|
|
|
|
|
Theoretical Physicist Vice Captain
|
Posted: Wed Dec 21, 2022 9:15 pm
Manokan Rifle Grenade - SMRAW The Manokan series of SMRAW grenades, or Special Manokan Riflemen's Assault Weapon, are based on the Super ENERGA rifle grenades and RAW grenade developed for the U.S. military. The purpose of the grenades are to provide an equivalent level of firepower to rocket launchers such as the M72 LAW, without requiring a launching tube, being approximately 4-5 times lighter weight, and to allow the grenades to be hand thrown by the use of a different style of detonator, replacing hand grenades in terms of both weight and function. The goal is to make each hand grenade capable of providing support out to longer ranges than can be hand thrown, while also equipping each soldier with the equivalent of multiple M72 LAWs. Grenades are incredibly important for clearing out buildings and structures and other defensive positions at close range, but take up a disproportionate amount of weight, or close to 5-10% of a soldier's total load out, and are not useful at long range, where soldiers are most likely to be in combat. By replacing hand grenades with dual use rifle grenades that can be hand thrown, or fired from the rifle, it allows for soldiers to carry the same overall load-out but have weapons that are also useful at long range. With the grenades being approximately 1 pound a piece, they are roughly the same size as an M72 LAW warhead, and thus possess the same overall capabilities for armor penetration, or over 8 inches which is sufficient to defeat most lightly armored vehicles and many Russian tanks from the side. As the rifle grenades are dual use shaped charge weapons, they are just as useful for anti-armor purposes as they are for anti-infantry. While around the same size and capabilities of the SUPER energa, their design construction is more or less based on the U.S. military RAW grenade. Originally, 1, 3, 5 and 7 pound RAW grenades were offered up in the design, however the mass produced RAW grenade designs were only mass produced in the 7 pound variant. The manokan variant comes in 1 and 7 pound variants, to be lightweight and easy to carry in to combat, with the 1 pound variant being the most common version. The 1 pound grenade like the RAW grenade utilizes an optical fuse designed to allow the round to detonate without a need for impacting the target, allowing it to detonate at a more precise distance from the target and in mid-air, both improving the effectiveness of the shaped charge round by increasing the stand-off distance and allowing it to detonate without need for contact on a surface which may not always activate the fuse in simpler systems, and allows for the rounds to air burst, increasing the effective range of the shrapnel by up to 300% and making it more likely to hit targets around barriers. The same laser designated air bursting systems for the 25mm grenade can be used to program the rifle grenades, which can also utilize the same thermal vision autotracking fire and control systems commonly found on rifles. The grenades can be mounted on standard 22mm NATO rifle grenade mounts which are on the end of rifle barrels, or be mounted on 25mm or 40mm grenade launchers, and shares many of the same features. The rounds can either be pre programmed to air burst at specific distances, or detonate a few inches from the target due to it's optical sensors, ensuring an air-bursting round either way. To be propelled from the barrel it is mounted on, the grenade launching devices produces a small bursting charge in the barrel it is mounted on, which propels the grenade approximately 10 feet before the air-burning rocket is activated. By using an air-burning rocket, the grenades do not need a more complex and dangerous system often found on other rifle grenades. It does not require the weapon switch to blanks or fire a live cartridge to propel it, which both almost completely reduces the recoil and backpressure present in rifle grenades which are hard on users and guns, and removes the danger of accidentally using the wrong type of round when firing or a live fire round hitting an unintended target. The rocket is initiated either by a button on the grenade itself with a slight delay or with a weapon mounted wire or cable designed specifically to activate it. When the weapon fires off of the grenade, it moves 10 feet before it is armed, and the grenade pin is released approximately the same time the air-burning rocket activates, ensuring safety. Furthermore, by using an air-burning rocket, the rocket has a very flat trajectory, and doesn't produce backblast like in normal rocket launchers. This makes the grenade much safer to fire than a standard rocket launcher, and produces a lower signature which is less likely to give away the soldier's position. These rockets can be fired in doors and at odd angles, and conceal the soldier's firing position far better. The extremely flat trajectories were often noticed with the original RAW grenades, being known to have nearly flat trajectories out to 300 meters, making them easy to aim with little modification to the weapon or grenade. The air-burning