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Ghost254

Dangerous Lunatic

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PostPosted: Wed Nov 06, 2019 6:00 pm


narxfang
xxxxxRσϙ Oυɾɾσƙ
User Image
xxxxxxℂ𝕝𝕚𝕔𝕜 𝕆𝕟 𝔸 𝕋𝕙𝕖𝕞𝕖 ⮚
╫ T H E M E S ╫
Mᴀɪɴ Tʜᴇᴍᴇ: Friction
Eᴍᴏᴛɪᴏɴᴀʟ Tʜᴇᴍᴇ: Don't Stay
Bᴀᴛᴛʟᴇ/Cᴏᴍᴇʙᴀᴄᴋ Tʜᴇᴍᴇ: The Payoff


User Image


╫ C O R E ╫


        *NAME ▬ Rσϙ Oυɾɾσƙ
        *AGE ▬ 18
        *FACTION ▬ ℣ale
        *ROLE ▬ Student
        *SEX ▬ Male
        *SPECIES ▬ Human

        *CURRENT TEAM ▬ (Leave blank if you do not have a team yet)
        *PARTNER(S) ▬ Penelope Krayath AKA Poppy
        NICKNAME(S) ▬ Roq (Rouk), The Shrine Demon.
        OCCUPATION ▬ Student at Beacon Academy. Former Shrine Guardian.



╫ A F F E C T A T I O N ╫

        HEIGHT ▬ 5'9''
        WEIGHT ▬ 200 Lbs

        HAIR ▬ White Shag
        CLOTHING ▬ Old fashioned shrine robe. He usually wears this over his student uniform.
        ACCESSORIES ▬ Roq usually has a wooden practice sword on him, especially when on school grounds or when his main weapon isn't equipped. He also always has an extra bandanna on hand to manage his hair.
        EYES ▬ Crimson
        BUILD ▬ Cut.
        TATTOOS ▬ Right Shoulder/Upper Arm/Pec
        SCARS ▬ Many in various locations due to his upbringing.


╫ A R C H E T Y P E ╫

        NATURAL ABILITIES
        Primary Talent ▬ Speed
        Bonus Talent ▬ Strength
        Other Talents ▬ Footwork -- Almost never loses his footing, and when he does he swiftly regains it. Observation -- Keeps a keen sense of what is around him and is able to quickly notice an oncoming attack or when something is ary.
        LEARNT ABILITIES
        Strongest Skill ▬ Sword Fighting
        Weakest Skill ▬ Long Range Combat, whether with a bow, or a gun. He cannot use them effectively and will likely be forced to retreat if he can't get closer.
        Other Skills ▬ Snaring/snatching weapons from his enemies within reach, blocking bullets with melee weapons (only for short to mid-range attacks where the shooter is within sight. Since he has no night vision he cannot do this in complete darkness, and only with large melee weapons), and pistols for mid-range combat.

        LIKES
        ▬ Practical Pistol Shooting.
        ▬ Poppy -- Her voice, her hair, her smell, everything about her.
        ▬ Sweets of all kinds, especially Icecream, and strawberries.
        ▬ Swords.
        ▬ Swan.
        DISLIKES
        ▬ Himself.
        ▬ Shrines
        ▬ Long range weapons -_-
        ▬ Turtles, he has nightmares about turtles invading his shrine.
        ▬ Shrines.
        PERSONALITY TRAITS
        Nature ▬ Roq has a defensive nature. He didn't grow up in the city or even a small village and so he had to build up emotional walls rather quickly when he moved to Vale. His upbringing has had quite an effect on him and he can be obsessive at times.
        Vernacular ▬ Roq is often angry and uses faux expletives, or he's apathetic and dismissive with his words and snarky comments.
        Positive Traits ▬ Loyal.
        Negative Traits ▬ Obsessive.

╫ H I S T O R Y ╫

        BACKGROUND ▬ Roq was raised by a family in the far hinterlands of Vale. The nearest small village was half a day's walk in and of itself. And to make it worse he was an only child. That said, he had something of a beautiful childhood. His parents lived out there because they were deeply religious and devoted to the ancient shrine that his mother's faily had taken care of for as long as their family history went back. Other then taking care of the shrine they owned and operated a sizable farm. Roq has a great life. A lush farmland and two parents who had both been hunters for many years. His parents were able to defeat any grimm that came to their farm and so he never had to worry. They did quite well for themselves with a healthy supply of cash crops every harvest.

        His parents had been training him in swords (after his mother), and pistols (after his father) from an early age along with his aura. Roq's life took a drastic turn at the age of 9 when he gained his general aura control. His whole life was quickly taken from him. Roq has a particularly unusual semblance, a tragic power that was more a hindrance than anything.

        He was out in the fields meditating as instructed when he felt his chest tighten. Roq gripped his chest in pain. His breathing became heavy. His adrenaline jumped through the roof, he could feel his veins pulsating painfully with rage, his eyes started to glow, his skin, like a corrupted blight, started to change to a dark grey in patches starting from his chest. Red horns sprouted ripped from the skin of his temples (his mother was a horned faunus), and other horns lined his shoulders and arms. His appearance was drastically changed. His aura was out of control and would erratically spark and flash. He screamed, no he roared with fear as pain racked through his body in waves. His parents both came running and when they saw him they couldn't help but gasp in shock. What happened next was a blur. He lashed out at his parents like a demon full of bloodlust. His strength, his speed, everything about him was enhanced, but he had little to no control. His parents were able to subdue him with only a few scratches due to their initial hesitation. He was locked in the cellar of the family shrine, which was built like a fortress. It took a while for his semblance berzerker demon form to fade. The next few years were very emotional. Even though his semblance never activated again. His parents locked him in the shrine only to see the light of day on a rare occasion. They loved him, but also feared his strange semblance. They eventually released him from the Shrine when he turned 18 and they thought there wasn't as high of a risk of him exploding like before. They pulled some strings and got a meeting with Aurtrox, headmaster at Beacon Academy who agreed to take the boy and attempt to tame his semblance and give him some work.


╫ I N V E N T O R Y ╫

        PRIMARY WEAPON
        ▬ ѕняιиє
        ▬ [See Right ===>]User Image
        Melee Form ▬ This weapon is a folding breaker blade. It transforms from a massive breaker blade to an extra long sword. It can lock in several partially opened states to create a curved blade that is able to hook onto enemies and terrain if desired as well. It is easily one of the strongest weapons in durability in existence. The blade can collapse like scissors to cut like a guillotine as well, or even extend with incredible force to launch Roq into the air, or repel an enemy.
        Ranged Form ▬ None
        Other Form(s) ▬ None
        Ammo Type ▬ Consumes Dust to take on their effects. For example electric dust will cause the blade's attacks to shock the opponent.The one kind of dust that probably needs to be explained is gravity dust. Gravity dust will cause a gravitational shockwave to anything hit, and gravitational anomalies within a 3 feet (imagine he hits the ground and earth a few feet around the hit to fly in all random directions from the hit).
        ▬ This weapon is so heavy Roq cannot wield it effectively unless he is bezerking. When not bezerking he can carry it and if he tries very hard he might be able to swing it once or twice, but it would be so incredibly slow that unless the enemy was tied down anyone would be able to dodge it with ease.

        OTHER WEAPONS
        Two Revolvers


        ITEMS
        ▬ Scroll
        Metal Mask
        ▬ Armor (As seen in bezerker picture)


╫ S E M B L A N C E ╫

        *NAME ▬ вєzєякєя ᴅємσи
        *AURA COLOR ▬ Crimson
        *DESCRIPTION Roq does not have his semblance until level 1. When he gains his semblance it becomes a passive.

        Roq's figures dramatically transforms into a demonic form. His aura flickers and flashes erratically around him and his eyes begin to glow. This can happen instantly (within 1 post), or slowly depending on external agitators. Once he's fully in bezerker mode he cannot exit without outside help. He needs to have an external aura support to exit bezerker mode. This may be healing or enhancement aura, anything where someone is extending their aura over his to help stabilize his own. He has to choose to meditate on the aura to calm down (exception: Poppy's semblance is irresistible and will turn his bezerker mode off whether he accepts it or not). He can be calmed down for up to 24 hours after receiving aura support, but after that he slowly (over 5 posts) begins to transform back into bezerker mode unless he gets help. Once his bezerker mode is broken he cannot reawaken it for a total of 5 posts of his own. This is a large window for others to take advantage of.

        His bezerker form is primarily aimed at damage dealing, so think of a swift bezerker more than a tank bezerker, though he likely can take more hits than any normal person in bezerker mode this bezerker form is designed for max damage output.

        In bezerker mode Roq will be able to toss cars, smash through, bash through, and trash concrete walls as if they were made of weak clay. He would effectively be un-restrainable with conventional methods. A hulk-like beast of a man. He will not only be strong, but incredibly fast and chase his foes at a terrifying pace that keeps them on edge the entire fight even with his massive blade in hand. All of this solidified in a body with the aura enhanced durability allowing him to take blows that would send most flying. Imagine someone sends a car at him and he throws his right arm out and it crushes upon itself and falls to the ground (he always loses to someone who has a higher post count in some way, so I'll have to be creative when making him lose with this sort of fortitude). Ultimately his battle prowess is supposed to be unmatched in almost every way. He can still be led into traps and eventually worn down through enemy fire as his main weakness.

        User Image
        ▬ General Description: His bezerker is maxed at level 1, but gets worse over time as his chance of hitting something other than his intended target gets higher with each level. He cannot unlock his bezerk until level 1. When he does gain his semblance and bezerks he gains boosts to all stats, but primarily strength, speed, endurance and fortitude. He can wield weapons that a normal human, even with strength training, can barely lift and use them as if they weighed almost nothing. He still has the general ability to control and direct his focus on enemies, but he will occasionally lose focus and start to destroy anything in his way.

        *LEVEL 0 ▬ (0-99 posts) -- No Semblance. At this point his semblance is still dormant. It only ever manifested once when he first gained general aura control.
        *LEVEL 1▬ At this level his semblance activates and becomes a passive semblance (always active unless specified conditions are met). He cannot willfully deactivate his semblance.

        10% chance with every bezerker attack post to attack something other than his primary target. Must be a person, or living creature. He gains boosts to all stats, but primarily strength, speed, and endurance/fortitude. He can wield weapons that a normal human, even with strength training can barely lift and use them as if they weighed almost nothing.

        *LEVEL 2▬ 20% chance with every bezerker attack post to attack something other than his primary target. Must be a person, or living creature. He gains boosts to all stats, but primarily strength, speed, endurance and fortitude.
        *LEVEL 3 ▬ 30% chance with every bezerker attack post to attack something other than his primary target. Must be a person, or living creature. He gains boosts to all stats, but primarily strength, speed, endurance and fortitude.
        *DRAWBACKS ▬ Always has a chance at attacking allies or something other than his primary target which only gets worse as he levels. Can't escape his own semblance of his own volition. Can't universally keep bezerker mode going (Poppy), can't use ANY ranged weapons in bezerker mode. He can't not attack something while in bezerker mode (not necessarily every post, but in general he will be attacking something, anything within sight). He also has a fear of shrines as he was trapped in one for so many years. He will not enter a shrine willingly at all costs, and if he does he will fall out of bezerker mode.


User Image

narxfang

xLulie

Deadly_Tiger

Youroka Kage

Alysian Virago

1234boo75

Apathetic Writer

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✘ Judge, Jury, and Executioner
▄ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ ▄

Excellent, I am glad to have such a cooperative companion in this manner. I've yet to find any who have resisted, but it is still nice to see that trend continue. You have addressed most of my concerns, and you have helped clarify some things I was unsure on. If we continue at this rate, I am sure we shall be done soon enough. You have actually done very well in all sections before your special abilities, as I am satisfied with your answers and changes.

However there is something I have recently been informed of. It seems despite your...curse, you have been assigned a team at beacon. I have their names, and your team name, listed here. It should be added in to your file, but it has to be by your hand. While you may do so later, it is a lot simpler to get it out of the way now while you are in this review process.

Now, without further ado, your semblance. I took some time to consult others on this, since you are a very unique case. And there were two points brought up to me by them that I feel have merit. One being to mention how your berzerk nature is a result, or trigger, to you getting angry. It is important to list the exact cause of it, after all. That way those around you can be warned...or certain measures can be laid in place in case you lose control of yourself. The second point they mentioned is the organization in which you presented your abilities. While I rarely follow or like rules, it is unfortunately necessary in this instance. As I am told, you need to move your powers into the actual levels (or in your case, level 1) of your semblance, and your drawbacks into the drawback section (I know you have some there, but you also have some mixed into general description). It is a pain, but it does help standardize the process for comparison and fair judgement. And, as I've been told, they have been cracking down on those who do not follow this.

Thank you for clarifying all this abilities while berzerking, and his relative power. While some prefer the cold analytics of numbers, I like to see results instead. I feel it is much easier and clearer to analyze a persons capabilities by seeing it rather than trying to assign a form of math to it. After all, being 300% stronger than a normal person isn't as clear as "I can throw cars" as an example. However, there are a few things I do have issue with. For one, you forgot to clarify how fast you are to the average. Speed is hard to quantify usually, but it is as simple as saying you are three times faster than the normal person. The other issue I have is that you are these three things: very strong, fast, and durable. Seeing as you are more the do as much damage as fast as possible type, I find it more fitting if you had the weakness of not being too much tougher than the norm. You can defeat your enemies quickly, but you are not invincible. This is both for the benefit of your enemies and allies, as if you were all three they could be powerless against you. I do understand how battles and such work in this guild, but as you even stated, you would have to make up a way for him to lose. That is cheapening the experience of going against him in battle if they know you have to sabotage yourself to lose, and may not be enjoyable to rp against.

Judgement


∰- Core

∰- You can list your current team and Teammates.


∰- Semblance

∰- I consulted for this, and was told you should add his trigger for going into his berzerk state is his anger.

∰- You should move the abilities (his powers from the semblance) into his level 1. We have deterred others from having powers listed in description of semblance. So you can have the general appearance change and say he becomes more powerful there, but the actual boost to him should be in level 1.

Also drawbacks in there should be moved to the drawback section.

You also have two general description sections.

∰- Since we agreed it takes 5 posts once he is broken from it, you should remove this line "This can happen instantly (within 1 post), or slowly depending on external agitators."

∰- I believe he shouldn't be too much tankier than normal for reasons mention in RP aspect along with this.

"His bezerker form is primarily aimed at damage dealing, so think of a swift bezerker more than a tank bezerker, though he likely can take more hits than any normal person in bezerker mode this bezerker form is designed for max damage output."

He should focus on speed/strength as his main boost, so in rp wise he can be a bit tougher in lasting despite wounds but not too much more (anger helps you ignore pain too, so it makes sense if that was why).

∰- You should add how fast he is roughly to the normal person.

∰-Conclusion

This is all I currently see the need to change/ be clarified for now. This does not mean it shall be the end of it, as more questions may arise as we progress and I may have missed something. I am willing to be flexible on some thing if given good reason to, and i'll be open for any discussion you have or if you need any help with this. Thank you for your taking the time to go through this, and I will post another judgement if necessary once we've gone through all this. Hopefully this will be the only judgement needed, and you can fully begin your adventure in beacon...whether pleasant or otherwise. Feel free to contact me at any point... just send a message with the crows.
✘ Status: Inquiring
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PostPosted: Fri Nov 08, 2019 1:29 pm


Ghost254
narxfang
xxxxxRσϙ Oυɾɾσƙ
User Image
xxxxxxℂ𝕝𝕚𝕔𝕜 𝕆𝕟 𝔸 𝕋𝕙𝕖𝕞𝕖 ⮚
╫ T H E M E S ╫
Mᴀɪɴ Tʜᴇᴍᴇ: Friction
Eᴍᴏᴛɪᴏɴᴀʟ Tʜᴇᴍᴇ: Don't Stay
Bᴀᴛᴛʟᴇ/Cᴏᴍᴇʙᴀᴄᴋ Tʜᴇᴍᴇ: The Payoff


User Image


╫ C O R E ╫


        *NAME ▬ Rσϙ Oυɾɾσƙ
        *AGE ▬ 18
        *FACTION ▬ ℣ale
        *ROLE ▬ Student
        *SEX ▬ Male
        *SPECIES ▬ Human

        *CURRENT TEAM ▬ (Leave blank if you do not have a team yet)
        *PARTNER(S) ▬ Penelope Krayath AKA Poppy
        NICKNAME(S) ▬ Roq (Rouk), The Shrine Demon.
        OCCUPATION ▬ Student at Beacon Academy. Former Shrine Guardian.



╫ A F F E C T A T I O N ╫

        HEIGHT ▬ 5'9''
        WEIGHT ▬ 200 Lbs

        HAIR ▬ White Shag
        CLOTHING ▬ Old fashioned shrine robe. He usually wears this over his student uniform.
        ACCESSORIES ▬ Roq usually has a wooden practice sword on him, especially when on school grounds or when his main weapon isn't equipped. He also always has an extra bandanna on hand to manage his hair.
        EYES ▬ Crimson
        BUILD ▬ Cut.
        TATTOOS ▬ Right Shoulder/Upper Arm/Pec
        SCARS ▬ Many in various locations due to his upbringing.


╫ A R C H E T Y P E ╫

        NATURAL ABILITIES
        Primary Talent ▬ Speed
        Bonus Talent ▬ Strength
        Other Talents ▬ Footwork -- Almost never loses his footing, and when he does he swiftly regains it. Observation -- Keeps a keen sense of what is around him and is able to quickly notice an oncoming attack or when something is ary.
        LEARNT ABILITIES
        Strongest Skill ▬ Sword Fighting
        Weakest Skill ▬ Long Range Combat, whether with a bow, or a gun. He cannot use them effectively and will likely be forced to retreat if he can't get closer.
        Other Skills ▬ Snaring/snatching weapons from his enemies within reach, blocking bullets with melee weapons (only for short to mid-range attacks where the shooter is within sight. Since he has no night vision he cannot do this in complete darkness, and only with large melee weapons), and pistols for mid-range combat.

        LIKES
        ▬ Practical Pistol Shooting.
        ▬ Poppy -- Her voice, her hair, her smell, everything about her.
        ▬ Sweets of all kinds, especially Icecream, and strawberries.
        ▬ Swords.
        ▬ Swan.
        DISLIKES
        ▬ Himself.
        ▬ Shrines
        ▬ Long range weapons -_-
        ▬ Turtles, he has nightmares about turtles invading his shrine.
        ▬ Shrines.
        PERSONALITY TRAITS
        Nature ▬ Roq has a defensive nature. He didn't grow up in the city or even a small village and so he had to build up emotional walls rather quickly when he moved to Vale. His upbringing has had quite an effect on him and he can be obsessive at times.
        Vernacular ▬ Roq is often angry and uses faux expletives, or he's apathetic and dismissive with his words and snarky comments.
        Positive Traits ▬ Loyal.
        Negative Traits ▬ Obsessive.

╫ H I S T O R Y ╫

        BACKGROUND ▬ Roq was raised by a family in the far hinterlands of Vale. The nearest small village was half a day's walk in and of itself. And to make it worse he was an only child. That said, he had something of a beautiful childhood. His parents lived out there because they were deeply religious and devoted to the ancient shrine that his mother's faily had taken care of for as long as their family history went back. Other then taking care of the shrine they owned and operated a sizable farm. Roq has a great life. A lush farmland and two parents who had both been hunters for many years. His parents were able to defeat any grimm that came to their farm and so he never had to worry. They did quite well for themselves with a healthy supply of cash crops every harvest.

        His parents had been training him in swords (after his mother), and pistols (after his father) from an early age along with his aura. Roq's life took a drastic turn at the age of 9 when he gained his general aura control. His whole life was quickly taken from him. Roq has a particularly unusual semblance, a tragic power that was more a hindrance than anything.

        He was out in the fields meditating as instructed when he felt his chest tighten. Roq gripped his chest in pain. His breathing became heavy. His adrenaline jumped through the roof, he could feel his veins pulsating painfully with rage, his eyes started to glow, his skin, like a corrupted blight, started to change to a dark grey in patches starting from his chest. Red horns sprouted ripped from the skin of his temples (his mother was a horned faunus), and other horns lined his shoulders and arms. His appearance was drastically changed. His aura was out of control and would erratically spark and flash. He screamed, no he roared with fear as pain racked through his body in waves. His parents both came running and when they saw him they couldn't help but gasp in shock. What happened next was a blur. He lashed out at his parents like a demon full of bloodlust. His strength, his speed, everything about him was enhanced, but he had little to no control. His parents were able to subdue him with only a few scratches due to their initial hesitation. He was locked in the cellar of the family shrine, which was built like a fortress. It took a while for his semblance berzerker demon form to fade. The next few years were very emotional. Even though his semblance never activated again. His parents locked him in the shrine only to see the light of day on a rare occasion. They loved him, but also feared his strange semblance. They eventually released him from the Shrine when he turned 18 and they thought there wasn't as high of a risk of him exploding like before. They pulled some strings and got a meeting with Aurtrox, headmaster at Beacon Academy who agreed to take the boy and attempt to tame his semblance and give him some work.


╫ I N V E N T O R Y ╫

        PRIMARY WEAPON
        ▬ ѕняιиє
        ▬ [See Right ===>]User Image
        Melee Form ▬ This weapon is a folding breaker blade. It transforms from a massive breaker blade to an extra long sword. It can lock in several partially opened states to create a curved blade that is able to hook onto enemies and terrain if desired as well. It is easily one of the strongest weapons in durability in existence. The blade can collapse like scissors to cut like a guillotine as well, or even extend with incredible force to launch Roq into the air, or repel an enemy.
        Ranged Form ▬ None
        Other Form(s) ▬ None
        Ammo Type ▬ Consumes Dust to take on their effects. For example electric dust will cause the blade's attacks to shock the opponent.The one kind of dust that probably needs to be explained is gravity dust. Gravity dust will cause a gravitational shockwave to anything hit, and gravitational anomalies within a 3 feet (imagine he hits the ground and earth a few feet around the hit to fly in all random directions from the hit).
        ▬ This weapon is so heavy Roq cannot wield it effectively unless he is bezerking. When not bezerking he can carry it and if he tries very hard he might be able to swing it once or twice, but it would be so incredibly slow that unless the enemy was tied down anyone would be able to dodge it with ease.

        OTHER WEAPONS
        Two Revolvers


        ITEMS
        ▬ Scroll
        Metal Mask
        ▬ Armor (As seen in bezerker picture)


╫ S E M B L A N C E ╫

        *NAME ▬ вєzєякєя ᴅємσи
        *AURA COLOR ▬ Crimson
        *DESCRIPTION Roq does not have his semblance until level 1. When he gains his semblance it becomes a passive.

        Roq's figures dramatically transforms into a demonic form. His aura flickers and flashes erratically around him and his eyes begin to glow. This can happen instantly (within 1 post), or slowly depending on external agitators. Once he's fully in bezerker mode he cannot exit without outside help. He needs to have an external aura support to exit bezerker mode. This may be healing or enhancement aura, anything where someone is extending their aura over his to help stabilize his own. He has to choose to meditate on the aura to calm down (exception: Poppy's semblance is irresistible and will turn his bezerker mode off whether he accepts it or not). He can be calmed down for up to 24 hours after receiving aura support, but after that he slowly (over 5 posts) begins to transform back into bezerker mode unless he gets help. Once his bezerker mode is broken he cannot reawaken it for a total of 5 posts of his own. This is a large window for others to take advantage of.

        His bezerker form is primarily aimed at damage dealing, so think of a swift bezerker more than a tank bezerker, though he likely can take more hits than any normal person in bezerker mode this bezerker form is designed for max damage output.

        In bezerker mode Roq will be able to toss cars, smash through, bash through, and trash concrete walls as if they were made of weak clay. He would effectively be un-restrainable with conventional methods. A hulk-like beast of a man. He will not only be strong, but incredibly fast and chase his foes at a terrifying pace that keeps them on edge the entire fight even with his massive blade in hand. All of this solidified in a body with the aura enhanced durability allowing him to take blows that would send most flying. Imagine someone sends a car at him and he throws his right arm out and it crushes upon itself and falls to the ground (he always loses to someone who has a higher post count in some way, so I'll have to be creative when making him lose with this sort of fortitude). Ultimately his battle prowess is supposed to be unmatched in almost every way. He can still be led into traps and eventually worn down through enemy fire as his main weakness.

        User Image
        ▬ General Description: His bezerker is maxed at level 1, but gets worse over time as his chance of hitting something other than his intended target gets higher with each level. He cannot unlock his bezerk until level 1. When he does gain his semblance and bezerks he gains boosts to all stats, but primarily strength, speed, endurance and fortitude. He can wield weapons that a normal human, even with strength training, can barely lift and use them as if they weighed almost nothing. He still has the general ability to control and direct his focus on enemies, but he will occasionally lose focus and start to destroy anything in his way.

        *LEVEL 0 ▬ (0-99 posts) -- No Semblance. At this point his semblance is still dormant. It only ever manifested once when he first gained general aura control.
        *LEVEL 1▬ At this level his semblance activates and becomes a passive semblance (always active unless specified conditions are met). He cannot willfully deactivate his semblance.

        10% chance with every bezerker attack post to attack something other than his primary target. Must be a person, or living creature. He gains boosts to all stats, but primarily strength, speed, and endurance/fortitude. He can wield weapons that a normal human, even with strength training can barely lift and use them as if they weighed almost nothing.

        *LEVEL 2▬ 20% chance with every bezerker attack post to attack something other than his primary target. Must be a person, or living creature. He gains boosts to all stats, but primarily strength, speed, endurance and fortitude.
        *LEVEL 3 ▬ 30% chance with every bezerker attack post to attack something other than his primary target. Must be a person, or living creature. He gains boosts to all stats, but primarily strength, speed, endurance and fortitude.
        *DRAWBACKS ▬ Always has a chance at attacking allies or something other than his primary target which only gets worse as he levels. Can't escape his own semblance of his own volition. Can't universally keep bezerker mode going (Poppy), can't use ANY ranged weapons in bezerker mode. He can't not attack something while in bezerker mode (not necessarily every post, but in general he will be attacking something, anything within sight). He also has a fear of shrines as he was trapped in one for so many years. He will not enter a shrine willingly at all costs, and if he does he will fall out of bezerker mode.


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narxfang

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✘ Judge, Jury, and Executioner
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Excellent, I am glad to have such a cooperative companion in this manner. I've yet to find any who have resisted, but it is still nice to see that trend continue. You have addressed most of my concerns, and you have helped clarify some things I was unsure on. If we continue at this rate, I am sure we shall be done soon enough. You have actually done very well in all sections before your special abilities, as I am satisfied with your answers and changes.

However there is something I have recently been informed of. It seems despite your...curse, you have been assigned a team at beacon. I have their names, and your team name, listed here. It should be added in to your file, but it has to be by your hand. While you may do so later, it is a lot simpler to get it out of the way now while you are in this review process.

Now, without further ado, your semblance. I took some time to consult others on this, since you are a very unique case. And there were two points brought up to me by them that I feel have merit. One being to mention how your berzerk nature is a result, or trigger, to you getting angry. It is important to list the exact cause of it, after all. That way those around you can be warned...or certain measures can be laid in place in case you lose control of yourself. The second point they mentioned is the organization in which you presented your abilities. While I rarely follow or like rules, it is unfortunately necessary in this instance. As I am told, you need to move your powers into the actual levels (or in your case, level 1) of your semblance, and your drawbacks into the drawback section (I know you have some there, but you also have some mixed into general description). It is a pain, but it does help standardize the process for comparison and fair judgement. And, as I've been told, they have been cracking down on those who do not follow this.

Thank you for clarifying all this abilities while berzerking, and his relative power. While some prefer the cold analytics of numbers, I like to see results instead. I feel it is much easier and clearer to analyze a persons capabilities by seeing it rather than trying to assign a form of math to it. After all, being 300% stronger than a normal person isn't as clear as "I can throw cars" as an example. However, there are a few things I do have issue with. For one, you forgot to clarify how fast you are to the average. Speed is hard to quantify usually, but it is as simple as saying you are three times faster than the normal person. The other issue I have is that you are these three things: very strong, fast, and durable. Seeing as you are more the do as much damage as fast as possible type, I find it more fitting if you had the weakness of not being too much tougher than the norm. You can defeat your enemies quickly, but you are not invincible. This is both for the benefit of your enemies and allies, as if you were all three they could be powerless against you. I do understand how battles and such work in this guild, but as you even stated, you would have to make up a way for him to lose. That is cheapening the experience of going against him in battle if they know you have to sabotage yourself to lose, and may not be enjoyable to rp against.

Judgement


∰- Core

∰- You can list your current team and Teammates.


∰- Semblance

∰- I consulted for this, and was told you should add his trigger for going into his berzerk state is his anger.

∰- You should move the abilities (his powers from the semblance) into his level 1. We have deterred others from having powers listed in description of semblance. So you can have the general appearance change and say he becomes more powerful there, but the actual boost to him should be in level 1.

Also drawbacks in there should be moved to the drawback section.

You also have two general description sections.

∰- Since we agreed it takes 5 posts once he is broken from it, you should remove this line "This can happen instantly (within 1 post), or slowly depending on external agitators."

∰- I believe he shouldn't be too much tankier than normal for reasons mention in RP aspect along with this.

"His bezerker form is primarily aimed at damage dealing, so think of a swift bezerker more than a tank bezerker, though he likely can take more hits than any normal person in bezerker mode this bezerker form is designed for max damage output."

He should focus on speed/strength as his main boost, so in rp wise he can be a bit tougher in lasting despite wounds but not too much more (anger helps you ignore pain too, so it makes sense if that was why).

∰- You should add how fast he is roughly to the normal person.

∰-Conclusion

This is all I currently see the need to change/ be clarified for now. This does not mean it shall be the end of it, as more questions may arise as we progress and I may have missed something. I am willing to be flexible on some thing if given good reason to, and i'll be open for any discussion you have or if you need any help with this. Thank you for your taking the time to go through this, and I will post another judgement if necessary once we've gone through all this. Hopefully this will be the only judgement needed, and you can fully begin your adventure in beacon...whether pleasant or otherwise. Feel free to contact me at any point... just send a message with the crows.
✘ Status: Inquiring
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1. Added team name to profile. Thanks for the reminder.

2. This gets a bit complex. Anger in and of itself doesn't trigger it necessarily. That is why I left it out. Roq is actually almost always angry, or at least frequently so. External agitators of all kinds break his calm, and when he is in bezerk mode his normal state if that of rage (just more extreme than normal anger). Technically, it's his passive state and he's just calmed down to a normal state temporarily, but the calming down to a normal state is not necessarily an emotional calm, but a calming of his aura. So to summarize:

-He isn't triggered to bezerk. He IS a bezerker (once lv 1 that is). He will always fall back to his normal state of bezerking without aura support.
-He is triggered to NOT to bezerk via a calming of his aura through aura support abilities in whatever form they come.
-External agitators like intense rage, sadness, or people physically assaulting him or friends can all break his calm and bring him back to his normal bezerker state, but just because he's mad doesn't mean he will bezerk. His aura calm needs to be broken which is related to emotions, but likely more related to physical harm + emotions most of the time.

I added in this to the general description:
"When an aura support ability is used on him he can choose to focus on it and have his aura calmed, bringing him back to a state of normality for as long as he his aura remains calm. Intense emotions can expedite his transformation, as can physical harm. Oftentimes it takes a combination of the two."

Others will know by his aura flickering erratically and his skin and general transformation. Sometimes he can hold back the transformation for a post or so, but it depends on the strength of the external agitators.

Add in:

"Roq can resist his bezerker form transformation in order to delay it, but it all depends on the strength of the external agitators and his personal development with control." -- because as he gets older and whatnot he will likely get better.

3. With general descriptions their primary purpose is to summarize. This necessarily means stating things as seen below with some added details.

Anything true at all levels ought to be in the general description, and as mostly only his chance of negatives increases there isn't much that isn't consistent.

The only thing in the general description that might be considered a "power" is a sentence description of strength. "He can wield weapons that a normal human, even with strength training, can barely lift and use them as if they weighed almost nothing." SO I moved that one sentence into lv 1 to appease. Something like Poppy being able to always calm him down can be seen as a drawback or as a plus and thus falls into grey area, so its best suited for general description. I will need specific requests on other things that need to move around if anything else needs to change. Feel free to suggest! I keep grey area things in general description as that best represents this character to readers. If i have no powers in there at all it would misrepresent him to others. One should be able to read the general description and have a good idea of what the character can do without needing to read further, but of course reading further will help bring more clarity usually. So let me know specifics!

4. I can see durability being an issue, but at the same time being an up close damage dealer in a rage mindset he is easily trapped and so removing durability altogether likely makes his bezerking pointless. I made it where at lv 1 he has the durability of a normal human, at lv 2 that of 2 humans, and 3 that of 3 humans. So a hard nerf all around. Since before he was likely durable as 5 people or something along those lines. This way he can take a few more hits, but is still weaker. if this is not acceptable let me know in your next post and I will change it again! I added onto his weaknesses: " Evasive maneuvers and traps are particularly effective when he's blinded by rage." If he was a SMART damage dealing bezerker i think reducing durability makes sense, but since he's blinded by rage and I will make him do stupid things in fights I need to make him a bit more tanky. Otherwise I have to reduce his rage blindness so he isn't just tricked into the first trap and squashed. I'd rather him trigger 2 or 3 traps due to stupidity. Anyways. let me know!

5. As far as speed I added in: " Speed from here on out is such that he can keep an entire four person team at on edge (mid to close range only of course). A nice visual would be to imagine him sword fighting four others all at the same time. " -- of course if they have traps, or evasive abilities or ranged support the whole story changes as even he has weaknesses.

narxfang
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PostPosted: Sun Nov 10, 2019 2:59 pm


xxxxxRσϙ Oυɾɾσƙ
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xxxxxxℂ𝕝𝕚𝕔𝕜 𝕆𝕟 𝔸 𝕋𝕙𝕖𝕞𝕖 ⮚
╫ T H E M E S ╫
Mᴀɪɴ Tʜᴇᴍᴇ: Friction
Eᴍᴏᴛɪᴏɴᴀʟ Tʜᴇᴍᴇ: Don't Stay
Bᴀᴛᴛʟᴇ/Cᴏᴍᴇʙᴀᴄᴋ Tʜᴇᴍᴇ: The Payoff


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╫ C O R E ╫


        *NAME ▬ Rσϙ Oυɾɾσƙ
        *AGE ▬ 18
        *FACTION ▬ ℣ale
        *ROLE ▬ Student
        *SEX ▬ Male
        *SPECIES ▬ Human

        *CURRENT TEAM ▬ RSPT (RESPECT)
        *PARTNER(S) ▬ Penelope Krayath AKA Poppy, Chase Limax-Sanguis, and Tabitha Kityanna.
        NICKNAME(S) ▬ Roq (Rouk), The Shrine Demon.
        OCCUPATION ▬ Student at Beacon Academy. Former Shrine Guardian.



╫ A F F E C T A T I O N ╫

        HEIGHT ▬ 5'9''
        WEIGHT ▬ 200 Lbs

        HAIR ▬ White Shag
        CLOTHING ▬ Old fashioned shrine robe. He usually wears this over his student uniform.
        ACCESSORIES ▬ Roq usually has a wooden practice sword on him, especially when on school grounds or when his main weapon isn't equipped. He also always has an extra bandanna on hand to manage his hair.
        EYES ▬ Crimson
        BUILD ▬ Cut.
        TATTOOS ▬ Right Shoulder/Upper Arm/Pec
        SCARS ▬ Many in various locations due to his upbringing.


╫ A R C H E T Y P E ╫

        NATURAL ABILITIES
        Primary Talent ▬ Speed
        Bonus Talent ▬ Strength
        Other Talents ▬ Footwork -- Almost never loses his footing, and when he does he swiftly regains it. Observation -- Keeps a keen sense of what is around him and is able to quickly notice an oncoming attack or when something is ary.
        LEARNT ABILITIES
        Strongest Skill ▬ Sword Fighting
        Weakest Skill ▬ Long Range Combat, whether with a bow, or a gun. He cannot use them effectively and will likely be forced to retreat if he can't get closer.
        Other Skills ▬ Snaring/snatching weapons from his enemies within reach, blocking bullets with melee weapons (only for short to mid-range attacks where the shooter is within sight. Since he has no night vision he cannot do this in complete darkness, and only with large melee weapons), and pistols for mid-range combat.

        LIKES
        ▬ Practical Pistol Shooting.
        ▬ Poppy -- Her voice, her hair, her smell, everything about her.
        ▬ Sweets of all kinds, especially Icecream, and strawberries.
        ▬ Swords.
        ▬ Swan.
        DISLIKES
        ▬ Himself.
        ▬ Shrines
        ▬ Long range weapons -_-
        ▬ Turtles, he has nightmares about turtles invading his shrine.
        ▬ Shrines.
        PERSONALITY TRAITS
        Nature ▬ Roq has a defensive nature. He didn't grow up in the city or even a small village and so he had to build up emotional walls rather quickly when he moved to Vale. His upbringing has had quite an effect on him and he can be obsessive at times.
        Vernacular ▬ Roq is often angry and uses faux expletives, or he's apathetic and dismissive with his words and snarky comments.
        Positive Traits ▬ Loyal.
        Negative Traits ▬ Obsessive.

╫ H I S T O R Y ╫

        BACKGROUND ▬ Roq was raised by a family in the far hinterlands of Vale. The nearest small village was half a day's walk in and of itself. And to make it worse he was an only child. That said, he had something of a beautiful childhood. His parents lived out there because they were deeply religious and devoted to the ancient shrine that his mother's faily had taken care of for as long as their family history went back. Other then taking care of the shrine they owned and operated a sizable farm. Roq has a great life. A lush farmland and two parents who had both been hunters for many years. His parents were able to defeat any grimm that came to their farm and so he never had to worry. They did quite well for themselves with a healthy supply of cash crops every harvest.

        His parents had been training him in swords (after his mother), and pistols (after his father) from an early age along with his aura. Roq's life took a drastic turn at the age of 9 when he gained his general aura control. His whole life was quickly taken from him. Roq has a particularly unusual semblance, a tragic power that was more a hindrance than anything.

        He was out in the fields meditating as instructed when he felt his chest tighten. Roq gripped his chest in pain. His breathing became heavy. His adrenaline jumped through the roof, he could feel his veins pulsating painfully with rage, his eyes started to glow, his skin, like a corrupted blight, started to change to a dark grey in patches starting from his chest. Red horns sprouted ripped from the skin of his temples (his mother was a horned faunus), and other horns lined his shoulders and arms. His appearance was drastically changed. His aura was out of control and would erratically spark and flash. He screamed, no he roared with fear as pain racked through his body in waves. His parents both came running and when they saw him they couldn't help but gasp in shock. What happened next was a blur. He lashed out at his parents like a demon full of bloodlust. His strength, his speed, everything about him was enhanced, but he had little to no control. His parents were able to subdue him with only a few scratches due to their initial hesitation. He was locked in the cellar of the family shrine, which was built like a fortress. It took a while for his semblance berzerker demon form to fade. The next few years were very emotional. Even though his semblance never activated again. His parents locked him in the shrine only to see the light of day on a rare occasion. They loved him, but also feared his strange semblance. They eventually released him from the Shrine when he turned 18 and they thought there wasn't as high of a risk of him exploding like before. They pulled some strings and got a meeting with Aurtrox, headmaster at Beacon Academy who agreed to take the boy and attempt to tame his semblance and give him some work.


╫ I N V E N T O R Y ╫

        PRIMARY WEAPON
        ▬ ѕняιиє
        ▬ [See Right ===>]User Image
        Melee Form ▬ This weapon is a folding breaker blade. It transforms from a massive breaker blade to an extra long sword. It can lock in several partially opened states to create a curved blade that is able to hook onto enemies and terrain if desired as well. It is easily one of the strongest weapons in durability in existence. The blade can collapse like scissors to cut like a guillotine as well, or even extend with incredible force to launch Roq into the air, or repel an enemy.
        Ranged Form ▬ None
        Other Form(s) ▬ None
        Ammo Type ▬ Consumes Dust to take on their effects. For example electric dust will cause the blade's attacks to shock the opponent.The one kind of dust that probably needs to be explained is gravity dust. Gravity dust will cause a gravitational shockwave to anything hit, and gravitational anomalies within a 3 feet (imagine he hits the ground and earth a few feet around the hit to fly in all random directions from the hit).
        ▬ This weapon is so heavy Roq cannot wield it effectively unless he is bezerking. When not bezerking he can carry it and if he tries very hard he might be able to swing it once or twice, but it would be so incredibly slow that unless the enemy was tied down anyone would be able to dodge it with ease.

        OTHER WEAPONS
        Two Revolvers


        ITEMS
        ▬ Scroll
        Metal Mask
        ▬ Armor (As seen in bezerker picture)


╫ S E M B L A N C E ╫

        *NAME ▬ вєzєякєя ᴅємσи
        *AURA COLOR ▬ Crimson
        *DESCRIPTION Roq does not have his semblance until level 1. When he gains his semblance it becomes a passive.

        Roq's figures dramatically transforms into a demonic form. His aura flickers and flashes erratically around him and his eyes begin to glow. Once he's fully in bezerker mode he cannot exit without outside help. He needs to have an external aura support to exit bezerker mode. This may be healing or enhancement aura, anything where someone is extending their aura over his to help stabilize his own. He has to choose to meditate on the aura to calm down (exception: Poppy's semblance is irresistible and will turn his bezerker mode off whether he accepts it or not). He can be calmed down for up to 24 hours after receiving aura support, but after that he slowly (over 5 posts) begins to transform back into bezerker mode unless he gets help. Once his bezerker mode is broken he cannot reawaken it for a total of 5 posts of his own. This is a large window for others to take advantage of.

        His bezerker form is primarily aimed at damage dealing, so think of a swift bezerker more than a tank bezerker, though he likely can take more hits than any normal person in bezerker mode this bezerker form is designed for max damage output.

        In bezerker mode Roq will be able to toss cars, smash through, bash through, and trash concrete walls as if they were made of weak clay. He would effectively be un-restrainable with conventional methods. A hulk-like beast of a man. He will not only be strong, but incredibly fast and chase his foes at a terrifying pace that keeps them on edge the entire fight even with his massive blade in hand. All of this solidified in a body with the aura enhanced durability allowing him to take blows that would send most flying. Imagine someone sends a car at him and he throws his right arm out and it crushes upon itself and falls to the ground (he always loses to someone who has a higher post count in some way, so I'll have to be creative when making him lose with this sort of fortitude). Ultimately his battle prowess is supposed to be unmatched in almost every way. He can still be led into traps and eventually worn down through enemy fire as his main weakness.

        He can be calmed down for up to 24 hours after receiving aura support, but after that he slowly (over 5 posts) begins to transform back into bezerker mode unless he gets help. Once his bezerker mode is broken he cannot reawaken it for a total of 5 posts of his own. However, if he suffers wounds or see his friends getting hurt, the process only takes 3 posts." With the idea that seeing a friend hurt or being wounded reduces the cooldown by 1 per post

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        ▬ General Description: His bezerker is maxed at level 1, but gets worse over time as his chance of hitting something other than his intended target gets higher with each level. He cannot unlock his bezerk until level 1. When he does gain his semblance and bezerks he gains boosts to all stats, but primarily strength, speed, endurance and fortitude. He can wield weapons that a normal human, even with strength training, can barely lift and use them as if they weighed almost nothing. He still has the general ability to control and direct his focus on enemies, but he will occasionally lose focus and start to destroy anything in his way.

        When an aura support ability is used on him he can choose to focus on it and have his aura calmed, bringing him back to a state of normality for as long as he his aura remains calm. Intense emotions can expedite his transformation, as can physical harm. Oftentimes it takes a combination of the two.

        Roq can resist his bezerker form transformation in order to delay it, but it all depends on the strength of the external agitators and his personal development with control.

        *LEVEL 0 ▬ (0-99 posts) -- No Semblance. At this point his semblance is still dormant. It only ever manifested once when he first gained general aura control.

        *LEVEL 1▬ At this level his semblance activates and becomes a passive semblance (always active unless specified conditions are met). He cannot willfully deactivate his semblance. He can wield weapons that a normal human, even with strength training, can barely lift and use them as if they weighed almost nothing. This applies to all ranks.

        10% chance with every bezerker attack post to attack something other than his primary target. Must be a person, or living creature. He gains boosts to all stats, but primarily strength, and speed, with some endurance/fortitude at later levels. He can wield weapons that a normal human, even with strength training can barely lift and use them as if they weighed almost nothing.

        Has no extra durability.

        *LEVEL 2▬ 20% chance with every bezerker attack post to attack something other than his primary target. Must be a person, or living creature. He gains boosts to all stats, but primarily strength, speed, endurance and fortitude. Speed from here on out is such that he can keep an entire four person team at on edge (mid to close range only of course). A nice visual would be to imagine him sword fighting four others all at the same time.

        Has durability of two normal humans.

        *LEVEL 3 ▬ 30% chance with every bezerker attack post to attack something other than his primary target. Must be a person, or living creature. He gains boosts to all stats, but primarily strength, speed, endurance and fortitude.

        Has durability of three normal humans.

        *DRAWBACKS ▬ Always has a chance at attacking allies or something other than his primary target which only gets worse as he levels. Can't escape his own semblance of his own volition. Can't universally keep bezerker mode going (Poppy), can't use ANY ranged weapons in bezerker mode. He can't not attack something while in bezerker mode (not necessarily every post, but in general he will be attacking something, anything within sight). He also has a fear of shrines as he was trapped in one for so many years. He will not enter a shrine willingly at all costs, and if he does he will fall out of bezerker mode. Evasive maneuvers and traps are particularly effective when he's blinded by rage.


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narxfang

xLulie

Deadly_Tiger

Youroka Kage

Alysian Virago

1234boo75

Apathetic Writer

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✘ Judge, Jury, and Executioner
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I see we've hit a minor snag, and we were making such good progress too. It is to be expected though as we hit the more fine points, and I suppose it shouldn't be too much of a disappointment in that light. Shame you couldn't be like Poppy, Roq. I had hopes that you would make this as quick as she did. Rather than waste any more time, as I desire to get this done, we shall go straight to the point.

I am afraid, for my first point, that it seems he has a slight bit of a contradiction. I am to understand, as I have questioned, he is blinded by his rage to act as a significant weakness. But he has a talent for observation, one that seems to be in contrast to a person blinded by rage. So we would need to clear this up to determine how significant of a weakness this shall be. Does he need an alternate one, or does his being bezerk rage mostly (if not completely) negate his talent for observation. It could prove interesting to have a talent that benefits him only when he is not in his bezerk state. Maybe a small incentive/ benefit to give him an edge even though his main power is disabled, as it can occur.

The next point is something I may need to insist on. While there is merit that it is a gray area of being broken from his "cursed" bezerker form, since it is a benefit to his allies in non violent times...it is still a major drawback when against any threat. I feel it can be both in description and in drawbacks section, as it can't hurt to have the specifics there too. It would make those with jobs such as my own have a much easier time in assessing you and judging you fairly. It may even aid you in that light, since it is not a minor one for him. Another point I must reiterate is your two description sections (description, and general description). I need you to combine the two in some way so it is one cohesive section. While it is plain to see them together and one being a much simpler version, there are some details unique to each which is the only reason I do not say to delete one entirely. Go through it, remove any redundancies, and combine them together for one good description. I am sure it is within your ability to do so. I have even gone so far as to show you how to make the simple fixes for the levels. This is not a curtesy I do to most, so I hope it shall help to inspire you in finishing the rest of the description.

There is another matter I am debating, but I first want to get through these changes and ponder further on it. Nothing may come of it, or it may be the final item of your judgement. Only time will tell.

Judgement



∰- Semblance

∰- As discussed in private, Roq is blinded by his rage so there should be a line saying ( in drawbacks) that his observation talent is negated while bezerking.

∰- Also while I do understand his being broken from bezerk form as a benefit/ harm grey area, I would like it to also be mentioned in drawbacks for how long it can last at least. Just for ease for people who read through it a few times over so they can easily find it too. (ex: Once broken from bezerk, he cannot reawaken it for 5 posts on his own. If external agitators present, wounds that he suffers or friends getting hurt, then it is reduced to 3 posts before it reawakens.)

∰- You still have two description sections. Just get rid of any redundancies between the two and make it one General Description section. I gave a little help in helping remove anything repeated for description, but I strongly urge you to go through it when you make them into one general description to do so fully and have them arranged well. I would have done more as well, but it would be easier at that point for me to copy over the entire thing to show you all edits/ need some rewording.

∰- What follows past here is just where I think lines should be removed, moved, or edited in the semblance (since it can be hard to convey it accurately without showing it):

- For Description: The last segment for it, right above his demon form image, can almost entirely be removed (since it is a repeat of something mentioned earlier) except the last sentence:
However, if he suffers wounds or see his friends getting hurt, the process only takes 3 posts. With the idea that seeing a friend hurt or being wounded reduces the cooldown by 1 per post
This sentence should be move to the first paragraph of his description, between:
Once his bezerker mode is broken he cannot reawaken it for a total of 5 posts of his own.
and
This is a large window for others to take advantage of.

- The crossed out lines here are things I believe are redundant or may be misleading. I crossed out: He gains boosts to all stats, but primarily strength, speed, endurance and fortitude. From level 2 and 3 just because the main all stats boost has already occured at level 1, unless specified (such as durability and speed). This is to remove confusion of him also boosting other stats in those levels as well.

*LEVEL 1▬ At this level his semblance activates and becomes a passive semblance (always active unless specified conditions are met). He cannot willfully deactivate his semblance. He can wield weapons that a normal human, even with strength training, can barely lift and use them as if they weighed almost nothing. This applies to all ranks.

10% chance with every bezerker attack post to attack something other than his primary target. Must be a person, or living creature. He gains boosts to all stats, but primarily strength, and speed, with some endurance/fortitude at later levels. He can wield weapons that a normal human, even with strength training can barely lift and use them as if they weighed almost nothing.

Has no extra durability.

*LEVEL 2▬ 20% chance with every bezerker attack post to attack something other than his primary target. Must be a person, or living creature. He gains boosts to all stats, but primarily strength, speed, endurance and fortitude. Speed from here on out is such that he can keep an entire four person team at on edge (mid to close range only of course). A nice visual would be to imagine him sword fighting four others all at the same time.

Has durability of two normal humans.

*LEVEL 3 ▬ 30% chance with every bezerker attack post to attack something other than his primary target. Must be a person, or living creature. He gains boosts to all stats, but primarily strength, speed, endurance and fortitude.

Has durability of three normal humans.

∰-Conclusion

This is all I currently see the need to change/ be clarified for now. This does not mean it shall be the end of it, as more questions may arise as we progress and I may have missed something. I am willing to be flexible on some thing if given good reason to, and i'll be open for any discussion you have or if you need any help with this. Thank you for your taking the time to go through this, and I will post another judgement if necessary once we've gone through all this. Hopefully this will be the only judgement needed, and you can fully begin your adventure in beacon...whether pleasant or otherwise. Feel free to contact me at any point... just send a message with the crows.
✘ Status: Inquiring
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PostPosted: Sun Feb 02, 2020 9:44 pm


Ghost254
xxxxxRσϙ Oυɾɾσƙ
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xxxxxxℂ𝕝𝕚𝕔𝕜 𝕆𝕟 𝔸 𝕋𝕙𝕖𝕞𝕖 ⮚
╫ T H E M E S ╫
Mᴀɪɴ Tʜᴇᴍᴇ: Friction
Eᴍᴏᴛɪᴏɴᴀʟ Tʜᴇᴍᴇ: Don't Stay
Bᴀᴛᴛʟᴇ/Cᴏᴍᴇʙᴀᴄᴋ Tʜᴇᴍᴇ: The Payoff


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╫ C O R E ╫


        *NAME ▬ Rσϙ Oυɾɾσƙ
        *AGE ▬ 18
        *FACTION ▬ ℣ale
        *ROLE ▬ Student
        *SEX ▬ Male
        *SPECIES ▬ Human

        *CURRENT TEAM ▬ RSPT (RESPECT)
        *PARTNER(S) ▬ Penelope Krayath AKA Poppy, Chase Limax-Sanguis, and Tabitha Kityanna.
        NICKNAME(S) ▬ Roq (Rouk), The Shrine Demon.
        OCCUPATION ▬ Student at Beacon Academy. Former Shrine Guardian.



╫ A F F E C T A T I O N ╫

        HEIGHT ▬ 5'9''
        WEIGHT ▬ 200 Lbs

        HAIR ▬ White Shag
        CLOTHING ▬ Old fashioned shrine robe. He usually wears this over his student uniform.
        ACCESSORIES ▬ Roq usually has a wooden practice sword on him, especially when on school grounds or when his main weapon isn't equipped. He also always has an extra bandanna on hand to manage his hair.
        EYES ▬ Crimson
        BUILD ▬ Cut.
        TATTOOS ▬ Right Shoulder/Upper Arm/Pec
        SCARS ▬ Many in various locations due to his upbringing.


╫ A R C H E T Y P E ╫

        NATURAL ABILITIES
        Primary Talent ▬ Speed
        Bonus Talent ▬ Strength
        Other Talents ▬ Footwork -- Almost never loses his footing, and when he does he swiftly regains it. Observation -- Keeps a keen sense of what is around him and is able to quickly notice an oncoming attack or when something is ary.
        LEARNT ABILITIES
        Strongest Skill ▬ Sword Fighting
        Weakest Skill ▬ Long Range Combat, whether with a bow, or a gun. He cannot use them effectively and will likely be forced to retreat if he can't get closer.
        Other Skills ▬ Snaring/snatching weapons from his enemies within reach, blocking bullets with melee weapons (only for short to mid-range attacks where the shooter is within sight. Since he has no night vision he cannot do this in complete darkness, and only with large melee weapons), and pistols for mid-range combat.

        LIKES
        ▬ Practical Pistol Shooting.
        ▬ Poppy -- Her voice, her hair, her smell, everything about her.
        ▬ Sweets of all kinds, especially Icecream, and strawberries.
        ▬ Swords.
        ▬ Swan.
        DISLIKES
        ▬ Himself.
        ▬ Shrines
        ▬ Long range weapons -_-
        ▬ Turtles, he has nightmares about turtles invading his shrine.
        ▬ Shrines.
        PERSONALITY TRAITS
        Nature ▬ Roq has a defensive nature. He didn't grow up in the city or even a small village and so he had to build up emotional walls rather quickly when he moved to Vale. His upbringing has had quite an effect on him and he can be obsessive at times.
        Vernacular ▬ Roq is often angry and uses faux expletives, or he's apathetic and dismissive with his words and snarky comments.
        Positive Traits ▬ Loyal.
        Negative Traits ▬ Obsessive.

╫ H I S T O R Y ╫

        BACKGROUND ▬ Roq was raised by a family in the far hinterlands of Vale. The nearest small village was half a day's walk in and of itself. And to make it worse he was an only child. That said, he had something of a beautiful childhood. His parents lived out there because they were deeply religious and devoted to the ancient shrine that his mother's faily had taken care of for as long as their family history went back. Other then taking care of the shrine they owned and operated a sizable farm. Roq has a great life. A lush farmland and two parents who had both been hunters for many years. His parents were able to defeat any grimm that came to their farm and so he never had to worry. They did quite well for themselves with a healthy supply of cash crops every harvest.

        His parents had been training him in swords (after his mother), and pistols (after his father) from an early age along with his aura. Roq's life took a drastic turn at the age of 9 when he gained his general aura control. His whole life was quickly taken from him. Roq has a particularly unusual semblance, a tragic power that was more a hindrance than anything.

        He was out in the fields meditating as instructed when he felt his chest tighten. Roq gripped his chest in pain. His breathing became heavy. His adrenaline jumped through the roof, he could feel his veins pulsating painfully with rage, his eyes started to glow, his skin, like a corrupted blight, started to change to a dark grey in patches starting from his chest. Red horns sprouted ripped from the skin of his temples (his mother was a horned faunus), and other horns lined his shoulders and arms. His appearance was drastically changed. His aura was out of control and would erratically spark and flash. He screamed, no he roared with fear as pain racked through his body in waves. His parents both came running and when they saw him they couldn't help but gasp in shock. What happened next was a blur. He lashed out at his parents like a demon full of bloodlust. His strength, his speed, everything about him was enhanced, but he had little to no control. His parents were able to subdue him with only a few scratches due to their initial hesitation. He was locked in the cellar of the family shrine, which was built like a fortress. It took a while for his semblance berzerker demon form to fade. The next few years were very emotional. Even though his semblance never activated again. His parents locked him in the shrine only to see the light of day on a rare occasion. They loved him, but also feared his strange semblance. They eventually released him from the Shrine when he turned 18 and they thought there wasn't as high of a risk of him exploding like before. They pulled some strings and got a meeting with Aurtrox, headmaster at Beacon Academy who agreed to take the boy and attempt to tame his semblance and give him some work.


╫ I N V E N T O R Y ╫

        PRIMARY WEAPON
        ▬ ѕняιиє
        ▬ [See Right ===>]User Image
        Melee Form ▬ This weapon is a folding breaker blade. It transforms from a massive breaker blade to an extra long sword. It can lock in several partially opened states to create a curved blade that is able to hook onto enemies and terrain if desired as well. It is easily one of the strongest weapons in durability in existence. The blade can collapse like scissors to cut like a guillotine as well, or even extend with incredible force to launch Roq into the air, or repel an enemy.
        Ranged Form ▬ None
        Other Form(s) ▬ None
        Ammo Type ▬ Consumes Dust to take on their effects. For example electric dust will cause the blade's attacks to shock the opponent.The one kind of dust that probably needs to be explained is gravity dust. Gravity dust will cause a gravitational shockwave to anything hit, and gravitational anomalies within a 3 feet (imagine he hits the ground and earth a few feet around the hit to fly in all random directions from the hit).
        ▬ This weapon is so heavy Roq cannot wield it effectively unless he is bezerking. When not bezerking he can carry it and if he tries very hard he might be able to swing it once or twice, but it would be so incredibly slow that unless the enemy was tied down anyone would be able to dodge it with ease.

        OTHER WEAPONS
        Two Revolvers


        ITEMS
        ▬ Scroll
        Metal Mask
        ▬ Armor (As seen in bezerker picture)


╫ S E M B L A N C E ╫

        *NAME ▬ вєzєякєя ᴅємσи
        *AURA COLOR ▬ Crimson
        *DESCRIPTION Roq does not have his semblance until level 1. When he gains his semblance it becomes a passive.

        Roq's figures dramatically transforms into a demonic form. His aura flickers and flashes erratically around him and his eyes begin to glow. Once he's fully in bezerker mode he cannot exit without outside help. He needs to have an external aura support to exit bezerker mode. This may be healing or enhancement aura, anything where someone is extending their aura over his to help stabilize his own. He has to choose to meditate on the aura to calm down (exception: Poppy's semblance is irresistible and will turn his bezerker mode off whether he accepts it or not). He can be calmed down for up to 24 hours after receiving aura support, but after that he slowly (over 5 posts) begins to transform back into bezerker mode unless he gets help. Once his bezerker mode is broken he cannot reawaken it for a total of 5 posts of his own. This is a large window for others to take advantage of.

        His bezerker form is primarily aimed at damage dealing, so think of a swift bezerker more than a tank bezerker, though he likely can take more hits than any normal person in bezerker mode this bezerker form is designed for max damage output.

        In bezerker mode Roq will be able to toss cars, smash through, bash through, and trash concrete walls as if they were made of weak clay. He would effectively be un-restrainable with conventional methods. A hulk-like beast of a man. He will not only be strong, but incredibly fast and chase his foes at a terrifying pace that keeps them on edge the entire fight even with his massive blade in hand. All of this solidified in a body with the aura enhanced durability allowing him to take blows that would send most flying. Imagine someone sends a car at him and he throws his right arm out and it crushes upon itself and falls to the ground (he always loses to someone who has a higher post count in some way, so I'll have to be creative when making him lose with this sort of fortitude). Ultimately his battle prowess is supposed to be unmatched in almost every way. He can still be led into traps and eventually worn down through enemy fire as his main weakness.

        He can be calmed down for up to 24 hours after receiving aura support, but after that he slowly (over 5 posts) begins to transform back into bezerker mode unless he gets help. Once his bezerker mode is broken he cannot reawaken it for a total of 5 posts of his own. However, if he suffers wounds or see his friends getting hurt, the process only takes 3 posts." With the idea that seeing a friend hurt or being wounded reduces the cooldown by 1 per post

        User Image
        ▬ General Description: His bezerker is maxed at level 1, but gets worse over time as his chance of hitting something other than his intended target gets higher with each level. He cannot unlock his bezerk until level 1. When he does gain his semblance and bezerks he gains boosts to all stats, but primarily strength, speed, endurance and fortitude. He can wield weapons that a normal human, even with strength training, can barely lift and use them as if they weighed almost nothing. He still has the general ability to control and direct his focus on enemies, but he will occasionally lose focus and start to destroy anything in his way.

        When an aura support ability is used on him he can choose to focus on it and have his aura calmed, bringing him back to a state of normality for as long as he his aura remains calm. Intense emotions can expedite his transformation, as can physical harm. Oftentimes it takes a combination of the two.

        Roq can resist his bezerker form transformation in order to delay it, but it all depends on the strength of the external agitators and his personal development with control.

        *LEVEL 0 ▬ (0-99 posts) -- No Semblance. At this point his semblance is still dormant. It only ever manifested once when he first gained general aura control.

        *LEVEL 1▬ At this level his semblance activates and becomes a passive semblance (always active unless specified conditions are met). He cannot willfully deactivate his semblance. He can wield weapons that a normal human, even with strength training, can barely lift and use them as if they weighed almost nothing. This applies to all ranks.

        10% chance with every bezerker attack post to attack something other than his primary target. Must be a person, or living creature. He gains boosts to all stats, but primarily strength, and speed, with some endurance/fortitude at later levels. He can wield weapons that a normal human, even with strength training can barely lift and use them as if they weighed almost nothing.

        Has no extra durability.

        *LEVEL 2▬ 20% chance with every bezerker attack post to attack something other than his primary target. Must be a person, or living creature. He gains boosts to all stats, but primarily strength, speed, endurance and fortitude. Speed from here on out is such that he can keep an entire four person team at on edge (mid to close range only of course). A nice visual would be to imagine him sword fighting four others all at the same time.

        Has durability of two normal humans.

        *LEVEL 3 ▬ 30% chance with every bezerker attack post to attack something other than his primary target. Must be a person, or living creature. He gains boosts to all stats, but primarily strength, speed, endurance and fortitude.

        Has durability of three normal humans.

        *DRAWBACKS ▬ Always has a chance at attacking allies or something other than his primary target which only gets worse as he levels. Can't escape his own semblance of his own volition. Can't universally keep bezerker mode going (Poppy), can't use ANY ranged weapons in bezerker mode. He can't not attack something while in bezerker mode (not necessarily every post, but in general he will be attacking something, anything within sight). He also has a fear of shrines as he was trapped in one for so many years. He will not enter a shrine willingly at all costs, and if he does he will fall out of bezerker mode. Evasive maneuvers and traps are particularly effective when he's blinded by rage.


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narxfang

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Apathetic Writer

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✘ Judge, Jury, and Executioner
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I see we've hit a minor snag, and we were making such good progress too. It is to be expected though as we hit the more fine points, and I suppose it shouldn't be too much of a disappointment in that light. Shame you couldn't be like Poppy, Roq. I had hopes that you would make this as quick as she did. Rather than waste any more time, as I desire to get this done, we shall go straight to the point.

I am afraid, for my first point, that it seems he has a slight bit of a contradiction. I am to understand, as I have questioned, he is blinded by his rage to act as a significant weakness. But he has a talent for observation, one that seems to be in contrast to a person blinded by rage. So we would need to clear this up to determine how significant of a weakness this shall be. Does he need an alternate one, or does his being bezerk rage mostly (if not completely) negate his talent for observation. It could prove interesting to have a talent that benefits him only when he is not in his bezerk state. Maybe a small incentive/ benefit to give him an edge even though his main power is disabled, as it can occur.

The next point is something I may need to insist on. While there is merit that it is a gray area of being broken from his "cursed" bezerker form, since it is a benefit to his allies in non violent times...it is still a major drawback when against any threat. I feel it can be both in description and in drawbacks section, as it can't hurt to have the specifics there too. It would make those with jobs such as my own have a much easier time in assessing you and judging you fairly. It may even aid you in that light, since it is not a minor one for him. Another point I must reiterate is your two description sections (description, and general description). I need you to combine the two in some way so it is one cohesive section. While it is plain to see them together and one being a much simpler version, there are some details unique to each which is the only reason I do not say to delete one entirely. Go through it, remove any redundancies, and combine them together for one good description. I am sure it is within your ability to do so. I have even gone so far as to show you how to make the simple fixes for the levels. This is not a curtesy I do to most, so I hope it shall help to inspire you in finishing the rest of the description.

There is another matter I am debating, but I first want to get through these changes and ponder further on it. Nothing may come of it, or it may be the final item of your judgement. Only time will tell.

Judgement



∰- Semblance

∰- As discussed in private, Roq is blinded by his rage so there should be a line saying ( in drawbacks) that his observation talent is negated while bezerking.

∰- Also while I do understand his being broken from bezerk form as a benefit/ harm grey area, I would like it to also be mentioned in drawbacks for how long it can last at least. Just for ease for people who read through it a few times over so they can easily find it too. (ex: Once broken from bezerk, he cannot reawaken it for 5 posts on his own. If external agitators present, wounds that he suffers or friends getting hurt, then it is reduced to 3 posts before it reawakens.)

∰- You still have two description sections. Just get rid of any redundancies between the two and make it one General Description section. I gave a little help in helping remove anything repeated for description, but I strongly urge you to go through it when you make them into one general description to do so fully and have them arranged well. I would have done more as well, but it would be easier at that point for me to copy over the entire thing to show you all edits/ need some rewording.

∰- What follows past here is just where I think lines should be removed, moved, or edited in the semblance (since it can be hard to convey it accurately without showing it):

- For Description: The last segment for it, right above his demon form image, can almost entirely be removed (since it is a repeat of something mentioned earlier) except the last sentence:
However, if he suffers wounds or see his friends getting hurt, the process only takes 3 posts. With the idea that seeing a friend hurt or being wounded reduces the cooldown by 1 per post
This sentence should be move to the first paragraph of his description, between:
Once his bezerker mode is broken he cannot reawaken it for a total of 5 posts of his own.
and
This is a large window for others to take advantage of.

- The crossed out lines here are things I believe are redundant or may be misleading. I crossed out: He gains boosts to all stats, but primarily strength, speed, endurance and fortitude. From level 2 and 3 just because the main all stats boost has already occured at level 1, unless specified (such as durability and speed). This is to remove confusion of him also boosting other stats in those levels as well.

*LEVEL 1▬ At this level his semblance activates and becomes a passive semblance (always active unless specified conditions are met). He cannot willfully deactivate his semblance. He can wield weapons that a normal human, even with strength training, can barely lift and use them as if they weighed almost nothing. This applies to all ranks.

10% chance with every bezerker attack post to attack something other than his primary target. Must be a person, or living creature. He gains boosts to all stats, but primarily strength, and speed, with some endurance/fortitude at later levels. He can wield weapons that a normal human, even with strength training can barely lift and use them as if they weighed almost nothing.

Has no extra durability.

*LEVEL 2▬ 20% chance with every bezerker attack post to attack something other than his primary target. Must be a person, or living creature. He gains boosts to all stats, but primarily strength, speed, endurance and fortitude. Speed from here on out is such that he can keep an entire four person team at on edge (mid to close range only of course). A nice visual would be to imagine him sword fighting four others all at the same time.

Has durability of two normal humans.

*LEVEL 3 ▬ 30% chance with every bezerker attack post to attack something other than his primary target. Must be a person, or living creature. He gains boosts to all stats, but primarily strength, speed, endurance and fortitude.

Has durability of three normal humans.

∰-Conclusion

This is all I currently see the need to change/ be clarified for now. This does not mean it shall be the end of it, as more questions may arise as we progress and I may have missed something. I am willing to be flexible on some thing if given good reason to, and i'll be open for any discussion you have or if you need any help with this. Thank you for your taking the time to go through this, and I will post another judgement if necessary once we've gone through all this. Hopefully this will be the only judgement needed, and you can fully begin your adventure in beacon...whether pleasant or otherwise. Feel free to contact me at any point... just send a message with the crows.
✘ Status: Inquiring
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Good points all around. i think I made all of the changes. But let me know if you have more judgements! All good if you do! Been a while since we worked on it!

1. Changed observance to tracking in talents. Fits him better.

2. Got rid of the second description thing and combined the two. Let me know if anything else needs done. Deleted a few sentences that were redundant, but a few other redundancies prolly exist, which is fine I guess. Best to be more thorough, then not enough.

3. "∰- Also while I do understand his being broken from bezerk form as a benefit/ harm grey area, I would like it to also be mentioned in drawbacks for how long it can last at least. Just for ease for people who read through it a few times over so they can easily find it too. (ex: Once broken from bezerk, he cannot reawaken it for 5 posts on his own. If external agitators present, wounds that he suffers or friends getting hurt, then it is reduced to 3 posts before it reawakens.)" -- I clearly put this at the very end of the description so its easy to find.

4. good semblance edits. I made them all.

narxfang
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PostPosted: Mon Feb 10, 2020 9:11 am


narxfang
xxxxxRσϙ Oυɾɾσƙ
User Image
xxxxxxℂ𝕝𝕚𝕔𝕜 𝕆𝕟 𝔸 𝕋𝕙𝕖𝕞𝕖 ⮚
╫ T H E M E S ╫
Mᴀɪɴ Tʜᴇᴍᴇ: Friction
Eᴍᴏᴛɪᴏɴᴀʟ Tʜᴇᴍᴇ: Don't Stay
Bᴀᴛᴛʟᴇ/Cᴏᴍᴇʙᴀᴄᴋ Tʜᴇᴍᴇ: The Payoff


User Image


╫ C O R E ╫


        *NAME ▬ Rσϙ Oυɾɾσƙ
        *AGE ▬ 18
        *FACTION ▬ ℣ale
        *ROLE ▬ Student
        *SEX ▬ Male
        *SPECIES ▬ Human

        *CURRENT TEAM ▬ RPCT (RESPECT)
        *PARTNER(S) ▬ Penelope Krayath AKA Poppy, Chase Limax-Sanguis, and Tabitha Kityanna.
        NICKNAME(S) ▬ Roq (Rouk), The Shrine Demon.
        OCCUPATION ▬ Student at Beacon Academy. Former Shrine Guardian.



╫ A F F E C T A T I O N ╫

        HEIGHT ▬ 5'9''
        WEIGHT ▬ 200 Lbs

        HAIR ▬ White Shag
        CLOTHING ▬ Old fashioned shrine robe. He usually wears this over his student uniform.
        ACCESSORIES ▬ Roq usually has a wooden practice sword on him, especially when on school grounds or when his main weapon isn't equipped. He also always has an extra bandanna on hand to manage his hair.
        EYES ▬ Crimson
        BUILD ▬ Cut.
        TATTOOS ▬ Right Shoulder/Upper Arm/Pec
        SCARS ▬ Many in various locations due to his upbringing.


╫ A R C H E T Y P E ╫

        NATURAL ABILITIES
        Primary Talent ▬ Speed
        Bonus Talent ▬ Strength
        Other Talents ▬ Footwork -- Almost never loses his footing, and when he does he swiftly regains it. Tracking -- Roq possesses the ability to track opponents within or outside of combat.
        LEARNT ABILITIES
        Strongest Skill ▬ Sword Fighting
        Weakest Skill ▬ Long Range Combat, whether with a bow, or a gun. He cannot use them effectively and will likely be forced to retreat if he can't get closer.
        Other Skills ▬ Snaring/snatching weapons from his enemies within reach, blocking bullets with melee weapons (only for short to mid-range attacks where the shooter is within sight. Since he has no night vision he cannot do this in complete darkness, and only with large melee weapons), and pistols for mid-range combat.

        LIKES
        ▬ Practical Pistol Shooting.
        ▬ Poppy -- Her voice, her hair, her smell, everything about her.
        ▬ Sweets of all kinds, especially Icecream, and strawberries.
        ▬ Swords.
        ▬ Swan.
        DISLIKES
        ▬ Himself.
        ▬ Shrines
        ▬ Long range weapons -_-
        ▬ Turtles, he has nightmares about turtles invading his shrine.
        ▬ Shrines.
        PERSONALITY TRAITS
        Nature ▬ Roq has a defensive nature. He didn't grow up in the city or even a small village and so he had to build up emotional walls rather quickly when he moved to Vale. His upbringing has had quite an effect on him and he can be obsessive at times.
        Vernacular ▬ Roq is often angry and uses faux expletives, or he's apathetic and dismissive with his words and snarky comments.
        Positive Traits ▬ Loyal.
        Negative Traits ▬ Obsessive.

╫ H I S T O R Y ╫

        BACKGROUND ▬ Roq was raised by a family in the far hinterlands of Vale. The nearest small village was half a day's walk in and of itself. And to make it worse he was an only child. That said, he had something of a beautiful childhood. His parents lived out there because they were deeply religious and devoted to the ancient shrine that his mother's faily had taken care of for as long as their family history went back. Other then taking care of the shrine they owned and operated a sizable farm. Roq has a great life. A lush farmland and two parents who had both been hunters for many years. His parents were able to defeat any grimm that came to their farm and so he never had to worry. They did quite well for themselves with a healthy supply of cash crops every harvest.

        His parents had been training him in swords (after his mother), and pistols (after his father) from an early age along with his aura. Roq's life took a drastic turn at the age of 9 when he gained his general aura control. His whole life was quickly taken from him. Roq has a particularly unusual semblance, a tragic power that was more a hindrance than anything.

        He was out in the fields meditating as instructed when he felt his chest tighten. Roq gripped his chest in pain. His breathing became heavy. His adrenaline jumped through the roof, he could feel his veins pulsating painfully with rage, his eyes started to glow, his skin, like a corrupted blight, started to change to a dark grey in patches starting from his chest. Red horns sprouted ripped from the skin of his temples (his mother was a horned faunus), and other horns lined his shoulders and arms. His appearance was drastically changed. His aura was out of control and would erratically spark and flash. He screamed, no he roared with fear as pain racked through his body in waves. His parents both came running and when they saw him they couldn't help but gasp in shock. What happened next was a blur. He lashed out at his parents like a demon full of bloodlust. His strength, his speed, everything about him was enhanced, but he had little to no control. His parents were able to subdue him with only a few scratches due to their initial hesitation. He was locked in the cellar of the family shrine, which was built like a fortress. It took a while for his semblance berzerker demon form to fade. The next few years were very emotional. Even though his semblance never activated again. His parents locked him in the shrine only to see the light of day on a rare occasion. They loved him, but also feared his strange semblance. They eventually released him from the Shrine when he turned 18 and they thought there wasn't as high of a risk of him exploding like before. They pulled some strings and got a meeting with Aurtrox, headmaster at Beacon Academy who agreed to take the boy and attempt to tame his semblance and give him some work.


╫ I N V E N T O R Y ╫

        PRIMARY WEAPON
        ▬ ѕняιиє
        ▬ [See Right ===>]User Image
        Melee Form ▬ This weapon is a folding breaker blade. It transforms from a massive breaker blade to an extra long sword. It can lock in several partially opened states to create a curved blade that is able to hook onto enemies and terrain if desired as well. It is easily one of the strongest weapons in durability in existence. The blade can collapse like scissors to cut like a guillotine as well, or even extend with incredible force to launch Roq into the air, or repel an enemy.
        Ranged Form ▬ None
        Other Form(s) ▬ None
        Ammo Type ▬ Consumes Dust to take on their effects. For example electric dust will cause the blade's attacks to shock the opponent.The one kind of dust that probably needs to be explained is gravity dust. Gravity dust will cause a gravitational shockwave to anything hit, and gravitational anomalies within a 3 feet (imagine he hits the ground and earth a few feet around the hit to fly in all random directions from the hit).
        ▬ This weapon is so heavy Roq cannot wield it effectively unless he is bezerking. When not bezerking he can carry it and if he tries very hard he might be able to swing it once or twice, but it would be so incredibly slow that unless the enemy was tied down anyone would be able to dodge it with ease.

        OTHER WEAPONS
        Two Revolvers


        ITEMS
        ▬ Scroll
        Metal Mask
        ▬ Armor (As seen in bezerker picture)


╫ S E M B L A N C E ╫

        *NAME ▬ вєzєякєя ᴅємσи
        *AURA COLOR ▬ Crimson
        *DESCRIPTION Roq does not have his semblance until level 1. When he gains his semblance it becomes a passive.

        Transformation: Roq's figures dramatically transforms into a demonic form. His aura flickers and flashes erratically around him and his eyes begin to glow.

        Once he's fully in bezerker mode he cannot exit without outside help. He needs to have an external aura support to exit bezerker mode. This may be healing or enhancement aura, anything where someone is extending their aura over his to help stabilize his own. He has to choose to meditate on the aura to calm down (exception: Poppy's semblance is irresistible and will turn his bezerker mode off whether he accepts it or not). He can be calmed down for up to 24 hours after receiving aura support, but after that he slowly (over 5 posts) begins to transform back into bezerker mode unless he gets help. Once his bezerker mode is broken he cannot reawaken it for a total of 5 posts of his own. However, if he suffers wounds or see his friends getting hurt, the process only takes 3 posts.

        Roq can resist his bezerker form transformation in order to delay it, but it all depends on the strength of the external agitators and his personal development with control.

        His bezerker form is primarily aimed at damage dealing, so think of a swift bezerker more than a tank bezerker, though he likely can take more hits than any normal person in bezerker mode this bezerker form is designed for max damage output. Scary fast and strong.

        In bezerker mode Roq will be able to toss cars, smash through, bash through, and trash concrete walls as if they were made of weak clay. He would effectively be un-restrainable with conventional methods. A hulk-like beast of a man. He will not only be strong, but incredibly fast and chase his foes at a terrifying pace that keeps them on edge the entire fight even with his massive blade in hand. All of this solidified in a body with the aura enhanced durability allowing him to take blows that would send most flying. Imagine someone sends a car at him and he throws his right arm out and it crushes upon itself and falls to the ground. Ultimately, his battle prowess is supposed to be unmatched in almost every way. He can still be led into traps and eventually worn down through enemy fire as his main weaknesses (stated so people know he does have very obvious exploitable weaknesses).

        His bezerker is maxed at level 1, but gets objectively worse over time as his chance of hitting something other than his intended target gets higher with each level. When he does gain his semblance and bezerks he gains boosts to all stats, but primarily strength, speed, endurance and fortitude. He can wield weapons that a normal human, even with strength training, can barely lift and use them as if they weighed almost nothing. He still has the general ability to control and direct his focus on enemies, but he will occasionally lose focus and start to destroy anything in his way.

        When an aura support ability is used on him he can choose to focus on it and have his aura calmed, bringing him back to a state of normality for as long as he his aura remains calm. Intense emotions can expedite his transformation, as can physical harm. Oftentimes it takes a combination of the two.

        User Image

        *LEVEL 0 ▬ (0-99 posts) -- No Semblance. At this point his semblance is still dormant. It only ever manifested once when he first gained general aura control.

        *LEVEL 1▬ At this level his semblance activates and becomes a passive semblance (always active unless specified conditions are met). He cannot willfully deactivate his semblance. This applies to all ranks.

        10% chance with every bezerker attack post to attack something other than his primary target. Must be a person, or living creature. He gains boosts to all stats, but primarily strength, and speed, with some endurance/fortitude at later levels. He can wield weapons that a normal human, even with strength training can barely lift and use them as if they weighed almost nothing.

        Has no extra durability.

        *LEVEL 2▬ 20% chance with every bezerker attack post to attack something other than his primary target. Must be a person, or living creature. Speed from here on out is such that he can keep an entire four person team at on edge (mid to close range only of course). A nice visual would be to imagine him sword fighting four others all at the same time.

        Has durability of two normal humans.

        *LEVEL 3 ▬ 30% chance with every bezerker attack post to attack something other than his primary target. Must be a person, or living creature.

        Has durability of three normal humans.

        *DRAWBACKS ▬ Always has a chance at attacking allies or something other than his primary target which only gets worse as he levels. Can't escape his own semblance of his own volition. Can't universally keep bezerker mode going (Poppy), can't use ANY ranged weapons in bezerker mode. He can't not attack something while in bezerker mode (not necessarily every post, but in general he will be attacking something, anything within sight). He also has a fear of shrines as he was trapped in one for so many years. He will not enter a shrine willingly at all costs, and if he does he will fall out of bezerker mode. Evasive maneuvers and traps are particularly effective when he's blinded by rage.


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