Welcome to Gaia! ::

The World of Kartotinis Synkroúseis: A Whole New Adventure

Back to Guilds

A completely made up fantasy world, where anyone can make their own stories. 

Tags: Custom world, Magic, Fantasy, Comedy, etcetera 

Reply ♦ Tᴏᴘɪᴄ/Fᴏʀᴜᴍ/Pʀᴏꜰɪʟᴇ Dᴜᴍᴘ
Stea Ǐnfloritoare l White Beast l Priestess & Scholar

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit

Tsuki-chan4

PostPosted: Mon Sep 25, 2017 9:23 am


User Image

▅▅Stea Ǐnfloritoare▅▅

ɢ ᴇ ɴ ᴇ ʀ ᴀ ʟ x ɪ ɴ ғ ᴏ :
Usᴇʀɴᴀᴍᴇ: Tsuki-chan4

Fᴜʟʟ Nᴀᴍᴇ: Stea Ǐnfloritoare

Nɪᴄᴋɴᴀᴍᴇ(s)/Aʟɪᴀs(ᴇs): Galactic Halo

Aɢᴇ: Physically 21, actually somewhere in 70-90s (Would rather not mention it)

Gᴇɴᴅᴇʀ: Female

Rᴀᴄᴇ: White Beast

Bɪʀᴛʜᴅᴀʏ: October 5

Oʀɪɢɪɴᴀᴛɪᴏɴ: Schimatismoú

Sᴀʏɪɴɢ: Don't define your world simply in black and white. There is so much hidden within the greys.
PostPosted: Tue Sep 26, 2017 7:43 pm


ᴅ ᴇ ᴛ ᴀ ɪ ʟ x ɪ ɴ ғ ᴏ :

Tᴀᴛᴛᴏᴏ / Mᴀʀᴋɪɴɢs: None

Hᴇɪɢʜᴛ: 5'2

Wᴇɪɢʜᴛ: 115lbs

Pʜʏsɪǫᴜᴇ: Rather small bust, on the wider side of hips. Relatively thin, but looking toned.

Eᴛʜɴɪᴄɪᴛʏ: Romanian/Moldovan

Hᴀɪʀ Cᴏʟᴏʀ: Lavender purple with hints of sliver blonde

Eʏᴇ Cᴏʟᴏʀ: Left eye blue, right eye green

Sᴇxᴜᴀʟ Oʀɪᴇɴᴛᴀᴛɪᴏɴ: Pansexual

Rᴇʟᴀᴛɪᴏɴsʜɪᴘ Sᴛᴀᴛᴜs: Single

Lɪᴋᴇs:
Anything dealing with space
Learning about lands or scoping out new places
Raccoons
Chewing on cinnamon bark
Honeycombs
Foreign entertainment
Albino animals
Collecting unique knickknacks from places she hasn't been to before
Recording all sorts of events, trivia or useful tips she gets from the spirits

Dɪsʟɪᴋᴇs:
Having social anxiety
Feeling stupid from saying or doing something random
Forced knowledge, religion, morals, etc. on people
People not taking care of their things, or repeatedly coming in to get something fixed
Established churches
Potent/Super Strong alcohol
Having to deal with the numerous amounts of, well, anything

Tsuki-chan4


Tsuki-chan4

PostPosted: Wed Sep 27, 2017 6:04 pm


ᴘ ʀ ᴏ ғ ᴇ s s ɪ ᴏ ɴ ᴀ ʟ x ɪ ɴ ғ ᴏ :

Aғғɪʟɪᴀᴛɪᴏɴ: Tsuki Caeles, Dusk, Spatium, Luna, Stella

Oᴄᴄᴜᴘᴀᴛɪᴏɴ: High Priestess of Hollow Sector, Scholar

Bᴀsᴇ ᴏғ Oᴘᴇʀᴀᴛɪᴏɴs / Hᴇᴀᴅǫᴜᴀʀᴛᴇʀs: Mainly at her home and the Temple of Divines, often out where ever she is too when doing travel requests
PostPosted: Wed Sep 27, 2017 6:10 pm


ᴄ ᴏ ᴍ ʙ ᴀ ᴛ x ɪ ɴ ғ ᴏ :


Sᴛʀᴇɴɢᴛʜs:
- Strong affinity to cosmic light
- Great magic control
- Ranged combat

Wᴇᴀᴋɴᴇssᴇs:
- Being near a Devil or other dark creature causes her to either be weakened, fade, or run away
- Suffers backlash if her Stellar Magic spells are interrupted, although the severity depends on how far along she is in casting them
- Cosmic Magic is highly destructive and sometimes she can't control where the damage can occur

Wᴇᴀᴘᴏɴ: A long staff with holds an orb with constellation like designs at one end

