Mid Altitude Wing
This is perhaps the most challenging wing when it comes to technique and thread fighting tactics. Thread is still quite heavy, but there are now gaps meaning the dragons will have to wheel and dive to catch the clumps. The wind isn't as constant as the High Altitude Wng, but also prone to gusts, which will blow the thread into dragons and riders. Those in this wing have to constantly change their technique to account for variable wind strength and thread count.
Roll a D20
A larger clump of Thread falls down hard and fast. Thankfully, your dragon is on top of it, and manages to hit the target with a large belch of flame just as it passes. [+1 Target Accuracy]
As you're flaming down some Thread, a gust of wind suddenly pushes the remaining cloud back at you and your dragon. You've no choice but to blink Between to avoid it, and appear higher up, missing the clump. The rest of the thread falls down towards the lower altitude. [+1 Between Accuracy]
Flaming down Thread, you find yourself getting blown right into the cloud of ash! It stings and burns, but you're pretty sure no Thread was alive in the cloud. [If a green, or blue take Moderate Damage -5HP but gain +2 Pain Resistance.] [If a brown or bronze, take Minor Damage -2 Damage but gain +1 Pain Resistance.]
You're so focused on flaming Thread that you miss a clump of thread blows up on the wind -- beneath you! If a greeen, or blue, you manage to jump Between ahead of it. Thankfully, your smaller size means you're able to avoid getting harmed! [+1 Between Accuracy] If a brown or bronze, your heavier size does cause your tail to get caught! [+1 Between Accuracy & Minor Damage - 2 HP!]
Wheeling, flaming, catching thermals, fighting wind.... Threadfall is nothing if not exhausting. Greens, and blues find themselves panting with exhaustion. This is more tiring than they thought. Trying to come up from a dive, they struggle on wing and wind up getting blown right into some thread. Ouch! [+1 Stamina, Moderate Damage -4 HP ] Browns and bronzes aren't having quite as bad a time, their stamina having always been programmed to be a bit more hearty. [+3 Stamina]
The wind is getting pretty bad. You struggle through, but wind up having to be extra alert for the windblown Thread! This is not a good situation to be in! [Geens, and blues wind up easily avoiding the blown Thread, their smaller sizes a great advantage. [+3 Agility!] [Browns and bronzes aren't quite as lucky. They maneuver as they can, but still wind up scored. Minor Damage -2 HP
You notice that one of your wingmates is in trouble. Look out! Your dragon screams warning, and you watch as they successfully dodge catastrophe. Quote a Wingmate who took damage to Nullify Damage for that post! The quoted wingmate can remove that damage, unless they have already returned to the Weyr for healing or are already playing out a KO'd scenario.
As you're flying, the wind picks up again, trying to knock you out of formaiton! If less than 22 feet, you get blown out of formation, but are agile enough to avoid getting hit with Thread. Hurry now -- better make it back before your Wingleader scolds you! If 23' to 35', you're able to fight it, but wind up pulling a wing muscle. Whoops. Maybe you over-compensated. -4 HP If 36'-46', you're able to fight the wind with relative ease. Unfortunately, the nearby Threadfall gets blown into your side and haunches -- and you were too big to move out of the way. Ouch, does that not burn!? Moderate Damage -8 HP
As you're fighting Thread, you see your nearby wingmate in danger. You immediately blink between, falling out of formation, but hoping to save them! Roll a D4.
1. If green, you appear close to the target, but are pushed into the clump of Thread by a strong gust of wind! [Moderate Damage -4 HP] If any other color, you successfully catch the clump! [+1 Between Accuracy]
2. Regardless of color, you appear close by, and flame the clump of thread successfully! [+1 Between Accuracy]
3. You overshoot, and listen to your wingmates scream in pain as they're caught by thread, distracted from their fight by your sudden presence. Oh no! [Take 3 turns of Guilt! Any Damage rolled takes an additional -2 HP. Any successful bonuses by other players don't affect your character. You just don't deserve it.]
4. You actually find yourself Betweening INTO the clump of Thread. Oh fardles! [Major Damage -10 HP]
A patch falls down ahead. You dive down, flaming as you go, and both rider and dragon are pleased to watch it turn into harmless ash. This is how it gets done!
The wind is rough, but you and your dragon are managing. You get a breather as your dragon flies into a small break of Threadfall. The upper altitudes must be doing a good job sweeping up!
This is bad. Very bad. One of your wingmates appears out of Between flaming, but instead of catching a nearby target, they catch you instead. Your dragon roars in pain, blinking hastily Between! Just how bad is the damage? Roll a D4!
1. It's bad. Very bad. In fact, coming back into the fray, your realize your dragon slips unconscious from the pain and falls from place! Post this to ensure a queen catches you!
[size=28][b][color=red]A Queen Is Needed! Help Catch Me![/color][/b][/size]
If there are no active Queen Rider's able to make a saving roll, or you simply don't want to RP it out, feel free NOT to post the above prompt. Instead, simply say one of the NPC queens catches you, and is able to drop you and your dragon off successfully at the Weyr for Healing. This is an automatic KO. Your dragon is going to need some major healing. They will not return to the fight. This roll can also be a death roll if you wish it, with neither rider or dragon coming out of Between or the dragon perishing later.
2. The burn is painful, but you think you'll be okay! Moderate Damage -7 HP. They also now suffer a Painful status for the next 2 turns. This will negate any gained XP, any saves rolled, and cause double damage if the prompt includes damage (or has you roll for damage).
3. If you're a green, or blue, you hastily weave out of the way. Your wingtips are a little singed, but you make it out without issue! Thank goodness you're so agile! If you're a brown or bronze, take Moderate Damage -4 HP.. A little crispy, but you can carry on the fight.
4. With some fancy wing maneuvering, and a quick roll, you manage to get out of the way successfully! You're not happy about the close call, but at least you and your dragon can carry on!
Ouch! Feeding your dragon some firestone has resulted in them biting their tongue! This is going to distract your dragon for the next three rolls. Their flaming aim will go down, and they might be slower to dodge out of Thread's way. [Tongue Bitten Effect! Your dragon is distracted by pain. No XP will be earned for the next 3 rolls. Any successes will be nullified. Should you roll a prompt with the possibility of damage, take the max damage allotted for your size/color automatically but it will also end the Tongue Bitten Effect immediately.]
You notice one of your wingriders is in need! Three clumps of thread are heading straight for them, while they are flaming down another impressive sheet. Ah, but your dragon is clever, and quick, and manages to flame all three down with short spits of fire. If a green, or blue rider, the thread turns to harmless ash, and both of you can continue on your way. [+3 Target Accuracy] If a brown, or bronze, you can't quite get over there in time. You call out to warn them, and manage to at least catch one clump while your wingmates blink Between. [+1 Target Accuracy]
The greens, and blues don't seem to be having trouble sweeping up thread. Yeehaw! This isn't so bad! [+3 Agility] Browns and bronzes, you're struggling just a bit more getting around all the blowing clumps and individual strands. Still, it's good practice! [+1 Agility]
The wind is fierce and fighting you. Greens, and blues will struggle against it, trying valiantly to keep in formation! [+1 Stamina] Browns and Bronzes can feel the strain, but it's nothing they can't seem to handle. [+3 Stamina]
Are you feeling lucky? Well you should! Free reply! Respond to this post with any action pertaining to Threadfall, and gain a little luck. [+1 Luck]
Thread falls, and a sneaky strand winds up chewing on your wingsail. You pop Between to ease the pain, and come out flaming. It hurts, but it's small tubers compared to what it could have been! +1 Pain Resilience]
Your dragon has a moment of true inspiration, and sends out encouragement to his or her wingmates. Encouragement Boon! Quote one of your wingmates and remove one status effect
You appear from Between and find the space you were hoping would be clear now has a large sheet of Thread being guested towards it. You've only a moment to decide where to go, and both you and your dragon pick a spot and hop Between in an attempt to avoid Thread. Roll a D4 and take whatever damage or XP you're given!
1: You critically fail! You either appear between directly in the clump of Thread and take Major Damage for -8 HP =or= you could wind up getting lost Between, and die, having not properly visualized where to jump. Death -- optional.
2: You appear close to the clump. Your dragons wings are grazed, but another quick hop and you're fully clear of the danger. [Minor Damage -1 HP.
3: You're fully clear of the danger! Phew! That was close! +1 Extra Between Accuracy
4: You not only manage to blink out of danger, but you blink back again, flame half of the clump, and blink away again only to appear a safe distance away. It's an impressive display of thread fighting power! Good job! Word will be going around the lower caverns tonight! +2 Extra Between Accuracy