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Just how many tails can we have here? 

Tags: Fairy Tail, role-play, comedy, fantasy, magic 

Reply ♦ Pʀᴏꜰɪʟᴇ Dᴜᴍᴘ
Observer of Valor|Rune Knight Commander (aa)

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Recycled_Memes

Newbie Noob

PostPosted: Thu May 17, 2018 6:17 pm


User Image

▅▅MARII BASSI▅▅

ɢ ᴇ ɴ ᴇ ʀ ᴀ ʟ x ɪ ɴ ғ ᴏ :

Usᴇʀɴᴀᴍᴇ: Recycled_Memes

Fᴜʟʟ Nᴀᴍᴇ: Marii Bassi

Nɪᴄᴋɴᴀᴍᴇ(s)/Aʟɪᴀs(ᴇs): Observer of Valor, Knight Commander

Aɢᴇ: She does not remember; appears in her late teens

Gᴇɴᴅᴇʀ: Female

Rᴀᴄᴇ: Celestious [Halfling]

Bɪʀᴛʜᴅᴀʏ: She has lived far too long to remember

Oʀɪɢɪɴᴀᴛɪᴏɴ: It has been a while, she does not remember.

Sᴀʏɪɴɢ: "Your faith can move mountains, whilst your doubt can create them."
PostPosted: Thu May 17, 2018 6:32 pm


ᴅ ᴇ ᴛ ᴀ ɪ ʟ x ɪ ɴ ғ ᴏ :

Tᴀᴛᴛᴏᴏ / Mᴀʀᴋɪɴɢs:
1. Observer Tattoo on the palm of her right hand.
2. Secondary Observer Tattoo on the palm of her left hand.
3. An assortment of scars from battles of old.

Hᴇɪɢʜᴛ: 5'0"

Wᴇɪɢʜᴛ: 90 lbs.

Pʜʏsɪǫᴜᴇ: Fit and lithe.

Eᴛʜɴɪᴄɪᴛʏ: French

Hᴀɪʀ Cᴏʟᴏʀ: Ivory

Eʏᴇ Cᴏʟᴏʀ: Amber

Sᴇxᴜᴀʟ Oʀɪᴇɴᴛᴀᴛɪᴏɴ: Bisexual

Rᴇʟᴀᴛɪᴏɴsʜɪᴘ Sᴛᴀᴛᴜs: Single

Lɪᴋᴇs:
Training out in the courtyards
Helping those who cannot help themselves
Good company
Vegetarian dishes
An honorable opponent

Dɪsʟɪᴋᴇs:
Reckless violence
Arrogance
Lack of cleanliness
Overbearing emotions
Dishonorable combat
Anything that inhibits her battle performance (Drinking, sleepiness, etc.)

Recycled_Memes

Newbie Noob


Recycled_Memes

Newbie Noob

PostPosted: Sat Jun 02, 2018 4:44 pm


ᴘ ʀ ᴏ ғ ᴇ s s ɪ ᴏ ɴ ᴀ ʟ x ɪ ɴ ғ ᴏ :

Aғғɪʟɪᴀᴛɪᴏɴ: The Rune Knights, The Observers

Oᴄᴄᴜᴘᴀᴛɪᴏɴ: Rune Knight Commander, Observer of Valor

Rᴀɴᴋɪɴɢ Sᴛᴀᴛᴜs: Observer

Tᴇᴀᴍ: Rune Knight Regimes

Bᴀsᴇ ᴏғ Oᴘᴇʀᴀᴛɪᴏɴs / Hᴇᴀᴅǫᴜᴀʀᴛᴇʀs: The Magic Council

Gᴜɪʟᴅ Mᴀʀᴋ Bᴏᴅʏ Lᴏᴄᴀᴛɪᴏɴ: na

Cᴏʟᴏʀ ᴏғ Gᴜɪʟᴅ Mᴀʀᴋ: na
PostPosted: Sat Jun 02, 2018 5:07 pm


ᴄ ᴏ ᴍ ʙ ᴀ ᴛ x ɪ ɴ ғ ᴏ :


Mᴀɢɪᴄ/Aᴜʀᴀ Cᴏʟᴏʀ:
1. Glimmering white [Basic]
2. Illuminating gold [Celestious Blessing]

Sᴛʀᴇɴɢᴛʜs:
1. High durability.
2. Master swordswoman
3. Strategic combatant.
4. Fares well against darkness magics.