Aʀᴍᴏʀ: None

Eǫᴜɪᴘᴍᴇɴᴛ: Money pouch, journals and writting utensils

Fɪɢʜᴛɪɴɢ Tʏᴘᴇ(s):
- Krav Maga: An extremely efficient form of combat known for its brutal counter attacks. This form of self-defense consists of several different techniques taken from Aikido, Boxing, Judo, wrestling, all alongside realistic fight training. The combat style's philosophy focuses on neutralizing the threat, offensive and defensive maneuvers coupled with aggression. Attacks and counter-attacks delivered by users of this form of self-defense target the most vulnerable parts of the human body, eyes, throat, groin, ribs, kidneys, knee, and liver. Those who practice this form of self-defense are also taught to be situationally aware of their surroundings, identifying potential threats before said threats have a chance to attack. The basic purpose of Krav Maga is to end a fight as quickly as possible. Unlike Aikido and Judo, Krav Maga concerns itself little with the safety of the threat being neutralized.
- Way of the Astral Fist: Way of the Astral fist is an interesting martial art utilizing elements of boxing and Jeet Kune Do combined with Cosmic Magic, specifically its ability to control gravity to dish out powerful and devastating blows to an opponent. Punches thrown when utilizing the astral fist can carry several tons of force behind them, easily shattering bone and rupturing internal organs with a single blow. For those facing users of this martial art they must understand that the next punch that they are unable to dodge may very well be the last they ever take, it is a brutal and fearsome martial art that is normally used to end battles quickly, held back punches being able to knock back opponents with little effort.
- Bo/Polearm

Sᴘᴇᴄɪᴀʟ Aʙɪʟɪᴛʏ:
Innocent Charm: Stea is guilty of having something called an innocent charm. She has the ability to use her charm to get information or items for free or at a reduced cost, as well as taking herself out of unfavorable situations. This charm comes from her natural innocent look and personality. At first glance, Stea looks to be a young and meek young woman, and she uses that to her advantage. Her charm doesn't always work out in her favor, so she falls back onto her physical abilities and lays out those who are bothering her or won't oblige her requests.

Tsuki-chan4


Tsuki-chan4

PostPosted: Thu Sep 28, 2017 9:46 am


ᴍ ᴀ ɢ ɪ ᴄ x ɪ ɴ ғ ᴏ :

Mᴀɢɪᴄ Tʏᴘᴇ: Stellar

# ᴏғ Mᴀɢɪᴄ Tʏᴘᴇs: 2

◎◎ [Magic: Stellar Seals] ◎◎

◎ (Fairy Tail Fanon Wiki)
Stellar Seals is a caster type magic that allows a mage to focus energy from the stars through constellations for combat and support type spells.

To gain the ability to use this magic takes years of dedication and training of one's mind and body to attune to the energy given off from the stars. To harness the energy, the user must cast a magic circle surrounded by the sign for the constellation they are taking the energy. This type of magic take years of training to use properly, and if a user of Stellar Seals attempts these spells before they are ready, it could permanently cripple them magically or even lead to death. Thankfully, the as you grow your strength and mastery of these seals, you also grow immune to any backlash from your own attacks as the seals protect their user

The way one must first learn this magic is through meditation and a basic magic circle. One must meditate within the center of the magic circle, be it drawn or conjured, and focus on the energy from the stars. Specifically, the focus on one star in the sky is needed in order to train. Once a user is attuned to the one star, they are ready to harness said energy from the many constellations. They begin with the supplementary spells, which over time grow more powerful as their connection with the stars grows. After the supplementary spells are learned, the user can then safely focus on combat spells of their choosing by inscribing the specific constellation they want to focus their magic from into a magic seal. This process is tedious, but the use of this magic is powerful and versatile if the effort is put in.

» Polaris: The Polaris seal is used as means of training and attuning one's body to the stars' energy. This spell is used by placing the seal on the floor and having the user sit in its center and meditate. The seal focusing the energy from the star Polaris, making it attainable for the user to see and manipulate. To know that the seal is working and that a mage is actually compatible with this magic, the mage must focus Polaris' energy and make a miniature version of Ursa Minor constellation in front of them with starlight. Once this is achieved, the user can continue on to more advanced seals. This seal is recommended to be used at beginning of training sessions of a way to refocus the user's connection with the stars.

» Aquarius: The Aquarius seal is a combat spell that is cast from the user's hands or from any surface. The spell begins by casting a magic seal with the Aquarius constellation within its center. The seal then releases a deluge of water towards the target from the direction the seal is pointing. The water will fire with a range of up to fifty feet before losing its velocity and falling to the ground from gravity. The seal is broken once the caster decides to release the seal by closing their fist from where they cast the seal.

» Andromeda: The Andromeda seal is an entrapment spell that can be placed and used on any surface. The seal is cast wherever the user places his or her hand on an object. This spell can be placed in multiple locations before the seals activate. Once the seals are activated, chains of starlight emerge and enrapture around the target, squeezing them into submission. The more seals that are placed before activation determines the cumulative strength of the chains. The chains can be used to suspend the target or hold them against another object like a wall or the floor. The chains can be dispersed by the user by dispelling one of the original seals.

» Virgo: The Virgo seal is an area effect spell that can be placed on any surface. The spell is cast by the user firing a magic seal with Virgo's constellation within its center from their palm towards the intended surface or is placed with the user's palms on the intended surface. Once the spell is activated, the seal's cause wherever they are placed to become unstable and collapse in on itself. This spell is useful to collapse structure or to create pitfalls to hurt the intended target. The seals can be dispelled by the caster by touching one of the original seals of this spell.

» Taurus: The Taurus seal is a combat seal that is fired from the user's hands. The spell begins when the user creates a magic circle with the Taurus constellation within its center from their palm pointed to the intended target. From the magic seal a head of a bull with large horns made out of starlight is formed. The construct of the bull is then fired towards the target in hopes of impalement. The bull's head will continue to follow the target until it strikes and impales them, it strikes another object unintentionally or is dispersed by the caster.

