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In the Dark of Night {Open & Accepting}

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A post apocalyptic world overrun by werewolves, it's up to warriors to push back the threat 

Tags: Werewolf, Scifi, Urban Fantasy, Academy, Open world 

Reply Approved Roleplay Characters
Alessa Olivia Lamora, The Star Lord A/A

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Somnus Aeternam

Adorable Trendsetter

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PostPosted: Mon Mar 12, 2018 2:06 pm


User Image - Blocked by "Display Image" Settings. Click to show.

xxxxxxxxxxxxxxxxxx[Alessa Olivia Lamora]xxxxxxxx


Nickname/Alias: Lessa
Age: 18
Gender: Female
Race: Runic
Clans: n/a
Classification: Runic Caster/ Siege Caster
Date of Birth: 8th Day of Summer
Orientation: Bi
Relationship Status: Single

xxxxxxxxxxxxxxxxxxxxxPhysicalityxxxxxx

Physical Build: Slender yet deceptively tough for her size. Her dark hair reaches just past her shoulders, with small braids and charms in her hair. Her skin bears dark tan lines from years working outside. Her face is plain, with little make-up.
Weight: 122 lb
Height: 5' 2"
Hair Color: Very Dark Brown, appears almost black
Eye Color/Distinctions: Mixture of dark blue and grey
Scars/piercings/markings: Tribal tattoos on upper shoulders
Habits: Twirling her hair on her finger, rubbing her fingers on her charms


Personality: Alessa is a curious soul, often getting involved in things she has no business sticking her nose in. She has a thirst for knowledge and the unknown. This inquisitive nature often leaves her mind and thoughts jumbled as she tries to think about a dozen different things at once. Having been raised in a small village, Alessa is generally more sympathetic to other villagers and outsiders, and while she doesn't necessarily dislike people from the Capital, she is always wary of their true intentions.

Biography: Alessa was born in a small village, far from the safety of the Capital. Her father had been the previous village runic and died when Alessa was 8 during a raid by werewolves. The event scared Alessa and shaped her understanding of the world. She vowed to follow in her father's footsteps and to one day figure out how to stop the werewolves.

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Likes:

- Animals (minus wolves)
- sky blue
- Crystals and shiny things
- Forests
- Insects

Dislikes:

- The Capital
- Elitists
- Heights


Fears:

- Wolves
- Clowns


Misc. Info: (Whatever you feel is needed to be known about your character.)

Main Theme: True Survivor
Battle Theme: Behemoth

Puppeteer: (Username)
PostPosted: Tue Mar 13, 2018 7:09 pm



World Runes


Classification: Star Lord

Rank: Expert

Shelf Life: Expert for 1 Year

World Rune: Starlight (Light for all intensive purposes. It has a blinding effect coupled with high heat as most of the attacks are literal stars)

Passive: A Cloak of Stars: Once every other post, Alessa can emit a cloak of white starlight around her, creating a full barrier around her body. The barrier is emitted from a charm on her necklace. When the barrier first forms, it releases a bright light and a wave of fire that knocks back anything within 10 feet of her and ignites anything within 5 feet. The barrier lasts one posts but no other charms can be used from behind the barrier, but it is possible for Alessa to move with the cloak around her.

World Rune Abilities:


Flash:

Alessa activates a bone white charm between her fingers and points it outward, causing it to emit a bright light, blinding and disorientating anything that looks at the charm.
(Lasts: Blinded for one [1] post and disoriented for an additional one [1] post.
Cooldown:1 post)


Shooting Stars:
Alessa activates a charm in the shape of a ring on her right hand, shooting a series of white stars in front of her. The stars are small in size, about the size of a baseball and possess little kinetic energy. Instead, the stars are extremely hot, causing burns and igniting fur and clothing. With concentrated fire, the stars can even super-heat metal surfaces.
(Lasts: 2 post
Cooldown: 1 post )


Grand Shooting Star:
Alessa clenches her fist and activates a charm in the shape of a ring on her left hand, causing a large star to appear and shoot forward. The orb is roughly 5 feet across. It has little physical form and instead relies on its intense heat to simply burn whatever it comes into contact with, similar to a fireball. Coupled with the bright light emitted by all starlight techniques, it can effectively keep most enemies at bay.
(Lasts: 2 posts or until it hits a sufficiently solid wall it can't melt easily
Cooldown:2 posts)


(Optional)

The Radiant Sun:
Alessa charges a charm in her hands before throwing it into the air where it will stop and hover, rapidly expanding into a bright glowing ball of light. The ball is about 20 feet across, gives off a bright light that makes it hard to look at, and is white hot, emitting great heat and scorching the ground underneath it but it cannot move. Instead, the orb will shoot three [3] smaller stars at anything that gets to close to it. The orb acts as a stationary defense turret.
(Lasts: 3 posts
Cooldown:2 posts after ending)


The Falling Star:
This ability uses a small, star shaped charm. Alessa begins by clasping both her hands on the charm before throwing it straight up into the air. The charm will quickly become engulfed in white light, hovering several dozen feet in the air, growing in size over the course of a post, reaching almost 30 feet across. At the beginning of the next post, the star will identify its target before launching itself downward with great force. When the orb makes contact, it explodes in a fiery blast, emitting a blinding light coupled with an immense heatwave and fire of several hundred degrees.
(Lasts: 1 post to prepare, 1 post to use
Cooldown: 6 posts)


Star Surge:
This charm is in the shape of a bracelet worn by Alessa on her right arm. Focusing power into the runes, she holds up her right arm, fully extending it straight out with a clenched fist. The rune works on the same premise as Shooting Stars, but instead of a few stars, it shoots dozens all at once, similar to a shotgun blast, the effect being that anything that Alessa has her fist pointed at is bombarded relentlessly. The stars have a stronger physical impact but still retain their previous heat level and can still catch materials on fire and warp/melt metal with enough exposure.
(Lasts: 1 Post
Cooldown:5 Posts)



World Rune Secondary: (Place your secondary element here; place here)

Passive: (Place all those that apply to your usage of your secondary World rune)

World Rune Abilities:
(Fill out the section below. You don't have to come up with fancy names, but please list the element your character secondarily uses, the force behind those attacks, and a healthy post duration and cooldown. If you have only one element, please delete this segment)


Ability Name 1:
(Lasts:
Cooldown:)


Ability Name 2:
(Lasts:
Cooldown:)


Ability Name 3:
(Lasts:
Cooldown:)


Somnus Aeternam

Adorable Trendsetter

11,875 Points
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  • Party Animal 100
  • Ultimate Player 200

Echo Galen
Captain

PostPosted: Thu Mar 15, 2018 9:22 pm


WOOT WOOT our first World Rune official user is totally official. Thank you for changing everything and


You have been



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