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Edens Zero: Era of Eden [O/A]

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Mother, a mysterious being who is said to be able to grant any wish. Finding the answer is what gives that journey life. 

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Dokun Capek || Adventurer || Rank-E || A/A

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Hirio of the Hoh

Captain

PostPosted: Tue Apr 13, 2021 2:17 pm


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BASIC[✦]INFORMATION
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[✦] USERNAME
[✧] Hirio of the Hoh

[✦] FULL NAME
[✧] Dokun Capek

[✦] NICKNAME/ALIAS
[✧] ALA-001

[✦] EPITHET
[✧] N/A

[✦] GENDER
[✧] “Male”

[✦] AGE
[✧] 5

[✦] RACE
[✧] Machine

[✦] SEXUAL ORIENTATION
[✧] “Heterosexual”

[✦] HEIGHT
[✧] 5’8”

[✦] WEIGHT
[✧] 156 lbs

[✦] BIRTHDATE
[✧] 08/10

[✦] BIRTHPLACE
[✧] A Space Station in the Sakura Cosmos

PERSONAL[✦]INFORMATION
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[✦] DREAMS/GOALS
[✧] To show his Human Heart to the galaxy

[✦] FEARS
[✧] Losing what makes him “Human.”

[✦] STRENGTHS
[✧] Weapon Fighting
[✧] Mechanical Physiology
[✧]

[✦] WEAKNESSES
[✧] EMPs
[✧] Bot targeted viruses
[✧]

[✦] MORALITY ALIGNMENT
[✧] True Neutral

[✦] LIKES
[ ♥ ] Doing as he pleases
[ ♥ ] Whatever the Universe offers him
[ ♥ ] Hot Springs

[✦] DISLIKES
[ ✘ ] Regulating himself to one organization
[ ✘ ] Loss in Self Faith
[ ✘ ] Denying one's Desire


[✦] RELATIONSHIPS
[✧] Surogate Sister: Natlea Capek [???]

COMBAT[✦]INFORMATION
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[✦] FIGHTING STYLE
[✧] One Claw One Fang: A method of blade wielding that sees the wielder hold a sword in their right hand with a standard grip while holding the other in their left with a reverse grip; the sword held in a reverse grip can be referred to as the swordsman’s “claw”, while the sword he holds in a standard grip is his “fang”. Both swords have their purpose to serve in combat, the motions they’re utilized in typically focusing on slashing and cutting, while also parrying. The “Claw” the swordsman wields is typically a sword with a shorter blade than the “Fang,” though this isn’t always the case as it varies between practitioners and their preferences, typically, the “Claw’s” purpose is mainly whittling down the target’s outer defenses, attacking them in succession by taking advantage of the smallest of openings and varying angles. Indeed, the “Claw” will always be used to wear down the opponent, attacking them with fast pacing that meticulously tears down their defenses and stamina one slash at a time. Due to the way it is held, the “Claw” is also used for defense, parrying, and even locks, allowing the swordsman to dedicate their left side to defense and building up damage. When the enemy’s defenses and stamina have been clawed away, even if it offers a temporary exposure on the opponent’s part, the swordsman typically will then utilize the “Fang.” The “Fang’s” purpose in this style is to deal out power attacks with devastatingly powerful swings, utilizing the swordsman’s weight and muscles to bring the coming slash to its full potential. The swordsman’s “Fang” can indeed be called dangerous, in boxing, if the “Claw” were to be called the Swordsman’s Jab, then their “Fang” can certainly be called their Straight, or in some cases their Sunday Punch. The express duty of the “Claw” as one can guess is to lower any chances of the target having the strength to defend or stamina to counter or dodge the “Fang.” By utilizing a standard grip, the power of a right hand, along with their body weight, the movement of their whole body, and controlled strength, each swing from the “Fang” is a dangerous one that exhibits far more power than the “Claw” typically displays, making it very unwise for one to assume the power of the swordsman’s swings from the “Claw” alone. Though, depending on circumstance, the swordsman is more than welcome to weave in swings from the “Fang” as well even when the focus should be on the “Claw.” Slashes from the “Fang” indeed are nothing but power, every swing is done with the intent to do as much damage as possible if it fails to take the target out in a single blow. Much like with the “Claw,” the angle of the swings utilized with the “Fang” is determined by whatever opening is made, but the other factor for the “Fang” is which angle will not only deal the most damage but also which angle the “Fang” can perform its duty regardless of any last-minute defenses or counters used by the opponent. Were one to summarize both hands’ duties, one could say the “Claw” focuses on technique, openings, and speed while the “Fang” focuses on power, raw strength, and victory.

[✦] WEAPON(S)
[✧] [Arm Blades: Dokun utilizes a pair of retractable double edged arm blades, which can be rotated and flipped according to his needs.

