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Posted: Mon Sep 25, 2017 6:23 pm
▅▅Yaran Kuwako▅▅╠ ɢ ᴇ ɴ ᴇ ʀ ᴀ ʟ x ɪ ɴ ғ ᴏ ╣: ◆Usᴇʀɴᴀᴍᴇ: Holy Hakaishin Hiroto
◆ Fᴜʟʟ Nᴀᴍᴇ: Sidkrau Kergra Abrojas
◆ Nɪᴄᴋɴᴀᴍᴇ(s)/Aʟɪᴀs(ᴇs): Blood Iron Sid
◆ Aɢᴇ: 15
◆ Gᴇɴᴅᴇʀ: Male
◆ Rᴀᴄᴇ: Chained
◆ Bɪʀᴛʜᴅᴀʏ: October 1st
◆ Oʀɪɢɪɴᴀᴛɪᴏɴ: Amelia Sector
◆ Sᴀʏɪɴɢ: "A horned skull...You wouldn't happen to have seen something like that have you...?"
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Posted: Sun Oct 01, 2017 6:24 pm
╠ ᴅ ᴇ ᴛ ᴀ ɪ ʟ x ɪ ɴ ғ ᴏ ╣:
◆ Tᴀᴛᴛᴏᴏ / Mᴀʀᴋɪɴɢs: The Numbers "0050" on his right forearm
◆ Hᴇɪɢʜᴛ: 5'11"
◆ Wᴇɪɢʜᴛ: 160.7 lbs
◆ Pʜʏsɪǫᴜᴇ: Toned
◆ Eᴛʜɴɪᴄɪᴛʏ: Lithuanian
◆ Hᴀɪʀ Cᴏʟᴏʀ: White
◆ Eʏᴇ Cᴏʟᴏʀ: Orange
◆ Sᴇxᴜᴀʟ Oʀɪᴇɴᴛᴀᴛɪᴏɴ: Heterosexual
◆ Rᴇʟᴀᴛɪᴏɴsʜɪᴘ Sᴛᴀᴛᴜs: Single
◆ Lɪᴋᴇs: ✓ Gathering Information ✓ Dogs ✓ Getting a job done
◆ Dɪsʟɪᴋᴇs: ✗ Killing something or someone that isn't his target ✗ The Horrid experiments he went through ✗ Horned creatures
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Posted: Sun Oct 01, 2017 9:02 pm
╠ ᴘ ʀ ᴏ ғ ᴇ s s ɪ ᴏ ɴ ᴀ ʟ x ɪ ɴ ғ ᴏ ╣:
◆ Aғғɪʟɪᴀᴛɪᴏɴ: Himself
◆ Oᴄᴄᴜᴘᴀᴛɪᴏɴ: Assassin
◆ Bᴀsᴇ ᴏғ Oᴘᴇʀᴀᴛɪᴏɴs / Hᴇᴀᴅǫᴜᴀʀᴛᴇʀs: Mobile
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Posted: Sun Oct 01, 2017 10:53 pm
╠ ᴄ ᴏ ᴍ ʙ ᴀ ᴛ x ɪ ɴ ғ ᴏ ╣: ◆ Sᴛʀᴇɴɢᴛʜs: Chained Physiology, Master Assassin, Excellent Tactician
◆ Wᴇᴀᴋɴᴇssᴇs: Long Range Combat, Missing with his spear could leave him open to attacks,
◆ Wᴇᴀᴘᴏɴ(s): Shrine Spear,
◆ Aʀᴍᴏʀ: Light armor under clothing
◆ Eǫᴜɪᴘᴍᴇɴᴛ: Wires, binoculars, map
◆ Fɪɢʜᴛɪɴɢ Tʏᴘᴇ(s): Yaran is known to be a highly competent user of a spear to perform sōjutsu (槍術, Spear Arts), which is the Japanese martial art of fighting with a spear, specifically, Yaran wields a spear in battle, and treats anything that can be considered a "blade on the stick" as the same, so his mastery of sōjutsu extends to utilizing battleaxes, halberds, a pollaxe, bardiches, scythes, and many more. Yaran has been deemed to be a master of combat with the pole arm, expertly knowing his way around the weapon to the point that he is capable of utilizing a spear like it is an extension of his own body, having surpassed the limit known as "humanity" in regards to his skills and displaying a mastery over it that surpasses all forms of mortality- it could be said that when wielding a spear, Yaran can be considered a demi-god, having stepped into the realms of the divine in regards to his prowess with this weapon.
