The cloaked figure staggers back after the wrathful blow from its feline opponent. The hood falls back, revealing the face of Sachiko, her skin pale and eyes glowing gold. She levitates slowly into the air as she looks at the group before her and a kind smile forms on her face. As if to guide the way, she closes her eyes, turns toward the doors of the temple and drifts towards it as she slowly fades away into nothing.
As the group gathers at the entrance, the doors of the temple rumble open. An unholy feeling emanates from the depths within the walls as the faint echo of shouting can be heard. Everything the group has experienced so far has led them to this location, but the mysteries of this land have still not been fully solved.
It has been an exhausting journey, both for body and mind. Some of the group may not have strength left to continue and so choose to rest and wait. For those still adamant, the first step is taken, but instead of the darkness of the temple, it is into a familiar blinding light...
Posted: Sun Jul 03, 2022 12:51 pm
Information
This post contains the item information for this game.
Map
The vast majority of this game will be indoor, closed area type, making unit types of higher mobility roll 1d6 for movement and unit types that fly unable to cross unpassable terrain. Additionally, ranged attacks will be unable to fire through walls. Not all areas in this game will be that type, and I will specify when necessary.
To hasten the game, I personally recommend splitting into two groups, one healer in each, though the composition of persons will be forced to change throughout the game through various shenanigans.
Participants
Aruna Sunil Tibarn Alex Rajin Ziaram Kit Iris Deborah Zephyr
If anybody is unable to join, you are welcome to sit your character out of the game. If you have to miss a week here and there, you can be puppeteered.
Items ⪧ Item Pickup Event
1. Herb [ Uses: 5 | Worth: 150 | Heals 5 health ] 2. Vulnerary [ Uses: 3 | Worth: 300 | Heals 10 health ] 3. Concoction [ Uses: 3 | Worth: 1000 | Heals 15 health ] 4. Elixir [ Uses: 3 | Worth: 3000 | Heals 20 health ] 5. Pure Water [ Uses: 3 | Worth: 600 | Temporarily increases Resistance by 5 (effect decreases by 1 each Turn) ] 6. Antitoxin [ Uses: 3 | Worth: 450 | Cures poison ] 7. Panacea [ Uses: 3 | Worth: 1500| Removes all status effects ] 8. Olivi Grass [ Uses: 3 | Worth: 1500 | +1 to all stats of transformed laguz units for 5 turns ] 9. Master Key [ Uses: 1 | Worth: 500 | Opens a door or chest ] 10. Light Rune [ Uses: 1 | Worth: 800 | Makes an adjacent space on the map unable to be traversed for one turn; If enemies currently reside on said space, they are trapped and unable to move ] 11. Second seal [ Uses: 1 | Worth: 2500 | Change classes into one of the two options you submitted ] 12. HP Tonic [ Uses: 1 | Worth: 500 | Max HP +5 until end of current game ] 13. Strength Tonic [ Uses: 1 | Worth: 500 | STR +2 until end of current game ] 14. Magic Tonic [ Uses: 1 | Worth: 500 | MAG +2 until end of current game ] 15. Skill Tonic [ Uses: 1 | Worth: 500 | Max SKL +2 until end of current game ] 16. Speed Tonic [ Uses: 1 | Worth: 500 | SPD +2 until end of current game ] 17. Luck Tonic [ Uses: 1 | Worth: 500 | LCK +2 until end of current game ] 18. Defense Tonic [ Uses: 1 | Worth: 500 | DEF +2 until end of current game ] 19. Resistance Tonic [ Uses: 1 | Worth: 500 | RES +2 until end of current game ] 20. Seed of Trust [ Uses: 1 | Worth: 2500 | +10 support growth with characters on the same space ] 21. Spectre Card [ Uses: 10 | Worth: 3000 | Deal 3 damage + magic stat to enemies 1-2 spaces away; magic users cannot use ] 22. Reaper Card [ Uses: 5 | Worth: 5000 | Deal 6 damage + magic stat to enemies 1-2 spaces away; magic users cannot use ] 