prize based on the number of points you rack up. Generate a number 1-50 five times to determine your score.

1-100: Small prize
101-200: Medium prize
201-250: Large prize

Activities?!

Make Your Own Float
tab Largely for fun, this art-and-crafts class has three phases of preparation to make a portable float! Each phase requires a certain number of posts to complete, and in the end, your masterpiece will be judged and given a score. You'll get a nice reward for your effort, depending on how well you do! For each post, please make note of what points were added or lost, link to your rolls, and keep track of your total score!

Step 1: Cover your float! (2 Posts Minimum)
Measure out your wrapping paper and wrap your cardboard box. Roll a 6-sided di for each post:

1: Whoops! Your float isn't supposed to look like that, is it? Go ahead and try again, adding an additional roll to this phase.
2-6 = Congrats! You can measure and tape with the best of them!

Tally your total between the rolls, and record it in your post!

Step 2: Decorate! Decorate! Decorate! (3 Posts)
Roll a 6-sided di for each post:

Post 1: Tape your axle, wheels, and tape to the underside of your float. There's nothing complex about this step.

Post 2: Grab your stickers, pipe cleaners, construction paper, etc.! It's time to start decorating. If you rolled a 1, your decoration skills don't go as planned, -2 from your final score.

Post 3: A float's not a float without glitter! You'll need a deft hand as you toe the line between too much and not enough.
If you roll a 1, it's not enough; -2 to your total score at the end of this activity.
If you rolled 2-5, you did well.
If you rolled a 6, it's PERFECT! You get an additional +2 to your score from this phase! Add both negative and positive values to your score from Phase One, and record it in your post.

Step 3: Add your final details! (2 posts min.)
Time's almost up; give your float a few last-minute touch-ups! Roll a 6-sided di for each post:
Post 1: Roll a 6-sided die

Post 2:You may choose to roll a 6-sided di for final points OR risk it all with a 12-sided di:

1-3 = Things didn't go so well—you only get the value of your previous post to add to your total score.
4-10 = Add the number you rolled this turn to your first roll from this phase, then add them to your total score.
11-12 = Add an additional twenty points to your total, along with your first roll's value.

Prizes:
(tbd)


Egg Dyeing
tab Join the stall to decorate your own eggs. Afterward, you can keep or donate them to the floats for egg hunts! The more, the merrier! This activity only takes 3-4 posts and yields small rewards. But rp wise, it's cute and fun!

Step 1: Prepare your dyes
Requires: 6 points to accomplish. You may roll one six-sided die per post.
Once you have obtained 6 points or more, you may progress to step 2.

Step 2: Dye your eggs
Requires: 12 points to accomplish.
However, if you roll a 1, you must subtract 2 from the number of points you have, even if it goes negative
Once you have obtained 12 points or more, you may progress to step 3

Step 3! Decorate your eggs
Requires: 7 points to accomplish. If you roll a 6 on your first post, you get an additional +1 point to finish early!

Prizes: If donate the egg, you recieve (tbd)

Hedge Maze
Don't let its cutesy appearance fool you. This elaborate, egg-shaped maze has more than a few ways to get a participant lost. Not only are you in search of a way out, but you've also heard rumors that it's a good spot to go hunting for prizes, so keep an eye out while you wander! Be aware you can only go through up to 4 times!

How to Play:
To make your way through the maze, roll a 12-sided die.
1-8: Progress 10 ft.
9-11: You find a Togepi plushie. Keep hold of it! You may find more. Also, progress 5 ft.
12: You don't make progress at all but find a coupon. Good for one small prize.

You must make it at least 30 feet to reach the first checkmark, where you can leave, gain a prize, and exchange your Togepi plushies for a small selection of gifts.

You may get one prize for free, but you can also exchange the appropriate amount of plushies for additional ones if you find them during your wandering.

Prizes at 30 feet
x3 Event Berries [ Must be the same kind ] = 2 Togepi Plushies
x2 Non-Gym Leader TMs = 2 Togepi Plushies
x5 Big Mushrooms = 1 Togepi Plushie
x3 Rare Candies = 2 Togepi Plushie
x5 Sweet Hearts = 1 Togepi Plushie


If you reach 60 feet, you reach the end of the maze, receive a prize, and can exchange any Togepi plushies you have.

You may get one prize for free, but you can also exchange the appropriate amount of plushies for additional ones if you find them during your wandering.

Prizes at 60 feet
x5 Event Berries [ Can mix and match up to two kinds of berries ] = 3 Togepi Plushies
x3 Gym Leader TMs = 3 Togepi Plushies
x1 Event Item = 4 Togepi Plushies
x2 Festival Items = 3 Togepi Plushies
x3 Event Berries [ Must be the same kind ] = 2 Togepi Plushies
x2 Non-Gym Leader TMs = 2 Togepi Plushies
x5 Halloween Candy Items = 1 Togepi Plushie
x3 Rare Candies = 2 Togepi Plushie
x5 Sweet Hearts = 1 Togepi Plushie

Note: If you go through the Maze more than once, you can hold onto Togepi plushies to have more at the end of the second time through.
PostPosted: Sat Jul 15, 2023 3:04 pm


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☆═━┈✧✧✧✧✧✧✧✧✧┈━═☆


Here, there, and everywhere: Spring Festival Egg Hunt/Float Parade
Work with me, people! N/A
Current Outfit: Blue tank top with decal, black shorts, and combat boots
Team Out of Ball: User Image (Ryuushu) User Image User Image
Counters:
I’m walkin’ here (Travel): 1/1 (Flying Enabled)
A snake in the grass (Wild Encounter): 62/2 (-3 from 5 – Gunnar’s Swarm)
Player 2 wants to battle (NPC Battle): 107/10
Welp, guess this is mine now (Item Questing):
Crystal Shard: 25/25 (Reduced from 35 by Maja’s Pickup)
Soul Dew: 12/20 (Reduced from 30 by Maja’s Pickup)
Area Specific – N/A
Berry Trees:
Kee: 17/25
Watmel: 17/20
Spelon: 15/20
Enigma: 15/25
Colbur: 13/25

Wishing Star: 0/4

Egg Hunt Point Total: 3

Wishlist (Subject to Change): Battle Recorder (30), EXP Shares (50), Lucky Eggs (30 – Any city with a Gym), Big Mushrooms (30 – Forest or Cave), Bronze Stone (30), Helmet Ball (35), Thick Club (30), Soul Dew (30), Light Ball (30), Expert Belt (30), Metronome (30), Choice Band (30), Shell Bell (30), GS Balls (Event), Balm Mushrooms (Mythic), Rare Candies (Event), VS Seeker (35), TR Dragon Dance (20), TR Close Combat (40), TR Focus Blast (40)

Gotta have it (Claims):
Taiko Drum (July 4th 2020)
Taiko Drum (July 4th 2022)
Lucarionite (December 2020 Horoscope)

Event(s): Battle Recorder activated! (4/5)

128 points scored for Marbles! Runa earns a medium prize!

