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[Oba] Arima v Tytus 2 / Winner : Arima

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Sabra Knight generated a random number between 1 and 14 ... 8!

Sabra Knight

Feral Galaxy

PostPosted: Wed Feb 07, 2018 7:10 pm


Battle post
Arima: Monk
Health: 30/30
Attk: (+1) || Def: (10 + 4) || Magic: (+7) || Spd: 1-14 (+2)
Opponents Def:

Special Attacks:
Panacea: || Removes a status aliment from one player as well as heal them over 3 turns. || Stage 2: heals 2HP per turn, Stage 3: heals 4HP per turn, Stage 4: heals 6HP per turn. || Can only be used once every 5 turns || Considered a full action. || This attack is not effected by powering up.

Magic Mend:This spell can be used on yourself, or on another person and each turn that person will gain +2 HP. This spell uses 2 spell slots. Effects only lasts 4 turns. || Considered a half turn action.|| This attack is not effected by powering up.


-Spells-

Air lvl 1 x 5 / Water lvl 1 x 5 / Heal lvl1 x 5 / Lightning lvl1 x 5
Sabra Knight generated a random number between 1 and 18 ... 3!
PostPosted: Wed Feb 07, 2018 7:11 pm


Battle post
Tytus: Lancer
Health: 18/18
Attk: (+4) || Def: (10 + 2) || Magic: (+1) || Spd: 1-18 (+2)
Opponents Def: 14

Special Attacks:
Assurance: The attack does x1.5 dmg and deals -1HP for 3 turns. || Can be used once every 3 turns. || Considered a full turn attack.

Sabra Knight

Feral Galaxy

Sabra Knight rolled 3 20-sided dice: 18, 3, 5 Total: 26 (3-60)

Sabra Knight

Feral Galaxy

PostPosted: Wed Feb 07, 2018 7:13 pm


Battle post
Arima: Monk
Health: 30/30
Attk: (+1) || Def: (10 + 4) || Magic: (+7) || Spd: 1-14 (+2)
Opponents Def:

Special Attacks:
Panacea: || Removes a status aliment from one player as well as heal them over 3 turns. || Stage 2: heals 2HP per turn, Stage 3: heals 4HP per turn, Stage 4: heals 6HP per turn. || Can only be used once every 5 turns || Considered a full action. || This attack is not effected by powering up.

Magic Mend:This spell can be used on yourself, or on another person and each turn that person will gain +2 HP. This spell uses 2 spell slots. Effects only lasts 4 turns. || Considered a half turn action.|| This attack is not effected by powering up.


-Spells-

Air lvl 1 x 5 / Water lvl 1 x 5 / Heal lvl1 x 5 / Lightning lvl1 x 5

-Using-

Lightning!

18, 3, 5

Hit!

Damage = 3+7 = 10/2 = 5 damage!

no effect
Sabra Knight rolled 2 20-sided dice: 14, 3 Total: 17 (2-40)
PostPosted: Wed Feb 07, 2018 7:38 pm


Battle post
Tytus: Lancer
Health: 13/18
Attk: (+4) || Def: (10 + 2) || Magic: (+1) || Spd: 1-18 (+2)
Opponents Def: 14

Special Attacks:
Assurance: The attack does x1.5 dmg and deals -1HP for 3 turns. || Can be used once every 3 turns. || Considered a full turn attack.


Using Assurance!

14, 3

14+4 = 18, hit!

Damage: 3 + 4 = 7 / 2 = 3.5 (rounded to 4) = 4 (1.5) = 6 damage!

Sabra Knight

Feral Galaxy

Sabra Knight rolled 3 20-sided dice: 9, 19, 15 Total: 43 (3-60)

Sabra Knight

Feral Galaxy

PostPosted: Wed Feb 07, 2018 7:41 pm


Battle post
Arima: Monk
Health: 23/30 (1/3 -1 damage turns)
Attk: (+1) || Def: (10 + 4) || Magic: (+7) || Spd: 1-14 (+2)
Opponents Def:

Special Attacks:
Panacea: || Removes a status aliment from one player as well as heal them over 3 turns. || Stage 2: heals 2HP per turn, Stage 3: heals 4HP per turn, Stage 4: heals 6HP per turn. || Can only be used once every 5 turns || Considered a full action. || This attack is not effected by powering up.

Magic Mend:This spell can be used on yourself, or on another person and each turn that person will gain +2 HP. This spell uses 2 spell slots. Effects only lasts 4 turns. || Considered a half turn action.|| This attack is not effected by powering up.