Wᴇᴀᴋɴᴇssᴇs:
1. Weak to god slayer magic.
2. Very few ranged attacks.
3. Incapable of lying or overall trickery.
4. Admittedly, very stubborn.

Wᴇᴀᴘᴏɴ:
Souls of Excalibur: Primarily beginning as a bracelet, the Soul of Excalibur is an artifact primarily designed for Celestious combatants. Upon a non-verbal command, the bracelet may transform into different weapons to allow diversity on the battlefield. Normally, the wielder is a master of such weapons, allowing them to quickly adapt to each weapon transformation. Below are a few of the feats of this particular artifact...
Weapon Transformation: 5 DC each change.
Elemental Property Change: 5 DC per post.
Enlargement Change: 10 DC per post.


Aʀᴍᴏʀ:
Heavenly-Plated Armor The properties of this armor changes in accordance to how much DC is being spent...
Elemental Property Immunity: 10 DC per post.

Eǫᴜɪᴘᴍᴇɴᴛ:
Battle Shoes: They allow her to perform 'Athletic Magic' when the heels to both shoes click together.

Fɪɢʜᴛɪɴɢ Tʏᴘᴇ(s): Primarily close-quartered, though she presents no discrimination with ranged-combat.

Sᴘᴇᴄɪᴀʟ Aʙɪʟɪᴛʏ:
1. Marii's power may manifest in the form of ivory wings; such wings are used for flight and defense against S rank attacks [B Rank for god slaying magics].
2. Marii is immune to the effects of light magics with the exception of light god slaying magic.


Recycled_Memes

Newbie Noob


Recycled_Memes

Newbie Noob

PostPosted: Sat Jun 02, 2018 5:11 pm


ᴍ ᴀ ɢ ɪ ᴄ x ɪ ɴ ғ ᴏ :

Mᴀɢɪᴄ Tʏᴘᴇ: Lost, Caster, Holder

# ᴏғ Mᴀɢɪᴄ Tʏᴘᴇs: 11

◎◎ Main Magic: Celestious Blessing ◎◎

◎ A series of boons and enchantments empowered through a pure white light. Each spell is cast at the expense of Divinity Costs, Marii's source for her celestious abilities. In total, she has 500 Divinity Costs, which may be regained through prayer or doing a good deed for a stranger (Every 1 post=10 Costs).

BASIC SPELLS
» Minor Healing
Marii hovers her hand over an actively open wound, in which an illuminating orb of light will begin to grow from her palm, and seep into the wound. The light will completely envelop the wound, hence closing it and significantly reducing the pain caused by the injury. This only applies towards minor injuries.
Casting Time: 1 post
Duration: Instantaneous
Effectiveness: Minor wounds
Distance: Touch
Divinity Cost: 5

» Solar Steel
Marii hovers her hand over an ally's weapon. The target weapon ignites into flame that does not hurt the weapon or the wielder, but damages those hit by the weapon. When the weapon’s wielder hits with this weapon, it deals additional holy fire damage.
Casting Time: 1 post
Duration: 3 posts
Effectiveness: Magical and non-magical weapons
Distance: Touch
Divinity Cost: 5 DC/3posts

» Protection from Sin, Minor
This spell wards a creature from attacks by evil creatures, from mental control, and from summoned creatures. It creates a magical barrier around the subject at a distance of 1 foot. The barrier moves with the subject, however, it can only protect so much. This spell may only be used on up to three people.
Casting Time: 1 post
Duration: 5 posts
Effectiveness: Protects against up to Ace Rank mages/spells (B rank for god slaying magics)
Distance: Touch
Divinity Cost: 5 DC/1 post

» Restoration, Minor
This works as a dispel ability, as it is capable of breaking the effects of spells
Casting Time: 1 post
Duration: Instantaneous
Effectiveness: Ace Rank with B Rank for god slaying magics
Distance: half a mile
Divinity Cost: 10

