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D&D: Plague [Character Sheet]

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Genrin619
Captain

Unforgiving Warlord

16,875 Points
  • Battle: KO 200
  • Hellraiser 500
  • Happy 13th, Gaia Online! 50
PostPosted: Sun Jul 30, 2017 2:13 pm


TEMPLATE

Items/treasure go on the bottom of your RP posts, along with current HP and effects.

First Post
[IMAGE GOES HERE]

[size=18][b]BASIC[/b][/size]
Name:
Character Level:
Age:
Race:
Class:
Gender:
Appearance:
Deity:
Alignment:
Languages: Common

[size=18][b]STATS[/b][/size]
Strength: 10 [modifier (subtract 10 and divide by 2)]
Dexterity: 10 [x]
Constitution: 10 [x]
Intelligence: 10 [x]
Wisdom: 10 [x]
Charisma: 10 [x]

[size=18][b]ARMOR[/b][/size]
Armor:
Shield:
Other gear listed below

Armor Class / Flatfooted / Touch:
Hit Points:
Grapple:
Initiative:

[size=18][b]SAVES[/b][/size]
Fortitude: +con
Reflex: +dex
Willpower: +wis

[size=18][b]WEAPONS[/b][/size]
Base Attack Bonus:

Weapon 1, Type:
Attack Modifier: Base attack +strength for melee, +dex for range
Damage:
Range:
Ammo:
Notes:


Second Post
[size=18][b][url=https://www.dandwiki.com/wiki/3.5e_General_Feats]FEATS[/url]/SPECIAL[/b][/size]
Mark feats with [f] and special abilities with [s]. Keep all same level feats/abilities together on the same line.

[size=18][b]SPELLS[/b][/size]
Spell: definition

[size=18][b]SKILLS[/b][/size]
Skill: [stat] points from stats, added points (ranks)
*Skill: [stat] points, ranks
*Class Skill
PostPosted: Sun Jul 30, 2017 2:19 pm


User Image - Blocked by "Display Image" Settings. Click to show.


BASIC
Name: Doctor Sylus "Sy" Murik
Character Level: 3
Age: 30
Race: Human
Class: Plague Doctor (3.5e + 5e abilities)
Gender: ?
Appearance: Tall figure, wrapped in cloaks and studded leathers, face covered in a bird-like mask with pitch black, soulless eyes.
Deity: Incabulos
Alignment: Lawful Neutral
Languages: Common


STATS
Strength: 12 [1]
Dexterity: 13 [1]
Constitution: 14 [2]
Intelligence: 14 [2]
Wisdom: 14 [2]
Charisma: 13 [1]


ARMOR
Armor: Studded Leather (+2)
Shield: --

Armor Class: 13 /(F)12 /(T)11
Hit Points: [1d8] 26
Grapple: +3
Initiative: +1


SAVES
Fortitude: 2/ +3 /5
Reflex: 1/ +1 /2
Willpower: 2/ +1 /3


WEAPONS
Base Attack Bonus: +2

Weapon 1, Type: Kukri, slashing
Attack Modifier: +3
Damage: 1d4+1
Critical: 18-20/x2
Range: --
Ammo: --
Notes: --

Weapon 2, Type: Scalpel, slashing
Attack Modifier: +3
Damage: 1d3+1
Critical: 18-20/x2
Range: --
Ammo: --
Notes: --

Weapon 3, Type: Syringe, piercing
Attack Modifier: +3
Damage: 1d2+1
Critical: x3
Range: --
Ammo: --
Notes: --

Weapon 4, Type: Dart, piercing
Attack Modifier: +3
Damage: 1d4
Critical: x2
Range: 20ft
Ammo: 100
Notes: Poisoned darts = 6 (conch)

Weapon 5, Type: Leeches
Attack Modifier: +3 (throwing)
Damage: 1d4 after first round
Critical: --
Range: 10ft
Ammo: 5/day
Notes:

Genrin619
Captain

Unforgiving Warlord

16,875 Points
  • Battle: KO 200
  • Hellraiser 500
  • Happy 13th, Gaia Online! 50

Genrin619
Captain

Unforgiving Warlord

16,875 Points
  • Battle: KO 200
  • Hellraiser 500
  • Happy 13th, Gaia Online! 50
PostPosted: Sun Jul 30, 2017 3:29 pm


FEATS/SPECIAL
Plague Doctor's Gear, Medical Study, Bane Blood, Bloodletting*
Professionalism, Detect Malady, Elementary Botanist
Combat Medic**, Poison Touch
[f] Point Blank Shot, Track
[f] Dodge

*Bloodletting: Conjure leeches at will. Conjure up to 3 leeches between long rests at first level and 1 more per level until you reach 30. The leeches can either be thrown or placed, both using an attack roll in order for it to attach to a target. Every round after the initial round, the target takes 1d4 damage and can make a dexterity saving throw against spellcasting DC to remove it. The leeches do not do any damage to creatures that do not have blood (i.e. constructs and plants).

