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Here lies a list of starter techniques, generally within the 1- 100 stat range which the guild had deemed fair and provided for you, so long as you meet the intelligence requirement for each individual technique you may use each technique. No updating, No learning, completely free of charge.
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Technique Name: Field Medic: Petty Poison
Technique Tags: [Intelligence Stat: 10]
Technique Duration 3 posts
Technique Range: X
Technique Description Entry into the darker forms of medicine, the user is now aware of how to construct a concoction which is in fact poisonous for the body. Not exactly lethal, but the effects of the poison are dizziness and relative uncomfort. The victim is afflicted with a [-10 Accuracy] debuff for 3 posts while their body fights off the toxins.
Technique Name: Field Medic: Bandage
Technique Tags: [Intelligence Stat: 10]
Technique Duration1 post/ 10 minutes
Technique Range: X
Technique Description Being one of the most basic of medical skills, the user has read enough medical text in order to create a field band aid in order to aid in a healing process. Within battle the user is out of commission for [1 full post], when outside of combat the user is considered busy for [10] role play minutes. After the completion of this task, the user will gain or distribute [+10 Stamina] to himself or the victim.
Technique Name:Scrounge: Herbs
Technique Tags: [Intelligence Stat: 10]
Technique Duration1 post/ 10 minutes
Technique Range: X
Technique Description Being one of the most basic of medical skills, the user has read enough medical text in order to scour the location in search of herbs to aid in a healing process. Within battle the user is out of commission for [1 full post], when outside of combat the user is considered busy for [10] role play minutes. After the completion of this task, the user will gain or distribute [+10 Stamina] to himself or the victim.
Technique Name: Field Medic: Tourniquet
Technique Tags: [Intelligence Stat: 25]
Technique Duration1 post/ 10 minutes
Technique Range: X
Technique Description Being one of the most basic of medical skills, the user has read enough medical text in order to create a field band aid which is capable of mending broken bones and other type of nasty open wounds, in order to aid in a healing process. Within battle the user is out of commission for [1 full post], when outside of combat the user is considered busy for [10] role play minutes. After the completion of this task, the user will gain or distribute [+25 Stamina] to himself or the victim.
Technique Name: Field Medic: Natural Stitching
Technique Tags: [Intelligence Stat: 50]
Technique Duration1 post/ 10 minutes
Technique Range: X
Technique Description Being one of the most basic of medical skills, the user has read enough medical text in order to scour the area in search of anything the user can utilize in place of needle and thread. in order to stitch up, and close open wounds. Within battle the user is out of commission for [1 full post], when outside of combat the user is considered busy for [10] role play minutes. After the completion of this task, the user will gain or distribute [+50 Stamina] to himself or the victim.
Technique Name: Amateur Chemist: Flint and Steel bomb
Technique Tags: [Intelligence Stat: 75]
Technique Duration1 post
Technique Range: 10 feet
Technique Description Being one of the most basic of chemistry skills, the user has read enough medical text in order to create a grenade of sorts using flint and steel that they've found in the environment while not every powerful these bombs can come in handy when in a jam. Exploding at [75 Dexterity] these bombs leave a black smoldering area 10 feet around the impact zone. While in combat it take [1 full post] in order to create and throw [1] bomb at a time.
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Technique Name: Construction: Raft
Technique Tags: [Intelligence Stat: 10]
Technique Duration1 post/ 10 minutes
Technique Range: X
Technique Description Being one of the most basic of crafting skills, the user has read enough text in order to construct a small raft. Within battle the user is out of commission for [1 full post], when outside of combat the user is considered busy for [10] role play minutes. This allows user to grab misc. supplies from the environment around them but are limited to what they can physically carry.
Technique Name:Scrounge: Supplies
Technique Tags: [Intelligence Stat: 10]
Technique Duration1 post/ 10 minutes
Technique Range: X
Technique Description Being one of the most basic of crafting skills, the user has read enough text in order to scour the location in search of supplies to aid them in a building process. Within battle the user is out of commission for [1 full post], when outside of combat the user is considered busy for [10] role play minutes. This allows user to grab misc. supplies from the environment around them but are limited to what they can physically carry.
Technique Name: Hammer Slam
Technique Tags: [Intelligence Stat: 10]
Technique Duration1 post
Technique Range: 10
Technique Description Becoming adept with a Hammer the user can smash his work tool in the ground and can cause a small 10 foot shockwave which can knock unsuspecting foes off balance.
Technique Name: Build: 10 foot structure
Technique Tags: [Intelligence Stat: 10]
Technique Duration1 post
Technique Range: 10 feet
Technique Description Becoming adept craftsmen, the user can dedicate [1 full post] to building a 10 foot structure out of whatever material their [Intelligence Tiers] allow them to work with. For every [Post] dedicated toward making the structure taller, it will grown another [10 feet] maxing out at 100 feet or the RPC max Intelligence stat
Technique Name: Workmen's Ware
Technique Tags: [Intelligence Stat: 25]
Technique Duration2 posts
Technique Range: X
Technique Description Becoming an adept craftsmen, your body has adapted to the harsh workload you've done. Granting the user [+25 Endurance] for 2 post.
Technique Name: Reinforce
Technique Tags: [Intelligence Stat: 50]
Technique Duration2 post/ 10 minutes
Technique Range: X
Technique Description Becoming an adept craftsmen, the user has gain the ability to reinforce structures aboard a ship. Giving the vessel a boost of +50 Durability for [5 posts] before the repairs need to be maintained again.
This technique can also be used on Items that the RPC has created in order to strengthen their STR or DEF stats by +50, but it will wear off after [2 posts]
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Technique Name:Scrounge: Materials
Technique Tags: [Intelligence Stat: 10]
Technique Duration1 post/ 10 minutes
Technique Range: X
Technique Description Being one of the most basic of smithing skills, the user has read enough workshop text in order to scour the location in search of ores to aid them in the smithing process. The user is considered busy for [10] role play minutes. This allows user to mine misc. ores from the environment around them but are limited to what they can physically carry.
Technique Name:Smiting: Lesser Item
Technique Tags: [Intelligence Stat: 10]
Technique Duration1 post/ 10 minutes
Technique Range: X
Technique Description Being one of the most basic of smithing skills, the user has read enough workshop text in order to develop a [+10 item]. The user is considered busy for [10] role play minutes. The user is able to create a weapon with the stats of their choosing, excluding spirit.
Technique Name: Sharpen
Technique Tags: [Intelligence Stat: 25]
Technique Duration2 post/ 10 minutes
Technique Range: X
Technique Description Becoming an adept blacksmith you know the perfect angle in which to sharpen a blade. You gain a boost of either + 25 STR or DEX for 2 posts.
Technique Name: Reinforce
Technique Tags: [Intelligence Stat: 50]
Technique Duration2 post
Technique Range: X
Technique Description Becoming an adept blacksmith you know the perfect angle in which to sharpen a blade, as well as how to hammer armor. You gain a boost of either +50 STR, DEX or DEF for 2 posts.
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Technique Name: Scout
Technique Tags: [Intelligence Stat: 10]
Technique Duration1 post/ 10 minutes
Technique Range: 10 Feet
Technique Description Becoming an adept sailor your head is always on a swivel you can call upon a boost of +10 react when sensing impending danger out to sea.]
Technique Name: Sea Legs
Technique Tags: [Intelligence Stat: 10]
Technique Duration2 post/ 10 minutes
Technique Range: X
Technique Description Becoming an adept sailor you gain a boost of +10 SPD when preforming tasks during a sailing event.
Technique Name: Situational Awareness
Technique Tags: [Intelligence Stat: 10]
Technique DurationX
Technique Range: X
Technique Description Becoming an adept sailor you can sense storms coming ahead of time, giving your crew a boost of +10 navigation when using this technique during a storm.
Technique Name: All Together!
Technique Tags: [Intelligence Stat: 25]
Technique Duration2 posts
Technique Range: X
Technique Description While in perfect harmony, the sailing crew can combine their navigation stats in order to boost the ships overall navigation stat, as each member of the ship are working like a well oiled machine. However the crew can't keep the exhausting pace and will tire after [2 posts].
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Technique Name: Haggler
Technique Tags: [Inteligence Stat: 10]
Technique Duration1 post/ 10 minutes
Technique Range: X
Technique Description Becoming an adept merchant you can bargain your way to a .5% boost of beli to item you are selling.
Technique Name: Quick Witted
Technique Tags: [Inteligence Stat: 10]
Technique Duration2 posts
Technique Range: X
Technique Description Becoming an adept merchant you've begun to master speechcraft. Utilizing it to your advantage, Merchants can insult their opponents debuffing their [SPR -10] for 2 posts
Technique Name: Information Collection: Whereabouts
Technique Tags: [Inteligence Stat: 25]
Technique Duration1 post/ 10 minutes
Technique Range: X
Technique Description Being a sociable person Merchants can speak to NPC's and learn the identity of RPC's who have been within the same area [2 days] prior to the users arrival.
Technique Name: Information Collection: Whereabouts
Technique Tags: [Inteligence Stat: 25]
Technique Duration1 post/ 10 minutes
Technique Range: X
Technique Description Being a sociable person Merchants can speak to NPC's and learn the identity of RPC's who have been within the same area [2 days] prior to the users arrival.