» Holy Sword, Minor
This spell allows you to channel holy power into your sword, or any other melee weapon you choose. This allows the blade to deliver holy light damage to evil opponents, literally cutting right through their wickedness. This results in the victim suffering holy light damage, which lingers into their wounds unless negated.
Casting Time: 1 post
Duration: 3 posts
Effectiveness: Against evil opponents up to Ace-Rank level
Distance: Touch
Divinity Cost: 10

» Burst of Speed
Marii and adjacent allies gain a temporary boost in speed, regardless of armor weight. Targets run to the speed of a moving sports car; however, this comes at the expense of their agility and movement control.
Casting Time: 1 post
Duration: 3 posts
Effectiveness: All willing subjects
Distance: 10ft
Divinity Cost: 5 DC/3posts (+2DC per person)

» Bull's Strength
The subject becomes stronger; in fact, their strength is tripled. They are capable of lifting three times their weight.
Casting Time: 1 post
Duration: 3 posts
Effectiveness: All willing subjects
Distance: Touch
Divinity Cost: 10 DC

» Solar Flare
Marii conjures a bright flash of light to blind nearby enemies and harm sun-sensitive creatures.
Casting Time: 1 post
Duration: Instantaneous
Effectiveness: Dispels Ace-Rank dark magic spells (B Rank for god slayers)
Distance: 50 feet
Divinity Cost: 20 DC


ADVANCED SPELLS
» Major Healing
Marii hovers her hand over an actively open wound, in which an illuminating orb of light will begin to grow from her palm, and seep into the wound. The light will completely envelop the wound, hence closing it and significantly reducing the pain caused by the injury.
Casting Time: 1 post
Duration: Instantaneous
Effectiveness: Severe wounds
Distance: Touch
Divinity Cost: 10

» Restoration, Major
This works as a dispel ability, as it is capable of breaking the effects of spells
Casting Time: 1 post
Duration: Instantaneous
Effectiveness: Ascendant Rank with A rank for god slaying magics.
Distance: half a mile
Divinity Cost: 20

» Proclamation of Entanglement
This spell conjures chains of holy energy that lash upward from the ground and hamper the target’s movement. The target is entangled. This applies to both grounded and airborne creatures, and lasts up to five posts unless broken through magical means.
Casting Time: 1 post
Duration: 5 posts
Effectiveness: Can be broken by Ascendant Rank spells A rank for god slaying magics.
Distance: 20 feet
Divinity Cost: 20

» Guardian Angel's Sacrifice
Marii opens up a brief but powerful divine conduit between her and another creature, taking on the damage and any other effects that creature suffers. When a creature in range is hit by an attack or is bestowed a negative effect, Marii can cast this spell and the wounds and/or effects are magically transmitted to her instead of the target. She is affected as if she were hit by the attack or given said negative effect, taking all the damage and suffering all of the adverse effects. Any resistances or immunities she has are applied normally, but she cannot otherwise reduce or negate the damage or effects in any way.
Casting Time: 1 post
Duration: 3 posts
Effectiveness: Applies to all magic types and all rankings
Distance: Touch
Divinity Cost: 20

» Remove Curse
Remove curse can remove all curses on an object or a creature. However, this requires the user to actually know that the subject has been cursed.
Casting Time: 1 post
Duration: Instantaneous
Effectiveness: Ascendant Rank Curses
Distance: Touch
Divinity Cost: 50

» Holy Sword, Minor
This spell allows you to channel holy power into your sword, or any other melee weapon you choose. This allows the blade to deliver holy light damage to evil opponents, literally cutting right through their wickedness. This results in the victim suffering holy light damage, which lingers into their wounds unless negated.
Casting Time: 1 post
Duration: 3 posts
Effectiveness: Against evil opponents up to Ascendant-Rank level
Distance: Touch
Divinity Cost: 25

» Eyes of Life
Due to her angelic heritage, Marii can perceive auras. Auras are normally invisible fields of energy that surround every living thing, this can be used to sense emotions, health status or power levels. They may also be able to sense auras surrounding inanimate objects under special circumstances.
Casting Time: 1 post
Duration: 5 posts
Effectiveness: Applies to both earthly and non-earthly beings.
Distance: Touch
Divinity Cost: 15 DC

