
Username: Cursed1217
Name: Eira Winters (AY-rah click to hear)
Nickname: Valkyrie or Val as it became more common and was shortened by someone one day.
Race: Human
Ethnicity: Caucasian
Gender: Female
Orientation: Heterosexual
Alignment: Neutral Good
Academy: Beacon
Age: 17
Birthday: December 7th
Height: 5'9"
Combat Type:
- Close-Middle range, slashing and piercing
Middle-Long range, Energy ballistic
- Blade Form: A short sword form that compresses the moving parts of the weapon into the most compact form. In this version the blade is retracted to be seated into the cross guard area, thus enclosing the dust tray within the blade where it is out of sight, while the haft fully collapses and secures itself as a single hand and half sized sword hilt (the rear most piece in the picture that has the silver steel grip is the piece that does this, the golden pieces are stored withing it.)
Spear Form: Since Gungnir comes with a sheath meant to store the weapon in blade form the spear form is considered the weapons deployed form. The blade is extended forward while the haft is fully extended.
Arcane Lance/Plasma Lance Form: Either name really works for this combat form. This form is Gungnir's ranged form and the only change that happens when changing to this form is the spear blade splits and retracts, mounting itself against the cross guard to either side of the dust tray. The weapon can still effectively be used as a spear in this form but the space between the two blades now acts like a particle accelerator that fires powerful blasts of energy fueled by the dust in the dust tray. As a ranged form Gungnir's arcane lance form is very powerful and capable of impressive destruction that exceeds an anti material rifle and can be more accurately compared to a low to middle caliber cannon. It however cannot be aimed like such weapons so it's accuracy comes as an unfortunate drawback for the power, which is why it is best used at middle ranges and why it keeps much of it's spear form combative capabilities.
Inexperienced - Bad - Poor - Below Average - Average - Above Average - Good - Great - Master
- Yellow / Lightning - Great
Light Blue / Ice - Good
Red / Fire - Good
Green / Air - Above Average
Green /Earth - Average
Purple / Gravity - Average
Cyan / Barrier - Below Average
Blue / Water - Below Average
- Eira's semblance is activated and the easiest way to tell if it is active is to look at her head. When Angelfall is active Eira's eyes turn gold and a pair of feather tufts appear on her head over her headband. Additionally while her semblance is active she has a glowing gold emblem on her chest and she tends to shed white feathers, each of which is made of energy and fade fast. These feathers come from her semblance which at times condenses the energy of her aura on her back taking on the appearance of spectral wings when this happens the amount of feathers that show up increases. These wings seem to power the energy needed to unleash powerful barrages of energy shots. The shots are comparable to the kind of plasma released by the most highly condensed amounts of yellow dust, though some think it could be more like what might be achieved if a more molten attack could be made by creating a mixture of fire and earth types of dust. Either way Eira's semblance attacks are not to be taken lightly. While unleashing barrages is the true potential of Angelfall Eira is capable of controlling the semblance to create a single blast. Doing so requires her to be able to extend a hand and point her palm at the target. A ring of energy large enough for her to pass her hand through appears before her hand and acts as the charging point for the shot.
Relationships:
❖ Gwen Winters: Mother
❖ Grant Winters: Father
❖ Lily Winter: Sister
❖ TBD: Mentor, Teacher?
❖ TBD: Teacher
❖ TBD: Teammate, Partner
❖ TBD: Teammate
❖ TBD: Teammate
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Strengths:
✔ Tactical: Eira is smart on the battlefield, using terrain and any other advantage to aid her, and a cool headed fighter that is not likely to make poor decisions in the heat of the moment.
✔ Cooperative: She works well with a team and has no problems following instructions to complete a plan.
✔ Weapon Expert: She's worked hard with every form of her weapon and is able to skillfully handle herself in melee with her weapon.
✔ Jack-of-all-Trades: Eira took personal interest in investing time into learning how to handle all types of dust and has become very well versed in the ones she uses often. Her passing skill level in all types of dust make her a versatile dust user which gives her options in combat, and options are always a good thing.
