Weapon 1, Type: Attack Modifier: Base attack +strength for melee, +dex for range Damage: Range: Ammo: Notes:
Second Post
[size=18][b][url=https://www.dandwiki.com/wiki/3.5e_General_Feats]FEATS[/url]/SPECIAL[/b][/size] Mark feats with [f] and special abilities with [s]. Keep all same level feats/abilities together on the same line.
BASIC Name: Doctor Sylus "Sy" Murik Character Level: 3 Age: 30 Race: Human Class: Plague Doctor (3.5e + 5e abilities) Gender: ? Appearance: Tall figure, wrapped in cloaks and studded leathers, face covered in a bird-like mask with pitch black, soulless eyes. Deity: Incabulos Alignment: Lawful Neutral Languages: Common
*Bloodletting: Conjure leeches at will. Conjure up to 3 leeches between long rests at first level and 1 more per level until you reach 30. The leeches can either be thrown or placed, both using an attack roll in order for it to attach to a target. Every round after the initial round, the target takes 1d4 damage and can make a dexterity saving throw against spellcasting DC to remove it. The leeches do not do any damage to creatures that do not have blood (i.e. constructs and plants).
**Combat Medic: Heal allies up to Level ×2 ×Int worth of hit points per day. A plague doctor may choose to divide his healing among multiple recipients, and he doesn’t have to use it all at once. Performing combat medicine is a standard action. Additionally, a plague doctor may cast Cure Light Wounds as a spell like ability once per day.
SPELLS Detect Poison, at will: detect whether a creature, object, or area has been poisoned or is poisonous. Detect Disease, at will: detect whether a creature, object, or area has been afflicted with a disease or is a carrier of disease. Cure Light Wounds, once per day: heals 1d6+level, maximum +5.
FEATS/SPECIAL Blood of Fire (Su): Fire genasi are treated as thought they have the "Fire" subtype for the purposes of spells and feats. Fire's Focus (Su): Fire genasi have remarkable focus, once per encounter a fire genasi can focus completely on an enemy as a free action, gaining either a bonus on attacks and damage equal to half his level on his next attack against that enemy or a +2 to the DCs of the next ability he uses during the encounter. Frost Vulnerability: Take 1.5x damage from Frost Bravery: +1 willpower vs fear effects Armor Training: - 1 skill check penalty for armor, +1 max dex [F] Two weapon Fighting [F] Double Slice [F] Two Weapon Defense [F] Power Attack