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Posted: Mon Apr 23, 2018 8:12 pm
▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ S T A T I S T I C S - C H A K R A - & - F I G H T - G U I D E This is the topic that gives you the information on the Combat Stats of your RPC. As you all know, the profile skeleton has your stats vary from each other. Depending on your number on these stats, you can be a novice, advanced, or even a master in certain skills.
_ A b o u t _ T h e _ S t a t s ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
Each character will start out with a base scale in stat points for your character that in time will grow as your character becomes more powerful. Think of your stats like the diagram above. This base becomes your character's overall combat skill level compared to others. Add them up with bonuses and train hard so your character can become much stronger!
[ Jutsu Prowess ] :: Your scaling prowess in your jutsu capabilities. Whether it is ninjutsu, taijutsu, genjutsu and all of its respective forms. With practice and experience, certain jutsus can become second nature to a ninja, allowing them to perform it at will.
[ Force (Power) ] :: This stat relates to how much physical power your character possesses. Dependent on how much power you physically have, your opponent will lose stamina based on your character's Force(Power) Stat
[ Speed ] :: Refers to overall motion and combat speed. How fast can you move your body from A to B as well as how fast can you defend yourself against opposition(s). This is where the mastery of sustained and defensive comes into play.
[ Perception ] :: Also known as 'Awareness' and/or 'Wisdom.' This refers to your character's getting, interpreting, selecting, and organizing sensory information. This stat also reflects your character's knowledge and decision making in regards to missions and fights as well.
[ Stamina ] :: Also refers to endurance, how much can your character take before collapsing. This is mainly regarding one's staying power or enduring strength. Based on this stat's amount, your character's stamina pool will increase.
[ Hand Seals Knowledge ] :: They are designed to aid people in properly summoning and moulding chakra necessary to perform a technique : For every numeral stat of 20, enables the user to perform one less hand seal to conjure their jutsu unless the jutsu/technique requires all seals performed.
XXX。。。BASE STATS BY RANK
xxxxx※ [ Kage ] 150 BS xxxxx※ [ Jōnin Commander ] 120 BS xxxxx※ [ Jōnin ] 90 BS xxxxx※ [ Chūnin / Tokubetsu Jōnin ] 60 BS xxxxx※ [ Genin ] 30 BS xxxxx※ [ Academy Student ] 15 BS
XXX。。。STAT BONUSES Stat bonuses can only be increased from time skips, rewards and training so make sure you refer to our Training Guide for possible bonuses!
_ A b o u t _ T h e _ C h a k r a ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ Chakra is the source of a shinobi's fighting abilities. Chakra (チャクラ, chakura) is essential to even the most basic technique. Through various methods, the most common of which is hand seals, chakra can be controlled and manipulated to create an effect that would not be possible otherwise, such as walking on water, exhaling fire, or creating illusions. Chakra is ordinarily not visible to the unaided eye unless it is highly concentrated or manifested in large amounts.
Based upon your rank, you are given a base pool of chakra to manifest. This pool is how you keep track of how much chakra you have used in battle, training, or any other means. Dependent on how your character is created, your base pool may end up larger than you had imagined. Go through these bonuses and if they apply to your character, add it to your chakra pool. Overtime through training and experience your chakra pool will grow.
