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The time period after DBGT and DBZ with new and old characters [Forever Accepting] 

Tags: Dragonball Z, Roleplay, Adventure, Dragonball GT, Dragonball 

Reply ❃❃❃ Universe 6 - Approved RPC
Kalza || Nezsut || U6 [A/A]

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Hirio of the Hoh


PostPosted: Tue Jan 16, 2018 1:31 am


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XxXxXxXxXxXXXXXXXXXXXXKALZA
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XX。。。[FULL NAME]
XXXXX[Kalza]

XX。。。[NICKNAME]
XXXXX[Kal]

XX。。。[TITLE]
XXXXX[Speed Kicker Kalza]

XX。。。[VISUAL AGE]
XXXXX[20]

XX。。。[AGE]
XXXXX[14]

XX。。。[BIRTH DATE]
XXXXX[09/06]

XX。。。[BIRTH PLACE]
XXXXX[Nezsut]

XX。。。[GENDER]
XXXXX[Male]

XX。。。[SEXUALITY]
XXXXX[Heterosexual]

XX。。。[RACE]
XXXXX[Nezsut]

XX。。。[STATUS]
XXXXX[Single]

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XxXxXxXxXxXXXXX₳₱₱Ɇ₳Ɽ₳₦₵Ɇ

XX。。。[HEIGHT]
XXXXX[6'6"]

XX。。。[WEIGHT]
XXXXX[191 lbs]

XX。。。[BODY]
XXXXX[Toned]

XX。。。[EYE COLOR]
XXXXX[Orange]

XX。。。[HAIR COLOR]
XXXXX[Black with a orange streak]

XX。。。[GLASSES/CONTACTS]
XXXXX[N/A]

XX。。。[TATTOO/PIERCINGS]
XXXXX[N/A]

XX。。。[SCARS]
XXXXX[Two over his right eye]

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XX。。。[PERSONALITY]
XXXXX[ Bold, and somewhat stubborn, Kalza exhibits an incredible level of self confidence that borders on arrogance, growing up in a life style very reminiscent to that of a hunter, mostly due to Kalza having to survive on his home planet, with a mother who had no care for him and father who never took responsibility. This makes him rather difficult to handle one-on-one in terms cooperation or personal interactions due to his sassy and defiant nature, a result of his upbringing that emphasized dominance over mutual understanding in a relationship, effectively giving him a spartan mentality. Having spent most of his childhood growing up on the streets, Kalza learned the the most basic rules of survival, implanting a "survival of the fittest" mentality into him, making him a natural survivor; as a result, Kalza always acts and thinks like a hunter on the prowl, always keeping his guard up in all instances while allowing himself to be guided by his hunting instincts whenever it's time to move or fight. With the unique circumstances behind his childhood, he is well honed when it comes thinking on his feet, taking things as they go while demonstrating a great sense of resourcefulness in the processes. As such, he is perfectly aware of his capabilities, priding himself in his ability to discern when to fight and when the battle’s already lost without stubbornly refusing to acknowledge results. But that doesn't mean he isn't ambitious in his endeavors.

In more than one occasion, Kalza has been known to take things too far at times, such as taking on more than one opponent or challenge enemies of higher caliber than himself in order to test the gap of power between himself and that of his opponent. Much like the rest of his personality, he can be known for having an extremely blunt or callous toward others, always saying what needs saying or doing what needs to be done without taking into account how others feel, mostly due to his reasoning of willingly keeping emotions out of the equation and doing it for the greater good. However, as cold as he may seem, he isn't entirely heartless in his endeavors; Kalza does show genuine care for his friends and allies in his own way, always taking into account everyone’s strengths and weaknesses and evaluating what they can and can't do, always showing a great deal of care into knowing their limitations so as adjust his role to better aid them, making him a decent team player. Preferring to keep to himself most of the time, he is willing to help others when they're looking for a helping hand, mainly due to his somewhat empathetic nature for those in need. This aspect of his does serve as a type of weakness at times. With such an objective and decisive way of doing things, and the simple fact that he is too strong-willed a woman whenever he does chooses to do something, Kalza hardly, if ever, backs down from a fight or a challenge.

Unfortunately, this does bring along its own set of problems, one of them being the fact that he thrives on the thrill challenge. On a more positive note, Kalza is rather persistent when he commits to something, being very picky whenever he decides what’s worth his time and sticks to it until the job is done, powering through until he himself is satisfied. This dedication he has toward pursuing something only greatly emphasizes just how on point he is, even if sometimes it is irrational. Kalza can be distinguished as being rather bratty or a head-strong person, giving him an obstinate opinion whenever he takes a stance on something, making him unyielding to change. Kalza can be rather sarcastic and humorous in his own way, often cracking jokes at the expense of others while maintaining some semblance of balance between being serious and perpetually relaxed, creating a tendency of saying or doing things in a controversial or adversarial manner.

As rough as he may act, Kalza is loyal to those he partners himself up with, showing genuine concern on their well-being whenever something or someone threatens them, mostly done so out of his notion of honor in keeping people unevolved in conflicts associated with him. he always holds himself responsible to those he carries alongside him, associating them with the sense of comradery he has to those that help him out, feeling that it is his moral obligation to pass it forward, regardless of the circumstances. Keen to pay back the goodwill of others, Kalza always tries his best at keeping to his word after deciding on something or promising someone else a favor, living up to his principles. Intelligent from a young age, Kalza’s comprehensive ability translates to him being a rather decisive tactician, planning ahead of time based on first-glanced experiences he gains over the course of time. With his quick wit, he adapts rather quickly to his surroundings, even when in an entirely new environment, doing his best to amass information in order to better adjust himself. This trait of his becomes rather helpful when he used to travel to new locations around Earth Land when managing criminals, learning multiple languages and customs as a hobby. Aligning along his persona, Kalza tends to spout out random trivia from time to time when something of interest shows up, being especially well versed in information associated with food, pop culture, music, and architecture.]


XX。。。[LIKES]
.../1... Fighting
.../2... Kicking
.../3... Strong opponents
.../4... The Nezsut Race
.../5... Rodents

XX。。。[DISLIKES]
.../1... Tyrants
.../2... Cowards
.../3... Those without pride
.../4... Underestimating rodents
.../5... Cats

XX。。。[FEARS/PHOBIAS]
XXXXX[Losing his legs]

XX。。。[GOALS]
XXXXX[Become a God of Destruction, Free his planet, and make the Nezsut the dominant race in Universe 6]

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XX。。。[AFFILIATION]
XXXXX[The Nezsuts]

XX。。。[TEAM]
XXXXX[N/A]

XX。。。[STRENGTHS]
.../1... Powerful Kicker
.../2... Close Range Combat
.../3... Speed
.../4... Quick Stamina Recovery
.../5...

XX。。。[WEAKNESSES]
.../1... Pride
.../2... Long Range Combat
.../3... Scar only allows him to see through his left eye
.../4... Whiskers sensitive to touch
.../5...


XX。。。[STATS]
⇰ Physical-Based Offense :: 4
⇰ Energy-Based Offense :: 3
⇰ Defense :: 3 (-1)
⇰ Speed :: 6 (+1)
⇰ Intelligence :: 3
⇰ Stamina :: 3
⇰ Reflexes :: 2 (+1)
⇰ Ki :: 3

XX。。。[FIGHTING STYLE]
XXXXX[Kalza’s style is a delicate one, rather than using crippling damage, he spins around acrobatically and leaps around, flipping and jumping, utilizing multiple rapid attacks rather than the slow damaging strikes of larger characters, complemented by his high physical ability, with his strength making his blows highly damaging, and his speed allowing his to land them in extremely fast succession. When employed alongside his Ki Grieve, his unarmed blows become far deadlier. Due to his movement, he has been able to engage in midair confrontations, reaching his foes with a leap and then bombarding them with a barrage of kicks, and he is able to block and even counter-attack assaults from behind without the need to turn his back. What is interesting to note is that Kalza uses a feet-specified variation of Jeet Kune Do. Jeet Kune Do is filled with non classical and straightforward movements. Due to the way this style works they believe in minimal movement with maximum effect and extreme speed. The system works on the use of different 'tools' for different situations. These situations are broken down into ranges (Kicking, Punching, Trapping and Grappling), with techniques flowing smoothly between them. Unlike more traditional martial arts, Jeet Kune Do is not fixed or patterned, and is a philosophy with guiding thoughts. In true Bruce Lee imitation fashion, he tends to make martial arts sounds like "Whatchaa" (ホワッチャーッ) whenever he fights.
]


XX。。。[FIGHTING TYPE]
XXXXX[60% Physical // 40% Ki]

XX。。。[UNIQUE RACE TRAIT]
XXXXX[Thanks to their natural speed and skills in survivability, Nzsuts gain a +1 to speed and reflexes.]]

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XX。。。[ENERGY SKILLS]
XXXXX

✧ Forward Shooter: A technique which involves Kalza shaping a sphere of ki in varying sizes which he then kicks at the target. Once the Forward Shooter has been formed, Kalza is capable of launching it at the enemy by kicking it at them much like a soccer player would, releasing the sphere of ki at high speeds. While commonly, the Forward Shooter is slightly bigger than a soccer ball, if Kalza pours more ko into its formation, it can become twice as large as his entire leg at its strongest point. The Ko sphere packs roughly the destructive power of an actual cannon ball, and upon contact with the target, the sphere bursts and inflicts a notable amount of damage (which actually depends on the amount of power used to fuel the technique) and propels whatever it hits backwards or into the ground. Interestingly enough, Kalza can take away it's ability to burst and replace it with a ricochet effect, allowing him to string combos of shots that slam into the target multiple times as though a soccer player was kicking their ball against a wall over and over again. Each time the sphere ricochets off the target it homes in on Kalza’s leg, allowing him to keep the combo going without much effort. Once he needs the combo to be over the Forward Shooter will explode the next time it hits Kalza’s target.

✧ Splinter Punt: A energy ball attack that becomes a blitz of beams after the user kicks it. Kalza starts by gathering his ki in front of his dominant leg, forming and shaping it into a ball of light, bigger the ball, the more powerful the technique becomes. With a swift motion, Kalza kicks off the condensed energy orb which splinters off into little darts of ki that fires off in either multiple directions or in a wide range. While small in size, each and every dart is capable of piercing through most solid materials. If enough ki charged, the darts will even explode after making piercing into something, exploding a few seconds after.
✧ [Text]


XX。。。[MARITAL (PHYSICAL) SKILLS]
XXXXX

✧ Predator Piercer: Kalza enshrouds one or both of his legs with a vast quantity of Ki which spirals around his leg before lashing outwards with a powerful kick, dealing large amounts of propulsive damage. launches his leg forward with a swift, bullet-esque motion that appears almost untraceable to the untrained eye and can be thrown towards the target from near-all positions imaginable, lashing towards Kalza's foe fiercely as his leg seems to resemble a whip striking out – while in motion, the Ki compressed upon his leg seems to serve as a propulsive element, adding to the speed of the incoming strike. Because of Predator Piercer being a mighty lashing motion, the spell covers a lot of horizontal distance, granting Kalza the ability to strike an airborne opponent from several meters away. But in any case, upon impact, the incredible rotational force and kinetic energy produced by Kalza's motion is directly transferred into the Ki compressed upon his leg, strengthening it dramatically while granting it armour-piercing properties which allow for the destruction of all kinds of defenses.

✧ Predator Fury: A vicious flurry of interlaced kicks of all kinds that rend the defenses of Kalza's enemy in twain while submerging them in overwhelming amounts of ki. Kalza lets fly with a furious onslaught of over one hundred kicks towards the opponent, striking at a speed beyond the sight of the untrained eye; as Kalza fuels more and more of his ki energies into the attack, more kicks may strike, until they reach the speed of thunder crashing, or, in some cases, a velocity beyond even that, beyond any mortal comprehension. The kicks land so fast that, after a volley, they seemingly connect simultaneously. The massive circles of air bursts from the kicks surrounding Kalza resemble actual meteors, bombarding the opponent relentlessly as the ki energies which are compacted and focused around his legs impact viciously in the form of a serial of flame-extinguishing impact that slice into the opponent, also releasing bursts of pressurized ki that serve the purpose of releasing a furious multitude of propagating disturbances outwards from the force of the impact of Kalza's legs that devastate anything they come into contact with while almost anything that comes into contact with all aspects of this spell are annihilated; indeed, the power displayed by the serial of blows known as Predator Striker is shown to be capable of easily reducing an area to rubble, creating a large, almost cavernous hole in the ground in the process.

✧ Dueling Leg: By channeling sharp Ki along his legs, Kalza can enhance their cutting power by giving them a tremendous degree of sharpness akin to a highly refined sword, causing the them to glow its signature orange hue as aura hangs on them. While in this state, Kalza can clash and block and fend off swords and other similar weapons without the need of using armor, and the nature of his kicks changes in equal measure, now cutting up anything they touch upon impact. With a swing, he slashes things to pieces, by stepping unto others of thrusting his leg forward, Kalza can stab and peirce things with ease. However, its main use is found in the flying magical slashes he can produce by swinging his legs in mid-air, firing numerous projectiles outward for long-range combat while still retaining their defensive ability. Interestingly, the nature of the move changes depending on the type of kick he uses. In terms of fighting stances, Kalza adopts the same stance used in Muay Thai, training his right leg in the air while keeping himself positioned in place with a his spare, meaning his leg in battle-ready position, taking full advantage of the the style that centers itself on kicks.

✧ [Text]

✧ [Text]


XX。。。[SPEED & MOVEMENT SKILLS]
XXXXX

✧ Afterimage Technique: An ability to move so swiftly that an image of the user is left behind. Theoretically, the Afterimage Technique is a move that can be performed (to some degree) in the real world, since it merely requires moving faster than the eye can see. This is a similar phenomenon to that of one moving their hand back and forth very fast, and seeing a sort of afterimage of the hand. However, the speed at which the Z Fighters move their entire bodies is far too difficult for a normal human to perform.

The image itself cannot perform physical tasks, as it fades through everything. Most often, it is used to dodge an incoming attack and get behind the opponent to perform a counterattack. Its usage is not limited to just counterattacks, though, as it can also be used to confuse enemies: the image is used to distract the enemy, forcing them to think it is the actual fighter and giving the user a chance to perform the actual attack. In early Dragon Ball, afterimages are characterized as being see-through distortions of the users; however, in later parts of the series, they can be easily confused with the user simply moving at great speeds to avoid incoming attacks. (-10 stamina)

✧ [Text]
✧[Text]


XX。。。[ULTIMATE SKILLS]
XXXXX

✧ Trap Collision: A technique that involves Kalza generating two massive ki spheres in both hands and then throwing them at the opponent in an attempt to trap them in between the spheres. Kalza starts by amassing ki into his left and right palms, the ki forming into two small spheres before quickly becoming a pair of massive ki spheres, both just as big as Kalza. With the projectiles created, Kalza throws one ki sphere at the opponent, intentionally missing them by a hair, then before they have time to doge Kalza will throw the second ki sphere in hopes of putting the target in a position where they must catch it. But little do they know that initial ki sphere has performed a u-turn and slams into the target’s back, causing them to be sandwiched between two large masses of ki. For a moment intense pain is inflicted onto the target, causing notable damage as the ki spheres sear into them, then upon an extra amount of ki, both spheres explode simultaneously with the target still in between them. Due to this being a trap based technique, it is rather easy for targets to avoid it should the technique be used twice, requiring Kalza to get them in a position where they’ll have no choice but to fall for the trap again.

✧ Subjugation Breaker: n order to initiate this attack, Kalza imbues his leg with his ki, while focusing even more power around his foot; this intensifies the leg, focusing so much power upon his limb that it begins to shine golden. From there, he harnesses his immense speed by kicking off the ground in order to leap a good twenty feet or so into the air, passing through a series of light orbs where he subsequently moves faster and begins to emit sparkles. Then by descending, Kalza uses his speed to propel himself downward, giving off an explosive boost while descending at an angle at an overwhelming velocity—when in motion, he thrusts his leg forward, initiating a flying side kick as he plows into the opponent, leaving trails of flame and light sparks in his wake. This attack promises incredible destruction, which is granted by causing friction with the hydrogen in the air by the sheer ferocity of the blow, generating a medium-sized explosion upon impact. The resulting power of the diving kick can crush the target. It is capable of tearing through steel and even through weak defenses; the ki infused in his leg allows him to smash and tear through thick enemy armour with little effort. Because of the sheer velocity of the move, Kalza's movements seem to cause fire to be released behind his figure during his descent; the impact of his body releasing a powerful shockwave of pure power that is capable of destroying everything in the vicinity for meter away from touch-down. However, there is a secret about the Subjugation Breaker—if the opponent is hit by the initial shockwave of Kalza charging his jump, then they will become stunned by falling down, leaving them vulnerable to the rest of the attack with no way to defend against it. The Subjugation Breaker has the uncanny ability to strike characters who are airborne, but it is rather difficult to actually hit an enemy with it and avoid being struck if the attack misses. Another unique property is that if the Subjugation Breaker ends with Kalza shooting towards a wall, he is capable of instantly bouncing off and gaining height, allowing his to attempt the attack again.

✧ Horn Racer: Kalza constructs two large horns on his head that point upward, shortly afterward jettisoning himself forward at high speed with the attentions of delivering a devestating headbut. With the added horns on his head, the strength of his attacks are bolstered to a considerable degree depending on what shape or horn they take. After choosing his ideal set of horns, Kalza flies toward any direction he chooses, utilizing ki blasts from his feet to push him at greater speeds toward that specific direction with fluid movements. However, with the addition of ki horns, Kalza can skewer and or impale his targets whole depending on how long and sharp they are, which engulfs them whole in a explosion. With his entire body more so acting like a rocket, he can move at great speeds while alternating to between different directions in mid-flight, bouncing off the ground or walls by simultaneously kicking off whatever surface she touches. When enough speed and momentum has been gathered, the impact he can deliver by moving at peak speed enables him to thrust his horns forward into his opponent with a frightening momentum.


XX。。。[AURA COLOR]
XXXXX[Orange]

XX。。。[AURA COLOR]
XXXXX[Orange]

XX。。。[MAIN WEAPON]
XXXXX[N/A]

XX。。。[TRANSFORMATION(S)]
XXXXX[Max Gear: Max Gear by all intents and purposes is a Transformation that gives a Nezsut high speed movement while allowing them to coordinate their movement so that they can can move, turn, or change direction at impossible angles. As such, Nezsuts can negate the inertia they produce when moving through muscle control, allowing extraordinary feats of agility, including turning from side-to-side and moving around tight corners even at high speed without losing speed or acceleration and/or deceleration to top speed or at zero speed instantly. The speed in which a Nexsut can transmit information to each of their limbs while in this form is also bolstered to supernatural speeds, allowing a Nezsut to react or move at astonishing speeds. With such explosive energy produced when they move, they gain momentum much more quickly and in greater amounts than would normally be possible, often generating an amazing force in just a few moves. By traveling at a high enough speeds, a Nezsut can build up enough momentum to charge a powerful physical attack, channeling it into any move or region of their body that best suits their needs by combining their speed and mass, turning into an a lethal strike with the capacity to destroy anything that they impacts. At greater levels, a Nezsut can produce afterimages or greater feats of speed, such as vanishing in thin air, running on top of bodies of water of walls, or heighten the speed in which their attacks can move on their own. Max Gear also has several levels much like most other races; each level of Max Gear contains a speed modifier that increases a Nezsut’s speed by x10 per level, not only this but it also increases their reflexes and physical attack power. The downside of this however is that each level of Max Gear decreases a Nezsut’s ki offense and defense as well as rapidly decreases their stamina.]

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XX。。。[OCCUPATION]
XXXXX[Martial Artist]

XX。。。[BIOGRAPHY]
XXXXXOn the planet of Pasraz, inhabited by a race of anthropomorphic rats and their overlords, a young prodigy in martial arts had been born, his name being Kalza. The young Rat child had grown up in the slums, just the same as the rest of his people. There he had been abandoned by his mother with the belief she would not survive with a child following her everywhere and his father’s identity was neither known by him or his mother. His days in the slums mostly consisted of him surviving the cruel degeneration of his people that their overlords had little them down to. Every Nezsut only looked out for themselves, killing others for food in more ways than one. With no education system the only smarts any of them could rely on were those of the streets variety. It was because of this harsh living condition that Kalza had witnessed death and many other atrocities that a youngling should never see and before long he had become desentized by it all. By the age of 10 he had started a small gang that terrorized their neighborhood, that same gang would betray him and take one of his eyes. Indeed his race, one that once thrived in culture and peace, had been reduced to mere scoundrels. In more instances than normal Kalza had wished for his planet’s and race’s destruction, not remotely confident in his race ever recovering.

It was on the day he was going to kill for food again that he had encountered a off-worlder accompanied by a member of the planet’s ruling race. This off-worlder was a humanoid Ox, his right horn missing, but had a mighty height and build. Many of the Nezsuts they passed by had kept their distance because not only had a majority of them never encountered a alien, but the person with him had no guards with them at all, a odd thing to do with the mass of hatred the Nezsuts have for their overlords. With their instincts telling them to avoid confrontation, the Nezsuts had simply done what they normally did, doing their best to ignore and stay out of the off-worlder’s way. But Kalza was different, no longer caring for his life, the young Rat had charged the two with a scrap of metal in an attempt to kill them both and take what valuables they had, if he died in the process then so be it. Amazingly his makeshift blade had pierced the ox, but what was more amazing was that the off-worlder didn’t even flinch and Kalza could not remove his knife. What followed was a strong kick to Kalza’s abdomen, knocking the wind out of him and making the young thug fly into a garbage heap. The member of the ruling race could only laugh, calling the young Rat a fool and informing those that witnessed what happened that this Ox man was Kelbess, a galactic martial artist who had decimated his opponents with his powerful kick oriented martial art. Having only lost 3 times in his life, Kelbess had finally considered taking up a pupil and was called to Pasraz to choose one of the members of the ruling race. The one who was accompanying him was a possible candidate, but upon seeing him mock a failed killing, Kelbess had kicked the former candidate so hard, he had been launched back to the city his race thrived in. Having injured a member of the planet’s “superior race”, Kelbess was now a criminal to this planet, but it was worth it as he has found his pupil: Kalza. Taking the young man and throwing him over his shoulder, the two would leave on a stolen junk ship and Kalza’s training had started, ending within 4 years as his Master had passed away thanks to the injury Kalza gave him when they first met.


XX。。。[RELATIONSHIPS]
.../1... Martial Arts Instructor: Kelbess [Deceased]
.../2...
.../3...
.../4...
.../5...


XX。。。[THEME SONG]
XXXXXSidewinder
PostPosted: Thu Mar 08, 2018 1:36 pm


User Image

User Image

killer-wolf-kun
Vice Captain

Hardcore Loiterer

12,900 Points
  • Brandisher 100
  • Person of Interest 200
  • First step to fame 200


Hirio of the Hoh


PostPosted: Fri Mar 09, 2018 1:01 am


User Image


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STATS

⇰ Physical-Based Offense :: 4
⇰ Energy-Based Offense :: 3
⇰ Defense :: 3 (-1)
⇰ Speed :: 6 (+1)
⇰ Intelligence :: 3
⇰ Stamina :: 3
⇰ Reflexes :: 2 (+1)
⇰ Ki :: 3



Text, Text, Text

[OOC: ]
Ki: 230/230 | Stamina: 330/330 | BP: 290







[align=center][img]https://i.imgur.com/QKLg3DO.png?1[/img]


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[color=#f08000]STATS
[spoiler]
⇰ Physical-Based Offense :: 4
⇰ Energy-Based Offense :: 3
⇰ Defense :: 3 (-1)
⇰ Speed :: 6 (+1)
⇰ Intelligence :: 3
⇰ Stamina :: 3
⇰ Reflexes :: 2 (+1)
⇰ Ki :: 3
[/spoiler][/color]


[color=#f08000][size=18]✧[/size][/color][color=#f08000]T[/color][size=11]ext, Text, Text

[/size][color=#f08000][size=9][i][OOC: ]
Ki: 230/230 | Stamina: 330/330 | BP: 290[/align][/i][/color][/size]
[spoiler]
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[quote=" "][/quote]
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Reply
❃❃❃ Universe 6 - Approved RPC

 
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