rockets used are more efficient than what can be used in a single use rocket which burns inside the tube, and therefore there is a greatly extended range, giving the rockets at least a 600 meter range in a completely flat trajectory, and allowing them to reach nearly a mile if angled upwards. The effective range of the rocket is 600 meters, while the maximum effective range is approximately 1100 meters. General Characteristics The SMRAW grenade is designed to fire a round of approximately similar capabilities to the M72 LAW. The HE version is a high explosive dual purpose armor piercing and fragmentation warhead, capable of penetrating up to 12 inches of RHA steel, the standard for military armored vehicles. This is sufficient to defeat a T-72 soviet main battle tank from the side, rear or top, and potentially from the front if hitting in certain areas. Against BMP's, BTR's and similar vehicles it is nearly 100% effective. The rounds unlike previous iterations make use of after-armor effects to enhance damage to the target after penetration; instead of poking a small hole in the vehicle, secondary incendiary, flashbang and thermobaric effects kill or destroy what's within the vehicle or bunker, and have the potential to stun or incapacitate targets that are far away from the blast. Modern fragmentation dispersion patterns with higher velocity, aerodynamic, and pointed shrapnel, has allowed the fragments to move further distances and be more likely to penetrate soft body armor, such as flak vests or helmets. The fragmentation can penetrate a standard flak vest or combat helmet out to 25 meters, and can produce damaging fragments out to 50 meters for unprotected targets. The wider area of effect, combined with armor piercing effects greatly improve the rounds effectiveness against infantry as well. The rounds can be hand thrown by setting the detonator differently and pulling the safety pin, allowing for either a timer based system which can be manually and electronically set between 4-10 seconds, or after traveling a set distance will arm and activate the air-bursting optical fuze. The safety pin is automatically removed in the rifle grenade firing mod after the grenade is armed traveling approximately 60 feet from the end of the barrel, in order to simplify the process of utilizing the grenade, but must be removed manually if being hand thrown. The RAW grenades also have smoke, flashbang, teargas, flare, and other specialty cartridge designed for it, similar in capabilities to comparative american grenades of the same type. They are of the same approximate size and weight as these grenades, with a similar amount of internal filling. For example, the smoke grenade version is designed to replicate the AN-M18 white phosphorous smoke grenade, while the flashbang version is designed to replicate the M84 flashbang in terms of effect, and the tear gas version replicates the M7A3 tear gas grenade. This is due to a similar composition and internal filling that is in the grenades. They as well can be hand thrown or launched out to a distance. The rocket utilized is a two stage rocket, with the primary rocket being an air-breathing, air-burning rocket but the initial rocket designed to get this rocket up to speed being a far simpler aluminum rocket. While the air-breathing RP-1 rocket utilizing a small motor is substantially more fuel efficient and thus has a longer range, it is more complicated and takes longer to start, and needs to be traveling a certain speed for the air-breathing component to function, and The grenades while effective are substantially more effective than the M67 hand grenade are also more expensive, being approximately 495 dollars per HE grenade vs. 45 dollars for a standard M67, or over 10 times more expensive. However the relatively small volume of grenades used combined with the massive improvement in overall performance has made the overall cost to the military small while the capabilities of the soldiers are dramatically improved. Soldiers carry the Rifle grenades in lieu of standard hand grenades or M72 laws, as well as other grenades like smoke grenades, decreasing the overall weight required for a soldier to carry but still allowing for long range anti-armor capabilities for nearly every infantrymen. The average soldier can carry 4-8 grenades, and generally two smoke grenades as well, with no increase in weight, and yet the grenade allows the soldiers to effectively engage tanks and other armored vehicles out to half a mile with little difficulty. When combined with an auto-aiming thermal vision optic, and the flat trajectory, these grenades are significantly more accurate, and therefore have a fairly high hit probability even at long range.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Sat Jul 12, 2025 1:35 pm
