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Reaver Darkside
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PostPosted: Sat Nov 12, 2022 11:05 pm


Hidden Creature


Hidden Creature if situated in a deep dense forest, north of Hidden Sound. The woods are very dense and are populated with almost all kinds of animals. Nearby is a Savannah like area, where elephants, tigers and other Africa animals roam. The people can be wild and usually attack until you gain their respect. They will recognize you after that. There customs include challenging another for their rank, that way they may be the strongest in the highest position. The people are earthly and respect, help and live off the land. The village is also contaminated by Orochimaru. Many people of this village were loyal servants of Orochimaru before he was killed. These people did not want Orochimaru's teachings to die out so they began creating civilization for they knew he would be back. These people utilized the teachings of Orochimaru and created several powerful jutsu to keep the memories of Orochimaru.

Deep within the Forested area is a small seclusion of more humane shinobi of the formed village of Hidden Kitsuna. Consisting of a series of shinobi with fox-like appearances they are the only clan within the village of Hidden Creature that has not been adversely affected by Orochimaru in the past.

By Hurdy + Nyu | Kitsuna made by Azean

Clans
Betori: A clan that utilizes their ability to talk to animals. This powers their unique and different jutsu. They are also recognizable by their pointy ears, and a few have pointy dog like teeth.

Orochi: Named after their lord the people of this clan utilize snake jutsu just as Orochimaru did. The people of this clan have very long tongues and are capable of growing a snake like tail to which they manipulate like an additional limb.

Kitsuna: A clan that makes up the entire village. They have the look of youth with them, at most looking no more than 20, while their age can range to thousands of years old. They secretly hide Kitsune tails and ears, tails ranging from 1 to 9 based on age, using invisibility jutsus to hide them. They have less chakra then any other village, due to them using most of it to preserve their youth. They worship the nine-tailed fox and wait for it to become free from its host.

Ichazuki Clan: Tamada Ichazuki is the son of a missing-nin named Tatsuya Ichazuki, son of the family's head, Kazuhiro Ichazuki. The head of the family is unknown, as Kazuhiro went missing some years ago and left no son except Tatsuya. No one really noticed, as the Ichazuki family was never very honored or famous. Tatsuya was one of a group who deserted their posts in the old wars. Having been branded as missing-nin and cowards, and all fearing that they would be killed on sight, they put aside the differences of their people and banded together for protection. After the war, they sought amnesty from the villages, but were denied each time. They settled in a forest, far from any village, only to find later that they were in fact within the forest that was considered Hidden Creature Village.They are the true shinobi among ninja, the spies and assassins who dare not show their faces. The Ichazuki clan are not particularly famous. They are gifted with extremely potent psychic powers, and their bodies are marked by tufts of birdlike feathers on their joints, usually the elbows, and shoulders. No one knows the feathers' origin or purpose. Tamada, in particular, has black feathers on his elbows and shoulders.
PostPosted: Sat Nov 12, 2022 11:08 pm


Hidden Creature's Techniques

Anything in brown is clan only



CURRENTLY UPDATING

Mala Bakatsu
[ T ] Beast Fury - 1000 Chakra ( Perception +20, Speed +20, Strength +10, Defense -30, Mental Defense -10 ) Unleashes full potential for a very limited time, eyes go wild and you tend to haunch over a bit, giving the apearence of a beastish form.

[ G ] Wild Act - 2400 Chalra ( Resolve +20 ) A genjutsu that allows the user to put the opponent under a spell that makes the opponent act like an animal of the users choice within their head. They are completely oblivious to the outside world, although it is escapable.

[ T ] Primal Fury - 4300 Chakra [ Requires Beast Fury ] ( Speed +20 vs Opponent's Perception: 1 additional strike per 20 Speed above their Perception. | Strength + ½ Speed Damage ) A taijutsu move that results in the user getting in close and just assulting the enemy with wild attacks that are powerful and lethal. Usually attacks at at random, but experts can control the devistating blows.

[ T ] Echolocation Style - 1600 Chakra ( Add Full Perception when Calculating Reaction | When active: User takes 1.5x additional damage from Light and Sound based Jutsu ) This allows the user to use eco location like a bat would, to see in the dark or when blinded. Allowing the user to locate potential threats without the need for their eyesight.