◆ Sᴘᴇᴄɪᴀʟ Aʙɪʟɪᴛʏ: As a Unchained, Yaran is able to generate and manipulate chains formed from molecular energy of absurd powers in any way that he sees fit for virtually any part of his body. The form of the chains hold numerous edges and spikes decorating the links; Yaran can modify the chains to form grappling hooks on the ends, the shaping process assisted by his ability; the tensile strength of the chains manifested are known to be three hundred and sixty pounds per square millimeter of cross section. These particles are attracted to themselves electrostatically, and thus can form complex shapes; these chains are known to be in all shapes and sizes, while their composition varies on what Yaran wishes to do with them, meaning that the mere existence of this ability in the heat of battle can keep the opponent guessing as to what properties the chains of molecular energy will display. The molecular chains generated through Yaran are capable of wrapping around and attaching to supposedly any form of surface, so long as it is not a liquid; for example, Yaran could perhaps wrap the chains around the clouds in order to hoist himself upwards before swinging to another cloud and repeat the process for quick transportation. As mentioned above, the chains have outstanding parameters, allowing Yaran to perform feats such as wrapping then pulling things or bringing them closer, binding his opponents, scaring/lashing opponents, binding then snatching others weapons, swinging from high altitudes and slicing the flesh of his enemies when striking at great speed- all of this without hurting himself. The most generic usage of the chains is a straight-forward attack where the chains rapidly slice and wrap themselves around the enemy; constricting their movements and putting them in a bind. The chains of this ability are well-known their durability as well as defensive nature; and it is shown to be difficult to break them. They are also renowned for their great length, as they can be extended far enough to reach several meters away.
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Posted: Sun Oct 01, 2017 10:56 pm
╠ ᴍ ᴀ ɢ ɪ ᴄ x ɪ ɴ ғ ᴏ ╣:
◆ Mᴀɢɪᴄ Tʏᴘᴇ: Trap Magic
◆ # ᴏғ Mᴀɢɪᴄ Tʏᴘᴇs: 1
◎◎ [Magic: Trap Magic] ◎◎
◎ The user can create a multitude of trap glyphs; traps that are created can range from explosives, bindings, pitfalls, decoys, and many other types of traps. These glyphs are typically used by the user as any trap creator would, using it to create ambushes or to stop their target from moving. Normally, trapping requires time, hard work and money but can be very efficient; for the user however they simply need to make physical contact with the point they wish to place a trap glyph on. Once they have chosen this area, the user simply needs to imagine what kind of trap the glyph will be. Much like all traps, these glyphs become completely hidden from anyone that the user views as a target or threat; the only sign of a trap put in place is a dime sized symbol that is etched into the surface and represents the trap type. Some traps are instantaneous, lasting only a moment, these traps are typically used to damage the opponent while other traps last for a certain amount of time which can be used to slow down or even completely stop the user's targets. Every trap needs a certain condition to be fulfilled for it to activate, such conditions usually have to do with physical contact being made with the trap or a timer going off before it can activate, but the user can give the trap specific conditions such as a certain sound being made, or a specific magic being used. It should be noted that the user does not need to wait for someone to fulfil the condition they set on the trap, this however leaves the trap’s accuracy up to the user rather than it being automated. They can also increase the intensity of each trap by over layering one trap with the same trap type (i.e. A explosion trap's blast radius increasing by 2 times if over layered with another explosion trap), this however makes the etched symbol of the trap larger and easier to be picked up by those who can sense magic. It should be noted that larger, stronger, and more complicated traps need a bit more time before they are ready for use thus forcing the user to plan ahead if such traps are needed.
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▅▅OTHER SKILLS▅▅
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Posted: Sun Oct 01, 2017 10:59 pm
╠ ᴡ ᴇ ᴀ ᴘ ᴏ ɴ x ɪ ɴ ғ ᴏ ╣:
◆ Weapon Tʏᴘᴇ:
◆ # ᴏғ Wᴇᴀᴘᴏɴs:
◎◎ [Weapon: (Weapon Name)] ◎◎
◎ (Weapon explanation goes here [also list which anime it's from, unless custom.)
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◎◎ [Weapon: (Weapon Name)] ◎◎
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◎◎ [Weapon: (Weapon Name)] ◎◎
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Posted: Mon Oct 02, 2017 11:33 am
╠ ʙ ᴀ ᴄ ᴋ ɢ ʀ ᴏ ᴜ ɴ ᴅ x ɪ ɴ ғ ᴏ ╣: ◆ Pᴇʀsᴏɴᴀʟɪᴛʏ: Yaran fashions himself gentleman, in and outside of work, but at the same time, he tends to be rather sarcastic and full of himself, very often getting himself in trouble because of the way he runs his mouth at times, whether it be to blurt out jokes, downright blatantly insult others near him without any regards for their feelings, or simply speaking the truth from his own point-of-view, doing so with an oddly-placed sense of honesty about it. However, Yaran passes this off as him being brutally honest that more often than not tends to pass him off as an eccentrically rude, yet odd kind of person with an unconventional and slightly strange personality. Yaran spends most of his time laying around reading magazines or simply going off on his own to do his own thing, choosing to take it easy rather than bother himself with getting too heated up in the moment. While passively keeping himself on friendly terms with others, Yaran dislikes the entire notion of “competition” or “honor”, primarily due to the degree in which most people go in order to win or uphold their own personal values, which in contrast to him, isn’t that important to him. As a result, his wants and desires are relatively simple by comparison, causing him to base his actions solely on what he likes or dislikes, if nothing else. With such a neutral stance, Yaran tends to stay out of the way or out of sight, mainly do to his preference of purposefully standing by the sidelines until he is needed rather than needlessly having to dirty up his own hands with grunt work.