Specific Details The rocket warhead is based on the M72 law, and the functioning grenade component is generally identical to it in function. Although the original grenades had 76-84mm warheads, on account of the rifle grenades potential to be much larger without the restriction of a launching tube, the need to produce completely different warhead designs lead to the use of warheads very similar to the M72 LAW instead, and adapted to the rifle grenade. The warheads are 66mm in diameter, and newer variants of these HE warheads can penetrate up to 16 inches of steel, 32 inches of concrete, or over 40 inches of dirt, utilize a tandem warhead to predetonate explosive reactive armor and defeat spaced armor threats, and possess secondary anti-armor effects similar to the AT4 rocket designed to stun or incapacitate enemy soldiers after penetrating armor or bunkers, as well as thermobaric effects. Armor piercing shape charge jets work by concentrating metal cones in to a single semi-fluid stream of high velocity metal, that are range dependent, and are designed to concentrate the force of the blast in to a single spot, allowing it to punch small holes in the armor. However, these holes are often very small, and without hitting an important component of the armor directly, can over penetrate and do little real damage to the vehicle. There are times when vehicles have been struck multiple times by shaped charge warheads and despite superficial damage to the vehicle, no crewmembers inside were killed and no important components were damaged. Modern warheads provide secondary “after-armor effects”, damage that will be done to the inside of the armor after rounds penetrate. This can be likened to using a hollowpoint round that fragments and expands in soft tissue, or slashing across a person instead of just stabbing them to cause more internal damage. The rounds are more likely to actually cause damage to the vehicle and kill crew members, both by flashbang and incendiary effects designed to stun or ignite flammable materials such as fuel, exposed wires and ammunition (leading to sympathetic detonations), but also thermobaric effects which can directly create overpressure waves that, especially in small spaces such as vehicles or bunkers, kill the targets both by shock, flame, and by sucking up the oxygen. Thermbaric weapons can even suck air out of people's lungs, leading to their lungs collapsing.
After penetrating armor, small fuel d roplets combined with nano-particles of aluminum powder flood the interior of the vehicle or container, and then ignite, filling every nook and cranny of the target before detonating. This results in a large explosion inside of the target and generates and ovepressure wave in excess of 300 G's, more than sufficient to kill or severely injure a person, over the 100 G limit. Thermobaric weapons also in general have 5-10 times the energy content of most explosives such as TNT or RDX, with the energy density of aluminum being approximately 30 megajoules per kilogram vs. 4-5 for TNT, RDX and most other explosives. The reason for this is in part due to these substances utilizing the air to burn, therefore increasing their energy density, and a higher energy content in general. These explosives for their size are substantially more powerful, and thus can create larger explosions and shock effects for their size. Being a liquid and powdered explosive that disperses before detonation as well, it can also fill in hard to reach areas normal explosives would not, allowing it to fill a container before the explosion guaranteeing an equal spread of the shock effects. By using oxygen to burn, it also can suck out the oxygen of an enclosed container and creates a secondary vacuum effect, capable of sucking the air out of an individuals lungs. Although the effects of this are often exaggerated, in enclosed spaces, particularly with poor ventilation, it is possible to kill enemy soldiers through suffocation. This can in part replace the effect of napalm, without the prolonged burning that can cause intense pain, or secondary fires, a reason why napalm is often avoided in modern conflicts.
Tandem warhead The grenade utilizes a tandem shaped charge warhead, which means it uses a smaller shaped charge warhead to blast a hole through outer armor and detonate explosive reactive armor, improving the second warheads penetration. Mechanisms designed to defeat shaped charge weapons are common on modern armored vehicles, such as SLAT armor, spaced armor and various forms of reactive armor, all designed to disrupt, defuse, or even stop the shaped charge warhead. By utilizing a tandem warhead, the warhead is capable of defeating this outer layer of armor, either by punching a hole in it large enough for the second warhead to travel through, preparing the armor for the second hit by shattering ceramic or detonating explosive reactive tiles, or just by weakening the armor. Spaced armor works by increasing the stand-off distance of shaped charge warheads, as there is an optimal distance needed for the shaped charge warhead to detonate, as well as disrupting the shaped charge jet, while explosive reactive armor disrupts and disperses incoming rounds and countering it's energy. Ceramic and passive reactive armor works by sending much of the energy of the incoming shaped charge back at itself, amplifying the defensive effect based on how powerful the jet is. By destroying this armor before the main warhead hits, it improves the chances of this warhead against this type of armor.
