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Rules of Battle

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Serial Tea Drinker
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PostPosted: Tue Jul 25, 2017 1:28 pm


The Rules of Battle

These rules are designed to make fights between characters 'fair'. The method devised is designed to prevent auto-hitting, God-modding, puppeteering and also to help if someone finds it difficult to know when their character should take a hit or not.
PostPosted: Tue Jul 25, 2017 1:34 pm


Health Points

This battle system is based on points. Each wizard has a set number of points which an opponent must knock down to 0 using spells in order to gain a victory.

Points start at different numbers depending on rank:
◆ Guild master - 3000 points
◆ Guild ace - 1500 points
◆ S-class - 1000 points
◆ A-class - 900 points
◆ B-class - 800 points
◆ C-class - 700 points

Serial Tea Drinker
Captain

Sparkly Otaku

16,625 Points
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Serial Tea Drinker
Captain

Sparkly Otaku

16,625 Points
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PostPosted: Tue Jul 25, 2017 1:35 pm


Spell Points

Spells are also based on points.
Once again, points depend on rank as it would be unfair to assume the successful ultimate spell of a C-class would cause the same amount of damage to an opponent as the successful ultimate spell of an S-class.
The points are as follows:

C-class:
◇ Basic - 50 points
◇ Advanced - 100 points
◇ Ultimate - 200 points

B-class:
◇ Basic - 75 points
◇ Advanced - 150 points
◇ Ultimate - 250 points

A-class:
◇ Basic - 100 points
◇ Advanced - 200 points
◇ Ultimate - 300 points

S-class:
◇ Basic - 125 points
◇ Advanced - 250 points
◇ Ultimate - 350 points

Guild Ace:
◇ Basic - 150 points
◇ Advanced - 300 points
◇ Ultimate - 400 points

Guild Master:
◇ Basic - 175 points
◇ Advanced - 350 points
◇ Ultimate - 450 points

Point loss done by a spell will rely on dice roll(s).
PostPosted: Tue Jul 25, 2017 1:38 pm


Melee Points

A punch/kick/bite/etc:
◆ 20 - with no magic aid
◆ 40 - when used with a basic transformation
◆ 60 - when used with an advanced transformation
◆ 80 - when used with an ultimate transformation

A strike with a weapon e.g. a sword:
◆ 40 - with a non-magic weapon
◆ 60 - when used with a basic requip
◆ 80 - when used with an advanced requip
◆ 100 - when used with an ultimate requip

Defence Points

Blocking with the body:
◆ 20 - with no magic aid
◆ 40 - when used with a basic transformation/requip
◆ 60 - when used with an advanced transformation/requip
◆ 80 - when used with an ultimate transformation/requip

Blocking with a weapon:
◆ 40 - with no magic aid
◆ 60 - when used with a basic transformation/requip
◆ 80 - when used with an advanced transformation/requip
◆ 100 - when used with an ultimate transformation/requip

Serial Tea Drinker
Captain

Sparkly Otaku

16,625 Points
  • Millionaire 200
  • Survivor 150
  • Protector of Cuteness 150

Serial Tea Drinker
Captain

Sparkly Otaku

16,625 Points
  • Millionaire 200
  • Survivor 150
  • Protector of Cuteness 150
PostPosted: Tue Jul 25, 2017 1:40 pm


Roleplay Application


Single Spells
When casting a spell, the random number generator will be selected as an action for the post.
The RNG for each spell is 0-2.

0 = the spell/attack misses, is dodged or has failed
1 = the spell/attack is semi-avoided but still grazes it's target
2 = target is hit with the full force of the spell/attack


Example
Misaka is a B-rank.
Misaka casts a basic spell (worth 75 attack points)
After RNG 0-2:

0 = opponent has avoided the attack (no HP taken)
1 = opponent tired to move out of the way but was hit with a few sparks (minus 38 HP) {Technically minus 37.5 points but we'll round them up}
2 = opponent is hit with the full spell (minus 75 HP)


Multiple Spells
Every spell cast MUST be rolled for with the 0-2 in mind.
That means if there's 2 spells, the RNG will be 0-4.
If there's 3 spells, the RNG will be 0-6.
And so on.

Example
Misaka casts two basic B-class spells (a total worth of 150 attack points)

0 = Both spells miss (no HP taken)
1 = opponent is semi-hit with the first spell but avoids the second (minus 38 HP)
2 = opponent is fully hit with the first spell but avoids the second (minus 75 HP)
3 = opponent is fully hit with the first spell and semi hit with the second (minus 113 HP)
4 = opponent is fully hit with both spells (minus 150 HP)

Defence Spells
The same RNG 0-2 is applied to defence spells or blocks except instead of taking HP, they take away attack points.

Example
Misaka casts a B-class basic attack spell on Katiki, who is also B-class, and in response she casts a defense spell:

0 = the defense spell failed
1 = 38 points taken from Misaka's spell
2 = 75 points taken from Misaka's spell
PostPosted: Sun Mar 24, 2019 11:53 am


Resistances

When some wizards use the same magic or use spells using the same magic and when this happens, there is a resistance.

As an example...
If Misaka fights against Kai, both of which use lightning magic, everything is halved.
Instead of a basic B-class attack from Misaka being worth 75HP for a full hit and 38HP for a half-hit. Against Kai, a full hit would only be worth 38HP for a full hit and 19HP for a half-hit.

The same would apply for when Andrea is in her lightning element form or when Nathaniel uses lightning-based runes.

However, if Jorel was to transform into his Perseus form, were he to attack the spirit Perseus, this would not half the HP because it’s not an element.

Serial Tea Drinker
Captain

Sparkly Otaku

16,625 Points
  • Millionaire 200
  • Survivor 150
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