✔ Dexterous: Eira's physical fitness is rather high and her training includes keeping herself flexible so she can move however she needs to and do so with speed and precision.
✔ Diplomatic: Eira has a fair amount of charisma and she is a natural diplomat. When it comes to negotiating she can be scary a times.
✔ Cookbook: She's a skilled cook and her enjoyment of the hobby has lead to a wide variety of recipes she has memorized.
✔ Trump Card: In a fight Eira has a strength in sheer strength. Her semblance is without a doubt a force to be reckoned with and she uses it as a fall back in a way similar to how Yang used to rely on hers. Her skill allows her to control it precisely and she can manage a number of applications all culminated with above all else the sheer destructive power her semblance can unleash. It can be a saving grace to turn around even the most unfavorable scenario.
Weaknesses:
✘ Inaccurate: Her weapons ranged mode is strong but it's design makes it un-aimable in the conventional sense.
✘ Low Walls: Eira has learned to defend herself very well with her weapon but her skills with dust are still notably weaker in the defense and healing fields. This forces her to rely more her aura to reduce damage she takes rather than being able to block it.
✘ Draining: Angelfall takes a lot of endurance to use and every use of a full barrage really drains her stamina. Enough so that just two or three can leave her so winded she is gasping for air.
✘ Vulnerability: There are few places to reliably break her skin but the protection that makes this so means any hit deals bludgeoning damage as the kinetic force has to go somewhere. She is particularly vulnerable to that type of damage as it can be reliably delivered almost anywhere on her person with nearly any type of weapon.
✘ Soft-Hearted: Eira doesn't have a 'killer instinct'. She can fight grimm well enough but faunus or other humans causes her some pause. As an example if asked to really think about it she is not sure she could kill a faunus that is a member of the white fang even if they themselves were trying to kill her in the fight. It is likely she would be haunted with guilt if she has reason to place loss of human/faunus life at her own feet.
✘ Fears: She's afraid of spiders and certain grimm can make her freeze up. (Death Stalkers)
✘ Self-Blame: Tying back to soft-hearted Eira cares a lot about those close to her. If harm was to befall those she cares for it is highly probable that Eira would take to blaming herself for it. Even if there was nothing she could of done and she ran herself ragged doing more than was reasonable to prevent it she would still blame herself for failing them.
✘ Good Natured: Eira tends to place faith in other rather easily. This friendliness and willing to trust unfortunately makes her vulnerable. She can be gullible as she tends to not question the motives of others.
Likes:
✔ Stargazing and astronomy
✔ Fortune telling
✔ Fireworks
✔ Sweets, cookies in particular
✔ Hot chocolate
✔ Friends and family
✔ Socializing with friends and family
✔ Cute animals
✔ Kindly boys
✔ Games/Competion
✔ Winter, she loves to watch the first snowfall of the season
✔ Weapon drills/training
✔ Cooking
Dislikes:
✘ Bigotry
✘ Arguing for arguments sake
✘ Spicy foods
✘ Creatures of Grimm
✘ The White Fang. Note this is not faunus but rather those of the organization due to their terrorist and other criminal behavior.
✘ Being lied to or tricked. She rarely ever lies, typically only to those she deems bad.
✘ Anyone who would ignore the weak or won't stand up for those that need the help
✘ Awkward silences
✘ Pumpkins (as a food she strongly dislikes the flavor)
✘ Having to hurt others, she is a softy at heart
✘ Fights with or between her friends and relatives
✘ She has a fear of spiders and as such understandably doesn't much like bugs either.