Tandem warheads represent a kind of “arms-race” technology, where counters to shaped charge and squash warheads are countered by the weapon itself creating a means to defeat these counters. Counters to these counters also exist, resulting in multi-tandem warheads, sometimes with 2 or even 3 warheads. Some warheads even use two identically sized warheads, such as the AGM-114 hellfire missile. The tandem warhead in the grenade works more like the javelin in that it utilizes one smaller but still quite large warhead, and then a second much larger one, resulting in an asymmetric warhead twin warhead design. This makes the first tandem charge more barrier blind, and instead of needing two or three small tandem warheads it uses one large one, designed to specifically defeat barriers while the second one is designed to defeat thick armor. This makes the round more barrier-blind, as it is more likely to ignore defensive countermeasures of enemy armor systems. It also is slightly hardened and launches flares after it gets close to the target, designed to confuse active armor systems.
Electro-optical fuse and air-bursting function The grenades utilize an electroptical fuse similar to the RAW grenade, which allows the grenade to detonate a distance from the target. While the grenades can be programmed to detonate in mid-air, similar to the air-bursting 25mm grenades, it also will detonate without being programmed to, simply exploding before it hits the target. Detonating without requiring contact with the target solves a number of problems. First, the fragmentation dispersion is wider, as the ground does not absorb the shock or shrapnel of the grenade, creating a wider area of effect that is also more likely to hit entrenched targets that would be protected from these rounds. U.S. Military testing found that in general it had 300% effectiveness against most targets, but against entrenched targets could often hit them while other rounds simply would fail to destroy them at all. Secondly, shaped charged warheads require a particular stand off distance to optimally penetrate armor. A round which detonates on contact with a target might reduce it's armor penetration potential by over half the amount, removing a warheads ability to defeat the armor of a target it's up against. This could for example reduce the armor penetration from 16 inches to below 8 inches, removing it's ability to defeat a T-72 tank, especially at an angle. By detonating the proper distance from the target, which is generally a few feet depending on the warhead, the warhead can detonate at it's optimal range, thereby improving armor penetration without the need for a long nose cose, which would make the grenade much larger, heavier, and less aerodynamic. By not relying on impact against the target, the round is more barrier blind, and can detonate even if coming at the target at weird angles or hitting a soft target. Soft sand, snow, or angled armor is known to defeat contact based warheads, and certain types of armor are designed to crush, destroy or otherwise defuse the fuse of an incoming warhead. By using an electroptical fuse, the rounds are capable of detonating without having to physically hit the target, meaning if it hits a target that might destroy the warhead or that might not detonate it, it will detonate anyways.
The fuse works similar to radar or flak rounds from WWII, by sending out visible and infrared light to a target. This light of a certain spectrum bounces off the target and is picked up by a light sensitive receiver on the weapon. When it detects the light is at a certain strength, it detonates, indicating it is a certain distance away. While it uses both visible and infrared light, lighting conditions are not particularly important for the fuse; it merely needs to sense a certain frequency of light at a certain strength to detonate. The warheads can work in total darkness or when it is bright outside, as it relies on particular kinds of light in order to operate. This type of fuse is used due to it being cheap to produce and working against a broader range of targets than flak rounds like used in WWII, which would often times not detonate on wood or various other types of material that did not reflect radar or were not magnetic. In this way it is more consistent in it's operation, and can see through some types of barriers by emitting a powerful enough flash of light, such as tree leaves or thin barriers. Infrared in particular can see through smoke or fog, and thin sheet metal, allowing it to sense the more ideal location it should detonate. Despite the relatively complex features it offers to the weapon, it is a simple fuse design, and reliable, working on a broad range of targets.
