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In the Dark of Night {Open & Accepting}

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A post apocalyptic world overrun by werewolves, it's up to warriors to push back the threat 

Tags: Werewolf, Scifi, Urban Fantasy, Academy, Open world 

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Daniella Vix// Runic

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Echo Galen
Captain

PostPosted: Sat Feb 24, 2018 8:07 pm


User Image

xxxxxxxxxxxxxxxxxxDaniella Vixxxxxxxxx


Nickname/Alias: Dani// Cuckoo
Age: 15
Gender: Female
Race: Runic
Clans: Vix
Classification: Guild member
Date of Birth: Early Winter, 3rd
Orientation: Pansexual
Relationship Status: Single Pringle ("Wait, what's a pringle?" )

xxxxxxxxxxxxxxxxxxxxxPhysicalityxxxxxx

Physical Build: Danni is a rather short woman and because of her line of work she has tried to keep her body in pristine shape. Because of her height, she has an average equivalent breast size, and she has more power from her arms rather than her legs
Weight: 89lbs
Height: 4'8
Hair Color: Brunette
Eye Color/Distinctions: Chocolate brown
Scars/piercings/markings: She has no scars but she does have an interesting birthmark on her shoulder in the shape of a small cross. She has many tattoos running across her stomach, and square of her back, and also has one sleeve on her right arm. These tattoos are made up of crows, intricate lines, and watercolor imagery
Habits: Folds her arms and taps with her index when she's thinking and annoyed


Personality: Danni is the stereotypical bad girl because of all the known reasons, though she tries to remedy this by being as outgoing as she possibly can be with the guild and missions. While she strives to get her parents attention, she also enjoys the distractions missions give her and it continues to be ever encompassing of her life. She doesn't really care about other people, especially their problems, but will get hotty and offended quickly when her own are brought to light. This does not mix well with the fact she is very brash and tells her mind as it is without any "glittery s**t". While she is in the inner ranks of the guild, she can sometimes stop herself from completely ruining her friends' days if they come to her with their issues, but they also know never to speak of her own problems or face the consequences.

Danni is not the stand up girl that her jump into helping others may appear. While she is young, that also means she is quite naive about the world, and of her own home life, and she can and will sometimes expostulate her problems or her temper like that of a child. She holds onto beliefs that have obvious answers because of some childish attempt to change the present, and if one were to ask her she wouldn't even mention how her actions would affect the future in any way. Because of this, she is very protective of people that come into her life, and have the stomach to stay around her audacious behavior, though she still doesn't think of what those interactions could do for her or their futures.

Biography: Being the daughter of a traveling Runic master and a businessman, Danni was born amidst the busy lives of people who should not have had children. She was nursed by her mother, who took a break from her own business, until she was three years old before she was pawned onto the guild in Dontensia. The child's parents came and went, not staying home for long but staying gone for excruciatingly long bouts of time at once, and Danni grew up with longing for them but also being content- enough- with the rambunctious behaviors of the guild members. Because of the dwindling excuse of parents in her life, it wasn't long until the child would run away from the guild to try to garner some type of attention. After the third time being dragged home by scouts did she realize it was inevitably fruitless to try such a way. Some guild members cried more than her parents did over the airways as they scolded her, and the child would speak nonchalantly into the stream as there were no consequences anyways.

As she grew, Daniella fell into a bad crowd selling illegal runes, smoking illegal contraband AKA: cigarettes for minors, and drinking far too much. She was a kid, and everyone knew kids were great peddlers in Dontensia. It was the fourth place she had moved to in the span of 12 years, and even though she understood that nothing would get ahold of her parents she still tried her best. When she was busted for possession, it was only because of her mother and the business she had acquired that she could get out of it. After another year of serving her parent's time, which meant she was stuck under house arrest via her parental units and they still spending all of their time away from her, using a tutor to school her, they moved onward to position her into the guild full time. Her parents thought perhaps getting her into a stricter segment of the guild setting would be able to get her out of her ways. Or maybe they thought she would get killed on her first major assignment. Regardless of their outcomes, their daughter seemed to be finally becoming a model citizen with her interest in multiple areas of the guild and staying out of trouble. If the bad girl way didn't make them pay attention to her, then she would try something else. Whatever she did, whatever present she could make for herself, maybe being a "good girl" in the guild was the way to go. For now, anyways.

xxxxxxxxxxxxxxxxxxxxxExtrasxxxxxx

Likes:

- Fighting
- Talking
- Gathering information
- Missions

Dislikes:

