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Posted: Wed Jul 06, 2022 9:51 pm
Hidden Substance Hidden Substance is a village, located as a part of Hidden Federation. It is known for it unique diversity of clans, made from clans rejected by their earlier villages, reasons unknown. The village is built using the most modern building equipment and materials and is considered a safe haven for entire clans fleeing. Created by AzesanClansMeliae: This clan is known for being something less, and more, than human. They do not have typical human bodies, instead, they are composed entirely of a semi-translucent colloidal gel. They are known for being devious fighters, using their unusual bodies to give them an unpredictable nature. Entima: This clan is known for possessing the an ability to use a form of Muscle-Adaptability, by using their eyes, linked directly to the brain, which than adapts their body to the situation. The downside it, they are bond by their overall physical limits, so by trying to move or attack in a way that is too strong for their body to handle, will end up in serious damage to their entire body.Senimaru: This clan is known for using various disease based attacks, infused with chakra. The reasons that allow their bodies to handle these situations, is there incredible immune system, which builds up immunities for disease over time, without having to be infected.Aoimaru: This clan is known for the use of a highly sensitive eye, which can be used in different situations, for various reasons. They are known, after mastering their eyes, to be able to alter their form, with the help of a certain technique.
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Posted: Wed Jul 06, 2022 9:52 pm
Hidden Substance’s Techniques Senimaru Techs are updated / Others will be finished updating soon!Galatea Meliae [ T ] Jelly Strike - 1700 Chakra ( On Hit: Opponent's Speed -15 ( Max: 90 ) ) The user expels a large blob of their substance, which is highly adhesive. If the opponent is hit, it slows their movement by half and limits their range of movement.
[ K ] Jelly Sword - 3700 Chakra ( Defense +15, Speed +10 | Replace Strength with Defense for Kenjutsu Damage ) The user forms their arm or other body part into a functional sword or blade, which is capable of reforming or altering it's shape at will.
[ N ] Burning Jelly - 2000 Chakra ( Spirit + ½ Defense Fire Damage | Applies Burn for ½ Damage for 5 posts ) The user expels a blob of their substance, which transforms into a natural version of napalm, igniting after being exposed to oxygen. If it hits an opponent, it will continue to burn them constantly.
[ N ] Water Body Transformation - 3500 Chakra ( Defense + 35 ) Mizushitai no Kaihen is a secret Ninjutsu, known only to members of the clan. Using this technique, the user can make their body even more fluid and malleable than normal, allowing them to absorb or disregard attacks.
[ N ] Hydration Technique - 3000 Chakra ( Water Jutsu Gain: +20 Speed, +10 Damage | Paid per post in use ) Suika no Jutsu is a secret Ninjutsu technique where the user can control nearby bodies of water by immersing them self in them.
[ T ] Strong Water Arms - 2800 Chakra ( Strength + ½ Defense Damage | Speed +10 ) Gousuiwan no Jutsu is a secret Ninjutsu technique, whereby the user can reform their arms into much more muscular versions, making them able to swing a sword with more power, or deliver a fiercer punch.
[ N ] Demon Fish Wave Crash - 2100 Chakra [ Requires: Hydration Technique ] ( Choose: Spirit + 20 Damage |OR| Defense + 20 ) After using Hydration Technique to merge with a water source, The user can form a giant wave that looks like a demon-like fish. The user can use this form to crash into his opponents, or he can use it to shield allies from attack.
Rapid Evolution - Free This is an innate, passive ability that allows the user to gain made-up techniques faster than normal, at the rate of one for every 10,000 chakra they gain, instead of 15,000.
