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[Q]Danten 'Dant' Bidemen || Sailor Sekhmet

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PostPosted: Wed Jan 05, 2022 7:51 pm


Name: Danten Bidemen
Nickname:"Dant"
Gender/Pronoun: Male, He, Him, His
Age: Appears to be around 19 years old, as that is when he stopped aging, about 1000 years ago (as Earth Reckons time)
Birthday: The closest date as Earth measures time is December 27 the, the 2nd of 5 Chaotic Days in the Year
Sign: Would be Capricorn - hmm does it still apply if you're not born under these Stars?
Gemstone: Turquoise
Blood Type: O+
Fav. Food: Bamya, an Egyptian dish similar to gumbo
Hated Food: Fulva Beans
School/Occupation: Dishwasher
Hobbies: What does your character do outside of school/work during their civilian life? This should be an activity that they do on a regular basis, and should be something they could reasonably do in the setting and within their financial means. At least two hobbies are required, but up to five are welcome. Each hobby should be described with at least two sentences. Hobbies should be something that can encourage roleplay or be used to inspire roleplay, however players are allowed to have solitary hobbies as well.

Board Games -- Back on the homeworld, Ausar's favorite game was the popular game Senet. However, he loved to challenge his mind by playing many different games. Unfortunately for Ausar, the last of his people died out, about 550 years ago, severely limiting what games he was able to play. So, it's been very boring for the last 5 and 1/2 centuries. Now suddenly he's on Earth, with a bajillion new board games. You do the math.
Reading and Writing -- Before the Etamin incident, a Librarian off-world (though niether Ausar/Sekhmet or Etamin remember this yet, it was Etamin) was teaching Ausar to read and write, something the people of the world of Sekhmet didn't think was necessary for their Senshi, since he was low-born, however this Librarian held it in high regard and thought everyone should know, especially Senshi. This is something Ausar enjoyed especially reading stories and writing his own down, even though that wasn't quite proper. But then he was alone in the destruction for a millennium and there was no reason. Finally, he came to Earth, and there was new writing to learn. He'd have to learn all over again. FUN! biggrin
Virtues: These are positive aspects about your character's personality that affect them on a daily basis, and are things your character could be praised and admired for. These traits shouldn’t be too specific or only manifest in specific situations (such as ‘likes animals’), shouldn’t be overpowered (such as ‘Perfect’), and shouldn’t be based on their physical appearance (such as ‘pretty’). Virtues are things that are directly related to how your character behaves. Traits should be balanced, so all profiles need an equal number of Virtues and Flaws and should not contradict each other.
An Unearthly Patience -- Ausar/Sailor Sekhmet has lived for over 1000 years of unnatural life. He has been fighting Chaos somewhat longer than that. Patience has practically been forced on him. He has fought that long, knowing he cannot win, not alone with the power he has. All he could do is hold it off and wait and hope, that help would come, and in the moment of greatest need it did. And so, Ausar has an unearthly patience, he can wait a thousand years if he needs to - sure he might grumble a bit here and there, but he will wait. Somehow this teaches others patience as well, though difficult at first. Some admire him for it. It may take a while, but he will get what he needs and/or wants in the end - this does not mean that he sits and does nothing though, he is on his feet doing something about it. And that is what helps his patience stay strong.
A Kind Heart -- One would think, that after all that Ausar/Sailor Sekhmet has been through, his heart would be dead, and sure, it seems to have a rocky exterior and is wrapped in barbed wire. However, after all this time, pain still pierces that tough exterior - whether it's hunger, pain, lonely, etc. He'll find a way to help no matter what. This endears him to the community, and many are persuaded to help him, even those who have nothing, or some of those who normally refuse at all cost to help others. Every time he helps someone, or even some creature, it helps heal some piece of his soul.
Flaws: These are negative aspects about your character's personality that affect them on a daily basis, and are things your character could be disliked or criticized. These traits shouldn’t be too specific or only manifest in specific situations (such as ‘hates kids’), shouldn’t be based on fears (such as ‘afraid of the dark’), and shouldn’t be based on anything that manifests physically (such as ‘clumsy’). Phobias and illnesses (physical or mental) are not viable flaws. Flaws are things that are directly related to how your character behaves. Traits should be balanced, so all profiles need an equal number of Virtues and Flaws and should not contradict each other.
Inferiority Complex -- Coming from a low born family as an infant, an orphan, and only in Pharoah's Court and the Senshi by the Grace of Mother Sekhmet, Ausar/Sailor Sekhmet always felt alone and unworthy. He was the loner of the group of the Senshi he was in and and this really set him apart. Others on his world felt that he was not a team player and that he didn't want to be there and resented his presence, and felt that he didn't deserve Mother Sekhmet's Grace. This led to him resenting both them and himself, and secretly sometimes Mother Sekhmet. On Earth, others tend to sense this resentment and pull away, not wanting to be anywhere near him. This can make his missions and jobs harder.