- Rune pacifists/purists
- Rain
- GH's

Fears:

- Never getting her parents approval
- Never doing something amazing to get her parents to notice her


Misc. Info: Her ears are pierced and she wears circular gages made of polished wood that look like skulls

Main Theme: You're going Down
Battle Theme: Kick in the Teeth

Puppeteer: EchoGalen
PostPosted: Tue Feb 27, 2018 4:36 am



Body Runes


Classification: Blood Curator

Rank: Intermediate

Shelf Life: Since a younger age, Danni has been training with body runes, but did not have much care with them other than selling them illegally to the riffraffs. However at the age of 12 she began becoming more serious in them as she was swallowed by guild living and for the past 3 years she has been practicing rather powerful, yet uncomfortable, rune work.

Body Rune Type: Body Enhancements via plasma/blood

Passive: A passive that is amplified by the blood Danni can accumulate from combat, protein, or other ways. By siphoning the blood/plasma under her feet, a higher level of speed will be unlocked. This speed will now cause Danni to move faster than even CEBA agility units and two legged shifters whenever she moves, confusing enemies with each movement, and this also increases melee combat of the legs as she moves. The longer the technique goes on, the more she or others bleed, the more Danni absorbs into her flesh, not just her legs. This allows for an increased strength boost, but can only be achieved every other post when she redirects the blood from the soles of her feet to her body. This makes it so that while her foot speed will complete first, she will not tear her body apart by the usage of the tension. Ex: One post Danni will increase her speed to that of 25%. The very next post she cannot pour more power into her legs/feet and must redirect the flow of energy to her body. If she does not do this, she increases her chances of her body rejecting the newfound energy, and she will destroy her tendons and muscles before the complete obliteration of her body. She can also siphon this energy into other attacks, making them more powerful, but that is increasingly risky because of the minute details of percentage she has to retain so that her body will not be destroyed via alternating power levels. When 100% speed and strength/durability is achieved, the more Danni's flesh will grow red with rushing blood. {If amplified by the other's blood= 25% each post. If amplified only by self= 5% each post. Because she is just learning to unlock this ability within her, the runes are very temperamental and only 25% speed/strength can be unlocked. This means she is faster than most Runics, and can keep up with Two Legged Shifters, but not agility CEBA's.}

Body Rune Abilities:

Viscous:

By bumping into another, which she does often even outside of combat, Danni can use the rune on her knuckle to cause unconsciousness by disrupting the flow of blood to the brain. It only works if she makes a solid hit with her fist and, as of now, it can only work on those that are roughly the same size as she- so mostly animals or some werewolves
(Lasts: 1 post
Cooldown: 2 posts)


Vile:
With the rune housed on either wrist, Danni can increase her hand to hand combat to exceptional levels. Her blood crystallizes in the veins of the hand, causing extreme pain, but it allows her to punch an incoming attack and parry. Her flesh is extremely hardened and she can even take on Runic enhanced weaponry with just her hands up to expert level. As of now, however, the longer she continues to crystalize her blood, the more common muscle bleeds are. If she stays in this state for too long, her body will lose too much blood and she will die.
(Lasts: 3 posts; muscle bleed occurs after multiple uses in combat
Cooldown: 5 posts)


Abhor:
A rune that does not have the same debilitating effects as the others, Abhor is placed onto the hilt of Danni's sword-axe. One can tell if this rune is activated because the girl will have to swipe her blood against the rune, which in turn causes the white wrap around the hilt to turn carmine. Abhor makes the weapon much more durable, and also more effective against flesh and metal, while also adding a super heated secondary as well. It is as if it can cut through these things like butter, and even some Runics will have trouble dodging the swings with their hardened bodies. Of course since Danni has not used it often, it is still slightly unstable and could backfire by melting her hand instead.
(Lasts: 4 posts
Cooldown: 4 posts)


Ears of Wax:
Behind the adorable physique of the skull earrings Danni sports lie powerful runes etched into the bone. These runes are some of the only that can be used without the usage of blood to activate them, but it surely creates it after they are used. After activation, the veins inside of the ear will grow more visible, and small hairs inside the ear give way for better access to the eardrum. Enhancing the ability to hear vast distances, Danni can hear prey scurrying inside of the forest, or a pin drop a good many feet away. However because of such new stimulation to the ears, the longer and more frequent she uses them, the more her ears begin to bleed- and if she does not heed the warning signs, she has the possibility of going deaf.
(Lasts: 1 post
Cooldown: 1 post)


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(Optional for Masters only)
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Echo Galen
Captain

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