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Kitsune Mistress Nyoko rolled 1 6-sided dice:
3
Total: 3 (1-6)
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Posted: Mon Feb 10, 2020 10:22 pm
Third SevendayDistraction/Intensity: 4 Exhaustion/Alertness: 3 Memorization/Visualization: 4 (Devoted self to more memorization after scare at Keogh Hold.)Anxiety/Confidence: 5 (Confidence boost from success at Dark Woods Hold.)Slacker/Studious: 4 Grid 3 - Hard Difficulty Level1. Runnercraft Hall (Keroon) 2. Dark Woods Hold (Minor Hold in High Reaches) 3. Seawater River Cothold (Tillek) 4. Bloodstone Cothold (Nabol) 5. High Reaches Weyr Bloodstone Cothold 3: Success and Failure! If you have a Distraction Level of 3 or less, a Confidence Level of 2 or less, or a Memorization/Visualization of 3 or less, you fail! These smaller holds can be tricky, but are important to know, as dragon and rider can't always fly direct from a Major Hold!Everyone else succeeds! Note: Text in red does not apply to roll.
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Kitsune Mistress Nyoko rolled 1 6-sided dice:
5
Total: 5 (1-6)
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Posted: Mon Feb 10, 2020 10:23 pm
Third SevendayDistraction/Intensity: 4 Exhaustion/Alertness: 3 Memorization/Visualization: 4 (Devoted self to more memorization after scare at Keogh Hold.)Anxiety/Confidence: 5 (Confidence boost from success at Dark Woods Hold.)Slacker/Studious: 4 Grid 3 - Hard Difficulty Level1. Runnercraft Hall (Keroon) 2. Dark Woods Hold (Minor Hold in High Reaches) 3. Seawater River Cothold (Tillek) 4. Bloodstone Cothold (Nabol) 5. High Reaches Weyr High Reaches Weyr 5: Success and Failure! If this is your third or fourth or fifth roll, and you have an Exhaustion level of 1 or a Distraction level of 2 or 3, or Confidence of 3 or 4, or a Studious level of 4 or 5 you find yourself lost Between. Whoops! Maybe you were getting too sloppy or the coordinates too complex, or maybe you just studied the wrong thing or confused it with another Hold. Either way, you're out... unless you get some help. If you have an exhaustion level of 4 or 5 at any time while on this grid and at this roll, you find yourself getting sleepy and will lose one Exhaustion level for the duration of the game.
Everyone else is good to go!
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Kitsune Mistress Nyoko rolled 1 6-sided dice:
4
Total: 4 (1-6)
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Posted: Mon Feb 10, 2020 10:25 pm
Third SevendayDistraction/Intensity: 4 Exhaustion/Alertness: 3 Memorization/Visualization: 4 (Devoted self to more memorization after scare at Keogh Hold.)Anxiety/Confidence: 5 (Confidence boost from success at Dark Woods Hold.)Slacker/Studious: 4 Grid 3 - Hard Difficulty Level1. Runnercraft Hall (Keroon) 2. Dark Woods Hold (Minor Hold in High Reaches) 3. Seawater River Cothold (Tillek) 4. Bloodstone Cothold (Nabol) 5. High Reaches Weyr High Reaches Weyr (Death Reroll) 4: Success and Failure! If you have a a 3 or less in Slacker/Studiousness levels, perhaps you needed more fear of Between because something goes wrong and you fail to return and are lost forever... unless you get your coordinates checked. If you don't want your coordinates check, you can take another Scare and lower your confidence level by one point.
If you have an Exhaustion level of 1 and this is your fourth roll or fifth roll, you're just too tuckered out and start getting sloppy. You wind up making a fatal error... Unless you get your coordinates checked. If this is the second time you roll this at this low Exhaustion Level, and if you don't fail, an NPC will in your stead. DM Uta so she can iron out which NPC winds up on the chopping block!Everyone else? You're good to go!
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Kitsune Mistress Nyoko rolled 1 6-sided dice:
1
Total: 1 (1-6)
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Posted: Mon Feb 10, 2020 10:28 pm
Fourth SevendayDistraction/Intensity: 4 Exhaustion/Alertness: 3 Memorization/Visualization: 4 Anxiety/Confidence: 5 Slacker/Studious: 4 Grid 3 - Hard Difficulty Level1. Runnercraft Hall (Keroon) 2. Dark Woods Hold (Minor Hold in High Reaches) 3. Seawater River Cothold (Tillek) 4. Bloodstone Cothold (Nabol) 5. High Reaches Weyr Runnercraft Hall 1. You failed. You had been so certain of your coordinates, or at least confident enough to give your dragon the signal to Between. But as you count your breaths, as you find yourself lost in that darkness, you begin to feel a surge of panic as the eternal blackness continues to envelop you. Your dragon begins to panic, scrambling to try to find him or herself; you also start to gasp, to try valiantly to breathe. You can't feel your dragon, save for that last, panicked and mental connection. As you thrash around in the darkness, you know there is no escape. At least you and Yours are together in the end. Dead. =Alternatively= you may opt out of this tragic fate by having your weyrling double check their coordinates with an assistant. Don't let pride get in the way of living! Otherwise, they may opt to take a Scare, and though the jump takes longer than it usually should, somehow, miraculously, you wind up in the general location. Your confidence score automatically drops down one point. Additionally, if you roll this 3 times total, you will be enlisted in remedial lessons =and= an NPC has died. Please let Uta know so they can suffer the fate that should have been yours.
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Kitsune Mistress Nyoko rolled 1 6-sided dice:
5
Total: 5 (1-6)
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Posted: Mon Feb 10, 2020 10:29 pm
Fourth SevendayDistraction/Intensity: 4 Exhaustion/Alertness: 3 Memorization/Visualization: 4 Anxiety/Confidence: 5 Slacker/Studious: 4 Grid 3 - Hard Difficulty Level1. Runnercraft Hall (Keroon) 2. Dark Woods Hold (Minor Hold in High Reaches) 3. Seawater River Cothold (Tillek) 4. Bloodstone Cothold (Nabol) 5. High Reaches Weyr Runnercraft Hall (Death Reroll) 5: Success and Failure! If this is your third or fourth or fifth roll, and you have an Exhaustion level of 1 or a Distraction level of 2 or 3, or Confidence of 3 or 4, or a Studious level of 4 or 5 you find yourself lost Between. Whoops! Maybe you were getting too sloppy or the coordinates too complex, or maybe you just studied the wrong thing or confused it with another Hold. Either way, you're out... unless you get some help.
If you have an exhaustion level of 4 or 5 at any time while on this grid and at this roll, you find yourself getting sleepy and will lose one Exhaustion level for the duration of the game.Everyone else is good to go! Note: Text in red does not apply to roll.
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Kitsune Mistress Nyoko rolled 1 6-sided dice:
4
Total: 4 (1-6)
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Posted: Mon Feb 10, 2020 10:31 pm
Fourth SevendayDistraction/Intensity: 4 Exhaustion/Alertness: 3 Memorization/Visualization: 4 Anxiety/Confidence: 5 Slacker/Studious: 4 Grid 3 - Hard Difficulty Level1. Runnercraft Hall (Keroon) 2. Dark Woods Hold (Minor Hold in High Reaches) 3. Seawater River Cothold (Tillek) 4. Bloodstone Cothold (Nabol) 5. High Reaches Weyr Dark Woods Hold 4: Success and Failure! If you have a a 3 or less in Slacker/Studiousness levels, perhaps you needed more fear of Between because something goes wrong and you fail to return and are lost forever... unless you get your coordinates checked. If you don't want your coordinates check, you can take another Scare and lower your confidence level by one point.
If you have an Exhaustion level of 1 and this is your fourth roll or fifth roll, you're just too tuckered out and start getting sloppy. You wind up making a fatal error... Unless you get your coordinates checked. If this is the second time you roll this at this low Exhaustion Level, and if you don't fail, an NPC will in your stead. DM Uta so she can iron out which NPC winds up on the chopping block!Everyone else? You're good to go!
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Kitsune Mistress Nyoko rolled 1 6-sided dice:
2
Total: 2 (1-6)
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Posted: Mon Feb 10, 2020 10:32 pm
Fourth SevendayDistraction/Intensity: 4 Exhaustion/Alertness: 3 Memorization/Visualization: 4 Anxiety/Confidence: 5 Slacker/Studious: 4 Grid 3 - Hard Difficulty Level1. Runnercraft Hall (Keroon) 2. Dark Woods Hold (Minor Hold in High Reaches) 3. Seawater River Cothold (Tillek) 4. Bloodstone Cothold (Nabol) 5. High Reaches Weyr Seawater River Cothold 2: Success and Failure! If this is your First or Second roll and you have a 1 or 2 in any of your stats, you are going to botch pretty dang hard and fail to make the leap. This ain't no child's play, after all. You need to be alert, you need to know your s**t, and you need to know how the heck to do this!If this is your third roll, you manage to succeed! Woot! If this is your fourth or fifth roll, and you have a 5 in any of experience levels, you wind up mucking up and fail make the leap. Oops! Perhaps you were over confident or you felt too self-assured.
Everyone else? You're good to go!
If you fail to make the leap, you must either keep yourself from dying by asking for help, or taking a Scare and dropping your confidence down by one point! If you roll this three times or more, let Uta know, so she can axe an NPC to take the fall in your place.
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Kitsune Mistress Nyoko rolled 1 6-sided dice:
3
Total: 3 (1-6)
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Posted: Mon Feb 10, 2020 10:33 pm
Fourth SevendayDistraction/Intensity: 4 Exhaustion/Alertness: 3 Memorization/Visualization: 4 Anxiety/Confidence: 5 Slacker/Studious: 4 Grid 3 - Hard Difficulty Level1. Runnercraft Hall (Keroon) 2. Dark Woods Hold (Minor Hold in High Reaches) 3. Seawater River Cothold (Tillek) 4. Bloodstone Cothold (Nabol) 5. High Reaches Weyr Bloodstone Cothold 3: Success and Failure! If you have a Distraction Level of 3 or less, a Confidence Level of 2 or less, or a Memorization/Visualization of 3 or less, you fail! These smaller holds can be tricky, but are important to know, as dragon and rider can't always fly direct from a Major Hold!Everyone else succeeds!
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Kitsune Mistress Nyoko rolled 1 6-sided dice:
6
Total: 6 (1-6)
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Posted: Mon Feb 10, 2020 10:34 pm
Fourth SevendayDistraction/Intensity: 4 Exhaustion/Alertness: 3 Memorization/Visualization: 4 Anxiety/Confidence: 5 Slacker/Studious: 4 Grid 3 - Hard Difficulty Level1. Runnercraft Hall (Keroon) 2. Dark Woods Hold (Minor Hold in High Reaches) 3. Seawater River Cothold (Tillek) 4. Bloodstone Cothold (Nabol) 5. High Reaches Weyr High Reaches Weyr 6: Success! You passed with flying colors! There was nothing to that jump and you're feeling great! Gain one Anxiety/Confidence level!
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