
Username:unlimited blades
Name:Coal Leoheart
Nickname:None
Race:Human
Ethnicity:White
Gender:Male
Orientation:Straight
Alignment:Neutral Good
Academy:Beacon
Age:17
Birthday:5/17
Height:5' 11"
Combat Type: close-range combat (weapon's sword mode), long-range combat (Weapon's gun-mode), light weaponry (changes in the future), slashing(Close -range Combat)
Weapon(s): The Build Blade
Ammo (If any): The gun can fire 15 9×19mm Parabellum bullets before reloading and can switch out cartridges. But in a extra compartment designed in the weapon in both the sword and gun forms, the bottles can be inserted to add a effect to the weapon for a twist to the battle.
Weapon description: The weapon was specially designed to go along with his semblance that makes a specially made item called a G-Mist bottle. The slot in the top of the sword, near the handle so the energy can manifest. At the bottom of the handle there is a reload slot for the gun feature, making it easier to access and use like a normal gun. However to keep himself from firing the weapon by accident when slashing at a enemy, he added a switch with the image of a sword and a gun in case he forgot what state he has it in, just in case. The feature also keeps the weapon from breaking when the bottles are inserted, keeping it only in one of the two modes that the switch is at.
Equipment: G-Build Driver
Equipment Add-on's:
Alpha Hazard Trigger(only gets one)
DG-Mist Bottle(only gets one)
Cross-GZ System (Example Picture) {Made for other RPers}
Equipment description: The G-Build Driver main use and only use is to utilize the energy and power of the G-Mist bottles. The effect that it does to the user is by depending on the two bottles put into the slots. By turning the crank on the right side, it divides the energy of the two bottles inserted and creates a controlled mist where it forms armor around the user. The left leg, right torso, right arm, and left side of the face would have what would be inserted in the right side of the inserts while the opposite would be said for the left insert. The armor replaces aura because it uses the aura as a energy source, but giving the user advantages that the Grimm would only have depending on what they are. Aura also cannot be read when inside the armor, but it can be taken down like normally even wearing the armor.
The Alpha Hazard Trigger was designed to enhance the strength of the user while wearing it, but the cost is the mental state of the user. While using it, the mist released will be more potent then the armor formed will be all black. Then the notice of hitting harder, being faster, capable to aim more accurately with range weapons, and their aura lasts longer when getting hit. But then after a short time in this state the user will go berserk. Its not a Violent status, its a reaction one where the user attacks whoever attacks them but until that individual or one individual from a group that attacks the berserker user until they perish.
The DG Mist bottle while being developed later after the Alpha Hazard Trigger, helps remove the issue of the berserk while adding a feature to let the mist inside to have the ability to take both slots. However, to activate the user has to shake it and turn the nob on top to one of the two images that the mist inside has. Then it goes in a 90 degree angel on both sides so they both match up so they can fit into both of the slots of the belt to be used and crate a armor set when the mist released becomes that of a alpha species of that creature. However, it only works on those that has that kind of form and has to be two of them in the bottle mixture for it to be made.
The Cross GZ System was designed for other people to use if they also want to use the power of the G-Mist bottles. The design would give them a mini robot partner that doubles as a extra part to the belt when inserted with the bottle for the user to use. It not only make the armor cover the user fully, but it also adds a extra effect based on the design of the robot used in it. However, the bottle and mini-machine must be of the same type in order for it to work, they cannot be a mismatch or the belt will not work.
Dust Skill:Only uses his semblance made bottles.
Semblance:
Semblance Name: Grimmvolution
Semblance description: Coal controls the mist from the corpse of grimm that he and others killed. The amount of the mist depends on its size, he gets more mist to control for those he killed himself (twice the amount). Coal can put the mist into a dust bottle, if he put a certain amount of mist of the same type into the bottle, he creates a bottle he called a G-Mist bottle. Unlike dust, the G-Mist does not run out like its a grimm body and can be swapped out with any other bottle with the equipment made for it without any trouble but only to the person who made it or for the items that's made for it. Coal can take mist from only one grimm at a time but Coal can gain the skill to take the mist from multiple slain grimm, but it will take time. He can make multiples of the same bottle, but how he will use them depends on him.