Alternatively, using a laser range finder, the grenade can be programmed to detonate at a certain location. The laser is used to find the distance to the intended target, and then a timer is used to calculate how long the grenade takes to reach the target before air-bursting. When the grenade reaches that particular time, it explodes, allowing it to airburst at a more ideal location. This allows for precision airbursting munitions, which can be more accurately placed where the user wants them. If the enemy is hiding inside of a trench, foxhole, or behind a barrier such a sandbag emplacement or tree, the grenade can detonate in a spot where the fragmentation is more likely to hit them and is not obstructed by the barrier. In the past it would take several rounds to land a lucky hit inside or adjacent to the target, and certain conditions might make hitting the target impossible entirely, but with programmable air-bursting features it can be utilized to guarantee a hit 90% of the time against these otherwise hard-to-reach targets. These features are similar to the air-bursting grenades of the XM25 grenade launcher, although the mechanism of action is different as the rifle grenades do not rotate in flight very much, as this would decrease armor penetration.
The electroptical fuse is electronic and therefore vulnerable to passive “soft-kill” active defense systems. However, because it detonates some distance from the intended target, potentially outside of the active defense systems interception range, and because it has some EMP resistance, it is much harder to defeat in general. The round is also hardened to some extent against hardkill systems, having a stronger external housing than many explosives, has a simpler more fool proof detonator which is harder to destroy, and the fuse when it detects it is close to the target but not yet within range, deploys flares and chaff to disorient, overwhelm and confuse the active defense system targeting systems. When the Rifle grenade is close to the target but still not within prime detonation range, it launches decoys to confuse sensors meant to shoot down or intercept anti-rank rounds, making it harder to take down. The round also takes slightly erratic movement patterns right before engagement, making it harder to intercept. The rifle grenade can also detect what angle the incoming target is, and steer itself towards the target so it is more likely to hit at a 90 degree angle, which will improve armor penetration. The Grenade can sense when it is close to a target and begin taking measures to improve hit probability, rather than just right before it hits. These smart grenade features can be used to track targets more effectively as well, and be more likely to hit important components of armored vehicles, but is limited in scope given the cheaper electronic system the grenade utilizes. All of these features help to improve hit and kill probabilities against the vehicle.
Rocket propulsion Like the RAW grenade, the rocket design eliminates many of the early problems with rifle grenades. Early rifle grenades used the force of the bullet or blank cartridge to propel them which resulted in a number of issues. First, time would have to be taken out to swap to blanks without bullets if these versions were used, and these blanks would often have to be custom designed to be used with the weapon. Although shoot through and bullet trap rifle grenades were used a well, all of these methods produces large amounts of shock and force on the rifle, and pushed gas back down the barrel resulting in high gas pressures in the weapon, resulting in both damage to the weapon and excessive recoil to the user. Further while grenades could be propelled a surprisingly long distance, they were still shorter than many rocket launchers and could be quite short with weaker weapons, such as assault rifles which were later adopted. To solve this issue rocket assisted rifle grenades were later developed, and eventually rocket only designs. Instead of using a bullet to propel the grenade at all, the grenade utilizes a rocket, and only needs a small bursting charge to be propelled 10 feet off the barrel before activating. This eliminates the need for switching to a different type of round, and removes all the recoil and back pressure inside of the rifle, protecting it and the user. It also eliminates any blackblast or shock, and reduces the signature in the origin, making the weapon easier and safer to fire, as well as it being harder to notice the user. In case a user accidentally fires a round, the weapon has a bullet trap that will be activated when hit by a bullet, and that will not pierce the rocket. Because it is an electrically ignited grenade, a bullet is unlikely to set it off, as well.