Scored 2 for Ring Toss! Orpheus earns a small prize!


☆═━┈✧✧✧✧✧✧✧✧✧┈━═☆


☆ ☆【 All things considered, it was certainly no surprise that the games and activities area was by far the busiest space out of all the places in Mezagoza’s central plaza. The air around here was practically abuzz and thrumming with the constant noise of the crowds all around them, the excited, babbling chatter of children as they rushed between all of the different tents hosting games to play, the casual droning talk of other adults as they wandered about the grounds and occasionally partook in the different activities, and the calls of various Pokemon as they stayed close by their owners’ sides or ambled about freely as they pleased. Eir cast bright-eyed glances between all of the activity around them, already feeling excited to get involved with everything that was going on here. At least here there were no creepy spook houses to have to worry about, just fun, flowers, and frivolity aplenty. Even so, she stuck close to Zoey like glue as she walked beside her trainer with a bit of a bounce to her step, not wanting to get stuck in another separation situation like in that weird dream world place.

The redhead chuckled as she gave the Ninetales a playful rub between the ears, glancing up as they reached the very first of the game tents. ‘Marbles’ was spelled out across the roof of it in stylish, blocky-looking lettering, surrounded by more of those green garland decorations and what were likely little plastic flowers dotted throughout it.
”Marbles… What sort of game is this one?” Runa asked as she eyed the setup before them curiously. The machines in front of them seemed to be quite long, wood and plastic paneling surrounding a central ‘lane’ that sloped upwards at the end, leading towards a large board on the backside sporting numerous holes with numerical values written in the barriers that surrounded them.

”Oh neat, this one seems like it’s a lot like the classic skee ball machines I’ve seen ‘round at an old arcade. Ya ever play before?” Zoey gave an inquisitive side glance towards the Lucario as she seemed to be sizing up the game, chuckling softly as Runa shook her head. ”Wanna try it, then? All ya gotta do is roll the balls up that center lane n’ try gettin’ ‘em into the holes up there.”


”I see... It seems like a pretty interesting game, certainly wouldn't mind giving it a go,” Runa nodded and gave a small smile, moving to step up as the games-master running the tent handed her a set of five ‘marbles’ to play with. The whole point of them coming here was to have fun and take a relaxing break from training, after all, and the Lucario definitely wasn’t the kind to just sit on the sidelines and spend the whole time watching everyone else enjoy themselves.

”Heh, well the hard part is actually bein’ able to get the balls into the higher point holes. Ya gotta try n’ get down the speed n’ angle of yer roll juuuuust right to rack up a pretty big score,” the redhead explained, glancing over towards the small placard hanging around one of the poles nearby detailing the number of points scored corresponding to what you could win for prizes. Of course more points by principle meant bigger and better prizes. ”There’s definitely a bit of a trick to bein’ able to nail those higher point holes pretty consistently, but just try yer best.”

A trick to it… Runa wondered if maybe she could somehow figure it out and score them a good-sized prize for her first run, though she’d still have to get the general sense of the game itself down. Even so, the Lucario certainly enjoyed a challenge, and she couldn’t help but feel a sense of determination well up within her. Even if her first few attempts might not be the best, Runa wondered if maybe she could achieve an especially high score if she could tried hard enough at it.
】☆ ☆


[Battle HUD]


(( Oodles of Overpowered Chespins: --------------- ))


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▀▀▀▀▀▀▀▀▀ ТЄАМ ▀▀▀▀▀▀▀▀▀

User Image User Image Runa ││ Level 35│ 350/350 HP │ Inner Focus: Pokemon cannot be flinched │ Relaxed: Laid back, calm, and amiable, loves a good challenge and works hard to play hard, prone to letting her emotions boil over when stressed │ 6/29 EXP│ | FP: 1/5 (2/5) | Held Item: Soothe Bell (FP posts cost 5 instead of 10) │ Cross Chop: 120 (1/10 Critical hit) ; Life Dew (Heals user and all allies by ¼ of their max HP) ; Meteor Mash: 110 (7/10 Raise user’s Attack one stage) ; Blaze Kick: 105 (1/10 Critical hit ; 4/10 Burn) | Desired Item(s): Lucarionite

User Image User Image Viola ││ Level 33 │ 330/330 HP │ Contrary: Inverts stat modifiers, any effects that lower the Pokemon’s stats raise it instead and vice versa │ Calm: Motherly and always eager to help, likes feeling needed, but can be a bit overbearing │ 37/38 EXP │ FP: 1/5 │ Held Item: Rose Incense (x1.2 to Grass-type attacks) │ Giga Drain: 95 (User heals ½ of damage dealt) ; Knock Off: 85 (x1.3 damage if target is holding item and removes held item for the rest of the battle) ; Aqua Tail: 110 ; Leaf Blade: 110 (1/10 Critical Hit)

User Image User Image Ingrid││ Level 40 │ 400/400 HP │ Justified: Raises Attack one stage when the Pokemon is hit by a Dark-type move │ Naughty: Assertive, daring, but protective of teammates, never backs down from a fight even against larger opponents │ 8/37 EXP │ Held Item: Muscle Band (x1.2 to physical attacks) │Iron Head: 100 (4/10 Flinch) ; Mega Kick: 140 ; Earthquake: 120 (x2 damage against Pokemon using Dig and Dive, ½ damage if Grassy Terrain is active) ; Dynamic Punch: 120 (Inflicts confusion on target)