» Heaven's Arrows
Marii draws back her wings, and flaps them forwards, sending forth a barrage of feathers sharp enough to pierce through a steel sheet. These feathers are surprisingly very lightweight, but touching them-particularly for someone who is evilly aligned - will result in a nasty burn.
Casting Time: 1 post
Duration: instantaneous
Effectiveness: Pierces through steel.
Distance: 50ft
Divinity Cost: 10 DC

» Reawakening
This spell allows Marii to gain a temporary boost in her overall physical and magical strength after a near-fatal injury. It should be noted that this spell may be triggered right before an instance of near-fatal injury, not during. As Marii falls into unconsciousness due to her injuries, she will reawaken fully-healed and twice as powerful as before. Spell ranges are raised by an extra 50ft, and ranks go up by a letter.
Casting Time: 1 post after unconsciousness
Duration: 7 posts
Effectiveness: May only be used once per day.
Distance: Touch
Divinity Cost: 150
PostPosted: Sat Jun 02, 2018 6:48 pm


◎◎ Sub Magic: Maguility Sense ◎◎

◎ It's a Magic that has the ability to make two or more people's senses as one. If one of the people linked with the Magic feels pain then the others will as well. Although the Magic doesn't actually share the physical wounds, it is still able to "share" death. Extreme amounts of emotion can also be shared such as crying. With this Magic, the user can also create teal Magic swords formed from the user's incredible faith. Using simple arm motions and sometimes verbal commands, the user is able to launch the blades, which then hone in on his or her opponents. The blades are different from normal swords, as they attack the opponent's sense of pain directly, making it possible to slice and damage even Juvia's water body. The user is also able to create different varieties of blades. It has been later noted that the true form of use for this Magic is the ability to combine the strength two into one, thus the attacks used increase in power.

BASIC SPELLS
» Maguility Sodom
The user creates teal Magic swords in the air and with a simple arm motion, the user is able to launch the blades, which then hone in on their opponents. The blades differentiate from normal swords, as they attack the opponent's sense of pain directly, making it possible to slice and damage Juvia's water body. Azuma and Rustyrose mentioned that the swords are formed from Meredy's incredible faith. However, the blades can still be knocked away or blocked, as seen when Juvia defended herself with forceful water spells.

» Maguility Rays
The user materializes and sends forth long yellow blades towards the opponent.


ADVANCED SPELLS
» Sensory Link
A spell that allows its user to link two different people's senses to themselves by using strong feelings of some sort between the two people that are being linked to the caster's senses. The linked people are distinguished by a seal that looks like a heart on one of their wrists. The two people being connected to the caster do not have to be near each other in order for this spell to work. After furthering the Magic to new heights, it's possible for the user to utilize the Magic Power of the ones that are embedded with the link, thus being able to strengthen the user or one of the user's choice.

» Three Spread Sensory Link
This spell allows the user link with others who are linked by Maguilty Sense, causing pain to be shared by all three of them.

Recycled_Memes

Newbie Noob


Recycled_Memes

Newbie Noob

PostPosted: Sat Jun 09, 2018 10:16 am


◎◎ Sub Magic: Angel Magic [Celestious Version]◎◎

◎ Angel Magic revolves around the summoning of angels through the use of Marii's Divinity Cost, which are capable of producing different kinds of damage, depending on the kind of angel summoned. It is believed that the Magic is miraculous and will wash away the wielder's "sins" with a "holy light". However, such Magic suffers from two notable drawbacks: the summoning of angels will shorten the caster's life span and will inflict great pain onto them every time the summoned angel is defeated.

BASIC SPELLS
» Barakiel
Through the use 30 DC, the user summons forth Barakiel, a white angel that possesses three heads, two large wings and two large arms. Barakiel seems to have the ability to fill the area with destructive light and to launch volleys of red bolts of energy

» Hammer Angel
Through the use of 20 DC, the user summons forth an angel with the appearance of a tall, muscular, four-armed man with a beard and a pair of wings. It wears a fur-like toga and holds a huge golden hammer, wielded in its two right arms.