Personality:
❖ To those that know her Eira comes across as a bright individual. Her natural state seems to be a happy one and her outlook on life is optimistic. As such it is uncommon to see her without a smile. She's very sociable and enjoys having fun with those close to her above almost anything else. Such memories are a treasure for her. Beyond just being friendly Eira is a good-natured and kind-hearted girl who would not turn her back on someone in need. She places a high value on her word and will never break someones trust in her if she can avoid it. She's known to be honest almost to a fault though which causes her to say some things that are painfully blunt. Despite the slips she might say from time to time she doesn't seem to have a spiteful bone in her body. Over the years more than a couple people have spent time worrying about how naive and gullible she can be. She rarely seems to ever question another's motives and her trust is perhaps too easily given. She relies on those around her more than ever in such cases. When she is feeling down Eira likes to play it close to the chest and hide it, but she is rather bad at doing so. In fact most people that aren't plagued with obliviousness could probably read her like a book.
History:
❖ Like most people Eira's story probably starts with her parents. Eira's mother was a student at Beacon. She was in the first class to come to the academy after the school reopened. Her father never took any huntsman training and was just a civilian in a small coastal town in southern Vale where he operated airships in the local area. After her mother graduated from Beacon and began to work as a huntress the two eventually met as her work took her south. Things developed as they do and Eira's mother settled down as a huntress in that small town. Eira's sister Lily was born first and Eira came a few years later.
The creatures of grimm around their home were growing in numbers and ambition. So much so that Eira's mother contacted her old teammates to ask them if they could come join her for a time to help deal with the threat. At that point in time Eira was still very young and she never strayed far from her mother. At that time she was very different than she is now. She was a shy girl and somewhat unremarkable in how easy she was to overlook. As quiet as she was it shouldn't come as much surprise that her mothers silent shadow followed along even when told not to as they all headed out into the countryside. Eira was hopelessly outmatched though and very quickly was left behind. She wasn't found again until the next morning when one of her mother's teammates found her asleep curled up under a tree in the woods after they had all turned back and began retracing their path upon returning in the evening to find the child missing.
Eira's night in the woods had been eventful. As reported by the huntsman that found her. As he handed her sleeping form back over to her mother he told her about the grimm he had found. In the night the creatures had found a child lost in the woods and they had decided to hunt it. The pursuit had scared little Eira so much that at that young age her semblance was awoken. Her mother's friend couldn't begin to guess what had happened but the scene was rather impressive. A single tree standing in a clearing created of the downed, splintered timbers of destroyed trees. Mangled into the wood were dozens of grimm. All topped off with a little girl barely thigh high curled up on a patch of grass being watched by the remaining four grimm that all seemed most unwilling to leave the safety of the standing trees to approach.
Over the next year Eira's mom worked with Eira to manifest her semblance and by the age of seven she had mastered a level of control that she could call upon it whenever she wanted. At this point her mother began to take her with her on some of her low risk hunts. Eira mostly hung back and watched how a huntress did their job. She watched and learned. Unsurprisingly by the age of ten her mother was her hero and her mind was squarely set on becoming a huntress. She started attending schools for huntress. As a student Eira had been ahead of her class. Her mother had been teaching her how to use dust and how to control her semblance for years before this. Probably the most useful thing she learned during those early school years was how to build and maintain her first weapon. It is a particularly proud memory for her and she still has Gungnir to this day.
As she aged and progressed through her training her personality developed into the more outgoing girl everyone knows today. She still devotes a lot of her time into training though even though she is still probably ahead of the curve in that department as well.
Outfits:
❖ Beacon uniform
❖ Huntress uniform (Depicted in the picture: Includes a mixture of armor pieces and kevlar based fabric to help protect against cut and puncture wounds)
❖ Casual Outifts: Sundress, Casual Dress w/ parasol, Red Dress, Blouse and shorts
Items:
❖ Her scroll
❖ Dust vials
❖ Quick load dust cartridges for her weapon
❖ Gungnir
❖ A small wallet
Other:
❖ [any other information not covered by the stuff above]
Themes:
❖ Main Theme: Angel with a Shotgun
❖ Battle Theme: Daughter of the Flame
❖ Emotional Theme: The Gael