Pride -- Despite having an inferiority complex, Ausar also has his pride, which somehow, doesn't show itself until he gets to Earth. On Sekhmet (the world), he had been raised to the path and Career of Senshi. That was something important - helping people. Having established some kind of life on Earth, he finds that he is too alien at the moment to understand enough of Earth's Culture to do much of an occupation other than one of servitude such as 'dishwasher' (And no, Senshi, does not count as a career, at least on Earth). This pride manifests itself again as resentation and indignation. Other people can get annoyed with him because of his complaining and grumpiness and it makes him unhappy at work. This extends to any other activity, that he believes is below him (such as living in a tiny apartment rather than in the leader's palace... he'll learn soon enough that time is over, and he'll just have to accept it, but untill then... Poor neighbors.

PHYSICAL DESCRIPTION
Hair and eye colors cannot change from civilian to powered form, nor can tattoos or piercings. If your character has a tattoo as a civilian it will appear on the powered art, though will have a glamour to prevent people who have seen both from identifying civilian identities. Hairstyles can change between civilian and powered form; only Corrupted Senshi have vastly different hair between civilian and powered forms (their hair grows extensively in length!) Unnatural hair and eye color are perfectly fine, and there is no need to say they use hair dye or wear contacts - your character is free to have been born with blue hair if you want. Genetic heterochromia is allowed, but please consider that this is still considered an oddity in our game environment; you are free to play with it but we encourage players to be considerate of this fact! If your character is intended to have different colored eyes due to injury, please make sure you have done adequate research and include relevant information when you post a quest, or PM the shop mule, The Space Cauldron, for help! Because civilian art isn’t required for play, this part of the form will be helpful in making sure others know how your character appears if you don’t yet have art for them.
Eyes: Golden
Hair: None
Face: Oval, Radiant Golden Lips
Skin Tone: Sparkling, Golden
Body Type: Medium height, somewhat muscular.
Clothes: Earth Clothes: Plain White T-Shirt and Blue Jeans. Sandals. He may try to wear a sock on his ear, since he doesn't know what it is. Home Clothes: Egyptian Ranking Clothing
PostPosted: Wed Jan 05, 2022 8:05 pm


Senshi: Sailor Sekhmet of SandstormsUser Image
Uniform Color: Main and secondary. Give us a hex code if you'd like. The bodices of Order Senshi (including chibis) will always be white, and the bodices for Dark Mirror and Corrupted Senshi will always be black. Characters should have at least one main color and one secondary color, but other colors can be used as needed.
Main Color:
Secondary Color:

Uniform: Acquired - Shown to Right
Reference pictures may be used in place of descriptions, but please be prepared to give extra detail if your artist requires it!
Tiara
Choker
Collar
Bodice
Chest Bow
Brooch --
Sleeves --
Gloves --
Buttbow
Bottoms
Shoes
Accessories
Attacks: These are your senshi's abilities and should correspond to your senshi's sphere. Senshi unlock a new magical ability to use in battle as they rank up ICly! Chibi Senshi should have weaker versions of the standard magic, or should have magic that backfires. Corrupted Senshi are allowed to have ‘darker’ magic. ‘Late Blooming Senshi’ ages 21-27 should have magic written the same as other standard Senshi but should have IC effects or erratic magic. More information can be found in the tips below! Senshi magic should be written to have a duration, a range, and number of uses. Senshi magic should be written to have a base ability, however players can include optional effects, such as more powerful or lasting damage, that their RP partner can choose to be affected by! Senshi magic can be a buff or debuff, can be offensive, defensive, or create illusions. Senshi magic should typically only be one type of magic; it should not be a buff, and be offensive and defensive, for example.
Sailor Scout Attack: Mother Sekhmet's Gentle Breath
Sailor Sekhmet calls out the name of the name of the attack and spins in a gentle circle, causing a small dust-devil of sand to spin-off of him. The magic creates an uncomfortable sensation of wind and sand beating against someone. It can make it difficult to see and breathe. At player discretion, it can cause lasting minor damage. It lasts for 30 seconds, reaches 10 feet, and has a maximum of 3 uses.
Super Sailor Scout Attack: Mother Sekhmet's Desert Breath
Sailor Sekhmet calls out the name of the name of the attack and spins in a harsh circle, causing a medium-sized cyclone of sand to spin-off of him. The magic creates an uncomfortable and painful sensation of wind and sand beating against someone. It can make it difficult to see and breathe, and the sand can sting. At player discretion, it can cause lasting minor to moderate damage. It lasts for 35 seconds, reaches 12 feet, and has a maximum of 2 uses.
Eternal Sailor Attack: Mother Sekhmet's Scorching Breath
Sailor Sekhmet calls out the name of the name of the attack and rocks in a violent motion, like he is shaking off sand at the beach, though much more violent. This causes a sandstorm to shake off of him. The magic creates a very uncomfortable and painful sensation of wind and sand slamming against someone. It can make it difficult to see and breathe, and the sand can sting and feel like it is bruising or burning. At player discretion, it can cause lasting moderate damage. It lasts for 45 seconds, reaches 15 feet, and has a maximum of 1 uses.
Deep Space Senshi:
As noted, his birthday, closest to Human Measurement is December 27, 2nd of 5 Chaotic Days, added on at the end of the Standard Year.
Physical Features:
His eyes and skin are golden and sparkle, his lips glow an even brighter gold. Other than that, he could pass for human, at least physically.
Backstory/History:
During the Silver Millenium, there was a small Team within the Silver Millenium Kingdom, made up of Ancient Egyptian-Like Worlds. Among these were *Etamin (mine), *Pasithee (mine) *Leaena (mine) and Sekhmet (this Character).
Sekhmet, the Goddess for whom this world and Senshi were named, was Goddess of War, Sickness and Health, Carrier of the World, and the Hot Desert Sands were her very breath. As the Goddess of War, Sickness and Health, her Chosen were often the infant young of peasants lost to War or Sickness - thus her Chosen were the cure to their parents' demise. Dant was one such.
As Sailor Sekhmet, he bore the will of Mother Sekhmet to Pharaoh, protected the world of Sekhmet, and joined the Team of the Eye of Horus, with Sailors Etamin, Pasithee, and Leaena who were his only friends. Unlike them, he commanded no military, not even a squad like Sailor Leaena, and so felt alone even among them.
Then one day, the distress signal came. Sailor Etamin made the mistake that cost them all. Sailor Etamin destroyed his own homeworld, and it took all of Sailor Etamin's Librarian-Warriors, Sailor Pasithee and her Warrior Priests and Warrior Priestessess, Sailor Leaena and his Sailor Squad and Sailor Sekhmet to stop Sailor Etamin. Sailor Etamin, his homeworld, all of his people, Sailor Pasithee and her Priests and Priestesses, and Sailor Leaena and his Sailor Squad were all lost in the battle... Barely alive, Sailor Sekhmet survived, returned to his homeworld and healed. For a time, he also protected the other living worlds of the Alliance, as was tradition - while one world was in between Senshi Cycles - they would rely on the allied worlds to protect them until the next cycle. But that never came.