User Image User Image Gunnar││ Level 41│ 410/410 HP │ Swarm: x1.5 to Bug-type attacks when HP is below 1/3 ; Reduces post count for wild encounters by 3 when Pokemon is in active party│ Brave: Calm and easygoing, but can be brutal in combat, doesn’t really talk but is very expressive with his hands │ 9/26 EXP │ Held Item: Assault Vest (Increases Sp. Defense two stages, only allows use of attack moves) │ Brick Break: 95 (Ends effects of Reflect & Light Screen even vs. Pokemon with Fighting immunity) ; Night Slash: 90 (1/10 Critical) ; Megahorn: 140 ; Aerial Ace: 80 (Ignores accuracy and evasiveness) | Needed for Moveset: Close Combat (Lvl 60 or TR) ; Stone Edge (TR) ; Swords Dance (TR) | Desired Item(s): Metronome

User Image User Image Maja││ Level 34│ 340/340 HP │ Pickup: Reduce post counts for finding items by 10, doesn’t work if the item already takes 10 posts │ Impish: Curious and eager to learn, prone to wandering off on her own when she spots something interesting │ 26/30 EXP │ Held Item: Eviolite (Boosts Defense and Sp. Defense by 3 stages upon entering battle) │ Shadow Sneak: 60 (Priority +1) ; Psychic: (110 ; 1/2 Lower target's Sp. Defense one stage) ; Calm Mind (Increases Sp. Attack and Sp. Defense one stage) ; Spirit Shackle: 100 (Traps target, Ghost types cannot be trapped) | Needed for Moveset: Crunch (Lvl 40 – Chengshen ; Lvl 37 – Ziyoushen) ; Will-O-Wisp (TM – Ziyoushen) | Desired Item(s): Light Ball

User Image User Image Coltrane││ Level 45 │ 450/450 HP │ Tough Claws: x1.3 damage boost to moves that make physical contact │ Careful: Cautious at first, but very kind and friendly to those he trusts, has a bit of a lisp but tries to speak normally regardless│ 16/20 EXP │ Held Item: Choice Scarf (Boosts Speed 3 stages, but only allows use of one move) │ Iron Tail: 130 (7/10 Lowers target’s Defense) ; Drill Run: 110 (1/10 Critical Hit) ; Stone Edge: 130 (1/10 Critical Hit) ; Crunch: 110 (7/10 Lower target’s Defense one stage)

✧✧✧✧ ɪɴɑϲтɪѵе ✧✧✧✧

User Image (x1.5 EXP from battles) User Image Lukas││ Level 43 │ 430/430 HP │ Intimidate: Lowers opponent’s Attack one stage when the Pokemon enters battle │ Naughty: Appears lazy, but quite lively and a bit mischievous │ 7/15 EXP │ Held Item: Charcoal (x1.2 to Fire-type attacks)│ Fire Blast: 140 (4/10 Burn) ; Leech Life: 110 (User heals HP equal to ½ damage dealt) ; Outrage: 150 (Lasts 2-3 rounds, generate number to determine how many rounds) ; Darkest Lariat: 115 (Target’s stat changes don’t affect this attack’s damage) | Desired Item(s): Expert Belt

User Image User Image Amalie (𝛿) ││ Level 30 │ 300/300 HP │ Intimidate: Lowers opponent’s Attack one stage when this Pokemon enters battle │ Jolly: A puppy in a big dog’s body, shy but very kind-hearted, often doesn’t realize her own size and strength and is prone to accidentally breaking things │ 7/32 EXP │ Held Item: Leftovers (User heals 1/16th of max HP every turn) │ Extreme Speed: 100 (Priority +2) ; Flare Blitz: 140 (4/10 Burn ; User takes recoil equal to ¼ damage dealt) ; Crunch: 100 (7/10 Lowers target’s Defense one stage) ; Play Rough: 110 (½ Lower target’s Attack one stage)

User Image (Ryuushu) Sigurd││ Level 30 │ 300/300 HP │ Magic Bounce: Reflects the effect of all stat lowering status moves (excluding Memento), non-damaging status condition-inducing moves, entry hazard moves, moves like Taunt and Torment, and so on back to the user │ Gentle: Kind and wise, quick to offer a helping hand or a word of sage advice, sees violence only as a last resort but not against fighting for the sake of enriching strength and experience │ 7/34 EXP │ Held Item: Odd Incense (x1.2 to Psychic-type attacks) │ Psychic: 110 (½ Lower target’s Sp. Defense one stage) ; Aromatherapy: Heals status ailments of the user and their team ; Dragon Claw: 100 ; Bite: 80 (4/10 Flinch) | Needed for Moveset: Draining Mist (Lvl 45) ; Air Slash (Lvl 33) | Desired Item(s): Soul Dew

User Image User Image Eir││ Level 42 │ 420/420 HP │ Snow Warning: Summons a hailstorm upon entrance to battle that lasts for 5 turns │ Modest: Kind, very playful, rather childish but can be serious when absolutely needed, a bit pushy when she really wants attention │ 15/15 EXP │ Held Item: Nevermeltice (x1.2 to Ice attacks) │Extrasensory: 110 (3/10 Flinch) ; Moonblast: 125 (8/10 Lower target’s Sp. Attack) ; Blizzard (140 ; 3/10 Freeze) ; Aurora Veil: Halves damage from physical and special moves for 5 rounds, only usable when hailing

User Image User Image Piper│ │ Level 39 │ 390/390 HP │ Infiltrator: Ignores effects of Light Screen, Reflect, Mist, and Safeguard │ Timid: Skittish, doesn't do well with large crowds or tight quarters, tends to pluck fur out when nervous │15/30 EXP │ Held Item: Safety Goggles (Protects the Pokemon from weather-related damage) │Boomburst: 160 ; Dragon Pulse: 105 ; Fleur Cannon: 120 (Lowers user's Sp. Attack two stages) ; Hurricane: 130 (7/10 Confusion, hits flying Pokemon for 2x damage) | Needed for Moveset: Flamethrower (TR) | Desired Item(s): Assault Vest

