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narxfang
Captain

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PostPosted: Wed Nov 20, 2019 12:42 pm


╫ NARxRP: RWBY ╫


"Welcome! If you are reading this you are now a part of NARxRP's leadership team! We are so happy to have you, and hope you enjoy this experience. This post will catch you up on all of the necessary knowledge to function successfully. Please carefully read this document in its entirety, so that you know the extend of your powers and duties.

This guild is ran a bit differently than you may be used to. I, your Capt'n Narx, will try and not be a dictator (which is the way most guilds are ran). I grant a lot of power and responsibilities to the leadership team. We are running this thing together! I reserve the right to veto anything, but will try and use it sparingly, letting myself get outvoted in most cases. On occasion I will have to take total control of certain situations (usually with drama or other interpersonal issues). Otherwise, I want you to feel pretty powerful here. Your vote will truly change major parts of this guild, and guide it onward.

I want you to take initiative and create things of your own imagination! If you have an awesome idea, share it! We are all working together to make this guild great! I also will try and keep my meta plot fairly flexible so the finer points can be created by you and our members along the way! We want every person to feel like they are the hero in one quest or another. Let's make this a masterpiece!
"

~Capt'n Narx


[] ▬ Crєw Cσnstítutíσn


This constitution isn't perfect, but any amendments must be approved by the Capt'n. Feel free to reach out to the Capt'n personally and let them know how you think this could be improved, or to discuss amendments in the crew chat. Certain things will never be approved, like relinquishing the Capt'ns authority over systems, or veto powers, but most other details can and will be approved.

Guild Leadership:

Capt'n: Systems & Plot Development. Appoint or confirm ambassadors and crew to their positions.
Crew Lead: Identifies and assigns work to crew to move the guild forward, whether it's with a specific project, or the guild as a whole.
Crew: Judge profiles, moderate events and quests, stop or prevent drama, vote on issues, help create plots and systems, generally facilitate the guild's function!
Ambassadors: Greet and educate new members, help where they can, notify crew of potential issues that need to be resolved whether that be drama or profiles not being judged, and if assigned to, judge profiles and moderate events.


Vice-Capt'n // Crew Lead ▬ I wanted to specifically bring up this topic before we get into some of the more technical details. We will NOT be having an official Vice Captain position. It causes unhealthy competition between crew (power hunger), people get attached to the title and become bitter when it is removed from them, and oftentimes I have seen people in this position abuse their power. Finally, anything a VC would do, I'd rather do myself (e.g., removing guild members or creating new forums). I think it is safer to just remove the position altogether.

That said, there will be a position like that of Vice Capt'n that we will call Crew Lead (CL). Either the Capt'n will appoint the Crew Lead, or they will be elected from among the crew by the crew. The Crew Lead (CL) will be the head of the crew, for a temporary amount of time to lead certain projects. Their main job is to give the crew the direction it needs to continue on. Sometimes their project is purely to give direction and keep things running, and sometimes it is strictly project based.

The CL is to follow and enforce the rules to the best of their ability, but also to be merciful and understand that rules can and should be bent at times to facilitate the fun roleplay community we are working so hard to create. This role is to be thought of as temporary and will be held for no more than 3 months at a time before the Crew Lead is automatically reverted back to a regular crew member. The guild leadership will continue on as per usual, and if the need for a crew lead arises again a new CL may be elected or appointed for another 3 month period. When voted into CL position the specified amount of time will be voted on simultaneously.

Crew Lead Summary:
- Appointed by Capt'n or elected from crew by crew (majority vote or at least 3 crew votes).
- Must vote whether they are project based, or are general guild direction based (this decides the range of authority they will possess for the term).
- Must vote for how long they will hold Crew Lead position for (1-3 months), but no longer than 3 months.
- Will automatically revert to a normal crew member after the term has been served (no longer than 3 months from the vote).
- Their powers are stated throughout this document, but they are to be thought of as a "Vice Capt'n" in general.

Crew Promotion ▬ A member of the guild who has shown themselves to be active for over a month may become eligible to become crew through nomination by one of the current crew members. It takes a majority vote to elect a new crew member from all active crew (meaning you do not need to account for nor acquire the vote of a crew member who is on vacation or otherwise on hiatus). A crew member who was demoted for under-performance may not become crew again unless they gain the nomination from at least 3 current crew members and approval from the Capt'n. You are also required to adhere to the Core Standards as a crew member. The Capt'n must sign off and confirm on any new crew before they can begin their duties.

Core Standards:
1. Remain generally active (usually a post per week).
a. We know life can get busy and people go on vacation. Just keep us informed and don't ghost us for unspecified periods of time.
2. You do what you say you will do (it is okay to say you can't do something, just let us know).
3. Treat others with respect and kindness always.
4. Try to be emotionally and intellectually unbiased. If you know you are biased please abstain (pull yourself out of a vote).
5. Be patient and flexible. Rules can be bent. Even in the constitution. We have to be a group who is forgiving, but not too forgiving.
6. Read the full crew welcome thread and constitution.
7. Read and demonstrate knowledge on the general rules, history, and plot of the guild by answering questions to our members, and reading official guild materials (there is a lot, and we don't expect you to know everything, but put a little effort into reading everything in full, at least once).

Crew Demotion ▬ If a crew member is seen as under-performing please tell the Crew Lead (or Capt'n) about it in private. Then, the Crew Lead (or Capt'n) will have a discussion with that member to get to the bottom of the issue. Firstly, by asking them about their personal life and figuring out if they have had any issues lately that may be the cause. If the crew member is having an issue they may be temporarily freed of responsibilities and put on a hiatus until they can get their act together. If however nothing is the matter and the Crew Lead (or Capt'n) perceive that member as under-performing a series of three tests will be performed. These tests will include common moderating tasks like modding an event, playing villain characters or grimm, or judging a few profiles. Three tests will be administered and the result will determine whether or not that crew member gets demoted. These test will be done at random times as to not attract suspicion and without the knowledge of the person being tested. The Capt'n can for any reason, and at any time demote those in the guild for emergency situations, but in general the above will act as the guideline for demotions.

Crew Authority ▬ In general this guild can be described as a Constitutional Oligarchy (with a touch of dictatorship if we are being honest). The crew should try and vote on almost all subjects. Any crew member can call a vote on any subject of note and the majority decision wins unless the Capt'n vetos it (which should be used lightly). If the Captain is not present (e.g., on a vacation or hiatus) then the Crew Lead gains the veto powers of the Capt'n (if authority is general direction, otherwise they can only veto on things that relate to their project).

List of general crew powers and responsibilities (this is not a comprehensive list):
- Put a stop to any situation that is causing drama. Whether it be religious, science, or political discussions that are getting too heated. This modding is to be done at all times in both Discord and within the guild. Generally just try to jail those involved if on discord and encourage them to take the, hopefully friendly, debate to private messages. We support freedom of speech, but if it gets heated and rudeness ensues we will push it out of the general chat. The trigger is when insults, or otherwise degrading speech starts to appear, but if something is perceived to upset others, even if perfectly polite, it may also be stopped. Make sure to let the members know they are not being punished, just being moved due to the sensitivity of the topic.
- Create or alter existing topics (ask permission if you are going to be changing someone else's work extensively, or save a backup). Preferably archive old topics, to save a copy of someone's work in crew forum if you are changing the old contents substantially. We often need new locations, or to archive old, it is your job to make sure this is done!
- Nominate members to be Ambassadors to the Capt'n.
- Plot creation amongst fellow crew and ambassadors. Work with Capt'n to help them with the main plot.
- Create & control grimm, or other NPCs and insert them into quests where appropriate. There are a lot of times you should intervene. In any city there will be official places like a military head quarters, school safe house, government facilities, etc., it is your job to roleplay as the guards if you see the behavior, or to report it to the other crew so someone else can do it.
- If three or more crew agree that a character should die due to their actions in the RP then they can demand the death of that character. You must get Capt'n or Crew Lead approval though. This should make the role play experience more rich when done right. Preferably, character deaths are planned and approved by the character's owner. If approved by the owner then a single crew can make this happen without approval from anyone else.
- Create drafts for new guild policies, systems, etc.
- To reprimand a member for behavior deemed unhealthy to this role play or general guild function. This includes posting "sexual" images in Discord or the guild. If it makes people uncomfortable its probably a no-no.
- To propose new rules or alterations to this document or other official guild material.
- Judge Profiles, and kindly help members adjust their profile information to better match the guild.
- Create teams or help facilitate the finding of teammates to form new teams.
- Vote to place light or heavy restrictions on members and fellow crew regarding these duties or other interactions as you see fit.
- These and many more! If you ever feel nervous just ask the Crew Lead or Capt'n if you are allowed to do something. We all make mistakes sometimes.

Crew Voting
First of all, not every little details needs to be voted on. Judging profiles can be done by a single crew member, but we do encourage you to try and get at least one other crew or ambassador to help work on any given judgment. Two pairs of eyes is the general rule for most things.

If it involves punishing a member, or something more serious then it should be brought to vote. We encourage you to bring everything you are uncertain of to a vote. When you first become crew you are encouraged to always get a second opinion.

We want to keep this simple. All crew members have ONE vote when it comes to decisions. The Capt'n & Crew Lead also only have a single vote.

There are only two kinds of votes; minor votes and major votes. Minor votes require 50% of active crew +1. Major Votes require 75% of active crew +1.

Crew on vacation (and unresponsive), or on hiatus are inactive and thus do not count. If the numbers do not work out perfectly you need a simple majority for minor votes, and a simply majority +1 for a major vote.

For example, 7 crew total, 2 go on vacation, which leaves 5 active. You would just need 3 votes for light issues (simple majority), and 4 for a major issue. A second example: If we have 10 crew, and all are active, light issues merely need 6 votes, and major issues need 8.

As a crew member you can always dispute decisions being made by another crew member. Just bring it up in the crew forum and discuss it, or report directly to the Capt'n or Crew Lead. If two crew can't agree just try and get a third crew's opinion and let them decide between the two or call a full crew vote on the matter. Reversals are sometimes a good thing, but they can also be a bad as well. You do not necessarily need to elect a Crew Lead to determine disputes. Merely call for other crew to join in to get a larger vote. In the case of a tie the Capt'n will make the final decision, or appoint someone to make the final decision (effectively making the Capt'n a tie breaker vote when all active crew have voted).

Minor Issues:

Profile Issues & Judgements.
Punishments for members
Light restrictions (bans on members, crew, or specific interactions)
Conflict resolutions

Major Issues:
Promotion & Demotion of crew
Heavy restrictions (total bans on members or specific interactions)
Constitutional amendments (require Capt'n confirmation)
Major guild dramas (where numerous members are involved on a highly sensitive issue)

Ambassadors ▬ This position is just underneath crew, but above the common members. Ambassadors are are nominated out of the members by crew, and confirmed into the position by the Capt'n (or, if absent, by the Crew Lead). Ambassadors must be trustworthy above all else. They will have special privileges and access to information that normal members do not have and are not to betray the confidence bestowed upon them. Ambassadors ought to inform the Capt'n if they wish to become crew, otherwise they may remain an ambassador indefinitely. This role isn't purely for those who are trying to become crew, but also where trusted members, and retired crew will often be. This is a great way to let people dabble in crew affairs to give them time to decide if they wish to continue pursuing the crew role.

Ambassadors are advisors to the crew and will be allowed to discuss and advise on: systems, plots, votes, and other proprietary matters (such as access to crew chat in the discord). They are expected to follow the core standards, and thus should read this document in full. Usually, they will not be given this position unless they have proven themselves to be well informed on the rules and general policies and believed to be trusted and positive force within the guild.

Ambassador Powers ▬ Ambassadors will be given some extra permissions in the discord, and within the guild, but these are all subject to change. Primarily their role is to advise and notify the crew on all matters they think are pertinent to the guild's healthy function. Beyond that, they are assigned tasks by the crew.

If assigned to it, ambassadors are allowed to judge profiles, moderate events, and resolve conflicts, etc. If assigned, they can do anything that a normal crew would do except vote. They can only influence votes by their words.

Guild Systems & Meta-Plot ▬ The Capt'n reserves full power over guild systems and the meta-plot. He is to try and involve the crew to help revise, and improve upon systems before they launch, but the Capt'n keeps full authority.
This does not mean that crew cannot create huge parts of the plot or systems of their own design, it just means that nothing system-wise gets implemented without the Capt'n's approval. In general, the crew is expected to be very involved in this process, and try to help make the best systems possible for the guild. The more eyes on this the better.

The Capt'n may put votes on systems, but is not required to do so. Usually this is to try and get as many people on board with the system as possible, and to make general quality of life improvements to any system before it goes live. All votes on systems are still under the authority of teh Capt'n, and may be tweaked later. Think of guild system votes as crew suggestions that the Capt'n may use to improve upon the system. There are many reasons for this, consistency and efficiency chief among them. Your opinion is highly appreciated, and will matter in most if not all systems. You can always go to the Capt'n with a complaint on something about a system that you think needs fixed. They will rarely if ever be perfect, so flaws are expected and will need to be discovered and fixed. Inconsistently kills more guilds than less than ideal systems do! So we will try to keep most systems for a time, and only overhaul them when we have really perfected the replacement.
PostPosted: Fri Dec 06, 2019 1:18 pm


OLD



====================








Welcome! If you are reading this you are now a part of NARxRP's crew! We are so happy to have you, and hope you enjoy this experience. Now this post will catch you up on all of the necessary knowledge to function successfully as a crew member. Please read carefully as all crew members are required to read this in full.

This guild is ran a bit differently than you are used to. I try and not be a complete dictator like most Captains and so I grant a lot of power and responsibilities to the crew. I reserve the right to veto anything, but will try and use it sparingly. Usually I will intervene when their is some sort of drama. Otherwise I want you to feel pretty powerful here. Your vote will truly change major parts of this guild. I want you to take initiative and create things of your own imagination! There are a few things that cannot be touched though. For one any systems that I have created are here to stay unless I agree to let them be changed. The level system based on post counts is very controversial, but it is here to stay. I am fine with recommendations, but unless you get Capt'n approval most base systems will remain intact. I know these systems are not perfect which is why I am open to suggestions, but do not expect your suggestions to be put in force. I like to keep things consistent even if it could be improved as inconsistently kills more guilds than a less than ideal system.

Vice-Capt'n

I wanted to specifically bring up one topic before we get into some of the more technical details; we will not be having an official Vice Captain position. It causes unhealthy competition between crew (power hunger), people get attached to the title and become bitter when it is removed from them, and finally anything a VC would do, I'd rather do myself (e.g., removing guild members or creating new forums). I think it is safer to just remove the position altogether. That said, there will be a hierarchy among crew members. I will elect a Crew Lead (who you may call Vice Captain) from the crew. They will be the head of the crew, the second in command if you will. I may have you all vote to elect a Crew Lead when one is missing, but I will make the final decision. When I elect a VC I expect you to treat them like you would treat me. They are your friend and advisor, but they are also in charge by and large. You can complain to them about me if you like. I don't care. I will occasionally give directives through the current VC. The VC is to follow the rules to the best of their ability.

Overview of Crew Voting

Generally speaking you can make decisions without calling it to a crew wide vote. If it involves punishing a member, or something more serious then it should be brought to vote. We encourage you to bring everything to a vote if you feel like it. There is never a problem with too much bureaucracy (said nobody ever)!

We want to keep this simple. All crew members have ONE vote when it comes to decisions. The Capt'n & Vice-Capt'n also only have a single vote. A simple majority is required to pass a motion. Try and wait until you have at least 3 votes on any subject before moving forward with it. You do not need to have a true majority if some crew are out on hiatus.

As a crew member you can always dispute decisions being made by another crew member. Just bring it up in the crew forum and discuss it.


[] ▬ ℂrew ℂonstitution


From here on out we will have a constitution by which to run this guild by. These will be a list of rules that the moderators are meant to operate by.

Crew Promotion ▬ A member of the guild who has shown themselves to be active for over a month may become eligible to become crew through nomination by one of the current crew members. It takes a unanimous vote to elect a new crew member from all active crew (meaning you do not need to acquire the vote of a crew member who is on vacation or otherwise on hiatus). A crew member who was demoted for under-performance may not become crew again unless they gain the nomination from at least 3 current crew members and approval from the Crew Lead (or Capt'n). You are also required to adhere to Core Standards as a crew member.

Core Standards:
1. Remain generally active (usually a post per week).
a. We know life can get busy and people go on vacation. Just keep us informed.
2. You do what you say you will do (it is okay to say you can't do something, just let us know).
3. Treat others with respect and kindness.
4. Try to be unbiased. If you know you are biased please abstain (pull yourself out of a vote).
5. Be patient and flexible. Rules can be bent. Even in the constitution. We have to be a group who is forgiving, but not too forgiving.
6. Read the full crew welcome thread and constitution.
7. Read all rules at least once (may be required before joining as crew), and to try and keep on top of the rules so that you may answer questions to our members.

Crew Demotion ▬ If a crew member is seen as under-performing then they are to tell the Crew Lead (or Capt'n) about it in private. Then the Crew Lead (or Capt'n) will have a discussion with that member to get to the bottom of the issue. Firstly, by asking them about their personal life and figuring out if they have had any issues lately that may be the cause. If the crew member is having an issue they may be temporarily freed of responsibilities and put on a hiatus until they can get their act together. If however nothing is the matter and the Crew Lead (or Capt'n) perceive that member as indeed under-performing a series of three tests will be performed. These tests will include common moderating tasks like modding an event, playing villain characters or grimm, or judging a few profiles. Three tests will be administered and the result will determine whether or not that member gets demoted. These test will be done at random times as to not attract suspicion.

Crew Authority ▬ In general this guild can be described as a Constitutional Oligarchy. The crew should try ad vote on almost all subjects. Any crew member can call a vote on any subject of note and the majority decision wins unless the Capt'n vetos it (which will be used lightly if at all). If the Captain is not present then the Crew Lead gains the veto powers and responsibilities of the Capt'n.

List of general crew powers (this is not a comprehensive list):
- Put a stop to any situation that is causing drama. Whether it be religious, science, or political discussions. This modding is to be done at all times in both Discord and within the guild.
- Create or alter existing topics (ask permission if you are going to be changing someone's work extensively).
- Create plots, control grimm, or villains, or other "NPCs." There are a lot of times you should intervene. In any city there will be official places like a military head quarters, school safe house, government facilities, etc., it is your job to roleplay as the guards if you see the behavior, or to report it to the other crew so someone else can do it.
- To reprimand a member for behavior deemed unhealthy to this role play or general guild function. This includes posting "sexual" images in Discord or the guild. If it makes people uncomfortable its probably a no-no.
- To propose new rules or alterations to this document or other official guild material.
- These and many more! If you ever feel nervous just ask the Crew Lead or Capt'n if you are allowed to do something. We all make mistakes sometimes.


narxfang
Captain

Quotable Lunatic

6,450 Points
  • Friendly 100
  • Money Never Sleeps 200
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