[ T ] Cheetah Bound Style - 4000 Chakra ( Speed +80 | Defense -20, Mental HP -10 per post active) Allows the user to move at high speed, but tires the user out drastically if used for a long period of time.

[ T ] Gorrilla Might Style - 5300 Chakra [ Requires 20 Taijutsu ] ( Strength + ½ Strength, Defense +25, Speed +10 ) Allows the user to increase their strength, Defense and speed to a greater degree by manipulating their chakra to bulk muscles further than their natural limit.


Betori
Druidic Aspect - Free ( Choose 1 Type of animal: Bird, Reptile, Amphibian, Mammal,Fish. | Bird = Speed. / Reptile = Intelligence. / Amphibian = Resolve. / Mammal = Strength. / Fish = Defense. | Gain Stat+½A passively when in a partial transformation state. And Stat+A when in a full transformation state. )The Betori Clan has always had a direct connection with animal life, something that has expanded to the point of something akin to assimilation. They have become able to not only adopt aspects of animals, but also assume their forms entirely.

[ T ] Partial Polymorph - 2000 Chakra ( Transform portions of self to obtain animal qualities: Gain an offensive or Defensive fighting style equal to Druidic Stat+A ) Through their knowledge of animals, the Betori developed a means of combat utilizing transforming portions of their body into traits of their chosen animal type.

[ N ] Polymorph - 4000 Chakra [ Requires Partial Polymorph ] ( Transform into a chosen animal. | Add +40 to a single stat, reflecting the animal chosen to Transform into. | All Taijitsu can be used in this form, but other jutsu cannot. ) Advancing their partial polymorph technique, the Betori can become an exact copy of the animal they normal take aspects from.

Nature's Evolution - Free Upon Obtaining 30,000 / 60,000 / 90,000 / 120,000 Chakra ( Jutsu and equipment can be unlocked for use in Polymorphed form for every milestone. | 30k = Kenjutsu / 60k = Genjutsu / 90k = Ninjutsu / 120k = Special Nin Additions Items and Abilities ) The more knowledgeable and experienced, the better the Betori become combatively. As they grow stronger they unlock further techniques and Equipment that can be utilized while they are transformed.

Druidic Focus - 500 Chakra ( Obtain +1 [::~Forms 01~::] madeup every 30,000 Chakra. | These apply the Druidic Aspect bonus + standard made up systems to a form. Allowing customized animals to become polymorph options. ) A further specialization to the Betori clan, allowing their individuality to shine through and occasionally the chance for a 'new species' to appear.

[ N ] Elemental Adaptation - 4000 Chakra [ Requires Polymorph ] ( Add +40 Damage of one available Elemental affinity to all Taijutsu / Kenjutsu | Add +40 to the Defense of the same element ) Through general knowledge of transformation and the elements of nature, the clan member can modify and apply their Elemental natures onto their polymorph transformations in order to create an Elemental hybrid form.

Animal Connections - 700 Chakra ( Passive: +5 Perception ) Allows the user to talk and communicate with animals.


Kiro Orochi
[ N ] Morph - 1700 Chakra ( Defense +10 | Speed +5 while in Water ) Allows the user to morph their skin into hard scales, this will enable better defense, and better movement through water.

[ N ] Reform - 2000 Chakra ( Regrow a missing limb: Regain HP by 200 for the first time, and 50 less each time afterwards. | Resets at end of combat. ) Like the some lizard, if a limb is lost, the user will regrow it. This jutsu can only be used a limited amount of times, and when used pretty much depletes the user's chakra.

Snake's Tail: Level 1 - Free ( Passive: Defense +10 ) The clan member starts to grow their tail, very small, usually hid in the pants. Not much is used from it at all.

Snake's Tail: Level 2 - Obtained at 30,000 Chakra ( Passive: Defense +10, Strength +10 | Can use tail to manipulate basic ninja tools. ) The tail is down to the ground, and can move at the users will. Though still jerky in movement and somewhat stiff.

Snake's Tail: Level 3 - Obtained at 60,000 Chakra ( Passive: Defense +10, Strength +10, Reflex +10 | Can use Tail to manipulate items, weapons and even as a substitute for hand signs. | +1 Action for use specifically with the Tail. Additional action cannot be used for activating jutsu that require handsigns. ) The tail is fully developed, and is well along the length of 6-7 feet. Skilled Orochi clan members usually keep it wrapped around their waist. It is used almost as a third arm or leg.