" At some point the Silver Millenium fell, locking down all interplanetary travel and communication. Then. it came. A giant, stinking meteorite that struck his world. Then the rocky skin fell off - and revealed what was inside - a giant stinking rotten cabbage. Or at least that's what it looked like. Anyone or anything that came near was forcibly absorbed, mind, body and spirit. In absorbing everyone else, the Chaos seemed to grow stronger and could spread out more. It became powerful enough that anyone who came too close to it would be affected by an illusion of lost loved ones or friends. The illusion could appear in their own voice and personality and would try to lure anyone closer so it could absorb them and their energy, too. Ausar/Sailor Sekhmet had been nearly taken by it at times. When it grew strong enough, it was able to sink its roots into the ground to try and absorb the world's life force. This had been going on for nearly 1000 years. Dant/Sailor Sekhmet is the last living thing on Sekhmet, beside the world itself and the giant cabbage. He was kept alive and unageing due to his homeworld pouring its lifeforce into him so he can fight the cabbage. His world seems to be in the last dregs of life. 5 days ago, he was in what seemed to be the final battle with the cabbage - and was nearly taken in an illusion of the final Pharaoh and a lost love enticing him to come closer... when a surge of energy crossed the path of his world. He could have sworn he heard the voice of the goddess Mother Sekhmet whispering to him with little strength, Go now, teleport to that origin. There is hope again. The new energy and the strange words broke him out of his illusion, and he drew upon the energy he felt. There is hope again. So here he is on Earth, 5 days later.
Future Plots: (Please write up to 500 words for what you would like to see this character doing if you brought them into play. This can be civilian goals or powered goals, but should outline what you'd like to do with them)
Ausar would come to earth needing help to restore his powers. The first thing on his to do list would be to find a Order Cat (he believes there should be many here due the amount sensed from the planet earlier) that would be willing to help him perhaps find a way to fit in - this should be a hilarious journey - imagine a magician (with real magic) from Ancient Egypt coming to present day US. First, he's dressed in Ancient Egyptian-Like clothing (including what looks like a skirt, second, he doesn't know what half the things he sees are (what's a sock and does it go on your ear? What does it do?). The next thing is to find a base. I'm thinking, he will find senshi friends, one practical friend would be Sailor Etamin/Officer Drew Bones, because as a Police Officer, he might be asked to pick up the 'lunatic' who is crashing downtown Destiny City and recognizing that he's actually a senshi (a new senshi from another world, huh?) (not realizing he's an former teammate from his last life), he helps him find lodging, and a job and learn to fit in, furthermore, helps him to find friends. He eventually gets his GED, and is able to get a better job, and starts talking about college.
Somewhere down the road, Ausar/Sailor Sekhmet saves his world and heals it, and he and Eternal Sailor Etamin/Officer Bones remember and recognize each other - there is a falling out - especially on Ausar/Sailor Sekhmet's side - as the last time he saw the last incarnation of Sailor Etamin - well it's history. At some point, he meets up with Sailor Pasithee/Dria Bones and Chibi Sailor Leaena /Dani Bones (Advanced Sailors) who are in this life, Etamin's sisters and they all gain short memories of each other, all with what Etamin told them (Etamin has told them every bitter terrible detail of how in his last life, he destroyed his world and them) and they assure Ausar/Sekmet, that Etamin has changed.
Ausar does not care, he never liked the old Etamin before the disaster anyways- he always was the loner, except that he was willing to teach him to read. Drew comes to him and asks him himself to join the team. And Ausar knows it is different now - Etamin never would done that in his past lives- it would have been some messenger...
Other Information: (Please share any additional information that you feel is relevant to the character, their backstory, or that might set them apart as unique characters; this section is completely optional, but please do not write more than 500 words)
***At this time the Current Incarnations of Sailors Etamin, Pasithee, and Leaena do not have any memories of either Sekhmet the world or Sailor Sekhmet. Maybe one day they will. As for Sailor Sekhmet, he has been fighting the stinking cabbage that imitating one's loved ones and friends for about 1000 years, speaking directly to Mother Sekhmet (or maybe just hallucinating that he is) for the last maybe 800 years, and other than that, he has been alone and unaging for around the 1000 as well, when he should only live to be 135 years at the most... it is no wonder his memories a bit? jumbled. He won't remember or recognize them for quite sometime. When they finally do remember each other, it will be with Staff permission.

Sailor Hawk

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PostPosted: Fri Jan 07, 2022 3:44 pm


Sailor Hawk


Looks good to me, have fun!

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