**Combat Medic: Heal allies up to Level ×2 ×Int worth of hit points per day. A plague doctor may choose to divide his healing among multiple recipients, and he doesn’t have to use it all at once. Performing combat medicine is a standard action. Additionally, a plague doctor may cast Cure Light Wounds as a spell like ability once per day.


SPELLS
Detect Poison, at will: detect whether a creature, object, or area has been poisoned or is poisonous.
Detect Disease, at will: detect whether a creature, object, or area has been afflicted with a disease or is a carrier of disease.
Cure Light Wounds, once per day: heals 1d6+level, maximum +5.


SKILLS
*Bluff: [cha] 1 /3 /4
*Craft [Medicine/Poison]: [int] 2 /4 /1 /6
*Decipher Script: [int] 2 /2 /4
*Forgery: [int] 2 /2 /4
*Hide: [dex] 1 /3 /4
*Intimidate: [cha] 1 /5 /2 /6
*Knowledge [Nature]: [int] 2 /4 /2 /6
*Listen: [wis] 2
*Move Silently: [dex] 1 /3 /4
*Open Lock: [dex] 1
*Profession [Doctor]: [wis] 2 /0 /1 /3
*Heal: [wis/int] 2 /6 /1 /8
*Search: [int] 2
*Sense Motive: [wis] 2 /0 /-2 /0
*Slight of Hand: [dex] 1 /3 /4
*Spot: [wis] 2
*Survival: [wis/int] 2 /1 /3

Half level (special skill, professionalism)
Special skill


ITEMS/LOOT (STORED)
PostPosted: Mon Sep 25, 2017 8:32 pm


BASIC
Name: Morrigan
Character Level: 3
Age: 20
Race: Fire Genasi
Class: Fighter 3
Gender: Female
Appearance:
Deity: Kossuth
Alignment: CN
Languages: Common, Ingan, Undercommon, Draconic

STATS
Strength: 16 [+3]
Dexterity: 16 [+3]
Constitution: 14 [+2]
Intelligence: 14 [+2]
Wisdom: 10 [-]
Charisma: 10 [-]

ARMOR
Armor: Breastplate
Shield: -
Other gear listed below

Armor Class: 20 / Flatfooted: 17 / Touch: 13
Hit Points: 36
Grapple: +6
Initiative: +3

SAVES
Fortitude: +5
Reflex: +4
Willpower: +1

WEAPONS
Base Attack Bonus: +3

Weapon 1, Type: Longsword, Slashing
Attack Modifier: + 2
Damage: 1d8 + 3
Range: -
Ammo: -
Notes: -

Weapon 1, Type: Shortsword, Slashing
Attack Modifier: +2
Damage: 1d6 + 3
Range: -
Ammo: -
Notes: -

Genrin619
Captain

Unforgiving Warlord

16,875 Points
  • Battle: KO 200
  • Hellraiser 500
  • Happy 13th, Gaia Online! 50

Genrin619
Captain

Unforgiving Warlord

16,875 Points
  • Battle: KO 200
  • Hellraiser 500
  • Happy 13th, Gaia Online! 50
PostPosted: Mon Sep 25, 2017 8:57 pm


FEATS/SPECIAL
Blood of Fire (Su): Fire genasi are treated as thought they have the "Fire" subtype for the purposes of spells and feats.
Fire's Focus (Su): Fire genasi have remarkable focus, once per encounter a fire genasi can focus completely on an enemy as a free action, gaining either a bonus on attacks and damage equal to half his level on his next attack against that enemy or a +2 to the DCs of the next ability he uses during the encounter.
Frost Vulnerability: Take 1.5x damage from Frost
Bravery: +1 willpower vs fear effects
Armor Training: - 1 skill check penalty for armor, +1 max dex
[F] Two weapon Fighting
[F] Double Slice
[F] Two Weapon Defense
[F] Power Attack

SKILLS
*Survival: [Wis] 0 / 3 / 6
*Handle Animal: [Cha] 0 / 3 / 6
*Profession (Mercenary): [Wis] 0 / 3 / 6
*Climb: [str] 3 / 3 / 9
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