Spine Growth - 2900 Chakra [ Requires Snake's Tail: Level 2 ] ( Passive: Defense +10 | Can use Tail as an attack for Defense + ½ Strength Damage ) The user grows spikes on his tail, can be used for defense as well as Offense.

[ T ] Boa Crush - 3200 Chakra [ Requires Snake's Tail: Level 2 ] ( Strength + ½ Defense vs opponents Strength: If successfully constricted; deals the difference in comparison to Opponents HP, ignoring Defense ) The user wraps his tail around the enemy and slowly crushes them, like the constricting boa would do.

Poison tail - 5000 Chakra [ Requires Snake's Tail: Level 3 ] ( Tail applies [Venom] | [Venom] = Opponent takes 50 Damage per turn; ignoring defense. | [Venom] can be removed by medical ninjutsu but deals ½ damage to those considered to be immune to poison. ) The user's tail becomes coated in a venom like poison; accenting all attacks and actions made with the tail itself.


[ T ] Snake Fist Style - 3700 Chakra [ Requires 10 Taijutsu ] ( Speed +20, Reaction +5, Strength + ½ Speed Damage ) This is a unique fighting style resembling the actions of a snake. With this style the user places all his fingers together and strikes swiftly at spots to blow or move the opponent there are other variations to this technique.

Poison Bomb - The user places his hands one over the other and connects the finger tips. The user then creates a small sphere of chakra in between the hands it is then filled with poison acid. The user then throws the bomb and it explodes disintegrating almost anything it touches. 1200 skill points [n]

Snake Vision - The user creates a large snake that is merely an illusion much like the henge no jutsu. 600 skill points [n]

Snake slither - The user can squeeze through small places. 400 skill points [t]

Muscle Power - This jutsu allows the user to enhance the muscle of a summoning. This jutsu is great for the people of this clan because snakes are just one big muscle. 800 skill points [not ninjutsu] (Clan technique)

Snake to Sword - After forming a few hand seals the user can turn his sword into a venomous cobra. 900 skill points [n] (Clan technique)

Slicing tongue - This jutsu makes the tongue powerful for a short amount of time. When this is used the tongue can push back enemies and rip through trees. 700 skill points [t] (Clan technique)

Sword in your mouth - The user can turn his/her tongue into a sword. 700 skill points [t] (Clan technique)

Snake eyes - A genjutsu technique. If the user looks into the opponents eyes the opponent will be stunned for a short time. 800 skill points [g] (Clan technique)

Snake body - The user can bend and twist like a snake. 900 skill points [t] (Clan technique)

Snake rocket - The user holds out one or both of their hands. Chakra surrounds the hand and then snakes rocket out of it at high speed towards the target if the snakes make contact they blow up. (1000 skill points) [n] (Clan technique)

Snake in the hole - After forming some hand seals the user places hid hand on the ground and chooses a spot on the battle field. The spot will then rise up and form a large snake head to bit or attack a close by enemy. 1000 skill points [n] (Clan technique)

Poison immune - This jutsu makes the user immune to all poison based attacks. 600 skill points [not ninjutsu] (Clan technique)

Poison tips - The user's finger tips are covered in special poison acid. If poison immune is learned the poison will not effect the user. If this jutsu is used in combination with the snake fist style it is a deadly combination. 800 skill points [n] (Clan Technique)

Snake eradication - After the hand seals are performed the user sacrifices his or her self to create a giant snake that can perform any snake related jutsu. The snakes speed is ten times the user's orginal speed as well as their strength. This jutsu is only used as trump card. 2000 skill points [not ninjutsu] (Clan technique)


Kitsuna Hiroshi
Hidden Group Pits- 700 (The user stomps his foot onto the ground, creating pits that have small earth covers for the opponent to mistakenly fall into)

Chakra Claws- 600 (The users hands are covered in chakra forming claws to slash their opponent with)

Earth Pillars Field- 800 (The user changes the field where about 100 pillars emerge from the ground, lifting the opponent and user up into the air. The pillars are 5 yards apart each and knocking the opponent off will have a deadly result.)

Earth Armor- 600 (The user is surrounded by earth, creating an armor to protect him from physical attacks or 1 ninjutsu.)