» Aquila: The Aquila seal is a combat seal that is fired from the user's hands. The spell begins when the user creates two magic seals from both hands and bring them together, combining them. Then by pulling them apart, expanding the magic seal, a construct of an eagle made of pure electricity will aim for the heart of the target, electrocuting them as they pass through with a current equivalent to a lightning bolt. This spell can be used to pass through multiple targets unless it is grounded.

» Draco: The Draco seal is a dual combat spell and area effect spell. To use this spell, the Draco constellation seal is cast from the hands of the user, with a second larger seal appearing on the desired target surface. Once activated, the surface seal instantly frosts over anything within a fifty-foot radius of the seal's center. This seal is instantaneous and does not have a need to be dispelled. The original seal from the user's hands then fires a blast of ice particle to their intended target in an effort to freeze them in place. This seal will dispell once the user closes their palms into a fist.

» Phoenix: The Phoenix seal is a combat seal that is fired from the user's hands. The spell begins when the user creates two magic seals from both hands and bring them together, combining them. Then by pulling them apart, expanding the magic seal, a construct of a phoenix made of fire is released towards the target. The Phoenix construct will track the target, turning into a fifty-foot fireball as it strikes the target. The fireball will continue to burn as long as it is in contact with the target or until the user of the seal decides to dispel the seal by closing their palms.

» Norma: The Norma seal is a combat spell that affects the user. The spell is activated by both hands casting the seal. The spell can be used on themselves or others. The seal after activation cycles around and through an object quickly, leaving behind a white aura that can neutralize any magic that comes in contact with it. When cast on a user, the spell is usually limited to their hands or weapons they are using as a defense against attacks. When used on an object, this spell can be used to neutralize an enclosed space or a small throwable or fireable object (like an arrow), to pierce a target and temporarily limit or negate their magical abilities.

» Chameleon: The chameleon seal is a supplementary spell used for stealth. The user casts this spell by placing their palm on their chest or an allies chest, placing a seal with the Chameleon constellation within it onto their body. This spell is used to camouflage the user and allies from the view of others. If the recipients of this seal move too jaggedly, a distorted look will come from where their body is, so the users must move smoothly to avoid detection. This seal is dispelled by the original user when they place their hand on their own chest, repeating the seal, dispelling all of the seals they had placed previously.

» Corona Borealis: The Corona Borealis seal is a supplementary spell that has an area effect. The user casts a seal with the constellation from their palm pointing up. From the seal, a ring of light is created with varying degrees of brightness from a soft study lamp to that of a high powered flash bang. This ring then can float above the user wherever they wish, and will even follow them if they move. This spell can be dispelled by the caster simply touching the ring.

» Corvus: The Corvus seal is a supplementary spell that affects the user. The user casts this seal by placing their hand over their chest, causing the Corvus seal to appear on their back. The seal creates a construct of raven inspired wings, giving the user the ability of flight. This spell can be removed the same way it is created, by placing a palm on the chest and creating the seal again on the user's back.

» Gemini: The Gemini seal is a unique supplementary spell that makes short term copies of inanimate objects with starlight. The user casts this spell by making two Gemini seals, one below the to be copied object and a second to where the copy is to be placed. Once the spell is activated, the two seals will raise up, copying the object and creating the exact copy molecule by molecule from the two seals. Once the copy is done, the seals are dispelled. Once the copy has served its use or is no longer usable, the Gemini seal reappears and goes back through the object the same way it was copied, but is deconstructed completely.

» Fornax: The Fornax seal is a simple supplementary seal used to heat objects. The user casts this spell by placing the seal under or on the object to be heated. Once the seal is activated, it can heat up an object to the temperature needed to melt steel, while the seal itself stay cools to the touch itself. This spell is mostly used for cooking and forging by most users but can be used in combat as well if need be. The seal is dispelled once the user touches their palms to it once again.

» Hercules: The Hercules seal is a temporary ability buff. This seal gives the recipient an amplified strength to their physical and magical abilities. This spell is good for combat and training use, as it allows the full use of one's abilities without any fatigue or self-caused injury for a short period of time. This time period can range from one hour of use to five minutes, depending on how much energy is expended within that time. This spell can only be used on a person once per 24 hour period as to not overexert oneself.

» Seal Stacking: This technique is basically explained within the name. With practice, a user of Stellar Seals will be able to use multiple different seals at once by stacking casting them at the same time. This technique can be achieved by either casting different seals from both hands or casting two seals, one on top of the other for the same effect. The former technique is the easier to learn, but harder to implement if the user is not ambidextrous.

A user of this technique can use multiple different seals at once but this has drawbacks as well. The first drawback is that the user will use up their magical reserves more quickly. The second is that the more different seals used, the less power and accuracy each seal can achieve.


◎◎ [Magic: Cosmic Magic] ◎◎

◎ (Fairy Tail Fanon Wiki)
Cosmic Magic is a lost form of Caster Magic that was as its status suggests a magic which was lost beneath of the river of time until revived over a century ago. It is a form of magic that as its name suggests uses the energy of the cosmos as its base to form and manipulate it to different extents to perform various unique techniques through the use of Asterokenesis.