As such, he commonly keeps himself away from picking fights with others unless he has a good enough reason to do so or in order to break his own boredom. However, as plain as he may seem, Yaran mainly plays himself off as a rather simple-minded person, downplaying his true talents by taking on the supportive role in the group so as to fly under the radar rather than be the center of attention. For the vast majority of the time, Yaran can be rather immature or annoying whenever he gets his way, which ends up in him trying to feign ignorance by playing coy in a conversion at times, such as being secretive about what he knows or pretending he doesn’t know anything at all so that he can get under his opponent's skin. As an average wizard, his personality stems from the fact that he isn’t as physically strong or powerful in comparison most other mages, often relying more on his wits and street smarts to protect himself by carefully choosing his battles wisely, and winning through a combination of charisma and quick thinking. Choosing to fight more often with words, Yaran’s most common method of dealing with his problems is by simply dodging around topics and unfavoring situations with his odd mannerisms and speaking skills, showing a side of him that favors compromise over actually exerting himself physically by pointlessly having to fight, thus exhausting himself in the process.
When simply acting in a normal fashion, Yaran is surprisingly lively when he isn’t lounging around, dedicating most of his off hours by living it up to the fullest. This attitude to take life by the reigns is also mirrored when he fights, spending the greater part of a fight messing around or simply asking his opponents a series of questions so as to gain a greater, using his magic to add some flare to his evening as a bonus. When interacting with others, he displays a keener sense of goodwill and benevolence, giving him a very friendly and approachable demeanor while still withholding a mysterious ambiance around him. This is naturally seen when interacting with his fellow wizards at his guild building, always preferring to mess around with his friends and have a good time, but at the same time keeping them at arm's length so as to keep an eye on them. This naturally makes him somewhat compassionate when it comes to other people, but at the same time rather relaxed and accepting to the type of nature that most people have in the way they interact with others, simply skipping the need to comprehend why they do the things they do and just accept things for what they are.
His tendency to simply go with the flow and look at the glass half full makes him too lenient when it comes to his responsibilities, preferring to play it cool instead of putting on a serious face to deal with his problems. Rather than stress himself and panic, Yaran chooses to simply relax and accept a situation for what it is, rather than focus on trying to alter or control it, doing what he can to manage it but responding in a way that occurs after it happens. Being it his way of seeing how things unfold before stepping in, he does so in order to see whether or not it'll have a negative or positive effect, always thinking before needlessly jumping the gun on a situation he doesn't fully understand. This stems for the fact that Yaran is a very cautious and adventurous individual, enjoying himself whenever he get's a chance to observe something new such as an unidentified style of magic or combating a strong enough opponent that peaks his interest, being one of the main reasons as to why he’s so impressionable. With such a calm disposition about him, he seldom gets worked up or surprised by anything not directly involving him or his allies, rarely finding himself afraid at the prospect of losing of failing when the there is very little in the balance or at risk. Aside from his odd personal traits, he's rather charismatic due his accepting nature, scarcely judging others based on anything superficial such as appearances, only taking into consideration their intentions and personal history into account, being the main factors into determining whether they'll be potential allies or another pain for him to deal with.
◆ Bɪᴏɢʀᴀᴘʜʏ:
◆ Rᴇʟᴀᴛɪᴏɴsʜɪᴘ(s): ❥ (Family/Friend/Lover) ❥ (Family/Friend/Lover) ❥ (Family/Friend/Lover)
✖ (Enemy/Rival) ✖ (Enemy/Rival) ✖ (Enemy/Rival)
◆ Gᴏᴀʟ(s)/Aᴍʙɪᴛɪᴏɴ(s): (What your character hopes to achieve)
◆ Tʜᴇᴍᴇ Sᴏɴɢ(s): Mᴀɪɴ Tʜᴇᴍᴇ: Song Title Eᴍᴏᴛɪᴏɴᴀʟ Tʜᴇᴍᴇ: Song Title Bᴀᴛᴛʟᴇ/Cᴏᴍᴇʙᴀᴄᴋ Tʜᴇᴍᴇ: Song Title
◆ Oᴛʜᴇʀ Iɴғᴏʀᴍᴀᴛɪᴏɴ:
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