User Image (x1.5 EXP from battles) User Image Freya││ Level 36 │ 360/360 HP │ Competitive: Boosts Special Attack by two stages when a stat is lowered │ Bold: Tomboyish, not afraid to get dirty and roughed up, competitive, hates losing more than anything │ 33/36 EXP │ Held Item: Sea Incense (x1.2 to Water-type attacks) │ Scald: 100 (7/10 Burn) ; Recover: Recovers ½ of max HP ; Can be used only 5 times in battle ; Ice Beam: 110 (3/10 Freeze) ; Dragon Pulse: 105 | Desired Item(s): Dreidel

User Image User Image Gar││ Level 31 │ 310/310 HP │ Soundproof: Pokemon is unaffected by sound-based moves │ Hasty: Tenacious, courageous, but very reckless and impulsive, very gluttonous │ 22/36 EXP | FP: 1/5 │ Held Item: Life Orb (x1.3 damage to all attacks, user loses 1/10 HP for each attack they make) │ Sky Uppercut: 95 (Hits Pokemon in the air during semi-invulnerable stage for x2 damage) ; Autotomize (Halves user’s weight and increases Speed two stages) ; Protect (Protects user for one round ; Priority +4 ; 1/5 chance success second time and 1/10 every subsequent round) ; Iron Head: 90 (4/10 Flinch) | Needed for Moveset: Close Combat (Lvl 56 or TR) ; Outrage (Lvl 50 or TR) | Desired Item: Choice Band

User Image User Image Torgeir││ Level 27 │ 270/270 HP │ Speed Boost: Pokemon’s Speed raises by one stage at the end of each round │ Adamant: Stern, methodical, tactical, takes on the leadership role, but becomes easily flustered when things don’t go according to plan │ 15/25 EXP │ Held Item: Blazikenite (Atk x1.3 ; Sp. Atk x1.2 ; Speed x1.1) │ Flare Blitz: 120 (4/10 Burn ; User takes ¼ damage dealt as recoil) ; High Jump Kick: 130 (2/10 Miss chance ; User loses half max HP if move misses) ; Thunder Punch: 85 (4/10 Paralysis) ; Blaze Kick: 85 (1/10 Critical Hit ; 4/10 Burn) | Needed for Moveset: Night Slash (Egg Move) ; Focus Blast (TR)

User Image (x1.5 EXP from battles) User Image Storm│ Θ ()│ Level 30 │ 300/300 HP │ Volt Absorb: Absorbs Electric type attacks and heals the Pokemon by ¼ its max HP │ Lonely: Tries to be cool and confident, but is kind of a dork at heart, curious and eager to learn just about anything that interests him │ 1/34 EXP │ Held Item: Zap Plate (x1.3 to Electric attacks) │ Thunder: 130 ( 7/10 Paralysis ; hits target in air during semi-invulnerable stage for x2 damage) ; Drain Punch: 95 (Heals user ½ of damage dealt) ; Hone Claws: Raises user’s Attack & accuracy one stage ; Bounce: 105 (User bounces up first turn, strikes second turn ; 7/10 Paralysis) | Needed for Moveset: Play Rough (TR)

User Image User Image Jarl Reidar││ Level 30 │ 300/300 HP │ Iron Fist: x1.2 damage to punching attacks │ Jolly: Amiable, gets along well with most, good sense of humor, a bit on the lazy side but very lively when he gets going │ 1/34 EXP │ Held Item: Black Belt (x1.2 Fighting type attacks)│ Bullet Punch: 50 (Priority +1) ; Drain Punch: 95 (Heals user ½ of damage dealt) ; Ice Punch: 85 (3/10 Freeze) ; Gunk Shot: 130 (7/10 Poison) | Desired Item(s): Thick Club

User Image User Image Orpheus││ Level 25 │ 250/250 HP │ Illusion: Takes on appearance of any conscious allies when sent into battle, type does not change and Pokemon’s appearance reverts when attacked │ Mild: Performer first, fighter second, a gentleman yet still a trickster at heart, enjoys puzzles and riddles and all forms of fine art │ 1/25 EXP │ Held Item: Wise Glasses (x1.2 to special attacks) │ Dark Pulse: 90 (3/10 Flinch) ; Flamethrower: 100 (4/10 Burn) ; Shadow Ball: 90 (8/10 Lowers target’s Sp. Defense one stage) ; Extrasensory: 90 (3/10 Flinch)

User Image (Shiny Aviron) Hildegard││ Level 26 │ 260/260 HP │ Sheer Force: Base power of attacks with additional effects raised by x1.3, but additional effects are ignored │ Lonely: Cautious yet curious, eager to learn about what interests her, tends to lash out when nervous or scared │ 22/26 EXP │ Held Item: EXP Share (Gains ½ EXP from battles) │ Heat Wave: 115 (4/10 Burn) ; Bite: 80 (4/10 Flinch) ; Iron Head: 100 (4/10 Flinch) ; Close Combat: 130 (Lowers Defense and Sp. Defense one stage) | Needed for Moveset: Dragon Dance (TR) ; Crunch (Lvl 34 or TR) ; Flare Blitz (Lvl 55 or TR) | Desired Item(s): Life Orb

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▀▀▀▀▀▀▀▀▀ I T E M S ▀▀▀▀▀▀▀▀▀

Key Items:
- Xtransceiver
- Family
- Mitsu Sage
- Su Yan Wang

- National Pokedex
- Old Rod
- Good Rod
- Badges
- Sinnoh: Coal Badge
- Alola: Ilima’s Stamp, Lana’s Stamp, Kiawe’s Stamp, Mallow’s Stamp

- TM Case
- TR Solarbeam
- TM Thunder Wave
- TM Sand Tomb
- TM Brick Break
- TM Power-Up Punch
- TM Volt Switch
- TM Drain Punch
- HM 01 Cut
- HM 02 Fly
- HM 03 Surf
- HM 04 Strength
- HM 06 Rock Smash


