Posted: Sat Aug 05, 2017 10:06 pm

Full Name: Nai Nicknames: Sin Age: Appears 20 Birthdate: ? Gender: Female
Culture: Lumirian Religion: . . . Languages:
De Facto - Demonica Fluent - Common Basic - Angelica
Nation: . . . Rank: Master Title: Citizen
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Bloodline: Tempus Inexstinctus Class: Weapon Master . . . Strength: 7 Speed: 9 Sin: Sloth Gene Mods: . . .
Energy Color: Clear, appears like a shimmering heat haze Energy Meter: 1850 Element: . . . Battle Strength: Hit-and-run. Battle Weakness: Taking damage.
Traits:
All weapon masters have uncanny battle sense and awareness that is unique to their keen senses as warriors. This knowledge allows them to create a custom passive specific to their character, and specialization. All Weapon Masters tend to be quick on their feet and hit hard. They enjoy the highest stats to offer. A Weapon Master may learn Every Single Weapon style. They cannot however learn magic above B rank unless it directly involves a weapon they use. Instead of receiving energy boosts, weapon masters gain a rank boost to any skills used with a weapon, and rankless attakcs IE shooting a bullet/bolt or swinging a sword is treated as two ranks lower than them in terms of power. Quite crafty are assassins. Not only are they masters of stealth, but disguise and misdirection. They have low level skills that can fell even great sages in their trickery. They can, passively, extinguish their worldly fingerprint, having no scent, energy or features if they bare no ill intent. When this is active they can look like anyone they want. Can create deadly poisons for their weapons. Higher speed when stealthed. Deal an extra rank of damage but take an extra as well
Passives:
Zenith - Weapons used by a weapon master are +1 rank stronger, and they can strike things they normally can't, such as Shades. This stacks with other damage bonuses. Total weapon damage stacking cannot go past +3 ranks. Sight Lock - The weapon master can maintain a mental lock-on on the foe so long as the foe is in their line of sight. Reflections can be utilized to find opponents without a second thought. Weapons are drawn in the blink of an eye and with unerring accuracy, meaning the opponent has to see and react to the draw of the weapon. Heavy Dual-Wielding - The user to dual-wield heavy weapons. Skills used with this passive skill cost 1.25x the cost at expert and once the user is of expert rank, there are no additional costs. Expertise - Passive situational modifier to the user’s speed and strength, increasing it by 2 only when blocking, dodging or parrying. The modifier can extend past 15 in that situational moment. Stealth: If out of sight, a ninja can enter stealth mode, becoming basically invisible to everyone. They can move silently while staying out of the sight of anyone hostile. For ten energy, they can mask their scent, and for 50 they can hide their energy as well, but only for two posts, with a two post cooldown. Wall Run: Silently run along walls and buildings without breaking stealth and without any help or energy. Blessed Rain: +50 energy Insight Rain: The user develops the ability to sense hostile intent in the immediate area. As to where, however, they cannot be sure. Light Feet - The user is able to lengthen her stride and step lightly when running, which is good for crossing large distances without attracting the attention of guards or scouts. They make little noise when running like this. Always on the Offensive - The user is able to dodge or block attacks and still maintain an offense. This allows the user to attack while dodging on the ground and in the air. Harmonious Spirit - Harmonious Spirit entails the user first observing their opponent and then matching themselves to their movements. So long as they are within the same speed class there is no difference between the two of them. The user will mimic their actions, mirroring their every footstep until it appears they are almost predicting the future. The opponent is unable to get the upper hand even if they have a bonus that states they are better than everyone else at a particular fighting method. While this is active, the user is on constant equal footing if the terms are met.
Fights Won: 0 Fights Lost: 1
Completed Quests
S Rank: A Rank: B Rank: C Rank: D Rank: E Rank: 2
Gold: 27,000
Talent: . . .