Post duration: 1-2 post
Cooldown: 1 post
G-Mist list:
Beowulf bottle - The armor enhance speed and reflexes. It will also have a five fingered Beowulf claw, and can penetrate Grimm hide. Weapon - sword form adds jagged shaped like teeth onto the sword, causing more damage to grimm and aura opponent. Weapon - gun mode enhances the bullets to go faster and causes more damage to armor then to the opponent of Human, Faunus, and Grimm. (Rarity - Common)
Beringel bottle - The armor enhanced strength and endurance with the ability to climb both buildings and trees with ease, the looks when it is used will have some plates with a larger hand and forearm. Weapon - sword form becomes bigger, thicker, and a lot heavier so he has to wield it with two hands instead of one. Weapon - gun form makes it larger that it needs to be held with two hands and when it fires, its like a miniaturize cannon that can tear though unprotected enemy like Swiss cheese. (Rarity - Uncommon)
Boarbatusk bottle - The armor enhances strength and speed with the effect of causing the armor of being much more armored with the affect of being able to go faster in a straight line. Weapon - sword mode will have four set of hooks, two large ones on the top with two more in the middle that are small that can catch weapons and extend the blades wideness for both a offensive and defensive effect. Weapon - gun mode causes the bullet to sun the opponent each time it impacts them for a short time (1 post), but it can last longer if it hits a joint or vital area of the opponent and can even be used to disarm them. (Rarity - Common)
Creep bottle - The armor enhances reflexes and perception with the effects of small plate at the head for protection with short five finger claws for attacking and for shooting skills. Also capable to dig underground with enough strength. Weapon - sword mode changes the blade to become that like a whip, making it combat capable for mid range fighting. Weapon - gun mode causes the ammunition to damage aura heavily on impact while on grimm or non-using aura opponents to puncture non defended flesh and go through them completely. (Rarity - Common)
Death Stalker bottle - The armor enhances perception and toughness, it covers most of the person using the bottle while large pincers at the wrist as used to grip and crush enemies. The stinger which is hidden in the lower arm can be used to take aura from the enemy to heal himself or to be used to give aura to your comrades. Weapon - sword mode changes color to have a similar glow as the stinger of the death stalker, however the effects it would have is just as lethal but instead of death, it will cause a temporary paralysis that will take some time to recover from without aura (7 turns) while with aura it will drain you. Weapon - gun mode will shoot glowing tipped bullets that can paralyze the opponent and lightly damage aura (1 turn). The effects can be felt to all species of grimm, humans, and faunus. (Rarity - Rare)
Dragon bottle - The armor enhances strength, toughness and endurance will form scale like plates and the claw will be sharp enough to cut even through the thickest plate of grimm. It gives the user the ability to fly with dragon wings while also be able to make fireballs in the hand that the armor formed in. Weapon - sword mode makes the blade catch on fire, causing the grimm to catch on fire for those with fur or feathers. Includes humans and faunus with clothes, hair and fur. Weapon - gun mode makes it shoot small fireballs that detonate on impact that causes moderate damage to aura but heavily to non aura or grimm targets. the size of the fire balls are 4 inches but expand on explosion to 10 inches. (Rarity - Super Rare)
Geist bottle - The armor enhances reflexes and speed. It allows the user to go through objects and manipulate light or small items, even go though any kind of binding that is on the wearer. The hand would have the index finger being longer then the rest with it being sharp like a knife with the user covered in a black misty cloak where he is not armored except the helmet. Weapon - sword mode makes the blade only cut through inanimate objects or grimm, not people. However, it only takes one cut and the damage takes effect automatically. Weapon - gun mode makes the bullets go through people or faunus without injury but damage object and grimm extremely with a small implosion of 3 inches of diamiters to the object. (Rarity - Rare)
Goliath bottle - The armor enhances toughness, strength and intelligence. It gives a thicker hide for the armor and small amount of plates around the body except a thick one for the head for protection with a medium side shield on the arm on the transformed side shaped like the head of the Goliath. Weapon - sword mode makes the blade sharper and have two large hooks at the end of the blade, making it reach farther and capable to cut the heads off of grimm. Weapon - gun mode blast air to the enemy so they are sent away, it is short small blasts but is highly pressurized so can be dangerous if released too close to the target. (Rarity - Super Rare)
Griffon bottle - The armor enhances speed and endurance. It creates feathers over the non protected area of the armor where a small line of white spikes go down the spinal column, a three finger talon with a beak like helmet and capable to fly with its large wings. Weapon - sword mode makes it have three smaller blades forming in the middle of it, making it look like a fan that can be used defensively and offensively. Weapon - gun mode makes the bullets blast faster into that of a sub machine gun with a point at the end of each bullet. (Rarity - Rare)
King Taijitu bottle - The armor enhances speed and reflexes. It makes a double of the user that thinks and acts like them except one has a black color and the other is white with a chain connecting then to their wrist. (Left wrist to right wrist). Weapon mode splits into both sword and gun mode but cannot shift to be both sword or gun, only one each. (Rarity - Super Rare)
Lancer bottle - The armor enhances perception and speed. It makes a insect like helmet with wings, on the lower arm there is a stinger that can be launched 5 feet and can be returned with armor protecting the wings when they are not out and over the chest and above with insect like leg armor. Weapon - sword mode makes the blade have small spikes to dig into non protected enemies. Weapon - gun mode makes the bullets go farther then normal, also capable to cause damage to aura drastically but non protected targets, it will go through completely. (Rarity - Uncommon, Kill 12 himself - 18 with others with this species)
Nevermore bottle - The armor enhances speed and reflexes. It takes a crow base helmet and armor with feathers going all around it with a cape that helps to glide distances. The feet will have three form talons for gripping on ledges and other uneven surfaces. Weapon - sword mode makes one side of the blade be shaped like a beak that can go through thick hide, making it easier to kill grimm. Weapon - gun mode gives the handle a point where the bullets go out so it can be used in melee combat despite it being a ranged weapon. (Rarity - Super Rare)
Nuckelavee bottle - The armor enhances perception and reflexes. It makes the lower half into that of a horse, making the user into a centaur also making one arm stretchable for two and a half feet. Weapon - sword mode makes the sword lighter, also causing to become sharper. Weapon - gun mode makes the bullets capable to curve, so they can be shot around non-hostiles or objects. (Rarity - Ultra Rare)
Sea Feilong bottle - The armor enhances strength and toughness. It makes the user look like a sea dragon and give the user the ability to breath underwater. Weapon - sword mode makes the blade to be shaped at the tip to be formed like a trident, giving the person capability to stab as well as slashing capability. Weapon - gun mode shoots lightning blasts, shocking the opponent into submission for a time (3 turns), but if they are in water, it's effects are more leathel (6 turns). (Rarity - Ultra Rare)
Ursa bottle - The armor enhances toughness and endurance. It makes the user bulkier in shape, giving them a easier time to use larger equipment. there is few more plates on the chest and the arms then the leg. The hand will have a five finger claw that can moderately capable to go through grimm hide but able to slam down smaller or same size enemies easier. (Rarity - Uncommon)
Rarity Kill Count:
Common - Kill 10 himself - 20 with everyone else
Uncommon - Kill 6 himself - 12 with everyone else
Rare - Kill 2 himself - 4 with everyone else
Super Rare/Ultra Rare - Kill 1 himself or with everyone else
Transformation time: 6 posts
Cool Down: 10 posts
Once exceed transformation time, he has to change out both bottles or has to exit out of his transformation so it doesn't injure him.
Mist hazard level (Way to increase transformation time)
lvl1 - 1.9 takes 5 transformations each to increase it 1 post at lvl 2
lvl 2 - 2.9 takes 6
lvl 3 - 3.9 takes 7
lvl 4 - 4.9 takes 8
lvl 5 - 5.9 takes 9
lvl 6 - 6.9 takes 10
lvl 7 - 7.9 takes 11
lvl 8 - 8.9 takes 12
lvl 9 - 9.9 takes 13
lvl 10 is the max, transformation at this point will last for 15 posts.
Relationships:
❖ Gale Leoheart - 42(Father)
❖Flare Leoheart - 38(Mother)
❖Raiden Leoheart - 15(Brother)
❖Beryl Drakula - 39 (Unknown to Cole, Uncle)
Strengths:
✔Melee to Range fighter
✔Quick thinker
✔Science
✔Mathematics
✔Physics
✔History
Weaknesses:
✘ Long range fighters/Snipers
✘Attacking him while he is mist collecting
✘No changing modes when using his bottles
✘Going after his family
Likes:
✔ His family
✔ Hunting Grimm
✔ Learning new things (Especially Science, Math, Physics, and History)
✔ Seeing new sights
✔ Cooking
✔ Cleaning
Dislikes:
✘ Disrespectful people
✘ Grimm
✘People abusing their power for selfish gain
✘People making fun/harming his family
Personality:
❖ Cole is a kind young man who loves to tinker and plan to help people with his unique semblance. He loves his family to the bottom of his heart and will help them when he can, especially when it comes to the cooking and cleaning. When it comes to fighting however, he is always calm and plans his next move in advance. Even if the odds are against him and is losing, he never gives up and looks through any option until he exhausts all his options and even then he still tries. Learning new things is a favorite thing to do when he has spare time. When it comes from a book or from other people, learning new things is his favorite thing to do, especially teaching it to others.
History:
❖ Cole was found as a rescued child from a village of Trenant assaulted by bandits. Before the grimm were able to appear, the small band left the town, unaware of the few huntsman and huntresses tailing them. One became his father after finding him in a abandon building and looked around town for his parents, the man's name is Gale Leoheart. As a faunus, he was worried that despite the rights the people got, it would effect him and should try to find a human family. On the ride back from saving the Village, his soon to be father decided to keep him but wonder how his wife would react with the news if brought a baby with him.
It was at the same time Flare Leoheart was having problems as well, she wanted a child but every time it always showed up negative, it was starting to effect her mentally as a huntress. However, she was getting a call from her scroll, her husband Gale told her about what happened at the village and a abandon baby and they should take it in despite being faunuses. In her mind, she was jumping for joy, a child to hold, to raise, to see grow in front of her, but she had to hold it in as she gave her answer of approval. The next few days of paperwork for adoption was easy compared to raising a infant afterword's.
However after awhile when they took Cole to the hospital for a check up, they were asked about a blood sample to see if he was related to anyone. After a week, they were told he wasn't related to any family members but Gale didn't forget how odd the doctor was acting when saying it, like he was hiding something. It was at this time Beryl Drakula announcement was on the news about his grief about the loss of his brother and his family but willing to take over Drak Defense Industry. It seemed odd to the parents about the timing, but they will raise the boy to be happy and healthy.
Years passed and they had a child of their own finally name of Raiden Leoheart due to his white hair, he was three and Cole was five. But Cole noticed something, he had no claws like his little brother or father, or no ears like his mother, or other differences like other faunuses. He asked a question during breakfast about why he was different and Gale told him honestly about the village, being found, everything that only a five year old should know. Cole eyes lit up, sure he was different from his family but he gave his dad the biggest hug you can see, then ran to his mom and did the same, despite her making breakfast, showing he cared about what they did for him that day and planned on being the same like his dad, a hunter.
During the years, he started reading up about Aura and the Grimm that he was allowed to read. But he noticed people need extra protection in case of getting punctured from lethal attacks, so he began learning up on science and math. Overtime he gotten better to the point that he started to use Physics into his calculations while looking into past to learn why things turned out the way it did. It was during his training at Alsius Academy is when he awaken to his semblance.
However at first when using it, he was laughed at for how useless it was, but after he was able to bottle the mist of grimm, specifically Beowulfs in separate bottles, he used it as a smoke screen. Others made fun of him for it but it never bothered him for it gave him a chance to get a shot off on his opponent before the mist disappears.
After getting out of the school, he showed his parents his blade and were proud of him and his brother wants him to assist him on improvements too when he has a chance one day. When he was leaving, Cole noticed Drak Defense Industry or DDI ships flying along and are going other directions. He is curious but hoping its nothing too bad.
Outfits:
❖ Beacon Uniform
❖Armor form - Kamen Rider G-Build (Example Picture)
❖Normal clothes (Picture already in use)
Items:
❖ Backpack
❖ G-Bottles
❖ Extra ammo/cartridges
Other:
❖ Build Blade MK.ll - Upgrade of regular and capable to take multiple bottles and able to switch modes with them inserted.
❖ His other name because he is related to Beryl Drakula and is the heir to the company is Shade Drakula.
Themes:
❖ Main Theme: BE THE ONE - PANDORA feat. Beverly [OST Kamen Rider Build] Audio Spectrum
❖ Battle Theme: Daichi Miura - EXCITE (Instrumental)
❖ Emotional Theme: Fate/Stay Night [Unlimited Blade Works] OST 2 - Sorrow Extended