Cosmic Magic is an incredibly rare form of lost magic which utilizes the power of cosmic energy to cast powerfully destructive spells. Much like that of Green Magic, Users of this magic draw energy from the earth itself, harvesting it's "Life force energy". The difference being that Users of Cosmic Magic have the ability to draw energy from other celestial bodies such as planets and stars. The energy that users draw from these celestial bodies is unrefined and extremely watered down so to speak, making it unstable. This is why most Cosmic magic spells are highly destructive as even one who has completely master the use of Cosmic magic has a hard time keeping that amount of raw power stabilized for very long. It is an extremely powerful form of magic which became lost after the battle of the dragons, about 400 years ago of the current timeline. It served as the mother magic to two other incredibly powerful Caster Magics- Territory and Heavenly Body Magic. It allows its rare casters to have dominion over all the regions in the users eye-sight as well the cosmic energy residing in that region.

The caster can maipulate these regions of space freely with enough control to actually bend them. For example, users have shown the ability to bend the space around themselves, the bent acting as a warp shield to warp all attacks that hit the bent space. This also acts as a way of becoming invisible as the caster can cause the light rays incident on the target to bend along the warp, not reaching the target and thus not being reflected by it. However bending space is not its only ability as it has in its arsenal a large variety of spatial techniques, all impressive in their own right. The caster can not only warp space but also interchange spatial regions, resulting in teleporting abilities being added to the caster's arsenal. With it the user can teleport organic and inorganic objects ranging from minute objects such as stones or masses of water to living beings including humans.

The magic not only manipulates the spatial aspects of the cosmos but is also known for its usage of Planet-Projectiles techniques relating to outer space. The user can shoot blasts of cosmic energy reminescent of miniature stars; galaxy shaped projectiles that have the capability of cutting through buildings as well as well as waves of mass destruction that have wide radius of effect. Another use of it is the actual summoning of miniature manifestations of planets and stars which take the form of distinct, spherical orbs of light that seem to possess explosive properties enough to counteract other high level spells. Since these orbs are composed of energy, Users can quickly reforge them to their original forms. Having the ability to summon actual meteors with power varying from city-block level destruction to city-destroying levels, Users of this magic normally have enough control over meteors to redirect them in middair if the target escapes the original impact zone.

As gravity is an essential part of the cosmos, the user, with the help of this magic can manipulate the aforementioned fundamental form of energy for a variety of effects; ranging from the simple techniques of increasing or decreasing of gravity to more complex and dangerous techniques, including the creation of miniature black holes.

» Cosmic Arrows: A basic spell of cosmic magic which allows the user to fire a deadly array of purple colored cosmic energy that takes the shape of arrow-like objects. The user does this creating a total of six magical circles above and to either side of them. The circles will act as the birthplace of these arrows, firing them at rapid speed toward the target or targets as this spell can be used both to target individuals as well as groups of enemies, impaling them on the arrows. The temperature of these arrows, like most spells created through the use of cosmic magic, is similar to that of plasma, burning enemies of contact. What truly makes this spell deadly is the arrows' ability to lock onto targets similar to a heat seeking missile. They do this by locking onto a targets magical signature, following them wherever they go until they hit their mark. While this sounds remarkable and truly is, there is a limit of time for which these arrows have to hit their target. A total of ten seconds is the longest one of these arrows can stay airborne before fading away as the second they are fired they are no longer being fed magic from the cosmic magic user. This is rarely a problem though as these arrows travel at a speed equal to that of most bullets.

» Cosmic Bombardment: A basic spell of cosmic magic that allows the user to create a large sphere of cosmic energy which can be thrown at enemies. This spell is initiated when the user begins to gather cosmic energy into the palm of their hand, this energy will take the form of a sphere that will grow to an unbelievably large size. As this is a spell meant for crowd control, users will normally throw this sphere at large crowds of enemies or their defenses causing massive blunt damage upon impact before exploding into a large wave of incredibly hot liquid that burns at a similar temperature to plasma, easily melting through most metals, armors, and shields, even those created through the use of magic. The blunt force of this attack is nothing ignore, the force of the attack being able to smash through most walls or barricades with ease. This attack can be done on a smaller scale, creating one or more baseball size spheres of cosmic energy that can be launched at singular opponents at high speeds, smashing into them with enough force to shatter bones. Most users prefer to use the small scale attack as it allows the user to quickly target individuals, taking them out without having to worry about collateral damage done to allies or the surrounding environment.

» Cosmic Shield: A basic spell of cosmic magic, being one of the few defensive spells in a cosmic magic user's arsenal. The user initiates the casting of this spell by holding their hand out infront of them, gathering cosmic energy into the palm of their hand before creating a thick wall of cosmic energy infront of them them. This shield is capable of negating most physical attacks quite easily, quickly healing cracks formed after taking a hit from a powerful attack though the constant repair of this shield has the potential to quickly drain the user of their magical energy. This shield can also be wrapped around into a sphere, completely protecting the user from attacks from all angles. This shield causes backlash when struck by physical attacks such as swords or other none magic based attacks, causing minor damage to those effected though the backlash does tend to have a bit of a stun effect, leaving opponents dazed after being pushed back several feet. While primarily used to protect the user, this spell can also be cast around others to protect allies from attacks they are unable to dodge or defend against. It is because of this ability for it to be wrapped around others that it can also be used as an offensive move to trap opponents within the shield, effectively turning an object meant to protect the user into a prison for the opponent.