-Spells-

Air lvl 1 x 5 / Water lvl 1 x 5 / Heal lvl1 x 5 / Lightning lvl1 x 4

-Using-

Lightning!

9,19,15

9+7 = 16, hit!

Damage: 19+7= 26/2 = 13

no effect
Sabra Knight rolled 1 20-sided dice: 19 Total: 19 (1-20)
PostPosted: Wed Feb 07, 2018 8:05 pm


Battle post
Tytus: Lancer
Health: 13/18
Attk: (+4) || Def: (10 + 2) || Magic: (+1) || Spd: 1-18 (+2)
Opponents Def: 14

Special Attacks:
Assurance: The attack does x1.5 dmg and deals -1HP for 3 turns. || Can be used once every 3 turns. || Considered a full turn attack.


Dodge

No damage!

Retaliate: 19+4 = 23/5 = 4.6 (rounded to 5) damage!

Sabra Knight

Feral Galaxy

Sabra Knight rolled 3 20-sided dice: 8, 13, 18 Total: 39 (3-60)

Sabra Knight

Feral Galaxy

PostPosted: Wed Feb 07, 2018 8:07 pm


Battle post
Arima: Monk
Health: 17/30 (3/3 -1 damage turns)
Attk: (+1) || Def: (10 + 4) || Magic: (+7) || Spd: 1-14 (+2)
Opponents Def:

Special Attacks:
Panacea: || Removes a status aliment from one player as well as heal them over 3 turns. || Stage 2: heals 2HP per turn, Stage 3: heals 4HP per turn, Stage 4: heals 6HP per turn. || Can only be used once every 5 turns || Considered a full action. || This attack is not effected by powering up.

Magic Mend:This spell can be used on yourself, or on another person and each turn that person will gain +2 HP. This spell uses 2 spell slots. Effects only lasts 4 turns. || Considered a half turn action.|| This attack is not effected by powering up.


-Spells-

Air lvl 1 x 5 / Water lvl 1 x 5 / Heal lvl1 x 5 / Lightning lvl1 x 3

-Using-

Lightning!

8,13,18

Hit!

Damage 13 + 7 = 20 / 2 = 10

Paralyzed!
PostPosted: Wed Feb 07, 2018 8:08 pm


Battle post
Tytus: Lancer
Health: 3/18
Attk: (+4) || Def: (10 + 2) || Magic: (+1) || Spd: 1-18 (+2)
Opponents Def: 14

Special Attacks:
Assurance: The attack does x1.5 dmg and deals -1HP for 3 turns. || Can be used once every 3 turns. || Considered a full turn attack.


Power up!

Sabra Knight

Feral Galaxy

Sabra Knight rolled 3 20-sided dice: 12, 2, 14 Total: 28 (3-60)

Sabra Knight

Feral Galaxy

PostPosted: Wed Feb 07, 2018 8:09 pm


Battle post
Arima: Monk
Health: 17/30
Attk: (+1) || Def: (10 + 4) || Magic: (+7) || Spd: 1-14 (+2)
Opponents Def:

Special Attacks:
Panacea: || Removes a status aliment from one player as well as heal them over 3 turns. || Stage 2: heals 2HP per turn, Stage 3: heals 4HP per turn, Stage 4: heals 6HP per turn. || Can only be used once every 5 turns || Considered a full action. || This attack is not effected by powering up.

Magic Mend:This spell can be used on yourself, or on another person and each turn that person will gain +2 HP. This spell uses 2 spell slots. Effects only lasts 4 turns. || Considered a half turn action.|| This attack is not effected by powering up.


-Spells-

Air lvl 1 x 5 / Water lvl 1 x 5 / Heal lvl1 x 5 / Lightning lvl1 x 2

-Using-

Water

12, 2, 4

Hit!

Damage = 2+7 = 9/2 = 4.5 (rounded to 5)
Sabra Knight rolled 1 20-sided dice: 5 Total: 5 (1-20)
PostPosted: Wed Feb 07, 2018 8:10 pm


Battle post
Tytus: Lancer
Health: 0/18
Attk: (+4) || Def: (10 + 2) || Magic: (+1) || Spd: 1-18 (+2)
Opponents Def: 14

Special Attacks:
Assurance: The attack does x1.5 dmg and deals -1HP for 3 turns. || Can be used once every 3 turns. || Considered a full turn attack.


dodge!

Failed.

Tytus is out!

Sabra Knight

Feral Galaxy


Fluffesu

Fluff Seeker

PostPosted: Mon Mar 12, 2018 12:59 pm


Match is Over!

Arima is the winner!

Arima (stage 3) will receive 20 EXP
Tytus (stage 2) will receive 23 EXP
Reply
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