𝓣𝓮𝓬𝓱𝓷𝓲𝓺𝓾𝓮 𝓘𝓷𝓯𝓸𝓻𝓶𝓪𝓽𝓲𝓸𝓷


Techniques are moves or abilities used order to accomplish feats. Techniques allow for the usage of many core role play interactions within StrongWorld. We've seen Luffy stretch his arm outwards of 15 feet, we've seen Zoro slice through steel and send shock waves out. But for guild purposes, we are focusing on the RPC's ability to fight within the world.

RPC's can find guild given techniques with in certain area's of the world. for example Foosha Village might contain an NPC whom can teach your character the Left Handed Corkscrew Uppercut technique. (For a small fee of course.) each area of the map has certain technique unique to them or that distinguishes themselves from other areas, in order to obtain all of the guild techniques one must travel from place to place. The perk of obtaining guild techniques, ANY number of guild techinques can be used in a fight.

Unlike their counter part [CUSTOM TECHNIQUES]. Customs are moves created by members unique to their RPC's or sometimes shared taught by one RPC to the next. Customs are far more powerful then the stardard guild technique and as such must be regulated. RPC's are awarded [5 Custom Technique Slots] after character creation. Additional technique slots can be purchased for [10 Stat Points] a piece via the [Update Thread], however. RPC's are allowed to take only 7 of their best customs with them to battle. they must be selected and pre-approved before the RPC can claim the fight for exp. Users are able to create an unlimited amount of customs for their character. But are only allowed to bring 7 of their choosing to battle, as to limit the usage of spam techniques.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Techniques are categorized into [TAGS]. Tags are prerequisites or requirements that the character has met in order to create said custom technique.

Basic Tags

Basic tags are perhaps some of the most frequently used out of the bunch. Basic tags are generally comprised of an RPC's main attack style, or primary attack types. For example, a Katana welder would generally make [Swordsmen] based customs, Swordsmen being the basic tag that he would base his custom on. Only [3] basic tags can be equipped on a custom at a time.

[Hand to Hand]
[Marksmen]
[Swordsmen]
[Assassin]
[Doctor]
[Navigation]
[Craftmen]
[Blacksmith]
[Merchant]
---
Advanced Tags

When attempting to preform a completely unique technique (Such as Kin'emon's ability to cut any fire.) you'd need an advanced level tag. [Advanced Tags] display the RPC's current mastery of their combat ability. Advanced Level tags are generally comprised of [Racial Abilities/Transformations, Occupationally Advanced Techniques, Inhuman combat abilities (Such as Rokushiki & Hasshoken ) ] A technique can only be created with [2 Advanced Tags] at a time in order to restrain the overall combat ability of each technique.

Below are a list of commonly used Advanced Tags.

[Rokushiki]
[Fishmen Karate]
[Merman Combat]
[Electro]
[Life Return]
[Hasshoken]
[Black Leg]
[2-sword Style]
[Devil Fruit]
[Cyborg]

--
Supplementary Tags

Finally the last tag an RPC can utilize are [Supplementary Tags]. Supplementary Tags are tags that passively given to the RPC. In the event that an [Moder Tag] is also a [Supplementary Tag] then said Advanced Tag can occupy the Supplementary slot allowing the user to add another Advanced Tag on top of the preexisting one.

[Gear Second]
[Fishman Beserk]
[Life Return]
[Su-Long Transformation]
[Mantra Skill]
[Anti-Devil State]
[Dial Attack]


xxxxTechnique Rangesxxxxxxxxxxxxx

Technique ranges are dictated on the level of the technique, [Basic Level Techniques] are passively allowed to travel a distance of [10] feet. Afterwards the technique either dissipates or be becomes much less accurate. A basic level skill cost [25] points of stamina to cast.

[Advanced Level Techniques] are allowed to passively travel upwards of up to [25] feet. Afterwards the accuracy of the technique is severely hindered. A basic level skill cost [50] points of stamina to cast.

[Expert Level Techniques] are allowed to passively travel upwards of up to [50] feet. Afterwards the accuracy of the technique is severely hindered. A basic level skill cost [100] points of stamina to cast.

[Master Level Techniques] are allowed to passively travel upwards of up to [100] feet. Afterwards the accuracy of the technique is severely hindered. A basic level skill cost [200] points of stamina to cast.


xxxxTechnique Buffingxxxxxxxxxxxxx

Buff operate as an add on to an attack, by paying X amount of additional stamina, you can receive a X level technique buff, which can be used to deal devastating amount of damage in a single blow.

[Basic Level Buff] cost the user an additional [25] stamina, and can boost STR, SPD, ACC, DEX, and DEF buy upwards of up to [+25].* However techniques can not boost one's INT, SPR, or REC only Haki can do that respectively.

[Advanced Level Buff] cost the user an additional [50] stamina, and can boost STR, SPD, ACC, DEX, and DEF buy upwards of up to [+50]. * However techniques can not boost one's INT, SPR, or REC only Haki can do that respectively.

[Expert Level Buff] cost the user an additional [75] stamina, and can boost STR, SPD, ACC, DEX, and DEF buy upwards of up to [+75]. * However techniques can not boost one's INT, SPR, or REC only Haki can do that respectively.

[Master Level Buff] cost the user an additional [100] stamina, and can boost STR, SPD, ACC, DEX, and DEF buy upwards of up to [+100]. * However techniques can not boost one's INT, SPR, or REC only Haki can do that respectively.