Here lies a list of starter techniques, generally within the 1- 100 stat range which the guild had deemed fair and provided for you, so long as you meet the intelligence requirement for each individual technique you may use each technique. No updating, No learning, completely free of charge.
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Technique Name: Field Medic: Petty Poison
Technique Tags: [Intelligence Stat: 10]
Technique Duration 3 posts
Technique Range: X
Technique Description Entry into the darker forms of medicine, the user is now aware of how to construct a concoction which is in fact poisonous for the body. Not exactly lethal, but the effects of the poison are dizziness and relative uncomfort. The victim is afflicted with a [-10 Accuracy] debuff for 3 posts while their body fights off the toxins.
Technique Name: Field Medic: Bandage
Technique Tags: [Intelligence Stat: 10]
Technique Duration1 post/ 10 minutes
Technique Range: X
Technique Description Being one of the most basic of medical skills, the user has read enough medical text in order to create a field band aid in order to aid in a healing process. Within battle the user is out of commission for [1 full post], when outside of combat the user is considered busy for [10] role play minutes. After the completion of this task, the user will gain or distribute [+10 Stamina] to himself or the victim.
Technique Name:Scrounge: Herbs
Technique Tags: [Intelligence Stat: 10]
Technique Duration1 post/ 10 minutes
Technique Range: X
Technique Description Being one of the most basic of medical skills, the user has read enough medical text in order to scour the location in search of herbs to aid in a healing process. Within battle the user is out of commission for [1 full post], when outside of combat the user is considered busy for [10] role play minutes. After the completion of this task, the user will gain or distribute [+10 Stamina] to himself or the victim.
Technique Name: Field Medic: Tourniquet
Technique Tags: [Intelligence Stat: 25]
Technique Duration1 post/ 10 minutes
Technique Range: X
Technique Description Being one of the most basic of medical skills, the user has read enough medical text in order to create a field band aid which is capable of mending broken bones and other type of nasty open wounds, in order to aid in a healing process. Within battle the user is out of commission for [1 full post], when outside of combat the user is considered busy for [10] role play minutes. After the completion of this task, the user will gain or distribute [+25 Stamina] to himself or the victim.
Technique Name: Field Medic: Natural Stitching
Technique Tags: [Intelligence Stat: 50]
Technique Duration1 post/ 10 minutes
Technique Range: X
Technique Description Being one of the most basic of medical skills, the user has read enough medical text in order to scour the area in search of anything the user can utilize in place of needle and thread. in order to stitch up, and close open wounds. Within battle the user is out of commission for [1 full post], when outside of combat the user is considered busy for [10] role play minutes. After the completion of this task, the user will gain or distribute [+50 Stamina] to himself or the victim.
Technique Name: Amateur Chemist: Flint and Steel bomb
Technique Tags: [Intelligence Stat: 75]
Technique Duration1 post
Technique Range: 10 feet
Technique Description Being one of the most basic of chemistry skills, the user has read enough medical text in order to create a grenade of sorts using flint and steel that they've found in the environment while not every powerful these bombs can come in handy when in a jam. Exploding at [75 Dexterity] these bombs leave a black smoldering area 10 feet around the impact zone. While in combat it take [1 full post] in order to create and throw [1] bomb at a time.
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Technique Name: Construction: Raft
Technique Tags: [Intelligence Stat: 10]
Technique Duration1 post/ 10 minutes
Technique Range: X
Technique Description Being one of the most basic of crafting skills, the user has read enough text in order to construct a small raft. Within battle the user is out of commission for [1 full post], when outside of combat the user is considered busy for [10] role play minutes. This allows user to grab misc. supplies from the environment around them but are limited to what they can physically carry.
Technique Name:Scrounge: Supplies
Technique Tags: [Intelligence Stat: 10]
Technique Duration1 post/ 10 minutes
Technique Range: X
Technique Description Being one of the most basic of crafting skills, the user has read enough text in order to scour the location in search of supplies to aid them in a building process. Within battle the user is out of commission for [1 full post], when outside of combat the user is considered busy for [10] role play minutes. This allows user to grab misc. supplies from the environment around them but are limited to what they can physically carry.
Technique Name: Hammer Slam
Technique Tags: [Intelligence Stat: 10]
Technique Duration1 post
Technique Range: 10
Technique Description Becoming adept with a Hammer the user can smash his work tool in the ground and can cause a small 10 foot shockwave which can knock unsuspecting foes off balance.