Personal Things:
- Swiss Army Knife
- Brass Knuckles
- 9 mm Pistol x2 (with extra magazines)
- Jar of Weed & Rolling Papers
- Assorted Vape Juices (Melon Manson, Busta Limes, Incense and Peppermint)
- Lighter
- Woodworking Tools
- MP3 Player (with headphones)
- Hand Radio
- Fidget Cube (Storm’s Toy)
- Pumpkaboo Plush
- Halloween Costumes
- Assorted Soaps and Conditioning Shampoo
- Dog Allergy Meds
- Skarmory Feathers

Items:
- Choice Scarf (Held by Coltrane)
- EXP Share (Held by Hildegard)
- Life Orb (Held Commandeered by Gar)
- Eviolite (Held by Maja)
- Rose Incense (Held by Viola)
- Balm Mushroom
- Vs. Seeker
- Leftovers (Held by Amalie)
- Firecrackers x10
- Roman Candle
- Lucky Egg x3
- Nevermeltice (Held by Eir)
- Charcoal (Held by Lukas)
- Zap Plate (Held by Storm)
- Black Belt (Held by Jarl Reidar)
- Sea Incense (Held by Freya)
- Blazikenite (Held by Torgeir)
- Choice Specs
- Muscle Band (Held by Ingrid)
- Black Glasses
- Sweet Hearts x3
- Battle Recorder
- Odd Incense (Held by Sigurd)
- Wise Glasses (Held by Orpheus)
- Paper Lantern
- Energy Drink
- Dreidel
- Mysterious Incense Stick (Fairy)
- Sweet Incense x2
- Assault Vest (Held by Gunnar)
- Soothe Bell (Held by Runa)
- Heart Scale x1
- EXP Share
- Rare Candies x3
- Spirit Beads

Pokeballs:
- Pokeballs (Unlimited)
- Heal Balls x10
- Fist Ball x2
- Tag Ball x3
- Fast Ball x5

Meds:
- Potions (Unlimited)
- Lemonades x3

Z-Crystals:
- Normalium Z
- Fightinium Z
- Waterium Z
- Firium Z
- Grassium Z
- Rockium Z

Berries:
- Leppa Berries x5
- Custap Berries x10
- Sitrus Berries x15
- Starf Berries x3
- Coba Berries x5
- Pomeg Berries x5
- Enigma Berries x13
- Lum Berries x4
- Belue Berries x13
- Liechi Berries x5
- Apicot Berries x5
- Kelpsy Berries x5
- Micle Berries x5
- Pomeg Berries x5
- Tamato Berries x5
- Colbur Berries x6
- Kee Berries x4
- Watmel Berries x8
- Spelon Berries x7
- Shuca Berries x5

Misc.:
- Dimensional Shard x4



Wishing Star Hunt Prize Claims
1st Wishing Star Prize - x3 Berries (Not event) & x5 "Food" Items (Not including ragecandybars and event berries) (Claimed x5 Rare Candies)

Darkie Ramirez Werepyre

Devoted Codger


Darkie Ramirez Werepyre

Devoted Codger

PostPosted: Sat Jul 15, 2023 4:03 pm


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Here, there, and everywhere: Spring Festival Egg Hunt/Float Parade
Work with me, people! N/A
Current Outfit: Blue tank top with decal, black shorts, and combat boots
Team Out of Ball: User Image (Ryuushu) User Image User Image
Counters:
I’m walkin’ here (Travel): 1/1 (Flying Enabled)
A snake in the grass (Wild Encounter): 63/2 (-3 from 5 – Gunnar’s Swarm)
Player 2 wants to battle (NPC Battle): 108/10
Welp, guess this is mine now (Item Questing):
Crystal Shard: 25/25 (Reduced from 35 by Maja’s Pickup)
Soul Dew: 13/20 (Reduced from 30 by Maja’s Pickup)
Area Specific – N/A
Berry Trees:
Kee: 18/25
Watmel: 18/20
Spelon: 16/20
Enigma: 16/25
Colbur: 14/25

Wishing Star: 0/4

Egg Hunt Point Total: 3

Wishlist (Subject to Change): Battle Recorder (30), EXP Shares (50), Lucky Eggs (30 – Any city with a Gym), Big Mushrooms (30 – Forest or Cave), Bronze Stone (30), Helmet Ball (35), Thick Club (30), Soul Dew (30), Light Ball (30), Expert Belt (30), Metronome (30), Choice Band (30), Shell Bell (30), GS Balls (Event), Balm Mushrooms (Mythic), Rare Candies (Event), VS Seeker (35), TR Dragon Dance (20), TR Close Combat (40), TR Focus Blast (40)

Gotta have it (Claims):
Taiko Drum (July 4th 2020)
Taiko Drum (July 4th 2022)
Lucarionite (December 2020 Horoscope)

Event(s): Battle Recorder activated! (4/5)

149 points scored for Marbles! Runa earns a medium prize!

Scored 1 for Ring Toss! Orpheus earns a small prize!


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☆ ☆【 Well… 128 points total for a first time was definitely pretty good, all things considered. Runa felt like her technique could definitely use some work, there were a quite a few times where she felt like she’d rolled the ball but either put a bit too much force behind it or not enough and they’d ended up going into the lower point holes. Still, she’d managed to hit some of the high ones which brought the score up considerably, and she’d managed to net them a really nice prize on top of it as the games-master presented her with a voucher that was good for a ‘medium prize’ over at the biggest tent nearby, presumably the redemption area to turn them in for prizes whenever they wished to claim them.

”’Eyyyy, not too shabby for the first time! Really nicely done, Ru,” Zoey cheered with a grin and a thumbs up, the Lucario giving a small smile as her ears perked up at the use of the apparent new nickname. Interesting… Though Runa certainly didn’t dislike it as she nodded and gave a soft-spoken ‘thank you’ in return, bright blue eyes glowing a little in barely hidden delight as she turned to ask the games-master to have another try at the Marbles game.

At the other tent right next door to them, Orpheus seemed to be trying his hand at the ring toss game as he tried to throw the loops in a way to get them hung up onto the ears of the little bunny targets. In the end, he managed to hook at least two of them successfully, certainly not bad for a first try!
”You’re certainly not too shabby yourself,” Runa remarked playfully towards the Zoroark with a chuckle, though meaning the praise behind the statement wholeheartedly.