The weapon utilizes a two stage rocket, one to propel the grenade initially and the other to keep it going, being more energy efficient. This air-burning rocket utilizes a small rocket engine, which is more fuel efficient and uses oxygen from the air to burn, cutting down on 2/3rds of the fuel weight. The rocket is also more powerful, capable of generating higher velocities than the standard aluminum rocket. The rocket utilizes RP-1 fuel, essentially highly refined jet fuel, and is similar to a scramjet or ramjet engine, but is much simpler and cheaper. The rocket's improved efficiency means it can be faster and have a longer range than a standard rocket launcher like the M72 LAW, giving it a relatively flat trajectory out to 600 meters. Afterwards the rocket begins to slow down and eventually burn out, making the trajectory more curved. Although when angled at a 45 degree angle the rocket can reach out to 1600 meters, it is difficult for it to hit targets out to this range and it's maximum effective range is generally considered to be 1100 meters, while it's effective range is 600 meters. This is longer than a standard AT4 or m72 law, in large part due to a lack of a need for a launching tube which's black-blast prohibits both more powerful rockets and angling the weapon. In comparison to an M72 LAW, the airburning rocket allows the grenade to be lighterweight, have less backblast than, and fired at more ideal angles than a standard tubed rocket launcher, while also not giving away the soldier's position due to signature reduction. The more fuel efficient and slower burning rocket also has a flatter trajectory and longer range, thereby improving it's overall capabilities. Each grenade is meant to replace a standard hand grenade for it's given size, and provide for far greater capabilities such as armor penetration. Yet it is capable of being used at long ranges, dramatically improving it's overall effectiveness. It is not uncommon for soldiers to use these rounds to initiate an ambush, as their firepower is quite dramatic. When every soldier in a squad is armed with more than 6 of these, a large volume of rockets can be quickly fired at the enemy, overwhelming them. The rocket design is critical to reducing both the weight, recoil, and gas pressure of the weapon, making it more viable. Modern versions of the grenade can even use 3-D printed or machine technology rockets, which are cheaper and more sophisticated than the previous rocket designs, improve it's capabilities further. The original RAW grenade at approximately 7 pounds could travel 300 meters almost completely flat, and this grenade being lighter and with a more modern rocket can extend that out to 600 meters.
|
 |
 |
|
|
Theoretical Physicist Vice Captain
|
|
|
|
|
|
|
Theoretical Physicist Vice Captain
|
Posted: Sun Jul 13, 2025 12:32 am
Rifle Grenade SpecificsHEDP GrenadeThe standard Rifle grenade is 590 grams, with roughly 314 grams of PETN as an internal filling. It can penetrate approximately 11.8 inches of RHA or rolled homogenous armor, or roughly 300mm of RHA. The rounds can defeat T-72 tanks and most soviet tanks from the side, rear or top and the majority of APC's. The round is similar to both the M72 LAW and Super ENERGA rifle grenade, being lighter than both with more modern developments of the round. It has secondary after-armor effects similar to the AT4, with greater shock and noise designed to blind and disorient targets after the rounds penetrate, as well as flashbang, incendiary, and thermobaric effects. The armor piercing shaped charged jet pierces the armor, while thermobaric and flashbang material fill the target, causing a secondary explosion inside of the vehicle or bunker killing or incapacitating anyone inside. This makes the effect from the round not just come from the shaped charge jet, making it more powerful than it's smaller size might otherwise suggest. The Thermobaric material is also about 6 times more powerful than RDX by itself in comparison, being a combination of nanoaluminum powder, polyethylene glycol and RDX, granting a higher strength to weight ratio. Thermobaric weapons are also better inside of enclosed structures such as bunkers, pipelines and vehicles, create reverberating shockwaves that bounce off of the walls of the container, increasing the effect. The fragmentation is designed in a similar manner to the claymore mine, capable of penetrating soft armor out to 35 meters. The ball bearings shape in to an aerodynamic shape in flight, being pointed as well, increasing both their range and armor penetration. Unlike the previous tungsten RAW grenade, it utilizes lighter weight, cheaper and smaller fragments that can retain the same armor penetration and range by utilizing more precisely shaped projectiles instead of ones with higher sectional densities. Incendiary M202 FlashBased on the M202 Incendiary Flash, the incendiary rockets which were originally designed for the M72 law have been adapted for use a single shot rifle grenade, much closer to it's original conception. Stun GrenadeFlashbang Smoke Tear-gas irritant RAW Grenade Pike Missile
|
 |
 |
|
|
|
|
|
|
 |
|
|
|
|
|