[ N ] Jelly Hand - 1100 Chakra ( Passive: Can add +½ Defense to the Damage or Effects of Ninjutsu and Taijutsu techniques. ) The user can transform any nearby water into their own substance, creating an arm to aid them in battle or other matters. This arm and hand can change their shape by the user's will. Or they can transform it into an elastic gelatin, and use it to swing from things, or grab an opponent or hold a weapon, or other acts, including using their own substance as a liquid for Ninjutsu techniques.[ N ] Hardening Jelly - 1300 Chakra ( Defense +10 ) The user can harden their substance to become as hard as tempered steel, but only for brief moments. As well, the user can harden created gelatin to a tougher density. This is somewhat easy to break, so is best used strategically.[ N ] Flammable Jelly - 2000 Chakra ( +10 Additional Fire Damage | Applies Burn at 10 HP damage per post for 3 posts ) The user can turn any created gelatin into a highly flammable, golden gelatin.[ N ] Jelly Substitution - 2700 Chakra ( Speed +10 | Defense +5 vs Opponent's Strength: Opponent's Speed -10 ) The user uses nearby water, forming it into purple gelatin, that takes onto the appearance of the user, and quickly swaps places with the user as a substitute. If the jelly substitute is hit with a physical attack, it is possible to get the opponent temporarily stuck in the gelatin.[ N ] Machine Ember - 700 Chakra ( Speed +5, Spirit for Damage ) The user releases small bullet-like embers from their mouth, in a steady stream, towards the opponent.[ N ] Healing Jelly - 1200 Chakra ( Spirit +10 Health Healed | Ends Burn Damage | Spirit +5 x25 Chakra Returned for Meliae clan only ) The user takes water, and turns it into a blue gelatinous substance. It has slight healing properties, where it can be used to slightly heal wounds, and work at a form of covering a wound to stop bleeding. As well, it can slightly recover lost chakra from a Meliae clan member. Kamyu Entima Basic Muscle-Adaptation – 1300 Skill Points (This technique allows the user to be mimic a simple taijutsu, or movement, that was done within the previous post.) [t] (Clan Technique)
Advanced Muscle-Adaptation – Must Possess 10,000 Skill Points and Basic Muscle-Adaptation (This technique allows the user to mimic advanced taijutsu moves, along with any form of movement, that was done within the previous three post.) [t] (Clan Technique)
Fully Mastered Muscle Adaptation – Must Possess 40,000 Skill Points and Advanced Muscle-Adaptation (This technique allows the user to mimic any taijutsu move, along with any form of movement, done within the previous nine posts.) [t] (Clan Technique)Muscle Toning Skill – 1000 Skill Points (The user increases his muscle power to a higher level, and equalizes the amount of force in each muscle. This technique lasts only five posts, and choosing to use it disables the ability to perform ninjutsu or genjutsu, that is not possessed by your clan, for a total of 24 Hours.) [t] Counter-Attack Style – 900 Skill Points (A taijutsu style, where the user stands in a certain position, not moving, and is able to counteract most taijutsu situation. It is known to put large amount of stress on the body, and dodging a ninjutsu puts more stress on the body, due to it was only meant to counter taijutsus.) [t] Back Splitter Kick – 700 Skill Points (A taijutsu move, where the user kicks downwards onto the opponent’s head, followed by extensive punching towards the opponents back. It can be dangerous if the users strength is to a certain level.) [t] Cutter Chop – 900 Skill Points (A taijutsu move, where the user maximizes out the strength of their hands, to be able to cut through basic human bone.) [t] Touka Senimaru Basic Disease Immunity– 800 Chakra ( Immune to any Disease Comparison under Intelligence | +3 [::~Disease 1~::] Made Up Slots. Non-lethal. Variable effects to stats at 1/4000 total chakra. | Does not require a chakra cost outside of how its administered. Automatically immune to these diseases, does not require anti-bodies. ) This technique allows the user to be immune to basic diseases causing viruses.
Advanced Diseases Immunity - Free At 25,000 Chakra [ Requires Basic Disease Immunity ] ( Immune to any Disease Comparison under Intelligence + 10 | +2 [::~Disease 2~::] Made Up Slots. Semi-lethal. Variable effects to stats at 1/4000 total chakra. Also deal direct Chakra Damage at 1/2000 x50 Chakra. | Does not require a chakra cost outside of how its administered. Automatically immune to these diseases, does not require anti-bodies. ) This Technique allows the user to be immune to higher levels diseases, which possess a 50% Kill Rate, over a long period of time.