”Heh, thanks~ I’ve done work for events that were very similar to this one as a curator, though playing the games yourself is definitely quite different from watching countless others play them again and again,” he grinned back, idly running a hand through his night sky-colored hair sheepishly, ”Of course working for the carnival doesn’t always mean that you’re good at doing any of the tricks, but eh. You win some, you lose some. It’s all about having fun at the end of the day no matter what.”

All the while, Sigurd smiled warmly as he watched the festivities from the side, content to just observe and bask in the vicarious joy of everyone else enjoying themselves. After all, the lack of hands would make playing a lot of the games difficult, and he’d rather not resort to using telekinesis for the sake of not wanting for it to be taken as cheating. Though he did intend to at least have a bit of fun himself, it would defeat the point of going on this little vacation break if he didn’t partake in some of it. Taking the opportunity while his trainer and teammates talked amongst themselves, the Ryushuu turned and padded his way over towards the floats area. He had no intention of being gone for very long, and he would be able to find his way back easily since he was still maintaining the link to their psychic signatures so he wouldn’t lose them among a huge crowd. He’d return well before they’d even realize he’d stepped away, or at least most of them as he happened to catch Runa glancing his way out of her periphery. To which the Ryushuu simply offered a reassuring smile back, and walked off towards the egg hunt area around the floats. 】☆ ☆


[Battle HUD]


(( Oodles of Overpowered Chespins: Exit to Egg Hunt/Floats Area ))


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▀▀▀▀▀▀▀▀▀ ТЄАМ ▀▀▀▀▀▀▀▀▀

User Image User Image Runa ││ Level 35│ 350/350 HP │ Inner Focus: Pokemon cannot be flinched │ Relaxed: Laid back, calm, and amiable, loves a good challenge and works hard to play hard, prone to letting her emotions boil over when stressed │ 7/29 EXP│ | FP: 1/5 (3/5) | Held Item: Soothe Bell (FP posts cost 5 instead of 10) │ Cross Chop: 120 (1/10 Critical hit) ; Life Dew (Heals user and all allies by ¼ of their max HP) ; Meteor Mash: 110 (7/10 Raise user’s Attack one stage) ; Blaze Kick: 105 (1/10 Critical hit ; 4/10 Burn) | Desired Item(s): Lucarionite

User Image User Image Viola ││ Level 34 │ 340/340 HP │ Contrary: Inverts stat modifiers, any effects that lower the Pokemon’s stats raise it instead and vice versa │ Calm: Motherly and always eager to help, likes feeling needed, but can be a bit overbearing │ 38/38 EXP │ FP: 1/5 │ Held Item: Rose Incense (x1.2 to Grass-type attacks) │ Giga Drain: 95 (User heals ½ of damage dealt) ; Knock Off: 85 (x1.3 damage if target is holding item and removes held item for the rest of the battle) ; Aqua Tail: 110 ; Leaf Blade: 110 (1/10 Critical Hit)

User Image User Image Ingrid││ Level 40 │ 400/400 HP │ Justified: Raises Attack one stage when the Pokemon is hit by a Dark-type move │ Naughty: Assertive, daring, but protective of teammates, never backs down from a fight even against larger opponents │ 9/37 EXP │ Held Item: Muscle Band (x1.2 to physical attacks) │Iron Head: 100 (4/10 Flinch) ; Mega Kick: 140 ; Earthquake: 120 (x2 damage against Pokemon using Dig and Dive, ½ damage if Grassy Terrain is active) ; Dynamic Punch: 120 (Inflicts confusion on target)

User Image User Image Gunnar││ Level 41│ 410/410 HP │ Swarm: x1.5 to Bug-type attacks when HP is below 1/3 ; Reduces post count for wild encounters by 3 when Pokemon is in active party│ Brave: Calm and easygoing, but can be brutal in combat, doesn’t really talk but is very expressive with his hands │ 10/26 EXP │ Held Item: Assault Vest (Increases Sp. Defense two stages, only allows use of attack moves) │ Brick Break: 95 (Ends effects of Reflect & Light Screen even vs. Pokemon with Fighting immunity) ; Night Slash: 90 (1/10 Critical) ; Megahorn: 140 ; Aerial Ace: 80 (Ignores accuracy and evasiveness) | Needed for Moveset: Close Combat (Lvl 60 or TR) ; Stone Edge (TR) ; Swords Dance (TR) | Desired Item(s): Metronome

User Image User Image Maja││ Level 34│ 340/340 HP │ Pickup: Reduce post counts for finding items by 10, doesn’t work if the item already takes 10 posts │ Impish: Curious and eager to learn, prone to wandering off on her own when she spots something interesting │ 27/30 EXP │ Held Item: Eviolite (Boosts Defense and Sp. Defense by 3 stages upon entering battle) │ Shadow Sneak: 60 (Priority +1) ; Psychic: (110 ; 1/2 Lower target's Sp. Defense one stage) ; Calm Mind (Increases Sp. Attack and Sp. Defense one stage) ; Spirit Shackle: 100 (Traps target, Ghost types cannot be trapped) | Needed for Moveset: Crunch (Lvl 40 – Chengshen ; Lvl 37 – Ziyoushen) ; Will-O-Wisp (TM – Ziyoushen) | Desired Item(s): Light Ball

User Image User Image Coltrane││ Level 45 │ 450/450 HP │ Tough Claws: x1.3 damage boost to moves that make physical contact │ Careful: Cautious at first, but very kind and friendly to those he trusts, has a bit of a lisp but tries to speak normally regardless│ 17/20 EXP │ Held Item: Choice Scarf (Boosts Speed 3 stages, but only allows use of one move) │ Iron Tail: 130 (7/10 Lowers target’s Defense) ; Drill Run: 110 (1/10 Critical Hit) ; Stone Edge: 130 (1/10 Critical Hit) ; Crunch: 110 (7/10 Lower target’s Defense one stage)

