The Ranking System below will be to separate people into different groups, depending on their Magical Ability and actual ranks (King/Queen, Adventurer and Commoner, etc.). It is also to keep up with the amount of Weapons and Magics that each Rank can have. The amount of Spells is essentially unlimited, but don't go running around with 100 as a regular Adventurer.


God/Goddess
The strongest Beings in the whole of existence. Whether created by Hollow, or born into existence by Mortals creating them through their own beliefs. Next to none are able to surpass them, unless they're incredibly powerful or incredibly skilled. Bringing down a God or Goddess is no easy task.
[No limitations on Magic, Weapons, or Familiars.]

Rebirthed
Those who reborn into this world by the hand of Hollow, the God of Existence. He boosted all of their basic abilities, and allowed them access to every sort of Magic type. Most of the Rebirthed were once incredibly powerful warriors, feared conquerers, or even many other things once in this world, while others may just be coming into the world now. In any case, they are incredibly powerful, their bodies being made from the Divinity from the Realm of the Gods, making them a force to be reckoned with.
[Twenty Magics, fifteen Weapons, and ten Familiars.]
((No limitations on how many more Magics they can learn, how many more Weapons they can gain, or how many more Familiars they can have.))

Ex-God/Ex-Goddess
Gods and Goddesses who were stripped of their true power and title. Either as punishment, or to test them, and make sure they are still powerful enough and good enough to become a God or Goddess once more. Even though they were stripped of their true power, they're still incredibly powerful. Powerful enough to even go against a King or Queen, if they so wished.
[Eighteen Magics, twelve Weapons, and nine Familiars.]
((Can learn up to thirty-eight more Magics, gain twenty-eight more Weapons, and gain twenty-nine more Familiars.))

King/Queen
The King and Queen of a Sector, usually the strongest individuals there, too. They rule over their entire Sector, and the lands which are within. Whether benevolent or evil, a loving ruler or a dictator. They can rule their Sector however they want, due to being the most powerful.
[Sixteen Magics, eight Weapons, and seven Familiars.]
((Can learn up to twenty-four more Magics, gain twenty-seven more Weapons, and contract twenty-three more Familiars.))

Legendary Adventurers
Adventurers that have surpassed even the peak of what was thought to be possible, and as such have carved their names into history. These Adventurers are powerful enough to go against even a King or Queen and, with enough skill and power, even win against them.
[Fourteen Magics, seven Weapons, and six Familiars.]
((Can learn up to twenty-one more Magics, gain twenty-three more Weapons, and contract nineteen more Familiars.))

Legendary/Mythical Races
Races that are usually considered to be the stuff of true legends and myths, and are very powerful within their own right. Their power seems to surpass that of a Master Adventurer's, and those considered to be "below" them. It wouldn't be wise to take any on alone unless you are very powerful yourself.
[Thirteen Magics, six Weapons, and five Familiars.]
((Can learn up to twenty-three more Magics, gain twenty-nine more weapons, and contract fifteen more Familiars.))

Master Adventurer
Adventurers that have reached pretty much the peak of any Adventurer's goal. They're usually considered the most powerful of Adventurers... under Legendary Adventurers, of course. But they're powerful enough to go toe to toe with a Prince or Princess, trained or not, and usually come out on top.
[Twelve Magics, five weapons, and four Familiars.]
((Can learn up to eighteen more Magics, gain twenty more weapons, and contract eleven more Familiars.))

Prince/Princess
The Prince and Princess of a Royal Kingdom, or something akin to such. They are usually quite powerful in their own right, and can take on Intermediate Adventurers with little problem, if trained enough. They may one day even surpass their own parents.
[Ten Magics, five Weapons and three Familiars.]
((Can learn up to twelve more Magics, gain eleven more weapons, and contract seven more Familiars.))

Royal Court
Those who work for the Royalty as an Advisor, a Priestess or Priest, or anything of that sort. They're considered to be more powerful than Intermediate Adventurers, but are no match alone for a trained Prince or Princess.
[Six Magics, three weapons, and two Familiars.]
((Can learn up to nine more Magics, gain seven more Weapons, and contract three more Familiars.))

Intermediate Adventurer
Adventurers that have grasped the ropes of what it means to be an Adventurer. As such, they're much more skilled than Beginners, and are able to do difficult quests with enough hard work.
[Four Magics, two Weapons, and one Familiar.]
((Can learn up to six more Magics, gain three more Weapons, and contract four more Familiars.))

Beginner Adventurer
Those who have just began their lives as an Adventurer. As such, they have no sort of experience under their belt, except for whatever Magics they know, and weapon they utilize.
[Two Magics, and one Weapon.]
((Can learn up to three more Magics, and gain two more Weapons.))

Commoner
Those who do not utilize Magic in their lives, and as such, have no sort of Magical abilities.
[No Magic or Weapons.]
((Can only learn Magic or gain Weapons by becoming an Adventurer.))