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General Outfit: A large, black coat made of leather hides most of Nai's body, from the hood pulled low over the top of her head to the bottom edge of the cloak that just barely brushes her ankles. A raised collar built into the coat further enshrouds Nai's face. In addition to hiding her identity, the coat also provides some protection from the weather and has several inside pockets for storage. Nai is almost always seen hiding herself within the cloak, even if it isn't the most inconspicuous outfit. Other usually visible attire includes light boots, black in color, that make little noise when moving but still manage to protect the feet fairly well and a pair of faded black gloves. The boots are well maintained, but smudges of dirt stains show that they definitely aren't new. Taking the coat off reveals another layer of clothes. A white button-up shirt, cuffed and collared, covers the upper half of the body. It's not the neatest thing in appearance, often sporting several undone buttons, but it's rarely ever seen so such things hardly matter. Besides, the red scarf wound around the neck takes visual center stage for the top half instead of the shirt. Brown suspenders stretch from the pants that cover the lower half of the body, firmly holding of a durable pair of light gray, cargo pants (lots of pockets) that stretch to the ankles. The suspenders and shirt mold comfortably to the body. The pants, in addition to the suspenders, are held up by a brown belt with various pouches and holsters attached. Technically, the suspenders and belt are all one piece. The bottom of the ankle-length pants are tucked into and thus hidden by knee-high boots. Like the shirt, the pants mold neatly to the body, making it minimally difficult to tuck the pants into boots that stretch past the knee. Suspenders from the belt stretch down and clamp to the boots as they stretch up to and over the knees. Just as the upper suspenders hold up the pants, these suspenders hold up the boots. The suspenders don't hook up to the very top of the boot, but rather to a spot inside of the boot and slightly lower than the top, giving the boots a natural look. Beyond what has already been listed, weapons, and obvious additions like underwear and socks, nothing else of note remains of Nai's outfit,
Head: Usually covered with the hood of her coat.
Arms: Hidden up the coat sleeves are handgun and revolver ammo that Nai can slide down into her hand with a flick of her wrist.
Torso: A fully assembled PSG1 rifle is strapped over the back, its muzzle pointing up and to the right while its handle points down and to the left. The strap that holds the rifle in place has multiple pockets to hold rifle ammo and shotgun ammo. The tonfa guns are strapped to her belt, resting against the lower back atop the reloading mechanism, which also contains the ammo for the tonfa guns, settled against Nai's hips. The sides of the belt have two super shorty stocks. A quick draw holster is under each of Nai's arms, hidden by the coat. The left holster holds a handgun and the right a revolver.
Backpack: Unless Nai needs a backpack, she doesn't carry one. If she does, it's usually nothing more than a simple rucksack to hold rations and such.
Legs: A holster for a super shorty shotgun is on the outside of each thigh, adding up to a total of two holsters for two guns. container-like pouch containing extra ammo is attached to the outer side of the left thigh. The shotgun ammo is held in the left side of the container-like pouch located on the thigh while the handgun ammo is located on the right side.
Feet: Two small knives are hidden in each boot.
Random Pockets/Pouches: Bandages, rope, pain relieving salves, disinfectant. 2 mini paralyze balls, 1 scent changer, and1 pocket watch.
Accessories: 1 pocket watch.
Weapons: Shurikens, throwing knives, 2 automatic handguns, bullets, 1 longsword Armor: n/a
Machine: delete if not mechanist
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Elemental
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Bloodline
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Weapon Master
• Zenith Passive • Sight Lock Passive • Heavy Dual-Wielding Passive • Soften E • Gun toss D • Energy Bullet D, E-S • Blade Bullet D 1 Bullet • Spear Bullet D 1 Bullet • Empower D • Spin Throw C • Phantom Blade C • Wraith Edge B • Beast A • Expertise Passive
Assassin
• Stealth Passive • Wall Run Passive • Shuriken Explosion E-SSS • Afterimage E • Flash Throw E • Dash C • Mirror Throw D • Shadow Meld D • Shadow Trail C • Vanish Slash C • Detonation Image C • Crimson Bloom C • Detonation Afterimage B • Flashing B • Crimson Formation B • Wind Blade B • Cold Snap B • Flashing Mirror A • Shadow Strike A
Sub-Class
• TEXT HERE • TEXT HERE • TEXT HERE
Gun Kata
• All skills up to stage 5
Hira-Shuriken
• Swift Knuckle E • Edges of a Fan D • Sleeve Armament D • Exploding Star D • Elemental Star D • Exploding Elemental Star C • Flip Barrage C • Homing Shuriken C • Implosion Star B • Grand Implosion Star S
Blue Swallow Style
• S t a g e O n e [1] Stage • Axle of Rain E - simple • Rolling Rain E - complex • Misting Rain E - complex
• S t a g e T w o [2] Stage • Last Minute Rain D - simple • May Wind, October Rain D - simple
• S t a g e T h r e e [3] Stage • Summer Rain C - simple • Splashing Rain C - complex • Blessed Rain C - training
• S t a g e F o u r [4] Stage • Innocent Rain B - complex • Fiendish Speed Rain B - complex • Insight Rain B - training
• S t a g e F i v e [5] Stage • Pelting Rain A - simple • Torrential Dance A - complex • Flame Spin Rain A - complex
Bak Mei
• Stage One: Grass Stalk Stage • Light Feet Passive • Split E • Twisting Dodge E • Roundhouse D • Leg Blocks D • Karate Chop D • ECT C • Ear Clap C • Ankle Snap C • Chest Pressure Points C • Leg Pressure Point C
• Stage Two: Bamboo Stalk Stage • Always on the Offensive Passive • Hand Trap D • Spin Kick D • Shock Absorber C • Axe Kick C • Hurricane Kick C • Arm Pressure Points B • Back Pressure Points B • Head Pressure Points A
Aikido
• Stage One Stage • Harmonious Spirit Passive • DenyC • Learning Experience C • Wiser Choice C
• Stage Two Stage • Removal of Chance B • Missed Opportunity B • Taking Away B • Refusal to Participate B • Graciously Denied B
• Stage Three Stage • Last Warning A •
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Personality: Nai hardly cares for more than the present. She has no traumas or biases from the past. She has only experiences and lessons learned. As a youth, a vampire was her master, but Nai treats vampires no differently than werewolves or sirens. Shortly after receiving Sloth, Nai was attacked by her former king. That experience has taught her to be distrustful, but it is a universal distrust and not one aimed at any particular rank or race. As for the future, Nai doesn't bother herself with anything but the immediate future. Beyond that, she finds it to be worthless and tiresome speculation.
In general, Nai dislikes tiresome things, a trait she'd absorbed from Sloth. She dislikes speaking, finding it bothersome and unnatural to her mouth. Her favorite role is that of a silent observer, someone who simply has to watch. In fact, despite all her energy conservation, she is constantly wary of her surroundings. Ambushing her is difficult even when she's alone. She's a naturally light sleeper as well, and most of her movements, even eating, have been trained to be naturally quiet without extra consideration on her part. Then, once she's noticed an offender, she has trained herself to quickly end the encounter. Currently, her first priority is escape, and she shows no shame in running away and being labeled a coward.
In the case that her hand is forced and she needs to fight back, Nai shows neither mercy nor excitement. She coldly finishes what needs to be done in the most efficient manner.
If she holds a desire for anything, it is the simple, instinctive desire to live. It is probably this instinct alone that has allowed her to survive all this time. It fuels her constant awareness and understanding of her surroundings. It triggers her instant reactions. It urges her to continue living even if she does nothing else. It is what has shaped what meager personality she has into its current form. Sexuality: . . . Quote: Height: 5' 10" Weight: 135 Eye Color: Black
Favorites:
• . . . • Black/White (the better the contrast, the easier to see, generally) • Pomegranate juice (loves the taste of pomegranates but can't be bothered with their seeds) • Fox (X has been her steadfast companion for years) • The Tower (easily accessed by a select few, making it a prime spot to be alone)
Theme Song: Silence Battle Theme: Silence
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xxxxx A girl from the streets of Luimira, Nai started life with no past or future. She lived simply in the present and, even then, just barely so.
As a baby, Nai was found by slave traders and sold shortly afterward to a filthy rich vampire, an avid follower of Vaet Nocturnum steeped in Lumirian culture. The vampire, a he, wanted a battle slave, one that he could pit against other battle slaves in a coliseum or send out to hunt bounties for him. Of course, he also wanted to win with his slave and figured that the best way to do that was to raise the slave from as young as possible. He found that possibility in Nai's infantile age. Her female gender was simply an added plus: when she grew older, he could use her for other, less violent pleasures. Nai's first ten years of life was filled with death and discipline. Knowing nothing else, she easily melded into the ideal slave, one without emotion or feeling. She learned to kill quickly and did so without hesitation or guilt. The first and only language she was allowed to formally learn was Demonica, her master's way of marking his human object. She became something like a prized trophy, and even as she was sent into one life-threatening situation after the next, her proud master never let her start her "performances" (as he liked to put it) with a less than perfect appearance.
However, like any human, Nai could not be completely robotic. Beneath her doll-like appearance, she held one proof of free-will, if such a base instinct could even be called that. She absolutely refused to die. She charged into fatal situations with a mere order, but she returned alive from far more than she would have if she did not have her ridiculously strong will to live. Through thick and thin, Nai would break expectations, push past her limits in order to survive to see the next set of 24 hours. Her desire to survive, unbeknownst to even her, melded itself into Nai. She became amazingly perceptive. Just by listening to the conversations happening around her, she mastered Demonica and became fluent in Common. Her pompous vampire master, of course, was oblivious to both these accomplishments as Nai was rarely expected to speak. He did see the results of her amazing perception in combat, though, but attributed that to his stellar training plan and amazing ability to spot talent.