✧✧✧✧ ɪɴɑϲтɪѵе ✧✧✧✧

User Image (x1.5 EXP from battles) User Image Lukas││ Level 43 │ 430/430 HP │ Intimidate: Lowers opponent’s Attack one stage when the Pokemon enters battle │ Naughty: Appears lazy, but quite lively and a bit mischievous │ 7/15 EXP │ Held Item: Charcoal (x1.2 to Fire-type attacks)│ Fire Blast: 140 (4/10 Burn) ; Leech Life: 110 (User heals HP equal to ½ damage dealt) ; Outrage: 150 (Lasts 2-3 rounds, generate number to determine how many rounds) ; Darkest Lariat: 115 (Target’s stat changes don’t affect this attack’s damage) | Desired Item(s): Expert Belt

User Image User Image Amalie (𝛿) ││ Level 30 │ 300/300 HP │ Intimidate: Lowers opponent’s Attack one stage when this Pokemon enters battle │ Jolly: A puppy in a big dog’s body, shy but very kind-hearted, often doesn’t realize her own size and strength and is prone to accidentally breaking things │ 7/32 EXP │ Held Item: Leftovers (User heals 1/16th of max HP every turn) │ Extreme Speed: 100 (Priority +2) ; Flare Blitz: 140 (4/10 Burn ; User takes recoil equal to ¼ damage dealt) ; Crunch: 100 (7/10 Lowers target’s Defense one stage) ; Play Rough: 110 (½ Lower target’s Attack one stage)

User Image (Ryuushu) Sigurd││ Level 30 │ 300/300 HP │ Magic Bounce: Reflects the effect of all stat lowering status moves (excluding Memento), non-damaging status condition-inducing moves, entry hazard moves, moves like Taunt and Torment, and so on back to the user │ Gentle: Kind and wise, quick to offer a helping hand or a word of sage advice, sees violence only as a last resort but not against fighting for the sake of enriching strength and experience │ 7/34 EXP │ Held Item: Odd Incense (x1.2 to Psychic-type attacks) │ Psychic: 110 (½ Lower target’s Sp. Defense one stage) ; Aromatherapy: Heals status ailments of the user and their team ; Dragon Claw: 100 ; Bite: 80 (4/10 Flinch) | Needed for Moveset: Draining Mist (Lvl 45) ; Air Slash (Lvl 33) | Desired Item(s): Soul Dew

User Image User Image Eir││ Level 42 │ 420/420 HP │ Snow Warning: Summons a hailstorm upon entrance to battle that lasts for 5 turns │ Modest: Kind, very playful, rather childish but can be serious when absolutely needed, a bit pushy when she really wants attention │ 15/15 EXP │ Held Item: Nevermeltice (x1.2 to Ice attacks) │Extrasensory: 110 (3/10 Flinch) ; Moonblast: 125 (8/10 Lower target’s Sp. Attack) ; Blizzard (140 ; 3/10 Freeze) ; Aurora Veil: Halves damage from physical and special moves for 5 rounds, only usable when hailing

User Image User Image Piper│ │ Level 39 │ 390/390 HP │ Infiltrator: Ignores effects of Light Screen, Reflect, Mist, and Safeguard │ Timid: Skittish, doesn't do well with large crowds or tight quarters, tends to pluck fur out when nervous │15/30 EXP │ Held Item: Safety Goggles (Protects the Pokemon from weather-related damage) │Boomburst: 160 ; Dragon Pulse: 105 ; Fleur Cannon: 120 (Lowers user's Sp. Attack two stages) ; Hurricane: 130 (7/10 Confusion, hits flying Pokemon for 2x damage) | Needed for Moveset: Flamethrower (TR) | Desired Item(s): Assault Vest

User Image (x1.5 EXP from battles) User Image Freya││ Level 36 │ 360/360 HP │ Competitive: Boosts Special Attack by two stages when a stat is lowered │ Bold: Tomboyish, not afraid to get dirty and roughed up, competitive, hates losing more than anything │ 33/36 EXP │ Held Item: Sea Incense (x1.2 to Water-type attacks) │ Scald: 100 (7/10 Burn) ; Recover: Recovers ½ of max HP ; Can be used only 5 times in battle ; Ice Beam: 110 (3/10 Freeze) ; Dragon Pulse: 105 | Desired Item(s): Dreidel

User Image User Image Gar││ Level 31 │ 310/310 HP │ Soundproof: Pokemon is unaffected by sound-based moves │ Hasty: Tenacious, courageous, but very reckless and impulsive, very gluttonous │ 22/36 EXP | FP: 1/5 │ Held Item: Life Orb (x1.3 damage to all attacks, user loses 1/10 HP for each attack they make) │ Sky Uppercut: 95 (Hits Pokemon in the air during semi-invulnerable stage for x2 damage) ; Autotomize (Halves user’s weight and increases Speed two stages) ; Protect (Protects user for one round ; Priority +4 ; 1/5 chance success second time and 1/10 every subsequent round) ; Iron Head: 90 (4/10 Flinch) | Needed for Moveset: Close Combat (Lvl 56 or TR) ; Outrage (Lvl 50 or TR) | Desired Item: Choice Band

User Image User Image Torgeir││ Level 27 │ 270/270 HP │ Speed Boost: Pokemon’s Speed raises by one stage at the end of each round │ Adamant: Stern, methodical, tactical, takes on the leadership role, but becomes easily flustered when things don’t go according to plan │ 15/25 EXP │ Held Item: Blazikenite (Atk x1.3 ; Sp. Atk x1.2 ; Speed x1.1) │ Flare Blitz: 120 (4/10 Burn ; User takes ¼ damage dealt as recoil) ; High Jump Kick: 130 (2/10 Miss chance ; User loses half max HP if move misses) ; Thunder Punch: 85 (4/10 Paralysis) ; Blaze Kick: 85 (1/10 Critical Hit ; 4/10 Burn) | Needed for Moveset: Night Slash (Egg Move) ; Focus Blast (TR)

User Image (x1.5 EXP from battles) User Image Storm│ Θ ()│ Level 30 │ 300/300 HP │ Volt Absorb: Absorbs Electric type attacks and heals the Pokemon by ¼ its max HP │ Lonely: Tries to be cool and confident, but is kind of a dork at heart, curious and eager to learn just about anything that interests him │ 1/34 EXP │ Held Item: Zap Plate (x1.3 to Electric attacks) │ Thunder: 130 ( 7/10 Paralysis ; hits target in air during semi-invulnerable stage for x2 damage) ; Drain Punch: 95 (Heals user ½ of damage dealt) ; Hone Claws: Raises user’s Attack & accuracy one stage ; Bounce: 105 (User bounces up first turn, strikes second turn ; 7/10 Paralysis) | Needed for Moveset: Play Rough (TR)