Chakra Force- 1000 (The user if running out of chakra will not die but will be given an extra 800 points to perform 1 weak jutsu. It can only be used once so if you run out of chakra again you die)


Kitsuna Rose
[ N ] Chakra Invisibility- 800 Points ( Spirit+5 vs Opponent's Perception ) (The user can make their entire body invisible or parts of their body invisible.) (Clan Technique)

[ N ] Hitodami Bullets- 600 ( Spirit +5, damage increases +5 per orb that connects | Can fire a number of orbs equal to the number of active Spirit Tails ) (The user creates small fire orbs that can be launched at the opponent, that pierces the skin) (Clan Technique)

Spirit Tail Chakra Storage - Free ( Can store up to ½ of total chakra into a tail. | Can have 1 tail per every 10 Spirit to a Max of 10. | During Combat: Chakra can be replenished within tails by 100 chakra per 50 words written. ) The basic technique of the clan, allowing them to store a greater amount of chakra than any other shinobi as well as use this chakra to combat for longer durations and with greater efficiency. (Clan Technique)

[ N ] Spirit Wings- 1700 ( Defense + ½ Spirit | Uses two Spirit Tails upon creation and drains the chakra from the tails first. | Can continue to block jutsu until chakra from the two tails are depleted. ) (The user creates a pair of wings on their back made of spirits. They enable short-term flying and can block frontal attacks, even though it wastes your own chakra equal to the chakra of the attack your opponent used, also weakening the wings. The wings can only block a certain number of hits before being destroyed permanently.) (Clan Technique)

[ T ] Nature Spirit- 2200 ( Perception +10, Speed +10 ) (The user gains advanced sight, smell, and speed abilities for a short period) (Clan Technique)



Kitsuna Aki
Future Surprise- 700 (The user picks a spot on the field that if the opponent steps on it, either a pillar of fire, water, earth, or air will launch them into the air)

Elemental Claws- 600 (The user gains claws on both hands with each of the fingers representing fire, water, earth, and air, with the thumb having a spirit ability)

Spirit Prison- 800 (The user traps his opponent in a bubble of spirit chakra that prevents attacks from coming in or out of the bubble.)

Elemental Rain- 1000 (The sky starts raining a combination of fire, water, earth, and air blasts that damage the opponent and user if unprotected.)


Tamada Ichazuki
Tamada isn't an easy man to find, and he only teaches advanced "Cloak" techniques to those who swear to follow the Way of the Cloaked Shadow.

