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Set in alternate timeline, after the third great ninja war. The Land of Fire unites the land, abolishing all shinobi in other countries. 

Tags: Naruto, Naruto AU, Action, Roleplaying, Slice of Life 

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M1dnightEclipse

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PostPosted: Fri May 29, 2020 4:57 pm


Rōtasusutoraiku ○ Lotus Strike

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technique based on a balance between the speed and strength of the body. It also focuses on quick blows to the opponent while also moving out of the way quickly enough to avoid damage. Grace is not this style's middle name. But, a strong central harmony is. Thus, this style requires extensive focus on taijutsu versus any other type of jutsu.

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Requirements

Must be a Taijutsu Specialist


Strengths

High Speed [ +1 ] to speed


Weakness

While fighting in this form, they are limited to stick with it for at least 2 posts before being able to cast Ninjtusu


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D Rank- Dainamikku Entorī [Dynamic Entry]
The technique is basically the user performing a jump kick into their opponent's face. The user throws a weapon, such as a kunai, at the enemy to distract them while s/he takes advantage of their blind spot in order to land the blow.

D Rank- Hasu Tsumuji Senpū [Lotus Coiling Whirlwind]
A single strong strike against the target in the form of a barrage of roundhouse kicks.

D Rank- Hasu Reppū [Lotus Gale]
The attack is a simple rear spinning low kick, but a strong enough user can send a large adult flying as if they weighed nothing. The goal is to throw the enemy off balance, and deal damage to the lower half of their body.

C Rank- Yotta hasu [Drunken Lotus]
This technique does not actually require drunkenness. It is based on the movements and actions of drunkenness. In order to perform this technique, the user must let go of basic inhibitions and move about without planning their movements. This comes into the understanding that your whole being must be working together to feel with what might happen next. However, if the person is struck or regains full focus on the situation at hand the technique will end.

C Rank- Konoha Daisenpū [Leaf Great Whirlwind]
This technique is a series of kicking attacks, starting from a low kick and linking into a middle kick and high kick then finishing off with a heel drop. As the rotation speed picks up the user gains buoyancy, which they use to shift into gradually higher attacks.

C Rank- Konoha Shōfū [Leaf Rising Wind]
This technique uses the entire body as a spring, by amassing power through taking a posture where the back of the body falls down. With this powerful taijutsu, the user kicks just above the head. Because the power of the kick from the ground is instantly converted into a blow, the enemy hit with this attack will be launched high into the sky.

C Rank- Hitori Omote Renge [One-Man Front Lotus]
A singular version of its parent technique, the user instead starts spinning by him/herself creating strong winds around him/her, and dives down on the opponent rather than with them.

C Rank- Kage Buyō [Shadow of the Dancing Leaf]
A technique where a shinobi follows the opponent, closely matching his or her body's movement, just like a leaf that dances in the air is followed by its shadow. The technique is usually preceded by a swift upper kick that will launch the target into the air. It is mainly used to position an opponent into a vulnerable aerial position. This move by itself is harmless, but it is usable as a stepping stone for a great many powerful techniques like Front Lotus.

B Rank- Omote Renge [Front Lotus]
The user kicks their opponent into the air and then uses Shadow of the Dancing Leaf. Once behind their opponent, the user restrains them and pile-drives them into the ground head first while rotating at a ferocious speed.

A Rank- Ura Renge [Reverse Lotus]
This technique is an advanced and more destructive version of the Front Lotus. Once enough gates are opened, the user kicks the target into the air and continues to strike them at inhuman speeds before hitting them with a final, powerful open-handed strike and kick at the same time, sending the target crashing into the ground which is usually fatal due to the speed and power behind the attack. This technique can only be used once.
PostPosted: Fri May 29, 2020 4:58 pm


Chakura No Kyodo ○

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first developed as more of a scare tactic to keep enemies at bay while the medic healed their teammate. However, over time this technique became a way for medics to provide further protection for their teammates should they be unable to fully fight. Due to the increased focus of chakra control only Medics have the ability to learn this technique. This is a taijutsu where the user focuses chakra into their hands and feet using precise chakra control and releases it with pinpoint timing, which greatly enhances their strength. The training for this technique is quite arduous. Subsequently, the outcome of this training is incredible, giving the user enough strength to easily make gigantic craters or kill opponents with single strikes.

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Requirements

Medical specialists only
Strengths

Chakra Control Increase [ +1 ]


Weakness

■ Extremely close range to be effective


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D Rank- 5m Panchi [5 Meter Punch]
This attack is the beginning to learning how to focus chakra to a specific point. The user concentrates their chakra into their fist and lands a devastating blow on the opponent, flying to at least 5 meters (16 feet) away from where the user is.

C Rank- Ōkashō [Cherry Blossom Impact]
While some may see it as "superhuman strength", this technique is actually an application of medical ninjutsu, that demands the ability to concentrate and minute chakra control. An immense amount of chakra is kneaded inside the body, and a moment later all of it it is gathered into the fist. That chakra is then released into the target, which does a great amount of damage. With the damage done dependent on the amount of chakra used, it is also possible for a skilled shinobi to amass it in their fingertip. When the ground is hit it is pulverised into minute pieces by the excess shock, which are then scattered like flower petals, giving rise to the name "Cherry Blossom Impact".

C Rank- Tsūtenkyaku [Heavenly Foot of Pain]
The user jumps in midair and targets her/his opponent with a falling axe kick. The user concentrates her/his incredible strength into her/his heel and strikes the enemy dealing massive damage. It was shown that when sh/e strikes the ground, it results in a gigantic crater that can even kill an opponent caught in its immediate strike zone.

C Rank- 10m Panchi [10 Meter Punch]
The user concentrates their chakra into their fist and lands a devastating blow on the opponent, flying to at least 10 meters (33 feet) away from where the user is.

C Rank- Daijūgo sutokonbo [15 Strike Combo]
By forcing chakra into their arms, the user is able to increase the speed of their strikes causing them to be able to land 15 strikes without having to pause.

B Rank- 50m Panchi [50 Meter Punch]
The user concentrates their chakra into their fist and lands a devastating blow on the opponent, flying to at least 50 meters (164 feet) away from where the user is.

A Rank- 100m Panchi [100 Meter Punch]
The user concentrates their chakra into their fist and lands a devastating blow on the opponent, flying to at least 100 meters (328 feet) away from where the user is.

S Rank- 1000m Panchi [1000 Meter Punch]
The user concentrates their chakra into their fist and lands a devastating blow on the opponent, flying to at least 1000 meters (3280 feet) away from where the user is.


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M1dnightEclipse

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PostPosted: Fri May 29, 2020 4:59 pm


Rakanken ○

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began back several centuries ago in a small village of that lived in a state of Enlightenment untouched by the villages surrounding them. The villagers all learned his technique as a form of meditation and protection when it was needed. This style of combat focuses on simple physical attacks such as palm strikes, shoulder thrusts, knee strikes, and punches augmented with the user's incredible strength.

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Requirements

Training must take place against an opponent higher than your ranking or against two of your own rank to help you develop the strength and dexterity needed to perform these attacks
Must be in the Taijutsu class to use
Constant high paced and heavy training required to move through stages


Strengths

Damage Reduction due to harsh training- Damage from low ranking taijutsu does not take full effect. [ +1 ] Toughness
Genin- Must be C-rank to do full damage
Chunin- B-rank
Jounin- S-rank

Due to the style of training you are able to hold your own against multiple opponents. Ex. A Genin can hold off two Genin.


Weakness

Falls under genjutsu a lot easier
- Cannot learn Kai Release due to your need to have a constant chakra balance flow to attack or defend
Any disruption of chakra flow renders them unable to fight for a short time. It takes two full posts to regain full control


Stage Training

With each stage you will need to find time to re-balance and harmonize your body for the new style.
- 1500 word count spread over five posts is required
-- You will spend that time alone in a secluded place meditating and going through harsh endurance training (Such as spending time strengthening various parts of your body; Striking your fists against slightly padded rock or stone walls without a break or kicking a large solid tree without stopping)


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D Rank- Shōgekishō [Upwards Attacking Palm]
The user strikes the opponent with an upward arm thrust that knocks them back 25 feet and leaves them winded for a bit of time. Thus potentially leaving them open for another strike.

D Rank- Tetsu no tenohira [Iron Palm]
This is a basic defense technique and one of the first techniques users learn of this style. The user balances their chakra and focus onto a single palm. Which they use to either block or stop basic weapons (i.e. shuriken, senbon, & Kunai) or basic/ low ranking taijutsu. However, using this technique does not allow for an instant attack from the user since s/he must refocus all of the body.

C Rank- Yashicheisu [Palm Chase]
This is a quick 3 strike attack where the user first attacks the opponent with an opened palm towards the stomach. This starts to knock back the opponent a few feet, but the user moves forward and strikes at the opponents chest followed by a quick opened palm strike to the chin that sends the opponent flying backwards.

C Rank- Ore yashi [Breaking Palm]
Similar to the Hyuga's Gentle Fist, the user will charge before sliding into them with an opened palm pressed against the limbs while using the force of the slide to injury the opponent and set up for the next attack or defense. Once the palm has connected it feels as if the user has forced a wave of chakra through them. Thus causing mild to severe pain based on the attack location. Ex. If an arm is hit it will unusable for one turn.

B Rank- Fūsa suto [Blockade strike]
This technique brings in a balance of both attack and defense that allows the user to attack and block two opponents or take on one opponent (Must be going hand to hand). When ready, the user will assume a defensive stance as the opponent(s) draw in. The user will then extend their elbows out towards either of them. From there, the user will rotate their arms until they are able to drive their palms against the opponent(s) thus knocking them back 20 feet away; leaving you open to start planning your next move.
PostPosted: Fri May 29, 2020 5:00 pm


Crumbling Mountain ○ Yama o kuzureochimasu

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This taijutsu style was made to stand beside the Eight Gates style without the lethal effects. Though not on par with Eight Gates this style allows appropriate physical gains by sacrificing your general chakra pool. By limiting your chakra pool as a whole the physical applications will remain in tact until the battles end.

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Requirements

Must be a Taijutsu Specialist
Must learn every D-Rank technique before moving to C-Rank, learn every C-Rank, and so on and so forth.
Can only be learned by genin. Pre-ranked characters such as jonin or others cannot learn this style.


Strengths

Genin rank can sacrifice 30 chakra for the duration of the battle. (Example: 100/100 to 70/70.) For each shinobi rank the chakra cost will increase.(Example: 30, 60, 90, 120.). Stats are: Strength, Toughness, Speed, and Enduance. (Example: Genin +1. Chunin +2, Jonin +2.5, Kage/Kage Equal +3)
Some techniques can break other taijutsu.
Stat bonuses can be applied to other taijutsu.


Weakness

Chakra lose can't be regained until cool down.
One role play day is needed to cool down. (Use bonus carefully. )
Those dependent on ninjutsu/genjutsu and other variants will find themselves limited.


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• D Rank- Tumbler Punch
User takes a formal taijutsu stance, each arm raised and braced in whichever fashion with clenched fists. They rotate their elbow down ninety degrees, dropping their fist with the rotation. They'll snap their fist forward to strike the solarplexus. After the first strike, the elbow will rotate a full one-hundred eighty degrees to drop their fist between the opponents eyes with their middle knuckle.

• D Rank- Crescent Stance
This technique is used to maintain a firm stance while still advancing. Users keep both feet planted, one foot ahead of the other in a half crotch. Knee's bent, users will arc their back foot in a half crescent towards the enemy, bridging a small gap by switching their footing and preparing for a more aggressive taijutsu maneuver beside Aggressive Stance.

• D Rank- Forward Mountain Strike
User whom is attacked by another taijutsu of the same rank (D-Rank) braces themselves moments before impact. Damage will be reduced to that of an E-Rank. Said taijutsu used will be immediately broken after by user taking an initial step forward, and with their shoulder face the opponent will quickly swing their shoulder forward. Both fists will fire at the opponents presumably exposed chest knocking them away several feet while taking their breath away.

• D Rank- Melancholy Dance
Taijutsu user will feign their own incompetence in their specialized art by using simple, easily avoidable strikes. These strikes, however, can be used to lead the opponent elsewhere. By utilizing a series of kicks and punches, you can keep in close proximity of your opponent. Do this and find your opening for an actual taijutsu attack. Moving from simple strikes to complex taijutsu will normally catch the opponent off-guard.

• C Rank- Mountainous Strike
This technique can be immediately carried out after Aggressive Stance by taking another leap, spinning your body eight times with near super natural speed, building momentum to strike the opponent with one devastating kick.
Technique nullifies D-Rank taijutsu's and overcomes basic C-Rank taijutsu's. C-Rank Taijutsu with chakra enhancements cancel both techniques out.

• C Rank- Landslide Barrage
Overwhelm your opponent with everything in your arsenal. Landslide allows users to chain three consecutive taijutsu's in rapid succession. Taijutsu used in conjunction with this are exceptionally faster then when used separately. (Example: Aggressive Stance, Lotus Leaf Whirlwind, finishing with 10 Meter Punch.)

• C-Rank- Cliff Breaker Drop
User brings an elbow up underneath the opponents chin. They'll follow by stepping forward to capitalize on the strike with another strike, uppercutting with the other hand, launching said opponent into the air. They'll leap after them and clench both fist together and finally axe fist them into the ground.

Doton techniques after the last strike can be used at one reduced rank for a finale strike.

• C Rank- Quaking Mountain
After aggressive stance is used, take another step and swing your fist around for a momentous strike. Continue by doing so again, this time, after the second swinging fist throw a firm kick to the mid section, snapping your leg back to the ground. Leap into the final strike carrying the knee to their upper body/head.

• B Rank- Collapsing Cliff Combo
Users can use this technique immediately after Aggressive Stance. When the initial sweep of Aggressive Stance, they'll dodge left or right. By infusing chakra into their feet they will propel themselves at the opponent. In a close quarters style, users will drive their knee forward. This knee can break through basic C-Rank taijutsu's.
Afterword, users landing behind their opponet will swing low to sweep the opponents legs from beneath them after the initial knee strike. With the opponent taken off balance, their body moving forward and backward after the knee and sweep, the user will finish with a spinning back kick to their mid section.

• B Rank- Quick Fissure Strike
Use Aggressive Stance and quickly step forward with a heavy punch to either their face or chest. Change your footing by taking another step and placing your leg between where their legs should be. With your shoulder facing the opponent, lean your knee behind theirs to force them to buckle. In succession, raise your elbow into their chin, forcing them into the strike.

• B Rank- Beat of the Mountain Drum
Mountain Drum begins with two quick open palm strikes tot he chest. An overhead kick will follow, landing to strike with another open palm strike. These four strikes can be repeated quicker and quicker, mixing and supplementing open palm strikes for closed fist and direct kicks.
Each post this technique is used it gains additional speed requiring the opponent for higher and higher reflexes to enable them to dodge, regardless of possible predictability.
Max of [3] posts.

• B-Rank- Bronze Boulder Strike
Relative to many Doton attacks, this strikes utilizes the basic palm strike to more extreme levels. While the chakra enhancement flows through the body, Bronze Boulder Strike becomes the pinnacle of force. In close quarters the user will pull the entirety of their right or left arm back. Using the enhancement, will launch the palm forward. Chakra used to enhance the bodies physical attributes will manifest around the palm giving it a tint of bronze coloring. The impact from the palm sends out an earth shatter crash equal to several 10 Meter Punches.

Chakra enhancements are reduced by +1 for each use. Genin lose all Chakra Enhancements.
Once enhancements are completely gone, 10 chakra is eliminated from users chakra pool until cool down. ( Example: 70/70, 60/60, 50/50. )

• A Rank- Mountain Herald
Plunging both hands into the ground users will pull them out as small boulders encasing their hands. These boulder cased hands can forcibly bash their way through most weapons defenses with sheer force alone. Though they may not break weapons the weight and power behind them alone is enough to dominate most defenses without too much issue.

• A Rank- Thunderous Mountain Splitter
While Mountain Herald is active, users will start with a quick leap at their opponent reminiscent of a Superman Punch. The strike will land hard enough to crack the boulder on users hands. They'll continue with a mid-section hook, again, cracking the other boulder. With another strike to the opposite side of the mid-section previously hit, one boulder encased hand will crumble. They'll finish with an uppercut, stepping to the side of the opponents potentially thrown body. Both boulders will be shattered and clasping both hands together, will drop the final strike into the center of the opponents mid-section.
If this technique is successful, those without 4 endurance or one ninja rank higher will retain life threatening damage to their bodies. Even then, the force of each hit will presumably shatter a multitude of bones.


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PostPosted: Fri May 29, 2020 5:01 pm


Clone Parade ○ Kurōnparēdo

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Where this style originates has always been a tale of much interpretation. The only story which explains the absurdity of this style begins in Land of Demons. Generations ago tales spoke of a shinobi whom could summon various clones whom would be inhabited by spirits possessing him/her. These clones were said to be nearly realistic as simple strikes to powerful jutsu's couldn't vanish these possessed beings. This style was created to compliment and torture the spirits driving him'her ever closer to insanity. By the techniques used and study you'll learn of the slow descent into madness the creator endured before their unexplained disappearance.

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Requirements

Shadow Clone jutsu is required.


Strengths

Clone Parade Style easily out maneuvers any other taijutsu style with sheer numbers.
Shadow Clone only requires a single hand seal regardless of proficiency. and costs less to use. costs C-Rank Chakra instead of B-Rank
Basic Clone Technique summons six clones instead of three.


Weakness

Excessive use of clones and clone techniques can be costly on chakra.
Excellent sensory types might see through techniques.
No alone time.


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• D Rank- Two Bop Drop [Ni bappudoroppu}
What better way to begin this than by adding clumsy charm. Your job is to try and hit the opponent. Can you do that? Well, you're not suppose to. Charge at your opponent and swing, nothing else. Fumble your swing and turn your back to the opponent. Making a single hand seal, summon you Shadow Clone right over their head. And there's your drop and bop.

• D Rank- Plume of Painful Discovery [Itami o tomonau hakken no puramu]
You still don't know exactly what you're doing but it doesn't hurt to experiment. Lets begin with Clone Technique. You'll begin by summoning six clone techniques. Yes, there's no substance to them just illusions. Follow by charging the opponent beside all six clones. One clone dives after the opponent, dispersing into a shroud of smoke. Another clone swings to the right while another tot he left, charging to disperse into smoke again. Each clone will act as your compass and distraction, keeping the opponent encased in smoke. And before he knows it, you'll come dropping overhead, leg extended for a fearsome falling boot to their skull. Ouch.

• D Rank- Which Switch With Which? [Reru dono suitchi?]
All these clones, so lets play a trick. Summon six clones with a single hand seal and charge the enemy. If you've already used the Plum technique once, they'll already assume what you're trying. However, this is different. Each clone will use the original course designated, doing their best to keep opponent in smoke. In the brief moment your opponent is masked, use the technique again to supplement yourself and escape. Said newly summoned clone will portray you, acting out the attack only to purposely miss. You, however, will be safely hidden away while your opponent doesn't suspect a thing. Use this time to share your ninjutsu.

• D Rank- Deadly Inception [Deddorīinsepushon]
All these clones, so lets play a trick. Summon six clones with a single hand seal and charge the enemy. If you've already used the Plum technique once, they'll already assume what you're trying. However, this is different. Each clone will use the original course designated, doing their best to keep opponent in smoke. In the brief moment your opponent is masked, use the technique again to supplement yourself and escape. Said newly summoned clone will portray you, acting out the attack only to purposely miss. You, however, will be safely hidden away while your opponent doesn't suspect a thing. Use this time to share your ninjutsu.

• C Rank- Serpentine Duo [Sāpentainde~yuo]
Summon a shadow clone and hand them a kunai, it's time to attack. For every attack you do, your clone will do the opposite in perfect synchronization. (Example, if you attack swinging your kunai towards the opponents face, your clone will beside you swinging for their leg. ) During these attacks, you'll quickly rotate with your clone, moving to strike said area your clone struck while the clone does vice versa.

Effects: Between the user and clone moving in opposing sync, attacks can be predictable but incredibly hard to maneuver around. Because of the synchronization, the opponent will have little, if any, time to use jutsu's besides defensive taijutsu.

• C Rank- Temporary Break Up/It's Not You It's Me [Ichiji-tekina bureiku appu / Sore wa, anata wa sore wa watashidate inai nodesu ]
Use Serpentine Duo and lock your opponent in combat. Keep them on a strong defensive and don't let up. Once he's enthralled in the combat and recognizes the game take a heavy swing with either your hand or strike and attempt to lock them in a block. Your clone will break away to use a ninjutsu of varying rank while your opponent is locked. Break away from the stalemate moments before the jutsu strikes down.

• C Rank- Between Myself and Gold [Jibun to kin to]
Some times two clones just doesn't cut it. Create another shadow clone totaling two shadow clones and yourself. Numbers mean everything, now strike. One clone dives to strike the opponents head while another runs into a baseball slide towards the opponents legs. In the gap between them, you dive and summon a fourth clone behind the opponent. With a fierce shoulder tackle from you, the clone behind them will throw an elbow into the opponents spine.

• C Rank- Shadow of a Clone [Kurōn no kage]
Every shinobi knows the basic of Maruton techniques. However, the basics are always neglected, except by you. Summon six clones in front of you. Hide in one clones shadow, move as they move and charge the enemy. They'll search for the seventh but to no avail. These clones will attack and disperse on contact, except for one. You'll come with a surprise attack of your own, assuredly catching the opponent off guard

• C Rank- Insanity Before Sanity [Shōki no mae ni kyōki]
All these clones are getting to you. You summon twelve clones, or so you thought. Another clone was summoned (Free shadow clone summon with this technique.) This clone lashes, striking other clones creating a cluster of confusion and smoke until... Only one stands... You, or so the opponent thinks. With a careful transformation jutsu, you've given the impression of believable dirt on your clothes. Angered by these turn of events, you charge the opponent. Your strike is straight forward but what opponent doesn't know, you and the clone are the same.
The Clone will attempt to lock the opponent in a block and you'll appear from the clones shadow, or do you. This clone (This clone costs chakra will swing from behind the attacking clone with a kunai to strike the opponent. If and when blocked, maybe dodged, you'll burst from a hiding spot prepared to take full advantage of the opponents situation with a ninjutusu.

Only C-Rank ninjutsu can be used.

• B Rank- Beloved Chums Rejoice [Saiai chamusu yorokobimasu]
One hand seal creates two Shadow Clones instead of one for the same chakra amount. Rejoice, you've got more friends!

• B Rank- Shinobi or Sadist?
When weapons scatter the field, any weapon, what's to be done with them? Well, you stick them in your opponents ugly face. Summon 24 clones for the chakra costs of six clones over these weapons. Some where in these clones, whether it be their face, chest, even buttocks, these weapons are some where's in them.
Much like Deadly Inception, this technique is able to be stacked numerous times depending on the amount of weapons. As for the clones, they'll charge blindly at the opponent. Their attacks will become rather deranged as some will try to purposely sit on the opponent, another possibly hip bump them, and more. These clones can't hurt the individual but the weapons hidden in their bodies can.

Chakra costs doubles for each time this technique stacks.

• B Rank- Catastrophic Fantastical Barrage [Chimei-tekina gensō danmaku]
Not every technique is about tricks and gimmicks, it's time to show these taijutsu monkeys who owns the yard. Summon four shadow clones. These shadow clones are summoned around you and your opponent, in four points of a box. First, draw your kunai and attack your opponent. Another clone will dive in to deliver a downward punch. If opponent dodges, another leap in, using a momentous spin to target the opponents stomach. Attempting to anticipate the opponents movements, the third clone will lunge forward, landing into a handstand. It'll use the initial moment to spring forward bringing both feet into the opponents jaw, narrowly missing the second clone, sending him into air.
Trapped in mid-air, your fourth and final clone will join the first clone to wrap around the opponent. You finish the job with a B-Rank or lower ninjutsu while the opponent is trapped.

• A Rank- More Smoke and- Gas! [Shōsai Ando gasu kemuri!]
In the past, your Plume Technique proved invaluable, so lets revisit that wonderful formation... With an added bonus. Each Clone, of the six, erupts into a cloud of Poison Mist. Any contact with the opponent, they'll immediately disperse into nefarious toxic gas forcing them into quite the predicament. To make matters more exciting, each clone dispersal only makes the cloud bigger.

Requirement: Must have Null Release: Poison Mist.
Uses Poison Mist jutsu for B-Rank chakra

• A Rank- Benign Lacerations [Ryōsei resshō]
Ninjutsu's aren't cutting the cheese these days, are they? Time to change up tactics and show how nefarious these clones can be. Six clones are summoned to charge the opponent, and even if they don't make their mark and are dispersed, if the opponent inhales even the slightest bit of dispersal smoke; genjutsu. Those clones, they didn't disperse and worse, they landed their attacks. Opponents will believe they been stabbed and slashed in three random spots on their body. Clones, though gone to your eyes the opponent will still see. Try to act the part, don't want them catching on.

Genjutsu costs A-Rank chakra.

• S Rank- Shattered Clone Armada
Regular clones are summoned by dozens, maybe even hundreds depending on the shinobi rank. Weapons hidden inside them, they'll charge the opponent in all mannerisms, leaping and attacking. Those using said tecnique will be lost in the chaos of clones. While the opponent is perpetually hounded and attacked by the clones sprouting, users will summon two shadow clones. In the eventual chaos, user and Shadow clones will appear in sporadic times using basic taijutsu attacks to hit and run while remaining invisible.
Shuriken, kunai, senbon, and other small tools required to plant inside clones.
Both shadow clones cost no chakra.
One hundred clones with weapon implants will constantly be present for 3 posts.
If and when all basic clones are destroyed, they'll emerge again in the next post without chakra cost to keep the one hundred basic E-Rank clones present.
S-Rank Chakra needed, no stamina required.
Can only be used once per battle.
PostPosted: Fri May 29, 2020 5:02 pm


Spindle Dance ○ Supindorudansu

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(( Origins coming soon ))

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Requirements

■ Reflex and Speed bonuses do not stack. They are meant to increase the accuracy of your next strike.


Strengths

■ Spindle Dance is a high paced and incredibly accurate style
■ It's especially useful against all types non-taijutsu
■ Difficult for opponents to break engagements with Spindle Dance users


Weakness

■ Openings may appear often for outside parties during attacks.
■ Other taijutsu styles are greatly limited while using this style
■ Meant primarily for ninjutsu/genjutsu and keeping them at bay


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• E Rank- Psuedo Twirl
Psuedo Strife could be consider the beginning stages of Spindle Dance. Though not essentially a taijutsu, the user twirls on one foot while bending at the kneecap the other. In their twirl, typically avoiding another taijutsu or single thrown weapon, keeps their other foot prepared. If a dodge is successful, the taiutsu used after comes in quicker succession then normally used.
(Reflex increased by +1 for one post after, and only after successful dodge.)

• E Rank- Upward Toe Dash
Beginning the various dash techniques is 'Upward Toe Dash'. Users whom are faced with more aggressive, close quarters opponents will begin their dance with this technique. Their bodies will bridge back, displaying great flexibility to the point their hands touch the ground. Standing on their toes of one foot the other will spring up to catch the opponents chin. Though not incredibly strong, albeit a distraction technique to catch them off guard, this technique opens up to other taijutsu's.
(Taijutsu's of this style D-Rank and up can be used immediately. Reflex +1 for one post if attack lands. )

• E Rank- Topsy Turvy Snare
Medium Ranged user using tools will find practitioners of Spindle Dance difficult to hit. When one or two weapons are thrown in their general direction, seeing the weapons, they spin back. Balancing on one foot, their bodies spin twice. One hand reaching out to snatch one tool and the other capturing the other shortly after. Oddly enough, they move in sync with the weapons momentum throwing them back. One after the small tools are returned with equal speed.
(Only one or two weapons can be caught at a time. Speed +1 for successful catch for one post.)

• E Rank- Topsy Seams
More aggressive users of this style will often depend on dodges to bridge gaps. When faced with multiple small projectiles, they'll throw their bodies into a well coordinated spin. By taking in the distance between weapons, multiple enemies, or simply dodging, they'll spin between or over weapons and other small attacks.
( If used to dodge taijutsu, bonus is not acquired. Can dodge between small tools when distance is considered medium.
Successful tool dodge grants Reflex/Speed +1 for one post if Wind-Up Kick or C-Rank taijutsu is used directly after dodge. )

• D Rank- Wind-Up Kick
Immediately after a successful E-Rank taijutsu maneuver, the user makes a quick attack. They'll throw themselves into a sideways spin at the opponent with one foot held out. Aimed for the shoulder, it'll force the opponent into a buckle.
( Successful strike grants Reflex +1 for one post if follow up taijutsu is used.)

• D Rank- Topside Down
After any successful spin maneuver, the user gives a small leap into the air. Their foot will catch the back of the opponents head. Using strength and gravity, they'll bring their foot towards the ground, forcing the opponents head with it. In a vicious face plant, they'll drive the opponents face into the ground beneath them.
(Taijutsu negates all accumulated bonuses. Damage is equivalent to B-Rank if two or more taijutsu's were successfully used before this technique. Cannot use taijutsu of this style for one turn. )

• D Rank- Big Sister/Brother Kick
When an opponent is but a few meters away the users will leap into the air. They'll kick once, presumably to be parried, and spin in mid-air. The next kick will come with nearly double the power to take the opponent off balance... Or hopefully break their nose.

• D Rank- Two Dash Toe Dash
Exactly the same as Upward Toe Dash, this technique carries on. With their hands braced on the ground, after the first initial strike, they'll swing the other foot up towards the hopefully destabilized opponent. If successful, they'll gain several feet from the opponent essentially flipping themselves and preparing for another taijutsu.
( Taijutsu techniques used after this grants the user Reflex +1 for one post. )

• C Rank- Spindle Heel Drop
Probably the most common maneuver you'll see from Spindle Dance, this heel drop consists of leaping off the ground, one foot held out aimed to drop on either the head or shoulders of the opponent. This technique can be used in rapid succession twice before using Spindle Chin Bash.
( When paired with Spindle Chin Bash, final technique is considered B-Rank.)

• C Rank- Spindle Chin Bash
A reverse technique to Spindle Heel Drop, this move uses the same principles except in reverse. By spinning backward, one foot remains held out to catch the opponents chin. This technique can be used twice in rapid succession before using Spindle Heel Drop.
(When paired with Spindle Heel Drop, final technique is considered B-Rank. )

• C Rank- Crescent Spindle Swing
Using any previous spin technique, users will land on one foot and rotate. Their other foot will crescent around to strike the opponents head. When that foot lands, users will rest on that foot while they bring the opposing foot for another crescent kick.

• C Rank- Beats-Over-Pause
After any spin based taijutsu in this list, users can make an immediate forward leap over the opponent. They'll begin to kick violently over them. Where the technique is so blatantly obvious, users will use whatever object they're using to parry as a base. From there they'll use this technique to set up for a more powerful technique.
( Any taijutsu of this style used after this style gets one additional rank for one post. )

• B Rank- Wicked Balacing Act
Users will begin by balancing on one foot while the other bends facing outward. In this stance they remain prone unless in close quarters. Kenjutsu and bukijutsu's used in close quarters have an increased chance of falling prey.Those whom use incoming taijutsu while user takes this stance are increased chance of counter.
( If the Topside Down taijutsu is used, users negate [3] points of the opponents reaction and speed. Topside Down will be treated as a B-Rank technique, in this instance. Must have Wicked Balancing Act active for at least one post. )

• B Rank- Spinning, Wobbling, Broken
Attacks from this technique appear quite random but step away from the frantic kicks opponent receive. Using a series of chops and closed fist, the Spindle user will mock the opponent. They'll enter by spinning at the opponent at a 90 degree angle. With both arms extended, they'll lay a barrage of chops on the opponent. After the first barrage has fallen, they'll leap back on the opposing 90 degree angle using the same series of chops to make distance. They'll finish by taking a step forward, spinning on one foot into a spinning back fist. The first fist will be followed by a colossal right or left hook.
( Any spin maneuver can be used if the final strike is used successfully. )

• B Rank- Wicked Topside Toe Dash
Beginning this first combo users will either user use Spindle Chin Bash or Spindle Heel Drop, either one down one after the other or separate to give the opponent the idea you're setting up for some thing basic. When user lands after the second strike, their legs will bend into a steep crouch before springing themselves up into a fierce uppercut. They'll follow after the opponent, and using both legs, will spin them into a double heel drop on the opponents mid-section, driving them into the ground.

• B Rank- Driving Spindle Knee Drop
Anyone using Spindle will know spinning is the primary focus to draw away the focus. Said user will give a low leap over the opponent. They'll turn their bodies upside down and grab the shoulders of the opponent, launching them away in mid air. They'll follow after landing in by taking a steep crouch and springing after them. Given the momentum and power in users legs, they'll bend both knee's back. Before the opponent lands, the users knee's will collapse on the opponents chest cavity giving the impact much needed impact to end the fight.

• A Rank- Spin Top, Cata-Tonic Shock
Inspired primarily by Killer B's obscure sword style, Cata-Tonic Shock could be the taijutsu maneuver that'll take Uchiha by storm. They'll begin with Wind-Up Kick and land on one hand. Their legs will spread into a complete splits, and using the other will spin their body in a fierce rotation against the opponent. They'll push off the ground, their backs facing the opponent and spin into dual knee drop on their shoulders, clamping thighs against their head. Throwing their bodies back, they'll launch the opponent into the air and spring themselves after. Spinning the entire way, resembling a spin top they'll finish with a Wind-Up Kick in mid-air, launching the opponent into a devastating impact beneath.

• A Rank- Springing Flip Drop, Pop Toss
Basically an over exaggerated counter to taijutsu/kenjutsu/bukijutsu, users will roll into under a technique and, squeezing their legs together, will fire themselves up into a upward kick to opponents jaw. Using the launches momentum, they'll, glide over the opponent. Distracted by the meeting eye contact between user and opponent, users will grab the shoulders of said opponent and with one wicked throw, toss them into the distance following close behind them. Any myraid of techniques can be used on the opponents prone state.
Stamina used for taijutsu's after technique is successful is halved for two techniques of the Spindle Dance style.

• S Rank- Spindle Dance: Rag Doll Twist
Reminiscent of the previous technique, users will do their absolute best to bridge the gap between their opponent. Using any number of taijutsu's with increased speed and accuracy, this will be the tell tale signs the 'Rag Doll Twist' will be coming. Users utilize the momentum of their spins to further their own speed. They'll use the beginning stages of Springing Flip Drop, Pop Toss to avoid any possible attack or simply use Topside Down. However, instead of bringing into the ground, they'll squeeze their thigh and calf on the back of their head, pulling them up. Grabbing their shoulders, they'll give them a wicked throw ahead. Before the distance becomes great, users will use their increased speed to appear beside the opponent using Spindle Chin Bash on their back, and finishing with a Spindle Heel Drop on their midsection, launching them into the ground. The speed accumulated through the technique normally leaves a small crater for the aftermath.
Speed increased +2 during this technique.


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PostPosted: Fri May 29, 2020 5:03 pm


Tiger Style ○ Taigāsutairu

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"Like a tiger you must strike fast, hard...Be agile and quick on your feet...Never waver, never back down...And always fight as if your next strike might be your last."

Legends say of a hidden dojo high up in the mountains of Kumogakure. There resides the legendary Taijutsu specialist The Great Tiger, master of the Tiger Style! Only those with enough pride and determination to find his domain can call themselves his students...And only his students can call themselves practitioner's of the Tiger Style Taijutsu!

The Tiger Style Taijutsu combines Taijutsu and Lightning Release for a devastating combo of fast strikes and slams. Users of the Tiger Style are able to use their surrounding to their advantage, often bouncing off or slamming opponents into various trees, walls and even other people!

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Requirements

■ Must be a student of The Great Tiger, Nickname must have 'Tiger' in it somewhere
■ 3 Strength
■ Must be Taijutsu
■ Moves can come with their own sound effects if user so choses
The Sounds of the Tiger
Boys Be A Tiger
Sky High
Heat Goes On
Liger


Strengths

■ Taijutsu's from this style have heavy impacts
■ High strength and difficult to break grapples without higher stregnth then user.
■ Once the opponent is grabbed, a taijutsu is vertually guaranteed.... Unless they're slippery or some thing


Weakness

■ Difficult to tie other taijutsu styles into this
■ Dependent primarily on actually getting a hold of your opponent
■ Raiton needed for certain techniques


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• E Rank- Tiger Vice
The user wraps their arms around an opponents mid-section, constricting them like a snake and squeezing the life out of them. Those with exceptional strength can even lift the victim and slam them down for a more punishing maneuver.

• E Rank- Tiger Stretch
The user wraps their body around their opponents. From there the victim is awkwardly contorted until submission. This move is mainly designed to invoke an 'I quit' from the victim.

• D Rank- Tiger Suplex
The first step to becoming a Tiger is learning the art of throwing someone around like a ragdoll. Mastering the art of the Suplex is often referred to as the Trial of the Tiger, to see if they poses the strength needed to continue their training. There are multiple variations of the Tiger Suplex, which include, but are not limited to, the:
Variations

• D Rank- Tiger Kick
The user channels lightning into their leg and strikes the opponent with it. Due to the Tiger Style involving the use of ones surroundings, it is not uncommon to see it used when rebounding off of another surface.

• D Rank- Flying Tiger Kick
The user channels lightning into their leg and leaps forward striking their target with a vicious kick. The user is able to close small gaps quickly and even cut off other shinobi in the air with it.

• D Rank- Tiger Strike
The user channels chakra into their forearm and strikes the opponent in the collarbone with tremendous force.

• D Rank- Flying Tiger Punch
The user channels lighting into their fist and leaps at an opponent, striking them with a powerful punch. This move can even catch opponents in mid air.

• D Rank- Tiger Uppercut
Channeling lightning into their fist, the user strikes the opponent underneath the jaw, sending them flying into the air. This often leaves the opponent vulnerable for a follow up attack.

• D Rank- Lightning Strike
The user plays possum and when an opponent attempts a close ranged strike, they are met with a nasty, electrified forearm shot. This move is very useful for intercepting/cutting off enemies.

• D Rank- Tiger Choke
The user wraps their arms around an opponents neck before dragging them to the ground and wrapping their legs around the midsection. This is mostly a pacification maneuver.

• C Rank- Torture Rack
Often used as a move to extract information from enemies, the user grabs the opponent and lays them across their own shoulders stomach up. Then, grabbing the victims thigh and jaw, they are bent and stretched. This technique requires considerable strength.

• C Rank- Tiger Lariat
Although not as potent as the Lightning Lariat, the Tiger Lariat relies on momentum. The user channels chakra into their arm, spins and strikes the opponent.

• C Rank- Tiger Claw
The user channels lightning into their hand and grabs the opponent by the throat. Using tremendous strength, the unfortunate victim is yanked into the air before being viciously slamed back first onto the ground.

• C Rank- Feral Slam
The user picks up the opponent and hikes them up onto one shoulder before running forward and delivering a massive Slam

• B Rank- Tiger Driver
The user hooks both of the opponents arms before hoisting them up and delivering a bone breaking Powerbomb. While this move lacks the killing force that the Liger Bomb carries, it is capable of causing major bone fractures and a dangerous amount of internal damage.

• B Rank- Pounce
The user runs and the opponent and throws their own body at the opponent like a human long dart, colliding with the victims abdomen with the force of a train, delivering a shocking blow.

• B Rank- Tiger Mauling
This move requires two Tigers. Utilizing a running Lightning Strike/Tiger Strike and a Leg Sweep, this move is guaranteed to turn the victims of the move inside-out

• B Rank- Spinning Tiger Death
The user uses the opponents momentum against them, catching a charging foe and spinning them around before delivering an electrified slam.

• B Rank- Derangement Chop
The user channels chakra into the palm of their hand and Chops the opponent, sending shockwaves throughout their torso and disrupting the internal organs.

•B Rank- Release Liger Bomb
The user channels lighting into their arms and grabs the opponent, hoisting them into a crucifix position. From there, they are briefly electrocuted before being hurled a great distance. The user can also use the victim as an electrified projectile and launch them into other people.

• B Rank- Tiger Bomb Rush
This move relies entirely on the users strength and endurance. The user grabs the opponent and hoists them up into a powerbomb position before rapidly and repeatedly bashing them into the ground until either they submit or the user tires out.


• A Rank- Honor Killing
This move requires three Tigers and at least one Raiton user. The victim is unfortunately and unwillingly hoisted up onto the Raiton users shoulders, where, with the assistance of the other two, is viciously Liger Bombed. If a lone Liger Bomb is enough to crack Susano'o, imagine what a Liger Bomb with the strength of three people could do...

• A Rank- Tiger Spike
After knocking/catching the opponent in the air, they are flipped and placed in a piledriver position. The user then spins the opponent and drives them into the ground head first.

• A Rank- Black Tiger Spike
Similar to the Tiger Spike, the victim caught and flipped into an over-the-shoulder position before being spun and spiked into the ground.

• S Rank- Golden Tiger Spike
Similar to the Tiger Spike, this time the user channels lightning throughout their entire body. Upon grabbing the foe, the user electrifies them as well before spinning and spiking them into the ground with a deadly explosion. Unfortunately, due to the nature of the move and being so close to the blast radius usually means the user meets the same fate as the victim. The name of this move comes from the Aura that surrounds the user during this move. The spins before impact combined with the massive surges of electricity emit the visage of a golden tiger. Some even say the impact mimics the sound of a tiger's roar. *Requires Lightning Release Chakra Mode.
PostPosted: Fri May 29, 2020 5:04 pm


Lightning Oppression ○ Kaminari dan'atsu

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(( Origins coming soon ))

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Requirements

■ Must be Taijutsu Specialist
■ Must have Lightning Armor
■ Can only be learned at Jonin
■ Raiton must be main affinity


Strengths

■ Incredible Speed [ +1 ]
■ Incredible Reflexes [ +1 ]
■ Incredible Toughness [ +1 ]


Weakness

■ Chakra consistently used while armor is active. 10 CP Drain per post


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D Rank- Lightning Straight
While in Lightning Release Chakra Mode, the user runs towards the opponent and punches them at maximum speed

D Rank- Lightning Oppression Elbow
After covering themself in his Lightning Release Chakra Mode, users thrusts his elbow at his opponent with extreme force. This technique was strong enough to send Jūgo fully tranformed state crashing into a wall, disabling him from fighting any further.

C Rank- Lightning Oppression Horizontal
After covering themself in his Lightning Release Chakra Mode, user performs a simple backhanded horizontal chop against his opponent, which is powerful enough to snap even the bones of Susanoo's ribcage

C Rank- Lightning Oppression Horizontal Chop
Covered in the Lightning Release Chakra Mode, users leaps from a high vantage point and performs a simple yet powerful horizontal chop on his opponent from above, seemingly using the momentum gained in the previous fall to increase the force behind his strike. In the event the attack isn't powerful enough to penetrate an opponent's defense, the attack can be used to push an opponent well into the ground to prevent them from escaping from another incoming attack.

C Rank- Lightning Oppression Iron Claw
This move simply entails users squeezing the target's face with his hand.
Once grabbed, any number of grab based taijutsu's can be used with increased chance of success, especially with Lightning Release Chakra Mode active.

B Rank- Lightning Oppression Guillotine Drop
After covering themself in his Lightning Release Chakra Mode, users jumps into the air above his opponent and performs a downwards kick, using the momentum of the fall to increase the power behind the attack.

B Rank- Lightning Oppression Drop Kick
After covering themself in his Lightning Release Chakra Mode, user delivers a powerful drop kick that sends the opponent flying with the force to send them through several buildings.

A Rank- Lightning Oppression Lariat
Lightning Oppression Lariat is a powerful taijutsu technique whereby the user charges at his opponent, striking them with a Lariat move, which can be coated in chakra. A successful strike can blow away a target's entire chest with a direct hit. The attack is rather straightforward, but very quick, powerful and is easily capable of knocking down an opponent.

A Rank- Lightning Oppression Liger Bomb
After covering themselves in his Lightning Release Chakra Mode, users grabs his opponent and lifts them high up into the air. Then, using his extreme strength, he smashes them head first onto the ground in what resembles a power bomb maneuver. This is devastating enough to shatter a large area of the ground itself on impact. The impact of this technique was strong enough to snap Susanoo's ribs.

S Rank- Lightning Oppression Hell Stab
The Hell Stab is the strongest technique of the Third Raikage, whereby he concentrates a considerable amount of lightning chakra into just the finger-tips of a single hand and then performs a thrusting motion, which together allows him to pierce a target in a manner somewhat similar to either the Chidori or Lightning Cutter.


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