User Image User Image Jarl Reidar││ Level 30 │ 300/300 HP │ Iron Fist: x1.2 damage to punching attacks │ Jolly: Amiable, gets along well with most, good sense of humor, a bit on the lazy side but very lively when he gets going │ 1/34 EXP │ Held Item: Black Belt (x1.2 Fighting type attacks)│ Bullet Punch: 50 (Priority +1) ; Drain Punch: 95 (Heals user ½ of damage dealt) ; Ice Punch: 85 (3/10 Freeze) ; Gunk Shot: 130 (7/10 Poison) | Desired Item(s): Thick Club

User Image User Image Orpheus││ Level 25 │ 250/250 HP │ Illusion: Takes on appearance of any conscious allies when sent into battle, type does not change and Pokemon’s appearance reverts when attacked │ Mild: Performer first, fighter second, a gentleman yet still a trickster at heart, enjoys puzzles and riddles and all forms of fine art │ 1/25 EXP │ Held Item: Wise Glasses (x1.2 to special attacks) │ Dark Pulse: 90 (3/10 Flinch) ; Flamethrower: 100 (4/10 Burn) ; Shadow Ball: 90 (8/10 Lowers target’s Sp. Defense one stage) ; Extrasensory: 90 (3/10 Flinch)

User Image (Shiny Aviron) Hildegard││ Level 26 │ 260/260 HP │ Sheer Force: Base power of attacks with additional effects raised by x1.3, but additional effects are ignored │ Lonely: Cautious yet curious, eager to learn about what interests her, tends to lash out when nervous or scared │ 22/26 EXP │ Held Item: EXP Share (Gains ½ EXP from battles) │ Heat Wave: 115 (4/10 Burn) ; Bite: 80 (4/10 Flinch) ; Iron Head: 100 (4/10 Flinch) ; Close Combat: 130 (Lowers Defense and Sp. Defense one stage) | Needed for Moveset: Dragon Dance (TR) ; Crunch (Lvl 34 or TR) ; Flare Blitz (Lvl 55 or TR) | Desired Item(s): Life Orb

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▀▀▀▀▀▀▀▀▀ I T E M S ▀▀▀▀▀▀▀▀▀

Key Items:
- Xtransceiver
- Family
- Mitsu Sage
- Su Yan Wang

- National Pokedex
- Old Rod
- Good Rod
- Badges
- Sinnoh: Coal Badge
- Alola: Ilima’s Stamp, Lana’s Stamp, Kiawe’s Stamp, Mallow’s Stamp

- TM Case
- TR Solarbeam
- TM Thunder Wave
- TM Sand Tomb
- TM Brick Break
- TM Power-Up Punch
- TM Volt Switch
- TM Drain Punch
- HM 01 Cut
- HM 02 Fly
- HM 03 Surf
- HM 04 Strength
- HM 06 Rock Smash


Personal Things:
- Swiss Army Knife
- Brass Knuckles
- 9 mm Pistol x2 (with extra magazines)
- Jar of Weed & Rolling Papers
- Assorted Vape Juices (Melon Manson, Busta Limes, Incense and Peppermint)
- Lighter
- Woodworking Tools
- MP3 Player (with headphones)
- Hand Radio
- Fidget Cube (Storm’s Toy)
- Pumpkaboo Plush
- Halloween Costumes
- Assorted Soaps and Conditioning Shampoo
- Dog Allergy Meds
- Skarmory Feathers

Items:
- Choice Scarf (Held by Coltrane)
- EXP Share (Held by Hildegard)
- Life Orb (Held Commandeered by Gar)
- Eviolite (Held by Maja)
- Rose Incense (Held by Viola)
- Balm Mushroom
- Vs. Seeker
- Leftovers (Held by Amalie)
- Firecrackers x10
- Roman Candle
- Lucky Egg x3
- Nevermeltice (Held by Eir)
- Charcoal (Held by Lukas)
- Zap Plate (Held by Storm)
- Black Belt (Held by Jarl Reidar)
- Sea Incense (Held by Freya)
- Blazikenite (Held by Torgeir)
- Choice Specs
- Muscle Band (Held by Ingrid)
- Black Glasses
- Sweet Hearts x3
- Battle Recorder
- Odd Incense (Held by Sigurd)
- Wise Glasses (Held by Orpheus)
- Paper Lantern
- Energy Drink
- Dreidel
- Mysterious Incense Stick (Fairy)
- Sweet Incense x2
- Assault Vest (Held by Gunnar)
- Soothe Bell (Held by Runa)
- Heart Scale x1
- EXP Share
- Rare Candies x3
- Spirit Beads

Pokeballs:
- Pokeballs (Unlimited)
- Heal Balls x10
- Fist Ball x2
- Tag Ball x3
- Fast Ball x5

Meds:
- Potions (Unlimited)
- Lemonades x3

Z-Crystals:
- Normalium Z
- Fightinium Z
- Waterium Z
- Firium Z
- Grassium Z
- Rockium Z

Berries:
- Leppa Berries x5
- Custap Berries x10
- Sitrus Berries x15
- Starf Berries x3
- Coba Berries x5
- Pomeg Berries x5
- Enigma Berries x13
- Lum Berries x4
- Belue Berries x13
- Liechi Berries x5
- Apicot Berries x5
- Kelpsy Berries x5
- Micle Berries x5
- Pomeg Berries x5
- Tamato Berries x5
- Colbur Berries x6
- Kee Berries x4
- Watmel Berries x8
- Spelon Berries x7
- Shuca Berries x5

Misc.:
- Dimensional Shard x4



Wishing Star Hunt Prize Claims
1st Wishing Star Prize - x3 Berries (Not event) & x5 "Food" Items (Not including ragecandybars and event berries) (Claimed x5 Rare Candies)
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