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An adult role playing guild based off of the popular anime series My Hero Academia 

Tags: Rated 18+, Mature, My hero academia, Role Play, Anime 

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Quirks!!!

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Vintag3Tacit
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PostPosted: Tue Oct 27, 2020 8:57 pm


When creating a character, it's hard to
come up with powers, or abilities to give
them. Below will be a list sectioning off
different types of Quirks allowed within
this guild. If you have a specific custom
quirk you wish to use that's specific to your
character, please send me a PM, and I'll
respond as soon as I can. Please
be mindful that some quirks may get
rejected if I or another moderate
deems them to OP.
 
PostPosted: Tue Oct 27, 2020 9:29 pm


Quirk Classification


Some Quirks are very common, in that many people possess Quirks that fall in that particular classification. Some known classifications of common Quirks include:

Gigantification: Quirks that allow the user to increase the size of ones self. This also includes just the hands, legs, or a specific part of the body if not the entire body. Or you can make an item you touch become ginormous.

Warping: Quirks that allow the user to teleport themselves, other people, and/or objects to a different location.

Regeneration: Quirks that allow the user to heal from severe damage quickly. This call fall under, you loose an arm, you regenerate it back, you got shot, you heal within the hour, it can even be as someone you know got badly injured, and to take that injury away from them and it reforms on you, healing them in the process.

Elemental: Quirks that allow the user to bend one of the 4 key elements. Fire, water, earth, and air. This also includes, metal, lava, lightening/electricity, and so on.

Shapeshifting: This can be simply altering ones appearance to look like another, to shift into any specific genre of animals or just the one type. You could look like a naga, centaur, maybe a dragon or dinosaur, heck even a household appliances. Basically, if you have to "shift" to look like something, then it falls into this classification. This can also be paired with Gigantification depending on the type of creature you are "shifting" into.

Body modification: This one of the most common Quirk classification seen around. It applies to those who can alter their bodies or have it as apart of them. Not to be mistake with shapeshifting. Mainly you still look like yourself, but it would be if your body turns into a coat of metal, make your skin hard as a rock, have blades popping out, camera lenses, have stretchy skin, can move your hair like it's alive, have wings, have horns. Some may even include you having different colored skin, and so on.

Area Effect: This is the type of Quirk classification that only works when the user is in an area or specific terrain that works with their quirk. So say if your quirk only works when there's already a fire, and you have the ability to manipulate it, you would be in this classification cause you can't start the fire, but if there is already one, you can bend it to your will. Or say if you're standing in sand, you can control it, but you wouldn't be able to summon it or produce it yourself. Another one could be that you cause "bad luck" where ever you go or touch, and calamity just follows suit.

Control: This classification is along the lines of, copying other peoples quirks to some form of mind control or even possession. You can be telepathic, or have telekinetic powers to lift things in the air, can speak to animals, maybe summon tentacles from the ground, turn people into flesh balls, and so on.

Heritage: This is the only time you are allowed two quirk types. This is RARE and the result of arranged marriages, where one person has the counter part of the other. A good example is Todoroki: Fire and ice. If you fall under this category, make sure your quirk compliments or is the exact opposite of the initial quirk.  

Vintag3Tacit
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