Fully Developed Immunity - Free at 100,000 Chakra [ Requires Advanced Disease Immunity ]( Immune to any Disease Comparison under Intelligence + 30 | +1 [::~Disease 3~::] Made Up Slot. Lethal. Variable effects to stats at 1/4000 total chakra. Also deal direct Chakra Damage at 1/2000 x50 Chakra. Deals direct damage to HP AT 1/6000 HP per post. | Does not require a chakra cost outside of how its administered. Automatically immune to these diseases, does not require anti-bodies. ) This technique allows the user to be immune to almost all diseases.
[ N ] Disease Smog – 2000 Chakra ( Intelligence +20 vs Opponent's Defense | For Disease Resistances ) Based on the level of Diseases Immunity, the user can use certain viruses, and creates a small dusk like attack, to infect the opponent with a type of disease.
Strain Manipulation – 4000 Chakra [ Requires Fully Developed Immunity ] ( During Combat Only | Allows [::~Disease~::] made ups to be manipulated into temporary new strains | Every 5 stats moved to effect a new stat causes 1 post of delay on availability | Can fully remove one option of a disease to raise the tier by the removed value. | Uses 2 Actions per post to manipulate. New strain lasts until combat ends. ) Allows the user to create completely new viruses. The effects of the virus cannot be instantly lethal, due to the users body must first make immunities for their entirely new virus, and if they do make it instantly lethal, they will die.
[ T ] Disease Injection – 1200 Chakra ( Intelligence +10 Damage | Applies 1 [::~Disease~::] if HP is damaged ) The user bodies creates a small amount of viruses, of 50% Kill Rate, and uses their index and middle finger, to try and inject their opponent with them, with use of taijutsu.[ N ] Disease Barrier – 1400 Chakra ( Intelligence +10 vs Opponent's Perception | Pay cost to maintain. ) The user uses all diseases in the air to make a invisible shield of viruses around them, preventing close range attacks, if the opponent does not wish to get infected.Advanced Immunity Buildup - 2000 Chakra ( Choose 1 Disease: Use 2 Actions and 2000 chakra per 10 stats effected | Pay half the damaged Chakra | Double the Chakra in HP damage. | Once all stat effects are reverse, Immunity is made until battle ends. ) This technique allows the users body to create anti-bodies at amazing rates, to fend of viruses. Only 1 anti-body type can be made at a time, and they are not permanent, so after the battle is over, they will disappear.Basic Immunity Buildup - 1000 Chakra ( Choose 1 Disease: Use 2 Actions and 1000 chakra per 5 stats effected | Pay half the damaged Chakra | Double the Chakra in HP damage. | Once all stat effects are reverse, Immunity is made until battle ends. ) This technique allows the users body to create anti-bodies at above average rates, to fend of viruses. Only 1 anti-body type can be made at a time, and they are not permanent, so after the battle is over, they will dissappear.[ N ] Disease Transfer – 800 Chakra This technique sucks the viruses and diseases out of your partner or opponent, and into yourself.) Anju Aoimaru Aoiyumi Eyes: Level 1 ( Perception +15 ) This Doujutsu causes the clan member's eyes to become a glowing golden yellow color and increasing their visual abilities far past the normal humans including the ability to see in the dark.
Aoiyumi Eyes: Level 2 - Obtained at 10,000 Chakra ( Perception +20 | When Perception is Debuffed: Regain ½ the debuff back | Debuffs cannot be caused by self ) Combined with the glowing golden yellow eyes, comes the slow build of a series of golden diamond shapes made of chakra that slowly circle around the clan member's forehead. This effect comes anytime something attempts to effect the clan member's perception.
Aoiyumi Eyes: Level 3 - Obtained at 20,000 Charka ( Perception +25 | When Perception is Debuffed: Regain the entire Debuff back. | Debuffs cannot be caused by self ) The slow build of golden diamond shapes made of chakra immediately form, creating a tooth like crown of gold chakra floating around the clan member's head and a radiant glow of chakra begins to form around their head and shoulders. This effect comes anytime something attempts to effect the clan member's perception.
Aoiyumi Eyes: Level 4 - Obtained at 30,000 Chakra ( Perception +30 | When Perception is Debuffed: Gain ½ of the debuff as a buff instead | Debuffs include Blindness effects, which count as ½ total Perception if not defined. | Debuffs cannot be caused by self ) The radiant glow of chakra that comes from around the head and shoulders, extends onto the entire rest of the body now causing the entire body of the clan member to give off an angelic gleam. This effect comes anytime something attempts to effect the clan member's perception.
[ N ] Embodiment of the Goddess - 5000 Chakra [ Requires Aoiyumi Eyes: Level 4 ] ( Activates the secondary effects of the Aoiyumi Eyes as if the user were Blinded | Adds Flight: Speed +20 | Spirit+30 Light Damage to all Offensive Attacks ) This technique activates the effects of the Aoiyumi Eyes as if the user was effected by a debuff effect, and then amplifies it one step further into the true form that the Aoiyumi Eyes were beginning to emulate. This technique gives the user angelic-like wings, and turns the users hair white, as well as the normal effects of the Eyes with their golden glow of chakra. With the wings comes flight, granting them quick bursts of movement in order to allow better agility during combat. as well as a quick generation of Light, to which empowers their every offensive action.
[ N ] Gift of the Generous Goddess - 800 Chakra ( All 'Gift of the' techniques: Gain an additional +5 to their effects, and do not hinder the Aoiyumi Eyes' effects. | Should the User choose to be Blind: Their other senses can activate the Aoiyumi Eyes by activating this Jutsu ) A Gift from a Goddess that centers around generosity, it allows for the clan member to further enhance the effects of other God's Gifts, as well as use techniques that could normally hinder them, to their own whims.
[ N ] Essence of the Goddess - 4000 Chakra ( Spirit +25 vs Spirit: -15 Reaction ) Those that are in the presence of the Goddess are expected to bow, and this same thought is expected when encountering a member of the Aoimaru clan. By releasing their own chakra into the area around them, those within 100ft of the clan member will feel a pressure pushing down on their body, hindering their ability to react the way they would normally be able to.
[ N ] Goddess' Divine Hands - 2000 Chakra [ Requires 100,000 Chakra ] ( Can Choose between Wielding or Unarmed | Wielding: Must have 1 unique weapon for every hand, or every 2 hands; Each Unique Weapon gains an action for it's own attacks. | Unarmed: Taijutsu techniques involving hands/fists are tripled when used. Meaning 1 Taijutsu is used 3 times for a single action. | This Jutsu costs 10,000 Chakra per post, unlike it's learning cost. ) The Clan member manipulates their golden aura to create two additional sets of arms made of golden chakra directly above and below their normal set. These arms can be used for extra actions and attacks during combat, with either weapons or just simple unarmed strikes.
[ N ] Goddess Creation - 6000 Chakra [ Requires Goddess' Divine Hands ] ( Spirit +50 Of Each Element's Damage | Uses 2 Actions | Fires the Orbs at Speed + ½ Spirit ) This technique creates six spheres of energy in the users six hands, each one representing a certain element. The elements are fire, water, earth, air, light, and dark. The user then launches the spheres forwards towards the opponent with the intention of hitting them with a cataclysm of elements that would be equal to the judgement made by the gods themselves.Gift of the Blind God – 500 Skill Points (This technique disables the users sight but give the user hearing 7X. It can be deactivated with a simple hand sign.) [t] Gift of the Deaf God – 500 Skill Points (This technique disables the users hearing, but increases their sight 7X. It can be deactivated with a simple hand sign.) [t] Gift of the Wise God – 500 Skill Points (This technique disables the users hearing and sight, but increases their ability to sense to feel even the slightest change in the movement of air. It can be deactivated with a simple hand sign.) [t] Unity of Gods – 1500 Skill Points (This technique summons a lightning bolt, which is to hit the users raises hand, where it can be then redirected, to another direction. The lightning bolt can cut through any object, even though it goes in a straight line, and cannot be move from the redirected direction.) [n] (Must know Gift of the Blind God, Gift of the Deaf God, and Gift of the Wise God) Goddess Sealing –3200 Skill Points (The user creates a golden mist, which covers a large amount of ground. All opponents and partners in the area will slowly be drained of their soul, which will be imprisoned in the users body, causing the user to die. The ability to gather a certain number of souls relies on the users strength.) [n] Goddess Strike – 400 Skill Points (The user sends out a fury of small white birds out from their sleeves towards the opponent.)
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