» Cosmic Blast: A basic, yet incredibly powerful spell of cosmic magic which allows the user to gather cosmic energy into the palm or palms of their hand, condensing it into a small sphere before releasing this energy in the form of a devastatingly powerful blast capable of easily burning holes through steel. This beam of energy has a range of about two hundred feet, it's temperature measuring several thousand degrees Celsius similar to plasma in a sense. This beam also takes on a blunt effect, knocking back opponents hit by this beam though most are more worried about the agonizing burns that are normally received upon contact. While the beam itself travels on a linear path, the user is able to move their hand to aim the beam in different directions, allowing them to possible turn this into an attack completely covering all three hundred and sixty degrees around them. This can be further boosted when a single beam is cast from each hand, allowing two beams to be fired at once, though. These single, separate beams are normally much weaker than one cast with both hands. This spell has a time limit of five seconds with a cool down of ten.


» Cosmic Bullet: Through the use of Cosmic magic, the user is given the ability to harness the power of cosmic energy and give it physical form. In this case, the energy takes the form of a large bullet. By holding out their hand and forming a ball of cosmic energy within the palm of said hand. Using the newly formed ball of cosmic energy, the user can fire it like a bullet toward their intended target. This can be done consecutively, allowing the user to rapid fire this attack if they so choose. This spell can also be charged into a beam shot, similar to cosmic blast although, much weaker.

» Cosmic Meteor(s): Cosmic meteor is a basic spell of cosmic magic, the user initiates this spell by placing their palms flat against one another, this can be done with fingers pointed upwards or with them lying flat against each other pointing in opposite directions. The user will them throw one or both hands up toward the sky. Within said sky one of two things will happen. One, a large mass of cosmic energy will form, solidifying into a giant meteor before crashing down onto the earth with great force or two, several much small balls of cosmic energy will for before solidifying into meteors before they begin falling down on top of their target(s) in a shower of rocks

» Cosmic Warp: Through the use of Cosmic magic, the user is given the ability to warp the very fabric of space around themselves, allowing those who wield this magic to warp the space around themselves, forcing projectiles to move around him or even forcing them to disappear completely only to reappear behind him. This spell uses up magical energy at an increased rate compared to other spells and is therefore used sparingly.

» Cosmic Body: Through the use of cosmic magic, in a similar manner to the way they use Cosmic Warp, the user warp the space in and around their body to allow physical objects to pass through them causing no physical harm, however, this spell is not capable of allowing magical spells to pass through. This spell is very similar to that of elemental body spells. The user cannot use cosmic warp when in this form.

» Gravity Distortion: Given that the powers of Cosmic Magic extends to that of giving the user control over the forces of gravity. The user can distort the gravity in an area or around a single target, either crushing them under the force of however many times the normal gravity that the user so chooses or forcing them to float away, lowing the gravity as they see fit. The user uses this spell to levitate and fly a good portion of the time.

» Black Hole: The user increases the gravity near the palm of their hand, condensing it until the gravity reaches a level so high that it collapses in on itself to create a small black hole that can range from the size of a penny to one the size of a small house. A "white" hole can also be created, allowing the user to shoot things swallowed a black hole. Black holes can also be collapsed, causing a massive explosion, this explosion becomes more powerful depending upon the size of the black hole and how much it has consumed.

» Cosmic Javelin: Through the use of Cosmic magic the user holds up one or both of their hands, casting five magic circles around their target, from each of these circles will be shot a single javelin shaped spear of orange cosmic energy. These javelin are meant to impale the enemy from several different angles, causing major damage. The user may also use this as one might a regular javelin by casting a single magic circle to the side of them before having the javelin emerge from within. At which point they may grab the javelin and proceed to throw it at the target.

» Solar Winds: Through the use of Cosmic magic, The user holds out their hand, the user can send forth a large gust of unimaginably hot wind. This spell, while having a burning quality is actually meant more to knock enemies of balance, the winds having enough force to knock most unsuspecting foes off their feet. The heat of these winds is enough to burn skin if exposed for periods of time lasting longer than five seconds.

» Cosmic Ruler: Planetary manifestation: The user gathers Cosmic Energy in front of their palms while chanting out the incantation- Argentea vestitus erumpens super ripas suas. The user then points his palms towards the intended target as the blue sphere of Cosmic Energy forms at there hands and feet the user chants the words: Aurea quae supra caelos Arca rotis caelestis, qui audent obnoxia acciderunt while a giant magic circle forms under the opponet the planets from the milky way, other galaxies, and dimensions come above the opponent, falling down atop the opponent.

» Cosmic Ruler: Heaven's Rain: An advanced spell of cosmic nature, the spell proceeds to create a shower of magic arrows, seemingly made of Cosmic magic. The spell due to its nature is seemingly impossible to evade, although advanced mages are capable of evading it and even countering it with their means, although it should be noted that the said power is quite uncommon to find. To activate the spell, the user raises their hand or waving their hands in linear motion, which glows in a cosmic aura and initiates the spell's effects. The mechanics behind the spell is quite simple though, as it is explained to condense the Cosmic energy of the caster into several projectiles which make their way towards the target when the user uses their hand to release it.

