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Based on what we've seen in the series, most pirates on the seas all have some form of occupation. Either by fixing their ship, playing an instrument, building weapons or armor. Each man has an occupation they are familiar with.
Here in Strongworld we allow being to have occupational skills completely separate from their combative types and abilities. Meaning a pirate, with the gum gum fruit, can still be a doctor and swordsmen no problem. The choice of occupation is almost completely up to the RPC.
However their are advanced techniques and skill trees where are only available when the RPC reaches a certain EXP marker.
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Shipwright; A broad term for a person whom is skilled in either construction or carpentry, and are usually responsible for maintaining a ship
Blacksmith; Those who've devoted their time in order to master the process of creating weapons and armor. Smithing is an honored age old profession which takes decades to master.
Doctor; Perhaps one of the most practiced of the professions Doctor are responsible for the health and well being of most crew members on a ship. Doctors can either focus their skills on medicine, or begin practicing creating deadly concoctions.
Musician; Generally responsible for the moral of the ship, it is a musicians duty to play. Musicians generally go on ahead to master their instruments. Making them a beacon for like minded people to rally around.
Merchant; Those who've dedicated their lives in the pursuit of money. Merchants are masters of haggling and can smell a discount a mile away. Trading often goes better for them as well. Usually getting more for their buck and pricing what they sell as well.
Navigator; Those whom sail for a living, wither it be cargo goods, or good ole piracy these sailors know the seas like the back of their hand and get paid generously for their services.
Scientist; Those with an in depth knowledge of technology and are practitioners of manipulating it.
(For obvious reasons assasin/swordsmen/brawler types aren't on this list. Occupations are supposed to be kept completely separate from combat.)
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Once an RPC reaches [100 Intelligence points] they can then reach the first tier of Occupational Advancement.
Once an RPC reaches [200 Intelligence points] they can then reach the second tier of Occupational Advancement.
Once an RPC reaches [300 Intelligence points] they can then reach the third tier of Occupational Advancement.
_________________________________________________
.
Based on what we've seen in the series, most pirates on the seas all have some form of occupation. Either by fixing their ship, playing an instrument, building weapons or armor. Each man has an occupation they are familiar with.
Here in Strongworld we allow being to have occupational skills completely separate from their combative types and abilities. Meaning a pirate, with the gum gum fruit, can still be a doctor and swordsmen no problem. The choice of occupation is almost completely up to the RPC.
However their are advanced techniques and skill trees where are only available when the RPC reaches a certain EXP marker.
xxxxοΌ―ο½ο½ο½ο½ο½ο½ο½ο½ο½ οΌ¬ο½ο½ο½ο½ο½ο½xxxxxxxxxxxxx
Shipwright; A broad term for a person whom is skilled in either construction or carpentry, and are usually responsible for maintaining a ship
- Those who select Shipwright get a boost of, +25 Strength, +25 Intelligence
Blacksmith; Those who've devoted their time in order to master the process of creating weapons and armor. Smithing is an honored age old profession which takes decades to master.
- Those who select Blacksmith get a boost of, +25 Dexterity, +25 Intelligence.
Doctor; Perhaps one of the most practiced of the professions Doctor are responsible for the health and well being of most crew members on a ship. Doctors can either focus their skills on medicine, or begin practicing creating deadly concoctions.
- Those who select Doctor get a boost of, +25 Accuracy, +25 Intelligence.
Musician; Generally responsible for the moral of the ship, it is a musicians duty to play. Musicians generally go on ahead to master their instruments. Making them a beacon for like minded people to rally around.
- Those who select Musician get a boost of, +25 Spirit, +25 Intelligence.
Merchant; Those who've dedicated their lives in the pursuit of money. Merchants are masters of haggling and can smell a discount a mile away. Trading often goes better for them as well. Usually getting more for their buck and pricing what they sell as well.
- Those who select Musicians get a boost of, +25 Dexterity, +25 Intelligence.
Navigator; Those whom sail for a living, wither it be cargo goods, or good ole piracy these sailors know the seas like the back of their hand and get paid generously for their services.
- Those who select Navigators get a boost of, +25 Dexterity, +25 Intelligence.
Scientist; Those with an in depth knowledge of technology and are practitioners of manipulating it.
- Those who select Scientist get a boost of, +25 Accuracy, +25 Intelligence.
(For obvious reasons assasin/swordsmen/brawler types aren't on this list. Occupations are supposed to be kept completely separate from combat.)
xxxxοΌ―ο½ο½ο½ο½ο½ο½ο½ο½ο½ο½ο½ οΌ‘ο½ο½ο½ο½ο½ο½ ο½ο½ ο½ο½ (w.i.p)xxxxxxxxxxxxx
Once an RPC reaches [100 Intelligence points] they can then reach the first tier of Occupational Advancement.
- [Tier 1 Intelligence] RPC's gain the ability to create [intermediate level customs] based around the users choice of Occupation. Wither it be making custom poisons, custom cyborg parts, custom weapons, custom canons or cannonballs, all boostable up to +50. Once an RPC reaches 100 intelligence they gain the ability to customize their craft.
Once an RPC reaches [200 Intelligence points] they can then reach the second tier of Occupational Advancement.
- [Tier 2 Advancement] RPC's gain the ability to create [Advanced level customs], limited to the highest abilities one can achieve at this level, users can create up to, Dial Integrated Weapons: Skypiean Only, Buffable Items, Armor, Weapons up to +75. The user is now skilled enough to create custom ship parts, as well as smith a Wazamono grade sword.
Once an RPC reaches [300 Intelligence points] they can then reach the third tier of Occupational Advancement.
- At [Tier 3 Advancement] RPC's have achieved genius level of skill with their craft. They are limited to a Maximum of Laser Weapons, Robots, Engine based Ships, Advanced World Systems, Advanced Healing Potions, generally anything that the One Piece world would allow you to create without over stepping boundaries. Users are now skilled enough to smith Ryo Wazamono grade swords as well.