XXX。。。BASE CHAKRA POOL BY RANK
xxxxx※ [ Kage ] 300 CP xxxxx※ [ Jōnin Commander / Jōnin ] 250 CP xxxxx※ [ Chūnin / Tokubetsu Jōnin ] 200 CP xxxxx※ [ Genin ] 150 CP xxxxx※ [ Academy Student ] 100 CP
XXX。。。CP BONUSES : PRE-RP : The basic-standard category involving your character
XXXMale WarriorsXXX
❖ +25 CP
XXXFemale WarriorsXXX
❖ +30 CP
XXXSmall Nation ShinobiXXX
❖ +55 CP
XXXGreat Nation ShinobiXXX
❖ +25 CP
XXX。。。CLASSIFICATION BONUS : Certain types of ninja get bonuses that separate themselves from each other
XXXMedical-NinXXX
❖ +30 CP
XXXSensor TypeXXX
❖ +30 CP
XXXJinchūrikiXXX
❖ +40 CP
XXXMissin-NinXXX
❖ +35 CP
XXXMercenary-NinXXX
❖ +35 CP
XXXVillage Anbu OpsXXX
❖ +40 CP
XXX。。。JUTSU SPECIALITY : In this category, however your character's fighting style is based around is where your bonus applies. In the "Fighting Style" slot of your profile would be reflected here.
XXXNinjutsuXXX
❖ +30 CP
XXXGenjutsuXXX
❖ +30 CP
XXXTaijutsuXXX
❖ +30 CP
XXXHidenXXX
❖ +25 CP
XXXBukijutsuXXX
❖ +30 CP
XXXFūinjutsuXXX
❖ +30 CP
XXXShurikenjutsuXXX
❖ +30 CP
XXXNintaijutsuXXX
❖ +30 CP
XXX。。。DURING RP BONUSES
XXX5+ Years of Accumulated TrainingXXX
❖ +140 CP
XXXKage TutelageXXX
❖ +80 CP
XXXCompletion of Missions by Numeral of 10XXX
❖ +60 CP
XXXAny Stat Reach a Numeral of 10 - (Training Bonus ONLY)XXX
❖ +20 CP
XXX。。。UNIVERSAL BONUSES : This category is applied both before and after your ninja's approval. Narratively your character may grow into a certain kind of shinobi or gain access to selective perks. Overtime you will gain such bonuses
XXX0-2 TransformationsXXX
❖ +25 CP
XXXCurse MarkXXX
❖ +30 CP
XXXSenju DNAXXX
❖ +50 CP
XXXSage ModeXXX
❖ +50 CP
XXXSummonerXXX
❖ +20 CP
XXXPuppeteerXXX
❖ +40 CP
XXXKekkei GenkaiXXX
❖ +30 CP
XXXDojutsuXXX
❖ +15 CP
XXXCustom ClanXXX
❖ +15 CP
XXXTime-Skip Bonus (If Trained)XXX
❖ +10 CP (1 Year TSB)
❖ +20 CP (2 Year TSB)
❖ +30 CP (3 Year TSB)
❖ +40 CP (4 Year TSB)
❖ +50 CP (5 Year TSB)
XXXRecruitment BonusXXX
If you bring in a new member to our guild and that member gets their FIRST character approved, you will be rewarded a bonus!
❖ +50 CP & +5 FREE STATS TO ALL RECRUITER'S CHARACTERS
XXXBirthday BonusXXX
Birthday's only come once a year and we want to celebrate our member's birthdays with a special gift for simply being a member! We appreciate you!
❖ +30 CP / +5 FREE STATS / 1 FREE CUSTOM TO ALL CHARACTERS
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Posted: Fri Mar 01, 2019 4:36 am
【Fight Guide】 When its time to get into legit fights, follow this guide. Here you will learn about how things work along with specific rulings.
Fighting Hand-To-Hand ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ When characters get into a fight with each other, the fight will play out dependent on each character's stats.
XXX。。。ATTACKING CONFIGURATIONS As stated with the prior knowledge, these close-combat fights will be reflected off of the character's stats. Because it is primarily hand-to-hand combat, the amount in your Force (Power) stat is how much damage you deal. If you get struck by an attack, it will be reflected off of your character's Stamina Pool.
If your character is in a transformed or powered-up state that increases one's stats (e.g. Jinchuriki) the amount of damage you deal is equated to the heightened stats.
XXX。。。DEFENDING CONFIGURATIONS When it comes to defending one's self in a fight, the costs lost is similar to 'Fighting With Jutsus,' with a few tweaks added in the mix.
Blocking In terms of defending with blocks, the amount of Stamina the defender loses is half of the difference between the attacker's Force(Power) stat and the Defender's Stamina stat. [ Example ] Attacker's Force(Power) stat = 40 // Defender's Stamina stat = 20 // Blocking is halved
The defender blocks a strike from the attacker. (40-20 = 20 ) // Half of 20 is 10 // Defender's Stamina pool decreases by 10 points.
[ Special Blocking Rule ] In order to prevent someone from abusing the blocking, every character is allowed 3 blocks before being forced to either take the next attack head-on or take a chance at dodging.
XXX。。。WEAPON CONFIGURATIONS In regards to weapon use, if struck by a weapon aside from weapon ninjutsu, chips off certain extra points from your health pool depending on the kind of attack. You're not allowed to use any weapons aside from what's in your inventory unless the rp permits it (logically).
[ Cut ] Extra 5 points off HP
[ Slash ] Extra 15 points off HP
[ Stab ] Extra 25 points off HP
Fighting w/ Jutsus ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
In our guild, jutsus are separated by their own ranking. Based upon the ranking of the jutsu, is how much damage you will be dealing to your opponent. Each jutsu is separated by either if that particular jutsu is D, C, B, A, or S. Below shows the automatic base points when utilizing a technique against someone.
XXX。。。BASE JUTSU POINTS xxxxx※ [ S Rank ] 80 xxxxx※ [ A Rank ] 60 xxxxx※ [ B Rank ] 40 xxxxx※ [ C Rank ] 20 xxxxx※ [ D Rank ] 10
[ Special Note - Transformations ] These are default costs set to a character's base form/state. If a character per-say undergoes a transformation, the costs will remain the same however the amount of damage dealt would be increased based on what the transformations state it to be. If a technique were to be charged before executing against your opponent, your cost will increase by an extra 10 points to the specific pool
[ Special Note - Power Ups ] If a character per-say undergoes a power-up, the same rules will apply
[ Important Fight Ruling ] The attack damage you will deal will be the total of your jutsu base points + your jutsu prowess stat. If there is any outside influence(s) those will be added to your total as well.
XXX。。。GETTING HIT BY A JUTSU If you manage to get hit by a jutsu whether its full on or by a bit of it, or even used your own jutsu to reduce damage, you lose a certain amount of HP based on the total damage of the jutsu itself, depending on the conditions below;
Full-On Hit If hit completely, you lose the EXACT amount to the total damage by the user who casts the jutsu that hit you. (Lost HP)
Got Hit But Not Full-On If you manage to dodge and got grazed, hit by some of it, you lose HALF the amount to the total damage of the jutsu that hit you. (Lose HP)
Damage Reduction If applying a jutsu to reduce the damage of being hit, you lose the amount that your jutsu states you to lose. For example, if you cast a jutsu that shields you of an opposing jutsu that reduces the amount taken by a fraction or percentage, it could be half, third, fourth, whatever it says to take, you'll take that amount to the current rank of the jutsu that hit you. The majority of these jutsus may revolve from Custom Jutsu so if you need to know more, seek the Creation Station where those spells got approved or seek the owner of that spell and figure out how much needs to be taken. (Lose HP)
XXX。。。SHINOBI'S RANKING INFLUENCE W/ JUTSUS Individual shinobi rankings showcase one's prowess among their use in chakra. In terms of fighting against other ninja(s), from a conceptual and basic standpoint, this process would help reflect that. Based on the ranking difference between the fighting participants. The one with the higher rank will deal more damage than the lower rank.