» Cosmic Ruler: Supernova: An advanced spell of great destructive power, it is a fearsome spell utilised by the users of this lost magic. To activate the spell the user needs to first perform some unique mudras. These include the user to keep both the index finger and the middle finger open while keeping the other fingers closed. They then chant out the inacantation- Aurea quae supra caelos, Cosmic Ruler: Supernova, which proceeds to create an intense blast of Cosmic Magic whose shockwaves could be felt over the whole region. Anything caught inside the spell's actual radius is instantly pulverised or at the least mortally injured..

» Cosmic Ruler: Divine Protection: Another advanced spell of immense defensive power, it is one of the few spells of Cosmic Magic that have specific defensive potential. The spell starts off as a small purple orb of Cosmic energy that as the user recites the incantation- Arca rotis caelestis, qui audent obnoxia acciderunt, grows exponentially to take a massive form of the previously tiny orb. This spell is cosmic magic's strongest defensive spell. True to its name, it protects all those who are inside its large dome from attacks, repeling all the attacks by absorbing the Eternano, around the dome and negating the attacks.


▅▅OTHER SKILLS▅▅

- Balet
- Astrogation (interstellar navigation)
- Mathematics
- (country/region/group) history
- Herbalism
- Sounds of the Night
- Sign Language
- Booze Making
PostPosted: Thu Sep 28, 2017 10:22 am


ᴡ ᴇ ᴀ ᴘ ᴏ ɴ x ɪ ɴ ғ ᴏ :

Weapon Tʏᴘᴇ: Moon Magic

# ᴏғ Wᴇᴀᴘᴏɴs: 1

◎◎ [Weapon: Harmonious Chaos] ◎◎

◎ Harmonious Chaos was designed on the basis of a moon calendar that had predicted the world's end long ago during ancient times. The abilities the user gains through using the weapons is meant to be rather destructive, unless well trained, as how the world could have been brutally destroyed. High tribe members would pass this weapon down to the next priest, trusting him to be the protector of the moon and Earth in hopes of such destiny from actually occurring.

» Moonglade: With an enemy's attack heading towards the user, the moment that they raise their blade, the cold steel of the weapon allows the user to absorb the opposing attack through the tip of the blade via the sword's cold steel, converting it into a harmless force via slowing the kinetic energy of the blow and allowing the sword's tip to consume it, focusing it into the tip instantly, bolstering the power of the user's next technique enormously. Once the user's sword has absorbed the attack, the blade glows ever-brighter; which strengthens and accelerates the attack faster than it was originally fired, while adding their own attack into the mixture, making it much more difficult for the opponent to dodge. From there, the user swings the sword forward violently, unleashing a god-speed slash of imaginable power which is able to pierce armour and magical defense as if they were made out of wet paper. A single direct hit is often enough to force opponents to exhaust their own magical energy completely in an attempt to cushion the blow, effectively rendering them drained; however, due to the extreme power of Moonglade, it will more often than not kill any unprepared foe instantly.

» Galaxia Blade: Casted by having the caster point their sword towards the sky with both hands handling the hilt, the user releases a massive pillar of light that covers an immensely large area, dispels every dark enchantment inside the area for roughly 3 posts. Bearing some roots to White Arts, Galaxia Blade removes and negates any active Curse or Black Arts spells that are currently in use in the caster's nearby vicinity. Serving as an omni-directional attack, the finished version of the attack generates a shockwave that can physically assault others aside from dispelling dark magic, making it an attack that functions on both fronts that deals severe damage to everyone, with the exception to the user. It is only to be used as last resort.

» Meteor Blade: An extended step that can be produced by the user that is on par with Galaxia Blade, by pounding their sword towards the ground, a huge straight-linear explosion is created, that can cut through rock and water, covering an immensely large area.

» Moon Flash: Requiring a build up momentum, the user rushes past their target, slashing in a cross pattern across their body. With the printing motion they are performing, the caster throws two initial slashes forward, the first serving to lock the opponent's movements while the second serves to seal in the kill, generating a massive cross formation to envelop the surrounding area in a brilliant white flash. Done either with a single sword or two-handed, the speed in which the spell can be cast is dependent on how fast the user moves during the casting, increasing the difficulty of evasion if the user can move at much greater speeds when moving and waving their sword(s). Earning it's name as "moon", the technique mainly generates crescent circular sword slashes that move at an angular position when traveling through the air, making it simple to adjust the direction in which they can move while in mid-air. Additional moves can be added to mix-up the order that each slash moves, further elevating the steps one can take to move in for an attack without relenting in their speed. Furthermore, to those more adept at close-ranged combat, Moon Flash can be utilized for more than a simple ranged attack—by applying the same jettisoning speed in a forward march, but in this instance, closing the gap of distance with the length of their sword rather than through the use of projectiles, they can personally engrave a cross-shaped scar across their body, dealing more than 3x's the damage that could be dealt from afar. In terms of relative attack power, if the right sword is being employed, along with an adequate level of strength, Moon Flash has an uncharacteristically powerful offensive prowess that can repel or slash through entire bodies of steel, while severing enemy spells with violent bifurcations, splitting them cleanly in half.

» Scene of a Temporal Moonlight: When magic is channeled into the weapon, it creates a magical dissonance, however the effect is small and temporary, but long enough for a skilled warrior to capitalize on. When used effectively the practitioner is capable of deflecting magic, by using the motion of their swing to redirect and divert the oncoming magical energies composing the offending spell elsewhere. It is highly demanding, as timing is crucial requiring an immense level of precision to execute.

» Sword Pressure: Blade Concealing Gale: A special application of Sword Pressure. When performing this attack, the user gathers and condenses their magical power into one of their swords, before using it as a magnet of sorts in order to draw enormous amounts of air towards it—using Shape Transformation, the user molds it upon their blades, compressing multiple layers of wind into air of a super-high pressure onto the blade, which distorts the refraction of light and renders what's inside the multiple layers of wind invisible to the naked eye. The moment that the wind is molded upon the sword, it takes upon the shape of the armament and renders it as an invisible weapon that emits no secondary effect—not even sparks will fly off of it, and no clashing sound will be heard. The technique itself is known to be exceedingly simple in regards to its execution, but that, along with its effectiveness in combat, for the record, the winds compressed upon the sword are not a vacuum, so the air which is always whirling around the armament grants it a rather notable boost in power. Due to the slicing winds surrounding the armament, the damage emitted is increased, and so is the cutting power—and it also has the side-effect of being more difficult to evade, as the winds can expand their range at a moment's notice. However, its true purpose is what makes it so deadly—due to the sword being, well, invisible; it is indeed extremely difficult to counter for people whom are unfamiliar with the nature of the attack, as they are left unable to successfully defend themselves from a weapon which cannot be seen. The opponent would fail to analyze or discern the properties of the armament, which would leave them constantly on the defense against the user, relying only on their movements in order to develop a proper counter for their strikes—this causes them to become confused regarding the user's attacks and defending actions, and thus, they are required to stay out of the user's strike range in order to stop themselves from being defeated rather easily. Lastly, Sword Pressure: Blade Concealing Gale makes it possible to manifest the multiple layers of wind on something other than the user's weapon. For maximum effectiveness, Blade Concealing Gale is best utilized with a weapon that is capable of shifting its size, or a morphing weapon, adding another layer of unpredictability to this spell. At any time, the user is capable of releasing the layers of Blade Concealing Gale in order to activate one of two special attacks, as listed below.

» Strike Gale: Strike Gale is further extension of Sword Pressure: Blade Concealing Gale—when performing Strike Gale, the user releases the multiple layers of wind around the blade, causing the previously compressed wind to surge around their body chaotically, creating a vicious surge of air pressure as it diffuses into the air with enough force to knock people over and uproot trees with ease. The Strike Gale technique acts in a similar manner to a hammer which is composed purely of wind—the attack is capable of crushing and blowing away a multitude of people and it is also able to upturn asphalt with ease. Indeed, the air pressure unleashed by releasing the windy layers around the user blade take upon the form of large yet immensely sharp blades of wind which not only possess a large amount of pushing power, but they move so fast that the movements of the blades are invisible, and it truly seems like the user shoots their opponent with a bullet from all directions, except that the resulting impact is not akin to an actual pistol, but to a small hand-held cannon and powerful enough to propel the unlucky recipient several meters away. The incredible speed both makes the strike far more powerful, and harder to dodge; connecting instantly with the target. This attack possesses incredible power, able to tear through non-magical armours with relative ease. The hit of this technique will have more of an impact on actual magical defenses since it is sharper and larger than regular blades of Sword Pressure. It is a very useful technique that can connect rapidly and accurately, which works well with their impressive speed and agile techniques. Strike Gale serves as a medium-to-long range attack with a consistent amount of damage that isn't influenced by the user's physical condition of the magical energies left within their magic origin; while it is capable of being deflected normally, it is best defended against by using a high level of magical energy. What should be noted is that Strike Gale applies enough knockback to force opponents out of range and away from the user within seconds, and can then keep them away from the user without hope of getting near them due to how it doesn't cause flinching—though this will only last for a few moments. Interestingly, after unleashing Strike Gale, the user is capable of re-summoning their Sword Pressure: Blade Concealing Gale by compressing the surrounding air to reform the invisible barrier.

» Slipstream Accel: Slipstream Accel is further extension of Sword Pressure: Blade Concealing Gale—when performing Slipstream Accel, the user assumes the position of crouching their knees, leaning forward, and holding one of their blades in a behind stance, with both hands grasping the sword's grip- in this position, the user releases the multiple layers of wind around the blade, causing the previously compressed wind to surge around their body chaotically; when this is done, the user does a short hop up and down, dragging out the noise so that the sound of their feet tapping on the ground isn't heard until after their feet have left the floor again. Once the sound lag is at its fullest, the user leaps forward with a powerful forward boost while the user charges forward, accelerating their towards their opponent, enabling them to move at thrice their regular speed, if only momentarily. This movement is known to be at exceedingly high speeds; almost invisible to the naked eye at a velocity that gives them the appearance of a supersonic bullet shooting towards the enemy at the speed of sound; it produces a sonic boom that echoes outwards for several meters, destroying everything in front of and behind themselves, propelling the user into their opponent at inconceivable speeds. Because they move faster than the eye can see, the opponent won't be able to react until after the user has already hit them. Slipstream Accel is excellent for getting the jump on the opponent. If working together with another person, the partner can use the vacuum left behind by the attack to immediately rush in behind it by using the surge of air taken in by the vacuum as a Slipstream.
Trivia

Tsuki-chan4


Tsuki-chan4

PostPosted: Thu Sep 28, 2017 4:45 pm


ʙ ᴀ ᴄ ᴋ ɢ ʀ ᴏ ᴜ ɴ ᴅ x ɪ ɴ ғ ᴏ :

Pᴇʀsᴏɴᴀʟɪᴛʏ: Stea is very adaptable, has a sweet demeanor, and has a strong sense of conviction. On her journey, she shows an absolute willingness to learn, but she can still be idealistic even if she realizes that something is harder than it sounds. She can be selfish and demanding of others in her pursuits. She does, however, constantly show appreciation of others through her travels.

To compensate for her lack of concern for her citizens and to protect the place her father once protected, she vowed to mend the conflicts within her tribe little by little. With her sincerity to this oath, she managed to sway and surprise others to the point that they can’t help but support her regardless of the risks. It is also the reason why she can perform certain feats in spite of her previously hardship-free lifestyle, such as standing up to several armed soldiers or scaling a dangerous cliff for a rare herb. Additionally, these kinds of threats don’t scare her anymore because she thinks that there is nothing scarier than what she witnessed on the night of her birthday.

Stea has been classified as an over thinker the major of time, with her articles being the exception. Being more on the academic side of thinking and an over imaginative brain, her thoughts just scatter easily to all kinds of situations. Even the simplest and easy to read situations is over thought of. It was probably because of her social anxiety that caused her to become like this. Being in a field where she needs to be rather social as aided her a bit, she will still stumble on her words from time to time or randomly bring up something else by accident. Generally, this is why she became such a good observer. It didn't require any sort of talking, just putting actions and conversations to words on paper.

When Stea is confident in herself, she often just blurts out what she thinking about a person. Whether it be because she's always done that in her scholarly papers, it has become a verbal habit as well. Often enough, the majority of people who hear her bluntness turn their noses away while the rest actually take to her criticism and thank her. Her actions are rather blunt as well, especially at home. She would typically just get changed with the door open for anyone to see, stop someone from hurting themself, pushing someone forward with out being caught as the pusher, so on and so forth. Stea kinda built up a more tough shell as well for this reason.

Which brings her to being a really compassionate person. For any of her loved ones, she lends a shoulder, listens intensively, offers advice, anything and everything she could possibly do to cheer a person up. Not once will she find something ridiculous or stupid. Stea understands well enough that everyone deals with their own unique problems. Anyone who stays with her for a long time will definitely be cherished since she finds it hard to make long lasting relationships.

Bɪᴏɢʀᴀᴘʜʏ:
- Stea's family was a high order of elite priests
- The village she was from was slowly White Beast based
- Stea was pretty much stuck within temple grounds since she was the youngest of 5 children and the only female
- She relied on sneaking out at night to stare at the night sky, the same night a group of villains planned to mass kill the village
- Due to the seclusion of her village, the White Beasts were believed to be only legend and thus with the villains names also becoming legend
- She suffered damage from some of the different explosions, but managed to escape the village after taking down one last standing villian
- Taking the family heirloom weapon and the clothes on her back, Stea went on to train on becoming a priestess that worked on different values and practices compared to her family
- The title as scholar also came her way after picking up information and learning about the world around her at the young age of 7
- At 18, she returned to visit her village to find a few elders remaining but suffering terribly due to age and physical damage
- Stea did them a favor of doing a sort ceremony before performing "a send away" story as she quietly helped end their suffering
- Returning after a dozen years or so of hiding away in sorrow, she was offered a place in the Hollow sector as their high priestess and well known scholar for the region
- She has healed up quite a bit mentally, but still goes through periods of heavy depression about that night and the after math even after a few decades

Rᴇʟᴀᴛɪᴏɴsʜɪᴘ(s):
❥ Alessandra Poe - BFF
❥ (Family/Friend/Lover)
❥ (Family/Friend/Lover)

✖ (Enemy/Rival)
✖ (Enemy/Rival)
✖ (Enemy/Rival)

Gᴏᴀʟ(s)/Aᴍʙɪᴛɪᴏɴ(s): Not having a repeat with her future family of them all being killed

Tʜᴇᴍᴇ Sᴏɴɢ(s):
Mᴀɪɴ Tʜᴇᴍᴇ: Daughter of the Moon
Eᴍᴏᴛɪᴏɴᴀʟ Tʜᴇᴍᴇ: Lullaby of the Moon
Bᴀᴛᴛʟᴇ/Cᴏᴍᴇʙᴀᴄᴋ Tʜᴇᴍᴇ: Spirit of the Moon

Oᴛʜᴇʀ Iɴғᴏʀᴍᴀᴛɪᴏɴ:
- She is partially color blind. She can't see reds, browns, greens or oranges
- In her left ear, she is entirely deaf
- Note that her family was already over a century old at minimum with the youngest son
PostPosted: Sun Oct 01, 2017 4:48 pm


A P P R O V E D !

God of Hollowness

Mythical Bachelor

15,950 Points
  • Partygoer 500
  • Perfect Attendance 400
  • Ultimate Player 200

Tsuki-chan4

PostPosted: Wed Oct 04, 2017 2:29 pm


User Image

User Image


                                                      TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT




                                                                                                          White Beast I High Priestess of Hollow Sector I Scholar
Reply
♦ Tᴏᴘɪᴄ/Fᴏʀᴜᴍ/Pʀᴏꜰɪʟᴇ Dᴜᴍᴘ

 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum