Attack Type:
Slashing
Wielder may use the weapon for slashing attacks. The wide arc of these attacks increases contact surface, therefore spreading out the impact area and reducing its penetrative strength in favor of longer wounds.
Damage Type: Lethal.
Critical Hits: Add 50% attack damage as Constitutional Damage and set bleeding for 2 HP per turn. Can sever limbs on body part aimed attacks.
Slabbing
Wielder may use the weapon for stabbing attacks. The very small surface of contact of this attack minimizes the impact area of the blow and therefore greatly increases its penetrative strength.
Damage Type: Lethal.
Critical Hits: Add 100% attack damage as Constitutional Damage and set bleeding for 1 HP per turn.
Bludgeonning
Wielder may use the weapon for bludgeonning attacks. Bludgeonning attacks use Blunt force to cause crushing injuries to opponents. While not as easily lethal as bladed attacks, these may still cause devastating fractures that severely affect their victims.
Damage Type: Lethal or Non-Lethal (Attacker's choice).
Critical Hits: Add 50% attack damage as Constitutional Damage and cause broken bone.
Melee Weapons
Fist Weapons
Brass Knuckles

Brass knuckles, also sometimes called knuckles, knucks, brass knucks, knucklebusters, or knuckledusters, are weapons used in hand-to-hand combat. Brass knuckles are pieces of metal shaped to fit around the knuckles. Despite their name, they are usually made of steel. Designed to preserve and concentrate a punch's force by directing it toward a harder and smaller contact area, they result in increased tissue disruption, including an increased likelihood of fracturing the victim's bones on impact. The extended and rounded palm grip also spreads across the attacker's palm the counter-force that would otherwise be absorbed primarily by the attacker's fingers, reducing the likelihood of damage to the attacker's fingers.
Damage: (2 - 6) + Str mod
Type: Bludgeoning.
Range: Melee.
Hardness: 30
Hp: 10
Dual Wield: Strength 3, Fist Weapons 1
Special: +10 to DC required to disarm somebody of this weapon. Reduce dual wield penalty to damage and attack roll to 20%. Causes daze status ailment for opponent's next turn on critical hits. Add half taijutsu skill to Fist Weapon Skill for attack roll and damage.
Push Knives

A push knife (alternately known as a push dagger, T-handled knife or punch dagger) is a short-bladed dagger with a "T" handle designed to be grasped in the hand so that the blade protrudes from the front of one's fist, typically between the 2nd and 3rd finger.
Damage: (2 - 4) + Str mod
Type: Piercing.
Range: Melee or Ranged
Hardness: 15
Hp: 5
Dual Wield: Strength 2, Fist Weapons 4
Special: Can be used as a ranged weapon (use Dex mod instead of Str mod). Reduce dual wield penalty to damage and attack roll to 20%. Natural 19s and 20s cause critical hits. Causes bleeding on critical hits. Add half taijutsu skill to Fist Weapon Skill for attack roll and damage.
Aian Nakkuru

A bladed iron knuckle worn on the hand. There is also a sharp blade at the end of the tool. The weapon is very effective for individuals who prefer hand to hand combat.
Damage: (1 - 7) + Str mod
Type: Slashing
Range: Melee.
Hardness: 20
Hp: 10
Dual Wield: Strength 3, Fist Weapons 2
Special: Causes bleeding on a critical hit. +5 to DC required to disarm somebody of this weapon. Add half taijutsu skill to Fist Weapon Skill for attack roll and damage.
Tekagi

There are two types of tekagi, the more well-known knuckle claws and the more effective neko-de (cat's claws). The knuckle claws are four blades connected to gloves by each knuckle while the neko-de claws are claws concealed inside the fist, curved to resemble tiger claws. These deadly claws are often used in surprise melee attacks to attack someone when they are off-guard since the claws are easy to conceal in a kimono (with Sleight of Hand).
Damage: ( 3 - 8 ) + Str mod
Type: Slashing
Range: Melee
Hardness: 15
Hp: 5
Dual Wield: Strength 3, Fist Weapons 5, Dexterity 10
Special: Causes a Bleeding Wound upon a critical hit. +5 to DC required to disarm somebody of this weapon. Reduce dual wield penalty to damage and attack roll to 25%.
Short Blades
Aikuchi

The Aikuchi is a small dagger 1 inch smaller than a tanto that can be hidden in easily in any type of clothing. It's a favored weapon by Kunoichis.
Damage: (2 - 7) + Str. mod.
Type: Slashing or Piercing
Range: Melee.
Hardness: 20
Hp: 5
Dual Wield: Strength 5, Short Blades 10
Special: +4 to Sleight of Hand check to hide inside all type of clothing for assassination purposes. +4 to Sneak Attack when using this weapon. Causes a Bleeding Wound upon a critical hit.
Butterfly knife

A butterfly knife, also known as a fan knife or balisong, is a folding pocket knife with two handles counter-rotating around the tang such that, when closed, the blade is concealed within grooves in the handles.The butterfly knife is a weapon used mostly for stealth purposes as well as showing off. The knife's ability to close and open hiding the knife inside the handle make this 3-part weapon a great choice when fighting in close quarters. You can also perform butterfly knife tricks to impress crowds!
Damage: (2 - 6) + Str mod
Type: Slashing
Range: Melee.
Hardness: 15
Hp: 5
Dual Wield: Strength 4, Dexterity 20, Short Blades 30
Special: +6 to Sleight of Hand checks to hide on person. +6 to Sneak Attack when using this weapon. Add [Short Blade / 4] to Intimidate checks when flicking the blade around. Causes a Bleeding Wound upon a critical hit.
Kunai

The kunai is the most famous weapon in the Naruto series and a favored weapon by all ninjas. The Kunai although not designed to be a throwing weapon can be thrown with great efficiency. The kunai is a piercing weapon that can be used to stab but not to cut.
Damage: (1 - 5) + Str mod
Type: Piercing
Range: Melee or Ranged
Hardness: 15
Hp: 5
Dual Wield: Strength 5, Short Blades 15
Special: Causes a Bleeding Wound upon a critical hit. Can be used as a ranged weapon (use Dex mod instead of Str mod). Reduce dual wield penalty to damage and attack roll to 25%. Natural 19s and 20s cause critical hits.
One Handed Blades
Ninja to

The ninja to {also known as "shinobigatana"} was the sword of the ninja. It was not as well crafted as the Katana but was just as useful in combat. The ninja to is 6 inches shorter than the katana and possesses a straight blade instead of a curved one. It is the sword carried by ANBU squads.
Damage: (4 - 10) + Str mod
Type: Piercing or Slashing
Range: Melee
Hardness: 15
Hp: 10
Dual Wield: Strength 10, One Handed Blades 15
Special: ANBU sword. Causes a Bleeding Wound upon a critical hit. Reduce dual wield penalty to damage and attack roll to 30%. Natural 19s and 20s cause critical hits.
Butterfly sword

The butterfly sword is a short dāo, or single-edged blade. The blade of a butterfly sword is roughly as long as a human forearm, which allows for easy concealment inside loose sleeves or boots, and allows greater maneuverability when spinning and rotating during close-quarters fighting. Butterfly swords are usually wielded in pairs. The butterfly sword has a small crossguard to protect the hands of the wielder, similar to that of a sai, which can also be used to block or hook an opponent's weapon. Traditionally, the blade of a butterfly sword is only sharpened along half of its edge. The blade from the midpoint down is left blunt so that it can be used to deliver non-lethal strikes and to block without damaging the sharpened edge.
Damage: (3 - 9) + str. mod.
Type: Slashing
Range: Melee
Hardness: 25
Hp: 10
Dual Wield: Strength 15, One Handed Blades 15
Special: Causes a Bleeding Wound upon a critical hit. Reduce dual wield penalty to damage and attack roll to 25%.
Sai

The sai's utility as a weapon is reflected in its distinctive three-pronged, trident-like shape. With skill, it can be used effectively against a long sword by trapping the sword's blade in the sai's prongs. It has been alleged that skilled users were able to snap a caught blade with a twist of the hand. There are several different ways of wielding the sai in the hands, which give it the versatility to be used both lethally and non-lethally.
Damage: (1 - 6) + Str mod
Type: Piercing
Range: Melee
Hardness: 30
Hp: 10
Dual Wield: Strength 15, One Handed Blades 15
Special: +6 bonus on disarm (including rolls to avoid these attacks) and blocking checks. Reduce dual wield penalty to damage and attack roll to 30%. Causes Bleeding upon a critical hit.
Jitte
The jitte is a small weapon about 30 - 45cm long with a small prong sticking out from about 5cm from the handle, comparable to a police baton. It is mostly unsharpened with only a sharp pointy tip, thus it was barely ever used as an attacking weapon. Instead, its main use was to disarm the opponent by blocking with the main shaft and then catching the blade with the prong. It can also be used to break bones by catching the enemy's arm in the jitte's prong and twisting it with ease.
Damage: 1 - 4 + str. mod.
Range: Melee.
Special: +6 to disarm and grapple checks, +2 to blocking checks.
Dual Wield: Yes, -4 to attack roll.
Kama {Hand Scythe}
The kama, or Japanese hand scythe, was a weapon favored by all ninjas, a ninja on a mission could disguise himself as a farmer, work all day as one and then kill during the night with the kama he used to cut the grass on the farm. The movements of the scythe in kamajutsu are vastly different from conventional weapons and are difficult to predict for those inexperienced in the usage of the kama.
Damage: 1 - 8 + str. mod.
Range: Melee.
Special: +2 to attack roll unless against an opponent with 5 or more ranks in Ninja Weapons (Kama). Causes a Bleeding Wound upon a critical hit.
Dual Wield: Yes, -4 to attack roll. Above bonus does not stack.
Katana
The katana is the most artistic and well-crafted sword in the world. The curve of the katana's blade allows the user to draw the sword at a faster speed than any other sword created by man. The sword itself is both hard and light and can cut through almost anything with ease.
Damage: 4 - 12 + 1.5x str. mod.
Range: Melee.
Special: Always a master work item, so +2 to attack roll and damage per roll. Causes a Bleeding Wound upon a critical hit. +4 to blocking checks.
Dual Wield: Yes, -10 to attack roll. Calculate damage with 1x str mod.
Bo {Staff}
A Bo is normally around 2m long or at the very least 6 inches longer than the person height for purposes of attacking and maneuverability. Bo users typically spin the weapon around to distract the enemy while looking for an opening and then strike using the momentum from the spinning movements.
Damage: 1 - 8 + 1.5x str. mod.
Range: Melee + 5 ft. forward.
Special: Can be used as a defensive weapon, spinning the Bo in front of you gives you +4 in dodge bonus at the cost of your first Dice Roll in your next turn. +4 to trip and blocking checks.
Dual Wield: No.
Kusarigama
The kusarigama is the union of a normal kama with a chain on the end of the kama handle. The kusarigama is one of the hardest weapons to master and one of the most useful ones. The kama can be used to attack in close quarters while the chain, which most of the time has a small metal sphere-like tip, can be used for ranged attack, trips, immobilisation and disarming as well as creating vast numbers of opening for the user to kill with the kama's sharp edge.
Damage: 1 - 8 + 1.5x str. mod. “Kama”, 2 - 6 + 1.5x str. mod. “Chain”
Range: Melee or Ranged 30 ft.
Special: Can be used to make disarm, grapple/strangle or trip checks with a +4 bonus. Causes a Bleeding Wound upon a critical hit with the kama side.
Dual Wield: No.
Kyoumei Speaker
A special speaker which amplifies sound waves and also resonates it at a specific frequency. The sound released can then be controlled with chakra to a specific target
Damage: 2 - 10 + chk. mod.
Range: Melee.
Special: Target is disoriented reciving a -6 penalty in all checks, attack rolls and damage. Cannot Block with this.
Dual Wield: No.
Naginata
The naginata is a pole weapon of 10-12 ft length that was traditionally used in Japan by members of the samurai class. It consists of a wood shaft with a curved blade fashioned onto the end, and is similar to the European glaive. Usually, it also had a sword-like guard (tsuba) between the blade and shaft. Its usage relies on graceful acrobatic spins and turns to build up momentum and generate force to literally "sweep" the opponent away.
Damage: 4 - 16 + 1.5x str. mod.
Range: Melee + 10 ft.
Special: Can also be thrown with a range of 50 feet. +4 to trip and blocking checks.
Dual Wield: No.
Nodachi
The Nodachi is a really big and long katana mostly used to deal with cavalry in open ground combat, however the sword can be also used for normal combat by skilled people.
Damage: 5 - 16 + 1.5x str. mod.
Range: Melee + 5 ft.
Special: +2 to Dodge Bonus and blocking checks. Can be used while mounted on a horse. Causes Bleeding upon a critical hit.
Dual Wield: No.
Nunchaku
The nunchaku consists of two sticks connected at their ends with a short metal chain or rope. The weapon can be used to cause several damage to the opponent by hitting in multiple areas using extreme speed and skill. The nunchaku proves to be a great defensive weapon as well.
Damage: 2 - 5 + str. mod.
Range: Melee.
Special: Swinging the nunchaku around you grants you +4 Dodge Bonus at the cost of your first Dice Roll in your next turn. +4 to trip, grapple, blocking and disarm checks. Can attempt to disarm opponent while blocking his attack.
Dual Wield: Yes, -4 to attack roll.
Tessen {Small war fan}
The tessen is used normally as a signal device more than a weapon and is often carried by kunoichis, the tessen can be made of wood and paper as well as iron and paper. Normally the tessen is combined with basic taijutsu and used as a parrying tool or as an implement to direct strength in a more concentrated form.
Damage: 2 - 5 + str. mod.
Range: Melee.
Special: Can be used as signal device to make innuendos along ninjas. +4 to blocking checks. +4 to Seduction or Sleight of Hand for female characters when concealing. You can also Perform to crowds with tessen tricks!
Dual Wield: Yes, -4 to attack roll.
Kyodai Sensu "Temari's Tessen"
A gigantic folding fan which can be used for offensive and defensive techniques. The fan is very useful in manipulating and projecting the air around the user.
Damage: 6 - 16 + 1.5x str. mod.
Range: Melee and Ranged.
Special: +4 to Dodge Bonus and Reflex Save. +4 to blocking checks.
Dual Wield: No.
Three Section Staff Nunchaku
A triple nunchaku made with longer and harder wooden staffs. The three sections staff can be united to be used as a bo staff as well as be separated and united in combat for different skills and attacks.
Damage: 4 - 9 + str. mod. (as nunchaku)
Range: Melee + 5 ft.
Special: Can be used as a bo staff {bo staff damage}. Swinging the nunchaku around you grants you +4 Dodge Bonus at the cost of your first Dice Roll in your next turn. +4 to trip, disarm, blocking and grapple checks, can be used as a feint weapon for Sneak Attacks.
Dual Wield: No.
Wakizashi
The katana's sister and one of the most famous weapons of the ninjas. The sword is smaller than the katana and is normally used as a piercing weapon. It is around 60cm long.
Damage: 2 - 6 + str. mod.
Range: Melee.
Special: Causes a Bleeding Wound upon a critical hit.
Dual Wield: Yes, -7 to attack roll.
Yari
A yari is a simple spear used by many ninjas when fighting in melee combat.
Damage: 2 - 8 + str. mod. + half str. if two handed.
Range: Melee + 10 ft.
Special: Can also be thrown with a range of 50 feet. +2 to trip checks.
Dual Wield: No.
Cleaver Sword
It is broad with a fairly long hilt and has three hinges running along the blade itself that allows it to be folded in when not in use and to be unfolded in battle.
Damage: 6 - 15 + 1.5 x str. mod.
Range: Melee + 5 ft.
Special: Causes Bleeding upon a critical hit.
+2 to Block.
Dual Wield: No.