[Clan] Touch of Insanity 800-Skill Points: After this skill is learned, illusions applied by a physical touch or a weapon strike that draws blood are nigh-impossible to dispel. A considerable amount of chakra or a smear of blood can be used to further intensify the illusion, making even innocuous images seem horrifying (because of the sensation of having one's mind be overwhelmed.)
[Clan] Touch of Dominant Insanity 500 skill points: This supplement to the Touch of Insanity eradicates genjutsu resistance except in the case where the target has a special technique that protects them from genjutsu. However, if said technique only allows them to "see" through genjutsu, it is not good enough, as the Touch of Insanity is psychological.
[Clan] Invocation: Art of Empathy 400 Skill Points: Ichazuki ninja are able to transfer memories between themselves, other people, and inanimate objects. Some drove themselves insane when they forgot which memories belonged to them and which did not. Unwilling targets cannot be subjected to this technique although it can be combined with one of the below techniques.
[Clan] Invocation: Art of Lesser Reminiscence 1000 Skill Points: With this technique the user gains an amount of chakra proportionate to the significance of a particular object held in one's hands. Several thousand chakra can be drawn if the object is important, and so with this technique a suitable object can be used to "charge" chakra. This is only effective if the user knows the object well, or has had an opportunity to use the Art of Empathy.
[Clan] Invocation: Art of Reminiscence 1500 Skill Points: This technique channels chakra from the knowledge of the past events concerning the surroundings. The more living creatures that the place is significant to, and the more significance the place's memories have, the more chakra is drawn. Truly historic sites can yield tens of thousands of chakra, especially if the user stands on the exact spot of an event. If extreme amounts of chakra are drawn, it shows in the form of heightened reflexes and the ability to perform jutsu with more power.
[Clan] Invocation: Art of Storytelling 1200 skill points: The user of this jutsu is suddenly granted a boost in his or her abilities drawn from the significance of one of his or her's own memories. For instance, an extremely significant memory would give a boost of chakra, and a memory about an acrobat would grant the knowledge of all the acrobat's skills.
[Clan] Invocation: Art of Reality 600 Skill Points: A variant of the False Surroundings Jutsu that draws a memory from the surroundings and uses it to overwhelm all five of the enemy's senses. It is called the Art of Reality because, for all intents and purposes, the illusion is completely real. When combined with Touch of Insanity, the subject actually has its mind altered to feel emotions from the memory.
[Clan] Invocation: Art of Truth 1000 Skill Points: If the user of this technique can maintain focus for a long enough time, then they will be able to alter the memories of the subject, one by one. This technique can completely destroy a person's identity or it can alter them. The change can be as subtle as causing the an enemy to consider the user a friend, or on the other hand, it can cause the enemy to have the undeniable urge to commit suicide. This does not completely dominate a person's mind, but it can completely change it.
[Clan] Invocation: Art of Worlds 800 skill points: The user of this jutsu completely disappears to everyone, excluding those able to pierce illusions. Whenever this user moves, attacks, or does anything else, the movement or sound is represented by an illusionary event in the surroundings. For instance, if the user rushes towards an opponent to cut him or her with a weapon, then onlookers might see a wolf or a bird make the attack.
[Clan] Invocation: Art of Replication 1600 Skill Points: This jutsu targets every person in a wide area. Each one of them immediately believes that they are one of the people in the group, of the technique user's choice. They see what he sees, feel what he feels, and if he is unconscious then they see, hear, feel, and smell nothing at all. Unless the jutsu is released or the "eyes" of the vision is killed, this can result in permanent insanity.
[Clan] Invocation: Art of Recognition 1200 Skill Points: The subject of this jutsu immediately starts to confuse two people who are present. One person is recognized as the other, and vice versa. This is not just a simple illusion-- the subject's mind is actually altered to believe that the targets have switched. This makes this illusion extremely difficult to break even for those who would generally see through them.
[Clan] Invocation: Art of Alternate Recognition 1200 Skill Points: The subject of this jutsu no longer recognizes one person as who they truly are, but rather, as a person of the jutsu user's choosing. The person must be either known by the jutsu user or a person drawn from the subject's memories. In the latter case, this illusion is extremely hard to break, even for those who would generally see through them.
[Clan] Invocation: Art of Amnesia 900 skill points: This jutsu completely erases a memory, but if it is used on an unwilling target it can only be a minor one: Very significant details, such as those linked to important events, or those with great significance to the owner, cannot be erased. the Touch of Insanity cannot amend this. A typical use for the Art of Amnesia is to prevent an enemy from sounding the alarm by causing him to forget that he saw an intruding ninja.
[Clan] Invocation: Art of Death 2500 skill points:
The user of this jutsu seals his or her being into an object, inanimate or otherwise, and immediately falls dead. A message may be "programmed" into the object, and this message may be rigged to reveal itself only to the intended person. With a blood sacrifice and a large amount of chakra, and if the person sealed in the object wishes to return to life, the object may be used to bring a suitable corpse to life with all the knowledge and memories of the sealed person. Resuscitation will be neccecary. The person is conscious of all that is happening around him or her, and retains all experiences from after the "death." They do not go to the Afterlife, although if the item they are stored in is broken, and the pieces scattered, then their essence departs from the world.

[Clan] Invocation: Art of Eradication 3500 skill points: By far the most forbidden art of the Ichazuki, this technique's procedure was written in a book by Kazuhiro Ichazuki, who obviously never performed it himself but knew how it could theoretically be done. With the use of a complex ritual requiring the help of another ninja at least as powerful, the subject of this jutsu is forgotten by everyone who ever knew him or her, and will never be remembered by anyone again. Anyone who sees the subject of this jutsu forgets instantaneously, essentially making the user of this jutsu completely and permanently invisible. Those with special sight (such as the Uchiha or Hyuuga) can remember these people long enough to examine them and know their presence, but will still forget as soon as the person leaves their presence.

Cloak: Art of Omnipresence 700 Skill Points: When the enemy is not able to detect the user's location for even a little while, they can instantly appear right behind or above the enemy, at an extremely close distance.
Cloak: Art of Cowardice 800 Skill Points: When the enemy is not able to detect the user's location for even a little while, they can instantly vanish and move away at top speed.
Cloak: Art of Weightlessness 500 Skill Points: The user of this jutsu gains the ability to perform incredible acrobatic leaps and dodges with very minimal chakra use, and with an additional chakra cost, can become so light as to leave no footsteps except in very soft sand or a similar surface.
Cloak: Art of Agony 1000 Skill Points: The user's attacks (of any kind) inflict an unimaginable amount of pain. Much chakra must be spent for this technique, but a quick blood sacrifice can be performed instead.
Cloak: Art of Impulse 400 Skill Points: The subject of this technique has a sudden urge to blurt out what is on their mind. Usually used to extract information.
Cloak: Art of Threatening 600 Skill Points: The subject of this technique is made to believe that an attack is imminent from somewhere unseen, usually directly behind. The sensation is immediate and very jarring, usually enough to make an enemy instinctually defend themselves.
Cloak: Art of Recall 1000 Skill Points: The user of this technique is teleported to a predetermined "recall" location. The recall location must have been determined no more than 72 hours previously. Furthermore, the location must be within 30 miles.
Cloak: Art of Release 1000 Skill Points: This supplement to the Art of Recall creates a massive column of light, and any who see the column of light forget that they ever knew the ninja in question.
Cloak: Art of Arcane Mark 800 Skill Points: A subject who has been touched or struck by a weapon has an invisible mark placed on them, visible only to the jutsu user. The user senses this mark's location if it is within 200 feet, and knows its general direction if it is within 45 miles. The mark stays active for one week.
Cloak: Art of Nonpresence 400 Skill Points:The user of this technique stands perfectly still or throws him/herself on the ground, and as long as focus is maintained, enemies simply do not notice their presence. Much more effective if no one was aware of the ninja's exact location when the technique starts.
Cloak: Art of Displacement 800 skill points: The user takes control over the light reflecting off of his or her body, allowing him or her to not only become invisible, but also create an illusionary double that mimics their every move. Simultaneously, the sound, scent, and pressure marks on the ground are moved so that they point to the user being in the false position.
Cloak: Art of Blood Drowning 1000 skill points: The subject must be touched or struck by a weapon. The subject's blood, when spilled, spills at an alarming rate, as if the subject was afflicted with hemophilia. Furthermore, the subject is placed under the illusion that the bleeding is so fast that they will die in minutes.
Cloak: Art of Affliction 1200 skill points: The subject must be touched or struck by a weapon. The subject is suddenly stricken by a deadly disease of the technique user's choice. Not even the strongest ninja can resist this disease; it must be cured by a medical ninja. This can be used to debilitate a foe in battle or to cause an assassination to look natural.
Cloak: Art of Decay 300 skill points: A touched object rots away. Can rust weapons, decompose corpses, destroy secret documents, and vandalize nearly anything. Living things feel temporarily lethargic, as if they had exerted themselves greatly.
Cloak: God of Decay 900 skill points: Same as the Art of Decay but can be used at range and is so powerful that it can actually cause buildings to erode away to the point of crumbling. Living things have their chakra sapped, making it difficult to perform techniques requiring precise focus.
Cloak: Art of Muting 500 skill points: The subject of this jutsu is completely unable to speak or make any sound with his or her voice. This is not genjutsu, but physical disabling.
Cloak: Art of Silence 800 skill points: When this jutsu is used, the area around a ninja becomes completely silent, with no noise escaping it at all. This is not an illusion and thus cannot be broken with any amount of willpower. A specialized jutsu must be performed, or the user must lose focus.
Cloak: Art of Concealment 500 skill points: The user can absorb a weapon into his or her body, and recall it at will. The weapon is completely invisible, except for a small tattoo shaped like the weapon on the part of the body where the weapon was absorbed. This is not genjutsu; the weapon actually vanishes. This must be learned several times to conceal multiple weapons.
Cloak: Art of Cutting 500 skill points: The user can use a weapon to send the force of a strike through the air, essentially creating a razor-sharp projectile of air to strike with the same force as the weapon.
Cloak: Art of Nudity 1000 skill points: This technique requires a considerable amount of time, but once complete it is permanent until the jutsu user has decided to end the effect. All of the ninja's armor becomes invisible, leaving only minimal clothing, and no longer hinders movement or makes a sound as if it was there, but the user's body is protected as if he or she was wearing very hard skintight material.

Reaver Darkside
Captain

Omnipresent Cultist

9,075 Points
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  • Millionaire 200
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