» Angel's Messenger
The user summons a group of small angels that has a round appearance with wing-like tails and a mouth full of sharp teeth that charges towards the target in order to devour them by quickly surrounding and trapping it in their swarming mass, trapping the target under a pile of gnashing maws.

ADVANCED SPELLS
» Shamsiel
Through the use of 40 DC, the user summons forth Shamsiel, the angel of sunlight, a giant stone-like, winged cherub with a pompadour hair-style that contains two mysterious pigs in pink lamb suits that shoot light energy. The angel has hairy legs, a hairy chest, broken-lined eyebrows, no pupils or irises, and a pig's tail.

Light Blast: The two pigs in Shamsiel's hair shoot blasts of light from their noses, causing damage in a wide area.

Enhanced Strength: Shamsiel is very strong, as it was able to smack Dan Straight away from the field of battle with ease.

Enhanced Durability: Shamsiel is virtually indestructible, able to simultaneously withstand direct hits of Dark Écriture: Pain and Ice Make: Saucer, merely replying that it "tingled".

» Raguel
Through the use of 100 DC , the user summons forth Raguel, "The Angel who Blows the Horn at the End of the World." Raguel is a white angel that possesses two giant pairs of wings, and four long, four-fingered arms. Raguel's legs are similar to the legs of a hooved animal, and it possesses one large, eel-like tail and two longer, thinner tails on either side, with what appear to be small oval fins at the end. Raguel also has two wing tattoos on its collar bone, like Barakiel and Angel. Raguel has many heads, five in front, two in back, each holding a veined horn with an arm of its own. Two large columns of hair rise upwards from between the top two heads and then curl downward. An additional curl at the top loops in the shape of a halo, just like the one on Angel's head.

» Punching Angel
The user summons a gargantuan-sized angel that has a muscular mass, which doesn't have a face and a lower body and is seemingly composed of feathers, that punches the target with a great force.
PostPosted: Sat Jun 09, 2018 10:18 am


◎◎ Sub Magic: Crush Magic◎◎

◎ It is a very advanced Magic which gives the user the ability to smash everything they come into contact with. If the user is unfocused, they may destroy objects such as houses unintentionally. It appears that Marii may only use this magic with a shield on hand.

BASIC SPELLS
» na


ADVANCED SPELLS
» Crushing Evil, Spreading the Truth: Absolute Heaven
The user hits the target with a powerful strike, imbued with Crush. The force of the spell is able to cause an explosion on contact. The recoil leaves their arm limp and useless afterward.

» Crushing Evil, Spreading the Truth: Empyrean
The user hits the target with a powerful strike, imbued with Crush. The force of this spell is so powerful that it is capable of launching said opponent great distances in the blink of an eye.

» All Crush
The user thrusts their hand forward and creates a cross-shaped blast of energy in an attempt to disintegrate their target.

Recycled_Memes

Newbie Noob


Recycled_Memes

Newbie Noob

PostPosted: Sat Jun 09, 2018 10:19 am


◎◎ Sub Magic: Sword Magic ◎◎

◎ A Magic which, as the name itself suggests, is focused around the use of swords, with those weapons acting as mediums for the user to perform particular attacks. Many of such moves are shown capable of going past the physical reach of the blade employed in their use, threatening foes at short-to-mid range.

BASIC SPELLS
» Trinity Sword
Marii slashes the opponent in a delta formation.

» Pentagram Sword
Marii slashes her swords in the shape of a pentagram at the target. At the expense of 5 DC, Marii may channel her celestious blessing into the spell; this results in a small-scale holy-light explosion encumbering the target, further damaging them.

» Shatterguard
The user channels magic power into their blade, positioning it so the entirety of the blade is forward, Then they charge forward, as energy forms in eight lines around the blade, wrapping into a blunt battering ram of sorts. By clashing their blade against their foes, they illicit incredible force, knocking them back and shattering through their defense. This spell can also be used offensively, as one of the few blunt usages of Sword Magic, knocking opponents to the ground without the need to slice them open.

» Sword Scythe
The user channels their magic power into their blade, shrouding it with energy before swinging it towards their foe. The rapid motion causes the energy to jump off the blade, streaking through the air at high velocity towards the target. These scythe-like blades of energy possess incredible cutting power and some users have even seen bisecting their opponents with a particularly strong attack. Users of Kamaitachi are also capable of it at a staggering rate, swing after swing to create a vicious assault of blades to target their foes.


ADVANCED SPELLS
» Blumenblatt
As the expense of 5 DC per holy blade summoned, Marii conjures a fair amount of swords blessed with holy-burning damage, then charges at the target, slicing them with the two in hand. As they rush past, the holy swords will follow, acting as a secondary strike.

» Halo Sword
As the expense of 5 DC per holy blade summoned, Marii has each blade circle around her by utilizing the command, "Dance, My Swords". The swords then begin spinning rapidly around Marii and then Marii sends them flying towards her opponent(s) in a disc formation. Upon impact, the swords separate and fly in different directions dealing great damage.

» Sword Beam
The user channels their magic power into their blade, condensing and empowering it until a chosen moment in which, with the swing of their blade, they unleash a torrent or beam of energy towards their foe. This beam travels at high speeds, with a homing quality to track down their target, inflicting great damage to them in accordance with the power imbued in the blade.

» Heaven's Gullotine
Multiple extremely fast blade movements take place, shredding a target into pieces.
PostPosted: Sat Jun 09, 2018 10:22 am


◎◎ Sub Magic: Heavenly Body Magic ◎◎

◎ It is a powerful form of Magic that allows the caster to use the properties of many astronomical objects for battle, preferably in offense. The properties of Heavenly Body Magic rely primarily on astronomical objects like meteors or the generation and manipulation of the energy of stars from their own body. The caster can create powerful light blasts or beams of high destructive power, reminiscent of starlight, at their opponents. This light is not the only substance used, however. The caster is also capable of using the power of gravity against the opponent for destructive usage; the strength can be comparable to the effects caused by a black hole. The use of such Magic can be used to enhance the caster's own skills drastically for various purposes, such as shrouding them in Magic that can increase their speed significantly.

BASIC SPELLS
» Meteor
The user's body is surrounded by Magic, allowing them to move through the air at incredible speed. Even if someone could detect their trajectory, it is near impossible to catch them. With their speed, the user assaults their opponents with quick but powerful melee attacks. The user can also wear a special suit under his robes to better utilize this type of Magic.

» Pleiades
After performing the Magic's signature stance, six rays of light fall from the sky to the attack the user's target in consecutive fashion.

» Jiu Leixing
The user creates nine swords behind their person (made out of lightning) that they can then direct to strike the target of their choice.

ADVANCED SPELLS
» Grand Chariot
While in the air, the user places both hands on top of each other, with the top hand having only the index and middle fingers spread out. Seven Magic seals are then summoned in front of the user and connect together to make what appears to be a constellation. Each Magic seal then releases a powerful light blast down on the opponent, forming the same pattern on the ground before exploding. The seals can also be drawn in the sky before being cast, bombarding an opponent with countless beams of light. According to Jellal, this spell's destructive capabilities rival that of an actual meteor's.

» Altairis
The user crosses their arms above their head to begin casting the spell. As they prepare to fire the spell, all nearby shadows are drawn towards them, forming a small black orb which rapidly grows in size and also gains small white lights inside it, similar to the night sky. The user then unleashes the orb towards the target. The orb appears to be incredibly dense, and may hold a tremendous amount of gravity to crush the opponent. Its nature is comparable to a black hole, due to its incredible pull on the surrounding materials, people, and light.

» Sema
The user bows down and points his hands downwards, with all the fingers closed except the index and middle fingers. The user then begins to slowly move their right hand until it points upwards, causing the clouds above them to begin circling around, forming a cyclone as the skies darken. From the center of the swirling formation, a glowing orb begins to form, growing in size until a humongous meteor emerges, falling quickly to earth towards the intended target. When the meteor hits, the force is strong enough to create a large explosion, which engulfs a wide area and releases a strong hurricane of air, also leaving a large crater in its wake.

Recycled_Memes

Newbie Noob


Recycled_Memes

Newbie Noob

PostPosted: Sat Jun 09, 2018 10:23 am


◎◎ Ultimate Magic Attacks ◎◎

» Divine Transformation: Archangel Bassi
Feats of this spell include...
1. Ability to lift 20 times her weight.
2. All DC spells do not require DC.
3. Magic range is multiplied by 5
4. Gains immunity to all physical attacks in this form.
5. Twice as weak to god-slaying magic.
6. Gains the Giant Wrath spell as a passive ability.
7. This spell lasts for 10 posts per day.

» Meteor Blade
By pounding their sword towards the ground, a huge straight-linear explosion is created, that can cut through rock and water, covering an immensely large area.

» **Sacrificial Summoning Magic
By sacrificing a part of the body, this Magic allows the user to form a contract with the War Gods, such as Ikusa-Tsunagi, a God of titanic proportions, and summon them when needed. The user can do so without the need to perform any gesture or draw any glyph. The process affects a large portion of the sky above the user, enveloping it in a gigantic swirl of Magic.


▅▅OTHER SKILLS▅▅

**Telekenesis: A type of Magic that allows its user to move and take control of things with their mind and use them for whatever purpose they wish, such as for battle.

** Telepathy: This is a type of Magic that allows the user to be able to talk with other people through their thoughts and converse over long distances. The amount of people a Mage can connect with at one time all depends on the user's own magical ability. Also, while connected with others, every one that is connected can talk with each other.

**Heaven's Eye: Heaven's Eye is a form of Eye Magic which allows the user to see over long distances, giving them the ability to see through solid objects, thereby allowing one to track enemies with relative ease.

Flight: User can fly or otherwise move through the air using wings. Users are generally able to Levitate, and Glide as well. When flying, Marii's speed is a little less than the literal speed of sound.

Enhanced Strength: User has strength beyond that of a normal member of their species.Specifically, Marii lay lift ten times her weight in armor. (About 1000+ lbs.) However, that is with both hands. One hand lifts 500 lbs. each, respectively.

Master Weapon Proficiency: User with this ability need only to pick up a weapon before they instantly become proficient in it. The first time they pick up a sword, they can spar with masters, the first time they use a bow, they can hit bulls-eyes. Even alien, magical, or other weaponry that they should not understand comes naturally to them.

Enhanced Durability: The user's physical durability (ability to endure/resist damage) is extremely high, allowing them to take numerous blows of internal or external assaults before succumbing to the effects.

Enhanced Athleticism: The user possesses athletic abilities beyond even most dedicated training.

Extensive Knowledge of History: After all, she has lived a good portion of it.

Good Singer: She can hold quite a fair tune. After all, it's an angelic thing!

** Counts for magic spell slot
PostPosted: Sat Jun 09, 2018 10:31 am


ʙ ᴀ ᴄ ᴋ ɢ ʀ ᴏ ᴜ ɴ ᴅ x ɪ ɴ ғ ᴏ :

Pᴇʀsᴏɴᴀʟɪᴛʏ:
1. Tolerant and understanding.
2. Believes that all are worthy of redemption.
3. Fun-loving, loves to have a good laugh.
4. Nurturing and compassionate.
5. Optimistic, but for her own mental health.
6. Honorable, will become guilty if she is deceitful.
7. Humble, she takes compliments rather awkwardly.

Bɪᴏɢʀᴀᴘʜʏ:
Had it not been for the resounding love that had trickled into the realm which kept Marii prisoner, she would not have broken free. For nearly a millennium, Marii had been held within the confines of a heavenly holding, keeping her guarded from the evil which plagued the world like a tumor. On the day she had broken free and descended onto the scarred earth of ongoing battle, Marii had been witness to a tragedy both distressing yet beautiful: Young Rosa had attempted to revive her lover from the dead, but to no avail. Whatever love Rosa had been radiating, was powerful enough to awaken the half-Celestious from her slumber; from that day on, Marii vowed to lay waste to evil and bloodshed. She would lay down her arms for a greater purpose: To maintain the peace kept within this world... I will make it better within time, promise.