Technique Name: Build: 10 foot structure
Technique Tags: [Intelligence Stat: 10]
Technique Duration1 post
Technique Range: 10 feet
Technique Description Becoming adept craftsmen, the user can dedicate [1 full post] to building a 10 foot structure out of whatever material their [Intelligence Tiers] allow them to work with. For every [Post] dedicated toward making the structure taller, it will grown another [10 feet] maxing out at 100 feet or the RPC max Intelligence stat
Technique Name: Workmen's Ware
Technique Tags: [Intelligence Stat: 25]
Technique Duration2 posts
Technique Range: X
Technique Description Becoming an adept craftsmen, your body has adapted to the harsh workload you've done. Granting the user [+25 Endurance] for 2 post.
Technique Name: Reinforce
Technique Tags: [Intelligence Stat: 50]
Technique Duration2 post/ 10 minutes
Technique Range: X
Technique Description Becoming an adept craftsmen, the user has gain the ability to reinforce structures aboard a ship. Giving the vessel a boost of +50 Durability for [5 posts] before the repairs need to be maintained again.
This technique can also be used on Items that the RPC has created in order to strengthen their STR or DEF stats by +50, but it will wear off after [2 posts]
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Technique Name:Scrounge: Materials
Technique Tags: [Intelligence Stat: 10]
Technique Duration1 post/ 10 minutes
Technique Range: X
Technique Description Being one of the most basic of smithing skills, the user has read enough workshop text in order to scour the location in search of ores to aid them in the smithing process. The user is considered busy for [10] role play minutes. This allows user to mine misc. ores from the environment around them but are limited to what they can physically carry.
Technique Name:Smiting: Lesser Item
Technique Tags: [Intelligence Stat: 10]
Technique Duration1 post/ 10 minutes
Technique Range: X
Technique Description Being one of the most basic of smithing skills, the user has read enough workshop text in order to develop a [+10 item]. The user is considered busy for [10] role play minutes. The user is able to create a weapon with the stats of their choosing, excluding spirit.
Technique Name: Sharpen
Technique Tags: [Intelligence Stat: 25]
Technique Duration2 post/ 10 minutes
Technique Range: X
Technique Description Becoming an adept blacksmith you know the perfect angle in which to sharpen a blade. You gain a boost of either + 25 STR or DEX for 2 posts.
Technique Name: Reinforce
Technique Tags: [Intelligence Stat: 50]
Technique Duration2 post
Technique Range: X
Technique Description Becoming an adept blacksmith you know the perfect angle in which to sharpen a blade, as well as how to hammer armor. You gain a boost of either +50 STR, DEX or DEF for 2 posts.
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Technique Name: Scout
Technique Tags: [Intelligence Stat: 10]
Technique Duration1 post/ 10 minutes
Technique Range: 10 Feet
Technique Description Becoming an adept sailor your head is always on a swivel you can call upon a boost of +10 react when sensing impending danger out to sea.]
Technique Name: Sea Legs
Technique Tags: [Intelligence Stat: 10]
Technique Duration2 post/ 10 minutes
Technique Range: X
Technique Description Becoming an adept sailor you gain a boost of +10 SPD when preforming tasks during a sailing event.
Technique Name: Situational Awareness
Technique Tags: [Intelligence Stat: 10]
Technique DurationX
Technique Range: X
Technique Description Becoming an adept sailor you can sense storms coming ahead of time, giving your crew a boost of +10 navigation when using this technique during a storm.
Technique Name: All Together!
Technique Tags: [Intelligence Stat: 25]
Technique Duration2 posts
Technique Range: X
Technique Description While in perfect harmony, the sailing crew can combine their navigation stats in order to boost the ships overall navigation stat, as each member of the ship are working like a well oiled machine. However the crew can't keep the exhausting pace and will tire after [2 posts].
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Technique Name: Haggler
Technique Tags: [Inteligence Stat: 10]
Technique Duration1 post/ 10 minutes
Technique Range: X
Technique Description Becoming an adept merchant you can bargain your way to a .5% boost of beli to item you are selling.
Technique Name: Quick Witted
Technique Tags: [Inteligence Stat: 10]
Technique Duration2 posts
Technique Range: X
Technique Description Becoming an adept merchant you've begun to master speechcraft. Utilizing it to your advantage, Merchants can insult their opponents debuffing their [SPR -10] for 2 posts
Technique Name: Information Collection: Whereabouts
Technique Tags: [Inteligence Stat: 25]
Technique Duration1 post/ 10 minutes
Technique Range: X
Technique Description Being a sociable person Merchants can speak to NPC's and learn the identity of RPC's who have been within the same area [2 days] prior to the users arrival.
Technique Name: Information Collection: Whereabouts
Technique Tags: [Inteligence Stat: 25]
Technique Duration1 post/ 10 minutes
Technique Range: X
Technique Description Being a sociable person Merchants can speak to NPC's and learn the identity of RPC's who have been within the same area [2 days] prior to the users arrival.