Welcome to Gaia! ::

Prosperity & Ruin

Back to Guilds

A literate and semi-literate Soul Eater-based role playing guild. Active in 2022! 

Tags: Soul Eater, Roleplay, DWMA, Witch, Dark Fantasy 

Reply II ⇨ 𝖢𝖧𝖠𝖱𝖠𝖢𝖳𝖤𝖱 𝖢𝖱𝖤𝖠𝖳𝖨𝖮𝖭
🌙⇨ Classes

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit

Ephemeral Ozymandias
Captain

Obsessive Prophet

PostPosted: Tue Aug 17, 2021 12:22 pm


User Image
 
PostPosted: Tue Aug 17, 2021 12:22 pm


User Image

⇨ Weapon Class Description:
Demon Weapons are humans who can take the form of traditional weapons. Traditional weapons can include melee and ranged weapons that commonly appear in the world and do not require advanced technology. Demon Weapons require a Meister to wield them unless they are a Lone Wolf. Lone Wolves specialize in turning a portion of their bodies into their weapon of choice to powerful effect.

⇨ Weapon Class Notes:
↯ On character creation, the player may choose to make a Meister NPC as part of their character. Alternatively, a different RPC of the Meister class can be chosen. If the Meister RPC goes inactive for a period exceeding one month without any notice or communication then the Meister RPC may be controlled by the player.
↯ At level three, all Weapons may make one custom perk based on their primary weapon form.
↯ All Weapon class characters are able to self-wield and use weapon skills although Lone Wolves are the best at it.
↯ An immediate Demon Weapon relative can wield a Demon Weapon without being a Meister.
↯ Weapon class characters always pay the stamina and action cost of a weapon technique on behalf of their Meister. As such, Weapon class characters are the only ones who have full access to all weapon skills.
↯ All Weapon class characters are able to transform into multiple traditional weapons as long as they have access to the relevant weapon's skill tree. Must transform into that type of weapon to perform those techniques and use those perks. Weapon transformation does not consume stamina or a combat action.
↯ Weapon class players may choose one of the following paths.

⇨ Weapon Class Paths:
⇨⇨⇨Dual Alterer ⇨ Weapons of the Dual Alterer Path are demon weapons focused on serving as the sole weapon for one meister. Dual Alterers gain two additional perks for their primary weapon type. Additionally, the Dual Alterer receives one extra perk for every level attained when they remain loyal to only one meister.
⇨⇨⇨Team Player ⇨ Followers of the Team Player path gain two perks from the Soul Resonance skill tree or 50 stamina. Team Players use Soul Resonance skills at one level higher. Team players can use stamina in place of spirit for Soul Resonance techniques. They can also partner with one additional Meister. Soul Wavelength attacks from enemy Meisters impact them at one level lower at a minimum of level one.
⇨⇨⇨Lone Wolf ⇨ Lone Wolves do not have Meisters and instead dedicate themselves to fighting solo. Those of the Lone Wolf path are able to wield themselves in partial weapon transformation form exceptionally well and techniques used in this form are one level higher. Additionally, Lone Wolves gain two additional perks for the Martial Arts skill or 50 stamina. Lone Wolves can be wielded by compatible souls but can never access soul resonance or have a listed partner.

⇨ Level I.
⇨⇨⇨+100 Points in Stamina
⇨⇨⇨+2 Stat Points
⇨⇨⇨+2 Custom Techniques
⇨⇨⇨+4 Perks

⇨ Level II.
⇨⇨⇨+100 Points in Stamina
⇨⇨⇨+2 Stat Points
⇨⇨⇨+2 Custom Techniques
⇨⇨⇨+4 Perks

⇨ Level III.
⇨⇨⇨+100 Points in Stamina
⇨⇨⇨+2 Stat Points
⇨⇨⇨+2 Custom Techniques
⇨⇨⇨+2 Tier One Custom Perks
⇨⇨⇨+4 Perks

⇨ Level IV.
⇨⇨⇨+100 Points in Stamina
⇨⇨⇨+2 Stat Points
⇨⇨⇨+2 Custom Techniques
⇨⇨⇨+2 Tier Two Custom Perks
⇨⇨⇨+4 Perks

⇨ Level V.
⇨⇨⇨+200 Points in Stamina
⇨⇨⇨+2 Stat Points
⇨⇨⇨+2 Custom Techniques
⇨⇨⇨+1 Tier Three Custom Perk
⇨⇨⇨+4 Perks
⇨⇨⇨+1 Signature Skill
 

Ephemeral Ozymandias
Captain

Obsessive Prophet


Ephemeral Ozymandias
Captain

Obsessive Prophet

PostPosted: Tue Aug 17, 2021 12:23 pm


User Image

⇨ Witch Class Description:
Witches are any and all manipulators of magic regardless of gender or physical form. These masters of mysticism may become sorcerers who use demon tools and demon books to access their magical powers and specialize in the arcane school of magic with mastery over magic circles. Alternatively, witches may follow the path of the necromancer who specialize in the dark arts and reviving the dead as their minions with the help of the book of death. Finally, witches can become occultists who focus on becoming werewolves, bloodsuckers, or animal transformation mages.

⇨ Witch Class Notes:
↯ Witch class characters have exclusive access to magic. As such, Witch class characters are the only ones who have full access to all magic skills.
↯ Witch class players may choose one of the following paths.
↯ All Witches have access to the following spell no matter their path:

☾ Soul Guard | Scaled Level | Tier 1 | Mana
Every magical creature knows how to cast a spell to protect their soul from prying eyes. This ability hides the soul's magical inclinations and makes it appear human. This ability lasts until the witch uses magic or by their own will. It can be pierced by Soul Perception techniques. When broken by the witch or pierced by Soul Perception, Soul Guard cannot be replaced for four posts.


⇨ Witch Class Paths:
⇨⇨⇨Sorcerer ⇨ Those who follow the Sorcerer/Sorceress path specialize in the traditional arcane arts using a demon tool or demon book that is particular to their individual soul. All sorcerers unlock exclusive access to the arcane magic skill tree and can control magic circles as a result. Sorcerers also gain two additional perks for arcane magic or an elemental magic of their choosing. Sorcerers are unique among witches because they rely on magical items that are particular to their souls called Demon Tools or Demon Books that are common sources of their magical power. Sorcerers may make one custom perk at level 3 that is individual to their Demon Tool or Demon Book.
⇨⇨⇨Necromancer ⇨ Witches of the Necromancer path focus on raising the dead and using minions such as mummies and evil spirits to fight on their behalf. Necromancers automatically gain exclusive access to the Necromancy skill tree. They also gain an additional two perks in any magic skill of their choosing. All necromancers use a special Book of the Dead that aids them in their dark arts. Necromancers may make one custom perk at level 3 that is individual to their Book of the Dead.
⇨⇨⇨Occultist ⇨ Occultist witches focus on the esoteric magical arts of the occult as Werewolves, Bloodsuckers, or Transformation Mages. Occultists unlock either the Werewolf, Bloodsucker, or Transformation magic trees of their choosing. Werewolves transform into human-wolf hybrids and have a unique mastery over wind magic. Bloodsuckers transform into bats and are the only ones who can master blood magic. Finally, Transformation Mages can transform into any animal form of their choosing and are uniquely talented in shadow magic. Occultists start with an additional two perks in the Werewolf, Bloodsucker, or Transformation magic trees. You can only choose to access one of these trees.

⇨ Level I.
⇨⇨⇨+100 Points in Mana
⇨⇨⇨+2 Stat Points
⇨⇨⇨+2 Custom Spells
⇨⇨⇨+4 Perks

⇨ Level II.
⇨⇨⇨+100 Points in Mana
⇨⇨⇨+2 Stat Points
⇨⇨⇨+2 Custom Spells
⇨⇨⇨+4 Perks

⇨ Level III.
⇨⇨⇨+100 Points in Mana
⇨⇨⇨+2 Stat Points
⇨⇨⇨+2 Custom Spells
⇨⇨⇨+2 Tier One Custom Perks
⇨⇨⇨+4 Perks

⇨ Level IV.
⇨⇨⇨+100 Points in Mana
⇨⇨⇨+2 Stat Points
⇨⇨⇨+2 Custom Spells
⇨⇨⇨+2 Tier Two Custom Perks
⇨⇨⇨+4 Perks

⇨ Level V.
⇨⇨⇨+200 Points in Mana
⇨⇨⇨+2 Stat Points
⇨⇨⇨+2 Custom Spells
⇨⇨⇨+1 Tier Three Custom Perk
⇨⇨⇨+4 Perks
⇨⇨⇨+1 Signature Skill
 
PostPosted: Tue Aug 17, 2021 12:25 pm


User Image

⇨ Meister Class Description:
Meisters are warriors with exceptional soul wavelengths who battle using Demon Weapons and soul skills. If the Meister and the Demon Weapon have compatible soul wavelengths then their souls are bound together and the stronger their teamwork is then the more deadly in combat the Meister will be. Meisters are capable of manipulating their soul wavelengths to achieve greatness and proficiency with their weapon partner. Whether it be blades, scythes, guns, axes, blunt weapons, etc. However, meisters who choose not to use a Demon Weapon are given access to martial arts and the unique ability to weaponize their wavelength.

⇨ Meister Class Notes:
↯ On character creation, the player may choose to make a Demon Weapon NPC as part of their character. Alternatively, a different RPC of the Weapon class can be chosen if all players agree. If the Demon Weapon RPC goes inactive for a period exceeding one month without any notice or communication then the RPC may be controlled by the Meister's player.
↯ All Meisters may make one custom perk at level three based on any of the soul skills.
↯ Meister class characters always pay the spirit and action cost of a soul technique on behalf of their Weapon. As such, Meister class characters are the only ones who have full access to all soul skills.
↯ Meisters may choose one of the following paths.

⇨ Meister Class Paths:
⇨⇨⇨Traditionalist ⇨ Meisters of this path are traditionalists who have an exceptionally strong wavelength with their Demon Weapon. Traditionalists gain two additional perks for the Soul Resonance skill. Can resonate with their partner at double the distance and one level higher. They are also able to perform Soul Resonance techniques at one level higher while wielding their Demon Weapon. While remaining loyal to one Demon Weapon partner, the meister gains one additional perk per level.
⇨⇨⇨Oracle ⇨ Those of the Oracle Path are Meisters who can easily resonate with multiple weapon partners and are particularly talented with Soul Perception. Oracles start with two additional perks in Soul Perception or receive an additional 50 spirit. Can perform Soul Perception techniques at one level higher while wielding a Demon Weapon. Additionally, Oracles can partner with one additional Demon Weapon without drawbacks.
⇨⇨⇨Pugilist ⇨ Pugilist Meisters do not have a demon weapon and instead focus on hand-to-hand combat, granting them two additional perks in Martial Arts, Street Fighting, OR Vital Striking. Madness impacts Pugilists at one tier lower, not stacking with anything else that grants this innate resistance. Finally, the Pugilist gains two perks in Soul Wavelength. Pugilists can wield compatible souls as weapons but can never access soul resonance or have a listed partner. Pugilists may sacrifice the two additional perks in either tree for an additional 50 spirit, but this can only be done for one tree.

⇨ Level I.
⇨⇨⇨+100 Points in Spirit
⇨⇨⇨+2 Stat Points
⇨⇨⇨+2 Custom Techniques
⇨⇨⇨+4 Perks

⇨ Level II.
⇨⇨⇨+100 Points in Spirit
⇨⇨⇨+2 Stat Points
⇨⇨⇨+2 Custom Techniques
⇨⇨⇨+4 Perks

⇨ Level III.
⇨⇨⇨+100 Points in Spirit
⇨⇨⇨+2 Stat Points
⇨⇨⇨+2 Custom Techniques
⇨⇨⇨+2 Tier One Custom Perks
⇨⇨⇨+4 Perks

⇨ Level IV.
⇨⇨⇨+100 Points in Spirit
⇨⇨⇨+2 Stat Points
⇨⇨⇨+2 Custom Techniques
⇨⇨⇨+2 Tier Two Custom Perks
⇨⇨⇨+4 Perks

⇨ Level V.
⇨⇨⇨+200 Points in Spirit
⇨⇨⇨+2 Stat Points
⇨⇨⇨+2 Custom Techniques
⇨⇨⇨+1 Tier Three Custom Perk
⇨⇨⇨+4 Perks
⇨⇨⇨+1 Signature Skill
 

Ephemeral Ozymandias
Captain

Obsessive Prophet

Reply
II ⇨ 𝖢𝖧𝖠𝖱𝖠𝖢𝖳𝖤𝖱 𝖢𝖱𝖤𝖠𝖳𝖨𝖮𝖭

 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum