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A completely made up fantasy world, where anyone can make their own stories. 

Tags: Custom world, Magic, Fantasy, Comedy, etcetera 

Reply ♦ Tᴏᴘɪᴄ/Fᴏʀᴜᴍ/Pʀᴏꜰɪʟᴇ Dᴜᴍᴘ
Myrrdin || Rebirth || Tyrant ||U/C

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Hirio of the Hoh


PostPosted: Fri Jul 13, 2018 8:25 pm


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▅▅Myrrdin▅▅

ɢ ᴇ ɴ ᴇ ʀ ᴀ ʟ x ɪ ɴ ғ ᴏ :
Usᴇʀɴᴀᴍᴇ: Lemonous Mochi

Fᴜʟʟ Nᴀᴍᴇ: Myrrdin

Nɪᴄᴋɴᴀᴍᴇ(s)/Aʟɪᴀs(ᴇs): Armored Magus, Masked Warlock, Silver Tyrant, Feel Crux

Aɢᴇ: 26

Gᴇɴᴅᴇʀ: Male

Rᴀᴄᴇ: Rebirthed

Bɪʀᴛʜᴅᴀʏ: December 2nd

Oʀɪɢɪɴᴀᴛɪᴏɴ: Fotia Mountain

Sᴀʏɪɴɢ: "A Tyrant is someone who gives rise to heroes...A Tyrant is someone who starts a Hero's Journey!"
PostPosted: Thu Jul 19, 2018 12:44 pm


ᴅ ᴇ ᴛ ᴀ ɪ ʟ x ɪ ɴ ғ ᴏ :

Tᴀᴛᴛᴏᴏ / Mᴀʀᴋɪɴɢs: N/A

Hᴇɪɢʜᴛ: 8'6"

Wᴇɪɢʜᴛ: 270 lbs

Pʜʏsɪǫᴜᴇ: Muscular

Eᴛʜɴɪᴄɪᴛʏ: Caucasian

Hᴀɪʀ Cᴏʟᴏʀ: Black

Eʏᴇ Cᴏʟᴏʀ: Orange

Sᴇxᴜᴀʟ Oʀɪᴇɴᴛᴀᴛɪᴏɴ: Heterosexual

Rᴇʟᴀᴛɪᴏɴsʜɪᴘ Sᴛᴀᴛᴜs: Single


Lɪᴋᴇs:
Polishing his Combat Skills
Magic
Those with strong desires
Taking Trophies

Dɪsʟɪᴋᴇs:
Self-Imposed Titles
Those that lack the conviction to bring about their desires
The Unloyal
Deities of any kind


Hirio of the Hoh




Hirio of the Hoh


PostPosted: Thu Jul 19, 2018 1:05 pm


ᴘ ʀ ᴏ ғ ᴇ s s ɪ ᴏ ɴ ᴀ ʟ x ɪ ɴ ғ ᴏ :

Aғғɪʟɪᴀᴛɪᴏɴ: Himself

Oᴄᴄᴜᴘᴀᴛɪᴏɴ: Aspiring Tyrant Adventurer

Bᴀsᴇ ᴏғ Oᴘᴇʀᴀᴛɪᴏɴs / Hᴇᴀᴅǫᴜᴀʀᴛᴇʀs: Mobile
PostPosted: Thu Jul 19, 2018 1:24 pm


ᴄ ᴏ ᴍ ʙ ᴀ ᴛ x ɪ ɴ ғ ᴏ :


Sᴛʀᴇɴɢᴛʜs: Master Magic User, Skilled in most weapons, Tactician, Charismatic

Wᴇᴀᴋɴᴇssᴇs: Overconfidence, Anti-Magic defenses, mastery in weapons remains at a adept level

Wᴇᴀᴘᴏɴ(s) Bronze Sword

Aʀᴍᴏʀ: Tyrannical Magus' Armor

Eǫᴜɪᴘᴍᴇɴᴛ: 5x Healing potions, 5x mana potions

Fɪɢʜᴛɪɴɢ Tʏᴘᴇ(s): Attacking swiftly and aggressively, Zanyuijin discards all sorts of defensive techniques in favour of overwhelming speed and strength, more often than not defeating his opponents through sheer power; no matter the weapon, all of Zanyuijin's attacks are versatile and execute immediately, they do great damage, can variably lead to his launching the opponent into, and in some cases, through a wall, before darting after the opponent- he attacks while dashing and leaping through the air with ease; after striking, he can continue his attack while his opponent is still staggering, and he can choose the orientation of where the final blow of his aerial attacks will send the opponent simply by applying subtle movements to where his weapon lands; this makes all of his attacks unpredictable and exceptionally difficult to evade. Not only are each of his physical attacks swift and powerful, the wide yet precise and fast strikes, stabs, and swings that he performs with his dual blades can effortlessly overcome almost any opponent that attempts to stand in his way. Zanyuijin can magnetically or physically throw his weapons at his opponent, allowing him to strike them from a distance, and if attacked, he has shown that he isn't too averse to kicking an enemy way before following up with a counterattack. Unlike many other swordfighters, Zanyuijin's fighting style is more combo-oriented, and thus, focuses more on dealing consecutive blows instead of having single strikes which deal the full amount of damage, defeating his enemies through a continuous onslaught of two or more strikes for every split second; indeed, he often attacks rapidly side-to-side with wide, sweeping combos that leave little time to block or evade, leaving a trail of pure magical energy behind in the wake of his slashes.

The steel of Zanyujin’s blade howls like a savage beast as Zanyujin swings the Four Horned Saber around with wild abandon, cleaving the air apart as every thrust launched with the demonic sword releases an output akin to cannon fire, unleashing roaring gusts yet his bladework could still be considered to possess movements akin to the wind in terms of speed and lightness in conjunction to the power of tidal waves crashing down upon the unprotected earth - but more than that, the sheer destructive force of his attacks are the result of his immense physical strength and transcendent movements; he swings his weapon at incredible speeds while displaying only the smallest of movements, keeping his own senses observant of his enemy so that he could take advantage of any mistake that they make – the combination of these factors makes for an incredibly deadly and chaotic fighting style. Zanyujin places heavy focus on offense, utilizing bold, direct motions while unleashing a flurry of blade-work which give off the impression that they are unconnected and unpolished- no 'style' at all - though one of the greatest strengths of Zanyujin's fighting style is its unpredictability, displaying unparalleled swinging speed and an overwhelming power as his attacks give off the visage that he is wielding countless blades at once.

His sword style is rather unrestrained in its motions and maneuvers, with his mastery over the blade and his ingenuity working in tandem in order to take account the opponent's strengths, weaknesses, and their own weaponry, adapting to suit the situation. Zanyujin commonly uses his eagle-like eyesight in order to analyze the geography of the terrain, the direction that the wind is blowing, and the time of day as well as many other parameters in order to gain any manner of advantage over his opponent, using his blade not only to defend his position, but also adapt in facing various different individuals with varying scales of power, in a similar manner to how a captain must consider the winds and change sails in order to travel in the best direction to reach their objective. In that way, Zanyujin's swordsmanship can be considered similar to a hunting hawk, which must constantly reconsider the best trajectory in which to strike effectively, anticipating everything in order to be able to assess and definitively act.


Sᴘᴇᴄɪᴀʟ Aʙɪʟɪᴛʏ:
Magnition: An ability that allows Zanyujin to create powerful magnetic fields that can attract others and things to him as though they were metal. The activation of the ability is signified by violet sparks being emitted from Zanyujin's body as his personal electromagnetic field converts into magnetic waves and current which can be utilized to manipulate the magnetic fields of various objects and targets, which Zanyujin can use to attract and repel himself or his targets; effectively allowing Zanyujin to become an electromagnet in order to achieve countless varieties of effects which can wreak havoc on the fields of battle. Since Zanyujin can induce magnetism onto nonmagnetic targets, he can attract and repel them simultaneously and accelerate them to high velocities. By rebounding the magnetism covering his body and the magnetism applied to the ground he can make his body hover. He can also do the inverse: by pulling the magnetism applied to a target, he can move at high-speed. He is also able to increase his own attack power through Magnetism. The ability itself works on as a current, only allowing for the ability magnetize a target when they and Zanyujin are mutually touching something, such as standing on the same ground. This can also affect the target if they are touching something that is touching what the target is. Through some strain however Zanyujin can utilize the air to magnetize a target as it to is something both Zanyujin and target are touching at the same time. Zanyujin can also magnetize himself, thus allowing him attract and repel himself away from magnetized targets and vice versa; Zanyujin can as well partially magnetize a target or their entirety. Just like with actual magnets, once something has been given a magnetic charge it can and will lose it. This can be achieved through a variety of methods such as hot temperatures and multiple hard impacts being applied to the target that has been given a magnetic charge, a target can also simply wait for five or more posts, depending on how much they’ve been magnetically charged. There is also the method of gaining 5 or more meters away from Zanyujin as he can continuously supply a target’s magnetization if he is able to focus on the target, however doing so costs ability. There are of course ways for the the magnetic charge to be recharged or even strengthened, such ways involve rubbing against another magnet, being near a stronger magnet, or cold temperatures. Further more, electrical attacks seems to strengthen his magnetic abilities, adding onto the electromagnetic waves.


Hirio of the Hoh




Hirio of the Hoh


PostPosted: Thu Jul 19, 2018 1:25 pm


ᴍ ᴀ ɢ ɪ ᴄ / ᴡ ᴇ ᴀ ᴘ ᴏ ɴ / ꜰ ᴀ ᴍ ɪ ʟ ɪ ᴀ ʀx ɪ ɴ ғ ᴏ :

Mᴀɢɪᴄ Tʏᴘᴇ:

# ᴏғ Mᴀɢɪᴄ Tʏᴘᴇs: 20

Mᴀɢɪᴄs Lɪɴᴋ:

Weapon Tʏᴘᴇ: Sword

# ᴏғ Wᴇᴀᴘᴏɴs: 15

Wᴇᴀᴘᴏɴs Lɪɴᴋ:
Magatama Blade
Boomerang Cleaver
Tsurugi Saber
Needle Rapier
All Damage Tomahawks
Boomerang Shuriken
Switching Executioner
Revolver Blaster
War Monster's Fang
Dragon Reverence
Wing Great Sword
Horn Cutter
Bridge Blade
Grand Fang Array
Sheathed Blaster

Fᴀᴍɪʟɪᴀʀ Tʏᴘᴇ:

# ᴏғ Fᴀᴍɪʟɪᴀʀs: 10

Fᴀᴍɪʟɪᴀʀs Lɪɴᴋ:
Data Born Assistant: Mab
Volcanic Emissary: Ifrit
Iron Cannon Fodder: Suji Bachi
Hot Blooded Monster: Lu Bu
Platinum Dragon Lancer: Kulshedra
Loyal Assassin: Shesu [Mechanoid Form]
Slaughtering Lion: Nemean
Multi-Bodied Destroyer: Mór-Ríoghain
Airborne Insect Steed: Quacon
Abyssal Swordswoman: Isonade




Statistics
Level: 900
Magic Power - 9,000
Strength - 9,000
Durability - 9,000
Accuracy - 9,000
Knowledge - 9,000
Speed - 9,000

Total Power Score ~ 54,000




▅▅OTHER SKILLS▅▅

PostPosted: Thu Jul 19, 2018 1:26 pm


ʙ ᴀ ᴄ ᴋ ɢ ʀ ᴏ ᴜ ɴ ᴅ x ɪ ɴ ғ ᴏ :

Pᴇʀsᴏɴᴀʟɪᴛʏ: Zanyujin is seen to possesses a calm, analytical, and confident attitude most of the time, even in battle, finding himself to be quite proud of the level of power he's amassed over the course of his life, and trusts in his abilities to get him out of any dangerous situation alive. For the most part, Zanyujin is a relatively calm person that chooses to do things with a slow and steady pace rather than mad rush himself to the finish line and make mistakes along the way, preferring to take his time to do things at his own pace instead of doing things at the pace others want. This naturally makes him a very suitable person to team up with due to his charismatic nature and willingness to work with others. Speaking in a well articulated, coherent manner, it plays hand-in-hand with his personality; Zanyujin is famous for his highly charismatic nature and ability to compel a tremendous sense of attractiveness or charm that can inspire devotion in others, a divinely conferred power and talent he naturally has. As such, his unique charisma is a certain quality that he prides himself to have, and by virtue, it often sets him apart from ordinary people, as it makes him someone very approachable, and thus results in him earning the trust and loyalty of others and win them over to his cause. Zanyujin values skill and power above all other things, unfortunately having a extremely high standard that very few have the capacity to meet, thus making him a very difficult man to impress due to his experience as a brilliant combatant and tactician. As such, he measures someone's value based purely on what they CAN do and what they CAN'T do, refusing to acknowledge anything trivial such as self-imposed titles, or symbols of strength.

His most commendable trait can be found in his tenacity to win and become the very best he can be, possessing an innate drive to succeed no matter the circumstances. As the type of guy who's had to work for everything in his life, Zanyujin knows for a fact that no opponent is truly invincible, that with enough talent and hard work, anyone has the capacity to win against even the most incredible of adversaries. When in battle, he's more than earned a reputation for being widely known as one of the most brutal and craftiest fighters around, while at the same time being the kind of person that doesn't shy away from the sight of blood or has dirtying up his own hands. As a competent individual, he never leaves anything to chance or luck, choosing to be absolutely thorough when it comes to dealing with something personally so that he doesn't regret it later in life, putting a great deal of emphasis on never doing anything that could be a potential threat to him in the future. As evil as he may seem, he isn't entirely unfair or dishonorable, as he still retains some sensible trace of honor; fully committed to a philosophy that he once held close to his heart, Zanyujin still has a somewhat personal moral code he follows. Zanyujin knows full well that he is evil and generally accepts this fact, even coming to terms with it after the siege incident many years ago that inevitably made him into a murderer; even in the current day Zanyujin still willingly chooses to follow the path he was thrown into, accepting it as he finds no point to simply live out his life for no other reason than he was born into it, believing it to be manly to never waver from your path, no matter how evil it may be. This sincere devotion often causes him to look down, if not hate those who don't live by their own rules like he does, perfectly convinced that all men are created equally and are entitled to the sweat of their own brow. This point is only further demonstrated by his strengthened conviction in which he is considered a powerful believer in fate and luck, knowing the difference between coincidence and a fated encounter, and that a man's sense of ardor burns twice as bright when they have something they strive for, holding those who would risk their very lives for their dreams and aspirations in high esteem.

Believing that everyone should have some kind of goal or strong enough desire to chase after, Zanyujin considers these traits to be paramount in making someone stronger, and inevitably tougher to kill in a battle to the death, taking a great sense of pleasure of challenging those that have so much to lose. With such a tremendous experience and sense of wisdom in such matters, he makes it an important point to differentiating people between societal values, people who follow the orders and dreams of others, and a man's own values, those that follows their own desires, believing that someone finds their true strength when they have something worthwhile to protect, with Zanyujin unfortunately taking on the role as the destroyer. With such a unique personality, Zanyujin treats every man, woman, or child with equal value, regardless of birth, rank or social standing, rejecting any and all manners of objectification and labels that would have them be treated or viewed differently, choosing to judge someone purely on the content of their character rather than through the use of names or titles.

As part of his vengeful nature Zanyujin does not forgive or forget those that cross him or go behind his back, permanently engraving the face and name of those who would go against him inside his own heart. However, given his experience with such emotions, Zanyujin is capable of feeling them to their utmost highest point without having them influence him or his actions, transforming what was once a violent, turbulent storm of violent emotions into a serene focused river of rage; it is still there but unable to unhinge his mental stability. In terms of rage that is being quelled by his powerful sense of will, it is said to rival if not surpass that of an individual losing a beloved friend or lover, a situation that more often instills physiological instability and berserk-like emotions inside most. With so much rage buried deep beneath him, Zanyujin keeps it out in the open without losing control over it, mastering his wrath and emotions in return for the immense power it gives.

Bɪᴏɢʀᴀᴘʜʏ:

Rᴇʟᴀᴛɪᴏɴsʜɪᴘ(s):

(Family/Friend/Lover)
(Family/Friend/Lover)
(Family/Friend/Lover)

(Enemy/Rival)
(Enemy/Rival)
(Enemy/Rival)

Gᴏᴀʟ(s)/Aᴍʙɪᴛɪᴏɴ(s): (What your character hopes to achieve)

Tʜᴇᴍᴇ Sᴏɴɢ(s):
Mᴀɪɴ Tʜᴇᴍᴇ: Song Title
Eᴍᴏᴛɪᴏɴᴀʟ Tʜᴇᴍᴇ: Song Title
Bᴀᴛᴛʟᴇ/Cᴏᴍᴇʙᴀᴄᴋ Tʜᴇᴍᴇ: Song Title

Oᴛʜᴇʀ Iɴғᴏʀᴍᴀᴛɪᴏɴ:


Hirio of the Hoh


Reply
♦ Tᴏᴘɪᴄ/Fᴏʀᴜᴍ/Pʀᴏꜰɪʟᴇ Dᴜᴍᴘ

 
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