23. Daemon Card [ Uses: 3 | Worth: 6000 | Deal 10 damage + magic stat to enemies 1-2 spaces away; magic users cannot use ] 24. Bullion (S) [ Sells for 500g ] 25. Torch [ Uses: 3 | Worth: 500 | Increases sight in Darkness by 2 squares for 3 turns ] 26. Leather Shield [ Uses: Acc | Worth: 1000 | DEF +1 ] 27. Door Key [ Uses: 1 | Worth: 300 | Opens a door ] 28. Chest Key [ Uses: 1 | Worth: 300 | Opens a chest ] 29. Rainbow Tonic [ Uses: 1 | Worth: 3500 | All stats +2 until end of current game ] 30. Arms Scroll [ Uses: 1 | Worth: 2500 | Awards 30 WEXP for one usable weapon type ]
Items ⪧ Visit / Chest / Other
1. Lantern [ Uses: Acc | Worth 1000 | Increases sight in Darkness by 1 space ] 2. Iron Shield [ Uses: Acc | Worth: 2000 | DEF +2 ] 3. Steel Shield [ Uses: Acc | Worth: 3000 | DEF +3 ] 4. Silver Shield [ Uses: Acc | Worth: 4000 | DEF/RES +2 ] 5. Dragon Scale [ Uses: Acc | Worth: 4000 | MAG/RES +2 ] 6. Spirit Dust [ Uses: 1 | Worth: 8000 | Permanently raises MAG by 2 ] 7. Talisman [ Uses: 1 | Worth: 8000 | Permanently raises RES by 2 ] 8. [ Uses: 1 | Worth: 8000 | Permanently increases LCK by 2 ] 9. Boots [ Uses: Acc | Worth: 8000 | Raises movement potential by 2; units who normally roll 1d4 will roll 1d6, units who normally roll 1d6/1d8 will roll 1d8/1d10 ] 10. Master Seal [ Uses: 1 | Worth: 2500 | Allows a unit to ascend to a higher tier class ] 11. Bullion (L) [ Sells for 5000g ] 12. Black Gem (Sells for 15000 gold at end of game) 13. Breath of Life Skill Scroll 14. Dazzling Staff Skill Scroll 15. Dual Support Skill Scroll 16. Obstruct Skill Scroll 17. Natural Cover Skill Scroll 18. Shove Skill Scroll 19. Sorcery Blade Skill Scroll 20. Escape Route Skill Scroll
21. Mend [ D | Rng: 1 | Uses: 20 | Worth: 1000 | Restores (Mag +10) HP to an ally ] 22. Physic [ C | Rng: 1-6 | Uses: 15 | Worth: 3750 | Restores (Mag +5) HP to an ally ] 23. Torch [ D | Rng: 1-6 | Uses: 10 | Worth: 1000 | Increases sight in Darkness by 3 spaces, decreases each turn ] 24. Unlock [ D | Rng: 1-6| Uses: 10 | Worth: 1500 | Opens a door or chest ] 25. Ward [ C | Rng: 1 | Uses: 15 | Worth: 2250 | Increases an ally's RES by 1d6 until next turn ] 26. Shield [ C | Rng: 1 | Uses: 15 | Worth: 2250 | Increases an ally's DEF by 1d6 until next turn ] 27. Restore [ C | Rng: 1-6 | Uses: 10 | Worth: 2000 | Cures an ally's status condition ] 28. Enfeeble [ B | Rng: 1-6 | Uses: 5 | Worth: 3000 | If LCK is higher than enemies', reduce all of an enemy's stats by 1d6 result until next turn ] 29. Rescue [ A | Rng: 1-6 | Uses: 3 | Worth: 1800 | Brings friendly unit of choice to your space ] 30. Warp [ A | Rng: 1-6 | Uses: 5 | Worth: 7500 | Teleports an adjacent ally to a visible, traversable space ]
___In contrast to the disquiet voyage which brought the company into their arduous adventure, their journey home proved much more uneventful, surely to the gratitude of them all. Weary minds given time to rest, and wounds to heal, the collective troupe found themselves steadily in better straights upon their arrival back in Pentheus' port. While some elected to stay a few extra days in the tropical port town for some extended post-turmoil relaxation, others made haste back to the capital of Eyris, the city which most call home. To show thanks for their extenuating services beyond the call of the mission, the guild elected to pay out an additional five thousand gold to each participant on top of the originally promised five thousand to each. The black gem acquired from Margarette's defeat was also purchased by the palace, giving each person another additional fifteen hundred gold. Each member of the party eventually collected their payment from the guild office, and for many of them, their days went back to normal, likely for a good while after what they just endured.