[✦] VEHICLE
[✧] N/A

[✦] TECHNIQUES
[✧][ Basic ] Drei Jagd: A basic technique which utilizes two "Claw" swings, at either of the target's shoulders and down their torso's, creating a V, and then a rising "Fang" starting from their abdomen and ending at the base of their neck.
[✧][ Basic ] Jagd Drehen: A basic technique that utilizes rotational force to cut the opponent horizontally, starting with Dokun opening with a guard breaking horizontal "Fang" swing, then turning on his heel either clockwise or counterclockwise depending on which blade he used as "Fang," then utilizing the rotational force to enhance the power of a diagonal "Claw" swing at their chest.
[✧][ Basic ] Krachende Jagd: A combination that begins with a hooking 'Claw" and immediately follows with an overhand "Fang" swing, cutting the target's torso diagonally
[✧][ Basic ] Fließende Jagd: A relatively simple form of defense where Dokun loosens his stance and awaits a physical attack. Just as a physical attack comes, while his body is stance made loose, a Dokun will begin to move his body back, or whatever is the best movement for the attack in particular, and away very subtly just as the attack makes contact, softening the blow and otherwise shaving off most of the damage received. Through additional movement, Dokun can even redirect an attack by manipulating the target’s flow of power and the trajectory of their attack, throwing the target off balance, leaving them open, and potentially hitting another target in the process, all while without directly touching them. In a similar manner, this technique can be used to soften falls, Dokun’s body going limp and softening just at the moment of impact. In a sense, the technique does mental damage as well, making the target believe their impact-based attacks have no effect on Dokun whatsoever. However, it is only effective against physical attacks and impacts, all others such as Ether-based, piercing, and slashing attacks make this technique ineffective.
[✧][ Advanced ] Drehjagd: The Technique begins with Dokun first rotating and flipping both arm blades until their tips are pointed ahead of the tips of his fingers, crossing his arms in front of his chest until his elbows are above one another in front of his sternum as he balances on a single foot, his other knee bent, and other foot against the balancing knee, and then with great speed, he will begin to rapidly spin on his balancing foot. In a matter of milliseconds Dokun will spin at such speeds he becomes a single and constantly rotating blur of pure speed, the blurry colors of his outfit being the only true thing that is visible. It’s practically common for most to mistake Dokun for a miniature twister as he spins about, his speed causing mild winds to blow about, kicking up any particles near Dokun. Once this has been done, Dokun will ever so slightly shift his weight in any direction he wishes, his momentum and spinning form allowing him to move in that direction at incredible speeds, easily becoming something difficult to avoid thanks to sheer speed alone. But what truly makes this technique dangerous are his arm blades. Thanks to their sharpness and rpm, Dokun can lacerate most things the blades come into contact with, and with their length taken into account, Dokun need not worry about upsetting his balance or speed by accidentally spinning his body against something, as the blades will simply push the spinning Dokun away from whatever is not their target, not before lacerating it of course. The shurikens are capable of cutting through, if not that then certainly lacerate, most materials and defenses, the momentum of Dokun adding onto their cutting ability. Once Dokun starts spinning, it is highly advised to simply avoid them and forget defense; as stated before, the blades are intensely sharp but with the two of them and their constant spinning, the technique creates a constant combo of slashes that widdle down before eventually cutting through their target, each strike from either blade piling up more and more damage. There is a variation of the technique that, rather than spinning on Dokun’s foot and acting as a top, involves the dependency of the blades’ lengths to allow for Dokun to race on a surface like a wheel. It is during this variation that Dokun will first stick one blade into the ground, forearms still on top of one another horizontally, and pull his knees up into the chest, disallowing for the legs to be ram into anything, and will then shift his weight before slamming the other blade into the ground at an extreme speed. Dokun, with his lightness and speed, still enhanced, Dokun will continue the pattern of movement until he becomes a constantly moving bladed wheel of destruction. During this technique, Dokun becomes increasingly fast, rolling about the area and lacerating whatever surface he moves on as a living circular saw. However there is one downfall to the Revolving Koma Blade spell, and that is Dokun’s point of balance, his foot. Indeed when his balance has been upset Dokun has no choice but to stop as the upset in balance will ultimately affect his aim and speed, making the spell much less effective and inconsistent.



