MENTAL SKILLS
The way to approach mental combat varies greatly from one person to the other. Although they all have the same objective of convincing someone to do what you want, the way to reach this objective will vary greatly based on the approach favored.
Note that the categories listed here are the most common approaches used by shinobis. They are, however, not limited to these categories and more may be added to the system later or through custom creation or updates.
1. IntimidationIntimidation is a skill by which a person instills fear of harm on another to reach a certain objective. While the threat of harm is usually physical, it can be of any nature: social, financial, material, etc.
- Advantages: Harder to counter, complements physical combat efficiently.
- Shortcomings: Very limited effectiveness against individuals that show any degree of confidence.
Most common attack types: Coerce
Base Mental Damage:
20 MHP + [Str Mod].
2. SeductionWhile seduction is often simplified as a romantic or sexual conduct, it is, in fact, much broader in its meaning. Seduction is actually the art of appealing to someone's nature to lead them towards a desired goal. While extremely effective, it is somewhat complex as it usually requires at least basic knowledge of the person being seduced and a good dose of empathy to use effectively.
- Advantages: Most effective social art if done successfully, results yield more significant and long lasting outcomes.
- Shortcomings: Hard to pull off in a combat scenario, effectiveness will tend to vary wildly from one person to the next based on numerous factors that are very hard to determine on a first encounter.
Most common attack types: Persuade.
Base Mental damage:
25 MHP + [Cha Mod].
3. DiplomacyDiplomacy is the art of resolving conflict with tact and measure, all the while avoiding hostility. While the diplomatic discourse can be passive or aggressive, its efficiency rests in maintaining a cool head and showing both confidence and resolve.
- Advantages: Versatile, effective.
- Shortcomings: Easier to counter.
Most common attack types: Coerce, convince, persuade.
Base Mental damage:
15 MHP + [Int Mod].
4. Animal HandlingTraining a silver tongue can be extremely useful for dealing with individuals gifted with reason, but diplomacy doesn't get you very far against a pack of rabid wolves. Animal handling measures a character's ability to read animals' social and behavioral cues to interact with them towards a specific objective.
- Advantages: Allows mental combat against animals.
- Shortcomings: Mostly useless against creatures of reason.
Most common attack types: Coerce, Persuade.
Base Mental damage:
20 MHP + [Wis Mod].