The clash of steel, the soar of ballista bolts, the splash of waves and shouting all around you. Flashes rush through your mind as familiar yet simultaneously so distant. The flashes turn to white as all sound fades away, save for one voice.
"Quickly! Everybody get a-"
The white turns to black. Emptiness, loneliness, no sense of self. Reality crumbles and then reshapes itself as you slowly open yours eyes...
Posted: Sat Dec 26, 2020 8:22 pm
Information
This post contains the item information for this game.
Map
spoilers :p
Participants
Aruna Sunil Tibarn Alex Rajin Ziaram* Kit Iris
Items → Item Pickup Event
1. Herb [ Uses: 5 | Worth: 150 | Heals 5 health ] 2. Vulnerary [ Uses: 3 | Worth: 300 | Heals 10 health ] 3. Concoction [ Uses: 3 | Worth: 1000 | Heals 15 health ] 4. Elixir [ Uses: 3 | Worth: 3000 | Heals 20 health ] 5. Pure Water [ Uses: 3 | Worth: 600 | Temporarily increases Resistance by 5 (effect decreases by 1 each Turn) ] 6. Antitoxin [ Uses: 3 | Worth: 450 | Cures poison ] 7. Panacea [ Uses: 3 | Worth: 1500| Removes all status effects ] 8. Olivi Grass [ Uses: 3 | Worth: 1500 | +1 to all stats of transformed laguz units for 5 turns ] 9. Chest Key [ Uses: 1 | Worth: 300 | Opens a chest ] 10. Light Rune [ Uses: 1 | Worth: 800 | Makes an adjacent space on the map unable to be traversed for one turn; If enemies currently reside on said space, they are trapped and unable to move ] 11. Mine [ Uses: 1 | Worth: 500 | Bury a mine under the ground of a non-occupied adjacent space. The next unit to land on that space is dealt 10 damage ] 12. HP Tonic [ Uses: 1 | Worth: 500 | Max HP +5 until end of current game ] 13. Strength Tonic [ Uses: 1 | Worth: 500 | Strength +2 until end of current game ] 14. Magic Tonic [ Uses: 1 | Worth: 500 | Magic +2 until end of current game ] 15. Speed Tonic [ Uses: 1 | Worth: 500 | Speed +2 until end of current game ] 16. Luck Tonic [ Uses: 1 | Worth: 500 | Luck +2 until end of current game ] 17. Defense Tonic [ Uses: 1 | Worth: 500 | Defense +2 until end of current game ] 18. Resistance Tonic [ Uses: 1 | Worth: 500 | Resistance +2 until end of current game ] 19. Seed of Trust [ Uses: 1 | Worth: 2500 | +10 support growth with characters on the same space ] 20. Spectre Card [ Uses: 10 | Worth: 3000 | Deal 3 damage + magic stat to enemies 1-2 spaces away; magic users cannot use ]
Items → Visit / Chest / Other
1. Leather Shield [ Uses: Acc | Worth: 1000 | DEF +1 ] 2. Iron Shield [ Uses: Acc | Worth: 2000 | DEF +2 ] 3. Steel Shield [ Uses: Acc | Worth: 3000 | DEF +3 ] 4. Silver Shield [ Uses: Acc | Worth: 4000 | DEF/RES +2 ] 5. Dragon Scale [ Uses: Acc | Worth: 4000 | MAG/RES +2 ] 6. Spirit Dust [ Uses: 1 | Worth: 8000 | Permanently raises Magic by 2 ] 7. Talisman [ Uses: 1 | Worth: 8000 | Permanently raises Resistance by 2 ] 8. [ Uses: 1 | Worth: 8000 | Permanently increases Luck by 2 ] 9. Arms Scroll [ Uses: 1 | Worth: 2500 | Awards 30 WEXP for one usable weapon type ] 10. Second seal [ Uses: 1 | Worth: 2500 | Change classes into one of the two options you submitted ] 11. Bullion (M) (Sells for 2000g) 12. Black Gem (Sells for 15000 gold at end of game) 13. Surefooted Skill Scroll 14. Good Fortune Skill Scroll 15. Tomefaire Skill Scroll 16. Seal Resistance Skill Scroll 17. Potent Potion Skill Scroll 18. Celerity Skill Scroll 19. Future Sight Skill Scroll 20. Disarm Skill Scroll
21. Heal [ E | Rng: 1 | Uses: 30 | Worth: 600 | Restores (Mag +5) HP to an ally ] 22. Mend [ D | Rng: 1 | Uses: 20 | Worth: 1000 | Restores (Mag +10) HP to an ally ] 23. Physic [ C | Rng: 1-6 | Uses: 15 | Worth: 3750 | Restores (Mag +5) HP to an ally ] 24. Unlock [ D | Rng: 1-6| Uses: 10 | Worth: 1500 | Opens a door or chest ] 25. Ward [ C | Rng: 1 | Uses: 15 | Worth: 2250 | Increases an ally's RES by 1d6. Effect decreases each turn ] 26. Shield [ C | Rng: 1 | Uses: 15 | Worth: 2250 | Increases an ally's DEF by 1d6. Effect decreases each turn ] 27. Restore [ C | Rng: 1-6 | Uses: 10 | Worth: 2000 | Cures an ally's status condition ] 28. Enfeeble [ C | Rng: 1-6 | Uses: 5 | Worth: 3000 | If LCK is higher than enemies', reduce all of an enemy's stats by 1d6 result until next turn ] 29. Rescue [ B | Rng: 1-6 | Uses: 3 | Worth: 1800 | Brings friendly unit of choice to your space ] 30. Warp [ A | Rng: 1-6 | Uses: 5 | Worth: 7500 | Teleports an adjacent ally to a traversable space ]
Epilogue The cloaked figure staggers back after the wrathful blow from its feline opponent. The hood falls back, revealing the face of Sachiko, her skin pale and eyes glowing gold. She levitates slowly into the air as she looks at the group before her and a kind smile forms on her face. As if to guide the way, she closes her eyes, turns toward the doors of the temple and drifts towards it as she slowly fades away into nothing.
As the group gathers at the entrance, the doors of the temple rumble open. An unholy feeling emanates from the depths within the walls as the faint echo of shouting can be heard. Everything the group has experienced so far has led them to this location. No doubt Lord Zeon also was drawn here, an explanation as to why Deborah spotted him heading this way. Feral beasts, phantoms of those the group met when being brought to the past, secrecy and suspicion surrounding this temple. Something terrible happened to this land. Despite every effort from the group to try and help, the past is the past. However, the truth as to why this happened is still unknown to them, and all logic suggests the answers lie inside. They have no intention to hesitate from this path.
-----------------------------------------------
Game Finished! Thank you guys who participated and to those who watched the streams. Thankyou Tibarn for streaming when we play. You can catch some of the past streams from this game for a while on his channel here if you'd like to see some of the journey while it's still available.
The next game is going to be a smaller game I've been working on called "Endless Dungeon", which will be for 5 players with characters level 5 and under. After that, we will be playing the continuation and final part of this game, with the same players if they are available, which is the maximum number of participants that tabletop sim allows. So, stay tuned for that and feel free to watch the streams when we play if you're able to. We do pretty much all communication through discord now instead of the gaia forums, so if you're a member and are interested in the boardgame, I recommend joining our discord to stay in touch. >Link to the topic with our discord info
(*All BEXP That Adele acquires goes to Iris*) First Blood - +5exp - Deborah First kill - +10exp - Zephyr Defeated - -10exp - Sunil, Zephyr (docked from bexp only) Parle With Makari - +5exp - "Everyone" (minus Deborah, Zephyr and Ziaram) Secured Sachiko's Medallion - +5exp - Everyone Equip Sachiko's Medallion - +5exp - N/A Spar with Senri - +5exp - Kit Look at me! Now I'm the captain! - +10exp - N/A (defeat Senri in arena duel) A Better Death - +5 exp - Everyone (saved Senri from a gruesome end) Divination Information - +5exp - Iris, Tibarn, Aruna (got your fortune read) You're Not My Type - +10exp - Zephyr (get rejected by the fortune teller in the past) Went Fishing - +5exp - Alex Busy Buyer: +5exp - Kit, Ziaram, Sunil, Zephyr, Aruna (spend at least 1k at the vendor/armory in town) The Finer Things in Life - +5exp - Kit, Tibarn (purchase something from Anna) There's Always Time for Food! - +5exp - Kit, Sunil (anybody else?) (buy something from the inn) Running Errands - +10exp - Kit (visit 5 of vendor, armory, inn, arena, church or resident on house) Arena Champion - +10exp - N/A (visit arena 5 times) H e s 1 T a t E . p A t H - +5exp and -5exp - Everyone (the past is the past) Chitchatter - +5exp - Everyone Conversationalist - +10exp - N/A no exp for sunil sadge (talked to everybody on the team) Best Convo - +5exp - Tibarn + Sunil Investigator - +5exp - Sunil, Aruna, Tibarn, Alex, Kit, Rajin, Zephyr, Ziaram, Iris Detective - +10exp - Rajin (most inspections) Trap Dodger - +5exp - Rajin, Tibarn, Aruna, Alex, Ziaram, Zephyr Trap Magnet - -5exp - Sunil (failed the most traps) Unobservant - -5exp - Rajin (triggered trap on space I feel warranted inspecting that would have had item instead if inspected first) You haven't even seen my final form! - +5exp - Zephyr (class change in battle) Learn a New Skill - +5exp - Tibarn, Iris Rescuers Downunder - +5exp - Rajin, Kit (rescuing an ally who needed help) One Clean Motion. No Hesitation - +5exp - Sunil (let me know if others) (OHKO an opponent) Bonk Master - +10exp - N/A >8( (defeat an enemy with a stave bonk) Tanking Like a Boss- +5exp - Kit, Deborah Meat Shield - +5exp - Adele, Sunil, Deborah Taxi Service - +5exp - Ziaram, Tibarn, Rajin (shuttling friends around the map) Healing Angel - +5exp - Aruna Provocative - +5exp - Kit (good Use of Provoke) Great Boon - +5exp - Kit (good use of Boon) Wrath of the Gods - +5exp - Sunil (good use of Wrath) Stronger Together - +5exp - Kit, Deborah, Aruna, Tibarn (good use of skills that provide buffs to allies) Curse the Enemy - +5exp - Iris, Zephyr (good use of skills that debuff the enemy) Good Hunting - +5exp - Zephyr (good use Trapper) ♪ I Need a Hero ♪ - +5exp - Tibarn (good use of Savior) Masterful Lunge - +5exp - Ziaram (good Use of Lunge) Retained Sanity - +5exp - Rajin, Tibarn, Ziaram, Zephyr (only if sanity was tested) NPC Utilization - +5exp - Everyone NPC Direction - +5exp - Everyone NPCs Survived - +25exp - Everyone (+5exp per surviving NPCs - not including past NPCs or Makari and his men) Engaged the "Mini-boss" - +5 exp - Kit, Sunil, Rajin Defeated the "Mini-boss" - +10 exp - Rajin Engaged the Boss - +5exp - N/A (Nobody initiated combat) Defeated the Boss - +10exp - Sunil Brilliant Strategy - +5exp - Tibarn (providing the plan that defeated the boss) Lackluster Strategy - -5exp - Adele (get spawned, kill self on opponent pointlessly, ???, profit?) Character Utilization - +25exp - Ziaram, Deborah, Zephyr Most Attacks - +5exp - Iris/Adele Most Kills - +5exp - Sunil Harbinger of Chaos - +5exp - Rajin, Sunil (most field effects triggered) Find a Penny, Pick it Up - +5exp - Ziaram (found most items on ground - not chests/visiting) Talk of the Town - +5exp - Zephyr (most support points gained) Highest Support Growth - +5exp - Deborah + Rajin
Present: 1. Item Pickup 2. Nothing - visited 3. House (MAG over 5 only) - visited 4. Trap - Accidental Swim 5. Field Effect - visited 6. Nothing 7. Item Pickup 8. Nothing - visited 9. Nothing - visited by npc 10. Nothing - visited 11. Trap - Rotten Wood 12. Item Pickup - via fishing - visited 13. Nothing - visited 14. Trap - Snake Bite - visited by renegade 15. Nothing - visited by renegade 16. Item Pickup - visited 17. Nothing - visited 18. Nothing - visited 19. Nothing 20. Item Pickup - visited 21. House (fisherman's hut, proudly displayed item with a hook stuck in it is found - only if man is talked to in the past) - visited 22. Field Effect - visited 23. Item Pickup 24. Field Effect - visited 25. Item Pickup - visited 26. Nothing - visited 27. Nothing - visited 28. Nothing - visited 29. Nothing 30. Trap - Snake Bite 31. Nothing 32. Nothing - visited by npc 33. Nothing - visited 34. Nothing - visited by npc 35. Nothing 36. Nothing - visited 37. Trap - Bear Trap - visited 38. Nothing - visited 39. Nothing - visited 40. trap - Mental Degredation 41. Nothing 42. Trap - Summon (Tiger on space 41) - visited 43. Item Pickup - visited by npc 44. Nothing - visited 45. Fied Effect - visited by npc 46. Item Pickup - visited 47. House (Remains of two people clutching each other and remains of one beast in the corner, item in the hand of one of deceased) - visited 48. Trap - Mental Degredation - visited, Field Effect 49. House (scattered torn pages some from unusable tomes, others spiritual texts, item found in the clutter) - visited 50. Field Effect, Trap - Crumbling Debris - visited 51. Nothing, Trap - Snake Bite 52. Trap - Snake Bite 53. Nothing 54. Trap - Mental Degredation - visited 55. Nothing - visited 56. Nothing - visited 57. Field Effect - visited, Trap - Snake Bite 58. Nothing - visited 59. Nothing - visited 60. Field Effect - visited 61. Nothing, Field Effect - visited 62. Item Pickup, Trap - Summon (Phantom on space 63), visited 63. Nothing - visited 64. Nothing - visited 65. Trap - Snake Bite, Field Effect 66. Nothing - viited 67. Item Pickup, Field Effect - visited 68. Trap - Crumbling Debris - visited by npc 69. Item Pickup - visited 70. Trap - Crumbling debris 71. Nothing - visited 72. Nothing - visited 73. Nothing - visited, Trap - Snake Bite - visited 74. Field Effect - vicited by npc, Trap - Bear Trap 75. Trap - Bear Trap - visited 76. Nothing - visited 77. Nothing - visited, Field Effect 78. Field Effect - visited 79. Nothing - visited 80. Nothing - visited 81. Nothing 82. Nothing, Field Effect 83. Nothing, Field Effect - visited 84. Nothing - visited 85. trap - Mental Degredation, Trap - Snake Bite 86. Nothing - visited 87. Field Effect - visited 88. Nothing - visited 89. Nothing - visited 90. Trap - Snake Bite 91. Nothing, Field Effect 92. Nothing - visited 93. Trap - Mental Degredation 94. Nothing - visited 95. Nothing - visited 96. Nothing, Field Effect - visited 97. Nothing 98. Item Pickup (if inspected), Trap - Falling Debris (if uninspected) - visited, Field Effect - visited 99. Nothing (if village is attempted to be visited, 1d6 chance of summoning a wolf), Trap - Bear trap 100. Nothing - visited 101. Nothing - visited 102. Nothing 103. Nothing, Field Effect 104. Nothing 105. Trap - Mental Degredation, Field Effect 106. Item Pickup, Field Effect, Trap - Bear Trap - visited 107. Nothing, Field Effect 108. Item Pickup - visited, Trap - Bear trap 109. Nothing - visited, Field Effect 110. Nothing - visited 111. Nothing - visited 112. Trap - Accidental Swim 113. Nothing - visited 114. Field Effect - visited by NPC 115. Trap - Snake Bite 116. Nothing - visited 117. Item Pickup, Trap - Summon (Phantoms on space 116 and 11cool, Field Effect - visited, Trap - Bear Trap 118. Nothing, Field Effect - visited 119. Nothing - visited 120. Field Effect, Trap - Summon (2 cats on space 121) - visited 121. Nothing - visited 122. Nothing - visited 123. Nothing - visited 124. Nothing 125. Trap - Mental Degredation 126. Nothing - visited 127. Trap - Mental Degredation, Field Effect - visited 128. Field Effect, Trap - Accidental Swim 129. Nothing, Field Effect 130. Trap - Snake Bite, Field Effect - visited 131. Nothing - visited 132. Nothing - visited 133. Field Effect - visited 134. Item Pickup, Trap - Summon (2 Ravens on space 129) 135. Nothing - visited 136. Nothing - visited 137. Nothing - visited 138. Item Pickup - visited 139. Nothing 140. Trap - Summon (Bael on space 142) 141. Field Effect 142. Nothing - visited 143. Nothing 144. Nothing, Field Effect - visited by renegade 145. Victory - Capture - VISITED 146. Nothing, Trap - Bear Trap
Past: 1. Field Effect 2. Nothing 3. House (STR over 10 only) - visited 4. Trap - Accidental Swim - visited by renegade 5. Nothing - visited by renegade 6. Nothing 7. Trap - Summon (Bael on space 6) 8. Nothing - visited by renegade 9. Nothing 10. Nothing - visited 11. Nothing 12. Nothing 13. Nothing 14. Field Effect 15. Trap - Snake Bite - visited by renegade 16. Nothing - visited by renegade 17. Item Pickup - visited 18. Nothing - visited 19. Field Effect - visited 20. Nothing (Guard on duty - will reject any passage via ship without proper boarding passes) 21. House (Man must be spoken to in order for him to get inspired to go fish up some sunken treasure) - visited 22. Nothing 23. Field Effect 24. Item Pickup 25. Nothing - visited 26. Nothing 27. Nothing - visited 28. Nothing - visited 29. Nothing 30. Nothing 31. Trap - Snake Bite 32. Nothing - visited 33. Noting 34. Nothing 35. Nothing - visited 36. Nothing - visited 37. Trap - Bear Trap - visited 38. Nothing - visited 39. House (Unvisitable) (Man - cannot be talked to) 40. Nothing - visited 41. Nothing - visited 42. Field Effect - visited by npc 43. Nothing - visited 44. Nothing - visited 45. Nothing - visited 46. Nothing (Guard on duty - welcomes to the city; if shifter, informs that if they have just arrived to not hesitate to ask for assistance) 47. House (Sachiko house) - visited 48. Arena (First visit spar against Senri, spawns him on map after match) - visited 49. House (Unvisitable) (2 Women - gossipping about how hunky Senri is, husband of one of them is sulking on space 39) 50. Temple (Priest speaks of spiritual balance within the visitor, offers item to aid them in their spiritual journey) - visited 51. Nothing - visited 52. Item Pickup 53. Field Effect 54. Nothing - visited 55. Nothing - visited 56. Nothing - visited 57. Field Effect - visited 58. Nothing - visited 59. Nothing - visited 60. Church - visited 61. Nothing - visited 62. Nothing (Guard on duty - Will inform about the temple nearby) 63. Nothing - visited 64. Nothing - visited 65. Trap - Snake Bite 66. Nothing - visited 67. Nothing (Guard on duty - "meditating") 68. Vendor - visited 69. Armory - visited 70. Inn - visited 71. Trap - Snake Bite 72. Field Effect 73. Item Pickup - visited 74. Nothing - visited by npc 75. Nothing - visited 76. House (Little girl wants advice on where to practice her magic) - visited 77. Item Pickup - visited 78. Nothing - visited 79. Nothing - visited by renegade 80. Nothing 81. Nothing 82. Trap - Bear Trap 83. Nothing 84. Nothing - visited 85. Nothing - visited 86. Nothing 87. Trap - Snake Bite - visited 88. Nothing - visited 89. Nothing 90. Field Effect - visited 91. Nothing - visited 92. Nothing - visited 93. Nothing - visited 94. Nothing - visited 95. Nothing - visited 96. Nothing 97. Nothing - visited 98. House - visited 99. Village (Chieftain of village offers gift to foreign visitors, speaks of helping any shifter in need) - visited 100. Nothing 101. Nothing 102. Field Effect - visited 103. Nothing - visited 104. Nothing 105. Nothing - visited 106. Nothing 107. Nothing 108. Nothing 109. Nothing - visited 110. Nothing 111. Trap - Snake Bite 112. Trap - Accidental Swim 113. Nothing 114. Field Effect 115. Item Pickup 116. Nothing 117. Nothing (Soldier on guard - informs the temple is closed until further notice) 118. Nothing 119. Nothing - visited 120. Nothing - visited 121. Nothing (Little boy playing with sword) 122. Field Effect - visited 123. Nothing 124. Nothing 125. Nothing 126. Nothing 127. Nothing 128. Trap - Accidental Swim 129. Nothing 130. Nothing 131. Nothing 132. Nothing 133. Nothing - visited 134. Item Pickup, Trap - Accidental Swim 135. Field Effect 136. Nothing - visited by renegade 137. Trap - Snake Bite 138. Item Pickup 139. Nothing 140. Item Pickup, Field Effect, Trap - Summon (Bael on space 142) 141. Trap - Summon (Bael on space 142) 142. Nothing 143. Nothing - visited by renegade 144. Nothing 145. Temple (Unvisitable) 146. Nothing 147. Nothing - visited 148. Field Effect - visited 149. Nothing - visited 150. Nothing 151. Trap - Accidental Swim - visited 152. Trap - Accidental Swim 153. Nothing - visited 154. Nothing - visited 155. Trap - Accidental Swim
Traps
Snake Bite - 1d8, receive 1d4 damage on fail; roll an additional 1d4 and if result is higher than the damage received unit becomes poisoned as well, persistent Accidental Swim - 1d6, fall into river and get swept to next point; next turn roll 1d6 to attempt climbing out of water, get swept down river to next point on fail; if swept all the way to the ocean can start next turn on space 17 or 18 Rotten Wood - 1d6, trapped in place and 1d4 str and def debuff for one turn on fail, one time Crumbling Debris - 1d8, receive 1d6 amount of damage on fail; roll an additional 1d6, if result is higher than first result unit becomes stunned but if result is lower unit is bleeding, one time Mental Degredation - 1d8 for shapeshifters, 1d4 for others, become berserked on fail, becomes increasingly difficult to succeed each time by 1, persistent Summon - Spawns unit(s) on various locations, one time Bear Trap - 1d10, receive 1d6 damage on fail; roll an additional 1d6 and if result is lower than damage received unit is bleeding, one time
Field Effects
(*Somehow, I skipped over 22 without noticing, so neither lists have one*) Present 1. Powerful [ All allies receive +1 STR for 5 turns ] 2. Enchanting [ All allies receive +1 MAG for 5 turns ] 3. Hasty [ All allies receive +1 SPD for 5 turns ] 4. Fortunate [ All allies receive +1 LCK for 5 turns ] 5. Adamant [ All allies receive +1 DEF for 5 turns ] 6. Guardian [ All allies receive +1 RES for 5 turns ] 7. Whetstone [ Weapons lose no durability for 3 turns ] 8. Time Warp (Wibbly Wobbly, Timey Wimey) [ Changes Between Past and Present ] 9. Recover [ All allies heal 5HP ] 10. Regeneration [ All allies heal 2HP for 5 turns ] 11. Clear Skies [ Clears all currently active field effects ] 12. Demoralize [ All enemies receive -1 to all stats for 3 turns ] 13. Great Experience [ All units receive double exp for 3 turns ] 14. A Challenger Appears! [ Spawn Senri Mini-boss ] 15. Psychic Wave [ All friendly units must make a LCK roll; Shapeshifters roll 1d8, Other units roll 1d4. Units become berserked on fail ] 16. Powerful Foes [ All enemies receive +1 STR for 5 turns ] 17. Enchanting Foes [ All enemies receive +1 MAG for 5 turns ] 18. Hasty Foes [ All enemies receive +1 SPD for 5 turns ] 19. Fortunate Foes [ All enemies receive +1 LCK for 5 turns ] 20. Adamant Foes [ All enemies receive +1 DEF for 5 turns ] 21. Guardian Foes [ All enemies receive +1 RES for 5 turns ] 23. Low Morale [ All allies receive -1 to all stats for 3 turns ] 24. Pack of Beasts [ 1d6 amount of feral shapeshifters enter the map ] 25. Minefield [ Traps appear on 10 random spaces and stay until triggered ] 26. Rainshower [ All units must subtract 1 to their movement roll for 3 turns ] 27. Resummon [ 1d6 amount of Phantoms appear, Senri returns if defeated ] 28. Chaotic Aura [ Field Effects appear on 10 random spaces and stay until triggered ] 29. Time Warp (Wibbly Wobbly, Timey Wimey) [ Changes Between Past and Present ] 30. Rainshower [ All units must subtract 1 to their movement roll for 3 turns ]
Past 1. Powerful [ All allies receive +1 STR for 5 turns ] 2. Enchanting [ All allies receive +1 MAG for 5 turns ] 3. Hasty [ All allies receive +1 SPD for 5 turns ] 4. Fortunate [ All allies receive +1 LCK for 5 turns ] 5. Adamant [ All allies receive +1 DEF for 5 turns ] 6. Guardian [ All allies receive +1 RES for 5 turns ] 7. Whetstone [ Weapons lose no durability for 3 turns ] 8. Time Warp (Wibbly Wobbly, Timey Wimey) [ Changes Between Past and Present ] 9. Recover [ All allies heal 5HP ] 10. Regeneration [ All allies heal 2HP for 5 turns ] 11. Clear Skies [ Clears all currently active field effects ] 12. Demoralize [ All enemies receive -1 to all stats for 3 turns ] 13. Great Experience [ All units receive double exp for 3 turns ] 14. Arachnophobia [ 1d4 amount of baels enter the map ] 15. Watchful Rangers [ 1d4 amount of NPC units appear ] 16. Powerful Foes [ All enemies receive +1 STR for 5 turns ] 17. Enchanting Foes [ All enemies receive +1 MAG for 5 turns ] 18. Hasty Foes [ All enemies receive +1 SPD for 5 turns ] 19. Fortunate Foes [ All enemies receive +1 LCK for 5 turns ] 20. Adamant Foes [ All enemies receive +1 DEF for 5 turns ] 21. Guardian Foes [ All enemies receive +1 RES for 5 turns ] 23. Low Morale [ All allies receive -1 to all stats for 3 turns ] 24. Pack of Beasts [ 1d6 amount of feral shapeshifters enter the map ] 25. Minefield [ Traps appear on 10 random spaces and stay until triggered ] 26. Rainshower [ All units must subtract 1 to their movement roll for 3 turns ] 27. Clear Skies [ Clears all currently active field effects ] 28. Chaotic Aura [ Field Effects appear on 10 random spaces and stay until triggered ] 29. Time Warp (Wibbly Wobbly, Timey Wimey) [ Changes Between Past and Present ] 30. Rainshower [ All units must subtract 1 to their movement roll for 3 turns ]
Thank you guys for playing, and thank you Jisen for making a google doc synopsis of the game for me, it was immensely helpful, you are a hero as always.
Feel free to update your guild office. However, like last game, you still have not returned to Eyris. I ask that you refrain from utilizing anything other than updating your character stats, exp/wexp and gold. Please do not change your inventory around, repair or buy anything, or exchange with the guild office inventory. The final part of your mission will come!