ETHER[✦]INFORMATION
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[✦] ETHER GEAR
[✧] Looking Glass:
Level I; Mirror Coating: Level 1 allows Dokun to create a hardened and incredibly reflective mirror coating over a selected target, whether solid, gas or liquid. The material itself seems to be akin to iron in terms of hardness and durability, but this is hardly what makes it so astounding, as one would expect, it is in fact how reflective it is. The reflectivity it has is a perfect 100%, while even mirrors can only reach 99%, though the difference is not much, these “mirrors” Dokun creates can be considered to be perfect. The level of detail the reflective surfaces reflect is startling as well, as though a live copy of the reflected subject was created; it isn’t uncommon for even a person with notable perception to mistake their reflection as a physical clone of themselves that suddenly materialized out of nowhere. It would be as though the person, in particular, had never seen their reflection before in their life, like a wild animal or a highly primitive species. Though this doesn’t last long, usually, as anyone with intelligence can deduce that what they’re looking at is simply a super reflective surface. He can select what kind of mirror the mirror coating will be, allowing light and reflections to be affected in different ways; additionally, it should also be known that Dokun is even able to make any mirror one-way, allowing him to see through it from one side while making it 100% reflective on the other. Through the use of mirror placement, Dokun is also capable of creating optical illusions as well. Surprisingly, the mirror coating doesn’t appear to add any weight or stiffness to the chosen target, as though nothing was added to their body at all. If he applies a mirror coating to a patch of air, it will simply float in place as there is no weight to bring it down. This prevents any adage of weight or loss in mobility, however, he can only control an object given a mirror coating through physical contact, he does not receive a telekinetic control over its placement. However this is only for the case for coated targets that have weight; in the case of coated objects such as air, Dokun is capable of remotely controlling their as one would with telekinesis, but he is only able to move them in simple and straight trajectories, as well as rotate them. Thanks to the iron-like hardness of the mirror coating, Dokun’s physical attacks are enhanced, hitting his targets with stronger impacts due to the solidity and hardness of his strikes increasing exponentially, of course, this can include physical melee and throwing weapons. Additionally, the hardness of these mirror coatings allows them to reflect most solid projectiles; if the trajectory they are reflected into is taken into account, Dokun can even reflect bullets right back at their shooter.

Level II; Reflection Manipulation: Where Level II shines is how it interacts with reflections. Essentially, anything that a Looking Glass mirror reflects can be utilized in various ways by Dokun, the reflection being taken and changed into hard light, allowing the mirror to project it in some way shape, or form, or even cast the reflection from one mirror onto another, creating something akin to a visual live feed of whatever is being reflected. Whatever appears on the transmitting mirror, will be cast on the receiving mirror, whether it be one or multiple receiving mirrors. This can allow Dokun to remotely view a target from a different location, transmit his reflection to one or multiple mirrors to either communicate with or otherwise trick any viewers, or his most preferred use, being the creation of a super effective camouflage by covering himself in multiple small mirrors or a single layer, made even more effective by simply reflecting light off his mirror coated body. Utilizing hard light, Dokun is even capable of creating solid copies of reflected objects and individuals, creating something akin to a solid hologram that can interact with the physical. When it comes to making solid reflections of individuals, they are only able to move in a way that reflects who they are reflecting, if the individual attacks, so will the reflection, if the individual runs, so will the reflection, however, these actions will always be mirrored, and this is something Dokun cannot control. By utilizing the hard light, Dokun can even change one’s appearance by casting the reflection over them, however, they must be smaller or as large as the reflection for this to work.

Level III; Reflection Form: Looking Glass’ Level III allows Dokun to become his reflection on a Looking Glass mirror and then becoming a ray that can travel between other Looking Glass mirrors. This has Dokun's body merging with a Looking Glass mirror, becoming light itself, his ether altering the composition of his body for it to be successfully accepted by the mirror as a reflection. Once his body becomes a reflection, Dokun can utilize the properties of Reflection Manipulation to become a ray of light and travel between other Looking Glass mirrors, firing out from the one he assimilated into at high speed, as if fired from a cannon. Once he makes contact with a Looking Glass mirror, he may either stop at it and deactivate this ability, thus regaining his actual body, or he can reflect off of it to a different mirror. This allows Dokun to make a quick escape from a target's field of view, allowing him to rapidly go from mirror to mirror and keep them from accurately guessing which he will go to next and which he will exit from.


[✦] ETHER GEAR WEAKNESSES
[✧] Level I: There is a limit to how many mirrors Dokun can create at any given moment, as well as how much he can apply a single mirror coating to a single object, only being able to create up to 15 mirror coatings at once, a larger target reducing this number depending on just how large it is, this limit, however, will increase by five with each raise in rank. It should also be known that while the mirror coatings certainly are durable, they can be broken and shattered if enough force is applied; the instant they are broken the mirror coating will dissipate, reducing to the smallest particles before ceasing to exist. He is however able to reduce the number of mirrors he has out through simple mental commands. Additionally, Dokun seems to only be able to apply mirror coatings with physical contact, the only exception being applying a mirror coating to his own body. But, if a target has mutual physical contact with what Dokun is touching, whether it’s the target on the same ground, or as simple as using the air itself to create a floating mirror in a different spot nearby. In such instances, the maximum distance is 5 meters in diameter.


Level II: Level II loses its effectiveness if there are no reflections for it to work off of, being reduced to simple reinforcement if there is no light for the mirror coatings to reflect. This greatly halves the effectiveness of the Ether Gear, thus making it more applicable in environments that have some light.

Level III: There are ways to prevent him from making a full transition from mirror to mirror. The first is to simply guess which mirror he is aiming for and smash it before he can reflect off of it. As he must travel in a straight line as a beam, destroying a conduit he has been set on course for will give him no choice but deactivate the technique mid-flight less he smashes into whatever the mirror was layered over at high speed. The second way is similar to the first, if Dokun is already in a mirror, one simply needs to smash it with him in it and he will be forced out, regaining his physical form. The third way is to apply a significant enough impact to him mid-flight, destroying the concentration need to keep his body in its current form as it flies to another mirror, thus forcing him into his physical form.


[✦] ETHER GEAR TECHNIQUES
[✧] [Level I; Basic] Reflect Shuriken: A offensive technique where Dokun applies a Mirror Coating to the air, creating sharp shurikens which he can throw as effective projectiles. The technique has a simple beginning, with Dokun simply applying single or multiple mirror coatings to the air, doing so in the shape of a four-pointed star, or a shuriken which then float around him. With the iron-like hardness of the mirror coating, this technique effectively creates solid projectiles which Dokun can utilize for mid-range combat as throwing weapons. Dokun is capable of throwing these reflective shurikens in two different ways, either by moving them mentally as they are mirrors created by applying a mirror coating to something weightless, or by grabbing them and throwing them as he would any shuriken. With the mirror coatings doing little to affect a targeted object's weight, the shurikens zip through the air at great speeds, spinning with a great amount of speed before piercing whatever target or surface they make contact with. The technique isn't limited to the standard-sized shuriken either, Dokun being capable of creating larger-sized ones to cause larger scaled damage.

[Level I; Basic] Reflect Saber: A technique which sees Dokun applying a Mirror Coating to his waistcloth, changing it into a bladed weapon which he can use to attack. Dokun starts by simply removing his waistcloth, the scarf he wears, and holding it by its center, then utilizing his ether waist, he will manipulate the lower half to wrap around his arm and fist, creating an armguard, while having the upper half become rigid and straight with one or both corners folding, creating a blade. With this done, Dokun simply needs to apply a mirror coating to the waist Cloth as a whole, making it as hard as iron and changing it into a proper blade that can cut, stab, and parry like any other sword. Indeed with mirror coating applied, Dokun is fully able to utilize it as he would any other sword, being able to cut through most materials with ease. It is thanks to the ether properties of the mirror coating that Reflect Saber can cut through most ethers as it would other materials. With the reflective properties of the mirror coating, the broadside of Reflect Saber can even reflect ether rays and light-based attacks; by using more ether, Dokun can as well use the broadside of the blade to cast Reflect Shimmer or reflect and enhance already fired Reflect Shimmer rays. As things do not lose their flexibility even with a Mirror Coating applied, Dokun's arm is unrestricted, making the arm guard a form of defense that doesn't hinder his movements. Other formations can be used, one such being dual blades which involve the long cloth going over his shoulders to wrap around both arms while holding either quarter of the scarf in a reverse grip. Another formation has the whole cloth roll up in a way that it becomes a pole while leaving the end unraveled and stiff with one of the corners folded, creating a spear.

[Level II; Basic] Reflect Shimmer: Reflect Shimmer involves utilizing a Mirror created by Looking Glass to reflect light, and rays, enhance them and then fire them as a powerful ray. Indeed, the properties of any mirror created through Looking Glass allow it to take light, enhance it, then reflect it as a damaging and concussive ray, this grants Dokun a method of mid-range combat where the only ammo he needs is light. The rays themselves seem to be mostly concussive, but can still hold a great deal of heat, hitting a target with hard light while also inflicting heavy burns. By generating more mirrors and controlling the trajectory of which a ray will reflect off one of his mirrors, either through subtle surface manipulation or calculations, a single ray can bounce off an additional mirror to hit a target from an unsuspecting angle. Furthermore, with each consecutive reflection, the ray will grow stronger, each mirror enhancing it once more. Dokun as well is capable of making the rays fired from a mirror diffuse, causing a shotgun effect of smaller rays rather than a singular one fired from the mirror's whole surface. Though this technique needs light to make contact with the mirror itself, Dokun can use the reflection on the mirror itself as a ray, but this has less power than an actual source of light shining onto the mirror or a ray making contact with it. However, substances that can refract light can throw off the aim of a single Reflect Shimmer, this can include water.

[Level II; Basic] Reflect Doppel: Utilizing the reflection of another individual, Dokun can take their reflection and project it from a mirror, creating a reflected copy of the targeted individual made from a mix of hard light and Dokun's ether. This doppelganger will do everything the original does, reflecting every action perfectly, every word was spoken, every movement made, every attack is thrown, every technique cast. The Reflection will reflect every action the original makes until the reflection is overpowered and defeated, the technique is deactivated, or until Dokun is forced out of range the 5-meter range limit, runs out of ether, or is defeated. By broadcasting someone's reflection to a different mirror, Dokun can utilize Reflect Doppel and project the Reflection in a different area from the original. There are a few flaws to the technique, however, one being how much a Reflection will reflect its original. A Reflection will always face the same way its original does, if the original faces toward the Reflection, the Reflection will do the same, if the Original turns around, so will the Reflection. It is this dedication to reflecting the original that can be exploited, bypassing the effectiveness of the technique as a counter and if used properly can be turned against Dokun. Second, a Reflection does not reflect the original's level of power, rather it utilizes Dokun's as his ether is what constitutes its being. This means the technique is mostly ineffective against targets that are much stronger than Dokun, the Reflection likely being overpowered easily by the original thanks to the power gap. Third, Reflect Doppel can only be used on one target at a time, the ether requiring focus on the single individual to make the Reflection effective. However, this is not to say the technique cannot make multiple Reflections. By using more ether, Dokun can make multiple Reflections of the same target, causing even more confusion and chaos with the Reflections mimicking everything the original does. it should also be noted that the technique isn't just limited to people, but objects, animals, and even himself as well, this can allow for creating obstructions in the case of objects, or Dokun creating Reflections of himself which will double his attacks and techniques.


OCCUPATION[✦]INFORMATION
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[✦] OCCUPATION
[✧] Adventurer

[✦] RANK
[✧] E

[✦] REASON
[✧] To find proof to his Human Heart

[✦] RECOGNITION
[✧] 0

[✦] GLEE
[✧] 10,000 G


BACKGROUND[✦]INFORMATION
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[✦] PERSONALITY
[✧] Dokun is under the constant assumption that everything revolves around him, that all things that occur which benefit him, directly or indirectly, are the will of the universe itself. Indeed, to Dokun, the Universe constantly revolves around him, that every cause and effect is made to benefit him in some way, even if it leads to a defeat in battle. This assumption makes it so that he can recover from most situations that would be humbling or esteem breaking for others, as it is his faith in the universe’s love for him that enables a strong recovery to such events, Dokun being able to find the bright side to the incident, whether this gives him reason to become stronger or to be more aware of his own flaws. This belief in the love the Universe has for him gives Dokun overflowing confidence, having a level of self-assuredness that allows him to always walk the path he has set himself on. His grit is one that shows in all aspects of his being, how he speaks, how he interacts with and addresses others, how he positions himself, his overall demeanor will always give the impression of self-assuredness that in no way is unfounded nor without basis. Indeed the trust he puts in himself and his abilities grants him a level of fortitude that allows him to perform every step and action he needs to, no matter how dangerous, reckless, or bloody, in order to fulfill his goals. Of course, this means that once Dokun has set his mind to a plan of action that he knows will go his way in some shape or form, he will follow it through, having more than enough self-assuredness to believe in his own odds, even if they are slim. The confidence he has does not always lie in himself, however, as Dokun is fully capable of laying his confidence into someone else and their abilities. When there are times when he is unable to do anything himself, he can put his full confidence in another individual, believing in their success in doing what he can’t as if he could do that very thing. This ability to put his confidence in others allows him to remain calm in situations where he may be unable to do anything, having an assuredness in his belief in someone else will keep him from panicking or losing hope. Once Dokun has put his faith in someone, he will not stop doing so until they have completed their task and will praise them for it as he expected them to. This comes from his faith in the Universe, believing that the individual in question was placed in his circle so that they may carry out the Universe’s love for him in the current situation.

This faith in the Universe has also given him high confidence in his intuition, Dokun almost always following it no matter where it may lead him. As such, relies heavily on his intuition, far more than logic or common sense. Due in part to avoiding many inconveniences or disadvantages simply because he listened to his intuition, Dokun believes that the only evidence one needs on making a decision is simply to listen to their intuition as things like logic can lead to overthinking and missing the simplest solution. He is very confident in his intuition, having never truly been led astray by it, each instance of it being right adding onto this confidence. Depending on the situation, particularly ones where his intuition feeling is telling him to do the opposite of what the rest of his party wants, Dokun can be fairly stubborn on listening to his intuition, believing that them speaking up is enough to warrant his stubbornness. This is not to say he is bullheaded enough to deny anything logical, as he is more than happy to be convinced the logical argument speaks more sense than his intuition as he desires to be able to have confidence in others just the same.

When describing the way Dokun carries himself, one can certainly describe it as Rugged, having a rough and tough demeanor, along with unshakable confidence to boot. This ruggedness often gives Dokun an aura of wild strength and manliness, creating implications that Dokun may be less than civilized, such a thing is further pushed at his seeming lack of care in manners or the impressions he may give with his behavior. The confidence he has in himself is what mostly makes him so rugged, being able to be himself no matter what kind of opinions form about him. As such, he can often be seen as a delinquent, simply doing whatever and act however he wants regardless of any judgment he may receive from his peers or strangers, almost having no shame in most cases. This is also shown by his choice of appearance, typically wearing whatever outfit he deigns as the most suitable for his comfort rather than looking good in front of others, not caring in the slightest if his outfit may not suit the situation or event whatsoever. It is with this same confidence that he can be tough, being able to believe in himself and his capabilities completely and knowing they will carry him through any storm and see the sunshine at the end of it. Being rugged, Dokun is fairly tough in most situations, being able to remain strong emotionally and mentally. He seems to hold little care for manners, finding most of the typical polite actions attributed to them as troublesome, much preferring to do what he finds most comfortable for him without doing the extra steps. Despite his looks and rugged self, Dokun is fairly carefree, always enjoying the present moment rather than worrying about issues that may come from the past or may appear in the future, though there are exceptions. He always tries to live in the now to enjoy his youth as much as he can, wanting to live the way he wants so that he can look back on it fondly without any regrets. He truly doesn’t appear to be bothered by a lot of things, but this does not mean he can’t be serious or feel worried for someone or something. His ruggedness further emboldens this, Dokun being unshaken by many issues despite how close they may be and able to carry on his carefree attitude. In truth, Dokun is a fairly simple person, he has no complicated philosophy or reasoning for why he does things, he does not go through hoops to explain his actions, it is as simple as whether or not he wants to do a certain action; if he wants to protect someone, it would be as simple as him either liking them or not liking whoever would do them harm, or whether or not he believed it was the right thing to do. This simplicity allows him to go through many challenges without hesitation, never truly second-guessing himself as he can believe that he can handle any consequences that come his way, or rather that he will handle them. He will not only give simple reasons for his actions, but make simple solutions as well, going for the simplest answer to the problem before him, whether that is beating up the perpetrator of the problem, sleeping through something he cannot do anything about, or simply working harder to gain an absolute victory. He finds that his ruggedness, his carefreeness, and simplicity is the best way to live, doing things the way he wants without any anxiousness or doubt and doing it with a beautiful simplicity.

Dokun is anything but a refined individual, rather he is a very uncouth person, having nor seeing any issue in being crass and vulgar. Assuredly, Dokun will speak many profanities without restraint, casually throwing them around and calling others by such crude words. While they do not make up every sentence he speaks, he in no way will hold back vulgarity if he believes doing so would be appropriate. Even his social behavior can be seen as uncouth, showing very little manners in almost any activity he partakes in, showing little grace in eating, interactions, and even most common courtesies. Once again, this is his free-spirited nature taking hold, Dokun not wanting to be constrained by manners and desiring to act in a way that he desires, allowing himself to be his person. He can be a proud individual as well, having a level of self-pride and confidence in his abilities that gives him the assuredness he needs to remain calm in dire situations and take others lightly. Indeed it is because of this self-pride that Dokun can be the person that he is, the man that can be as uncouth as he wants to be and smile in the face of impending death. With his self-pride and confidence, Dokun can and will stand up to just about anyone or anything, no matter the gap in power between, allowing him to be himself.

Dokun is a free-spirited individual, doing just about anything he wants in whatever way he pleases. Indeed he does just about whatever he wants, impulsive enough to listen to what his desires call him to do, for the most part, and then getting angry if someone tries to stop him. This free-spiritedness can be found in the reasoning for his actions as well, his excuses for doing something ranging from being as simple as him wanting to do it to him thinking it would be “cool.” While Dokun does have a sense of duty and will follow most commands or orders given, it is the freedom of being able to perform a task the way that is important to him, having no desire to follow normal or logical conventions in doing something when he can do it in his way. To Dokun, having the freedom in doing something in the way he desires to go about it will always be the preferred way to go, allowing him to accomplish something with his merit and method that makes the accomplishment his own, rather than follow a set in the stone process. It is through this freedom that Dokun believes one can show their full potential and strengths, creating a path to succeeding in a way that only they can do and will not only achieve glory from it but a great deal of growth as well. Dokun will always encourage the concept of individualism in growth, not necessarily agreeing with the idea of someone imitating another person’s skills or strengths. While learning a thing or two is certainly, Dokun holds the belief that someone making themselves into a complete carbon copy of another person is in no way their strength, simply borrowed strength that does nothing but restricts and limits the individual.

Despite his carefreeness, Dokun is rather diligent, working hard on whatever task he gives himself, even if it is a minor one. He seems to refuse to simply finish a task with an acceptable success, striving to go above that to exceed not the expectations of others, but rather his own. Indeed his desire to go above and beyond comes from the innate need to test and push himself, to become more than what he is. He does not simply wish to improve himself, he wants to exceed the him of the past by surpassing himself with each task he sets his mind to. This is especially so whenever he is training or working out, wishing to become stronger by a large margin within any single instance. As such he never goes for subtle improvement, he wants it to be very clear by how far he’s come. He will even seek out this growth amid combat, growing ecstatic when he finds a way to become stronger during a fight. Perhaps another thing that contradicts his carefree nature is how fierce and hot-blooded he can be. Dokun can show to be very fierce when the situation calls for it, becoming aggressive as he charges into the scene like a wild beast. This is made especially so whenever he fights, Dokun mostly drops all calmness he has for beast-like fierceness to give his all in a fight. It isn't uncommon for him to let out a battle cry or some kind of hot-blooded yell as he charges into battle, not bothering with any kind of stealth, though always finding enjoyment in catching his opponent off guard from such tactics when he does employ them. He can be shown to be very rough and reckless during these instances, rushing into a dangerous situation with his fists or any weapon on hand ready, displaying his full brute and beast-like strength and combat ability to any unfortunate enough to get in the way. He is even known to be fairly direct with others, almost to the point of being callous. An enjoyment in tormenting the enemy also comes to the surface whenever Dokun gets like this, particularly if they had a beat down coming. Indeed, once there is a fight, it is certain that Dokun will become a fierce animal who will enjoy every second of the opponent's pain. His diligence especially shows during his hot-blooded fierceness whenever there’s a fight, Dokun seeking to go above on fighting the opponent to the point where they may have several broken bones, or even be traumatized, not ending the fight until the enemy is unconscious. Indeed, Dokun is ruthless when it comes to fighting, showing little to no restraint in beating someone down, fighting them with an animalistic resolve to defeat them. This is mostly Dokun showing his respect or in some cases ferocity, toward any opponent that would welcome a fight with him.

What appears to be a constant in many of Dokun’s actions or fights is his recklessness, always lacking a sense of self-care whenever he sets his mind to something. Typically, when assigning himself to an action that has the chance of getting himself hurt, Dokun will put success over his self-care, rushing toward the best route of success rather than the safer one. He will almost always think of the results before he considers the consequences, as, in his mind, there are far too many instances. This is mostly in part due to his belief that taking the thorny path over the flowery one, no matter the circumstances is more challenging and entertaining than the latter. Not only this, but the former always has the chance of promoting growth in an individual in almost every area. Unfortunately, he shows to be fairly impulsive as well, listening to his intuition and the first thing to come to his mind, acting on both. Dokun hardly ever puts much forethought into what he does, instead opting to trust his instinct as to not lose an opportunity. Once his intuition or intuition leads him to something, whether right or wrong, Dokun will rush to it without a shred of hesitation. This is mostly because of his impulsiveness, and how he always seems ready to do what he feels is right and worry about the consequences later. To Dokun, the idea of “Don’t Think, Feel” is a thing of pure wisdom and should be utilized in many situations. While he is capable of deep thinking and hindsight, he will always rely more on his intuition to determine whether or not an impulsive thought is worth following. More often than not, he will rush into a situation without so much as formulating a plan, preferring to go with the flow on any new developments and deal with whatever he feels to be the more difficult parts of the situation.

When it comes to desire, Dokun is a strong advocate, holding the belief that almost every desire one feels should be followed through by one owner. Whether these are simple and broad such as greed, gluttony, or lust, or more specific or complex such as wanting a certain product, fighting a certain person, or letting loose a pent up feeling, Dokun will always listen to that desire and give it what it wants, and of course, will support anyone who wants to do the same, or may have trouble in doing so. To Dokun, Desire is simply what makes humans feel more alive, and as such all people have a right to follow their desires, even if those desires may make them look like fools, with moral and ethical limits of course. This is mostly thanks to his upbringing, having been raised alone on a mountain by a single man who had been shunned by society and didn’t care too much for the child-raising methods accepted by society. As such, Dokun has less restraint in regards to his desires, doing what he wants and when he wants, his simpleness allowing him to do so without worrying about consequences. However even he has rules on this belief, three in fact that he will neither break nor allow anyone else to break. The first: “If the desire will hurt or restrain another person’s desire who doesn’t deserve it, don’t follow the desire.” The second: “Don’t let someone restrain your desire unless your intuition agree with them,” And Third: “If your intuition say don’t listen to the desire, don’t listen to the desire.” Essentially, Dokun will not allow himself or anyone else to put their desire before another person if it will hurt or prevent them from listening to their desires and they don’t deserve it, he will not allow someone to tell him to ignore his desires unless he is told by his intuition that he should listen to them, and if he or anyone else has a gut feeling that they shouldn’t follow through with a desire, they absolutely shouldn’t. He works by these rules when it comes to his desires, and expects many people to do the same, often chastising those who would put a lock on them. His morals and ethics are at play too when it comes to following his desires; if a desire may breach one or the other, he won’t follow it through, as they are a part of his pride in himself.


[✦] HISTORY
[✧] On a space station in the Sakura Cosmos there was once an eccentric of a roboticist who had but one goal: to create a robot that was universally recognized as having a human heart. While there were such robots and androids that could exhibit raw emotion like their organic counterparts, a popular line of thinking maintained that machines were without hearts. This roboticist neither felt anger nor guilt for such a line of thought, she merely saw it as a challenge worth taking. With her assistants and colleagues, the roboticist worked diligently to create a robot that anyone could accept held a human heart. What mattered in this creation was not to convey this through his outside, but his inside, the roboticist foregoing creating an android in favor of creating a robot that was a machine in appearance, but not in spirit. This roboticist had based his personality off of a certain individual, the one organic she considered to have a true “human” heart. As this man was the only person she had ever come to love but had ultimately lost to circumstances, she strove to make her goal a success. This project had taken time and effort, the roboticist and her team diligently working on developing this AI. To ensure absolute success, the roboticist and her team ran many tests and simulations, these results eventually leading to the creation of a prototype that held a beta version of the AI. This prototype with the beta AI had succumbed to the pressure of being recognized as having a human heart. He was aware of his being and the doubtful words of some of his creator’s assistants drove him over, leading to his supposed death as he ejected himself into space. Despite this setback, however, the roboticist continues on, even as some of her assistants chose to leave the project out of loss of faith. What took months in creating the prototype and beta created years in improving upon their shortcomings. Eventually, she and her remaining lab partners had found success. With the improvements on the AI, they chose to gradually introduce the machine to the purpose of its creation. At first, the machine, which they would come to name Dokun, had no emotion to him. He was just a machine that had yet to realize the potential of his AI. he was taught the value of a human heart, of the emotions one can feel from it. Over the course of months, Dokun saw what it was to be human by watching and interacting with his creators, yet not once did he understand how to feel what they did, he did not know what it was like to have a human heart. Despite how slow he was at this, he was still treated with kindness, he was still loved by his creator and her assistants, this would create an everlasting bond between organic and machine.

Even as more months went on, Dokun still had gone without display emotion, let alone a human heart, and yet the faith his creator had in him persisted, even as she became the last one to have hope in his human heart. Unfortunately, among those who knew Dokun since his creation, she would be the last to carry this hope. A certain individual would return to the space station, he was not one of her lab assistants nor partners, rather it was a man she had never met before. He was able to gain access to the space station without trouble. As the remaining assistants tried to get him off the space station, the man slaughtered them, in front of their boss and in front of Dokun. With blood on his hands, the man would kill every other organic in that space station until only the roboticist was left. When she was, he had told her his identity. He was in fact the prototype she had built who had accomplished his task and gained a human heart by taking a human’s body for himself. Now he was here to feel more of his human heart, through sorrow. With no other words to give, he ran his hand through his creator’s chest, letting her bleed out, leaving her dying body with Dokun as he left the space station. Dokun had watched this all, his inability to comprehend what had occurred with his AI as the whole slaughter played out. He held his creator in his arms, his metal arms being stained by her blood and the skin of her face stained with his tears. It became clear to him by his creator’s words that he finally obtained a human heart. She apologized to him that it had to happen in such a way, but she was confident that now his heart had awoken, any and all throughout the galaxy would be able to tell he had one just by speaking with him. With this comfort, she was able to move on, far too soon than she would have liked, for Dokun’s sake. It had been years after this tragedy, Dokun had managed to move on, choosing to live without revenge and discover the road his human heart would take him.



EXTRA[✦]INFORMATION
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[✦] OUTFITS
[✧]

[✦] ITEMS
[✧] Passport to the Cosmos
Adventurer Card


[✦] MARKS
[✧] N/A

[✦] OTHER
[✧] [What else is there to know about you [Optional]]

[✦] THEMES
[✧] Matte Black Bullet
PostPosted: Tue Apr 13, 2021 2:28 pm


CLASS[✦]INFORMATION
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[✦] PRIMARY CLASS
[✧] Duelist

[✦] SECONDARY CLASS
[✧] Rogue

[✦] EXP
[✧] 0

[✦] STAT SKILLS
[✧] Strength: Tier I | 1
[✧] Defense: Tier I | 1
[✧] Speed: Tier I | 4
[✧] Dexterity: Tier I | 7
[✧] Intelligence: Tier I | 2
[✧] Offense: Tier I | 5
[✧] Precision: Tier I | 3
[✧] Constitution: Tier I | 2

[✦]CLASS SKILLS
[✧]Primary Class
[Tier I] Close Ranged Weapon Proficiency I

[✧]Secondary Class
[Tier I] Stealth I
[Tier I] Acrobatics


Hirio of the Hoh

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