___For others, their was no time for rest. Lord Zeon of course, arrived home with a new mission of research in order to try and do anything to help Bramimond with the corrupt outrealm gate which they protect. His house did of course suffer from the ordeal, having lost a few members to the chaos, not to the mention the soldiers who also lost their lives. Time was set aside to honor them all outside in the palace courtyard. Likewise, attention was given during the ceremony to recognize the lives of all the feral shifters who suffered under the effects of the corruption. Finally, now that the hidden truth had finally been uncovered about the fate of Aevis and its people, the day was officially recognized by the crown as Aevis Remembrance Day, to honor all the people, including shifters, and the Learanians who perished on the expedition. After the ceremony, Zeon headed to Fefga Manor. Recognizing the daunting task ahead of him, he realized that it may be advantageous to enlist the aid of a skilled researcher of outrealm gates...
___For Tibarn, it seemed a new fire had been lit in his eyes, not wasting any time before making a new call for action against prejudice and persecution of shifters around the continent. However, he knew that before going into the rest of the world, the mission still had work to do in Learania, which was not as perfect as some may have thought. After an initial conversation with Vice Captain Rath, the Guild called for a meeting with King James in order to aire the concerns. To their surprise, the king was already prepared to hear them, having received a recommendation from Lord Zeon beforehand. In lite of this meeting, King James was able to work with his counsel in order to enact new laws and procedures which promoted more equality amongst the populace. Additionally, with King James' support, Tibarn was able to connect with King Cyric of Estarcia, where new potential awaits...
Thank you guys who participated and to those who watched the streams. Thankyou Jisen for taking notes, tracking stats and helping me keep my sanity while running this. Thankyou Tibarn for streaming when we play. You can catch some of the past streams from this game for a while on his channel here if you'd like to see some of the journey while it's still available.
The next game is going to be another Endless Dungeon, which will be for 5 players with characters level 5 and under. Priority will be given to people who did not play the last run of that game mode. After that, I'll be planning a PvP type game where the goal is to capture and keep control of a fort. So, stay tuned for that and feel free to watch the streams when we play if you're able to. We do pretty much all communication through discord now instead of the gaia forums, so if you're interested in the boardgame, I recommend joining our discord to stay in touch. >Link to the topic with our discord info
Now that the campaign is over... you may finally update your guild office files! Don't forget!
(*All BEXP That summons acquire go to their summoners*) (*All stat tracking is done to the best of our ability and may not be entirely accurate*) First Blood - +5exp - Alex First kill - +10exp - Deborah Place Your Bets! - +5exp - N/A (Makari) (Bet on Senri to win his duel against Lord Zeon and won) Tame the Bael - +5exp - Zephyr Pondered The Orb - +5exp - Tibarn, Sunil Ask Researcher for Key - +5exp - Sunil To Parts Unknown! - +5exp - Iris (First to enter a portal) Locate Ara the Scavenger - +5exp - Everyone Potion Mishap - -5exp - Sunil, Deborah, Alex, Aruna Platform Researcher - +5exp - Zephyr Platform Mobility Officer - +5exp - Adele (good use of phantom to get extra platform mobility) Find the Bishop in the Courtyard - +5exp - Sunil Thankyou for Flying FEF Airlines - +5exp - Tibarn, Ziaram (helpfully shuttle your grounded allies around a map where fliers are at an advantage) The Incredible Floating Healer - +5exp - Tibarn, Kit, Iris, Rajin, Ziaram, Zephyr (Incredible platform shenanigans to keep Zephyr safe and Rajin healed) You Okay Bud? - +5exp - Tibarn, Sunil (checking to see if a special unit is hostile before attacking) Alone in the Dark - +5exp - Kit (Solo'd the bottom of the dark maze) Spider Vision - +5exp - Zephyr (using spider friend to extend your vision in the dark maze) Foreboding Sensations - +5exp - Ziaram (left the cave) Find Secret Crypt Chamber - +5exp - Rajin, Tibarn, Zephyr Borrow Ara's Axe for Aruna - +5exp - Sunil Teammate Training - +5exp - Deborah, Aruna, Sunil (passing Iris around so she can farm exp) Safe Mimic Discovery - +5exp - Aruna, Sunil (and homegirl chased that ******** down too) Tipped Fortune Teller - +5exp - Zephyr Full Arena Participation - +5exp - Kit, Tibarn, Alex, Ziaram, Sunil Arena Tournament Finalists - +5exp - Kit, Tibarn, Alex Arena Tournament Champion - +5exp - Kit Summoning Jutsu! - +5exp - Zephyr (perform all tasks necessary to learn Summon Terror skill and bring back Spider Friend) Busy Buyer: +5exp - Everyone (spend at least 1k on supplies) The Finer Things in Life - +5exp - Sunil, Aruna, Ziaram, Tibarn, Kit, Deborah (purchase something from Anna) There's Always Time for Food! - +5exp - Everyone (buy something from the inn) Ready For Action - +5exp - Everyone (visit 3 of vendor, armory, inn, secret shop, arena, or interact/inspect special areas) City Tour - +10exp - Sunil (visit every site) Generous Comrade - +5exp - Sunil, Tibarn, Deborah (purchase something for another character) Chitchatter - +5exp - Kit, Ziaram, Sunil, Rajin, Zephyr, Tibarn (talk to at least 3 teammates) Conversationalist - +10exp - Sunil (talked to everybody on the team) Investigator - +5exp - Sunil, Tibarn, Alex, Rajin, Ziaram, Kit (inspect at least 15 times) Detective - +10exp - Rajin (most inspections) Amateur Sleuth - -5exp - Rajin (most failed inspections) Trap Dodger - +5exp - Rajin, Zephyr, Tibarn, Sunil. Kit, Aruna (dodged more traps than you failed) Dodge Master - +10exp - Sunil (dodge the most traps) Trap Magnet - -5exp - Alex (failed the most traps) You haven't even seen my final form! - +5exp - N/A (class change in battle) To Greater Heights! - +5exp - Aruna, Deborah, Alex (promote in battle) First to Ascend - +5exp - Aruna (first person to use a master seal) Learn a New Skill - +5exp - Deborah, Aruna, Rajin, Sunil, Ziaram (From a scroll) Rescuers Downunder - +5exp - Sunil (rescuing an ally who needed help) One Clean Motion. No Hesitation - +5exp - Tibarn, Deborah, Alex, Sunil (OHKO an opponent) Bonk Master - +10exp - N/A ]8 (defeat an enemy with a stave bonk) Tanking Like a Boss- +5exp - Rajin, Deborah, Kit Meat Shield - +5exp - Adele, Rajin, Sunil Sacrificial Pawn - +5exp - Adele (allow yourself to be defeated in order to spare a teammate) Taxi Service - +5exp - Tibarn, Ziaram (shuttling friends around the map) Climbing Assistant - +5exp - Deborah, Sunil, Aruna, Alex (help allies climb up ledges) Climbing Failure - -5exp - Alex (fail to climb up a ledge 5 turns in a row) Clutch Light Rune - +5exp - Sunil Survive by the Skin of Your Teeth! - +5exp - Alex (use SKL to survive being defeated) Healing Angel - +5exp - Aruna, Zephyr Provocative - +5exp - Kit (good use of Provoke) Great Boon - +5exp - Kit (good use of Boon) Stronger Together - +5exp - Kit, Deborah, Aruna, Tibarn (helpfully buffs your allies) Curse the Enemy - +5exp - Iris, Ziaram, Zephyr (helpfully debuff the enemy) Good Hunting - +5exp - Zephyr (good use of Trapper) Get Over Here! - +5exp - Spider Friend (good use of Ensnare) Retained Sanity - +5exp - Tibarn, Deborah, Aruna, Alex, Zephyr, Ziaram, Kit (only if sanity was tested- not volunteered in endgame) NPC Utilization - +5exp - Everyone NPC Direction - +5exp - Everyone NPCs Survived - +5exp - Everyone (+5exp per surviving NPCs - not including named characters) Engaged the Enigma - +5 exp - Sunil, Kit Defeated the Enigma - +10 exp - Kit Engaged Margarette - +5exp - Tibarn, Deborah, Alex Defeated Margarette - +10exp - Alex Brilliant Strategy - +5exp - Everyone (overall, very well done, I'll give it to everyone) Lackluster Strategy - -5exp - Ziaram (not quite sure that worked out how you were thinking) Most Embarrassing Defeat - -5exp - Alex (you literally tripped and KOed after a super clutch SKL usage to survive) Character Utilization - +25exp - Ara Transport Success - +50exp - Ara Most Attacks - +5exp - Deborah Most Kills - +5exp - Tibarn Most Heals - +5exp - Aruna Harbinger of Chaos - +5exp - Deborah, Sunil (most field effects triggered) Find a Penny, Pick it Up - +5exp - Sunil (found most items on ground - not chests/visiting) Talk of the Town - +5exp - Deborah (How???) (most support points gained) Highest Support Growth - +5exp - Deborah & Sunil Master Assistant - +10exp - Rajin (big thanks for keeping notes, tracking stats, etc) Undefeated - +5exp - Rajin, Kit, Zephyr F - -5exp - Ziaram (defeated at least 5 times)