How this works is the damage output will increase by the given amount depending on how big the difference is between shinobi rankings. If a Genin mage went to battle against a Jōnin, then the damage the Genin gets if being hit will be increased. The same rules apply if the Jōnin was Chūnin or Kage and if the Genin was Chūnin on up.
xxx※ [ Kage ] Damage is Increased By 60 xxx※ [ Jōnin including Jōnin Commander ] Damage is Increased By 40 xxx※ [ Chūnin & Tokubetsu Jōnin ] Damage is Increased By 20 xxx※ [ Academy Students & Genin ] No Damage Increase
Dodging Mechanics ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ Dodging may, in theory, sound extremely simple however in terms of configuring with numbers, it can be a bit tricky! Luckily, we've decided to take a crack at it AND make it as simple as possible.
When it comes to dodging, it has been broken down between your opponent(s) total in Attack and your total in Speed you want to follow this formula;
[ Formula ] Opponents Total Attack Damage vs Your Total [Speed] & [Perception].
Simple right?! Maybe a bit too simple, a lot of the times this may not be the case and you probably have allocated your character to where it is designed either starting out or late in the game to be a tanker or an attacking focused but who can dodge every now and then. Don't worry we took you guys into consideration as well. For these type of instances, you will be undergoing the Dice Roll Action
XXXXX•How To DIce Roll :: .../1... Select "Post Action" in your reply.
.../2... Select "Roll Dice" & "10-sided Die"
.../3... Type in "2" in the box where asked for "Number of Dice."
.../4... Add both numbers give to your Defense total ( Speed & Perception Stat points ) [EX: Yout total defense is 16 and you rolled 6 and 4. Your new total becomes 26!]
.../5... TIME TO CALCULATE! _If your total number is greater than your opponent, you win and have successfully dodged the attack!
_If your number is lower than your opponent, you lose the struggle and you take full damage equal to your opponent's total attack.
_If both fighters have the same number, it is a tie! Narratively you have guarded most but still, have to take damage. So you will follow the Got Hit But Not Full-On rule from the Getting Hit By A Jutsu section.
Fighting Phases ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ When your character engages in a fight with another, every participant must undergo three total phases. This is set up to prevent characters from providing more than one action at a time to the point it becomes god-mod.
.../1... Attacking Phase .../2... Defending Phase .../3... Passive Phase
XXX。。。ATTACKING PHASE The attacking phase is where your character's offense is posted. Anything that involves initiating damage of any kind to your opponent whether it be in hand-to-hand, weapons, spells, etc... Every character is permitted 1 kind of attacking action.
There are times where a character may perform more than 1 attacking action causing a CHAIN. If this would be the case, the attacking character may be allowed to have more perform a chain as long as the defending character may cancel the chain with either blocking, guarding or any form of defending the first action. You may also have a private conversation with the other member if you plan on having the fight go in a particular manner.
XXX。。。DEFENDING PHASE The defending phase allows your character to attempt any form of defenses. Guarding, Defensive spells, dodging, etc... Normally, with 1 attacking option, you are given 1 defending option. Unless spoken with the other participant may defending more than once apply.
XXX。。。PASSIVE PHASE The passive phase is your setup phase. When your character is not defending or attacking, they will automatically be in this phase. Here your character is free to do whatever within the fight that doesn't allow god-modding to occur. Examples of this phase are setups, action planning, noticing outside sources, extra reactions to other actions, etc... Normally you are allowed 1 option, however as long as it narratively makes sense and it is fair to the other participant(s) you may provide more than one action in this phase.
XXX。。。FIGHT RULINGS These rulings are for all fights in this guild.
.../1... You cannot initiate an actual fight with someone who's ranking is below yours. (This is only disregarded for the sake of a storyline which will be allowed by the Guild Captain (Eighth Diviner).) .../2... Fights and Spars must be cordial amongst all members participating. Meaning the results of the fight has to be known and agreed on those who are in agreement, this prevents a way of godmod or unfair play .../3... Godmodding is excruciatingly prohibited and will be held accountable up to guild removal if the action has happened. .../4... Respect all the members participating in fights .../5... When involved in a fight, as stated in Stamina Reductions you will lose 10 points from your Stamina pool with each post WHEN AN ATTACK ACTION IS USED until the fight is over and/or you managed to use a post to recover. .../6... Have Fun!
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Posted: Sun Oct 06, 2019 3:44 pm
XXXSTAMINAXXX XXXXXStamina determines how far you'll go in combat from a physical standpoint. The more you have, the longer you can maintain. The lower, the less likely you'll be able to stand up against your opponent.XX。。。[STAMINA COST REDUCTION] XXXXXAside jutsus draining chakra, physical strikes, getting hit reduces your stamina! If you managed to get caught by a jutsu, your stamina gets reduced by the cost of that jutsu dependent on the rank. Now some jutsus are meant to damage while others aren't.
Throughout the duration of a fight regardless if you are using any jutsu or not, you are logically going to tire out. With each fighting post, your character's stamina reduces by 10 points to your stamina pool when an attack (of any kind) is used during your Attack Phase. Keep in mind as was stated earlier, if you use a physical technique/jutsu or get hit by a jutsu/technique (of any kind), your stamina will drop even more. Fight smart, not just hard!
For those who utilize physical strikes and techniques. E.g. Taijutus specialists, your techniques will drain stamina rather than chakra. Though you will use the same cost as the jutsu does dependent on rank. This also applies to weapon ninjutsuXX。。。[RECOVERY] XXXXX[In order to recover stamina that has been lost, you may follow these 3 simple ways in doing so.].../1... Meditation :: One must be completely still to regain your stamina. Ever meditation posts recovers 15 points in your stamina pool. .../2... Sleeping :: Because its your physical body that needs to be recharged, another method is to gain the proper amount of sleep. Sleeping is the best way to recover stamina as your body rests your stamina pool is the main focus and recovers much quicker doubling that like meditation recovering 30 stamina points every paragraph asleep. .../3... Eating :: Probably the most fun way to recovering stamina. But like how regular beings, eating the right foods and consuming the proper fluids will recover stamina. Each paragraph of proper food and fluids will recover 15 points in stamina. XX。。。[STRIKE CLASH] XXXXX[The Strike Clash is a situation in which two fighters collide in a rapid brawl and compete to consume one another and proceed to their targets]
XXXXX↳How To Win :: .../1... Select "Post Action" in your reply.
.../2... Select "Roll Dice" & "10-sided Die"
.../3... Type in "1" in the box where asked for "Number of Dice."
.../4... Add the number give to your total Taijutsu Stat points. [EX: rolled 5 and taijutsu stat point is 52 :: 5+52 = 57!]
.../5... If your total number is greater than your opponent, you win the beam struggle! // If your number is lower than your opponent, you lose the struggle! // If both fighters have the same number, the clash is cancelled!
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Posted: Sun Oct 06, 2019 3:44 pm
XXXStamina Pool GuideXXX In order to keep track of how much stamina you have left, you'll need an official stamina pool. This pool is your collective amount of physical energy for your character. This pool can gradually get larger and more effective as you train and get stronger. Each race will start with a base pool points. Each time you use an physical-based technique or have taken damage by your opponent, points will be taken away from your pool guide until you recover them back. .../1... Kage :: Starting Base Pool of..... 500 SP .../2... Jōnin/Jōnin Commander :: Starting Base Pool of..... 300 SP .../3... Chūnin/Tokubetsu Jōnin :: Starting Base Pool of..... 200 SP .../4... Genin :: Starting Base Pool of..... 150 SP .../5... Academy Student :: Starting Base Pool of..... 100 SP 【Stamina Pool Bonuses】Each STAMINA stat point equates to +10 points to your base pool. [ Example ] *Chūnin Base Pool is 200* xxx✧ Stamina Stat is 25 xxx✧ Stamina Pool Bonus Dictates stat point equates to +10 points :: 25 x 10 = 250 xxx✧ Stamina Pool Bonus is Added To Base Pool :: 250 + 200 = 450 xxx✧ Official Stamina Pool = 450
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