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Posted: Mon Nov 27, 2017 8:22 pm
Here is the profile sheet that you will use for your character. The various headings in the sheet will be explained in later posts. It is provided in code form for convenience.
Stuff in italics are Kenkaru's original words quoted because they are important, or just awesome >_>
Note: We also have the shorthand/longhand profile system, where the shorthand goes in the shinobi scroll, and links to the longhand in the Shinobi Directory subforum. This system was trialed in Konoha, but has been extended to the rest of the guild. If this profile sheet isn't detailed or pretty enough for your tastes, you're welcome to use the other one! For all purposes and intents, though, this sheet is sufficient.[b]User-name:[/b] [b]Posting:[/b] [b]Time zone:[/b]
[align=center][b]~Character Data~[/b][/align]
[b]Name:[/b] [b]Village:[/b] [b]Clan/Bloodline:[/b] [b]Element Affinity:[/b] [b]Age:[/b] [b]Gender:[/b] [b]Rank:[/b]
[align=center][b]~Appearance~[/b] [/align]
[b]Headband:[/b] [b]Height:[/b] [b]Weight:[/b] [b]Hair:[/b] [b]Eyes:[/b] [b]Physical Description:[/b] [b]Clothing:[/b] [b]Background:[/b] [b]Personality:[/b] [b]Other:[/b]
[b]Missions: [/b]
S: A: B: C: D:
[u][b]Jutsu:[/b][/u]
[u][b]Ninjutsu- [/b][/u]
[u][b]Medical Ninjutsu- [/b][/u]
[u][b]Genjutsu- [/b][/u]
[u][b]Taijutsu-[/b][/u]
[u][b]Summoning Contract-[/b][/u]
[align=center][b]~Stats~[/b][/align] [b]LV. [/b] [b]Experience:[/b] [b]Hp:[/b] [b]Cp:[/b] [b]MHp:[/b]
>>>PLEASE ARRANGE YOUR STATS CLEARLY SHOWING WHICH POINTS WERE GAINED FROM TRAINING AND WHICH POINTS WERE GAINED FROM LEVEL UP, THANKS.<<<
[b]Strength:[/b] Mod: [b]Dexterity:[/b] Mod: [b]Constitution:[/b] Mod: [b]Intelligence:[/b] Mod: [b]Wisdom:[/b] Mod: [b]Charisma:[/b] Mod: [b]Chakra:[/b] Mod: [b]Dodge Bonus:[/b]
[b]Base Attack Bonus:[/b] [b]Attack Melee:[/b] [b]Attack Ranged:[/b]
[b]Base Save Bonus:[/b] [b]Fort:[/b] [b]Rex:[/b] [b]Will:[/b]
[align=center][b]~Skills~[/b][/align]
[u]Ninja Skills [Mundane] ((Modified By)):[/u]
Acrobatics (Dex): Alchemy (Int): Awareness (Wis): Athletics (Str): Chakra Control (Int): Concentration (Con): Craft (Int): Diplomacy (Cha): Escape Artist (Dex): Handle Animal (Cha): Innuendo (Cha): Intimidate (Cha): Perform (Cha): Read Lips (Wis): Seduction (Cha): Sense Motive (Wis): Sleight of Hand (Dex): Stealth (Dex): Survival (Wis): Treat Injury (Int):
[u]Ninja Skills [Passive] ((No Modifiers)):[/u]
Ninja Weapons: Taijutsu: Ninjutsu: Medical Ninjutsu: Genjutsu: Fuuin Jutsu: Sneak Attack: Puppet Play:
[align=center][b]~Possessions~[/b][/align]
[b]Money:[/b]
Ryo:
[b]Equipment:[/b]
[b]Valuables[/b]
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Posted: Mon Nov 27, 2017 8:25 pm
Cont. Of Step Seven: Explaining Base points, points for distribution, and modifiers
Base Points: Base points are simple, they are the numbers that your abilities (remember abilities refer to the seven characteristics I explained: Strength, Dexterity, Chakra, Constitution, Wisdom, Intelligence, and Charisma) start at before putting any points to them. So say you were starting at as a student. Then your base stats would be 6 before you put any points to them.
Points for Distribution: Points for Distribution are the amount of points you get to distribute to the seven stats. Meaning as a student you get 20 points for distribution. If you wanted to put five points on Strength it would now be at 11 (since base points is 6 for student) and you would have 15 points left for distribution.
Modifiers: Modifiers are something you figure out after distributing all your points. This is used when performing skills, figuring out saving throws, melee/ranged attacks, when leveling up, as well as other things. Therefore, you must know this in order to do anything in this guild. Modifiers are obtained through a simple equation.
[ability - 10]/2 rounded DOWN.
So say that for example you are that student that I mentioned earlier with the 11 in strength. The equation would work out like this: (11-10) = 1/2 = 0.5. Rounding it down equals +0. If the student had a 12 instead he or she would of had a +1 instead of a +0 for a modifier.
Do not think that all modifiers automatically have a + in front of them. If that student had decided that he or she didn't care for strength and only put 2 points on it leaving him or her with a 8 in it for example, the equation would have come out differently. It would have come out like this:
(8-10) = -2/2 = -1.
Thus, he or she would have had a -1 modifier in the modifier for Strength and that would ultimately affect basic Taijutsu capabilities.
Now for students we understand that some of your stats' modifiers will indeed come out negative, this is to be expected however. As a Student, you are supposed to be well cruddy. You can't expect to be to awesome when first starting out now can you. That’s about it for your stats.
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Posted: Mon Nov 27, 2017 8:26 pm
Step Eight: Attack, Damage, And Saving Throws
Base Attack Bonus: The Base Attack Bonus is the amount added to your melee and ranged attacks. To figure out your Base Attack Bonus all one needs to do is look at your level. This is because your level is your Base Attack Bonus, so if you are level 1 then your Base Attack Bonus is 1 and so forth. You need the Base Attack Bonus to figure our your Attack Melee and Attack Ranged bonuses which is what you actually use in battle.
Attack Melee: The Attack Melee is simply what is added on to your melee attack attempts. Therefore, when you are using fists or some type of weapon in a close-ranged battle (you are not throwing it) then you are using this. In order to figure out your Attack Melee you just add your Strength modifier to your Base Attack Bonus.
Attack Ranged: The Attack Ranged is simply what is added on to your ranged attack attempts. Therefore, when you are using kunai, shuriken, senbon needles, bows, fans or any other type of long-ranged weapon. In order to figure out your Attack Ranged you just add your Dexterity modifier to your Base Attack Bonus.
Base Save Bonus: The Base Save Bonus is just the amount added to your other Saving Throws. To figure out your Base Save Bonus you just need to divide your level by two and round down. Meaning if you are level one, your Base Save Bonus would be zero.
Fortitude: I will not go into what Fortitude is or what the other Saves are for that matter since these things are explained in the Abilities thread of this Game system sub-forum. I will only say that when attempting to figure this out all you need to do is add your Base Save Bonus with your Constitution modifier.
Reflex Save: This is found out by adding your Base Save Bonus with your Dexterity modifier.
Will Save: This can be figured out by adding your Base Save Bonus with your Wisdom modifier.
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Posted: Mon Nov 27, 2017 8:28 pm
Step Nine:Skills
Skills: Skills are certain special actions that your character can perform. Those actions ranges from tumbling to escape a trap, performing Ninjutsu, hiding to sneak past an enemy, or even creating a work of art.
In order to perform these special actions most effectively though one must have put a certain amount of points to these skills.
Skill Points: These things are used to measure how good you are at that skill. When first finding out your skill points distribution amount you do the following equation:
[level * 10] + 10
**note: Level 1s start with 20 skill points.
This will show you how many skill points you have to start with and from there you can use that to spend it on your skills. You will understand the importance of learning skills and putting points on ones you own if you check the Skills thread of this Game system. That is really all you need to know in concern to creating your first profile.
Don't forget that there is a cap on distributable skill points!
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Posted: Mon Nov 27, 2017 8:29 pm
Step Five: Character Appearance.
~Appearance~
Now we're really going to flesh out your character:
Headband: This is where your headband is, simple enough. And the colour of the cloth and does your character wear it in a special way? Of course, you need to be a Genin first.
Height: Again, please keep this reasonable.
Weight: This should be kept believable too! And it should match with the height, unless you want to be obese... or anorexic...
Hair: Describe your character's hair. Hair colour and length is a must. Also, is it straight, curly or wavy? Does your character have a mohawk or is the hair unevenly chopped, or is it layered? Is it dyed and is it healthy?
Eyes: Your character's eyes. Unless you are super good, this obviously won't be too long, but don't miss out on the essentials like colour, size and expression. You could even comment on the length of the eyelashes, and makeup your character wears if any! Also, doujutsu descriptions go here.
Physical Description: Body type, skin and well a general description of how he looks goes here. Is your character fat, stocky or thin? If your character works out and is physically strong he should have large muscles. And you could even comment on breast size for females. Is your character pale from studying all day indoors or has the outdoor training given him a tan? Also note any scars, tattoos, seals, piercings and birthmarks. You should also describe your character's face and general looks! For example, does he have perfect teeth, and what about his nose? Clothing: Obviously describe your character's clothes! Remember to keep them practical for ninja fighting.
Background: Your character's past. How did he or she end up in the village? Has he or she had a gasp, horrible past, or has relatively nothing happened to him or her? Please try to keep it not cliched. No bad "my brother killed my clan I hate everyone" or "ahhh I'm a psycho - woe!" If you need more help thinking of an original background, feel free to ask the Crew or just ask around in the Chatterbox. Here is some advice from a former Crew member:Quote: So you need help with coming up with a background? Well first you should think of something basic. What kind of character do you want? Male female, and also who were his/her parents? It helps with coming up with a character as well. XD I think of things in whole parts, everything reflects the other. Your background will have a huge part in making your character's personality. If you start with who the parents were, it is easier to see what type of family the character had, what he/she was surrounded by and how he/she was treated. Things go from there.
You have the childhood of the character, now just think of one thing to happen to them when they are a bit older. Considering where they come from, what is the most likely thing to happen to them? More than likely the only thing that comes to mind now is something bad, like...a near death experience or something but NO. It doesn't have to be that severe to have a big influence on the character. Think of something different, don't make an overused scenario. Perhaps when they went on a picnic with a friend, and that friend ended up having an awesome time and became best friends later on only to find out that their friend had to move? It would be original and it would give the character a bit more of a realistic feel. Who wouldn't be sad and affected by their first and best friend moving? ^_^
Personality: How your character will act. Is he always happy or grumpy or a mixture of both. What does he think of other people and what type of people does he hate the most? You can also put his ambitions and hopes for the future.
Other: Miscellaneous things that don't really fit anywhere else, like sexual orientation, for example.
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