Rᴇʟᴀᴛɪᴏɴsʜɪᴘ(s):
❥ Rei Mikaboshi: Her boss, Marii likes to think they are friends.
❥ Bethany: A young woman who is not paid enough, friend?
❥ Leyrid Cuetro: Her other half, her vice-captain.
❥ Rosa De'nose: Dearest friend and person who woke her up.
❥ Damien Johnisten: One-sided friendship.
Junior Bassi: Her big, furry, boi, he can also talk.

✖ (Enemy/Rival)
✖ (Enemy/Rival)
✖ (Enemy/Rival)

Gᴏᴀʟ(s)/Aᴍʙɪᴛɪᴏɴ(s): To preserve the serenity and peace of Fiore.

Tʜᴇᴍᴇ Sᴏɴɢ(s):
Mᴀɪɴ Tʜᴇᴍᴇ: Marigold
Eᴍᴏᴛɪᴏɴᴀʟ Tʜᴇᴍᴇ: Magnolia
Bᴀᴛᴛʟᴇ/Cᴏᴍᴇʙᴀᴄᴋ Tʜᴇᴍᴇ: Dual Blade Against

Oᴛʜᴇʀ Iɴғᴏʀᴍᴀᴛɪᴏɴ:

Recycled_Memes

Newbie Noob


Recycled_Memes

Newbie Noob

PostPosted: Sun Jun 10, 2018 11:54 am


User Imagexx𝕸𝖆𝖗𝖎𝖎 𝕭𝖆𝖘𝖘𝖎xxxxxxxxxxxxxxxxx
xxBe strong and all will be alright.
xxYou are the aria itself.
xxShine out!

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PostPosted: Sun Jun 10, 2018 2:22 pm


Recycled_Memes


YOUR PROFILE HAS BEEN LOOKED OVER BY God of Hollowness

User Image


AND IT HAS BEEN A P P R O V E D !

User Image

God of Hollowness

Mythical Bachelor

15,950 Points
  • Partygoer 500
  • Perfect Attendance 400
  • Ultimate Player 200

Recycled_Memes

Newbie Noob

PostPosted: Wed Jun 13, 2018 1:55 pm


▅▅EXCEED▅▅

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Name: Junior Bassi

Personality: A touch lazy but will lay down his life for his mama. One would consider him to be a 'goodest boi,' especially after conveying his wisdom, "Do not lick the pee pee water, BATHE IN IT."

Mᴀɢɪᴄ Tʏᴘᴇ: Caster

◎◎ [Magic: Giant Magic] ◎◎

◎ When activated, this Magic allows the user to enlarge their body to gigantic proportions, even to the size of the gargantuan Tenrou Island itself as well as the Dragons. In addition, it can also be employed on selective parts of the user's body, elongating them and making it look like the user possesses elastic properties of sort, coming in as a very versatile Magic. Giant’s effects can also be transferred to other people aside from the user, as shown when Makarov could use it to grow Reedus Jonah’s chest to the latter’s request, in order for his Pict Magic to work better. When the user employs their complete Giant form, their muscles bulge in size, with prominent veins becoming visible (though, when Makarov first employed it, he instead gained a slender figure).


◎◎ [Magic: Sound Magic ] ◎◎

◎ This Magic allows the users to perceive, generate and manipulate any type of sound, attacking the opponents with sounds of various intensity. The caster can create powerful sound waves from any part of their body or anywhere in the nearby surroundings, making it effective for mid-range to long-range combat. Depending on how much sound is generated, and the pressure in it, Sound Magic can easily deafen the caster's opponents. In addition, the sound waves can even be strong enough to destroy buildings with ease and can kill multiple people.

» Howling
The user sends forward numerous musical notes that emit a loud screeching noise, causing a great damage to the opponent.

» Sound Paw
By touching, the user transmits a very powerful sound wave from their paw to the target's body, sending them flying.

» Sound Wall
The user manipulates the sound in their immediate vicinity into a wall of pure pressure, which simultaneously protects the user and destroys portions of the surrounding area.

» Disturbed
The user creates musical notes up from beneath the target that produce a loud screeching noise, dealing a great damage to the opponent.

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♦ Pʀᴏꜰɪʟᴇ Dᴜᴍᴘ

 
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