Like most others battle slaves, Nai would have likely continued her life as a slave. She probably wouldn't have cared, either. However, at the age of 11, a lucky chance involving a battle between her owner and his rivals ended up breaking her cell and allowed Nai to escape. Although, she had no reason to, she took the chance and ran. She didn't know why, even though it would be obvious to a normal human being, her instincts simply told her to. Her survival instinct urged her to run. She had nowhere to go to after her escape, of course, and lived on the streets for the better part of a year. Eventually, though Nai picked up on something of interest. She heard of Luimira's army and how new recruits were always welcome. In need of food and finally understanding the importance of money in Luimira, she joined as a trainee and quickly scaled to novice, shortly after which the adept exams were held.
During her first adept exams, in which she was partnered up with a siren by the name of Tsubasa Sonitus-Confuto, Nai received a permanent scar in the abdomen from a draconian by the name of Shruiken Kuroryu. At least, for any normal person the scar would have been permanent.
After the exams, time passed dully enough until Nai found herself plopped in front of a large tower. Most would think it ominous, but the numbed girl didn't know how to make such opinionated views. She only knew that the only way out was likely at the top. She went through trial after trial to ascend the tower, reaching the final floor and gaining her "reward," the Sin Sloth. The integration of the new being into her body gave her both new powers and new troubles. The king of Nocturne back then, Fenrir Graveheart, started to hunt down the Sins, including Nai's. She managed to escape, but only barely. Then, there was also the appearance of a companion, if X could be considered something so friendly. A fickle ally at best, perhaps.
After the ruckus caused by the Sins died down, Nai found herself wandering foggily through daily life once more. Nai ranked up to Expert. Nocturne turned into Horus and Luimira into Osiris some time during this hazy period. Then Horus's climate reverted back to that of Nocturne's. The sunny days were replaced once more with perpetual night. Shadows rose and the underground could rule as it did before. Nai didn't care much about politics, though. Besides, another change was happening at this time. One involving her body and thus one of more importance to the stray gunslinger.
As suddenly as Sloth entered her life, so it left. This was the change that Nai had been sensing for months. She could feel that all the other Sins probably had also left this world for who knows what other world. All that remained of their existence in Axiom was an inexplicable wish granted to each of their last hosts. At least, that was what Nai reasoned. After all, surely she couldn't have been the only one to receive such weird changes to her body after the event. It was funny to think everyone would have the same thing happen to them, so it must have been some variable change.
Nai withdrew from Luimira once more to play with and learn her newfound abilities. In fact, she withdrew herself from the rest of the world, befitting her quiet nature. For a few years, she disappeared on and off, spending long periods of time with only herself and her summon and then rejoining the fringes of society temporarily. In obscurity, she slowly changed, learning new skill sets that would later become the new core of her combat skills.
Then, as Nai planned to return to Nocturne, Sloth returned to her for whatever reason. Judging from the feeling she got, the same had likely happened to all of the other Sins as well. She didn't ask; Sloth didn't bother to explain. The two simply acknowledged each other's presence and moved on with life. Nai returned to Nocturne, appearing older but no other visible difference beyond that. She planned to go straight to her usual bounty work in Nocturne, expecting no sort of fanfare or invitation. In the city of shadows, she had always been just another splotch of shade, something few recognized and even fewer bothered with. Now, she was even more so, her years of isolation honing her ability to go unnoticed. She preferred it that way, actually. She remembered the last king of Nocturne. He had attempted to kill her to steal Sloth.
After some time in Nocturne, though, Nai felt it was time to go. A random incubus had been stirring her in bothersome ways, and she registered it all as rather tiring, not knowing how else she could register the feelings. When that incubus ditched his adept test taking place in Los Anthos, Nai took the chance herself to resume wandering. She dabbled in serene Kusana for a little, taking advantage of its years of peace and security to easily pass by anonymously. Even among those who had no reason to suspect, though, Nai caught the eyes of the skilled, and as always, she made her living with bounties and missions. During a particularly lengthy mission, she disappeared once more.
Following an encounter with the goddess Kaminae that ended in the death of the mer goddess, a vague called pulled Nai. She followed the summons to the Tower of Sin where Niraliel awaited, and when she left she… was the exact same. She left only with a mission given by a god and all the incentive in the world (literally, the incentive of the world) to accept the task. The quest to find two artifacts of unfathomable power began, but before anything, she would need help and… allies. I don't know if Nai can even accomplish that part.
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